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Death by poison.

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2403 No. 2403 edit
Sureiya: Reiyasu
Astaroth: Paik
Hanyuu: Aeir
Rin: Alexi
Bernkastel: Kavakri
Cake: Eflor
Expand all images
>> No. 2405 edit
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2405
Fixed the map for ease of use.
>>2391


>>2404
I'll include it next time then.
>> No. 2406 edit
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2406
Is Hamlet immune to the effects of his own zone?
>> No. 2407 edit
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2407
If we can throw Hamlet into his own zone, that'd be great.
>> No. 2409 edit
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2409
Sorry about the favor of the gods thing, dimensional scramble was important at the start of the fight.
>> No. 2410 edit
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2410
Don't you think... you should be healing Aeir? You have a minor action, she's bloodied, and you can heal before you leave the zone.
>> No. 2414 edit
7 THPs from theme feature
>> No. 2415 edit
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2415
No, seriously though, if you think there's something we could have done better this fight, go ahead and say so~
>> No. 2416 edit
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2416
>>2415
Ditto.
>> No. 2417 edit
Use Living Missile on Cornelis: slide him out of harm's way, party focuses on Hamlet/Roland.

Use Living Missile on Hamlet: slide him into the group, focus down on him. For example, Paik uses knockout to knock him unconscious.
Alexi grabs Cornelis. The rest ignore Cornelis and hit Hamlet or Roland.

Defensive Lore would've halved all damage from all enemy creatures for the rest of the encounter, significantly reducing the threat.

Mind Blast from the Shaped Consciousness to hit Hamlet and Roland at least, Stun (save ends) as a condition would've stopped Hamlet and Roland, Paik can advance.

Rebuke Violence or Iron-To-Glass to either put someone out of the fight until they save, or impose an increasing penalty to attack rolls and reduce odds of hitting you permanently.

Moment of Glory to push aside enemies, knock them prone and give allies resist 5 to all damage.

Grab Cornelis, then drag him around the room and away from the party.
>> No. 2418 edit
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2418
>>2417
>Grab Cornelis, then drag him around the room and away from the party.
Actually wanted to do this, but the aura + two enemies that can break my grabs without even attacking make it... difficult, at best. That requires a standard + a move, and I typically needed a move just to get in range for the grab.
>> No. 2420 edit
Also +19 HP to Aeir from Second Wind?
>> No. 2421 edit
sry i'll update in an hour or so
in the meantime bern can take her turn if she wants to the results of aeir's stuff is pretty clear isn't it
>> No. 2422 edit
Oh, reminder. Shaped Consciousness needs to be added back this update.
>> No. 2424 edit
agh, that damn 1
>> No. 2426 edit
Where are the rules on mounts again being used by characters and all
>> No. 2427 edit
>>2426
Oh right. Aeir needs to select a space to fall Prone in, adjacent to current position. I do not think this shall influence the Keep Guard's actions in any case so have fun.

Page 252 of the rules compendium, if a Mount is knocked Prone the rider falls Prone in an adjacent square of their choice.
>> No. 2428 edit
>>2427
Hanyuu can make a saving throw to determine if he gets knocked prone or not (or dismounted)
>> No. 2429 edit
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2429
>>2428
Not if the mount is knocked Prone, only if the Rider is knocked Prone.
>> No. 2430 edit
>>2429
Oh, derp, my bad
>> No. 2431 edit
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2431
Riri, monsters don't get to take their turns anymore after they die~
>> No. 2432 edit
Did I take #2's turn on #1's initiative... AGAIN? Fffffffffffffffffffff fine so Paik is not bloodied and the Keep Guard above him is still prone

This is why you guys need to stop bothering me to update!
>> No. 2433 edit
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2433
You know what's better than tossing out attack penalties? Making it so they can't attack at all~
>> No. 2434 edit
>>2433
At least blindness doesn't allow OAs.
>> No. 2435 edit
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2435
>>2434
Also, considering all the accuracy penalties everybody throws around, Confounding Attack is an even worse power than I thought it was.
>> No. 2436 edit
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2436
>>2434
Oh yeah, inflicting blindness is often much better than a mere attack penalty. At least for the melee line.
>> No. 2437 edit
It's Paik's turn btw
>> No. 2438 edit
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2438
Spurred back from the brink yet again, Paik spring to his feet and plunges his blade into the guard's vulnerable shoulder area. Not one to let something like a barrier keep him hemmed in, he walks around it and takes position adjacent to Cornelis.

"That takes care of the guards," Paik declares, "I think we're making better progress stomping you guys than the Seven Sisters, at least." For added insult to injury, he casts a smug glance at Roland.

Minor action : Stand from prone
Standard Action : Piercing Strike against guard : http://invisiblecastle.com/roller/view/3382238/ (33, 29)
Move Action : Move to F-10

>> No. 2440 edit
Gonna wait for Hanyuu's drop position before update.
>> No. 2441 edit
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2441
>>2440
So it hit the panther's 23 fort with a -7 penalty to attack rolls despite no CA or anything?
>> No. 2442 edit
>>2441
He rolled 1 short of a crit.
>> No. 2443 edit
>>2440
H-7
>> No. 2447 edit
>>2433
Yes, that make sense. However preventing from attacking is sometimes more difficult.
>> No. 2448 edit
>>2447
Sariel's mark is close burst 2, it is honestly not that absurd! A Fighter with bow and arrow can mark from 10 squares away!
>> No. 2449 edit
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2449
>>2448
>fighter with a bow and arrow
No. Such. Thing.
>> No. 2450 edit
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2450
But to mark me from a distance and without an attack, is Cornelis trying to scare/seduce me or something?
>> No. 2452 edit
>>2451
Weapon of Healing and Healer's Brooch should make the font of life thing heal for 19.
>> No. 2453 edit
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2453
>>2448
>>2449
Fighters can mark at any distance they can attack from, but they can only enforce their marks at close range. Some other classes can enforce their marks at a long range, however.
>> No. 2455 edit
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2455
Wow. He can just slide me that far, with no roll at all, from that distance, as a minor action?

I thought it was 1 square at maximum. That's just dumb. "Hey, have fun being completely unable to defend and there's jack all you can do about it!"
>> No. 2456 edit
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2456
Wow. He can just slide me that far, with no roll at all, from that distance, as a minor action?

I thought it was 1 square at maximum. That's just dumb.
>> No. 2457 edit
>>2456
Eh, it's fine, I'll nerf the movement to 1 square maximum then. No need to get so huffy, it's not like I'm 100% sure what I'm doing.
Anon, why is your Font of Life healing 19 and not 15?
>> No. 2458 edit
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2458
>>2457
I kept my mouth shut when I saw TWO monsters that could do forced movement at range as a minor action with no roll required. And a third with threatening reach, a difficult terrain aura, and a basic attack that knocks prone. But now I see that Hamlet can make me completely ineffective with no effort required and there's absolutely nothing I can do to counter it.

It's dumb, it's specifically designed to counter me, and allows me no options to do anything about it. Don't take it personally, it's just criticism. We can't even really use the enemy's zone against them because they can just slide each other out of it and, again, nothing we can do to stop it.
>> No. 2459 edit
>>2458
Actually it was specifically designed to move creatures into his zone. Recall that I thought sliding would make the grabbed target move with you until you disabused me of that idea.
>> No. 2460 edit
>>2459
In fact when I asked if it wasn't too much I would have appreciated it if you'd said specific things were too much precisely because you guys wanted a level 10 campaign and this would be my first time DMing a 4e campaign.

You're asking me to do something I've never done before with "don't worry!" as continuous feedback until something gets too much at which point suddenly everything is "bad monster design".

At this point I have to say you should communicate it to me sooner when I already go out of my way to ask you about it because I'm not sure whether something's ridiculous or not. Tell me Cornelis's aura is retarded! Tell me Threatening Reach 2 with Prone is not thought out well! Inform me that Roland sliding allies has serious effects on the battlefield!

Honestly, Hamlet's power is meant to move enemies into his zone, and Roland's was just meant as an added quirk for a Minor Action with no real understanding how much it would break things. That it did so wasn't intentional. That I didn't nerf it was because I was told it's fine and you can overcome it.

I made Cornelis specifically to lock Alexi in, I admit to that, but I did not mix and match specifically to make person X entirely useless by tuning all of the monsters into that, and that you assume I did so just to ruin you is frankly upsetting.
>> No. 2461 edit
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2461
>>2458
Well, to be fair making a level 10 campaing is probably complicated, especially if it's your first time as as DM.
Also, I remember some times in the past when we felt as if a monster you designed was made to counter an specific character of our campaing, maybe Lilis overdid a bit this time, but you may relate a bit to how we felt now.
>> No. 2462 edit
Really, it is Lili's first time DMing, and I thought she's been doing splendid thusfar. It's not like you weren't there to let Riri know earlier (Assuming you saw her designs once in a while) that some of the things added could be a problem, or could be overpowered, etc. Sometimes people also design monsters not thinking they could be much of a problem, but when they get put together, an issue comes about not foreseen previously.

Like she said, if you saw something overpowered, tell her that, explain why, don't just suddenly tell her,"This is bad monster design, this is bad and you should feel bad." (I know you didn't exactly say that)

Like anon said too for Rin, it did feel like some monsters were designed specifically to counter a character or class, which can be frustrating.

Anyway, let's all calm down here and discuss this kindly and peacefully.
>> No. 2463 edit
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2463
>>2460
If it were possible to judge things in a vacuum with incomplete information, I would have done so. I didn't expect you to react so harshly to my criticism.

In all seriousness, I don't think it's a terrible encounter. Actually, it's a good one in my opinion, with a scant few minor mistakes that are based pretty much entirely on rules misinterpretations as I see them. There's nothing innately wrong with the design of the encounter, but the specific wording of some of the powers and how they function together is somewhat problematic.
>> No. 2464 edit
>>2463
>I didn't expect you to react so harshly to my criticism.
Because "it's dumb" doesn't exactly help me much. What is dumb about it and how can I make it less dumb is more useful in terms of criticism.

I write stuff. When people read my writing and say, "This is shit and you should feel like shit for writing it", I can do nothing but decide they are not worth listening to, because nothing in the commentary points to why it is shit nor how I can make it less shit.

Your criticism involved "This is dumb" with a list of all things that are "dumb". It did not involve "here's how to improve it" nor "this is why they are dumb". Under those circumstances I don't think it's entirely unreasonable to respond to your commentary the way I did.

I cannot use your commentary as you have posted it here. It offers no way for improvement and it does not point out why things are flawed, only that they are flawed.
>> No. 2465 edit
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2465
>>2464
Oh, come on. It's obvious that "it sucks because of X and Y and Z"--which is what I did say, by the way--is the first step. I'd be happy to carry out a dialogue on to how to improve stuff, and I did in IM, I just didn't expect you to get so annoyed about it.

>>2461
I'd say the difference in that kind of design decision is that I always try to make sure you have stuff that can counter or make up for the "specific design to counter you." Yes, the slide 2 on the dragon's melee attacks was pretty harsh for Torinn, but the dragon was also very vulnerable to radiant damage. The troglodtye grunts could avoid AoEs, but since they could only do so once per round, it was possible to catch them by hitting them with multiple AoEs. Unfortunately, I can't do anything about the sliding myself.
>> No. 2466 edit
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2466
>>2464
Oh, come on. I only meant "it sucks because of X and Y and Z"--which is what I did say, by the way--to be the first step. I'd be happy to carry out a dialogue on to how to improve stuff, and I did in IM, I just didn't expect you to get so annoyed about it. It's in my nature to be confrontational (competitive gamer, remember), so try not to take everything I say so harshly. I know you're pretty quick to tease other people yourself.

>>2461
I'd say the difference in that kind of design decision is that I always try to make sure you have stuff that can counter or make up for the "specific design to counter you." Yes, the slide 2 on the dragon's melee attacks was pretty harsh for Torinn, but the dragon was also very vulnerable to radiant damage. The troglodtye grunts could avoid AoEs, but since they could only do so once per round, it was possible to catch them by hitting them with multiple AoEs. Above all else, I don't want anyone to feel useless because of MY decisions. Unfortunately, I can't do anything about the sliding myself, it just makes me ineffective as a defender.
>> No. 2467 edit
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2467
Don't take it personally, I'm still having fun and you're doing a good job DMing thus far.
>> No. 2468 edit
Anyway assume Rin hasn't been moved at all, Hanyuu take turn pls. (And then Bern and I'll update after ok)
>> No. 2469 edit
It's unofficial and unauthorized, so it may not be accurate.

Stream of Life heals Paik for 19 HP.
Reiyasu uses Healing Word on himself. He spends a healing surge and heals for 40 HP
In addition, Reiyasu has a +2 bonus to all defenses until the end of his next turn, and an additional +5 bonus to all defenses against the first attack he receives before the end of his next turn. (Defensive Healing Word and Shielding Word)
Also, Reiyasu has a +2 bonus to attack rolls until the end of his next turn. (Battle Cleric’s Lore)
Reiyasu fails his saving throw vs. ongoing 10 psychic damage.
Reiyasu is no longer dazed.

Roland is no longer dazed, and the -5 penalty to attack and all defenses no longer applies.

Aeir takes ongoing 10 psychic damage.


Initiative Order
Cornelis (30)
Paik (24)
Roland (23)
Alexi (22)
Hamlet (21)
Reiyasu (19)
Aeir (14)
Kavakri (13)

Players
Reiyasu (E-6) 44/69 HP, ongoing 5 damage (save ends), ongoing 10 psychic damage (save ends) , +2 to attack rolls until EoNT, +2 to all defenses until EoNT, +5 to all defenses vs. the next attack before EoNT
Paik (F-10) 57/68 HP, ongoing 10 psychic damage (save ends)
Aeir (H-7) 47/75 HP, Prone, ongoing 10 psychic damage (save ends), +2 to all defences/arcane damage rolls until end of next turn
Aeir's Panther (G-8) 19/37 HP, Prone
Kavakri (G-6) 50/60 HP +10 tHP, Immobilised (save ends)
Alexi (E-11) 49/81 HP, ongoing 10 psychic damage (save ends)
Eflor (Not Present) 81/81 HP

Enemies
Cornelis (F-9) -160 HP, Bloodied,-2 to attack rolls until end of Kavakri's next turn, Combat Challenge
Hamlet (L-17) -28 HP
Roland (F-8) -56 HP, Combat Challenge
Keep Guard 1 (E-10) Dead
Keep Guard 2 (E-8) Dead

Notes
- You can use History or Nature for knowledge on Cornelis, Hamlet and Roland. Nature for the Keep Guards. History because the Eiserne Wacht is known, so you just need to know these three people. You can only make these checks when you have line of sight to the creature.
- The squares in Cornelis's aura are Difficult Terrain to the party. Enemies ignore this aura. If you leave the aura, you are Slowed until the end of your next turn - if you are Slowed during movement, your movement ends if you already moved 2 squares. If you did not, you may continue moving until you've reached 2 squares, at which point you cease movement. (I believe this is per the rules.)
- Creatures within the zone do not have line of effect to squares outside the zone. Creatures outside the zone ignore the zone. This means Skald's aura is only active within the zone.
>> No. 2471 edit
I'd like it if Hanyoo updated his sheet and posted a link to it~
>> No. 2472 edit
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2472
>>2471
He did. In the last thread.
>> No. 2473 edit
>>2472
Then do it again.
>> No. 2474 edit
>>2473
https://docs.google.com/open?id=0B7-XMI3jJjX4ZmVhYzFjZWUtYmM3MS00YjA5LWE0MGUtYWYxMmY2OThhODE4
>> No. 2477 edit
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2477
One thing we should try to do a better job of remembering is Aeir's gloves of antipathy. I don't know if it would have changed anything but I sure know I forgot about them.
>> No. 2478 edit
I've worked out some fun encounters which may be entirely unbalanced. I hope that you can take into account that I have no idea what I'm doing, so if any of the future encounters make you want to flip your table and throw your dice out of the window, well!

I hope you'll find it in yourself to tap into your inner calmness.
>> No. 2479 edit
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2479
>>2478
Depends on who's having fun.
>> No. 2480 edit
>>2479
I'm hoping we'll all have fun!
>> No. 2481 edit
>>2480
Me too!
>> No. 2482 edit
>>2478
It's okay, even if we get TPK I expect to have fun.
>> No. 2485 edit
Actually, missing means Hamlet does NOT fall Prone, but Paik does: Paik is the primary target in this case.
>> No. 2486 edit
>>2485
Primary target (Paik) means target of the primary attack, which is the standard action. The attack allows the primary target to be thrown.

Secondary target (Hamlet) is the target of the secondary attack, which is the minor action. The primary target is thrown at this secondary target.
>> No. 2487 edit
7:40 PM Voyager: ok what do I do
7:48 PM Astarotho: Living. Missile.
7:49 PM Astarotho: We're almost out of healing and encounter powers, and I'm tired of everybody getting dazed by that cocky little punk hiding on the other side of the room.
7:49 PM Astarotho: He's hurt us much more than any other enemy thus far.
7:49 PM Astarotho: If anybody's spending a daily attack power this encounter, it should be to put that guy down.
7:51 PM Voyager: sure
7:51 PM Voyager: anything else
7:51 PM Astarotho: Smack cornelis with living missile guy. Focus fire etc.
>> No. 2489 edit
>>2486
Yes, and the secondary target (Hamlet) is knocked Prone if the attack hits. Otherwise, half damage and the primary target falls Prone.

Well, I'll go prepare the healing surge restoration items.
>> No. 2490 edit
>>2489
I stand corrected, primary target is prone ne.

I'd say check my email but actually it's not that important. I'm not hearing any complaints.
>> No. 2491 edit
>>2487
>cocky little punk
>Paik keeps taunting and provoking, talking about how useless the EW are

Surges spent:
Reiyasu: 2
Everyone else: none yet
Curative Admixtures spent: 2

Healing Words remaining: 0
Admixtures remaining: 0

Second Winds and Skald's Aura, huh.
>> No. 2492 edit
Alright, what the hell just happened here?
>> No. 2494 edit
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2494
>>2489
It'd be a lot easier if our controller was working with us rather than against us.
>> No. 2495 edit
If you were tired we could have waited another day, parlor is not a full speed game anyways.
I know my turns are bad, but at least I try to choose what I think it's good (if I fail to do so it's because of my ignorance or stupidity).
I'm sorry if I contributed in any way to stress you, but please don't hurt the party.
>> No. 2496 edit
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2496
>>2495
It's too late, since the DM updated she apparently sanctions such behavior. I know if you tried to pull that in /limbo/, though, you'd be on the receiving end of a righteous DM smackdown.
>> No. 2497 edit
http://www.mediafire.com/?hk0d1rpdcl1os
>> No. 2502 edit
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2502
I know there was talk of actually using Living Missile to move someone to Hamlet so I didn't think it was strictly anti-party.

In any case, I neglected checking my e-mail and Bernkastel noted it was a joke prior to posting it, and included instructions to attack Hamlet and slide him instead.

I don't really want people to send me instructions per e-mail: I'd rather not check two things to know where and how to update.

So I'm wondering here whether you feel I should apply Bernkastel's actual non-joke instructions and revert combat (Hamlet = Living Missile, shot to Cornelis), or apply the instructions which were posted.
>> No. 2503 edit
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2503
>>2502
The not-flinging-Paik instructions, please.
>> No. 2504 edit
>>2502
Oh she sent an email? My bad then.
>> No. 2505 edit
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2505
>>2502
My consideration here is that I don't want to set a precedent where it's okay to send me conflicting turn actions and force me to check e-mail and boards both for what I need to update. That's rather annoying.

At the same time I understand Bern didn't intentionally want to hamper the party, and it'd be a punishment for a rule I had never really posted or made public but had assumed was unspoken.

So I'm willing to compromise on that and apply the changes, but on the proviso that all future posts with instructions will be followed and further adjustments per e-mail will be discarded irrespective of when they were sent, and that the party understands clearly the communicative breakdown that went on here.

I'll update with the new information soon (I have to go right now), but Bern's turn actions become:

Living Missile on Hamlet. (CRIT)
Living Missile Hamlet to G-7, attack Cornelis on the way (miss, Cornelis takes 7 damage and Hamlet falls Prone).
Cornelis's turn actions do not change.
You can plan for those actions and if Paik posts his updated movements so I can resolve them simultaneously when I get back, that'd be grand.
>> No. 2508 edit
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2508
>>2502
Oh, that's fine then. I didn't really think Bern was a spiteful person, and glad to see that confirmed.

It is not strictly party-unfriendly, but the original way it was used in the post was not strategically advantageous in the least.
>> No. 2513 edit
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2513
Note that the panther doesn't actually "die" when it reaches 0 HP, it just retreats to the feywild~
>> No. 2516 edit
omg I messed the rolls order, the third roll is the 1d6 of Skald aura I forgot.
>> No. 2517 edit
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2517
>cornelis dies
Wait, what?!
>> No. 2518 edit
>>2517
omg murderer
>> No. 2519 edit
>>2517
Yup, you brutally murdered one of the guys who wasn't even trying to kill you. Good job, heroes~
>> No. 2520 edit
>>2519
Don't worry, winners write the story ne.
>> No. 2521 edit
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2521
>>2519
No, I mean where'd that extra twenty odd damage come from?
>> No. 2522 edit
160 + 66 = 200 + 26 = 226 + 7 = 233 HP, he still dies.

I dunno where I got that 20 extra damage. I blame fixing all this nonsense.
>> No. 2523 edit
>>2522
Damn, I wanted to make it non-lethal.
>> No. 2524 edit
>>2523
I don't know how to stab someone in the face non-lethally.
>> No. 2525 edit
Idle observation: Reiyasu doesn't have Ritual Caster listed nor Rituals, and he has two Scrolls but no reagents. I don't know how you intend to cast Rituals without reagents.
>> No. 2526 edit
>>2525
I'm almost sure I got that because cleric, I would need to check.
About the reagents, lol I dunno how rituals work. Aren't the needed reagents included in the scroll price or something? If not well, gj anon
>> No. 2527 edit
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2527
>>2526
I mentioned buying reagents for raise dead, but I'm not sure if I pressed the point hard enough~
>> No. 2528 edit
>>2527
I see, comrade succor also need reagents?
>> No. 2529 edit
File 131500223798.jpg - (182.54KB , 702x833 , 26d89a1af679368a40d675aacf95d870.jpg )
2529
>>2528
Yup! I think they both use heal reagents.
>> No. 2530 edit
>>2529
Ugh, I will check that later.
Riris, would you allow me to remove one of the scrolls in exchange for some reagents? I don't think I got enough gold.
>> No. 2531 edit
File 133020708378.jpg - (180.36KB , 700x738 , 20431282_p0.jpg )
2531
>>2530
>relying on my kindness
Ohohoho~
>> No. 2532 edit
>>2531
free rituals what really
>> No. 2533 edit
File 133020860443.jpg - (98.32KB , 600x450 , 030.jpg )
2533
>>2532
2 free 1st-level rituals olol
Wizards get a better deal.

Well, you can trade in the scroll of raise dead for an entry in your spell book if you'd like etc. The scroll of comrade's succor for its value in reagents.
>> No. 2534 edit
>>2533
Geez Roll, don't waste Megaman food.
>> No. 2535 edit
Anon, you cannot use Skald's aura as Skald's aura is only active within the zone. No area of effect to you.
>> No. 2536 edit
>>2535
hmm? isn't the skald aura the big one?
Anyways, can I use it if I move to the small aura? If so please attack roland, move to E-5 and then heal with aura.
>> No. 2537 edit
E-5 is still outside the zone.

Kavakri is stuck in the zone. People in the zone have no line of effect to creatures outside the zone. Auras do not extend their effects to squares the user has no line of effect to.

Therefore, Reiyasu must enter the zone before he can recover with the use of skald's aura.
>> No. 2538 edit
>>2537
This is why you people should read the NOTES section every once in a while.
>> No. 2539 edit
>>2538
I did, but I don't understand it very well.
>> No. 2540 edit
>>2539
Is the zone a single square? I don't know which one is the zone.
>> No. 2541 edit
>>2540
The entire white area is a zone.
>> No. 2544 edit
File 131406494663.jpg - (18.85KB , 315x368 , On Your Mark.jpg )
2544
Someone go bug Hanyuu to take his turn kthx
>> No. 2545 edit
File 133047240441.jpg - (9.64KB , 256x192 , 11290941.jpg )
2545
>>2544
Way ahead of you.
>> No. 2547 edit
Smokepowder misses: an 18 does not hit Roland's Reflex. Accounting for prone here.

Resolve its effect line of granting an ally a basic attack if you'd please.
>> No. 2548 edit
File 131768947464.jpg - (309.66KB , 800x800 , Ive Got a Loving Look For You.jpg )
2548
I think Paik should be the one who takes the basic attack.
>> No. 2550 edit
File 134633396674.png - (21.52KB , 200x200 , Here Comes Speed Racer.png )
2550
>>2548
Done and done.
>> No. 2551 edit
File 131423571982.jpg - (1.63MB , 2400x1800 , Shot in the Dark.jpg )
2551
>>2550
Assuming Aeir's attack missed, Paik should also gain some HP from astral seal.
>> No. 2552 edit
>>2551
Neat. That'll help quite a bit.
>> No. 2554 edit
I'll take Bern's turn for her soon enough, gotta do stuff first. Need input on what she'll do etc.
>> No. 2555 edit
>>2554
Dimensional scramble on Hamlet, put him adjacent to Alexi.
>> No. 2556 edit
>>2555
isn't that non ally friendly?
>> No. 2557 edit
>>2556
inside barrier, so it won't hit anybody
>> No. 2558 edit
>>2557
Oh, great
>> No. 2564 edit
>>2562
Staff Expertise, and thus no OA from Hamlet.
>> No. 2565 edit
>>2564
o ok
>> No. 2566 edit
File 131440245724.jpg - (162.59KB , 1200x1600 , ummm.jpg )
2566
Is it Alexi's turn yet?
>> No. 2568 edit
This may be a late apology for making the encounter unintentionally Very Hard mode, but here's an extra Striker to help you through the Berserker Rage Roland may enter soon.

Personally, I do think it'd be a more manageable fight if the party had broken out Living Missile from the start or expending some effort in taking Hamlet down fast, but at the same time I understand why the party prioritised the way they did and how everyone's dailies are rather terrible for control. I'll probably be returning a few healing surges to you guys but we can discuss that come the end of the encounter.

Additionally, at the end of the encounter those interested in HotEC themes may swap their theme to a HotEC theme, and a HotEC theme only. I will probably houserule that Firecrafters and their ilk lose the +2 attack bonus but instead gain the implement keyword but that's a hurdle we can cross right then and there.
>> No. 2571 edit
>he's attacking Alexi
>reminder of who the real challenge is
Uh.
>> No. 2572 edit
File 131637712825.png - (64.30KB , 240x397 , BUP_0098.png )
2572
>>2571
Clearly, he does not regard such a weak attack as being taken seriously~
>> No. 2573 edit
>>2572
I wasn't aware you wanted to be splattered. The party's in pretty bad shape, Roland can probably take one or two with him.
>> No. 2574 edit
File 131530473810.png - (65.31KB , 240x397 , BUP_0097.png )
2574
>>2573
Are you taking in-character taunting personally or something?
>> No. 2575 edit
>>2574
Well, no, but Alexi going "I'm the real threat!" because he isn't getting hit hard enough seems to imply he's masochistic and wants to get hit harder; does he want to get splattered?
>> No. 2576 edit
File 131653503460.png - (64.82KB , 240x397 , BUP_0099.png )
2576
>>2575
I don't think our situation is really that bad. Roland won't last much longer than a round, most likely, Reiyasu can keep healing us for 19 surge-free healing every turn as long as he keeps Stream of Life up, we still have Bern's Skald aura, and in a pinch I can use my dwarven armor daily as a free action for a surge's worth of HP (plus THP from Artificer). The dazing at-will is a real problem, but we'll deal.
>> No. 2577 edit
>>2576
Er, no, Reiyasu used the skald aura for the day already. And while he's in the zone that font of life isn't reaching anyone.
>> No. 2578 edit
>>2577
Alright, I move then I heal for 19
>> No. 2579 edit
>>2578
you only heal when you take the ongoing damage at the start of your turn don't you.
>> No. 2580 edit
>>2579
No, it says he can choose not to save against it. I imagine that's when it'd happen.
>> No. 2581 edit
File 131512204957.jpg - (125.40KB , 393x582 , Love Pose.jpg )
2581
>>2577
I don't think he needs line of effect to heal. You see, the stream of life effect doesn't specifically target anything except Reiyasu himself. It's a gray area to be sure, but there's nothing that specifically says you need line of effect for it.
>> No. 2582 edit
>>2580
The ongoing damage, like most, only goes at the beginning of a turn though, not saving just means that he would take the damage again next turn from my interpretation.
>> No. 2583 edit
>>2580
Even if I decide to roll the saving throw, if I fail it I can heal in the next turn
>> No. 2584 edit
>>2579
>>2580
>Whenever you take the ongoing damage, an ally within 5 squares of you regains 15 hit points.
>Whenever you take the ongoing damage
>implying this doesn't mean it's at the moment you take the ongoing damage
I think it's still line of effect-bound, though, or what. A Font of Life Cleric just stands beside a corner and can target nothing but still provide its healing benefit to the rest of the party?
>> No. 2585 edit
>>2584
Don't be silly, it's a daily power. Anyways the power doesn't mention the need of any line of sight, and it's actually normal for powers to mention things like that. However you can houserule to need line of sight with the healing target.
>> No. 2586 edit
>>2585
Line of effect. And if there is no mention you do not require line of effect I will require you have line of effect. Else you could stand in the other room and Stream of Life people effortlessly.
>> No. 2587 edit
>>2586
Alright, no problem at all, it's just a daily power I won't be able to use again anyways.
>> No. 2588 edit
File 131502241835.jpg - (78.32KB , 605x836 , Mion Relaxing.jpg )
2588
>>2584
Well, he does have to be within 5 squares, so even if he was "behind the corner" he'd have to be pretty close. But it's fair for you to rule either way. I was just pointing out that it could be interpreted the other way.
>> No. 2589 edit
I'd actually like someone to restate why Reiyasu heals 19 HP with Stream of Life. I'm probably missing something but I come up with a +2 bonus to the healing done, not a +4.
>> No. 2591 edit
Healer's Brooch.
>> No. 2593 edit
>>2591
Ah right, the Brooch.
>> No. 2594 edit
anon attack roll where
>> No. 2595 edit
>>2594
http://invisiblecastle.com/roller/view/3407190/

He filed it under the wrong campaign.
>> No. 2596 edit
File 133124031095.png - (39.18KB , 217x218 , kanonderp.png )
2596
>>2595
why so stupid
>> No. 2597 edit
File 131768947464.jpg - (309.66KB , 800x800 , Ive Got a Loving Look For You.jpg )
2597
>>2589
+2 Healer's Brooch as well.
>> No. 2598 edit
File 133130526510.png - (294.82KB , 462x715 , something in the eye.png )
2598
Please, allow me to speak.

I have a strategy I wish to propose. This hinges on setting up Roland to take as much damage as possible in the shortest amount of time with the smallest chance of failure. Thus, I suggest the following :
-Aeir : Static Shock vs. Roland. Makes his attacks hurt less, makes our attacks hurt him more.
-Kavakri : Mind Thrust, augment 2 on Roland. 2d10 is a fair amount of damage, and it inflicts a further penalty on all his defenses, which should make failure near impossible.
-Eflor : Get some THPs and charge Roland with Dread Smite and Ardent Strike w/ Arcane Prodigy. Unload as much damage as you can without spending a daily power (you'll want Paik's Knockout to set one of those up later for a coup de grace). Plus, marking him will take the heat off of Alexi. Thanks to your feature, you will have CA for your attack. If necessary, spend an action point and smack him with ardent strike a second time.
-Paik : Sly Flourish + sneak attack for massive damage.

With any luck, Roland will attempt to attack Eflor and trigger his gauntlets' counter-attack to pile on even more damage. Which should hopefully bring him close enough to death for Alexi to finish him off.
>> No. 2599 edit
File 133133255550.jpg - (199.58KB , 530x612 , 1248323545342.jpg )
2599
>>2598
If I'm still conscious on my turn I'll probably have to be spending my second wind to make sure I stay that way. On the other hand, if Roland still is alive on my turn there's little point in depending on me to "finish him off" as everyone else will be able to take another action before Roland acts again.

If I were you though, I'd be more focused on making sure Roland doesn't get enough turn.
>> No. 2600 edit
>>2599
Bringing him from bloodied to dead is hoping for a bit much, isn't it?
>> No. 2601 edit
File 131530473810.png - (65.31KB , 240x397 , BUP_0097.png )
2601
>>2600
You guys have done similar things in /limbo/, and this party is supposedly "more optimized." He's also currently taking a massive defensive penalty. It should at least be possible, particularly with an extra striker around.
>> No. 2602 edit
>>2601
Well that's what the setup is for, to create the best possible circumstances for deal massive amounts of damage.
>> No. 2604 edit
File 131888801847.jpg - (357.04KB , 900x1000 , Wink.jpg )
2604
>>2603
You could try meeting us halfway and posting more frequent updates, everyone's used to it because of /limbo/~
>> No. 2605 edit
File 134697704418.jpg - (101.33KB , 600x600 , am i in trouble.jpg )
2605
Hanyuu says he's in a really serious situation right now and needs somebody to take his turn for him. Probably why he hasn't been able to say anything about it until now.
>> No. 2607 edit
And now it's Kavakri, and then Eflor turn.
Will bern take Kavakri turn?
>> No. 2611 edit
k cake go charge and mark bloodied guy with as much damage you can throw into a single charge attack.
>> No. 2614 edit
awesome caek
>> No. 2615 edit
File 131514131071.png - (26.45KB , 147x185 , diplomaticimmunity.png )
2615
You forgot your static attack bonuses on Death Angel. It's actually supposed to be 3d12+8, so add in +8 damage on top of the damage you already dealt.
>> No. 2616 edit
File 13184032252.png - (3.96KB , 175x169 , sakutarou_hehg.png )
2616
Your static mods grant an additional 8 damage for each attack, and spirit of vice is once per turn additional 4 damage.
>> No. 2617 edit
>>2616
In total, that's an additional... 28 damage, I think. Plus ongoing 5 cold and necrotic damage.
>> No. 2618 edit
Cake also gets +3 damage roll or +3 temp hp points because of my Resourceful Leader feat.
>> No. 2619 edit
Also, Roland either has to move his speed away from Eflor or stand there dazed (save ends) as per the effects of Death Angel.
>> No. 2620 edit
>1d12+10 damage
>claims 1d12+20
I'm going to need explanations of the bonuses here.
>> No. 2621 edit
>>2620
There are a lot of bonuses coming from everywhere, someone please explain.
>> No. 2622 edit
>>2620
+1 to damage rolls for each enemy withing 3 squares of the target - Power of Strife
+1 to damage rolls on a charge - Two-Handed Weapon Expertise
+4 to damage rolls against an enemy granting combat advantage to you - Dark Menace

Once per round while you have temporary hit points, you can take a free action to deal damage to yourself right before making an attack roll against a target. The damage equals your Charisma modifier (+4). You then gain a bonus to the damage rolls against the target. The bonus equals the damage you took. - Spirit Of Vice

That should sum up the additional +10.
>> No. 2623 edit
File 133195805945.png - (21.08KB , 200x200 , doodly.png )
2623
>>2622
11 + 10 (normal bonus) + 1 (power of strife) + 1 (two-hand expertise) + 4 (dark menace) + 4 (spirit of vice) + 8 = 31 damage from first attack, plus 8 cold and necrotic from Dread Smite. 39 damage total.

35 + 8 (normal bonus, no iron armbands of power) + 4 (dark menace) + 3 (hanyuu's MC feat) = 50 necrotic damage from second attack.

Total damage dealt = 89 damage, plus ongoing 5 cold and necrotic damage (save ends). Roland must also move up to his speed as far away as possible, or stand where he is and be dazed (save ends).
>> No. 2628 edit
>Try to math
>Fail
I'm so terrible.
>> No. 2633 edit
Now roland dies, update 2moro geez
>> No. 2637 edit
And I won't attempt to save from the ongoing damage yet.
>> No. 2641 edit
File 131380650958.png - (47.07KB , 158x170 , mion1.png )
2641
Any chance of anything happening here anytime soon~?
>> No. 2646 edit
File 133264012211.jpg - (240.01KB , 450x500 , goodness gracious.jpg )
2646
Wait, when's my turn?
>> No. 2647 edit
File 132199613412.png - (65.96KB , 240x397 , BUP_0095.png )
2647
>>2646
That's weird. Weren't you right before me?

Well, no biggie, just go ahead and take your turn before Riri resolves my action~
>> No. 2649 edit
>>2646
nebr
>> No. 2650 edit
File 13161997155.png - (139.54KB , 600x800 , discardedtarou.png )
2650
>> No. 2651 edit
File 134623804381.png - (30.13KB , 330x444 , kan_majimea3.png )
2651
is riris busy?
>> No. 2655 edit
File 133300619459.jpg - (75.01KB , 500x350 , survey.jpg )
2655
This is kinda bad, how are we going to get our short rest like this?
>> No. 2657 edit
>>2655
this adventure has no short rests
>> No. 2658 edit
>>2655
Find a safe place, obviously.
>> No. 2660 edit
File 131406741348.jpg - (55.34KB , 233x349 , Small Mion.jpg )
2660
Just FYI, Riri, you had me take 10 damage from the ongoing twice for that turn. I was at 26 after second wind, 16 after taking the ongoing 10, then I saved. I'm pretty sure I should still be at 16 rather than 6~
>> No. 2662 edit
File 133305473544.jpg - (208.62KB , 857x511 , a84e06180ccdad270d2c891da174f2ef1c4a6237_.jpg )
2662
I think it's safe to assume we won't try to chase him down. Too big a risk of triggering another encounter.
>> No. 2663 edit
File 133305613258.jpg - (56.95KB , 447x326 , 126165461161654.jpg )
2663
>>2662
parlor masters of stealth
>> No. 2664 edit
>>2662
Yup.
>> No. 2665 edit
>>2664
rly
>> No. 2666 edit
File 131973256238.jpg - (99.77KB , 213x367 , here I am.jpg )
2666
>>2665
If I didn't have plans, I wouldn't play a rogue.
>> No. 2667 edit
http://invisiblecastle.com/roller/view/3439848/

You can do something now, Rin-tan.
>> No. 2670 edit
File 133318978585.png - (317.76KB , 719x363 , mount rules.png )
2670
Incidentally, the rules for a mount have been simplified in the rules compendium~
>> No. 2671 edit
Treating Alexi as a mount removes him from initiative and makes him act on Aeir's, along with sharing one set of actions, sew.
>> No. 2672 edit
File 131869270753.png - (483.60KB , 488x795 , 12483222334982.png )
2672
So, uhh.... about Kavakri's turn. What's the plan there?
>> No. 2673 edit
>>2672
Not sure, could we get out of initiative and calculate the healing separately? Could be easier.
>> No. 2674 edit
>>2672
Kavakri does nothing.

>>2673
Initiative cannot be ended until you have vacated the area of immediate troubles. So long as hostiles are nearby and intent on killing you dead you cannot end initiative.
>> No. 2675 edit
>>2674
In fact I am fine with skipping Kavakri since Bern quit parlor ne.
>> No. 2676 edit
File 132364623343.png - (13.72KB , 87x118 , sakutaro_rifyua2.png )
2676
>>2672
I'll start giving out orders tomorrow.
>> No. 2678 edit
File 131831233961.jpg - (233.53KB , 640x480 , Vertical Blinds.jpg )
2678
Do we think the drink in the barrels is particularly flammable?
>> No. 2679 edit
File 133358112490.png - (28.12KB , 151x214 , (Jeopardy Theme).png )
2679
>>2678
This is just a hunch, but based on how strong the stench is just from a few leaks in those two barrels, I imagine that the alcohol proof is high enough that it will sustain a fire.
>> No. 2680 edit
are we still on initiative etc?
>> No. 2681 edit
>>2680
yes
>> No. 2682 edit
Do you want me to take Paik's talk as taking up his turn?
>> No. 2683 edit
>>2682
It's not his turn, though, is it?
>> No. 2684 edit
Kavakri, Eflor, Alexi, Paik. Those four may act now, and I am skipping Kavakri and Eflor.
>> No. 2685 edit
File 131502241835.jpg - (78.32KB , 605x836 , Mion Relaxing.jpg )
2685
>>2678
I'd like this question to be answered before I decide on any actions~ If there's a knowledge check we should make (if we need to make one at all I'd assume Streetwise), let me know that too.
>> No. 2686 edit
>>2685
You haven't even inspected the drinks, so unless you can tell by smell alone (I wouldn't be able to!) you wouldn't know.

The barrels in question contain wine of some unknown year, valued at absolutely worthless. Two barrels have holes in them which have leaked onto the floor, filling the wine cellar with the strong smell of, well, wine.

I don't even know when alcoholic drinks are flammable but I don't think beer and wine are particularly prone to lasting fires!
>> No. 2687 edit
>>2686
The above means that the barrels contain wine and if wine is flammable then sure, the barrels are entirely flammable but I know of science as much as I know about how to dress up as a gothic loli.
>> No. 2688 edit
File 135007965230.png - (58.56KB , 330x443 , kan_fumana1.png )
2688
>>2687
Let's see. It depends on the alcohol percentage of the wine. Nowadays wine is probably not flammable, because it's kinda soft, however alcohol beverages were much stronger before, I would believe wine in this kind of era should have at least 40% (which is a lot, for wine today standards.)
So, I would suggest to use a great amount of wine on the table, and try to start the fire from there, that along with all the rest of the wine on the floor should cause the fire to disperse.
>> No. 2689 edit
File 131502730229.jpg - (166.38KB , 640x480 , 1248319387104.jpg )
2689
>>2688
That's about what I figured, though I didn't know about alcohol %s being higher in past eras. I did know that, despite the events of a certain OotS comic, soaking someone in sake would most likely not drastically increase their flammability.

I'll make an IC post after I get some more sleep~
>> No. 2690 edit
>>2689
>soaking someone in sake would most likely not drastically increase their flammability.
Well yes, but that's silly.
About the alcohol percentage, well I would be better if I could find a better source confirming this, but before people didn't care much about the problem of alcohol as now. For example, Absinthe for example, wasn't banned until 1915, or tequila, 300 years ago was usually about 80-60%, and now it's 40%-30%, but it's possible for this to not be true in wine.
>> No. 2691 edit
Apparently alcoholic beverage flammability is at 80% alcohol.
>> No. 2692 edit
File 131380650958.png - (47.07KB , 158x170 , mion1.png )
2692
>>2691
In modern times it's unusual for wines to be over 20% alcohol. I'm not sure this is a good plan after all.
>> No. 2693 edit
File 131761445669.png - (65.56KB , 240x397 , BUP_0092.png )
2693
>>2692
Actually, that's not correct. Beverages with any % alcohol content will burn at sufficient temperature.
>> No. 2696 edit
If it helps, I have read than years ago it was normal to use wine to heal wounds, one would expect it to be a lot stronger than nowadays.
And if the info from that wikipedia it's true we can easily make the wine to cause flame if we burn the tables first.
>> No. 2697 edit
>12
>DC Easy is 13
Paik can't into pushing barrels, huh.
>> No. 2698 edit
>>2697
He's pushing a bench.
>> No. 2699 edit
File 131869270753.png - (483.60KB , 488x795 , 12483222334982.png )
2699
>>2697
I'm not certain of the rules for this kinda thing, but for ability checks I usually lower the DCs since you can't get nearly as many bonuses for those (notably you can't train them for the +5).

Not asking you to lower it, but the few times I've asked for ability checks in /limbo/ I basically used the chart-5~
>> No. 2700 edit
>>2699
Lowering by 5 means meeting the easy DC would happen on a roll of 2 for Paik, who has no str bonuses. I think that's a little ridiculous.
>> No. 2701 edit
File 13161997155.png - (139.54KB , 600x800 , discardedtarou.png )
2701
>>2700
A grown man being unable to push a bench feels ridiculous too, y'know. Just saying.

Anyway, if it fails, it fails.
>> No. 2702 edit
File 136409511488.jpg - (79.78KB , 640x480 , kanongununu.jpg )
2702
>>2701
A grown man being unable to lift a bag of fertilizer feels ridiculous too, y'know. Just saying.
>> No. 2704 edit
File 131530473810.png - (65.31KB , 240x397 , BUP_0097.png )
2704
Is it still my turn? If there's something else I need to do I wasn't made aware of it.
>> No. 2705 edit
Oh whoops, didn't see you did take your turn, my bad.
>> No. 2707 edit
why so dead
>> No. 2708 edit
because three players absent
>> No. 2709 edit
File 131972357354.png - (15.99KB , 200x200 , blank look.png )
2709
Can we just forge ahead and cross that particular bridge when we come to it? We'll deal with it when it happens.
>> No. 2714 edit
File 134049710823.jpg - (90.00KB , 639x962 , it\'d be hard to do all seven.jpg )
2714
youwillneverscorewiththesevensistersofpurgatory.jpg
>> No. 2715 edit
File 134054147340.png - (75.06KB , 320x814 , Lucifer.png )
2715
>>2714
>> No. 2716 edit
File 131514131071.png - (26.45KB , 147x185 , diplomaticimmunity.png )
2716
>>2715
>Insight +14
>> No. 2717 edit
File 134054832155.jpg - (72.63KB , 544x544 , anime2-BESArmoredCore.jpg )
2717
>>2716
Being Good, Lucifer would've listened to you regardless of your roll, though~
>> No. 2718 edit
File 134628011815.png - (15.93KB , 200x200 , saku_rofl.png )
2718
>>2717
>> No. 2719 edit
>>2718
What's so funny about it?
>> No. 2720 edit
File 131972358726.png - (18.98KB , 200x200 , saku_laugh.png )
2720
>>2719
Him hitting on a serious, honest and moral person with goofy pickup lines.

And then try the same on the other six.
>> No. 2721 edit
File 131514131071.png - (26.45KB , 147x185 , diplomaticimmunity.png )
2721
Anyway, I guess that's it for the scoundrel archetype character (as close to anti-Torinn as I was comfortable with).

Next /parlor/ character will probably either be stark raving mad, cowardly, or both.
>> No. 2722 edit
>>2720
The way I had it planned out was that the Prince was already dead since Tile had killed him earlier, and they just wanted the Elector dead because she resisted the coup d'etat.
It's why all enemies are Good alignment.
>> No. 2723 edit
File 134055957381.png - (234.33KB , 530x354 , danger.png )
2723
>>2722
That's actually a surprising twist.
>> No. 2724 edit
File 13159636978.jpg - (278.84KB , 600x799 , armslooklikedanglinglegs.jpg )
2724
>>2723
Though in retrospect, there were a few hints.
>> No. 2725 edit
File 134056130650.jpg - (221.51KB , 553x600 , 1337741442925.jpg )
2725
>>2724
Royal Elector was an Eladrin wizard who specialised in psychological warfare magicks and who had a Displacer Beast pet who guarded her.
>> No. 2726 edit
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2726
>>2725
What a coincidence. Wiseman used to be a dark'lock half-elf lich who sought power from various pacts and got too greedy. Taking powers from their sources and such did not sit well with his patrons, and when the warlock targeted his extraterrestrial patron, the being broke his mind. Not wanting all that power to go to waste, it/they then invaded the empty shell that was his body, with the goal of eating everything everywhere ever until there was nothing left.
>> No. 2727 edit
I might regret this later, but I'm considering starting a new game after getting some new monster ideas. Anybody interested?
>> No. 2728 edit
Also this would be set in Eberron, so dragonmarks and shards are legal.
>> No. 2729 edit
File 13487883495.png - (71.78KB , 282x233 , 1133.png )
2729
>>2727
>>2728
Of course, you have my interest~ You may want to post something in /teaparty/ as well, maybe one of the newbies would like to play~
>> No. 2730 edit
>>2727
I'll play too.
>> No. 2731 edit
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2731
>>2727
hicanIplay
>> No. 2732 edit
File 134424116135.jpg - (413.64KB , 1280x1024 , 14.jpg )
2732
>>2731
can i play too :3
>> No. 2733 edit
>>2732
>>2731
Sure.
>> No. 2734 edit
File 13442732053.png - (23.67KB , 216x123 , battlerbecreeping.png )
2734
>> No. 2735 edit
File 13456102705.jpg - (95.13KB , 850x803 , 2767.jpg )
2735
Assuming level 10 start with 22,400 gold, this is a tentative version of my character. Still needs work on the fine details.
>> No. 2736 edit
>>2735
Charge attack with Berserker's Charge stance is +19 attack, 2d6 (brutal 1) + 1d8 + 1d6 + 18 damage. +2d6 (brutal 1) with combat advantage. +1d8 with Berserker Fury.
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