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Death by poison.

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1882 No. 1882 edit
It's a calm, almost peaceful night. Almost, as the fires off in the distance betray the presence of the Crown, and its legion of soldiers. Soldiers who, come the morrow, will either lay dead, or have killed you all.

Despite the somber outlook of battle tomorrow, your camp is rife with laughter, many soldiers engaging in dice games, brawling, or otherwise making a fool of themselves.

Well, it can't be helped. You're not exactly regulars of the army, save for a few who are assigned to the Blazing Regiment.

The Ninth Squad, yours, is located under the shade of a large willow tree. Excellent, considering how hot it has been during the days of this week long siege. The envy of many other squads.

Not that you care. You've got a good spot.

Huddled around a midnight camp fire are your allies, companions, and possibly the obnoxious bastards whose presence you can hardly stand.

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>> No. 1888 edit
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1888
Though these people are his company, Alexi still doesn't quite feel like he knows them all that well. Sure, he'd heard their names. But they always seemed to keep their distance, for reasons that the fighter couldn't understand. Really, he was quite adept in battle! He just needs an opportunity to prove himself! And here it is, finally!

Alexi addresses the somewhat quit group gathered before him, "At latht!" the human in red exclaims, standing tall and spreading his arms towards the sky, "We've a chanthe to thhow our combat proweth in!" He lowers his arms after holding the dramatic pose for a few minutes, then brings one to his chin and addresses the group a bit more seriously, "Athuming, of courthe, that we each can pull our weight in the thrtuggle ahead. But I'm thure you already knew that. You ARE tholdierth, yeth?"
>> No. 1889 edit
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1889
The old man stops prodding the grotesque lump of flesh in front of him and stares at the flamboyant man in disbelief.

"Wai- Wha- Slow down a little will ya', these old ears aren't as good as they used to be."
>> No. 1890 edit
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1890
Paik sighs, laying back casually and staring up at the night sky. He'd been hoping that he'd be put with more competent people so he wouldn't have to work as hard, or maybe with those amazonian ladies, but no, fate would not be so kind. Not after forcing him to enlist and kill people. Oh no, he was stuck with a fairy, an old fart, a geek, a pacifist, and a pixie. And here they think that they're going to wade into "glorious battle"?

Ha! That wouldn't be a battle, it'd be a massacre. If he had his way, he'd have already snuck out of here a long time ago. And yet some nagging feeling in the pit of his gut kept telling him that if he tried, even if he went to the farthest reaches of the world, even if he changed himself from the ground up, he would be caught and dragged back into the conflict within a single day.

It couldn't be helped. It looked like it was up to him to keep this group from getting them all killed. Maybe Sir Fancy Pants the Pranciful would be willing to listen to a suggestion or two.

Paik waits to respond as he spends a minute churning the gobbledegook that was Alexi's (he'd at least verified their names beforehand) speech inside his head until it finishes processing. And he slowly responds,
"Reluctantly, yes. But I can assure you that I'm not the one whose prowess you need to worry about."

He sighs again, "I can't believe we're stuck waiting here during the night instead of going in under the cover of darkness. All the nobbies I ever ran into had early bedtimes." He closes his eyes, "If it were up'ta me we'd be creeping through the place and have that fellow bagged up, ready to deliver to the princess." [i]Then again, if it were up to him, he'd be with the princess in her tent right now, but his squaddies would probably notice he was missing before he could do anything fun.[i/]
>> No. 1891 edit
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1891
Paik sighs, laying back casually and staring up at the night sky. He'd been hoping that he'd be put with more competent people so he wouldn't have to work as hard, or maybe with those amazonian ladies, but no, fate would not be so kind. Not after forcing him to enlist and kill people. Oh no, he was stuck with a fairy, an old fart, a geek, a pacifist, and a pixie. And here they think that they're going to wade into "glorious battle"?

Ha! That wouldn't be a battle, it'd be a massacre. If he had his way, he'd have already snuck out of here a long time ago. And yet some nagging feeling in the pit of his gut kept telling him that if he tried, even if he went to the farthest reaches of the world, even if he changed himself from the ground up, he would be caught and dragged back into the conflict within a single day.

It couldn't be helped. It looked like it was up to him to keep this group from getting them all killed. Maybe Sir Fancy Pants the Pranciful would be willing to listen to a suggestion or two.

Paik waits to respond as he spends a minute churning the gobbledegook that was Alexi's (he'd at least verified their names beforehand) speech inside his head until it finishes processing. And he slowly responds,
"Reluctantly, yes. But I can assure you that I'm not the one whose prowess you need to worry about."

He sighs again, "I can't believe we're stuck waiting here during the night instead of going in under the cover of darkness. All the nobbies I ever ran into had early bedtimes." He closes his eyes, "If it were up'ta me we'd be creeping through the place and have that fellow bagged up, ready to deliver to the princess." Then again, if it were up to him, he'd be with the princess in her tent right now, but his squaddies would probably notice he was missing before he could do anything fun.
>> No. 1892 edit
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1892
Paik sighs, laying back casually and staring up at the night sky. He'd been hoping that he'd be put with more competent people so he wouldn't have to work as hard, or maybe with those amazonian ladies, but no, fate would not be so kind. Not after forcing him to enlist and kill people. Oh no, he was stuck with a fairy, an old fart, a geek, a pacifist, and a pixie. And here they think that they're going to wade into "glorious battle"?

Ha! That wouldn't be a battle, it'd be a massacre. If he had his way, he'd have already snuck out of here a long time ago. And yet some nagging feeling in the pit of his gut kept telling him that if he tried, even if he went to the farthest reaches of the world, even if he changed himself from the ground up, he would be caught and dragged back into the conflict within a single day.

It couldn't be helped. It looked like it was up to him to keep this group from getting them all killed. Maybe Sir Fancy Pants the Pranciful would be willing to listen to a suggestion or two.

Paik waits to respond as he spends a minute churning the gobbledegook that was Alexi's (he'd at least verified their names beforehand) speech inside his head until it finishes processing. And he slowly responds,
"Reluctantly, yes. But I can assure you that I'm not the one whose prowess you need to worry about."

He sighs again, "I can't believe we're stuck waiting here during the night instead of going in under the cover of darkness. All the nobbies I ever ran into had early bedtimes." He closes his eyes, "If it were up'ta me we'd be creeping through the place and have that fellow bagged up, ready to deliver to the princess." Then again, if it were up to him, he'd be with the princess in her tent right now, but his squaddies would probably notice he was missing before he could do anything fun.
>> No. 1893 edit
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1893
Aeir gleamed at the extravagant man with glowing aquamarine eyes and nodded her head all the while whilst hearing the speech, lightly bouncing down in the air, periwinkle wings fluttering and keeping the petite figure up.
"Oh yes, yes! We are all soldiers after all."

Aeir turned her head on over towards Paik, a curious look spread across her face. "Aren't we at a disadvantage as well if we go out in the dark? Besides, orders are orders, right?"
>> No. 1894 edit
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1894
Ignoring the party ramblings, Reiyasu try to remember how did things went from bad to "terrible".
Oh right, this stupid war. It was Ronoue idea, "My apprentice always wanted to fight, let's send him without training to a war". Perfect plan.
Anyways, there's no way out now. Let's see what my companions are trying to communicate...


The weirdo is having a rough time talking, well not everyone had a chance to be educated.
We got an old man, he looks rusty but durable.
This Paik think he can lead an army huh, let's see how things go in battle.
And for last a pixie, well our group is well supported, we have a chance of returning alive.

"Going at night is not a great idea either, trying to move a group of persons without being detected is no easy job. But yeah, we probably need some kind of distraction before making our entry. If the military plan is retarded then we make a new one."
>> No. 1895 edit
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1895
>>1893
"I suppose so," Paik muses. He couldn't see much better than any of the others. His glasses were already failing him, even though he'd acquired them not more than a year ago. "But barging in through the front door or climbing over the wall is what they're expecting. And I don't like running into somebody who's expecting me and wants to lop my head off." He wished he could have gotten a better look at the place; there was bound to be a spot where he - that is, they - could just sneak in unnoticed, honor and chivalry be damned.
>> No. 1896 edit
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1896
Alexi decides to slow down both his speech and his movements for the benefit of the elder warrior beside him. This has the side effects of making his hand gestures all the more dramatic as poses with his hands folded in front of his chest and says, "Thplendid!" He adjusts himself, bringing one hand back to his chin as he tucks one leg behind the other, doing his best thoughtful look, "Though I can't thay I'd be too eager to thtart thith fight at night. I am thertain the printheth hath a plan, though. Tho there'th no need to fret."

With this, he gestures one hand dramatically in the vague direction of the princess's camp. "The dethithion weighth on her, thatth eathy to thee. A thraight-forward athault ith too rithky to attempt. Not without--" Another twirl, and an elaborate bow, "--a trump card."
>> No. 1897 edit
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1897
>>1896
Making a sarcastic grin, the cleric reply to Alexi.
"A thrump card? now boy, you have my attention."
>> No. 1900 edit
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1900
While talking, you notice the captain of one of the other squads coming closer. You notice because he's barking orders to some of the nearby squads, about keeping down the noise, or quitting their damn gambling games, or how he's throwing each and every one of them in the Crown's moat.

When he reaches your little camp, a sneer comes over the man's face.
"You lot gone and made a fuss, ain't you? No, nevermind, I don't want to hear. Gen'ral's orders, you're to meet her at once. Well, whaddya waitin' for, a red carpet? Get moving!"

He turns, briskly, and walks away. Speaking of captains, you haven't seen your own since he was in a drinking contest just this morning.

The General's tent is pitched further ahead, around two hundred paces away. From what you know of her, she doesn't make very pleasant company, but orders are orders...

>> No. 1904 edit
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1904
At the captain's approach, Alexi bows deeply, sweeping one hand out to the side and crossing the other over his chest as he does so. "Thertainly, thir." He adjusts himself afterwards and shoots the deva a sly grin, saying, "Well, I wouldn't want to thteal the general'th thunder. It'th not my plathe to thpoil the fun! Thall we be off?" Cracking his knuckles and his neck, the fighter heads towards the general's tent to see what she has to say.
>> No. 1905 edit
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1905
"What?!"

Kavakri exclaims in fury, aghast at the ruined gamble. "Who was that?! Just who has the gall to interrupt my game?"

The psion had been inches from her rightful win, just a single moment away! Had Kavakri been allowed to continue uninterrupted for a mere half-second longer, she would certainly have been walking away victorious, towing a rather large bag of gold coins with her.

Looking somewhat crazed, she reaches for her staff nearby. The psion whirls around in the direction of the offender, ready to unite this foul evildoer with the gambling gear at the bottom of the moat by the grace of her Dimensional Scramble.

Fortunately for both parties involved, the psion notices that the culprit happens to outranks her and has already walked out of earshot. Kavakri begrudgingly lowers her staff, and the momentary rage subsides as quickly as it came.

Eventually, she notices that the Ninth Squad is being addressed, and she walks over to rejoin her comrades without sparing a glance at the other gamblers. Noticing her companions stand, she asks the others,
"Are we expected?"
>> No. 1906 edit
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1906
>>1904
"Oh yes, very much so!"
Aeir informed Kavakri as soon as she inquired about the situation, her lovely wings fluttering at a faster pace, almost matching the pixie's own heart rate as it accelerated, her figure constantly bouncing in mid-air as if to psych up for what was to come next.
>> No. 1907 edit
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1907
"Oh there she is. Was she gambling? Shes apparently not very stressed about this whole situation"
"Alright, anyone have any idea where is our superior?"
>> No. 1908 edit
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1908
With an elaborate gesture, Alexi indicates the superior's tent, not two hundred paces away, using both hands. "There! Thurely you know our fair general, yeth?" Alexi cocks his head slightly at the deva, then clenches his fists and turns his head slightly, as if wincing as he says, "Thhe'th a hard woman, with a heavy burden indeed, to enthrue the thafety and well-being of the many troopth under her command, and yet--" In one quick motion, Alexi raises both hands in the air as his eyes snap open, scattering red flower petals amongst those gathered, "Thhe truly cares! Yeth, her maiden'th heart beatth true, dethpite her unplethant nature!"
>> No. 1909 edit
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1909
Eflor motions to the goose still dancing about.

"Fair? Well I wouldn't go that far. Still, orders are order so we'd best be off."

Putting his hand on the ground, the iron clad warrior allows the lump of flesh to slide up his arm and take perch on his shoulder before walking in the direction of the generals tent.
>> No. 1910 edit
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1910
"What the? ... Where did those flowers come from!? ... This guy is a weirdo."
"Fine fine ... let's get moving."
>> No. 1911 edit
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1911
The Ninth Squad moves as one (minus their captain), arriving quickly at the general's tent. The guards there salute and make way for you, even going so far as to usher you inside.

Inside is a single table, a map spread out over it, the candle beside it half-spent. Apparently, the general went over the map right before you came, but she now stands examining a canvas laid against the back of the tent.

On hearing you enter, she turns, her gaze passing briefly over each individual member, before centering on Alexi.


"I had heard the Ninth was made up of stragglers, and I see now that the rumours ring true." A short pause. "Congratulations, you in red. You're now promoted to captain. Your old one's gone and drunk himself to death."

She takes a deep breath, then continues, "Moreover, we have a task for you. Among the Blazing Regiment, they say the Ninth is up to anything and everything, as long as it gets them away from this Kordforsaken battle."
>> No. 1912 edit
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1912
>>1911
"Right, but please don't put me as the same level at these guys. Also why is the flower guy the leader? Well everyone else isn't very suited either but ..."
"Alright, so what do we need to do?"
>> No. 1913 edit
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1913
Drunk himself to death, eh? Paik couldn't blame 'em. What a sorry bunch of misfits we are. Though having Prancer giving orders wasn't something he relished. It'd probably take some doing to convince him to take a course of action that wouldn't end in everybody dead.

"You darn well better believe I want this over and done with," Paik huffs. "Have you found a shortcut for winning this war?"
>> No. 1917 edit
The general merely frowns at Paik's outburst, then she turns her eyes to Alexi and says, "It seems your squad has trouble with discipline. Captain, I trust you know how to handle such outbursts?"

Her look makes it obvious she is expecting Alexi to act on this outburst.
>> No. 1919 edit
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1919
"Aye, milady! It is an honor to rethieve thuch a promotion! A thame to hear of the captain, though," Alexi starts, stepping forward proudly with one hand over his chest.

At the rogue's outburst, the fighter addresses his now-subordinate by leaning over and bringing his face in very close to the rogue's, "Ragamuffin, you'd do well to pay attention to rank while in the army, hmmmm? Thould you give our fair general any more trouble I'll have half a mind to bop you one! Now thssh!"

With that much, Alexi whirls back to their commanding officer, "My apologieth, general. Thith regiment being what it ith, thome of the troopth are a bit uncouth. I athure you, though, from now on there will be a whole new kind of dithipline to our rankth--one befitting troopth under the printheth Tile!" With the mention of the princess's name, Alexi gestures in the air elaborately, one hand on his chest, and the other raised high, suddenly holding a rose. Alexi holds this pose for a few moments, before bringing both hands back to his chest and regarding the general for one last comment, "Tho, what tathk do you have for uth, milday?"
>> No. 1921 edit
The general regards the unfolding events with muted despair, or, well, she might. You know, not like you can read it on her face.

This party is crazy.


Nameless: There is no doubt that the general regrets her decision of who to promote.

Righting herself, the general responds, "A simple one. Our mages have discovered what they believe to be an intrinsic, magical connection between a keep not far from here and the Crown itself.

"Your task, then, to travel there, ascertain whether such is true and return here. Should your services please us, we will release you from service."

Nameless: As far as you can tell the general is completely sincere.
>> No. 1922 edit
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1922
"That doeth thound like a thimple tathk, but an interethting one," Alexi asserts with a nod. "Very well. Thhow uth where we need to go and we'll take care of that for you."
>> No. 1925 edit
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1925
Paik shrinks back from Alexi, head cast down while he murmurs, "Yes'm." He looks rather surprised, like he didn't think he did anything wrong. He just wanted out of here without being killed dead, is that so bad? Nonetheless, he puts on his best humble face (figuratively speaking) to avoid being yelled at again.

And then he hears mention of being 'released'.

What, just like that they could be let go if they did this simple thing? No more fighting? No more stink of blood and death? No more sleeping in tents? No more cruddy trail rations and stale water? No more marching? No more bad hygiene? No more psychics cheating at poker? No more being woken in the middle of the night by a hulking stone behemoth and being dragged before an angry noble, saying to serve the country or face the guillotine?

It sounded too good to be true. There had to be a catch somewhere. There was no way it'd be this easy. A simple scouting mission was so easy that Paik could do it single-handedly, but they asked the entire squad. Something smelled fishy about it.

Well, whatever, that's just fine. Paik would take any way out he could get that didn't involve fighting. After all, the point of being in a war wasn't dying for your country; it's making the sunuvabitch on the other side die for his.

After his eccentric new captain's performance ended, Paik had only one question burning in his mind : When would they start?

>> No. 1926 edit
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1926
"I'm in." How hard can that be?

And who's cheating at poker?!

>> No. 1927 edit
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1927
The old man pats the blob of flesh sitting on his shoulder.

"Right, sounds easy enough. Hopefully there will be a fight or two along the way, eh?"
>> No. 1928 edit
Staying silent, the cleric keep his rambling on his own head.
"Scouting mission huh? Why not, better than being army's extra meatshield."

>> No. 1930 edit
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1930
Aeir sat in place in midair while hovering, those periwinkle butterfly-like wings fluttering in place, crossing her legs over each other and tapping her index finger to her tiny chin.
"Ugh...Fighting..right..Majority vote is in and I definitely don't want to be alone, I'm in as well."
Aeir soon sprung up from her position, bowing her head down to her general after not giving the entire situation too much thought.
>> No. 1932 edit
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1932
The general glances over the party again, quietly, as if deciding whether or not to go through with this. Then she turns, motioning the others over to observe the map on the table.

She jabs her finger at one part of the map.


"This is our present location," the woman explains, her finger tracing a route to a nearby red circle. "This, then, is where the smaller keep is. It should hardly be an overlong journey."

She draws a short breath. "As you well know, we will break this siege come the morrow, striking the Crown before the sun reaches its peak. Thus. We cannot afford much time for preparation, and so you leave at once."
>> No. 1933 edit
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1933
Alexi nods in understanding. "Bold ith it to take thuch dethithive action thith clothe to the beginning of the athsault," the fighter emphasizes his speech with a somewhat lighter gesture than before, though he's still holding the rose in his hand, as he continues, "I like it. Very good, milday. Ith there anything elthe we'd need to know?"
>> No. 1934 edit
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1934
>>1932
"So inopportune. A battle of this magnitude makes history, and now I risk missing all of it," the psion speaks in an even tone.

At a corner of the table, two Unseen Servants hasten their quills toward a rough copy of the map, and Kavakri's marionette familiar sits limply, overseeing the task.

She turns to her allies.
"Who is responsible for these 'Kordforsaken' ideas?"

Standard action: Unseen Servant.
>> No. 1936 edit
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1936
>>1934
Alexi sighs and turns towards the difficult kalashtar. "Yeth, a gloriouth battle lieth ahead. Yet, we are memberth of the printheths'th army! We go where we are needed. Latht I checked, recording the battle came thecond to fighting in it!"

Alexi sighs a bit. Apparently this "captain" thing was going to be harder than he first assumed.
>> No. 1938 edit
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1938
Bored by the useless rambling, something else take Reiyasu attention. A paper floating, it's as if something was grabing it. Actually "something" is trying to make a copy of the map."I wonder who's the owner of that thing, I had never seen something like this before ..."

In an attempt to find the identity of the invisible creature and its owner, Reiyasu step back a bit and trying to remain silent he use his magic hand to mess a bit with the drawing, like moving where a mountain/river was etc.

Standard action: Mage hand
>> No. 1939 edit
The general is beyond hiding her annoyance at this point, glaring at the gathered members.

"If you are done, I suggest you head out immediately," she states.
>> No. 1940 edit
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1940
>>1936
>>1938
"Well, speak for yourself, 'captain'. I-"

Kavakri interrupts herself upon noticing her familiar struggling against internal sabotage. "Wha--You, stop that! Do you want us to be lost out there?"

I'll have the servants correct any errors before leaving etc.
>> No. 1943 edit
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1943
Amused by the psion reaction, Reiyasu decide to leave the tent with the rest.
"I hope those guys paid attention to our mission, because I have no idea what she wanted."

>> No. 1944 edit
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1944
Paik shoots an apologetic look at the general lady, quickly followed by a "help I'm stuck with a bunch of insane people, get me out of here please, I'm sorry," look, bows, and follows after the squad. The location is close enough to walk without tiring out his feet, at least, but...

Well, he'll have to assert his usefulness right now, otherwise who knows what their fearless leader would suggest as a course of action?


"If I might make a suggestion," the rogue speaks, "When we reach our destination, I'd like to go in first and scout ahead." He allows himself a confident smirk, "I can assure you, our foes won't see me coming."
>> No. 1946 edit
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1946
The fighter bows to the general, managing a "By your leave, milady," before heading out of the tent with his squad.

"That could have gone better," Alexi mutters, not really being too quiet in the process. He follows it with a rather loud, commanding, "Troopth, the tathk lieth before us. It'd be nithe if you could at leatht pretend to act like tholdierth until thith ith done."

To the rogue's request, Alexi gives a more measured and even reply, "We thould analythe the thituation upon arrival. But motht likely, if the connection lieth within the keep, that'd be a good move." With that much, the fighter makes a quick detour back to their squad's gathering place, grabs the battle standard that carries the squad's symbol, and carries it over his shoulder one-handed upon his return to the rest of the squad. "Now then, letth be off!"

Carry battle standard of the hungry blade in my main hand. Off-hand needs to be free (or grabbing a creature) for defensive features, but there's no rule that says I can't attack with a spiked gauntlet while the hand is holding something.
>> No. 1948 edit
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1948
The Pixie bows with a dramatic gesture toward her new flamboyant general and then stands straight at attention as if they commanded respect. "Right, act like soldiers!"

Aeir giggled and hunched back into her normal position, hovering along with her superior back at campsite fire and placing herself right down on the back of her lifelong fey companion. The pixie rubbed at the panther's smooth neck and pat at it as if to let it know she was ready to start moving again, the same hand patting at one of those assort pouched laid over the back of the beast, soon enough she joined the squad again just a few moments after Alexi had.
>> No. 1949 edit
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1949
Eflor follows the group out with a hearty chuckle. "Ha, this could actually be fun."

He turns and whispers something to his familiar in its native language, the demon lets out a violent shriek of laughter. "Oh yeah, this will be fun."

"Now Red, since you're the leader of this little troupe, just tell me where you want me and whom I'm to kill, I'll happily oblige."
>> No. 1951 edit
File 132624576430.gif - (493.32KB , 500x223 , tumblr_lr4xy7orfD1qcq2vho1_500.gif )
1951
Alexi notes the pixie and her panther companion, nodding with a small bit of affection. "You needn't worry, I'm thure you can hold your own out there. But if you thould need help, thmall ath you are, I'll be the one you can count on!"

Select Aeir for my bonded charge. I can detect when Aeir is in danger as long as she's within 1 mile, and I know their general direction as well. Whenever an enemy attacks Aeir, I get a +1 bonus to attack rolls against that enemy until the start of its next turn.

Turning to the blackguard with a slightly stricter yet still friendly tone, Alexi replies, "Well, thith ith a war, tho it'll likely come to that. Thereth no way of telling what connection thith keep hath to the Crown, though, until we thee it with our own eyeth. Maybe the inhabitantth can be negotiated with."

If everyone is ready, Alexi will lead the party along the path outlined on the map, holding the battle standard high. Gesturing dramatically, he announces, "The thow beginth!"
>> No. 1952 edit
File 13262481533.jpg - (181.14KB , 800x887 , 13f15170ea769adaa807a77152610d56.jpg )
1952
>>1951
Aeir nodded her head back in response as she looked at Alexi, wings fluttering at an alarming rate.
"R..right,I'll count on you when things look bleak!"
>> No. 1953 edit
File 131845679295.png - (25.97KB , 115x115 , yare yare da ze.png )
1953
"Now you're speaking my language," Paik cheers. In a swift motion, he reaches into a pocket on his cloak and tosses something high into the air. The object spins rapidly, glinting under the starry sky as Paik rushes forward. He gracefully swerves around the others, turns back, and looks towards the sky with a confident smile, hand raised.

For a brief instant, said smile twitches when he loses track of where the object is. It's only for an instant, so only the most observant would even notice, but he does look rather scared. The next instant is him catching the spinning object in his outstretched hand after making a slight (read : significant) positioning adjustment. Anybody who could see it would find that he just caught a simple-looking parrying dagger, its surface scuffed and dinged from heavy usage. Either it has survived a fair amount of battles, or has been used for some other purpose very frequently.

Paik grins and clears his throat, then sheepishly waits for Alexi to catch up so he can see where the heck they're going. For all his eagerness to get things over with, he's not the one with the map.

>> No. 1955 edit
File 13562129411.png - (89.42KB , 291x478 , kan_waraia123.png )
1955
Grinning at Paik attempts to show off, Reiyasu doesn't keep quiet. He takes his own parrying dagger and show it to him.
"Hey good catch! Can you try with two at the same time? Haha, not really."
>> No. 1958 edit
The group ultimately decides to set off, as agreed, towards the unnamed keep Kavarich has on his map. Two-hundred paces became two-THOUSAND paces, as if some force in the universe somehow made a bit of a mistake in measuring distance.

Even so, two thousand steps later, they find themselves looking at the looming form of the keep in the distance, but it is a seriously short distance.

The problem only is that some of the squad've spotted lights moving between the trees: hints that there are soldiers on patrol here, and the chances are good they aren't friendly.

It may be pertinent to avoid them to avoid unnecessary fights.


SKILL CHALLENGE:
Successes: 0/6
Failures: 0/2
Primary Skills: Stealth, Athletics, Acrobatics, Bluff (Hard DC-Bluff only)
Secondary: History, Insight, Thievery
>> No. 1961 edit
File 135059414868.png - (84.98KB , 291x478 , ka2_fumana66.png )
1961
"We should have reached that place already ... what's going on?" Getting a bit worried, the cleric say in a low voice.
"Be aware, those bastards are looking for us ..."
Insight check: What's going on? There's an illusion around etc? http://invisiblecastle.com/roller/view/3327332/
>> No. 1963 edit
Reiyasu: As far as you can tell, there are no illusions at work, and the DM is simply incompetent.
>> No. 1972 edit
File 132640617730.png - (174.14KB , 503x399 , incredibly tall.png )
1972
Stopping short of the sweeping lights, Paik rummages through his cloak for the camouflaged clothes he bought for occasions like this. To his dismay, he can't seem to find them. The changeling gets a sinking feeling in the pit of his gut when he remembers that he left it in the tent back at camp.

Wait, why was he worried? This isn't something that he should be worried about! The camo was just for reassurance at this point; Paik had the skills to avoid detection, and he darn well knew it.


"Well they're not gonna find me," Paik says in a barely audible whisper, proclaiming "I'm going in."

Paik darts forward to the nearest tree, staying within its shadow. He presses his back to it, looks around carefully, then leaps into the shadow of the next one. Within a few feet of movement, not even the party is able to see the slippery rogue, as if he'd just vanished completely.[/i]

Move up 2 squares/ten feet
Stealth check to hide: http://invisiblecastle.com/roller/view/3327818/ (35)

>> No. 1973 edit
File 132640619959.png - (174.14KB , 503x399 , incredibly tall.png )
1973
Stopping short of the sweeping lights, Paik rummages through his cloak for the camouflaged clothes he bought for occasions like this. To his dismay, he can't seem to find them. The changeling gets a sinking feeling in the pit of his gut when he remembers that he left it in the tent back at camp.

Wait, why was he worried? This isn't something that he should be worried about! The camo was just for reassurance at this point; Paik had the skills to avoid detection, and he darn well knew it.


"Well they're not gonna find me," Paik says in a barely audible whisper, proclaiming "I'm going in."

Paik darts forward to the nearest tree, staying within its shadow. He presses his back to it, looks around carefully, then leaps into the shadow of the next one. Within a few feet of movement, not even the party is able to see the slippery rogue, as if he'd just vanished completely.

Move up 2 squares/ten feet
Stealth check to hide: http://invisiblecastle.com/roller/view/3327818/ (35)

>> No. 1979 edit
Paik moves forward, darting through the woods, finding a safe path forward for the rest of the group. The party advances, only to come across another patrol soon enough.

SKILL CHALLENGE:
Successes: 1/6
Failures: 0/3
Primary Skills: Stealth, Athletics, Acrobatics, Bluff (Hard DC-Bluff only)
Secondary: History, Insight, Thievery
>> No. 1984 edit
File 131562432138.png - (38.58KB , 151x204 , flip.png )
1984
With the target in sight, Kavakri attempts to recall what she's read about this location.

History, separate from the skill challenge. http://invisiblecastle.com/roller/view/3327955/

>> No. 1985 edit
File 132641066071.jpg - (350.56KB , 700x495 , ee259ca9df579312f193729056bafc17.jpg )
1985
Attempts to remember any information about the current area and just who those torches belong too, hoping to recall any useful tidbit.
History, separate from the skill challenge http://invisiblecastle.com/roller/view/3327961/
>> No. 1987 edit
Aeir: You know the keep is mentioned as the "Ghost Keep" in some books. Long ago it used to be a battle site, where a group of illustruous bandits known as the "Fog Troupe" had attacked the garrison stationed here.
After slaughtering the garrison, the entire bandit troupe allegedly disappeared, never to be seen again. Since, the castle has not been in use.


Kavakri: You know everything Aeir does. Additionally, you know the castle used to belong to a wizard who was said to have close ties with the Royal Elector. He disappeared a few years prior to the Fog Troupe's attack, and his whereabouts have since been unknown.
>> No. 1997 edit
File 132656232823.jpg - (326.12KB , 750x699 , 66a90006c8e3c84f221f5b02df36b415.jpg )
1997
Aeir sprawled her fingers through strands of her dark-blue hair in deep-thought as she recollected what exactly she knew of the area, any information surrounding it until the thought of bandits had occurred to her.

Aeir hopped up from her fey panther mount, pushing herself right off the ground, almost looking like she had jumped straight into air as she flew on over towards the psion that sat right by her figure and attempted to whisper. "Hey,Hey, Kavakiri. You think they're trying to play hide and seek with us because they think we're bandits?"
http://invisiblecastle.com/roller/view/3329311/
>> No. 1998 edit
Aeir tries to remember any information about the surrounding areas, but the memory is hazy and blurry. No paths that could lead them past the patrol spring to mind immediately: it looks like the fairy's knowledge is of no use to evading this particular problem here.

SKILL CHALLENGE:
Successes: 1/6
Failures: 0/3
Primary Skills: Stealth, Athletics, Acrobatics, Bluff (Hard DC-Bluff only)
Secondary: History, Insight, Thievery
>> No. 2002 edit
File 132658002643.png - (87.40KB , 200x200 , nameless.png )
2002
Kavakri's voice rings inside the pixie's head. 'They may be watching for bandits, Aeir, but I don't think they've noticed we're here.'

Secondary skill check, insight etc. http://invisiblecastle.com/roller/view/3329974/
>> No. 2004 edit
Kavakri effortlessly determines at the eastern flank of the group of soldiers isn't really paying attention; the torch isn't moving about at all, in contrast to the hurried movements of the other torches. A weakness in the troop's surveillance seems to be there.
>> No. 2005 edit
File 132658884162.png - (19.84KB , 124x124 , Fate_Extra_Servant_Saber_F01.png )
2005
Alexi nods at the group Kavakri has indicated, and adjusts the axe-like blade on his right wrist, before using a combination of his strength and the axe to start carving a path through some dense foliage in order for the group to exploit the inattentiveness of the warband. "Thith way!" he calls out to the rest of the party in a hushed tone.

Athletics to carve a path for his party: 36 http://invisiblecastle.com/roller/view/3330131/ (Natural 20)
>> No. 2006 edit
Using his manly swagger, Alexi clears a path for the rest of the party, who sneak after him through the foliage. The keep is getting closer and closer. At this rate, they'll reach it in no time at all.

The walls are within reach enough, but there's still one more band of patrols around. If they manage to circumvent this band, they'll be able to scale the walls or otherwise find a way in.


SKILL CHALLENGE:
Successes: 2/6
Failures: 0/3
Primary Skills: Stealth, Athletics, Acrobatics, Bluff (Hard DC-Bluff/Stealth/Athletics only)
Secondary: History, Insight, Thievery
>> No. 2008 edit
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2008
Not being the sharpest tool in the shed, Eflor proclaims to the rest of the group.

"Hmm, it appears that a distraction will suffice so that we may pass."

With that, he quickly reaches into one of his pockets and withdraws a hand full of silver coins. He proceeds to lob the silver at the patrol in an attempt to distract them.

Bluff: http://invisiblecastle.com/roller/view/3331283/ huehuehue
>> No. 2009 edit
File 132667249843.png - (2.32KB , 145x145 , bern113b.png )
2009
>>2008
The potentially disastrous attempt at distraction is thwarted by an Unseen Servant, conveniently standing in the coins' trajectory. The silver pieces fall flat upon striking the conjuration.

Kavakri stares at the blackguard.
'Sir Eflor. What you just did was, to say the least, suicidal. You'll never do that again.'

With cake's permission etc. Also, I won't be using the Unseen Servants to block projectile attacks or anything in the future.
>> No. 2010 edit
Despite the psionic's intervention, it seems the coins did have an effect nonetheless.

"Hey, did you hear something?"

"I think it came from over there."

"Captain! We think we've found something!"

"Alright, go report to the commander."

The lights from the patrol approach, while one hurries away. It looks like they went to warn the keep.

SKILL CHALLENGE:
Successes: 2/6
Failures: 1/3
Primary Skills: Stealth, Athletics, Acrobatics, Bluff (Hard DC-Bluff/Stealth/Athletics only)
Secondary: History, Insight, Thievery
>> No. 2011 edit
'Darn it, they heard us!'

The psion's servants quickly gather up the fallen coins to cover the party's trail.
>> No. 2012 edit
File 132667392564.png - (15.91KB , 179x153 , It\'s Been A Hard Day\'s Night.png )
2012
"That was a terrible idea," Paik notes. The idea of running off grows more appealing, but there is still a way to salvage the situation.

"If I can catch up to the party that's heading back for reinforcements, I can snuff out their lights," he remarks to the party. "It should create an opening for you to get past them."
>> No. 2015 edit
>>2012
'Never mind that; then they'll know for sure someone's here. We need to move away, and quickly.' Kavakri turns to the saboteur cleric. 'You, help me look for a way past those guards, and fast.'
>> No. 2016 edit
File 132667441140.png - (15.91KB , 179x153 , It\'s Been A Hard Day\'s Night.png )
2016
"That was a terrible idea," Paik notes. The idea of running off grows more appealing, but there is still a way to salvage the situation.

"If I can catch up to the party that's heading back for reinforcements, I can snuff out their lights," he remarks to the party. "It should create an opening for you to get past them."
>> No. 2017 edit
>>2016
'Never mind that; then they'll know for sure someone's here. We need to move away, and quickly.' Kavakri turns to the saboteur cleric. 'You, help me look for a way past those guards, and fast.'
>> No. 2018 edit
File 135059414868.png - (84.98KB , 291x478 , ka2_fumana66.png )
2018
"Are this guy desires to die even stronger than mine? Damn it, just when this shell life was getting interesting."
"... Alright, this may actually give us a chance to move. As long they don't find us we might still sneak in."
Reiyasu continue watching the soldier movements, and wait for the best chance to make their move.
"Alright they aren't looking this side right now, You the Rogue, why don't you give a try?"
Insight check: (26) http://invisiblecastle.com/roller/view/3331335/
>> No. 2019 edit
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2019
Noticing events quickly deteriorating in front of him, Alexi attempts to take charge of the party as their "captain," "Don't! They'll notithe if one of their own goeth mithing for thure!" Alexi turns in a direction perpendicular to the approaching party, looking for cover. "Let'th evade them. If they find nothing, then--" pausing for a moment, the fighter considers another option, looking towards the pixie, "While we ethcape, have your panther remain here, hiding. When thpotted, have it quickly withdraw. With any lucky they'll jutht athume the noise they heard wath a wild beatht, prowling around."
>> No. 2021 edit
>>2019
'Oh, and all these pouches on a "wild" beast is completely natural, is it, captain? Certainly, they won't think twice of it.' Kavakri points at the said pouches to make sure her point is understood, and stuffs the silver coins into her own pocket. 'Let's just do as Reiyasu says and move, shall we?'
>> No. 2022 edit
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2022
>>2021
"That will only leave them thuth-thuthpithouth!" Alexi hisses, scolding the not-too-forward-thinking psion. "Better to have them at leatht think they have found the thource of the dithturbanthe. I'll carry the pouches if that'th a conthern, though I doubt they'd even notice them if the panther wath hiding in the foliage." As long as the pixie has no objections, the fighter will quickly grab the pouches for temporarily carrying while they run off. "We don't have time to wait out any kind of alert."
>> No. 2023 edit
While the group argues, it looks like the patrol's still approaching. Coming dangerously close, even. If they don't make their escape quickly, a fight'll be inevitable.

Reiyasu notes that the group's efforts are mostly focused in two directions, leaving them a third to escape from.

If ever there was a time to escape, now's that time.


SKILL CHALLENGE:
Successes: 2/6
Failures: 1/3
Primary Skills: Stealth, Athletics, Acrobatics, Bluff (Hard DC-Bluff/Stealth/Athletics only)
Secondary: History, Insight, Thievery
>> No. 2026 edit
File 131408000089.png - (5.56KB , 217x157 , heh.png )
2026
>>2022
... Pfft.

Without bothering to hide her amusement, Kavakri addresses the captain again.


'If you insist. Of course, you'd do well to remember that those belong to an artificer.'
>> No. 2031 edit
File 132668194386.png - (102.56KB , 505x386 , sakutarou_silly.png )
2031
"Alright, alright, you all go on ahead. I'll stay behind with Whiskers here and make them think it was just a cat."

Paik hides several feet away in a brush and, at the perfect moment, motions for the panther to leap out of the brush and run off.

Now he just has to catch up to the others.


Bluff check : http://invisiblecastle.com/roller/view/3331481/ (35)
>> No. 2035 edit
Paik's little manoeuvre successfully convinces the guards that it was just wild life passing by. The captain can be heard scolding the soldiers and sending another messenger to alert the keep of the false alarm.

It becomes evident they're patrolling for members of Tile's army instead.

Well, the group still needs to pass this patrol before they reach the walls and can begin looking for a way in.


SKILL CHALLENGE:
Successes: 2/6
Failures: 0/3
Primary Skills: Stealth, Athletics, Acrobatics, Bluff (Hard DC-Bluff/Stealth/Athletics only)
Secondary: History, Insight, Thievery
>> No. 2042 edit
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2042
"Okay," Paik whispers to the group at large after catching up, "Is there any practical history to be recalled about this place? Like its architecture, weak points, back doors, less traveled paths, notorious jail breaks, famed break ins and whatnot?" [i]He looks around the immediate area with an urgent expression, "Anything at all?"
>> No. 2043 edit
File 135805573363.png - (135.67KB , 500x500 , awwww___.png )
2043
"Okay," Paik whispers to the group at large after catching up, "Is there any practical history to be recalled about this place? Like its architecture, weak points, back doors, less traveled paths, notorious jail breaks, famed break ins and whatnot?" He looks around the immediate area with an urgent expression, "Anything at all?"
>> No. 2045 edit
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2045
>>2043
"Practical, you say? Well.."
Aeir placed her tiny head right into the palm of her right hand, chin in between the webbing of her index finger and thumb while keeping herself afloat quietly.
"I read up before on this place and it's sometimes called..."The Ghost Keep" because it's a battle site where some mysterious troupe of bandits attacked here but then fluttered away never to be heard of.
http://invisiblecastle.com/roller/view/3335368/
>> No. 2047 edit
From her knowledge of the battle, Aeir actually happens to recall a spot nearby which, as a map indicated, was a route the Fog Bandits had used; it made clever use of a blindspot from where the soldiers on the wall couldn't spot the bandits. 'Course, the patrols might know it too, but if they find that spot, they could reach the castle without problem. Probably.
>> No. 2048 edit
File 132702500894.png - (81.99KB , 178x390 , 01b.png )
2048
'A blind spot? I'll go look.'

The psion turns away from the group, and quickly scales a nearby tree. She swings from one tree to another, trying to determine a safe route through multiple lines of sight.

Bracers of Brachiation make this viable. Acrobatics check for this, right?
http://invisiblecastle.com/roller/view/3337051/ hard mode encounters yay

>> No. 2053 edit
Kavakri attempts to get the high ground, but the manoeuvre fails in a spectacular way. She slips, missing one of the branches and tumbling down to the ground, inelegantly falling face-first on the ground, avoiding falling damage for comedic effect.

Less comedic is the sudden shouts of alert going through the patrol, and another scout leaving on orders. It doesn't look like it'll be an easy task to convince them anew it was just an animal...


SKILL CHALLENGE:
Successes: 2/6
Failures: 1/3
Primary Skills: Stealth, Athletics, Acrobatics, Bluff (Hard DC-Bluff/Stealth/Athletics only)
Secondary: History, Insight, Thievery
>> No. 2056 edit
File 132704174831.png - (19.84KB , 124x124 , Fate_Extra_Servant_Saber_F01.png )
2056
Alexi looks a bit panicked by the psion's sudden actions, and the apparent reaction of the troops. "Thath no good! Fall in, troopth, let's get out of here!"

With that, the fighter attempts to keep cutting into deeper foliage, but has limited success.

Athletics: 20. Not a natural 20 this time. Sorry, can't do much if I roll a 4! http://invisiblecastle.com/roller/view/3337485/
>> No. 2070 edit
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2070
Despite's Alexi's attempts to shake off the patrol's pursuit, the party makes difficult progress through the foliage. When they reach a small opening, a sudden light bursts alight at their feet, and the cries of, "We've found 'em!" quickly alert the party to their dilemma.

Paik is the fastest on his feet, ready to face the patrol that's drawing near; a few members of the patrol have gone elsewhere. It looks like this is just a weak detachment.


Initiative Order
Paik (28)
Reiyasu (27)
Goat Knight 4 (27)
Kavakri (26)
Goat Knight 2 (23)
Goat Knight 6 (23)
Eflor (21)
Aeir (18)
Alexi (17)
Goat Knight 5 (17)
Goat Knight 3 (16)
Goat Knight 1 (15)

Players
Reiyasu (M-23) 69/69 HP
Paik (L-21) 68/68 HP
Aeir (O-22) 75/75 HP, Riding
Aeir's Panther (O-22) 37/37 HP
Kavakri (N-22) 60/60 HP
Alexi (K-22) 81/81 HP
Eflor (L-23) 81/81 HP

Enemies
Goat Knight 1 (D-20), Light
Goat Knight 2 (C-22), Light
Goat Knight 3 (B-18)
Goat Knight 4 (C-22)
Goat Knight 5 (F-21), Light
Goat Knight 6 (A-25), Light
Candle (M-22)

Notes
- Any square under, over or beyond the trees is difficult terrain and requires an athletics or strength check to pass through.
- Goat Knight 3 cannot be seen by people without lowlight vision.
- Snuffing out the candle is a Minor Action.
- You require Nature or Religion to learn more about the Goat Knights. History may tell you more about these elusive warriors as well.

Skill Challenge:
Successes: 2/6
Failures: 2/3
Primary Skills: Stealth, Athletics, Acrobatics, Bluff (Hard DC-Bluff/Stealth/Athletics only)
Secondary: History, Insight, Thievery
>> No. 2077 edit
Noticing the incoming guards, Reiyasu use his sharp reaction to the problem to alert their leader. After all, he should be able to handle this better.
"Hey be aware! The enemy is just in front of us!"
Activate casque of tactics power, swap initiative with Alexi
>> No. 2078 edit
Also, religion check on the weirdos with masks. (27) http://invisiblecastle.com/roller/view/3339503/
>> No. 2081 edit
File 13199244575.jpg - (30.75KB , 93x138 , itty bitty.jpg )
2081
Paik clicks his tongue in annoyance. If it was just him, he'd have been over that wall and in the treasure vaults fifteen minutes ago. But being a con-man meant you had to work with other people, gain their trust, and stay amiable with them. Though he didn't feel it was nice to steal from the side he was working for.

Anyway, Paik had a job to do, and that meant he had to take down these grunts. A swift reach into his cloak pocket procured a little-used dagger, one he didn't like to use because it felt so thuggish, killing people. Oh well, it's either them or him, and he chose him.

With a series of weaving movements, he glides towards the nearest goat knight before the poor sap even realizes what he's doing. A clean slice across where the armor failed to protect, and that's one goat down.


"Now you see it," Paik murmurs, once again tossing his trusty parrying dagger into the air. It glints ever so slightly as it hangs overhead, but Paik pays it no attention. While the guards are transfixed by it, the rogue pulls his arm back and hurls the other dagger straight through the trees and nails another guard in the neck. Both daggers return to their respective hands as Paik adopts a defensive stance, hopping from one foot to the other. He quips, "Now you're down."

"They're all yours now, cap'n."

Free action : Draw +2 Footpad's Friend Dagger from +2 Deep Pocket Cloak
Move action: Move to K-20, then H-23, then G-23, and finally F-22
Minor action: Low Slash vs. Goat Knight 5, reflex, combat advantage from class feature http://invisiblecastle.com/roller/view/3339634/ (34, 16)
Standard Action: Sly Flourish vs. Goat Knight 6, combat advantage from class feature http://invisiblecastle.com/roller/view/3339642/ (28, 25)

>> No. 2082 edit
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2082
While Reiyasu urges on Alexi to take the initiative instead, Paik surges forward, towards the nearest of the Knights.

Just as the rogue is about to pass the warrior, however, he lashes out with surprising alacrity and accuracy, landing a solid blow on the rogue; moments later, the warrior crumples from the rogue's precise attack.

The distant knight also falls, and when it falls its light immediately snuffs out, leaving the place of its demise one of darkness.


Reiyasu: These Knights are Tieflings, creatures that are not native to this seed. What you know of them is extensive, however, for you've encountered them more often than is normal.

Tieflings are often in the employ of powerful sorcerors and summoners, serving as guards, chaperones and servants. Like humans, they are a varied lot; some come weak, some come so powerful they could sweep away your entire squad with a bat of their eye.

These Tieflings seem rather weak, lacking traditional Tiefling features such as blazing fire and whatnot. Their swords are the most threatening thing they have, and their acute senses let them strike at you even if you shift!


Casque of Tactics expends its power to swap initiatives of Alexi and Reiyasu.
Goat Knight 5's Opportunity Attack CRITS against Paik for 7 damage.
Paik kills Goat Knights 5 and 6.


Initiative Order
Paik (28)
Alexi (27)
Goat Knight 4 (27)
Kavakri (26)
Goat Knight 2 (23)
Goat Knight 6 (23)
Eflor (21)
Aeir (18)
Reiyasu (17)
Goat Knight 5 (17)
Goat Knight 3 (16)
Goat Knight 1 (15)

Players
Reiyasu (M-23) 69/69 HP
Paik (L-21) 61/68 HP
Aeir (O-22) 75/75 HP, Riding
Aeir's Panther (O-22) 37/37 HP
Kavakri (N-22) 60/60 HP
Alexi (K-22) 81/81 HP
Eflor (L-23) 81/81 HP

Enemies
Goat Knight 1 (D-20), Light
Goat Knight 2 (C-22), Light
Goat Knight 3 (B-18)
Goat Knight 4 (A-21)
Goat Knight 5 (F-21), Dead
Goat Knight 6 (A-25), Dead
Candle (M-22)

Notes
- Any square under, over or beyond the trees is difficult terrain and requires an athletics or strength check to pass through.
- Goat Knight 3 cannot be seen by people without lowlight vision.
- Snuffing out the candle is a Minor Action.
- You require Nature or Religion to learn more about the Goat Knights. History may tell you more about these elusive warriors as well.

Skill Challenge:
Successes: 2/6
Failures: 2/3
Primary Skills: Stealth, Athletics, Acrobatics, Bluff (Hard DC-Bluff/Stealth/Athletics only)
Secondary: History, Insight, Thievery
>> No. 2084 edit
File 132721369397.jpg - (115.09KB , 669x461 , mayakov0710-01.jpg )
2084
The situation has deteriorated quite a bit, but Alexi doesn't hesitate a moment when he sees the battle about to unfold. Dashing in, battle standard in hand, Alexi takes his position at the front of the battlefield and calls out, "Yoo-hoo! Cooooooooome aaaaaaand geeeeeet iiiiiiiit!"

This has the most entirely predictable results.

More Action: Move to F-21, using diagonals to avoid difficult terrain.
Standard Action: Use Come and Get It, targets Goat 1 (33) and Goat 2 (28), attacks Will defense. A hit pulls them adjacent to me, I pull Goat 1 to E-20, and Goat 2 to E-21. They then take some damage and I mark them but since they're minions I didn't roll.

>> No. 2086 edit
File 132728533791.png - (511.83KB , 1069x715 , maptool-1_3_b86.png )
2086
The brawler dashes into the combat swiftly, yielding predictable results: his taunt causes the knights to close the distance, and they are quickly dispatched.

Only two remain, now. One of the knights moves quickly, ducking into the foliage before striking at the rogue in a charge. His sword finds purchase with the warrior, opening a wound on Paik.


Goat Knights 1 and 2 die to Come and Get It.
Goat Knight 4 charges Paik, and hits for 7 damage.


Initiative Order
Paik (28)
Alexi (27)
Goat Knight 4 (27)
Kavakri (26)
Eflor (21)
Aeir (18)
Reiyasu (17)
Goat Knight 3 (16)

Players
Reiyasu (M-23) 69/69 HP
Paik (L-21) 54/68 HP
Aeir (O-22) 75/75 HP, Riding
Aeir's Panther (O-22) 37/37 HP
Kavakri (N-22) 60/60 HP
Alexi (F-21) 81/81 HP
Eflor (L-23) 81/81 HP

Enemies
Goat Knight 1 (E-20), [color=red]Dead
Goat Knight 2 (E-21), [color=red]Dead
Goat Knight 3 (B-18)
Goat Knight 4 (E-23), Light
Goat Knight 5 (F-21), [color=red]Dead
Goat Knight 6 (A-25), [color=red]Dead
Candle (M-22)

Notes
- Any square under, over or beyond the trees is difficult terrain and requires an athletics or strength check to pass through.
- Goat Knight 3 cannot be seen by people without lowlight vision.
- Snuffing out the candle is a Minor Action.
- You require Nature or Religion to learn more about the Goat Knights. History may tell you more about these elusive warriors as well.

Skill Challenge:
Successes: 2/6
Failures: 2/3
Primary Skills: Stealth, Athletics, Acrobatics, Bluff (Hard DC-Bluff/Stealth/Athletics only)
Secondary: History, Insight, Thievery
>> No. 2093 edit
File 131406494663.jpg - (18.85KB , 315x368 , On Your Mark.jpg )
2093
The psion begins by moving up into the fray and dropping one of her staves, before procuring a sunrod from her magical cloak in order to illuminate the area.

Move Action: Move to H-22.
Free Action: Drop accurate aversion staff.
Minor Action: Procure a sunrod from her cloak of useful items, activating it to shed 20-square light.
Hold standard action until we can see better.

>> No. 2097 edit
File 132748907421.png - (1.53MB , 1069x715 , maptool-1_3_b86.png )
2097
Kavakri illuminates the area with a sunrod.
>> No. 2098 edit
File 131512204957.jpg - (125.40KB , 393x582 , Love Pose.jpg )
2098
Spotting the distant enemy, Kavakri nods and attempts to use her psychic powers to attempt to make it give up the fight.

Standard Action: Dishearten @ C-19, 23 vs. goat 3's Will.
>> No. 2103 edit
File 132759624417.png - (1.55MB , 1069x715 , maptool-1_3_b86.png )
2103
Kavakri's attack robs the Goat Knight of his will to fight, and the warrior stands by idly.

Initiative Order
Paik (28)
Alexi (27)
Goat Knight 4 (27)
Kavakri (26)
Eflor (21)
Aeir (18)
Reiyasu (17)

Players
Reiyasu (M-23) 69/69 HP
Paik (L-21) 54/68 HP
Aeir (O-22) 75/75 HP, Riding
Aeir's Panther (O-22) 37/37 HP
Kavakri (N-22) 60/60 HP
Alexi (F-21) 81/81 HP
Eflor (L-23) 81/81 HP

Enemies
Goat Knight 1 (E-20), [color=red]Dead
Goat Knight 2 (E-21), [color=red]Dead
Goat Knight 3 (B-18), [color=red]Disabled
Goat Knight 4 (E-23), Light
Goat Knight 5 (F-21), [color=red]Dead
Goat Knight 6 (A-25), [color=red]Dead
Candle (M-22)

<b>Notes </b>
- Any square under, over or beyond the trees is difficult terrain and requires an athletics or strength check to pass through.
- Goat Knight 3 cannot be seen by people without lowlight vision.
- Snuffing out the candle is a Minor Action.
- You require Nature or Religion to learn more about the Goat Knights. History may tell you more about these elusive warriors as well.

Skill Challenge:
Successes: 2/6
Failures: 2/3
Primary Skills: Stealth, Athletics, Acrobatics, Bluff (Hard DC-Bluff/Stealth/Athletics only)
Secondary: History, Insight, Thievery
>> No. 2106 edit
Move to H/22
Charge to F/23 : http://invisiblecastle.com/roller/view/3345255/ (24)

>> No. 2107 edit
Eflor singles out and charges down the remaining soldier.

Move to H/22
Charge to F/23 : http://invisiblecastle.com/roller/view/3345255/ (24)

>> No. 2117 edit
With a mighty strike, Eflor manages to bring down the last of the enemies; the only Goat Knight to be left standing adds one and one together, deciding that flight beats fight right now.

The party, however, has little time to celebrate their victory: the rest of the patrol is emerging from the bushes. Unanimously, the group takes to flight.

However, Eflor, already worn a bit by age, is held back by the weight of his armour and the density of the forest. The party can do little but leave Eflor to the approaching troop.

Like this, the sacrifice of one of their number permits the group to reach the keep's walls unhindered. Now rests the task of scaling the walls, or otherwise find a way inside.


Skill Challenge:
Successes: 3/6
Failures: 2/3
Primary Skills: Athletics*, Acrobatics, Perception, History
Secondary: Insight, Intelligence

* denotes Hard DC
>> No. 2123 edit
File 135158712825.png - (85.34KB , 291x478 , kan_majimea37.png )
2123
Silenly regreting leaving the oldman back, the cleric follow the rest of the squad to the walls of the castle.
"As long that oldman stay hidden he should be fine ... I hope he knows how to do that."

"... Give a second and I will find a wait to get inside."
Perception check, find a back door, a window or any other clever way to get inside: (20) http://invisiblecastle.com/roller/view/3345396/
>> No. 2125 edit
Reiyasu's inspection of the walls lead him to a door, seemingly hidden away by bush and other growth. Of course, one needed simply to look where it was relevant to find it...

Trying to open it yields no result, however: the door seems plainly locked. Perhaps scaling the walls is a better idea after all.


Skill Challenge:
Successes: 4/6
Failures: 2/3
Primary Skills: Athletics*, Acrobatics, Thievery*
Secondary: Insight, Intelligence, Dexterity

* denotes Hard DC
>> No. 2127 edit
Audio ViktimStudios - Zelda Secret Sound (ID: 688) - (36.65KB - 128 kbps - 44.1 kHz , zelda secret sound.mp3 ) Length: 0:02
2127
Paik sheathes his weapons before he waves Reiyasu aside, saying, "Don't fret, I got this covered." A locked door all the way down here felt like it was just daring him to try and open it. Taunting, so sure of its impenetrability. It was probably supposed to be very loud when it unlocked, too. Or booby-trapped. Better yet, all three at once. Who could possibly pick such a perfect lock without getting caught or killed?

Paik's glasses glint under the candlelight ever so briefly, the changeling smiling to himself, cracking his knuckles. From the look of things, this was a job for the half-diamond and double-ended picks. Then he cooly removes his eyewear and sets it in his pocket. This part was something his other senses were better trained for.

His trusty lockpicks almost flies out of his pocket and into his hands as he presses his ear to the door. With well practiced hands, Paik goes to work. His dexterous digits and specialized tools take only a short while to find the sweet spot where those pins and tumblers were hiding. The tiny clicking sound only he could hear was a testament to his skill at manipulating them quietly. The tiniest little vibration across the big heavy door spoke of all kinds of secrets, much more than he would find by staring straight at it. Those little tells, like a tiny change in pitch indicating a tripwire was on the opposite side of where he was probing, were laid bare. Nobody else would notice those things, but then, nobody else spent their lives lying and stealing to make ends meet and indulge themselves, either. He may as well have had the lock tell him how to pick it.

Before this unbelievable assault, it never stood a chance.


Thievery check to open lock and not trigger traps, plus stealth check to do it quietly
http://invisiblecastle.com/roller/view/3345584/ (33 thievery) (38 stealth)

>> No. 2130 edit
Before Paik's skill and ingenuity at picking locks, the poor lock stands no chance. It is easily swayed by sweet, beguiling promises, giving way to the door to open.

Or so the party thinks. Nothing is less true: the door still refuses to budge. A sliver of magical energy hints that the door has been magically barred... it may need some arcane cunning to properly release the door's lock.


Skill Challenge:
Successes: 5/6
Failures: 2/3
Primary Skills: Athletics*, Acrobatics, Arcana*
Secondary: Insight, Intelligence

* denotes Hard DC
>> No. 2132 edit
"Tch, a magic lock. Shoulda sprung for a skeleton key." Paik scratches the back of his head and sighs, "Sorry, guys, this is beyond me. Somebody else'll have to take a crack at it."
>> No. 2140 edit
File 132781675973.jpg - (216.41KB , 820x1000 , 8a11309f23d347f96794363578b9af82.jpg )
2140
>>2132
Aeir heard those words, giggling in a fit of childish laughter at the exact choice of words the Paik decided to use. The pixie furrowed her brow as she examined the lock itself, a magical energy surrounding the entire door, the presence it gave off being undeniable proof that an ordinary lock-pick wouldn't be enough for such a thing. Aeir quickly strode over while in the air, fluttering her wings rather quickly and approaching Alexi.
"I'll be needing this back!"
She hovered on backwards while she lifted those pouches that she rightfully owned off of his person, her tiny hands rummaging through the materials placed inside, the items organized messily, only her mind knowing exactly where anything may be at any given moment. Finally her hand popped out with a tiny pinch of residuum and threw it seemingly up inside of her pouch, small sprinkles of the powder coming down to the ground while a tiny blue light came from inside of the bag, the residuum having conjured up a dim blue lit key. With one final and flashy motion, she quickly pulled out her hand from the bag, and raising it up above her head with a smirk, moving off towards the magically-imbued door with determination in her eyes, sliding the glowing key inside the once thought picked lock and hopefully hearing a click again.
>> No. 2142 edit
File 132781823964.jpg - (474.62KB , 1092x1923 , 1326787661368.jpg )
2142
Easily handing over the pouches to the pixie, Alexi claps his hands briefly, holding them high in the air as he does so. "Thplendid, thplendid! Thothe mookth were hardly worth the effort of getting thhaken up over," the fighter announces cheerfully, apparently completely unshaken by the fight. "And it'd theem that tathk ith well in hand ath well!" He adds, nodding to Aeir's effort.

"I thuggetht you prepare yourthelveth for what lieth ahead," the new captain commands, grasping the battle standard and readying himself for further battle.

Take a short rest, holding Battle Standard of the Hungry Blade in my main hand.
>> No. 2143 edit
File 13585968892.png - (84.84KB , 291x478 , ka2_nayamua3.png )
2143
Impressed by the skills of Paik and the fairy-thing, Reiyasu nods with acceptation. But there's still something bothering him.
"You, thief-boy. I was a bit distracted a while ago, I will keep your ass safe next time."
>> No. 2144 edit
Paik nods his head in satisfaction. The tiny fey certainly had a knack for this sort of thing. "Nice work," he comments.

Paik quietly laughs off Reiyasu's remark, licking his fingertip to wipe away the dried blood on his wound. "That would be appreciated, yes."
>> No. 2145 edit
File 132788045448.png - (628.69KB , 1069x715 , maptool-1_3_b86.png )
2145
The Pixie deftly disables the magical barrier, enabling the group a sight and entry into the room.

It is a seriously bare room: there is a lot of dust and dirt lying about, but keen eyes can tell the dust has been disturbed not too long ago. Someone recently passed through here, though the bare room leaves no clues as to why.

There is a stair case leading to a higher level. No light drifts down from above.


Skill Challenged passed.
>> No. 2147 edit
File 132788824988.png - (87.40KB , 200x200 , nameless.png )
2147
"This is way too suspicious. Why is there a secret door here, and who needed to use it?"

Kavakri thrusts the lit sunrod to an Unseen Servant, preferring to be armed with her short staves. Without regard for the clearly incompetent guards, she chooses to voice her thoughts through speech over silent, telepathic communication.

"With a little time, I could tell you what passed through here. And..." The psion pauses, and turns to Paik. "You, the archetypal rogue. I believe you were confident about your ability to scout ahead."

A request: If possible, please use this token instead etc.
>> No. 2148 edit
File 13175788066.png - (34.20KB , 206x217 , I Am The Very Model Of A Modern Major General.png )
2148
>>2147
The 'secret' door probably 'was' too good to be true in retrospect, Paik realizes. But at Kavakri's prompting, he realizes that even the person who set the trap wouldn't expect what he was going to do.

"They'll never see me coming," Paik boasts, "And they'll have a hard time hearing, identifying, or catching me for that matter."
>> No. 2153 edit
File 132789292179.jpg - (22.48KB , 180x239 , Alexei-Mayakov.jpg )
2153
"Ith not the very prethenthe of a magical connection between this odd, out-of-the-way keep and the Crown itthelf thtrange?" Alexi points out, moving to the front of the group. "If you're to invethtigate, do it quickly. We need to finithh our athignment before dawn breakth. Thith whole countrythide could become a war thone thoon."
>> No. 2154 edit
File 132789369497.png - (113.71KB , 264x336 , ber_a23_odoroki1.png )
2154
>>2148
"All right, you'll be doing that."

>>2142
Kavakri turns to the others, gesturing to Alexi with a staff. "Since 'captain' here isn't opposed to sitting around, I'll try the ritual, but one of you needs to give me an estimate of how long ago someone passed through." Any detectives in the party?

>>2153
"Good, that's settled, then."

With another of the psion's gestures, the servant without the sunrod pulls out Kavakri's ritual book, opens it to the proper page, and holds it up to the pixie. "Aeir, you're assisting." Hanyuu, please feel free to make up whatever for the ritual.
>> No. 2156 edit
File 135656497669.png - (15.61KB , 217x157 , kanonheh_ib4f.png )
2156
Amused by the psion plan, something triggers in Reiyasu. "A ritual? How ridiculous! Why would you need to ask spirits such a simple thing?"
"... Okay so you noticed it as well, right? From a simple glance it's evident this secret door was used recently. But why would you need a ritual to confirm that?" Saying this, the "detective" start making his job. Using the magnifying glass of his set he starts checking the door. "Paik, Would you be kind enough to let me check your hand?-Thank you very much!"
"Now please, stand back, I need to check how fresh this mud is ... damn, it tastes fresh."
"What do you mean with "you don't look like a detective!?" "
Perception check! Check the area using the inquisitive set (feel free to give me a bonus because of the detective stuff.) (29) http://invisiblecastle.com/roller/view/3349975/
>> No. 2157 edit
Paik hesitates before offering the cleric his hand. "Pardon me for my suspicion," he says apprehensively, "But why do you want to see my hand?"
>> No. 2162 edit
Amazed with the rogue ignorance, Reiyasu decide to hide omit his comment and simply make a neutral reply
"Simple, to check your fingerprints and compare them with any I can find in the door. Or this place in general."
>> No. 2163 edit
Reiyasu's investigation reveals that, if anything, whoever last entered this room before them entered at most three bells ago, and at least, well, just a few heartbeats. Having the party barge in did disturb some of the signs, and not even a magic sleuth can determine the time of entry to precision.
>> No. 2164 edit
File 132797891470.jpg - (681.72KB , 748x797 , a084323e6c6835ba1b1229d724258ae9.jpg )
2164
Aeir nodded her head and eyed over the page in the book, making sure she knew exactly all of the contents of the ritual before properly assisting Kavakri. "Let's see here...Just needta..hm.." [i]She turned her head while trying to make sense out of the complex words she was reading before rummaging through her pouch for a piece of chalk, surveying the area for a minute while she placed that chalk near her chin in thought before moving over and slowly pressing the white chalk along the ground, creating a circle around the area of the psion. As soon as she was done producing the circle, she began marking zig-zag lines from each side of the circle until it began looking like some sort of complex diagram./i]
"This helps a bit..Yes? Yes?"
>> No. 2166 edit
File 13505921381.png - (85.67KB , 291x477 , kan_odorokia453.png )
2166
Confused by his initial result, Reiyasu focus again in the evidence.
"I'm not very sure. This is recent, maybe 3 or 4 hours ago. But someone definitelly passed over here a while ago."
>> No. 2170 edit
File 132807822844.png - (106.40KB , 268x337 , ber_a14_nayamu1.png )
2170
>>2164
Kavakri glances up from measuring residuum. "Right, that'll do."

>>2166
"That's it? Even more suspicious. Three it is."

The animated marionette sprinkles the powdery reagent around the circle. With one last glance around the barren room, the psion burns the (rather sparse) details into her mind, and concentrates on sending her consciousness back in time.

Ritual: Inquisitive's Eyes
- Level: 8
- Component Cost: 125 gp
- Category: Divination
- Market Price: 680 gp
- Time: 10 minutes
- Key Skill: Arcana
- Duration: Instantaneous
- You cast your senses back through time to observe your current location as it was up to a number of hours ago no greater than your Arcana check result. You can observe the scene as if you were there, although you cannot affect anything.

Observe the scene as it was about three hours ago. http://invisiblecastle.com/roller/view/3353424/

>> No. 2171 edit
Kavakri's ritual casts her back in time. The room is covered in dust, evidence that no one's passed through here in quite some time.

The door is closed and locked, although there doesn't appear to be any magic guarding it.

>> No. 2172 edit
File 132814865386.png - (10.42KB , 200x200 )
2172
>>2171
Kavakri waits for something to happen.
>> No. 2173 edit
>>2172
Nothing happens!
>> No. 2174 edit
File 132814985489.png - (103.27KB , 256x336 , ber_a21_warai3ase.png )
2174
>>2173
Kavakri fast-forwards until something happens.
>> No. 2175 edit
Kavakri realises that this is not a television, primarily because it hasn't been invented yet. There is no fast-forward function on the ritual, and the ritual provides a static view of events precisely three hours ago.
>> No. 2176 edit
File 132815143549.png - (103.08KB , 256x336 , ber_a21_warai4.png )
2176
>>2175
A shame. Well, nothing to do but keep waiting until that rogue finishes scouting.
>> No. 2177 edit
File 132815152944.png - (103.08KB , 256x336 , ber_a21_warai4.png )
2177
>>2175
A shame. Well, nothing to do but wait until that thief finishes scouting.

Look around the area for clues etc. Can I go up the stairs too?
>> No. 2178 edit
File 132817616631.png - (20.33KB , 124x124 , Fate_Extra_Servant_Saber_F00.png )
2178
Less than pleased that the group's investigation has spent all this time and thus far turned up nothing, Alexi takes a forward position in the group, battle standard in hand.

"If there'th nothing elthe, let uth protheed with all hathte," he says firmly, moving up to the stairs and preparing to descend them. As an afterthought, he grabs a potion from his pack and takes it into his off-hand, just in case.

Pull out elixir of aptitude and hold it in my off-hand. Hold battle standard of the hungry blade in my main hand.
>> No. 2179 edit
Paik takes a breather before stopping the party leader.

"Sorry Cap'n, I'll go make sure it's safe."

Not waiting for a response, Paik takes out a small crystal that crumbles in his hands. He takes a deep breath, feeling much more aware of his movements, his footsteps precise and silent. The other item is a flask of a cloudy liquid. When the rogue drinks it and puts away the empty glass, he completely fades from sight.

Only then does he ascend the stairs, gliding up the steps as silently as rolling mist.

short rest
use talent shard (stealth +2)
use potion of invisibility (invisible until eont)
use shadow stride 2x
take 10 on stealth checks to avoid detection

>> No. 2180 edit
File 132828240419.png - (38.16KB , 1069x715 , maptool-1_3_b86.png )
2180
The rogue is the first to ascend the stairs, soon enough finding himself in darkness. The room above smells of alcohol, and light falls into the room from the porous wall to the north.

There's too little light to make out his surroundings.

>> No. 2181 edit
Paik sighs silently in frustration, confronted with impermeable darkness without any form of night vision. But dammit, those things were too expensive. "Well, better to light a candle than to curse the darkness," thinks the rogue, though rather than a candle, he pulls out a brilliant sunrod that he drops at his feet. Even if it gives him away, well good luck finding him.

Sucks for everybody else, though.

With the room illuminated, Paik strides toward cover.


Minor action : take out sunrod
Standard : sustain invisibility until end of next turn with Ever-Fading Armor
Move action : Use Shadow Stride to move forwards until Paik finds something to hide behind, if anything. Otherwise move six squares
Stealth: http://invisiblecastle.com/roller/view/3358466/ (27)

>> No. 2182 edit
File 132828493962.png - (120.33KB , 1069x715 , maptool-1_3_b86.png )
2182
The sunrod lights the room up. There is no sound from the room to the north, and nothing from any of the other walls. Not loud enough for Paik to hear, in any case.
>> No. 2183 edit
"All clear," Paik calls down to the others.
>> No. 2185 edit
Paik stands off to the side and prods the door open from a distance.

Move down and left 1 square
Free: Take out ten-foot pole
Open door with pole

>> No. 2187 edit
Paik realises there is no door. However, the porous walls seem brittle enough that a solid kick could turn them to dust.
>> No. 2189 edit
File 132828943613.png - (28.12KB , 151x214 , (Jeopardy Theme).png )
2189
There shouldn't be a wall here, Paik thinks. There's only this brittle shell surrounding the room, as if it were hastily sealed off for some reason.

Suspicious, but there's no other obvious way forward. Paik aims a strong kick at the wall.


Strength check : http://invisiblecastle.com/roller/view/3358580/ (24)
Invisibility stops working by now

>> No. 2190 edit
File 132828997524.png - (325.94KB , 1069x715 , maptool-1_3_b86.png )
2190
Paik tumbles through the wall! He realises, belatedly, that the wall is an illusion. Luckily, the rogue avoids falling and so doesn't suffer from this action.

The room he enters smells of alcohol. From the stacked barrels, it seems obvious that this room is some sort of wine cellar. The smell is powerful, as if someone spilled a whole lot of it somewhere in this room.

>> No. 2191 edit
Paik tumbles through the wall! He realises, belatedly, that the wall is an illusion. Luckily, the rogue avoids falling and so doesn't suffer from this action.

The room he enters smells of alcohol. From the stacked barrels, it seems obvious that this room is some sort of wine cellar. The smell is powerful, as if someone spilled a whole lot of it somewhere in this room.

The others from the group, on hearing Paik, decide to grace the rogue with their presence and ascend the stairs.

Kavakri and Reiyasu immediately realise the entire wall line to the north is an illusion.

>> No. 2192 edit
File 132829037417.png - (168.61KB , 1069x715 , maptool-1_3_b86.png )
2192
Paik tumbles through the wall! He realises, belatedly, that the wall is an illusion. Luckily, the rogue avoids falling and so doesn't suffer from this action.

The room he enters smells of alcohol. From the stacked barrels, it seems obvious that this room is some sort of wine cellar. The smell is powerful, as if someone spilled a whole lot of it somewhere in this room.

The others from the group, on hearing Paik, decide to grace the rogue with their presence and ascend the stairs.

Kavakri and Reiyasu immediately realise the entire wall line to the north is an illusion.

>> No. 2194 edit
File 132832483197.jpg - (71.79KB , 480x360 , mayacov.jpg )
2194
Alexi quickly follows in behind Paik, and noting him stepping through an invisible wall, follows him through. He comments, "Your conthern for my well-being is touching, though I have to wonder if perhapth itth a bit mithplathed." Alexi apparently isn't afraid of the unknown, striding forward and scanning the area in front of him.
>> No. 2195 edit
File 135656497669.png - (15.61KB , 217x157 , kanonheh_ib4f.png )
2195
Following the captain, Reiyasu notice Paik's slip.
"Did you really? ... Oh never mind. Anyways Any danger nerby?"
>> No. 2196 edit
File 132834751125.png - (402.00KB , 1069x715 , maptool-1_3_b86.png )
2196
The group advances after their captain, deeper into what is now definitely a wine cellar. The strong smell seems to come from two barrels set upright, their contents spilling over the floor a little, although you'd need to actively search to find the holes in them.

The more alert members of the party can hear the sound of voices on the other side of the door. Then, not long after, everyone in the party can hear a young voice cry out,
"That's ridiculous! We're the Eiserne Wacht! There's no need to protect us!"

The voice falls quiet then, and you hear more talk - that is, if you listen.

Perception of 18 or higher is needed to hear the voices behind the door, except for the outcry.

Knowledge on the Eiserne Wacht is a history or streetwise check: both checks reveal different information.

>> No. 2197 edit
File 132835833782.png - (193.90KB , 374x439 , 129496550211.png )
2197
Immediately taking note of the outcry, Alexi hisses a short "Thsssst!" to his comrades before addressing them with a whisper, "There'th something there! Hold a moment!" With that, the fighter presses himself against the door gently, and listens carefully to what's on the other side.

Streetwise (15), History (14), Perception (22): http://invisiblecastle.com/roller/view/3360133/
>> No. 2198 edit
Paik stops and listens intently.

perception (29) http://invisiblecastle.com/roller/view/3360153/
>> No. 2199 edit
Alexi: Of the Eiserne Wacht, you've heard little and know little. You know they're an elite corps in the Crown's employ - many soldiers in Tile's army had spoken of them. They claim justice as their byword and have policed the kingdom in the past, safeguarding passage for merchants, diplomats and envoys. Beyond that, you know no particular things about this group.

From beyond the door, Alexi can hear people speaking in agitated tones. The conversation seems mostly turned to a mysterious black knight who has been charging through the ranks of patrols with a fury seldom seen, knocking down ranks of soldiers: this seems to be an indication for the keep guards to protect the Eiserne Wacht, whose main body is at the Crown. You hear four different voices: one youthful voice, and three older voices. They're all male.
>> No. 2200 edit
Streetwise : http://invisiblecastle.com/roller/view/3360282/ (20)
>> No. 2201 edit
Streetwise : http://invisiblecastle.com/roller/view/3360282/ (20)
>> No. 2202 edit
Paik: You know everything Alexi does. Additionally, you've heard more among the soldiers in the camp. The Eiserne Wacht is apparently a unit composed solely and strictly of males, and it often finds itself at odds with the "Seven Sisters", a unit of seven women who are said to be the Crown's fiercest defenders. Supposedly they had a clash once, a battle that lasted for three days and three nights, only to end in the Seven Sisters' flawless victory. It may be that that rumour is greatly exaggerated, though.

Paik hears everything Alexi does, following the same conversation. The rogue does get the feeling, though, that there are at least five people in the room, from the shuffle of feet and the clang of armour. They're about... 30, 40 feet away from the door, or thereabouts.
>> No. 2203 edit
>>2202
Paik holds up a hand, signalling for everyone to stop where they are. He whispers to them, "Judging by the voices and the sounds of their equipment, I count at least five people in the next room, about fifteen paces away. I think there's a detachment of the Crown's elite Eisern Wacht arguing in there, so I wouldn't open the door until the coast is clear." The rogue smiles slightly, "And it sounds like Elfor's wreaking merry hell on their ranks if he's the 'black knight' they're talking about."

Paik ponders aloud, "Come to think of it, this more or less confirms the Crown's involvement with this keep, but I haven't seen anything 'magical' here beyond the illusion back there and the lock on the door. We'll probably have to probe deeper if we're to find the sort of magical connection we were sent here for."

Now, who were those Seven Sisters again? Oh, right...
Streetwise for more knowledge on Seven Sisters : http://invisiblecastle.com/roller/view/3360489/ (22)
keep listening and wait for people to leave other room

>> No. 2204 edit
Paik: The Seven Sisters, you recall from raunchy stories by the camp fire, are seven creatures Summoned from the shadowfell by the Royal Elector. They are said to be stunning beauties, one and all, but also capable fighters.

The Tile army has yet to run into the Seven Sisters, so all you know of them are legends and rumours, ranging from how one of the Sisters single-handedly massacred an entire country, to how the youngest of the Sisters has a fondness of chocolate, and that if you pray hard enough, she will hear your prayers (and take your chocolate) and grant you your fondest wish.

Disclaimer: wishes must be related to love. Supposedly, she is a love struck demon.
>> No. 2205 edit
File 132163915122.png - (17.58KB , 185x162 , believe.png )
2205
"However," Paik adds upon remembering, "Were we to run into the famed Seven Sisters, supposedly demons summoned from the Shadowfell, then that would probably count." He sighs lightly, not optimistic about the odds of that happening, "But since they're supposed to be the best the Crown has, the odds of them being here and not, say, on the front lines or defending the Royal Elector are slim."

"They're probably all exaggerations anyway," Paik consoles himself.

When are those Eisern Wacht going to leave?

>> No. 2213 edit
File 132838206551.png - (28.12KB , 151x214 , (Jeopardy Theme).png )
2213
Had lightbulbs been invented, one would have gone off in Paik's head. The rogue scrutinizes the door first.

Examine the door, look for an opening, a space beneath the door, or a small hole. And traps, illusions, and squeaky hinges (take 10 on perception)
>> No. 2214 edit
There's an opening under the door for air to pass between the rooms. Light drifts in from beyond the door, although only a little; clearly whatever light sources are in the other room do not shine their light directly on the door.

You require Insight to determine if something is an illusion or not. Currently, no one's passive insight detects any illusions; mind that I will require you to make an active check to determine illusions at times, so do not blindly assume passive Insight nulls all deception.
>> No. 2215 edit
Finding an opening, Paik takes out a long, wooden tube bound in leather. He swivels it along its joints and kneels down. The rogue forces the larger through the space below the door and peers through the smaller end. Through the crook-eye's mirrors, he gets a much better view of the room.

Insight check : http://invisiblecastle.com/roller/view/3360647/ (24)
Take out crook-eye and slip it through opening to look into other room

>> No. 2218 edit
Surprised at Paik attempt, Reiyasu comments in a whisper: "Good idea boy, just be careful."
As he say that, he stand up and prepare his mace and his parrying dagger. "Hopefully they will leave soon. What do you think, captain?"
>> No. 2219 edit
File 132838432424.png - (460.22KB , 1069x715 , maptool-1_3_b86.png )
2219
Paik's view through the crook-eye is enabled through the opening below the door. He needs to lie prone to look through it, but look through it he does!

The room beyond has wooden benches blocking most of Paik's view, but he can see that at the far end of the room, a man in heavy armour stands near a door way, talking quietly with another armoured person. It's hard to get a proper fix on their faces, and harder still to recognise either through the crook-eye.

>> No. 2220 edit
"I can see a couple guys arguing, but that's it." Paik relays quietly. "They're not looking over here, and there's no lights shining this way, so I'm going out there to get a better look."

Without waiting for dissenting voices to be heard, Paik makes a clenching motion with his free hand, the torches nearby snuffing out silently. He judges the door handle position to be yea-high and conjures a mostly transparent hand to open the door from the outside, hoping to bypass any traps. Paik crawls back a little, not breaking eye contact with the hand, until the door has opened just enough for him to squeeze through. When its job is done, he stands up and dismisses it, and it fades away, and the rogue holds the door open with his free hand.

Stuffing the scope into one of his hundred pockets, the rogue takes out another cloudy potion and drinks it quickly. The faster he does this, the less likely he is to be discovered - at least, that's what he thinks. As soon as he disappears from sight, he slips through the door crack, closing it gently behind him on the empty bottle, as a door being shut is usually noisy, while a small transparent bottle is fairly innocuous.

Now that he's outside, Paik looks around, ready to hide again at a moment's notice.


Prestidigitation : Snuff out both torches to avoid having light fill the room
Conjure Mage Hand through Hedge Wizard's Gloves to open door from the outside, only enough for Paik to slip through
Stand up from prone
Dismiss Mage Hand
Put away crook-eye
Take out and drink invisibility potion, invisible until eont
Stealth check to avoid detection http://invisiblecastle.com/roller/view/3360730/ (40)
Shadow Stride to E/7 using above stealth check, cannot be detected during move unless passive perception beats stealth
Place empty bottle in door crack to keep it from slamming shut

>> No. 2222 edit
File 132838922280.png - (851.11KB , 1069x715 , maptool-1_3_b86.png )
2222
As Paik opens the door, the group hears one of the Wacht proclaim, "Intruders, everyone. These the rabbits that snuck past? Let's give them a warm welcome."

Before anyone can react, the one speaking, Cornelis, advances forward, uncumbered by his heavy armour. The guard he was talking with also advances, setting himself by the door post: he cannot see Paik, which is a blessing of itself to the rogue.

It doesn't look like the others are as quick to react: another Keep Guard, a tall man wearing robes and a boy in cloth armour seem a bit more surprised by the door suddenly opening... and then closing, quietly.


"All right, remember, we're to bring justice to them," the boy says, "so try not to kill them."

Cornelis moves.
Keep Guard 1 moves, and readies an action.


Initiative Order
Cornelis (30)
Keep Guard 1 (26)
Paik (24)
Roland (23)
Aeir (22)
Hamlet (21)
Reiyasu (19)
Keep Guard 2 (17)
Alexi (14)
Kavakri (13)

Players
Reiyasu (D-3) 69/69 HP
Paik (E-7) 54/68 HP
Aeir (C-3) 75/75 HP, Riding
Aeir's Panther (C-3) 37/37 HP
Kavakri (B-3) 60/60 HP
Alexi (C-7) 81/81 HP
Eflor (Not Present) 81/81 HP

Enemies
Cornelis (F-10)
Hamlet (J-13)
Roland (L-12)
Keep Guard 1 (E-8)
Keep Guard 2 (J-11)

Notes
- Opening the door is a Minor Action, as per RAW.
- You can use History or Nature for knowledge on Cornelis, Hamlet and Roland. Nature for the Keep Guards. History because the Eiserne Wacht is known, so you just need to know these three people. You can only make these checks when you have line of sight to the creature.
- The squares in Cornelis's aura are Difficult Terrain to the party. Enemies ignore this aura. If you leave the aura, you are Slowed until the end of your next turn - if you are Slowed during movement, your movement ends if you already moved 2 squares. If you did not, you may continue moving until you've reached 2 squares, at which point you cease movement. (I believe this is per the rules.)
>> No. 2224 edit
File 131489908637.jpg - (53.67KB , 115x172 , sakutarou_fret.jpg )
2224
"Oh shit!" Paik curses under his breath, "I didn't notice anybody over there. Who are these people?"

knowledge checks, nature, then history
http://invisiblecastle.com/roller/view/3360841/
Cornelis : 24,20
Hamlet : 13,18
Roland : 19,13

>> No. 2225 edit
Paik: You know Hamlet and Cornelis, but you've never heard of the red-haired boy.

Cornelis, from simple looking, obviously makes extensive use of the massive iron fist that is his right arm. Just a hit from that would likely send you to the ground with ease (primary attack, Crushing Fist, prones the target on hit and has Reach 2). Moreover, he looks stalwart, so much that it looks impossible to push him away or to get away from him (Cornelis cannot be pushed and has Threatening Reach 2). From what you heard of his voice earlier, he is a frightful person whose very challenge would be irresistible (his Demanding Voice pulls a target). Cornelis is a Human.

From rumours, you know that he is a stalwart defender who stands at the front lines, guarding his allies by drawing attention to himself (Cornelis is a Soldier, and can Mark with a Minor Action). Not giving him this due attention when locked in battle with him is said to be very punishing (Cornelis uses a special Opportunity Action against Marked targets who provoke an Opportunity Action).


Hamlet... you got nothing from just looking.

What you've heard about him is that he specialises in the use of Barriers and confusing the enemy (Hamlet has a Power that Dazes). He is a supporter among the Eiserne Wacht.


Roland, although you've never heard of him before, looks sturdy despite his age. The golden fist affixed to his right arm is more imposing than Cornelis's, and the sword at his hip looks dangerous enough as well. The golden fist doesn't look powerful enough to knock you to the ground, but a hit would likely leave you with a headache (Roland's Obliterating Fist dazes). You're not quite sure about the sword, which seems more as a secondary weapon to fall back on. He doesn't seem quite human.
>> No. 2229 edit
File 132843152098.png - (50.02KB , 150x150 , 132026592583.png )
2229
Alexi is so distracted by the rogue's incompetence that he reacts poorly to the beginning of battle. "Goth darn it!"

Use my background benefit to waste an init reroll. http://invisiblecastle.com/roller/view/3361720/
Still wanna swap with Aeir, if he's willing.

>> No. 2232 edit

>>2196
I'm a bit late, but I want to make a history check for Eiserne Wacht.
http://invisiblecastle.com/roller/view/3361774/ (26)

>> No. 2233 edit
File 132845456930.jpg - (28.36KB , 116x112 , see no evil.jpg )
2233
A dagger appears from out of thin air and slices at the guard, driving him back several feet. Paik fades back into view, looking sheepishly at the door before forcing it open. "Sorry, cap'n, didn't see them there. Door's all clear now," he apologizes, scowling at the Wacht. "And shame on ya, spouting justice nonsense allying yourself with the Crown. Don'tcha know the prince is a prick?" Having given his two cents, Paik ducks out of the way, though he does stumble a bit in the process.

Free action : Draw Footpad's Friend Dagger +2
Standard action : Positioning Strike on Keep Guard, non-lethal, slide to G-11
http://invisiblecastle.com/roller/view/3361950/ (39, 25)
Minor action : Open door
Move action : Move to G-5
Stealth check to hide again : http://invisiblecastle.com/roller/view/3361955/ (23)

>> No. 2234 edit
File 13284549429.jpg - (28.36KB , 116x112 , see no evil.jpg )
2234
A dagger appears from out of thin air and slices at the guard, driving him back several feet. Paik fades back into view, looking sheepishly at the door before forcing it open. "Sorry, cap'n, didn't see them there. Door's all clear now," he apologizes, scowling at the Wacht. "And shame on ya, spouting justice nonsense allying yourself with the Crown. Don'tcha know the prince is a prick?" Having given his two cents, Paik ducks back inside, though he does stumble a bit in the process.

Free action : Draw Footpad's Friend Dagger +2
Standard action : Positioning Strike on Keep Guard, non-lethal, slide to G-11
http://invisiblecastle.com/roller/view/3361950/ (39, 25)
Minor action : Open door
Move action : Move to C-8
Stealth check to hide again : http://invisiblecastle.com/roller/view/3361955/ (23)

>> No. 2235 edit
File 132845519730.jpg - (28.36KB , 116x112 , see no evil.jpg )
2235
A dagger appears from out of thin air and slices at the guard, driving him back several feet. Paik fades back into view, looking sheepishly at the door before forcing it open. "Sorry, cap'n, didn't see them there. Door's all clear now," he apologizes, scowling at the Wacht. "And shame on ya, spouting justice nonsense allying yourself with the Crown. Don'tcha know the prince is a prick?" Having given his two cents, Paik ducks back inside, though he does stumble a bit in the process.

Free action : Draw Footpad's Friend Dagger +2
Standard action : Positioning Strike on Keep Guard, non-lethal, slide to G-11
http://invisiblecastle.com/roller/view/3361950/ (39, 25)
Minor action : Open door
Move action : Move to G-5
Stealth check to hide again : http://invisiblecastle.com/roller/view/3361955/ (23)

>> No. 2236 edit
File 132845523728.jpg - (28.36KB , 116x112 , see no evil.jpg )
2236
A dagger appears from out of thin air and slices at the guard, driving him back several feet. Paik fades back into view, looking sheepishly at the door before forcing it open. "Sorry, cap'n, didn't see them there. Door's all clear now," he apologizes, scowling at the Wacht. "And shame on ya, spouting justice nonsense allying yourself with the Crown. Don'tcha know the prince is a prick?" Having given his two cents, Paik ducks behind a bench, though he does stumble a bit in the process.

Free action : Draw Footpad's Friend Dagger +2
Standard action : Positioning Strike on Keep Guard, non-lethal, slide to G-11
http://invisiblecastle.com/roller/view/3361950/ (39, 25)
Minor action : Open door
Move action : Move to G-5
Stealth check to hide again : http://invisiblecastle.com/roller/view/3361955/ (23)

>> No. 2239 edit
File 132847098481.png - (694.67KB , 1069x715 , maptool-1_3_b86.png )
2239
Paik's sneak attack on the Keep Guard works well, hitting the unfortunate man in a lethal place, though not wounding him quite enough to draw blood. The warrior is sent backwards toward Cornelis, who steadies him.

"Captain? So there's more of you, is there?" Cornelis growls. Though Paik tries his best to hide, without any superior cover, it becomes an impossible feat.

Roland advances then, swiftly covering the distance.
"Move, everyone!" he calls out, and Cornelis and Hamlet quickly advance closer to the door. "Don't show your backside to 'em! Like Tile herself, her underlings rely on deceit!"

With no targets in sight, Roland steels himself for attacks.

Paik's stealth fails: there is no superior cover nor total concealment to hide with.
Roland moves, then uses Let's Move! to slide Cornelis and Hamlet 1 square.
Roland uses Total Defence.



Initiative Order
Cornelis (30)
Keep Guard 1 (26)
Paik (24)
Roland (23)
Aeir/Alexi (22)
Hamlet (21)
Reiyasu (19)
Keep Guard 2 (17)
Alexi/Aeir (14)
Kavakri (13)

Players
Reiyasu (D-3) 69/69 HP
Paik (G-5) 54/68 HP
Aeir (C-3) 75/75 HP, Riding
Aeir's Panther (C-3) 37/37 HP
Kavakri (B-3) 60/60 HP
Alexi (C-7) 81/81 HP
Eflor (Not Present) 81/81 HP

Enemies
Cornelis (F-9)
Hamlet (I-13)
Roland (F-13) +2 to all defences
Keep Guard 1 (G-11) -25 HP
Keep Guard 2 (J-11)

Notes
- Opening the door is a Minor Action, as per RAW.
- You can use History or Nature for knowledge on Cornelis, Hamlet and Roland. Nature for the Keep Guards. History because the Eiserne Wacht is known, so you just need to know these three people. You can only make these checks when you have line of sight to the creature.
- The squares in Cornelis's aura are Difficult Terrain to the party. Enemies ignore this aura. If you leave the aura, you are Slowed until the end of your next turn - if you are Slowed during movement, your movement ends if you already moved 2 squares. If you did not, you may continue moving until you've reached 2 squares, at which point you cease movement. (I believe this is per the rules.)
>> No. 2245 edit
File 131514131071.png - (26.45KB , 147x185 , diplomaticimmunity.png )
2245
Finding no safe place to hide, Paik gives up on stealth. "These looked much taller through the crook-eye," he sulks, before turning towards the Eisern Wacht. Time for plan B. "Wait, I know you," he says, trying to make conversation with his aggressors instead, showing recognition of them. "You're the legendary Eisern Wacht, aren't you? I may be a lowly foot-soldier, but even I've heard tales about how you fight for justice and make the roads safe for us all."

Everybody likes praise, right? Paik goes for that route, pandering to their pride. He looks at each of them in turn as he speaks, while at the same time relaying his observations to his allies. [/i]"And you, you're Cornelis, right?" he asks casually, a hint of admiration in his voice as he gently goads them into talking, "Able to knock punks down from a ways away with that giant fist of yours, and famed for never yielding ground or letting crooks escape your grasp? And a powerful, commanding voice, it looks like."

He looks to Hamlet, inquiring, "You're Hamlet, yes? 'fraid I don't know much about you from looking at you, but I've heard around the campfires that you've got some powerful barrier magic. Also heard you can befuddle the minds of miscreants with your spells. Or am I wrong about that stuff?"

Finally, Paik examines Roland, looking confused, "No idea who you are, friend, sorry. But hey, you look like you've got a lifetime's worth of experience in being a tough S.O.B. in ya, and you seem to be more than meets the eye anyway. Though not in a bad way, mind." His tone is conversational, friendly even. "Lessee... That big fist of yours looks like it'd pack a wallop, and that sword's pretty scary, but why ya got it sheathed? Is it in case of emergencies?"

He frowns, now preying on their guilt, "What're you doing here anyway? This was supposed to be a regular ol' scouting assignment for us. It was based on flimsy rumors of the Crown involvement here, and we just had to look around and report back, then we could all go home. It was my ticket out of having to hurt people, but no, it couldn't be that easy." Paik grumbles, his distaste for violence and the unexpected difficulty of this assignment completely sincere.

He pauses for a moment, then looks as though he just thought of something,
"Waaaait just a tick... If the best of the Crown's soldiers are here and not at the main keep, then that must mean..." he leaves the sentence hanging intentionally, letting the Wacht fill in the blanks with their own imaginations and his party think of the implications.
>> No. 2246 edit
File 132857628923.jpg - (106.08KB , 1024x768 , wind-turbines2.jpg )
2246
Taken aback by the torrent of words, the air itself flees, attempting to seek refuge from talk-kun's endless vocalizations.

(USER WAS DRAGON SLAVED FOR THIS POST)
>> No. 2249 edit
File 132858207227.jpg - (115.09KB , 669x461 , mayakov0710-01.jpg )
2249
Alexi seems a bit exasperated at the rogue's sudden soliloquy. "Of all the timeth... gah!" The fighter suddenly charges headlong into the room, and quickly assesses the situation. Spotting the biggest threat nearby, the brawler moves to engage him directly, drinking down the potion in his hand. "You look like a toughie! Let'th tuthle!"

Alexi reaches back with his now-free hand and turns what first appears to be a punch into a grappling motion, attempting to entrap the tough-looking soldier in his grasp.

Use casque of tactics to swap places with Aeir initiative.
Minor Action: Drink potion of clarity. At one point before the end of the encounter, I can reroll a level 5 or lower daily or encounter attack power.
Move Action: Attempt to move to E-8. This may provoke an OA which may knock me prone. If it does I'm going to use a second move action to stand. Otherwise:
Standard Action: Use grappling strike on Cornelius, 25 vs. AC. If it hits, 14 damage and the target is grabbed, which automatically breaks at the end of my next turn. If it misses I'll use heroic effort for the +4 to the attack.
Note: I mark him with combat challenge.
http://invisiblecastle.com/roller/view/3364291/

>> No. 2250 edit
"Sorry, cap'n! You know how much I like talkin', sometimes I get carried away!"
>> No. 2252 edit
File 132865954525.png - (695.01KB , 1069x715 , maptool-1_3_b86.png )
2252
With heroic effort, the grappler manages to latch on to Cornelis, firmly holding the warrior.

"What, now, a private fight?" Cornelis says, with obvious surprise.

Meanwhile, Hamlet moves further up, staying at a distance as a silvery bolt of light streaks from his finger tops. It flashes past Alexi once, then towards Paik.

While Alexi notices nothing from the attack, the rogue cannot say the same. As if something's tearing into his mind and ripping it apart, a strong headache builds in Paik's head.


Alexi successfully grabs Cornelis.
Hamlet moves, then uses Mindcrusher, missing Alexi but hitting Paik for 10 psychic damage, and ongoing 10 psychic damage (save ends).


Initiative Order
Cornelis (30)
Keep Guard 1 (26)
Paik (24)
Roland (23)
Aeir/Alexi (22)
Hamlet (21)
Reiyasu (19)
Keep Guard 2 (17)
Alexi/Aeir (14)
Kavakri (13)

Players
Reiyasu (D-3) 69/69 HP
Paik (G-5) 44/68 HP, ongoing 10 psychic damage (save ends)
Aeir (C-3) 75/75 HP, Riding
Aeir's Panther (C-3) 37/37 HP
Kavakri (B-3) 60/60 HP
Alexi (E-8) 81/81 HP
Eflor (Not Present) 81/81 HP

Enemies
Cornelis (F-9) -14 HP, Grabbed, Combat Challenge
Hamlet (E-15)
Roland (F-13) +2 to all defences
Keep Guard 1 (G-11) -25 HP
Keep Guard 2 (J-11)

Notes
- Opening the door is a Minor Action, as per RAW.
- You can use History or Nature for knowledge on Cornelis, Hamlet and Roland. Nature for the Keep Guards. History because the Eiserne Wacht is known, so you just need to know these three people. You can only make these checks when you have line of sight to the creature.
- The squares in Cornelis's aura are Difficult Terrain to the party. Enemies ignore this aura. If you leave the aura, you are Slowed until the end of your next turn - if you are Slowed during movement, your movement ends if you already moved 2 squares. If you did not, you may continue moving until you've reached 2 squares, at which point you cease movement. (I believe this is per the rules.)
>> No. 2256 edit
"Who allowed the smart guy to open the door? Captain, things look bad right now."
A bit slowly, the first thing Reiyasu notice is one of the enemies using a mental shock to attack the rouge and red-guy. Well that would be if he allowed the weirdo to damage Paik. "Don't worry, I got you covered."
Immediate action: Reverent mettle! Reduce the damage Paik received by 10!
>> No. 2257 edit
File 132868168856.jpg - (225.74KB , 938x720 , 1289003573929-2.jpg )
2257
Just as Reiyasu show off with his magic and *** , he start making more awesome stuff. "You look good enough" The cleric say, as he look at the psion. "Help me distracting those weirdos."
Now with everything right on the world, he moves and give everyone a better look. Sure let's also attack this tough guy.
Minor actio: Favor of the gods to Kavakri, now she can re-roll the first attack roll she miss before the end of my next turn, also I regain the use of Reverent Metle!
Movement action: Move to E-6
Standard action: Astral seal against Cornelis! (22 vs reflex) http://invisiblecastle.com/roller/view/3366136/
If it hits the Cornelis suffer a -2 penalty to all defenses until the end of my next turn, also the next ally who attack it before the end of my next turn regain 9 hit points!

Also: please give me infos http://invisiblecastle.com/roller/view/3360878/

>> No. 2259 edit
File 132871022127.png - (696.39KB , 1069x715 , maptool-1_3_b86.png )
2259
The detective fails in his attempt to shield Paik, main cause chiefly that he cannot actually see Paik, and undirected might is dangerous at best and catastrophic at worst.

As he moves into the room and away from Cornelis, the Eiserne Wacht launches into an attack, his fist sending a spiralling shockwave at Reiyasu.


Reiyasu moves away from Cornelis, which provokes an opportunity attack. The attack hits. Does anyone want to interrupt this action?

Moreover, Divine Mettle is not expended, as Reiyasu had no line of effect to Paik and could therefore not engage the power. You may choose not to bestow your favour of the gods.

>> No. 2261 edit
File 132871724931.png - (20.32KB , 124x124 , Fate_Extra_Servant_Saber_F02.png )
2261
"Oh no no no, dear!" Alexi says, acting like he's going to punch Cornelius, but stopping at the last moment. "I'm your target here!"

Immediate Interrupt: Use combat challenge attack. Miss with a natural 1. http://invisiblecastle.com/roller/view/3366603/
>> No. 2262 edit
File 132871866165.png - (698.32KB , 1069x715 , maptool-1_3_b86.png )
2262
And so Cornelis pays no further heed to Alexi, his fist's attack connecting with Reiyasu in frightening way. The cleric's knees buckle beneath his weight and he drops to the ground.

Reiyasu's feeble attempt at an attack goes awry and misses the warrior, to make matters a whole deal worse.

The Keep Guard, eager to support the Eiserne Wacht, jumps on the table and rushes over it, swiping his sword at Reiyasu with determination.

However, perhaps unbalanced by jumping off the table, the attack doesn't quite hit home.


Alexi's Combat Challenge misses.
Cornelis's Opportunity Attack uses Crushing Fist, hitting for 21 force damage, and Reiyasu is knocked Prone.
Reiyasu's attack misses.
Keep Guard charges Reiyasu, but misses.


Initiative Order
Cornelis (30)
Keep Guard 1 (26)
Paik (24)
Roland (23)
Alexi (22)
Hamlet (21)
Reiyasu (19)
Keep Guard 2 (17)
Aeir (14)
Kavakri (13)

Players
Reiyasu (E-6) 47/69 HP, Prone
Paik (G-5) 44/68 HP, ongoing 10 psychic damage (save ends)
Aeir (C-3) 75/75 HP, Riding
Aeir's Panther (C-3) 37/37 HP
Kavakri (B-3) 60/60 HP
Alexi (E-8) 81/81 HP
Eflor (Not Present) 81/81 HP

Enemies
Cornelis (F-9) -14 HP, Grabbed, Combat Challenge
Hamlet (E-15)
Roland (F-13) +2 to all defences
Keep Guard 1 (G-11) -25 HP
Keep Guard 2 (F-6)

Notes
- You can use History or Nature for knowledge on Cornelis, Hamlet and Roland. Nature for the Keep Guards. History because the Eiserne Wacht is known, so you just need to know these three people. You can only make these checks when you have line of sight to the creature.
- The squares in Cornelis's aura are Difficult Terrain to the party. Enemies ignore this aura. If you leave the aura, you are Slowed until the end of your next turn - if you are Slowed during movement, your movement ends if you already moved 2 squares. If you did not, you may continue moving until you've reached 2 squares, at which point you cease movement. (I believe this is per the rules.)
>> No. 2269 edit
File 132873050863.jpg - (348.19KB , 700x809 , 1879e99e87d86f3b90815d552c07696b.jpg )
2269
[/i] Aeir lost most of her energetic personality and took up a more of quiet tone. She opened up her lips and made a low growling sound with her vocals that only her panther companion could possibly understand after being with her for so long. Soon enough the animal ran across the surface of the floor while she gripped tight around it's body with her feet, it begun to turn the corner and enter inside the nearby doorway. All the while one of her more spacious pouches that were draped on the beast began to shake and rustle, her familiar attendant holding Aeir's weapon of choice; a well-sharpened dagger with a leaf-covered handle.

Aeir took the dagger in her right-hand as she finally made it toward her destination, her hand gripping tight onto that leaf-covered handle, a shining blue light pouring out from the tip of the blade before she attempted a swing at the Keep Guard that had tried to attack her comrade. During the same moment while she stayed on top of her panther companion, her left hand shook slightly before it raised up into the air with a lime-colored light circling around her palm while it extended out towards Paik, showering him with energy. [/i]
Free action: Draw Accurate Dagger of Long Range +2
Move action: E-7
Minor action: Healing Infusion targeted on Paik.
Standard action: Magic Weapon on Guard 1 (Successful: Adjacent Allies gain +5 power bonus to attack and damage rolls until end of your next turn.)
http://invisiblecastle.com/roller/view/3366915/ 26 Attack roll from Flanking + CA aura. (Mistake just found out after rolling.)



History checks: http://invisiblecastle.com/roller/view/3366925/
>> No. 2271 edit
File 132873103418.jpg - (681.72KB , 748x797 , a084323e6c6835ba1b1229d724258ae9.jpg )
2271
Aeir lost most of her energetic personality and took up a more of quiet tone. She opened up her lips and made a low growling sound with her vocals that only her panther companion could possibly understand after being with her for so long. Soon enough the animal ran across the surface of the floor while she gripped tight around it's body with her feet, it begun to turn the corner and enter inside the nearby doorway. All the while one of her more spacious pouches that were draped on the beast began to shake and rustle, her familiar attendant holding Aeir's weapon of choice; a well-sharpened dagger with a leaf-covered handle.

Aeir took the dagger in her right-hand as she finally made it toward her destination, her hand gripping tight onto that leaf-covered handle, a shining blue light pouring out from the tip of the blade before she attempted a swing at the Keep Guard that had tried to attack her comrade. During the same moment while she stayed on top of her panther companion, her left hand shook slightly before it raised up into the air with a lime-colored light circling around her palm while it extended out towards Paik, showering him with energy.

Free action: Draw Accurate Dagger of Long Range +2
Move action: E-7
Minor action: Healing Infusion:Resistive Formula targeted on Paik.
Standard action: Magic Weapon on Guard 1 (Successful: Adjacent Allies gain +4 power bonus damage rolls and +1 power bones to attack rolls until end of your next turn.)
http://invisiblecastle.com/roller/view/3366915/ 26 Attack roll from Flanking + CA aura. (Mistake just found out after rolling.)



History checks: http://invisiblecastle.com/roller/view/3366925/
>> No. 2277 edit
File 132874269492.png - (701.07KB , 1069x715 , maptool-1_3_b86.png )
2277
The tiny alchemist rides into the room in style, throwing around boons and hurt. The soldier is shocked with magical energy, empowering both Reiyasu and Alexi for a while.

Paik receives Resistive Formula's effectss, and gains a +1 bonus to AC.
Aeir's magic weapon hits Keep Guard 1 for 11 damage, and Reiyasu and Alexi gain a +1 bonus to attack rolls and +4 bonus to damage rolls until the end of Aeir's next turn.


Aeir: You know all Paik does in lore of the others. Of Roland, you know more. Frighteningly more.

In the books related to this keep, you recall descriptions of a "youth wielding a golden arm whose blazing sword cut low all attackers"... it strikes you that this is that very Roland. It was said that his fury was a sight to behold, empowering Roland and adding a fierce edge to his attacks (Roland's Berserker Fury improves his accuracy and defences, and adds secondary effects to all his attacks; he enters this state when first bloodied). Of course, for Roland's enemies it spelt doom and death.

Supposedly, his pursuit of justice led him to burn his own father at the stake for going against the kingdom: all history books agreed that no stauncher ally of the kingdom existed than Roland of the Eiserne Wacht, son of the very leader of that Wacht.

Initiative Order
Cornelis (30)
Keep Guard 1 (26)
Paik (24)
Roland (23)
Alexi (22)
Hamlet (21)
Reiyasu (19)
Keep Guard 2 (17)
Aeir (14)
Kavakri (13)

Players
Reiyasu (E-6) 47/69 HP, Prone, +1 to attack rolls and +4 to damage rolls until end of Aeir's next turn
Paik (G-5) 44/68 HP, ongoing 10 psychic damage (save ends), +1 to AC
Aeir (E-7) 75/75 HP, Riding
Aeir's Panther (E-7) 37/37 HP
Kavakri (B-3) 60/60 HP
Alexi (E-8) 81/81 HP +1 to attack rolls and +4 to damage rolls until end of Aeir's next turn
Eflor (Not Present) 81/81 HP

Enemies
Cornelis (F-9) -14 HP, Grabbed, Combat Challenge
Hamlet (E-15)
Roland (F-13) +2 to all defences
Keep Guard 1 (G-11) -36 HP
Keep Guard 2 (F-6)

Notes
- You can use History or Nature for knowledge on Cornelis, Hamlet and Roland. Nature for the Keep Guards. History because the Eiserne Wacht is known, so you just need to know these three people. You can only make these checks when you have line of sight to the creature.
- The squares in Cornelis's aura are Difficult Terrain to the party. Enemies ignore this aura. If you leave the aura, you are Slowed until the end of your next turn - if you are Slowed during movement, your movement ends if you already moved 2 squares. If you did not, you may continue moving until you've reached 2 squares, at which point you cease movement. (I believe this is per the rules.)
>> No. 2300 edit
File 132883881664.png - (330.60KB , 550x600 , 1265c959d702c7d34a82cd7741ca3a5f.png )
2300
While weaving destructive psionic magic, Kavakri calls to her new enemies. "Hi, Eiserne Wacht. We're here to investigate the magical connection between the crown and this keep. Can you tell us anything?"

Minor action: Call Shaped Consciousness to G-9.
Free action: I can see my enemies now. Would >>2232 apply this time, or should I roll separately?

Free action: Staff of Psicraft to increase Dimensional Scramble's area of effect to Burst 2, and I'll Augment 2 to regain the power. Since this is a daily item power, Aeir's Arcane Rejuvenation feature grants me 10 temporary HP, unless I missed something.

Standard action: Dimensional Scramble! From the Shaped Consciousness's square, and Area Burst 2 within 10, thanks to Staff of Psicraft. Centered at H-11, elevation 2. http://invisiblecastle.com/roller/view/3369160/
- Assuming the attack against Keep Guard 1 missed, here's a reroll. If it didn't miss the guard but missed Roland, please use the same roll against Roland. http://invisiblecastle.com/roller/view/3369166/
I'll teleport Cornelis to G-14. If hit, Keep Guard 1 teleports to F-14 I don't think I hit Roland, but if it happened, I'll teleport Roland to G-13, elevation 5. Since I'd be teleporting him into the air, he would make a saving throw against the teleport effect.

- Action Point - Standard action: Dishearten, Augment 2. From the Shaped Consciousness's square, and Area burst 1 within 10, centered at F-14. Aeir's Resourceful Leader feat gives me a +3 to damage rolls. It definitely targets Cornelis, Hamlet, and Roland, unless Cornelis's fortitude defense is over 29. It might target Keep Guard 1, depending on whether the Dimensional Scrmable from before hit. http://invisiblecastle.com/roller/view/3369192/
http://invisiblecastle.com/roller/view/3369194/
Those hit take a -5 penalty to attack rolls until the end of my next turn.

Move action: I'll move to D-6, and move the SC to I-9. I should still have line of effect to there.

>> No. 2302 edit
>>2300
Scholar master race Knowledge checks.

http://invisiblecastle.com/roller/view/3369255/
http://invisiblecastle.com/roller/view/3369257/
http://invisiblecastle.com/roller/view/3369258/

>> No. 2306 edit
File 132905910910.png - (880.99KB , 1069x715 , maptool-1_3_b86.png )
2306
Kavakri conjures a part of her consciousness within the room, assaulting the Eiserne Wacht from the safety outside the room. However, Roland proves too difficult to hit with any attack, and while the first manages to harm Cornelis, Alexi's Feyslaughter Gauntlets disallow him from passing through the fabric of physics and move to a new place.

Hamlet isn't so lucky, and feels hindered by Kavakri's attack. The unfortunate Keep Guard caught in the storm looks in very bad shape now, and might fall soon.

In the face of all this, Cornelis feebly tries to escape from Alexi's grasp, but finds himself unable to. Left with no recourse, he swings his fist at Alexi, but can't quite hit the warrior properly.


"Rogue, don't you dare run!" Cornelis bellows, while the Keep Guard nearby strikes at Reiyasu, drawing blood from the fallen warrior and sneaking away.

Kavakri's Dimensional Scramble hits Cornelis and Keep Guard for 8 damage, but misses the rest. Keep Guard is teleported, but Cornelis is not due to being affected by Alexi's Feyslaughter Gauntlets.
Kavakri's Dishearten hits Keep Guard and Hamlet for 23 damage, Hamlet +5 damage due to Scholar's Use Vulnerability. Hamlet and Keep Guard suffer a -5 penalty to attack rolls until the end of Kavakri's next turn.
Cornelis fails to Escape from Alexi's grab.
Cornelis misses with Crushing Fist.
Cornelis marks Paik until the end of Cornelis's next turn.
Keep Guard 2 attacks Reiyasu with longsword, dealing 11 damage and shifting to F7.


Kavakri: Of the others, you know everything everyone else does, save that the Keep Guards use their longswords in battle and shift around a lot.

On Hamlet, you know he is known for his ability to assault the mind and spring up barriers. When nearing Hamlet too close, there's a chance of being repelled by the protective wards he has around himself (Hamlet's Reactive Barrier Push pushes 3 squares). Additionally, Hamlet has the ability to invade an enemy's mind and move them as he pleases (Hamlet can Inspire Movement and slide a target 2 squares). His power to invade the mind includes a brutal assault on it (Hamlet's mindcrusher does ongoing psychic damage, saving against which causes you to be Dazed until the end of your next turn). Lastly, Hamlet is known to box in his enemies with barriers, preventing escape for them (Hamlet's Grand Barrier immobilises the target).

Initiative Order
Cornelis (30)
Keep Guard 1 (26)
Paik (24)
Roland (23)
Alexi (22)
Hamlet (21)
Reiyasu (19)
Keep Guard 2 (17)
Aeir (14)
Kavakri (13)

Players
Reiyasu (E-6) 36/69 HP, Prone, +1 to attack rolls and +4 to damage rolls until end of Aeir's next turn, Bloodied
Paik (G-5) 44/68 HP, ongoing 10 psychic damage (save ends), +1 to AC, Marked by Cornelis until end of Cornelis's next turn
Aeir (E-7) 75/75 HP, Riding
Aeir's Panther (E-7) 37/37 HP
Kavakri (D-6) 60/60 HP +5 to damage rolls against Hamlet until end of next turn
Shaped Consciousness (I-9)
Alexi (E-8) 81/81 HP +1 to attack rolls and +4 to damage rolls until end of Aeir's next turn
Eflor (Not Present) 81/81 HP

Enemies
Cornelis (F-9) -22 HP, Grabbed, Combat Challenge
Hamlet (E-15) -28 HP, -5 to attack rolls until end of Kavakri's next turn
Roland (F-13) +2 to all defences
Keep Guard 1 (F-14) -67 HP, Bloodied, -5 to attack rolls until end of Kavakri's next turn
Keep Guard 2 (F-7)

Notes
- You can use History or Nature for knowledge on Cornelis, Hamlet and Roland. Nature for the Keep Guards. History because the Eiserne Wacht is known, so you just need to know these three people. You can only make these checks when you have line of sight to the creature.
- The squares in Cornelis's aura are Difficult Terrain to the party. Enemies ignore this aura. If you leave the aura, you are Slowed until the end of your next turn - if you are Slowed during movement, your movement ends if you already moved 2 squares. If you did not, you may continue moving until you've reached 2 squares, at which point you cease movement. (I believe this is per the rules.)
>> No. 2308 edit
File 132905922456.png - (879.40KB , 1069x715 , maptool-1_3_b86.png )
2308
Kavakri conjures a part of her consciousness within the room, assaulting the Eiserne Wacht from the safety outside the room. However, Roland proves too difficult to hit with any attack, and while the first manages to harm Cornelis, Alexi's Feyslaughter Gauntlets disallow him from passing through the fabric of physics and move to a new place.

Hamlet isn't so lucky, and feels hindered by Kavakri's attack. The unfortunate Keep Guard caught in the storm looks in very bad shape now, and might fall soon.

In the face of all this, Cornelis feebly tries to escape from Alexi's grasp, but finds himself unable to. Left with no recourse, he swings his fist at Alexi, but can't quite hit the warrior properly.


"Rogue, don't you dare run!" Cornelis bellows, while the Keep Guard affected by Kavakri regains his bearings and tries, feebly, to assist Cornelis. However, his sword finds no purchase with the grappler.

Kavakri's Dimensional Scramble hits Cornelis and Keep Guard for 8 damage, but misses the rest. Keep Guard is teleported, but Cornelis is not due to being affected by Alexi's Feyslaughter Gauntlets.
Kavakri's Dishearten hits Keep Guard and Hamlet for 23 damage, Hamlet +5 damage due to Scholar's Use Vulnerability. Hamlet and Keep Guard suffer a -5 penalty to attack rolls until the end of Kavakri's next turn.
Cornelis fails to Escape from Alexi's grab.
Cornelis misses with Crushing Fist.
Cornelis marks Paik until the end of Cornelis's next turn.
Keep Guard 1 attacks Alexi with longsword, but misses.


Kavakri: Of the others, you know everything everyone else does, save that the Keep Guards use their longswords in battle and shift around a lot.

On Hamlet, you know he is known for his ability to assault the mind and spring up barriers. When nearing Hamlet too close, there's a chance of being repelled by the protective wards he has around himself (Hamlet's Reactive Barrier Push pushes 3 squares). Additionally, Hamlet has the ability to invade an enemy's mind and move them as he pleases (Hamlet can Inspire Movement and slide a target 2 squares). His power to invade the mind includes a brutal assault on it (Hamlet's mindcrusher does ongoing psychic damage, saving against which causes you to be Dazed until the end of your next turn). Lastly, Hamlet is known to box in his enemies with barriers, preventing escape for them (Hamlet's Grand Barrier immobilises the target).

Initiative Order
Cornelis (30)
Keep Guard 1 (26)
Paik (24)
Roland (23)
Alexi (22)
Hamlet (21)
Reiyasu (19)
Keep Guard 2 (17)
Aeir (14)
Kavakri (13)

Players
Reiyasu (E-6) 47/69 HP, Prone, +1 to attack rolls and +4 to damage rolls until end of Aeir's next turn
Paik (G-5) 44/68 HP, ongoing 10 psychic damage (save ends), +1 to AC, Marked by Cornelis until end of Cornelis's next turn
Aeir (E-7) 75/75 HP, Riding
Aeir's Panther (E-7) 37/37 HP
Kavakri (D-6) 60/60 HP +5 to damage rolls against Hamlet until end of next turn
Shaped Consciousness (I-9)
Alexi (E-8) 81/81 HP +1 to attack rolls and +4 to damage rolls until end of Aeir's next turn
Eflor (Not Present) 81/81 HP

Enemies
Cornelis (F-9) -22 HP, Grabbed, Combat Challenge
Hamlet (E-15) -28 HP, -5 to attack rolls until end of Kavakri's next turn
Roland (F-13) +2 to all defences
Keep Guard 1 (E-9) -67 HP, Bloodied, -5 to attack rolls until end of Kavakri's next turn
Keep Guard 2 (F-6)

Notes
- You can use History or Nature for knowledge on Cornelis, Hamlet and Roland. Nature for the Keep Guards. History because the Eiserne Wacht is known, so you just need to know these three people. You can only make these checks when you have line of sight to the creature.
- The squares in Cornelis's aura are Difficult Terrain to the party. Enemies ignore this aura. If you leave the aura, you are Slowed until the end of your next turn - if you are Slowed during movement, your movement ends if you already moved 2 squares. If you did not, you may continue moving until you've reached 2 squares, at which point you cease movement. (I believe this is per the rules.)
>> No. 2309 edit
Audio 124_Monster's_Dance_~Rondo~.mp3 - (4.22MB , 124 Monster\'s Dance ~Rondo~.mp3 )
2309
The bolstering boon Aeir gave him earlier is swiftly invoked to combat the oncoming headache as vigor flows through Paik's body. The challenge issued by Cornelis rings in his ears and serves to exacerbate the pain he's feeling, and Paik is very upset that his tirade was ignored by these thick-headed justice-spouting brutes. The fact that Cornelis' ignored his superior's call for a one-on-one fight like some thug was just icing on the cake of how upset he was.

Fine, they wanted a fight, they got one. And Paik fought dirty.


"Well if you aren't gonna fight fair, then I sure as hell won't either," the rogue warns, rushing forward and leaping towards Cornelis. His movement as he closes the gap between them is quick, nimble, and erratic, leaving the guard and the Eisern Wacht unable to counter or even react before it's too late. In a very short period of time, Paik is less than three feet from his aggressor, and brings up his dagger in a motion to slash at Cornelis' face... Only to feint and leave the member of the Eisern Wacht unable to defend himself against his real attack. The rogue artfully lets the momentum carry him as he pivots around on his heel. Raising the dagger high, he drives his knife between the plates of Cornelis' armor with brutal accuracy, catching the soldier off guard and leaving him hobbled, then slips the blade out just as easily.

Paik backs away and holds up both knives in a protective position, hopping from one foot to the next as he stays light on his feet. His stance is like that of a boxer, but with knives. Ready to take advantage of an opening without leaving himself open to attack in the process. For a con man, he seems oddly sure about fighting.


Free action before turn starts : drop bonus to AC from Resistive Formula to receive my surge value + 4 in THPs
Move Action : Tumble to shift to F-8
Minor Action : Changeling Trick for combat advantage against Cornelis (http://invisiblecastle.com/roller/view/3372210/ 24)
Standard Action : Piercing Strike vs. Cornelis' Reflex (http://invisiblecastle.com/roller/view/3372216/ 25, 17+14 damage)
No Action : Low Blow on Cornelis, dazing him until the end of my next turn

>> No. 2310 edit
Audio 124_Monster's_Dance_~Rondo~.mp3 - (4.22MB , 124 Monster\'s Dance ~Rondo~.mp3 )
2310
The bolstering boon Aeir gave him earlier is swiftly invoked to combat the oncoming headache as vigor flows through Paik's body. The challenge issued by Cornelis rings in his ears and serves to exacerbate the pain he's feeling, and Paik is very upset that his tirade was ignored by these thick-headed justice-spouting brutes. The fact that Cornelis' ignored his superior's call for a one-on-one fight like some thug was just icing on the cake of how upset he was.

Fine, they wanted a fight, they got one. And Paik fought dirty.


"Well if you aren't gonna fight fair, then I sure as hell won't either," the rogue warns, rushing forward and leaping towards Cornelis. His movement as he closes the gap between them is quick, nimble, and erratic, leaving the guard and the Eisern Wacht unable to counter or even react before it's too late. In a very short period of time, Paik is less than three feet from his aggressor, and brings up his dagger in a motion to slash at Cornelis' face... Only to feint and leave the member of the Eisern Wacht unable to defend himself against his real attack. The rogue artfully lets the momentum carry him as he pivots around on his heel. Raising the dagger high, he drives his knife between the plates of Cornelis' armor with brutal accuracy, catching the soldier off guard and leaving him hobbled, then slips the blade out just as easily.

Paik backs away and holds up both knives in a protective position, but when his headache leaves him, he ends up leaving himself open to attack as his attention is diverted.


Free action before turn starts : drop bonus to AC from Resistive Formula to receive my surge value + 4 in THPs
Move Action : Tumble to shift to F-8
Minor Action : Changeling Trick for combat advantage against Cornelis (http://invisiblecastle.com/roller/view/3372210/ 24)
Standard Action : Piercing Strike vs. Cornelis' Reflex (http://invisiblecastle.com/roller/view/3372216/ 25, 17+14 damage)
No Action : Low Blow on Cornelis, dazing him until the end of my next turn
Saving throw : http://invisiblecastle.com/roller/view/3372274/ (18) (dazed until end of next turn)

>> No. 2318 edit
File 132907714780.png - (861.76KB , 1069x715 , maptool-1_3_b86.png )
2318
Paik tumbles closer to Cornelis, attempting one of his racial tricks to distract Cornelis momentarily.

The blade finds purchase, dealing some more damage to Cornelis. Not quite enough to draw blood, however.

At this point, Roland decides to move. The warrior moves forward, quickly jumping onto the table while at the same time forcing Cornelis's movement away from Alexi and unto the table as well.


"Take a load of this!" the red-head yells, unsheating his sword. A spark of fire snaps from the sheath, and the weapon lashes out at Alexi and Reiyasu, coiling like a serpent.

The fiery attack leaves Reiyasu bleeding, while scorching the captain.


Paik's Changeling Trick tricks Cornelis!
Paik's Piercing Strike hits, dealing 17 damage to Cornelis, then another 14 damage with the sneak attack, and he leaves Cornelis dazed.
Roland uses Let's Move!, and slides Cornelis to G-8, and Keep Guard 2 to F-7.
Roland uses blaze blade, hitting Alexi and Reiyasu both for 24 fire damage, and Reiyasu is Bloodied.


Initiative Order
Cornelis (30)
Keep Guard 1 (26)
Paik (24)
Roland (23)
Alexi (22)
Hamlet (21)
Reiyasu (19)
Keep Guard 2 (17)
Aeir (14)
Kavakri (13)

Players
Reiyasu (E-6) 23/69 HP, Prone, +1 to attack rolls and +4 to damage rolls until end of Aeir's next turn, Bloodied
Paik (F-8) 44/68 HP, 6 tHP, Dazed until end of next turn, Marked by Cornelis until end of Cornelis's next turn
Aeir (E-7) 75/75 HP, Riding
Aeir's Panther (E-7) 37/37 HP
Kavakri (D-6) 60/60 HP +5 to damage rolls against Hamlet until end of next turn
Shaped Consciousness (I-9)
Alexi (E-8) 57/81 HP +1 to attack rolls and +4 to damage rolls until end of Aeir's next turn
Eflor (Not Present) 81/81 HP

Enemies
Cornelis (F-9) -53 HP, Combat Challenge, Dazed until end of Paik's next turn
Hamlet (E-15) -28 HP, -5 to attack rolls until end of Kavakri's next turn
Roland (H-9)
Keep Guard 1 (E-9) -67 HP, Bloodied, -5 to attack rolls until end of Kavakri's next turn
Keep Guard 2 (F-6)

Notes
- You can use History or Nature for knowledge on Cornelis, Hamlet and Roland. Nature for the Keep Guards. History because the Eiserne Wacht is known, so you just need to know these three people. You can only make these checks when you have line of sight to the creature.
- The squares in Cornelis's aura are Difficult Terrain to the party. Enemies ignore this aura. If you leave the aura, you are Slowed until the end of your next turn - if you are Slowed during movement, your movement ends if you already moved 2 squares. If you did not, you may continue moving until you've reached 2 squares, at which point you cease movement. (I believe this is per the rules.)
>> No. 2320 edit
Not really worried from being attacked while hugging the floor, Reiyasu say a chant to protect Alexi.
"Captain, give them a good trashing."
>> No. 2321 edit
Not really worried from being attacked while hugging the floor, Reiyasu say a chant to protect Alexi.
"Captain, give them a good trashing."
Immediate action: Reverent Metle to protect Alexi (10 points of damage reduction)!
>> No. 2325 edit
File 132908365154.jpg - (474.62KB , 1092x1923 , 1326787661368.jpg )
2325
Not at all deterred by the flames, Alexi spins and slams his fist into the not-so-injured grunt, saying, "Let'th you and me go for a thpin, hun!" Before the poor sap even realizes what's happening, Alexi is dragging him across the room, and unceremoniously slams him to the ground. "Don't worry, boyth, there'th plenty to go around!" the fighter calls out, planting his battle standard on the ground with a great deal of force. The magic of the battle standard activates, pulling all of the enemies towards Alexi and away from his allies.

"Now," Alexi announces, pulling the leather straps over his fists taunt and adopting a fighting stance, "Don't even THINK about attacking them again, capiche?"

Spend an Action Point!
Free Action: Grappling Strike, 23 vs. Keep Guard 2's AC. http://invisiblecastle.com/roller/view/3372541/ A hit deals 23 damage (+3 from Resourceful Presence) and grabs him. Mark keep guard 2 with combat challenge.
Move Action: Use Forceful Drag, move to F-9, slide keep guard 2 to E-8, move to F-10, slide keep guard 2 to F-9, end because slowed. End the grab and knock keep guard 2 prone. This provokes an OA from keep guard 1.
Standard Action: Plant battle standard of the hungry blade in my space, activates a zone in a burst 3. Pull Roland to G-10, pull Cornelius to G-9, affects both keep guards but they stay where they are. All four of them are slowed until the start of my next turn. Battle standard of the hungry blade creates a zone in a burst 3 that lasts until the end of the encounter or until the battle standard is removed. At the start of my turn, I pull each enemy in the zone 2 squares towards the battle standard, and they are slowed until the start of my next turn. An enemy adjacent to the battle standard can remove it as a standard action, but doing so provokes an opportunity attack from me and my allies.
Minor Action: Use glowering threat, each enemy other than Hamlet takes a -5 penalty to attack rolls against creatures other than me until the end of my next turn.

>> No. 2327 edit
File 13290929377.png - (869.13KB , 1069x715 , maptool-1_3_b86.png )
2327
As Alexi grabs and drags about one of the Keep Guards, the other feebly tries to interrupt him with a deft slash. However, this attack misses, despite the Guard's best intentions.

Alexi places a battle standard, drawing nearly all enemies close and further imposing them with his glowering threat, trivialising the threat the enemies can bring to bear against the party.

Hamlet, meanwhile, further attempts the assault on the mind. This has middling effects, again failing to penetrate Alexi's mind. However, it manages to find a way into Reiyasu's mind, swiftly brutalising the fallen warrior.

Just as Reiyasu attempts to move, however, the psychic assault ends the cleric's grasp on consciousness and he slips into a state of limbo. Seeing this, Hamlet retreats to the back of the room.


Alexi hits Keep Guard 2 for 23 damage, and drags Keep Guard 2 around before knocking him prone.
Keep Guard 1 makes an opportunity attack, but misses.
Hamlet uses inspire movement and slides Aeir's panther two squares, pixie included.
Hamlet hits Reiyasu with mindcrusher for 13 psychic damage. Reiyasu suffers ongoing 10 psychic damage (save ends).
Reiyasu's turn starts and he takes 10 psychic damage! Reiyasu is dying.
Reiyasu succeeds at his saving throw.


Initiative Order
Cornelis (30)
Keep Guard 1 (26)
Paik (24)
Roland (23)
Alexi (22)
Hamlet (21)
Reiyasu (19)
Keep Guard 2 (17)
Aeir (14)
Kavakri (13)

Players
Reiyasu (E-6) 0/69 HP, Prone, +1 to attack rolls and +4 to damage rolls until end of Aeir's next turn, Bloodied, ongoing 10 psychic damage (save ends), Dying
Paik (F-8) 44/68 HP, 6 tHP, Dazed until end of next turn, Marked by Cornelis until end of Cornelis's next turn
Aeir (E-7) 75/75 HP, Riding
Aeir's Panther (E-7) 37/37 HP
Kavakri (D-6) 60/60 HP +10 tHP, +5 to damage rolls against Hamlet until end of next turn
Shaped Consciousness (I-9)
Alexi (F-10) 77/81 HP +1 to attack rolls and +4 to damage rolls until end of Aeir's next turn
Eflor (Not Present) 81/81 HP

Enemies
Cornelis (G-9) -53 HP, Combat Challenge, Dazed until end of Paik's next turn, -5 to attack rolls against non-Alexi until end of Alexi's next turn, Slowed
Hamlet (K-17) -28 HP, -5 to attack rolls until end of Kavakri's next turn
Roland (G-10) -5 to attack rolls against non-Alexi until end of Alexi's next turn, Slowed
Keep Guard 1 (E-9) -67 HP, Bloodied, -5 to attack rolls against non-Alexi until end of Alexi's next turn, Slowed
Keep Guard 2 (F-9) -23 HP, -5 to attack rolls against non-Alexi until end of Alexi's next turn, Slowed, Prone

Notes
- You can use History or Nature for knowledge on Cornelis, Hamlet and Roland. Nature for the Keep Guards. History because the Eiserne Wacht is known, so you just need to know these three people. You can only make these checks when you have line of sight to the creature.
- The squares in Cornelis's aura are Difficult Terrain to the party. Enemies ignore this aura. If you leave the aura, you are Slowed until the end of your next turn - if you are Slowed during movement, your movement ends if you already moved 2 squares. If you did not, you may continue moving until you've reached 2 squares, at which point you cease movement. (I believe this is per the rules.)
>> No. 2334 edit
Audio 11_Tail_Wind.mp3 - (7.21MB , 11_Tail Wind.mp3 )
2334
With tremendous force of will, Reiyasu clings to his sanity, able to maintain his consciousness. He is, however, alive only through pure force of will, and this may not last long.
>> No. 2336 edit
File 135059414868.png - (84.98KB , 291x478 , ka2_fumana66.png )
2336
Barely being able to keep his brain working, the cleric instinctively stand up and heal himself. Getting most of his wounds healed thanks to his awesome healing skills, Reiyasu say in a calm tone.
"Not bad"
Then he gives a scary glare at Roland, it appears than the Cleric is preparing to curse him ... however to everyone surprise Reiyasu start chanting something weird. But wait, are those real words or just strange sounds? Maybe we will never know.
Minor action: stand up (minor with boots, lol super useful)
Minor action: healing word on myself (+41 hit points omg) http://invisiblecastle.com/roller/view/3373000/
(btw I also get +2 power bonus to attack and +7 to all defenses against the next attack done to me, yes I'm god)
Standard action: Hymn of Resurgence!
Keep guard 1 (34 vs fortitude) (sorry, I derped)
http://invisiblecastle.com/roller/view/3373017/
Keep guard 2 (30 vs fortitud) Cornelis (21 vs fortitude) Roland (crit)
http://invisiblecastle.com/roller/view/3373020/

Save throw: (7) http://invisiblecastle.com/roller/view/3373025/

>> No. 2358 edit
Keep Guard 2 desperately reaches for banner.

Initiative Order
Cornelis (30)
Keep Guard 1 (26)
Paik (24)
Roland (23)
Alexi (22)
Hamlet (21)
Reiyasu (19)
Keep Guard 2 (17)
Aeir (14)
Kavakri (13)

Players
Reiyasu (E-6) 42/69 HP, +1 to attack rolls and +4 to damage rolls until end of Aeir's next turn, ongoing 10 psychic damage (save ends), +2 bonus to attack rolls/+7 to all defences against next attack until end of next turn
Paik (F-8) 44/68 HP, 6 tHP, Dazed until end of next turn, Marked by Cornelis until end of Cornelis's next turn
Aeir (E-7) 75/75 HP, Riding
Aeir's Panther (E-7) 37/37 HP
Kavakri (D-6) 60/60 HP +10 tHP, +5 to damage rolls against Hamlet until end of next turn
Shaped Consciousness (I-9)
Alexi (F-10) 77/81 HP +1 to attack rolls and +4 to damage rolls until end of Aeir's next turn
Eflor (Not Present) 81/81 HP

Enemies
Cornelis (G-9) -53 HP, Combat Challenge, Dazed until end of Paik's next turn, -5 to attack rolls against non-Alexi until end of Alexi's next turn, Slowed
Hamlet (K-17) -28 HP, -5 to attack rolls until end of Kavakri's next turn
Roland (G-10) -5 to attack rolls against non-Alexi until end of Alexi's next turn, Slowed, -2 to all defences until end of Reiyasu's next turn
Keep Guard 1 (E-9) -67 HP, Bloodied, -5 to attack rolls against non-Alexi until end of Alexi's next turn, Slowed, -2 to all defences until end of Reiyasu's next turn
Keep Guard 2 (F-9) -23 HP, -5 to attack rolls against non-Alexi until end of Alexi's next turn, Slowed, Prone, -2 to all defences until end of Reiyasu's next turn

Notes
- You can use History or Nature for knowledge on Cornelis, Hamlet and Roland. Nature for the Keep Guards. History because the Eiserne Wacht is known, so you just need to know these three people. You can only make these checks when you have line of sight to the creature.
- The squares in Cornelis's aura are Difficult Terrain to the party. Enemies ignore this aura. If you leave the aura, you are Slowed until the end of your next turn - if you are Slowed during movement, your movement ends if you already moved 2 squares. If you did not, you may continue moving until you've reached 2 squares, at which point you cease movement. (I believe this is per the rules.)
>> No. 2361 edit
File 132915301682.jpg - (71.79KB , 480x360 , mayacov.jpg )
2361
"Hey, hey, don't touch that!" Alexi calls out, noting the prone guard's attempt to grab the banner and attempting to grab him in turn.

Opportunity Attack: Use grappling strike, 23 vs. AC (forgot to add combat advantage, so 21 becomes 23). Hit deals 17 damage and grabs him, which ends at the end of my next turn.
Use my main hand for the attack, use off-hand to grab. Mark with combat challenge. This should be assumed to be standard for all my attacks, btw, unless I say otherwise I'll be attacking with my MH and grabbing with OH.

>> No. 2365 edit
File 132917062458.jpg - (62.49KB , 640x506 , d355739413fc52fef100245f9b597d28a33efc46.jpg )
2365
Aeir reared her head towards Hamlet just at the wrong opportune moment as she and her companion that her feet were latched onto were slid across the room, her animal's feet just barely stopping the two from falling straight to the ground from sheer force, the animal's feet pressed against the back of the wall. Just like that though, the same attendant that seemed like a miniature pixie to anyone else came from her bag, holding her trusty want, another leave-embroidered handle near the base of that wand. Aeir quickly held it steadily as she growled back at her panther, a tiny bit of anger seen through her once blue colored eyes, the glowing bulbs now turned to a darkened shade of vermillion, her pixie wings turned to a maroon shade whilst her panther kicked off, running straight onto the table toward the group of her allies as well as foes. Angered pixie now moving her wand around in circles, a sort of green-tinted air swirling up around the tip of the weapon, the nearly clear substance stacking around itself multiple times before Aeir let loose the magical energy, targeting it straight onto the very being of Alexi while at the same time, her familiar threw a gold-piece sized gem that shined with an azure brilliance, right at the man's feet. "He said don't touch it!" She said with her voice shaking.


Minor action: Adaptive Strategem (Until the end of your next turn, the ally gains his or her choice of a power bonus to damage rolls equal to your Intelligence modifier (+5) or a power bonus to saving throws equal to your Charisma modified (+1).
Move action: G-8
Standard action: Gale-Force Infusion: Ally target (Alexi)
Free action: Equip in mainhand Master's Accurate wand of Static Shock +2.

>> No. 2372 edit
File 132918314333.png - (849.90KB , 1069x715 , maptool-1_3_b86.png )
2372
Alexi manages to strike the prone Keep Guard, further wounding the man but not quite preventing him from dislodging the banner and taking it for himself.

Aeir then does this thing where she hits things, removing Alexi's grasp on the Keep Guard and damaging the warriors all around.


Aeir's Gale-force Infusion hits all targets for 14 damage, and Roland for 31 damage due to a Crit. This bloodies Keep Guard 2.
The slide breaks Alexi's grab.


Initiative Order
Cornelis (30)
Keep Guard 1 (26)
Paik (24)
Roland (23)
Alexi (22)
Hamlet (21)
Reiyasu (19)
Keep Guard 2 (17)
Aeir (14)
Kavakri (13)

Players
Reiyasu (E-6) 42/69 HP, +1 to attack rolls and +4 to damage rolls until end of Aeir's next turn, ongoing 10 psychic damage (save ends), +2 bonus to attack rolls/+7 to all defences against next attack until end of next turn
Paik (F-8) 44/68 HP, 6 tHP, Dazed until end of next turn, Marked by Cornelis until end of Cornelis's next turn
Aeir (E-7) 75/75 HP, Riding
Aeir's Panther (E-7) 37/37 HP
Kavakri (D-6) 60/60 HP +10 tHP, +5 to damage rolls against Hamlet until end of next turn
Shaped Consciousness (I-9)
Alexi (F-10) 77/81 HP +1 to attack rolls and +4 to damage rolls until end of Aeir's next turn, +6 to AC until end of Aeir's next turn, Slowed until end of next turn
Eflor (Not Present) 81/81 HP

Enemies
Cornelis (G-9) -67 HP, Combat Challenge, Dazed until end of Paik's next turn, -5 to attack rolls against non-Alexi until end of Alexi's next turn, Slowed
Hamlet (K-17) -28 HP, -5 to attack rolls until end of Kavakri's next turn
Roland (G-10) -31 HP, -5 to attack rolls against non-Alexi until end of Alexi's next turn, Slowed, -2 to all defences until end of Reiyasu's next turn
Keep Guard 1 (E-9) -81 HP, Bloodied, -5 to attack rolls against non-Alexi until end of Alexi's next turn, Slowed, -2 to all defences until end of Reiyasu's next turn
Keep Guard 2 (F-9) -54 HP, Bloodied, -5 to attack rolls against non-Alexi until end of Alexi's next turn, Slowed, Prone, -2 to all defences until end of Reiyasu's next turn

Notes
- You can use History or Nature for knowledge on Cornelis, Hamlet and Roland. Nature for the Keep Guards. History because the Eiserne Wacht is known, so you just need to know these three people. You can only make these checks when you have line of sight to the creature.
- The squares in Cornelis's aura are Difficult Terrain to the party. Enemies ignore this aura. If you leave the aura, you are Slowed until the end of your next turn - if you are Slowed during movement, your movement ends if you already moved 2 squares. If you did not, you may continue moving until you've reached 2 squares, at which point you cease movement. (I believe this is per the rules.)
>> No. 2381 edit
File 132919420346.png - (11.21KB , 117x94 , bern118.png )
2381
"Good going, sir. They took our banner, and you're in the way!" [i]Kavakri exclaims, stepping into the fray.

Looking frustrated, Kavakri focuses her magic away from Alexi, including three fewer targets in the discipline's area than she would have liked.

Move action: To G-6. SC to H-8.
Standard action: Dishearten, centered at H-10. Shaped Consciousness is immune to my attacks. http://invisiblecastle.com/roller/view/3374640/
Minor action: Activate Skald's Aura.

>> No. 2382 edit
File 131805353922.png - (6.08KB , 35x45 , cut2.png )
2382
"Good going, sir. They took our banner, and you're in the way!" Kavakri exclaims, stepping into the fray.

Looking frustrated, Kavakri focuses her magic away from Alexi, including three fewer targets in the discipline's area than she would have liked.


Move action: To G-6. SC to H-8.
Standard action: Dishearten, centered at H-10. Shaped Consciousness is immune to my attacks. http://invisiblecastle.com/roller/view/3374640/
Minor action: Activate Skald's Aura.

>> No. 2383 edit
File 132927325858.png - (650.34KB , 1069x715 , maptool-1_3_b86.png )
2383
Frustratingly, Kavakri's attack doesn't quite manage to affect Roland, whose spirit remains strong. Cornelis, however, begins to see futility, and the strength behind his attack weakens... but not enough to still send the unfortunate rogue straight to the ground in a bloody mess, even in spite of Alexi's Glowering Threat.

"And that," Cornelis groans, "is for your backhanded attacks, scoundrel."

The Keep Guard, meanwhile, stands and faces Alexi, swiping at him with his blade, but he just cannot find a way to land a hit.

Kavakri's Dishearten misses Roland, but hits Cornelis for 12 damage, and Cornelis takes a -2 penalty to attack rolls until the end of his next turn.
Cornelis hits Paik with Crushing Fist for 13 damage, knocking Paik Prone.
Keep Guard 1 stands and attacks Alexi, but misses.


Initiative Order
Cornelis (30)
Keep Guard 1 (26)
Paik (24)
Roland (23)
Alexi (22)
Hamlet (21)
Reiyasu (19)
Keep Guard 2 (17)
Aeir (14)
Kavakri (13)

Players
Reiyasu (E-6) 42/69 HP, ongoing 10 psychic damage (save ends), +2 bonus to attack rolls/+7 to all defences against next attack until end of next turn
Paik (F-8) 37/68 HP, Prone, Dazed until end of next turn
Aeir (E-7) 75/75 HP, Riding
Aeir's Panther (E-7) 37/37 HP
Kavakri (D-6) 60/60 HP +10 tHP
Shaped Consciousness (I-9)
Alexi (F-10) 77/81 HP +5 tHP, +6 to AC until end of Aeir's next turn, Slowed until end of next turn
Eflor (Not Present) 81/81 HP

Enemies
Cornelis (G-9) -89 HP, Dazed until end of Paik's next turn, -5 to attack rolls against non-Alexi until end of Alexi's next turn, Slowed, Prone, -2 to attack rolls until end of Kavakri's next turn
Hamlet (K-17) -28 HP
Roland (G-10) -31 HP, -5 to attack rolls against non-Alexi until end of Alexi's next turn, Slowed, -2 to all defences until end of Reiyasu's next turn, Prone
Keep Guard 1 (E-9) -81 HP, Bloodied, -5 to attack rolls against non-Alexi until end of Alexi's next turn, Slowed, -2 to all defences until end of Reiyasu's next turn, Prone
Keep Guard 2 (F-9) -54 HP, Bloodied, -5 to attack rolls against non-Alexi until end of Alexi's next turn, Slowed, Prone, -2 to all defences until end of Reiyasu's next turn

Notes
- You can use History or Nature for knowledge on Cornelis, Hamlet and Roland. Nature for the Keep Guards. History because the Eiserne Wacht is known, so you just need to know these three people. You can only make these checks when you have line of sight to the creature.
- The squares in Cornelis's aura are Difficult Terrain to the party. Enemies ignore this aura. If you leave the aura, you are Slowed until the end of your next turn - if you are Slowed during movement, your movement ends if you already moved 2 squares. If you did not, you may continue moving until you've reached 2 squares, at which point you cease movement. (I believe this is per the rules.)
>> No. 2384 edit
File 13292744138.jpg - (456.69KB , 900x705 , df11b4f3dbe34399f27c65bd38add0de.jpg )
2384
Aeir's wings quickly turned green along with that pair of eyes while she fluttered, looking in Paik's direction right as he was swung at, knocked straight down to the ground.
"Keep your guard up!!" She shouted out, her voice seeming much louder, no longer any shake in the sounds she created, the voice having boomed throughout the hall.
Immediate action: Powerful Warning (On Paik)
>> No. 2385 edit
Being healed himself, now it's time to attend the others.
"Stay strong Paik!"
Immediate reaction: Shield of devotion on Paik! He recovers 9 hit points!
>> No. 2387 edit
File 132927578426.png - (19.58KB , 200x200 , daggertarou.png )
2387
In spite of feeling like he was badly hung over, Paik hears his comrade's warning and quickly drives his knife into Cornelis's sword arm. The rogue twists the dagger for added effect, but the blow still connects and knocks him on his arse. Fortunately, the cleric soothes some of his wounds after he hits the ground.

"Oh yeah?" the rogue slurs, scooping up a fistful of grit. "Well this scoundrel says justice is blind!" he retorts, throwing the grit and bits of stone at Cornelis' eyes with one hand and stabbing him in the unarmored bit of his foot with his good dagger. Venting like this purges the lingering effects of the psychic attack from his mind. His clarity returned, Paik gives a grin and a thumbs up at Aeir and Reiyasu for their help once he pulls his knife out, showing he's more or less okay thanks to their efforts.

Even a rogue can be grateful to people.


Free action attack : http://invisiblecastle.com/roller/view/3375621/ (34, 27)
Standard action : Sand in the Eyes vs Reflex
http://invisiblecastle.com/roller/view/3375627/ (24, 23)
On a hit, Cornelis is blinded until the end of my next turn

>> No. 2388 edit
File 132927734510.png - (905.26KB , 1069x715 , maptool-1_3_b86.png )
2388
The rogue's sneak attack hits Cornelis square in the eyes, blinding the unfortunate warrior. It seems even elite warriors aren't able to stand up to a ragtag group of cunning misfits.

Roland, meanwhile, gets up from the floor, raising his golden fist on high and slamming it down towards Alexi with force! Alexi attempts to reach hold of Cornelius, but sadly misses the grab and takes the force of the attack head on, crushing against his head. The warrior is quite dazed by the rotating fist's attack.

Meanwhile, Roland instructs his allies to move, settling himself to a fight with Alexi.


"Now how's about you surrender already?!" Roland attempts. "We're causing an awful ruckus, and unless you intend to face the entire Keep, there's no reason to keep fighting."

Paik's first attack hits for 27 damage, second for 23 damage, and Cornelius is blinded until the end of Paik's next turn. Additionally, he is bloodied.
Roland hits Alexi with Obliterating Fist, and Alexi's interrupt misses on a natural 1. The attack hits for 16 damage and Alexi is dazed until the end of Roland's next turn.


Initiative Order
Cornelis (30)
Keep Guard 1 (26)
Paik (24)
Roland (23)
Alexi (22)
Hamlet (21)
Reiyasu (19)
Keep Guard 2 (17)
Aeir (14)
Kavakri (13)

Players
Reiyasu (E-6) 42/69 HP, ongoing 10 psychic damage (save ends), +2 bonus to attack rolls/+7 to all defences against next attack until end of next turn
Paik (F-8) 46/68 HP, Prone, Dazed until end of next turn
Aeir (E-7) 75/75 HP, Riding
Aeir's Panther (E-7) 37/37 HP
Kavakri (D-6) 60/60 HP +10 tHP
Shaped Consciousness (I-9)
Alexi (F-10) 66/81 HP +6 to AC until end of Aeir's next turn, Slowed until end of next turn, Dazed until end of Roland's next turn
Eflor (Not Present) 81/81 HP

Enemies
Cornelis (F-9) -139 HP, Bloodied, Blinded until end of Paik's next turn, -5 to attack rolls against non-Alexi until end of Alexi's next turn, Slowed, Prone, -2 to attack rolls until end of Kavakri's next turn
Hamlet (K-17) -28 HP
Roland (G-10) -31 HP, -5 to attack rolls against non-Alexi until end of Alexi's next turn, Slowed, -2 to all defences until end of Reiyasu's next turn
Keep Guard 1 (E-9) -81 HP, Bloodied, -5 to attack rolls against non-Alexi until end of Alexi's next turn, Slowed, -2 to all defences until end of Reiyasu's next turn
Keep Guard 2 (E-8) -54 HP, Bloodied, -5 to attack rolls against non-Alexi until end of Alexi's next turn, Slowed, Prone, -2 to all defences until end of Reiyasu's next turn

Notes
- You can use History or Nature for knowledge on Cornelis, Hamlet and Roland. Nature for the Keep Guards. History because the Eiserne Wacht is known, so you just need to know these three people. You can only make these checks when you have line of sight to the creature.
- The squares in Cornelis's aura are Difficult Terrain to the party. Enemies ignore this aura. If you leave the aura, you are Slowed until the end of your next turn - if you are Slowed during movement, your movement ends if you already moved 2 squares. If you did not, you may continue moving until you've reached 2 squares, at which point you cease movement. (I believe this is per the rules.)
>> No. 2390 edit
File 132927916416.jpg - (115.09KB , 669x461 , mayakov0710-01.jpg )
2390
Alexi tries to grab at Cornelius but he slips away. Is that peon or whatever it called itself really complaining that I used the standard to pull them into position? Feeling a bit dazed by the somewhat silly nature of Kavakri's complaint (or maybe it was Roland's attack, Alexi wasn't sure), the captain responds confidently, "Nevermind that now! Time to take out the trath! Clenching both fists, now empty, Alexi smacks both Roland and one of the guards quite hard, causing the two to stumble around a bit.

Immediate Interrupt: Body Shield, attempt to grab Cornelius. Lol natural 1: http://invisiblecastle.com/roller/view/3375662/ Moving along...
Standard Action: Use funneling flurry, 34 vs. Roland AC for 19 damage, 33 vs. Keep Guard 1 AC for 20 damage. http://invisiblecastle.com/roller/view/3375677/ Slide Roland to G-9, slide keep guard 1 to E-10. Can't knock prone due to the fact that the slow wears off at the start of my turn, unless Reiyasu's attack can knock prone more than once. Use combat challenge to mark them both.

>> No. 2391 edit
File 132940931567.png - (899.85KB , 1069x715 , maptool-1_3_b86.png )
2391
The group's captain attacks with a flurry of strikes, hitting both Keep Guard and Roland.

It is at this time that Hamlet interferes with his attack. Although he catches one of the Keep Guards in the non-lethal attack, and Reiyasu manages to protect himself and avoid the attack quickly enough, the rest are caught in the whirl of barriers, swiftly appearing and enclosing the party. Before long, they are wreathed in a zone of barriers, and find their powers impossible to sustain outside the area.

Not yet finished with the assault, Hamlet proceeds to mindcrush Aeir and Alexi; both find their minds assaulted by a growing headache.


Alexi hits Roland and Keep Guard for 19 damage and 20 damage respectively. This kills Keep Guard, and marks Roland.
Hamlet uses Grand Barrier, missing Reiyasu and Paik, but hitting Keep Guard 2, Aeir, Aeir's Panther and Kavakri for 20 damage, and they are immobilised (save ends). This bloodies Aeir's Panther.
The burst creates a zone!
Hamlet uses an Action Point! Hamlet attacks with mindcrusher, hitting Aeir and Alexi for 7 psychic damage, and they take ongoing 10 psychic damage (save ends).
Hamlet uses inspire movement to slide Alexi 1 square.
Reiyasu's turn starts, and he takes 10 psychic damage.


Initiative Order
Cornelis (30)
Keep Guard 1 (26)
Paik (24)
Roland (23)
Alexi (22)
Hamlet (21)
Reiyasu (19)
Keep Guard 2 (17)
Aeir (14)
Kavakri (13)

Players
Reiyasu (E-6) 32/69 HP, Bloodied, ongoing 10 psychic damage (save ends), +2 bonus to attack rolls
Paik (F-8) 46/68 HP, Prone
Aeir (E-7) 48/75 HP, Riding, Immobilised (save ends), ongoing 10 psychic damage (save ends)
Aeir's Panther (E-7) 17/37 HP Bloodied, Immobilised (save ends)
Kavakri (D-6) 50/60 HP Immobilised (save ends)
Alexi (E-9) 59/81 HP +6 to AC until end of Aeir's next turn, Dazed until end of Roland's next turn, ongoing 10 psychic damage (save ends)
Eflor (Not Present) 81/81 HP

Enemies
Cornelis (F-9) -139 HP, Bloodied, Blinded until end of Paik's next turn, Prone, -2 to attack rolls until end of Kavakri's next turn
Hamlet (G-15) -28 HP
Roland (G-9) -50 HP, -2 to all defences until end of Reiyasu's next turn, Combat Challenge
Keep Guard 1 (E-10) -101 HP, Dead
Keep Guard 2 (E-8) -74 HP, Bloodied, Prone, -2 to all defences until end of Reiyasu's next turn

Notes
- You can use History or Nature for knowledge on Cornelis, Hamlet and Roland. Nature for the Keep Guards. History because the Eiserne Wacht is known, so you just need to know these three people. You can only make these checks when you have line of sight to the creature.
- The squares in Cornelis's aura are Difficult Terrain to the party. Enemies ignore this aura. If you leave the aura, you are Slowed until the end of your next turn - if you are Slowed during movement, your movement ends if you already moved 2 squares. If you did not, you may continue moving until you've reached 2 squares, at which point you cease movement. (I believe this is per the rules.)
- Creatures within the zone do not have line of effect to squares outside the zone. Creatures outside the zone ignore the zone. This means Skald's aura is only active within the zone.
>> No. 2408 edit
File 135952645042.png - (74.24KB , 527x442 , anon_point.png )
2408
Analizing the current fight, Reiyasu choose his next target. "Paik got Cornelis busy, let's strike that Roland again." Then, the cleric shift away from the aura influence and shout at his target.
"So, you think of yourself as an ally of justice, right? Oh man, that's pathetic. The only thing you guys do is to follow orders and apparently you aren't even very good with that. You know, we are a weird bunch, but we won't lose against people like you!"
Movement action: Shift to F-5
Standard action: Denunciation against Roland! (32 vs Will) It leaves Roland dazed, and with a penalty of -5 against attack and all defenses!

>> No. 2411 edit
A little change.
I will move instead to E-5
Also, using stream of life with my minor action (I won't save this turn).
Also, for hamlet thingie (11) http://invisiblecastle.com/roller/view/3378079/

>> No. 2412 edit
File 13294356661.png - (398.91KB , 640x480 , 1329435500.png )
2412
>>2391
"Is attacking your allies such a good idea, Sir Hamlet? After all, you absolutely need all the help available to you."

Kavakri counters with a psionic barrier of her own. For a touch of insult to injury, she copies Hamlet's motions.

Immediate interrupt: Intellect Fortress for +5 power bonus to Reflex until EoNT.
>> No. 2413 edit
File 132944859127.png - (949.19KB , 1069x715 , maptool-1_3_b86.png )
2413
Reiyasu berates Roland, Keep Guard attacks and hits true.

Reiyasu's attack hits and Roland is dazed.
Reiyasu saves against ongoing psychic damage and becomes dazed until the end of his next turn.
Reiyasu activates Font of Life.
Kavakri interrupts with intellectual rapist but is still hit.
Keep Guard stands.
Keep Guard crits Paik for 22 damage, and Paik is bloodied. This triggers his theme feature and he gains 7 temporary HP.
Aeir's turn starts and Aeir takes 10 psychic damage. Aeir is bloodied.


Initiative Order
Cornelis (30)
Keep Guard 1 (26)
Paik (24)
Roland (23)
Alexi (22)
Hamlet (21)
Reiyasu (19)
Keep Guard 2 (17)
Aeir (14)
Kavakri (13)

Players
Reiyasu (E-6) 32/69 HP, Bloodied, Dazed until end of next turn, ongoing 5 damage (save ends)
Paik (F-8) 24/68 HP +7 tHP, Bloodied, Prone
Aeir (E-7) 38/75 HP, Riding, Bloodied, Immobilised (save ends), ongoing 10 psychic damage (save ends)
Aeir's Panther (E-7) 17/37 HP Bloodied, Immobilised (save ends)
Kavakri (D-6) 50/60 HP Immobilised (save ends), +5 to Reflex until end of next turn
Alexi (E-9) 59/81 HP +6 to AC until end of Aeir's next turn, Dazed until end of Roland's next turn, ongoing 10 psychic damage (save ends)
Eflor (Not Present) 81/81 HP

Enemies
Cornelis (F-9) -139 HP, Bloodied, Blinded until end of Paik's next turn, Prone, -2 to attack rolls until end of Kavakri's next turn
Hamlet (G-15) -28 HP
Roland (G-9) -50 HP, Dazed until end of Reiyasu's next turn, -5 to attack/all defences until end of Reiyasu's next turn, Combat Challenge
Keep Guard 1 (E-10) -101 HP, Dead
Keep Guard 2 (E-8) -74 HP, Bloodied, Prone, -2 to all defences until end of Reiyasu's next turn

Notes
- You can use History or Nature for knowledge on Cornelis, Hamlet and Roland. Nature for the Keep Guards. History because the Eiserne Wacht is known, so you just need to know these three people. You can only make these checks when you have line of sight to the creature.
- The squares in Cornelis's aura are Difficult Terrain to the party. Enemies ignore this aura. If you leave the aura, you are Slowed until the end of your next turn - if you are Slowed during movement, your movement ends if you already moved 2 squares. If you did not, you may continue moving until you've reached 2 squares, at which point you cease movement. (I believe this is per the rules.)
- Creatures within the zone do not have line of effect to squares outside the zone. Creatures outside the zone ignore the zone. This means Skald's aura is only active within the zone.
>> No. 2419 edit
File 132952718990.jpg - (76.97KB , 450x500 , 2053fbe1d9505fced13099790269918f.jpg )
2419
Aeir clutched onto her forehead as her pair of glowing bulbs and pixie-wings changed color once more to a shade of light-pink. Her mind felt so dizzy that she couldn't possible make a move as that headache grew more and more, the pain like the pounding of a drum. She quickly attempted to help out her comrade one more time as she looked at those wounds of his, blood dripping from them, she shook her head. The hand holding her wand, quickly raised for the time being above her head, a pinkish glitter dripping from the end of that magical implement. That energy rushed toward Paik's own body, helping some of those wounds heal while she took the palm that resisted her on her forehead away, moving it along the neck of her poor panther as it growled in pain, trying to help soothe it of the animal's headache.
"I know, Dear.. I know." Aeir once more waved that wand of hers, her own rune embedded armor gleaming with a green light for just a few moments while a tiny shade of green light enveloped her figure, helping her own wounds recover.
Standard Acton: Second Wind on Aeir ( +2 Bonus to all defenses, +2 bonus to damage rolls with arcane attack powers until the end of your next turn.)

Minor Action: Healing Infusion: Curative Admixture on Paik (+20 Healed)

Minor action: Swiftmender on Aeir's Panther (Saving Throw for immobilized.)
Aeir's Panther Saving throws: http://invisiblecastle.com/roller/view/3379998/
Aeir Saving throws: http://invisiblecastle.com/roller/view/3379999/

>> No. 2423 edit
File 131377331857.jpg - (44.80KB , 350x180 , mb12.jpg )
2423
"You, the not-human. How do you keep resisting my attacks?"

Free action: Shared Recovery. Aeir did some saving throw making and healing so I'll trigger it off of that. I now have 10 temporary HP.
Standard action: Dishearten from Shaped Consciousness, centered at G-10. Target Cornelis and Roland. http://invisiblecastle.com/roller/view/3381444/
Move action: Move the Shaped Consciousness to F-6, so I have line of effect to it.

>> No. 2425 edit
File 132967892798.png - (952.09KB , 1069x715 , maptool-1_3_b86.png )
2425
Aeir taps into her strength and that of her Panther, both of them shaking off the barriers surrounding them and freeing up their movement.

As Aeir provides healing to Paik, however, Cornelis begins to stumble about, eager to attack.


"Right in front of you!" the nearby Keep Guard yells, and Cornelis attacks with a crushing fist, hitting the Panther square on.

Through gargantuan effort the creature clings on, barely alive, but knocked prone from the fierce attack.

The stalwart warrior proceeds to impose his mark on Reiyasu.


Aeir spends her second wind, healing 19 health to both her and her Panther, and Aeir gains a +2 bonus to defences/arcane damage rolls until the end of her next turn.
Aeir and Panther save against Immobilise, but not ongoing damage.
Kavakri uses shared recovery and gains 10 temporary HP.
Kavakri misses Roland with Dishearten, but hits Cornelis for 15 damage and Cornelis takes a -2 penalty to attack rolls until the end of Kavakri's next turn.
Kavakri fails her save against Immobilise.
Cornelis stands.
Cornelis attacks Aeir's Panther with crushing fist, hitting for 17 force damage and the Panther is knocked Prone. This knocks Aeir Prone in an adjacent square of her choice. Please submit this choice.
Cornelis marks Reiyasu.


Initiative Order
Cornelis (30)
Paik (24)
Roland (23)
Alexi (22)
Hamlet (21)
Reiyasu (19)
Keep Guard 2 (17)
Aeir (14)
Kavakri (13)

Players
Reiyasu (E-6) 32/69 HP, Bloodied, Dazed until end of next turn, ongoing 5 damage (save ends)
Paik (F-8) 44/68 HP, +7 tHP, Prone
Aeir (E-7) 57/75 HP, Prone, ongoing 10 psychic damage (save ends), +2 to all defences/arcane damage rolls until end of next turn
Aeir's Panther (E-7) 19/37 HP Bloodied, Prone
Kavakri (D-6) 50/60 HP +10 tHP, Immobilised (save ends)
Alexi (E-9) 59/81 HP Dazed until end of Roland's next turn, ongoing 10 psychic damage (save ends)
Eflor (Not Present) 81/81 HP

Enemies
Cornelis (F-9) -154 HP, Bloodied, Blinded until end of Paik's next turn, -2 to attack rolls until end of Kavakri's next turn
Hamlet (G-15) -28 HP
Roland (G-9) -50 HP, Dazed until end of Reiyasu's next turn, -5 to attack/all defences until end of Reiyasu's next turn, Combat Challenge
Keep Guard 1 (E-10) -101 HP, Dead
Keep Guard 2 (E-8) -74 HP, Bloodied, -2 to all defences until end of Reiyasu's next turn
, Prone
Notes
- You can use History or Nature for knowledge on Cornelis, Hamlet and Roland. Nature for the Keep Guards. History because the Eiserne Wacht is known, so you just need to know these three people. You can only make these checks when you have line of sight to the creature.
- The squares in Cornelis's aura are Difficult Terrain to the party. Enemies ignore this aura. If you leave the aura, you are Slowed until the end of your next turn - if you are Slowed during movement, your movement ends if you already moved 2 squares. If you did not, you may continue moving until you've reached 2 squares, at which point you cease movement. (I believe this is per the rules.)
- Creatures within the zone do not have line of effect to squares outside the zone. Creatures outside the zone ignore the zone. This means Skald's aura is only active within the zone.
>> No. 2439 edit
File 13296830848.jpg - (30.72KB , 138x308 , uryuu mad.jpg )
2439
Spurred back from the brink yet again, Paik spring to his feet and plunges his blade into the guard's vulnerable shoulder area. Not one to let something like a barrier keep him hemmed in, he walks around it and takes position adjacent to Cornelis.

"That takes care of the guards," Paik declares, "I think we're making better progress stomping you guys than the Seven Sisters, at least." For added insult to injury, he casts a smug glance at Roland.

Minor action : Stand from prone
Standard Action : Piercing Strike against guard : http://invisiblecastle.com/roller/view/3382238/ (33, 29)
Move Action : Move to F-10

>> No. 2444 edit
Either Roland doesn't notice, or the Eiserne Wacht aren't as vain as Paik, but the focus is on the battle.

While Paik kills one of the guards, Roland lets loose his blazing sword; however, the flames don't quite manage to land a hit.


Paik's attack kills the Keep Guard.
Roland misses Aeir and Aeir's Panther with blaze sword.

>> No. 2445 edit
File 132968502879.png - (949.46KB , 1069x715 , maptool-1_3_b86.png )
2445
>>2444

Initiative Order
Cornelis (30)
Paik (24)
Roland (23)
Alexi (22)
Hamlet (21)
Reiyasu (19)
Aeir (14)
Kavakri (13)

Players
Reiyasu (E-6) 32/69 HP, Bloodied, Dazed until end of next turn, ongoing 5 damage (save ends)
Paik (F-10) 44/68 HP, +7 tHP
Aeir (E-7) 57/75 HP, Prone, ongoing 10 psychic damage (save ends), +2 to all defences/arcane damage rolls until end of next turn
Aeir's Panther (E-7) 19/37 HP Bloodied, Prone
Kavakri (D-6) 50/60 HP +10 tHP, Immobilised (save ends)
Alexi (E-9) 49/81 HP ongoing 10 psychic damage (save ends)
Eflor (Not Present) 81/81 HP

Enemies
Cornelis (F-9) -154 HP, Bloodied, -2 to attack rolls until end of Kavakri's next turn
Hamlet (G-15) -28 HP
Roland (G-9) -50 HP, Dazed until end of Reiyasu's next turn, -5 to attack/all defences until end of Reiyasu's next turn, Combat Challenge
Keep Guard 1 (E-10) Dead
Keep Guard 2 (E-8) Dead
, Prone
Notes
- You can use History or Nature for knowledge on Cornelis, Hamlet and Roland. Nature for the Keep Guards. History because the Eiserne Wacht is known, so you just need to know these three people. You can only make these checks when you have line of sight to the creature.
- The squares in Cornelis's aura are Difficult Terrain to the party. Enemies ignore this aura. If you leave the aura, you are Slowed until the end of your next turn - if you are Slowed during movement, your movement ends if you already moved 2 squares. If you did not, you may continue moving until you've reached 2 squares, at which point you cease movement. (I believe this is per the rules.)
- Creatures within the zone do not have line of effect to squares outside the zone. Creatures outside the zone ignore the zone. This means Skald's aura is only active within the zone.
>> No. 2446 edit
File 132968681762.jpg - (1.98MB , 2106x3123 , 1328963744021.jpg )
2446
Alexi calmly notes the keep guards that were previously trying to make away with his battle standard are no longer doing so. He then takes the battle standard from its nearby position and stows it away. Re-assuming his fighting stance, he regards the enemies before him.

"Didn't you HEAR the thief? He said you're all a bunch of thithies! Looooothers! Try picking on thomeone your own tithe, cretinth!" the fighter calls out.

When "Roland" stumbles haphazardly into the barrier to meet the fighter's challenge, he is rewarded by a gentle, almost playful smack to the chest from Alexi's right hand, which turns and backhands Cornelius square in the cheek. It's more of an insult than an injury, but it should get their attention at least, and remind them of who the real threat is.

Minor Action: Retrieve battle standard of the hungry blade from adjacent square.
Minor Action: Stow battle standard of the hungry blade.
Standard Action: Use come and get it, pull Cornelius 0 squares and pull Roland 1 square to F-8. Both then take 6 damage and I mark them with combat challenge until the end of my next turn. http://invisiblecastle.com/roller/view/3382323/
Saving Throw: Failed! Woo-hoo, I'm not dazed! ...yes, I actually wanted to fail. http://invisiblecastle.com/roller/view/3382327/

>> No. 2451 edit
File 132970934846.png - (958.13KB , 1069x715 , maptool-1_3_b86.png )
2451
"My my," Hamlet remarks coolly, watching Roland and Cornelis stumble under Alexi's assault, "you lot do love running your mouth in battle."

Meanwhile, he weaves some magic, a silverly stroke once more streaking through the battlefield. Reiyasu feels the headache returning, while Paik does so as well and Alexi stumbles away from Cornelis and Roland.

With that, Hamlet retreats further back, uninterested to draw any attacks.


Alexi hits Roland and Cornelis for 6 damage, moving Roland and marking Cornelis and Roland both.
Alexi does not save.
Hamlet uses inspire movement to slide Alexi two squares.
Hamlet attacks with mindcrusher, hitting Paik and Reiyasu for 13 psychic damage and ongoing 10 psychic damage (save ends).
Reiyasu's turn starts and he takes 10 psychic damage, then 5 damage from Font of Life. He may heal an ally for 15 health.


Initiative Order
Cornelis (30)
Paik (24)
Roland (23)
Alexi (22)
Hamlet (21)
Reiyasu (19)
Aeir (14)
Kavakri (13)

Players
Reiyasu (E-6) 4/69 HP, Bloodied, Dazed until end of next turn, ongoing 5 damage (save ends), ongoing 10 psychic damage (save ends)
Paik (F-10) 38/68 HP, Bloodied, ongoing 10 psychic damage (save ends)
Aeir (H-7) 57/75 HP, Prone, ongoing 10 psychic damage (save ends), +2 to all defences/arcane damage rolls until end of next turn
Aeir's Panther (G-8) 19/37 HP Bloodied, Prone
Kavakri (G-6) 50/60 HP +10 tHP, Immobilised (save ends)
Alexi (E-11) 49/81 HP, ongoing 10 psychic damage (save ends)
Eflor (Not Present) 81/81 HP

Enemies
Cornelis (F-9) -160 HP, Bloodied, -2 to attack rolls until end of Kavakri's next turn, Combat Challenge
Hamlet (L-17) -28 HP
Roland (F-8) -56 HP, Dazed until end of Reiyasu's next turn, -5 to attack/all defences until end of Reiyasu's next turn, Combat Challenge
Keep Guard 1 (E-10) Dead
Keep Guard 2 (E-8) Dead
, Prone
Notes
- You can use History or Nature for knowledge on Cornelis, Hamlet and Roland. Nature for the Keep Guards. History because the Eiserne Wacht is known, so you just need to know these three people. You can only make these checks when you have line of sight to the creature.
- The squares in Cornelis's aura are Difficult Terrain to the party. Enemies ignore this aura. If you leave the aura, you are Slowed until the end of your next turn - if you are Slowed during movement, your movement ends if you already moved 2 squares. If you did not, you may continue moving until you've reached 2 squares, at which point you cease movement. (I believe this is per the rules.)
- Creatures within the zone do not have line of effect to squares outside the zone. Creatures outside the zone ignore the zone. This means Skald's aura is only active within the zone.
>> No. 2454 edit
File 135283455533.png - (85.73KB , 291x477 , kan_ikaria2.png )
2454
"... You."The cleric points Hamlet.
"The others may live. But not you."
Minor action: Healing word on myself (I recover 40 hit points.) http://invisiblecastle.com/roller/view/3383106/
No action: Stream of life, Without the use of any surge, I heal Paik 19 hit points.
At the end of the turn I decide to don't make the check against Stream of life ongoing damage.
Save throw against mindcrush: (3) http://invisiblecastle.com/roller/view/3383116/

>> No. 2470 edit
File 132986331138.jpg - (282.25KB , 552x1000 , 6b7512e0b9ea0533b60a98ba54339383.jpg )
2470
Aeir groaned some, slowly flapping those wings up and down to push herself off the ground back into that hover state.
"Up up up, Friend. There's work to be done."
She called out to her panther, wand raised and pointed straight at Cornelius, lightning soon discharging out of that wand and straight at his chest.
Minor Action: Stand up from prone. (Fly) (Boots ability)
Minor Action: Panther to stand up
Standard Action: Static Shock on Cornelius http://invisiblecastle.com/roller/view/3385173/ (Derped and thought Lili posted my updated sheet on ooc discussion #2. My base attack is 14 with wand so it's a roll of 21.)
Saving throw: http://invisiblecastle.com/roller/view/3385174/

>> No. 2475 edit
File 132992363259.png - (959.18KB , 1069x715 , maptool-1_3_b86.png )
2475
While Reiyasu empowers himself and Paik, Aeir stands and attempts an attack on Cornelis. However, the static shock just barely misses the hulking warrior, an impressive feat in and of itself.

Reiyasu heals self for 40 health. Reiyasu's Font of Life heals Paik for 19 health.
Reiyasu does not save.
Aeir stands. So does Panther.
Aeir misses with Static Shock.
Aeir does not save.


Initiative Order
Cornelis (30)
Paik (24)
Roland (23)
Alexi (22)
Hamlet (21)
Reiyasu (19)
Aeir (14)
Kavakri (13)

Players
Reiyasu (E-6) 44/69 HP, ongoing 5 damage (save ends), ongoing 10 psychic damage (save ends)
Paik (F-10) 57/68 HP, ongoing 10 psychic damage (save ends)
Aeir (H-7) 57/75 HP, ongoing 10 psychic damage (save ends)
Aeir's Panther (G-8) 19/37 HP, Bloodied
Kavakri (G-6) 50/60 HP +10 tHP, Immobilised (save ends)
Alexi (E-11) 49/81 HP, ongoing 10 psychic damage (save ends)
Eflor (Not Present) 81/81 HP

Enemies
Cornelis (F-9) -160 HP, Bloodied, -2 to attack rolls until end of Kavakri's next turn, Combat Challenge
Hamlet (L-17) -28 HP
Roland (F-8) -56 HP, Combat Challenge
Keep Guard 1 (E-10) Dead
Keep Guard 2 (E-8) Dead
, Prone
Notes
- You can use History or Nature for knowledge on Cornelis, Hamlet and Roland. Nature for the Keep Guards. History because the Eiserne Wacht is known, so you just need to know these three people. You can only make these checks when you have line of sight to the creature.
- The squares in Cornelis's aura are Difficult Terrain to the party. Enemies ignore this aura. If you leave the aura, you are Slowed until the end of your next turn - if you are Slowed during movement, your movement ends if you already moved 2 squares. If you did not, you may continue moving until you've reached 2 squares, at which point you cease movement. (I believe this is per the rules.)
- Creatures within the zone do not have line of effect to squares outside the zone. Creatures outside the zone ignore the zone. This means Skald's aura is only active within the zone.
>> No. 2476 edit
File 131512204957.jpg - (125.40KB , 393x582 , Love Pose.jpg )
2476
One thing we should try to do a better job of remembering is Aeir's gloves of antipathy. I don't know if it would have changed anything but I sure know I forgot about them.
>> No. 2483 edit
File 133006022131.png - (4.14KB , 89x114 , bern114.png )
2483
"If you love that Hamlet so much, go yourself!"

[spoiler]Move action: SC to H-8.
Standard action: Living Missile vs. Paik's fortitude. On a hit, he's immobilized, save ends. On a miss, he's slowed, save ends. http://invisiblecastle.com/roller/view/3388374/
Minor action: Living Missile Attack. Attack Cornelis, and throw Paik at Hamlet. (L-16) http://invisiblecastle.com/roller/view/3388375/
- On a hit, Hamlet takes full damage and Paik takes half. Both are prone.
- On a miss, just Hamlet takes half damage and falls prone.

Saving Throw http://invisiblecastle.com/roller/view/3388376/
SC disappears.
>> No. 2484 edit
File 133006025565.png - (4.14KB , 89x114 , bern114.png )
2484
"If you love that Hamlet so much, go yourself!"

Move action: SC to H-8.
Standard action: Living Missile vs. Paik's fortitude. On a hit, he's immobilized, save ends. On a miss, he's slowed, save ends. http://invisiblecastle.com/roller/view/3388374/
Minor action: Living Missile Attack. Attack Cornelis, and throw Paik at Hamlet. (L-16) http://invisiblecastle.com/roller/view/3388375/
- On a hit, Hamlet takes full damage and Paik takes half. Both are prone.
- On a miss, just Hamlet takes half damage and falls prone.

Saving Throw http://invisiblecastle.com/roller/view/3388376/
SC disappears.

>> No. 2488 edit
File 133006131088.png - (953.96KB , 1069x715 , maptool-1_3_b86.png )
2488
The psion's attack hits Paik square where it hurts... or well, if it would hurt it would. The unfortunate rogue feels the power sap from his legs, and he can no longer move freely.

Just then, the psion hurls Paik across the room; Hamlet manages to side-step just in time, and Paik mostly just smashes on the table, grazing Hamlet just a bit.


"Well, that... is certainly new," the caster says, looking at Paik a bit confused.

Meanwhile, Cornelis continues his little fight with Alexi. His crushing fist goes forward, hitting the warrior square in the chest! Alexi feels his legs tremble and falls to the floor.


"Now, we fight like men," Cornelis growls.

Kavakri uses Living Missile, shooting Paik across the room like a dart! Paik is immobilised (save ends).
Living Missile misses Hamlet, dealing 7 damage and Paik is knocked Prone.
Kavakri does not save.
Cornelis attacks Alexi with crushing fist, rolling a 34 and hitting for 10 force damage, and Alexi is knocked Prone. Alexi has become bloodied!
Cornelis marks Alexi until the end of his next turn.
Paik's turn starts and he takes ongoing 10 psychic damage.


Initiative Order
Cornelis (30)
Paik (24)
Roland (23)
Alexi (22)
Hamlet (21)
Reiyasu (19)
Aeir (14)
Kavakri (13)

Players
Reiyasu (E-6) 44/69 HP, ongoing 5 damage (save ends), ongoing 10 psychic damage (save ends)
Paik (L-16) 47/68 HP, ongoing 10 psychic damage (save ends), Prone, Immobilised (save ends)
Aeir (H-7) 57/75 HP, ongoing 10 psychic damage (save ends)
Aeir's Panther (G-8) 19/37 HP, Bloodied
Kavakri (G-6) 50/60 HP +10 tHP, Immobilised (save ends)
Alexi (E-11) 39/81 HP, Bloodied, ongoing 10 psychic damage (save ends), Marked by Cornelis until end of Cornelis's next turn
Eflor (Not Present) 81/81 HP

Enemies
Cornelis (F-9) -160 HP, Bloodied, Combat Challenge
Hamlet (L-17) -35 HP
Roland (F-8) -56 HP, Combat Challenge
Keep Guard 1 (E-10) Dead
Keep Guard 2 (E-8) Dead
, Prone
Notes
- You can use History or Nature for knowledge on Cornelis, Hamlet and Roland. Nature for the Keep Guards. History because the Eiserne Wacht is known, so you just need to know these three people. You can only make these checks when you have line of sight to the creature.
- The squares in Cornelis's aura are Difficult Terrain to the party. Enemies ignore this aura. If you leave the aura, you are Slowed until the end of your next turn - if you are Slowed during movement, your movement ends if you already moved 2 squares. If you did not, you may continue moving until you've reached 2 squares, at which point you cease movement. (I believe this is per the rules.)
- Creatures within the zone do not have line of effect to squares outside the zone. Creatures outside the zone ignore the zone. This means Skald's aura is only active within the zone.
>> No. 2493 edit
"What the hell did just happen? ... Oh right, I need to work."
"Fool! I won't allow you to have a fair fight!"
Immediate action: Shield of devition for Alexi! He heals 9 hit points, and I get +2 bonus to attack the first time I target Cornelis before of the end of my next turn!
>> No. 2498 edit
File 133009366653.png - (19.58KB , 200x200 , daggertarou.png )
2498
Paik stands up and dusts himself off, nodding at Hamlet. "'sup?" he says casually, lunging at him in a feint. With Hamlet distracted, the rogue slashes at his vulnerable kneecaps, drawing a fair amount of blood and sending him reeling until he hits his head against the back wall. With a flourish, Paik follows up with a headbutt... Which is, again, a distraction from his actual attack. Hamlet suddenly finds himself with a nasty wound on his shoulder.

With his assault finished, Paik adopts a fighting stance. His movements may be hobbled, but he's still raring to go.


Minor : Stand up from prone
Standard : Bluff to gain combat advantage (http://invisiblecastle.com/roller/view/3388594/ 31) Success : I gain combat advantage against Hamlet until the end of my next turn
Minor : Low Slash vs. Reflex (http://invisiblecastle.com/roller/view/3388597/ 27, 34)
AP : Sly Flourish (http://invisiblecastle.com/roller/view/3388599/ CRIT, add 3 damage from Aeir's warlord feat)
Critical dice : (http://invisiblecastle.com/roller/view/3388600/ 8)
Damage : 62

>> No. 2499 edit
File 131972357354.png - (15.99KB , 200x200 , blank look.png )
2499
[spoiler]failed save : invisiblecastle.com/roller/view/3388606/ 8 [spoiler]
>> No. 2500 edit
File 131972357354.png - (15.99KB , 200x200 , blank look.png )
2500
failed save : invisiblecastle.com/roller/view/3388606/ 8
>> No. 2501 edit
failed saves : invisiblecastle.com/roller/view/3388606/ 8
http://invisiblecastle.com/roller/view/3388609/ 4

>> No. 2506 edit
File 13301086037.png - (19.58KB , 200x200 , daggertarou.png )
2506
Ignoring the persistent headache, Paik makes a feint at Cornelis, sniggering, "Made ya look," before doing terrible things to the man's kneecaps with his knife blade. Just for good measure, he spins his knife between his fingers before stabbing him straight in the face. "And now you can fight like a crippled man," he spits.

Standard : Bluff vs. Cornelis http://invisiblecastle.com/roller/view/3388594/ (31)
Minor : Low Slash vs. Cornelis' Reflex http://invisiblecastle.com/roller/view/3388597/ (27, 34 damage)
AP : Sly Flourish vs. Cornelis' AC http://invisiblecastle.com/roller/view/3388599/ (crit, 21 damage, plus 3 from Aeir's multiclass feat)
Critical hit : http://invisiblecastle.com/roller/view/3388600/ (8 damage)
Total damage : 66 damage

>> No. 2507 edit
File 133010864268.png - (19.58KB , 200x200 , daggertarou.png )
2507
Ignoring the persistent headache, Paik makes a feint at Cornelis, sniggering, "Made ya look," before doing terrible things to the man's kneecaps with his knife blade. Just for good measure, he spins his knife between his fingers before stabbing him straight in the face. "And now you can fight like a crippled man," he spits.

Standard : Bluff vs. Cornelis http://invisiblecastle.com/roller/view/3388594/ (31)
Minor : Low Slash vs. Cornelis' Reflex http://invisiblecastle.com/roller/view/3388597/ (27, 34 damage)
AP : Sly Flourish vs. Cornelis' AC http://invisiblecastle.com/roller/view/3388599/ (crit, 21 damage, plus 3 from Aeir's multiclass feat)
Critical hit : http://invisiblecastle.com/roller/view/3388600/ (8 damage)
Total damage : 66 damage
failed save : http://invisiblecastle.com/roller/view/3388606/ (8)

>> No. 2509 edit
File 133012692554.png - (954.05KB , 1069x715 , maptool-1_3_b86.png )
2509
Kavakri uses her shaped consciousness to channel her powers, seizing control of Hamlet's body and hurling him across the room. Although the attack doesn't hit Cornelis square on, the large warrior is hit regardless, and Hamlet bounces on.

The unfortunate caster attempts to attack Kavakri with a barrier, but Kavakri manages to block the attack.

Cornelis still attacks Alexi, and the warrior is knocked down, protected by Reiyasu's barrier. Moments later, Cornelis falls down to the floor in a bloody heap: dead.


"Why you!" Roland yells, glaring at the party angrily. "All right, no more non-lethal attacks. Hamlet! Fight to kill!"

He attempts to move away...

Everything as above.
Cornelies dies.
Roland shifts. Interrupt for Alexi.


Initiative Order
Cornelis (30)
Paik (24)
Roland (23)
Alexi (22)
Hamlet (21)
Reiyasu (19)
Aeir (14)
Kavakri (13)

Players
Reiyasu (E-6) 44/69 HP, ongoing 5 damage (save ends), ongoing 10 psychic damage (save ends)
Paik (L-16) 47/68 HP, ongoing 10 psychic damage (save ends), Prone, Immobilised (save ends)
Aeir (H-7) 57/75 HP, ongoing 10 psychic damage (save ends)
Aeir's Panther (G-8) 19/37 HP, Bloodied
Kavakri (G-6) 50/60 HP +10 tHP, Immobilised (save ends)
Alexi (E-11) 39/81 HP, Bloodied, ongoing 10 psychic damage (save ends), Marked by Cornelis until end of Cornelis's next turn
Eflor (Not Present) 81/81 HP

Enemies
Cornelis (F-9) -251 HP, Dead
Hamlet (G-7) -35 HP
Roland (F-8) -56 HP, Combat Challenge
Keep Guard 1 (E-10) Dead
Keep Guard 2 (E-8) Dead
, Prone
Notes
- You can use History or Nature for knowledge on Cornelis, Hamlet and Roland. Nature for the Keep Guards. History because the Eiserne Wacht is known, so you just need to know these three people. You can only make these checks when you have line of sight to the creature.
- The squares in Cornelis's aura are Difficult Terrain to the party. Enemies ignore this aura. If you leave the aura, you are Slowed until the end of your next turn - if you are Slowed during movement, your movement ends if you already moved 2 squares. If you did not, you may continue moving until you've reached 2 squares, at which point you cease movement. (I believe this is per the rules.)
- Creatures within the zone do not have line of effect to squares outside the zone. Creatures outside the zone ignore the zone. This means Skald's aura is only active within the zone.
>> No. 2510 edit
File 133013944685.jpg - (71.79KB , 480x360 , mayacov.jpg )
2510
Glad to finally be free of that annoying presence, Alexi calls out, "Not tho fatht!"

However, being prone isn't too good for his accuracy.

Immediate Interrupt: Use a melee basic attack granted by combat challenge. 17 vs. AC http://invisiblecastle.com/roller/view/3389262/
>> No. 2511 edit
File 133014098435.png - (0.96MB , 1069x715 , maptool-1_3_b86.png )
2511
Roland moves, unhindered by Alexi's feeble attempt at a grab, until he stands face-to-face with Paik.

"All right, then, punk. We've tried doing this nicely, yeah?" Without further warning, he stomps his fist down on the ground, generating a powerful shock wave that knocks Paik off his feet and destroying the floor partly.

It looks like it'll be difficult to traverse the ground now. The powerful shock wave knocks Alexi off his feet as well, while Aeir's unfortunate Panther sags and drops to the ground in a pitiful heap. It looks like that was too much for it.

From his lying position, Alexi can feel the headache intensify, and his grasp on consciousness becomes fragile indeed.


Roland shifts! Alexi misses with grab.
Roland uses obliterating shockwave, hitting Paik, Aeir's Panther and Alexi. All three suffer 20 force damage and are knocked prone. This kills the Panther.
Additionally, all squares in the burst 1 are difficult terrain.
Alexi's turn starts, and he takes 10 ongoing psychic damage.


Initiative Order
Cornelis (30)
Paik (24)
Roland (23)
Alexi (22)
Hamlet (21)
Reiyasu (19)
Aeir (14)
Kavakri (13)

Players
Reiyasu (E-6) 44/69 HP, ongoing 5 damage (save ends), ongoing 10 psychic damage (save ends)
Paik (L-16) 27/68 HP, ongoing 10 psychic damage (save ends), Prone
Aeir (H-7) 57/75 HP, ongoing 10 psychic damage (save ends)
Aeir's Panther (G-8) -1/37 HP, Dead
Kavakri (G-6) 50/60 HP +10 tHP, Immobilised (save ends)
Alexi (E-11) 18/81 HP, Bloodied, ongoing 10 psychic damage (save ends), Prone
Eflor (Not Present) 81/81 HP

Enemies
Cornelis (F-9) -251 HP, Dead
Hamlet (G-7) -35 HP
Roland (F-8) -56 HP, Combat Challenge
Keep Guard 1 (E-10) Dead
Keep Guard 2 (E-8) Dead
, Prone
Notes
- You can use History or Nature for knowledge on Cornelis, Hamlet and Roland. Nature for the Keep Guards. History because the Eiserne Wacht is known, so you just need to know these three people. You can only make these checks when you have line of sight to the creature.
- The squares in Cornelis's aura are Difficult Terrain to the party. Enemies ignore this aura. If you leave the aura, you are Slowed until the end of your next turn - if you are Slowed during movement, your movement ends if you already moved 2 squares. If you did not, you may continue moving until you've reached 2 squares, at which point you cease movement. (I believe this is per the rules.)
- Creatures within the zone do not have line of effect to squares outside the zone. Creatures outside the zone ignore the zone. This means Skald's aura is only active within the zone.
>> No. 2512 edit
File 133014202451.png - (23.87KB , 80x150 , 129496745986.png )
2512
Noting the retreat of the fey panther, Alexi leaps to his feet. "Villain! You'd attack a fey beatht rather than fight me like a man! I'll thow you your plathe!"

Alexi crouches, then suddenly rushes shoulder-first towards Roland, pushing him forward and slamming his fist into the enemy's gut as he does so. Tucking his leg under Roland's, Alexi trips him up as a finisher to the maneuver, hopping in the air and twirling as he does so. "Witneth the grathe and thtrength of a true warrior!"

Unfortunately, he is left a bit dazed as a result of shaking off the lingering effects of Hamlet's earlier attack.

Move Action: Stand.
Standard Action: Use bull charge attack! http://invisiblecastle.com/roller/view/3389280/ (20) NO I DON'T LIKE THAT ROLL, use potion of clarity encounter reroll. http://invisiblecastle.com/roller/view/3389283/ (35)
Deal 14 damage and push Roland to G-8. Mark him with combat challenge. Shift 1 square into his former space and make secondary attack. http://invisiblecastle.com/roller/view/3389286/ (34) Knock him prone.
End of Turn: Save against ongoing psychic damage. http://invisiblecastle.com/roller/view/3389287/ (17)

>> No. 2514 edit
File 133014343143.png - (0.97MB , 1069x715 , maptool-1_3_b86.png )
2514
Alexi, oblivious to the multi-target nature of Roland's attack, strikes down the warrior and he is sent to the ground. Alexi manages to shake off the lingering effects of Hamlet's attack, but finds himself struggling against a powerful headache now.

Meanwhile, Hamlet attempts to repulse Kavakri with his barrier again, but seeing this fail he simply orchestrates Kavakri to the centre of the barrier zone while shaking off the Living Missile effects.


Alexi hits for 14 damage and Roland is knocked Prone.
Alexi saves and is now dazed until the end of his next turn.
Hamlet stands.
Hamlet attacks with barrier push, but misses.
Hamlet's inspire movement slides Kavakri to the centre of the zone.
Reiyasu's turn starts, and he takes 15 ongoing damage. One ally may be healed for 19 health.
Reiyasu is Bloodied.


Initiative Order
Cornelis (30)
Paik (24)
Roland (23)
Alexi (22)
Hamlet (21)
Reiyasu (19)
Aeir (14)
Kavakri (13)

Players
Reiyasu (E-6) 29/69 HP, Bloodied, ongoing 5 damage (save ends), ongoing 10 psychic damage (save ends)
Paik (L-16) 27/68 HP, ongoing 10 psychic damage (save ends), Prone
Aeir (H-7) 57/75 HP, ongoing 10 psychic damage (save ends)
Aeir's Panther (G-8) -1/37 HP, Dead
Kavakri (F-7) 50/60 HP +10 tHP, Immobilised (save ends)
Alexi (E-11) 18/81 HP, Bloodied, Dazed until end of next turn
Eflor (Not Present) 81/81 HP

Enemies
Cornelis (F-9) -251 HP, Dead
Hamlet (G-7) -35 HP
Roland (F-8) -70 HP, Combat Challenge
Keep Guard 1 (E-10) Dead
Keep Guard 2 (E-8) Dead
, Prone
Notes
- You can use History or Nature for knowledge on Cornelis, Hamlet and Roland. Nature for the Keep Guards. History because the Eiserne Wacht is known, so you just need to know these three people. You can only make these checks when you have line of sight to the creature.
- The squares in Cornelis's aura are Difficult Terrain to the party. Enemies ignore this aura. If you leave the aura, you are Slowed until the end of your next turn - if you are Slowed during movement, your movement ends if you already moved 2 squares. If you did not, you may continue moving until you've reached 2 squares, at which point you cease movement. (I believe this is per the rules.)
- Creatures within the zone do not have line of effect to squares outside the zone. Creatures outside the zone ignore the zone. This means Skald's aura is only active within the zone.
>> No. 2515 edit
In a serene tone, the cleric answers.
"Worry not my son, it's our job to make you two meet again."
No action: Heal alexi 19 hit points with stream of life.
Minor action: Skald's Aura healing, surge plus 2d6 (23 + 4 = 27 hit points) (If Mace of healing and brooch of healing bonus apply here as well then I got +4 extra hp, so I would heal 31)http://invisiblecastle.com/roller/view/3389577/
http://invisiblecastle.com/roller/view/3389580/
Standard action: Astral seal against Roland (28) It give him a -2 penalty to all defenses until the end of my next turn. Also the next ally to hit him before the end of my next turn heals 11 hit points. http://invisiblecastle.com/roller/view/3389563/
Movement action: Move to J-5
Not saving against stream of life damage
Saved from psychic damage (14) http://invisiblecastle.com/roller/view/3389593/

>> No. 2542 edit
Sorry I derped.
Standard: Astral seal
Movement: Move to E-6
Minor: Heal with aura

>> No. 2543 edit
File 133029930390.png - (0.96MB , 1069x715 , maptool-1_3_b86.png )
2543
Nothing much changes, aside from Reiyasu imposing an astral seal on Roland.

Alexi is healed 19 health.
Roland is hit by astral seal.
Reiyasu heals 27.
Reiyasu saves and becomes dazed.
Aeir's turn starts and she takes 10 ongoing psychic damage.


Initiative Order
Cornelis (30)
Paik (24)
Roland (23)
Alexi (22)
Hamlet (21)
Reiyasu (19)
Aeir (14)
Kavakri (13)

Players
Reiyasu (E-6) 56/69 HP, ongoing 5 damage (save ends), Dazed until end of next turn
Paik (L-16) 27/68 HP, ongoing 10 psychic damage (save ends), Prone
Aeir (H-7) 47/75 HP, ongoing 10 psychic damage (save ends)
Aeir's Panther (G-8) -1/37 HP, Dead
Kavakri (F-7) 50/60 HP +10 tHP, Immobilised (save ends)
Alexi (E-11) 37/81 HP, Bloodied, Dazed until end of next turn
Eflor (Not Present) 81/81 HP

Enemies
Cornelis (F-9) -251 HP, Dead
Hamlet (G-7) -35 HP
Roland (F-8) -70 HP, Combat Challenge, Astral Seal
Keep Guard 1 (E-10) Dead
Keep Guard 2 (E-8) Dead
Notes
- You can use History or Nature for knowledge on Cornelis, Hamlet and Roland. Nature for the Keep Guards. History because the Eiserne Wacht is known, so you just need to know these three people. You can only make these checks when you have line of sight to the creature.
- The squares in Cornelis's aura are Difficult Terrain to the party. Enemies ignore this aura. If you leave the aura, you are Slowed until the end of your next turn - if you are Slowed during movement, your movement ends if you already moved 2 squares. If you did not, you may continue moving until you've reached 2 squares, at which point you cease movement. (I believe this is per the rules.)
- Creatures within the zone do not have line of effect to squares outside the zone. Creatures outside the zone ignore the zone. This means Skald's aura is only active within the zone.
>> No. 2546 edit
File 13304779354.jpg - (473.07KB , 900x675 , e8afb349cc58ca64043c8fa8b577934f.jpg )
2546
Aeir with a few quick actions whilst that headache strained itself over her brain and an emotion of sorrow over took her body for that brief period that her companion was not with her. She groaned out in pain, her hand reaches into the pocket of her vest for a powder she saved to use mostly for escaping. This time, she'd pull it out with that tiny hand and throw it directly at Roland, expecting a nice reaction from the man.
Standard Action: Smokeblast on Roland.
http://invisiblecastle.com/roller/view/3394134/
http://invisiblecastle.com/roller/view/3394135/

>> No. 2549 edit
File 134628011815.png - (15.93KB , 200x200 , saku_rofl.png )
2549
"I figured his skull was thicker than that," Paik murmurs quietly to himself. He feels somewhat bad for outright killing somebody who didn't intend to kill him, but this is pretty much the kind of thing expected from a war, right? If they'd met on better terms... Well, they'd probably arrest him. Paik doesn't feel quite so bad anymore.

A cloud of smoke and ash explodes nearby, snapping the rogue out of his introspection. Catching Roland unawares, Paik rolls over and stabs the man in his shoulder blade, rolling back before he incurs any sort of retribution. Sucks to be an Eisern Wacht today.


Granted attack : http://invisiblecastle.com/roller/view/3394784/ (26, 25)
>> No. 2553 edit
File 133060055277.png - (0.96MB , 1069x715 , maptool-1_3_b86.png )
2553
The artificer's bomb makes an unfortunate leap over Roland, landing on the ground beside him and doing pathetically little. The rogue seizes the opportunity to stab at the fallen warrior.

Aeir's attack misses.
Paik's OA hits and he heals 11 HP on top of damaging Roland for 25 HP.
Aeir does not save.


Initiative Order
Paik (24)
Roland (23)
Alexi (22)
Hamlet (21)
Reiyasu (19)
Aeir (14)
Kavakri (13)

Players
Reiyasu (E-6) 56/69 HP, ongoing 5 damage (save ends), Dazed until end of next turn
Paik (L-16) 38/68 HP, ongoing 10 psychic damage (save ends), Prone
Aeir (H-7) 47/75 HP, ongoing 10 psychic damage (save ends)
Aeir's Panther (G-8) -1/37 HP, Dead
Kavakri (F-7) 50/60 HP +10 tHP, Immobilised (save ends)
Alexi (E-11) 37/81 HP, Bloodied, Dazed until end of next turn
Eflor (Not Present) 81/81 HP

Enemies
Cornelis (F-9) -251 HP, Dead
Hamlet (G-7) -35 HP
Roland (F-8) -95 HP, Combat Challenge, Astral Seal
Keep Guard 1 (E-10) Dead
Keep Guard 2 (E-8) Dead

Notes
- You can use History or Nature for knowledge on Cornelis, Hamlet and Roland. Nature for the Keep Guards. History because the Eiserne Wacht is known, so you just need to know these three people. You can only make these checks when you have line of sight to the creature.
- The squares in Cornelis's aura are Difficult Terrain to the party. Enemies ignore this aura. If you leave the aura, you are Slowed until the end of your next turn - if you are Slowed during movement, your movement ends if you already moved 2 squares. If you did not, you may continue moving until you've reached 2 squares, at which point you cease movement. (I believe this is per the rules.)
- Creatures within the zone do not have line of effect to squares outside the zone. Creatures outside the zone ignore the zone. This means Skald's aura is only active within the zone.
>> No. 2559 edit
File 133080651418.png - (84.90KB , 178x390 , 01.png )
2559
Standard action:[/b] Dimensional Scramble, centered at G-8.
http://invisiblecastle.com/roller/view/3400612/
Teleport myself to I-8, and Hamlet to E-10.

>> No. 2560 edit
File 133080653139.png - (84.90KB , 178x390 , 01.png )
2560
Standard action: Dimensional Scramble, centered at G-8.
http://invisiblecastle.com/roller/view/3400612/
Teleport myself to I-8, and Hamlet to E-10.

>> No. 2561 edit
>>2560
http://invisiblecastle.com/roller/view/3400622/

>> No. 2562 edit
File 133091309519.png - (970.56KB , 1069x715 , maptool-1_3_b86.png )
2562
The psion's scramble provokes an opportunity attack from Hamlet, which damages the psion but not enough to dissuade her from the attack, and she sends herself and Hamlet through a dimensional vortex hole.

Kavakri's scramble provokes an OA from Hamlet, which hits for 6 damage. Kavakri's attack hits for 12 damage, teleporting Hamlet and her both.
Paik's turn starts and he takes ongoing 10 damage.


Initiative Order
Paik (24)
Roland (23)
Alexi (22)
Hamlet (21)
Reiyasu (19)
Aeir (14)
Kavakri (13)

Players
Reiyasu (E-6) 56/69 HP, ongoing 5 damage (save ends), Dazed until end of next turn
Paik (L-16) 28/68 HP, ongoing 10 psychic damage (save ends), Prone
Aeir (H-7) 47/75 HP, ongoing 10 psychic damage (save ends)
Aeir's Panther (G-8) -1/37 HP, Dead
Kavakri (F-7) 42/60 HP
Alexi (E-11) 37/81 HP, Bloodied, Dazed until end of next turn
Eflor (Not Present) 81/81 HP

Enemies
Cornelis (F-9) -251 HP, Dead
Hamlet (G-7) -47 HP
Roland (F-8) -95 HP, Combat Challenge, Astral Seal
Keep Guard 1 (E-10) Dead
Keep Guard 2 (E-8) Dead

Notes
- You can use History or Nature for knowledge on Cornelis, Hamlet and Roland. Nature for the Keep Guards. History because the Eiserne Wacht is known, so you just need to know these three people. You can only make these checks when you have line of sight to the creature.
- The squares in Cornelis's aura are Difficult Terrain to the party. Enemies ignore this aura. If you leave the aura, you are Slowed until the end of your next turn - if you are Slowed during movement, your movement ends if you already moved 2 squares. If you did not, you may continue moving until you've reached 2 squares, at which point you cease movement. (I believe this is per the rules.)
- Creatures within the zone do not have line of effect to squares outside the zone. Creatures outside the zone ignore the zone. This means Skald's aura is only active within the zone.
>> No. 2563 edit
File 13309172028.jpg - (220.34KB , 487x665 , Some Things In Life Are Bad They Can Really Make Y.jpg )
2563
"Get over it, you pansy," Paik grumbles, really annoyed by the constant pain in his head. Bloodied and bruised, the rogue hops up and tosses his dagger in the air. Which lands blade-first in Roland's chest, where Paik quickly twists it, causing the Wacht member excruciating pain before he pulls the knife out. Expecting retribution, Paik goes on the defensive.

Minor : Stand from prone
Standard : Sly Flourish vs Roland (http://invisiblecastle.com/roller/view/3402294/ CRIT)
Total damage : http://invisiblecastle.com/roller/view/3402298/ (46)
Saving throw : http://invisiblecastle.com/roller/view/3402308/ (7)

>> No. 2567 edit
File 133107139640.png - (958.83KB , 1069x715 , maptool-1_3_b86.png )
2567
Paik deals a harsh blow on Roland, seriously sapping the warrior's strength... but still not enough to draw blood.

Just as Paik tries to guard himself, though, Hamlet unleashes a sudden barrier, shoving Paik further away from the caster. It doesn't hurt so much as that it's embarrassing.

Roland, on his part, stands and lashing out with a blazing blade, burning Alexi. He directs Hamlet away a little, creating some space between caster and captain.

Just then, though, one of the eastern walls breaks down! Eflor emerges, wounded somewhat but still standing!


Paik crits Roland for 46 damage.
Paik ends his turn and does not save.
Ending his turn provokes an Immediate Reaction from Hamlet, who uses barrier push and hits Paik for 5 damage in addition to pushing Paik one square.
Roland stands and uses blazing sword, dealing 12 damage to Alexi.
Roland uses Let's Move! and slides Hamlet one square.
Eflor enters initiative.


Initiative Order
Eflor (30)
Paik (24)
Roland (23)
Alexi (22)
Hamlet (21)
Reiyasu (19)
Aeir (14)
Kavakri (13)

Players
Reiyasu (E-6) 56/69 HP, ongoing 5 damage (save ends), Dazed until end of next turn
Paik (L-16) 23/68 HP, ongoing 10 psychic damage (save ends), Prone
Aeir (H-7) 47/75 HP, ongoing 10 psychic damage (save ends)
Aeir's Panther (G-8) -1/37 HP, Dead
Kavakri (F-7) 42/60 HP
Alexi (E-11) 25/81 HP, Bloodied, Dazed until end of next turn
Eflor (J-17) 61/81 HP

Enemies
Cornelis (F-9) -251 HP, Dead
Hamlet (G-7) -47 HP
Roland (F-8) -141 HP, Combat Challenge, Astral Seal
Keep Guard 1 (E-10) Dead
Keep Guard 2 (E-8) Dead

Notes
- You can use History or Nature for knowledge on Cornelis, Hamlet and Roland. Nature for the Keep Guards. History because the Eiserne Wacht is known, so you just need to know these three people. You can only make these checks when you have line of sight to the creature.
- The squares in Cornelis's aura are Difficult Terrain to the party. Enemies ignore this aura. If you leave the aura, you are Slowed until the end of your next turn - if you are Slowed during movement, your movement ends if you already moved 2 squares. If you did not, you may continue moving until you've reached 2 squares, at which point you cease movement. (I believe this is per the rules.)
- Creatures within the zone do not have line of effect to squares outside the zone. Creatures outside the zone ignore the zone. This means Skald's aura is only active within the zone.
>> No. 2569 edit
File 133109011849.png - (39.56KB , 150x150 , 129496970014.png )
2569
"Perhapth you need a reminder ath to who the real threat is, vermin!" Alexi yells out, swinging wildly at Roland before snapping out of his daze.

Standard Action: Use grappling strike vs. Roland, 19 vs. AC. Probably doesn't hit, but maybe Astral Seal reduced it enough? On the off chance it hits, 13 damage and I grab him until the end of my next turn.
Mark him with combat challenge, hit or miss.

>> No. 2570 edit
File 133109013615.png - (39.56KB , 150x150 , 129496970014.png )
2570
"Perhapth you need a reminder ath to who the real threat ith, vermin! Do not inthult me with thuch weak attackth" Alexi yells out, swinging wildly at Roland before snapping out of his daze.

Standard Action: Use grappling strike vs. Roland, 19 vs. AC. Probably doesn't hit, but maybe Astral Seal reduced it enough? On the off chance it hits, 13 damage and I grab him until the end of my next turn. http://invisiblecastle.com/roller/view/3404928/
Mark him with combat challenge, hit or miss.

>> No. 2590 edit
File 133122201589.png - (956.91KB , 1069x715 , maptool-1_3_b86.png )
2590
Alexi does his best to grab Roland, but he doesn't manage to take firm hold of the warrior.

Meanwhile, Hamlet increases the distance between him and Alexi while being mindful of Eflor's presence, his wiry, silvery thread running amok again.

Paik, perhaps due to his existing headache, resists the effects of the spell, but Alexi is less fortunate.


Alexi misses.
Hamlet moves, then uses mindcrusher, missing Paik but hitting Alexi (roll of 33) for 12 psychic damage and Alexi takes ongoing 10 psychic damage (save ends).
Hamlet uses inspire movement to move Paik.
Reiyasu's turn starts and he takes ongoing 5 damage. Reiyasu does not have line of effect to anyone and cannot heal.


Initiative Order
Eflor (30)
Paik (24)
Roland (23)
Alexi (22)
Hamlet (21)
Reiyasu (19)
Aeir (14)
Kavakri (13)

Players
Reiyasu (E-6) 51/69 HP, ongoing 5 damage (save ends), Dazed until end of next turn
Paik (L-16) 23/68 HP, Bloodied, ongoing 10 psychic damage (save ends)
Aeir (H-7) 47/75 HP, ongoing 10 psychic damage (save ends)
Aeir's Panther (G-8) -1/37 HP, Dead
Kavakri (F-7) 42/60 HP
Alexi (E-11) 13/81 HP, Bloodied, ongoing 10 psychic damage (save ends)
Eflor (J-17) 61/81 HP

Enemies
Cornelis (F-9) -251 HP, Dead
Hamlet (G-7) -47 HP
Roland (F-8) -141 HP, Combat Challenge, Bane
Keep Guard 1 (E-10) Dead
Keep Guard 2 (E-8) Dead

Notes
- You can use History or Nature for knowledge on Cornelis, Hamlet and Roland. Nature for the Keep Guards. History because the Eiserne Wacht is known, so you just need to know these three people. You can only make these checks when you have line of sight to the creature.
- The squares in Cornelis's aura are Difficult Terrain to the party. Enemies ignore this aura. If you leave the aura, you are Slowed until the end of your next turn - if you are Slowed during movement, your movement ends if you already moved 2 squares. If you did not, you may continue moving until you've reached 2 squares, at which point you cease movement. (I believe this is per the rules.)
- Creatures within the zone do not have line of effect to squares outside the zone. Creatures outside the zone ignore the zone. This means Skald's aura is only active within the zone.
>> No. 2592 edit
File 133123026888.jpg - (48.10KB , 500x282 , dog_science.jpg )
2592
Move to F-5
Action point: Bane against Roland (25)
On a hit, he gets a -6 penalty to attack rolls and all defenses until the end of my next turn.

>> No. 2603 edit
File 13315566401.png - (949.96KB , 1069x715 , maptool-1_3_b86.png )
2603
Reiyasu moves and manages to break out of his dazed stupor in time to be a pain in Roland's side.

Reiyasu moves and spends an Action Point. Bane hits and Roland takes -6 to attacks and defences.
Reiyasu is no longer dazed.
Aeir's turn starts and she takes ongoing 10 psychic damage, and becomes bloodied.


Initiative Order
Eflor (30)
Paik (24)
Roland (23)
Alexi (22)
Hamlet (21)
Reiyasu (19)
Aeir (14)
Kavakri (13)

Players
Reiyasu (E-6) 51/69 HP, ongoing 5 damage (save ends)
Paik (L-16) 23/68 HP, Bloodied, ongoing 10 psychic damage (save ends)
Aeir (H-7) 37/75 HP, Bloodied, ongoing 10 psychic damage (save ends)
Aeir's Panther (G-8) -1/37 HP, Dead
Kavakri (F-7) 42/60 HP
Alexi (E-11) 13/81 HP, Bloodied, ongoing 10 psychic damage (save ends)
Eflor (J-17) 61/81 HP

Enemies
Cornelis (F-9) -251 HP, Dead
Hamlet (G-7) -47 HP
Roland (F-8) -141 HP, Combat Challenge, Astral Seal
Keep Guard 1 (E-10) Dead
Keep Guard 2 (E-8) Dead

Notes
- You can use History or Nature for knowledge on Cornelis, Hamlet and Roland. Nature for the Keep Guards. History because the Eiserne Wacht is known, so you just need to know these three people. You can only make these checks when you have line of sight to the creature.
- The squares in Cornelis's aura are Difficult Terrain to the party. Enemies ignore this aura. If you leave the aura, you are Slowed until the end of your next turn - if you are Slowed during movement, your movement ends if you already moved 2 squares. If you did not, you may continue moving until you've reached 2 squares, at which point you cease movement. (I believe this is per the rules.)
- Creatures within the zone do not have line of effect to squares outside the zone. Creatures outside the zone ignore the zone. This means Skald's aura is only active within the zone.
>> No. 2606 edit
File 13316148769.jpg - (55.58KB , 500x500 , Rena Hug.jpg )
2606
The tiny pixie flies over Kavakri's shoulder, and then lightly tosses her miniature dagger at Roland. The attack is quite accurate, striking a surprisingly damaging blow, giving her enough magic to empower the attacks of the nearby psion and rogue.

Move Action: Fly to I-8.
Standard Action: Magic weapon vs. Roland's AC, 11 damage and Kavakri and Paik gain a +1 power bonus to attack rolls and +4 power bonus to damage rolls until the end of Aeir's next turn. http://invisiblecastle.com/roller/view/3413461/
Minor Action: Use swift mender (a search of the thread says this hasn't been used yet?) on Alexi.
Saves: http://invisiblecastle.com/roller/view/3413462/ (Alexi fails, Aeir succeeds).

>> No. 2608 edit
File 133167891417.jpg - (58.75KB , 276x226 , s06-07a.jpg )
2608
Please fix Kavakri's HP and Roland's status.

Move action: M-11.
Standard action: Mind Thrust vs. Roland's will, augment 2. He takes a -5 to all defenses until the end of my next turn.
http://invisiblecastle.com/roller/view/3414172/

>> No. 2609 edit
Not really worried by Sankis attack, Sureiya use the distraction bringed by the Shaman's spirit and swing his blade again.
Melee basic attack roll (21,17) http://invisiblecastle.com/roller/view/3414433/
>> No. 2610 edit
File 133174077626.png - (944.16KB , 1069x715 , maptool-1_3_b86.png )
2610
Aeir moves and attacks Roland, hitting with ease due to the earlier imposed bane. Kavakri follows up with a mental attack, which drives Roland over the edge, and a fierce aura surrounds him suddenly.

"You're all dead!"

Aeir moves and uses magic weapon. Swift mender was used already so it is ignored. Aeir saves and becomes dazed.
Kavakri hits and bloodies Roland. Roland enters Berserker Fury in response.


Initiative Order
Eflor (30)
Paik (24)
Roland (23)
Alexi (22)
Hamlet (21)
Reiyasu (19)
Aeir (14)
Kavakri (13)

Players
Reiyasu (E-6) 51/69 HP, ongoing 5 damage (save ends)
Paik (L-16) 23/68 HP, Bloodied, ongoing 10 psychic damage (save ends)
Aeir (H-7) 37/75 HP, Bloodied, Dazed until end of next turn
Aeir's Panther (G-8) -1/37 HP, Dead
Kavakri (F-7) 48/60 HP
Alexi (E-11) 13/81 HP, Bloodied, ongoing 10 psychic damage (save ends)
Eflor (J-17) 61/81 HP

Enemies
Cornelis (F-9) -251 HP, Dead
Hamlet (G-7) -47 HP
Roland (F-8) -175 HP, Bloodied, berserker Fury, Combat Challenge, Bane
Keep Guard 1 (E-10) Dead
Keep Guard 2 (E-8) Dead

Notes
- You can use History or Nature for knowledge on Cornelis, Hamlet and Roland. Nature for the Keep Guards. History because the Eiserne Wacht is known, so you just need to know these three people. You can only make these checks when you have line of sight to the creature.
- The squares in Cornelis's aura are Difficult Terrain to the party. Enemies ignore this aura. If you leave the aura, you are Slowed until the end of your next turn - if you are Slowed during movement, your movement ends if you already moved 2 squares. If you did not, you may continue moving until you've reached 2 squares, at which point you cease movement. (I believe this is per the rules.)
- Creatures within the zone do not have line of effect to squares outside the zone. Creatures outside the zone ignore the zone. This means Skald's aura is only active within the zone.
>> No. 2612 edit
File 133178048190.jpg - (764.45KB , 1300x900 , 19737229.jpg )
2612
Still somewhat dazed and confused, Elfor surveys his surroundings. Right, he was part of a group that was meant to be assaulting a castle or something. With the dust clearing from the fallen wall he spots the group he was previously with. They appear to not be in the best shape and mid comba-

"So team, what did I miss?!"


Move: F-15
Minor: Shroud of Shadow (+9 tHP)
Standard: Charge Roland with Ardent Strike http://invisiblecastle.com/roller/view/3416282/
Spirit of Vice: -4 hp for +4 damage
Free: Dread Smite for another 8 damage

>> No. 2613 edit
File 133178113587.jpg - (1.65MB , 1600x900 , 21253055.jpg )
2613
Action point!
Standard: Death Angel against Roland (47 damage, forgot to add the +12 bonus in damage roll)http://invisiblecastle.com/roller/view/3416290/

>> No. 2624 edit
File 133210094669.png - (100.96KB , 505x500 , sakutarou_wakarimasenlol.png )
2624
"Oh, not much," Paik responds sarcastically, daggers twirling in his hands as he advances towards Roland. "Just us killing some soldiers and a guy who keeps the roads safe in cold blood." [i]That said, Paik grins at Elfor to silently acknowledge appreciation of his assistance, so he's not particularly irritable. His footwork becomes more random as he slides this way and that way during his advance. His blade dance becomes more intricate as his arms wave about, picking up speed and making it difficult to keep up with their movements. "But they started it, and his skull was surprisingly soft. All of it was an unfortunate, really." As if it would make any difference, he shrugs at Roland in apology, his expression sheepish. But the shrug quickly leads into a sudden sweep of his arm in an attacking motion. The Wacht member's eyes are drawn to it instinctively, except that hand is holding the trusty parrying dagger and whiffs his face in a feint. A brief flinch is all the rogue needs.

Paik's actual attack comes from below, stabbing Roland in the jaw.
"But that one's not an accident, that was on purpose," Paik slurs, dizziness overwhelming him once more as he pulls the dagger from the freshly inflicted wound. "Nothin' pers'nal, tho'."

Move to G-9
Sly Flourish on Roland : (http://invisiblecastle.com/roller/view/3420930/ 31, 38)
saving throw : (http://invisiblecastle.com/roller/view/3420948/ 10)

>> No. 2625 edit
File 133210097024.png - (100.96KB , 505x500 , sakutarou_wakarimasenlol.png )
2625
"Oh, not much," Paik responds sarcastically, daggers twirling in his hands as he advances towards Roland. "Just us killing some soldiers and a guy who keeps the roads safe in cold blood." That said, Paik grins at Elfor to silently acknowledge appreciation of his assistance, so he's not particularly irritable. His footwork becomes more random as he slides this way and that way during his advance. His blade dance becomes more intricate as his arms wave about, picking up speed and making it difficult to keep up with their movements. "But they started it, and his skull was surprisingly soft. All of it was an unfortunate, really." As if it would make any difference, he shrugs at Roland in apology, his expression sheepish. But the shrug quickly leads into a sudden sweep of his arm in an attacking motion. The Wacht member's eyes are drawn to it instinctively, except that hand is holding the trusty parrying dagger and whiffs his face in a feint. A brief flinch is all the rogue needs.

Paik's actual attack comes from below, stabbing Roland in the jaw.
"But that one's not an accident, that was on purpose," Paik slurs, dizziness overwhelming him once more as he pulls the dagger from the freshly inflicted wound. "Nothin' pers'nal, tho'."

Move to G-9
Sly Flourish on Roland : (http://invisiblecastle.com/roller/view/3420930/ 31, 38)
saving throw : (http://invisiblecastle.com/roller/view/3420948/ 10)

>> No. 2626 edit
File 133210102340.png - (100.96KB , 505x500 , sakutarou_wakarimasenlol.png )
2626
"Oh, not much," Paik responds sarcastically, daggers twirling in his hands as he advances towards Roland. "Just us killing some soldiers and a guy who keeps the roads safe in cold blood." That said, Paik grins at Elfor to silently acknowledge appreciation of his assistance, so he's not particularly irritable. His footwork becomes more random as he slides this way and that way during his advance. His blade dance becomes more intricate as his arms wave about, picking up speed and making it difficult to keep up with their movements. "But they started it, couldn't be reasoned with, and his skull was surprisingly soft. All of it was an unfortunate accident, really." As if it would make any difference, he shrugs at Roland in apology, his expression sheepish. But the shrug quickly leads into a sudden sweep of his arm in an attacking motion. The Wacht member's eyes are drawn to it instinctively, except that hand is holding the trusty parrying dagger and whiffs his face in a feint. A brief flinch is all the rogue needs.

Paik's actual attack comes from below, stabbing Roland in the jaw.
"But that one's not an accident, that was on purpose," Paik slurs, dizziness overwhelming him once more as he pulls the dagger from the freshly inflicted wound. "Nothin' pers'nal, tho'."

Move to G-9
Sly Flourish on Roland : (http://invisiblecastle.com/roller/view/3420930/ 31, 38)
saving throw : (http://invisiblecastle.com/roller/view/3420948/ 10)

>> No. 2627 edit
File 133210426615.png - (945.93KB , 1069x715 , maptool-1_3_b86.png )
2627
Eflor charges down Roland, unleashing a powerful combo of blows on the warrior. With obvious effort, Roland manages to remain standing, clinging to some last reserve of energy. He stands there, dazed by the attack, but still ready to fend off enemies.

For Hamlet's part, his expression hardens and it is obvious he is prepared to fight to his death; an unevitable result from the way things are looking.


Eflor hits and nearly kills Roland.
Paik's turn starts and he takes ongoing 10 psychic damage.


Initiative Order
Eflor (30)
Paik (24)
Roland (23)
Alexi (22)
Hamlet (21)
Reiyasu (19)
Aeir (14)
Kavakri (13)

Players
Reiyasu (E-6) 51/69 HP, ongoing 5 damage (save ends)
Paik (L-16) 13/68 HP, Bloodied, ongoing 10 psychic damage (save ends)
Aeir (H-7) 37/75 HP, Bloodied, Dazed until end of next turn
Aeir's Panther (G-8) -1/37 HP, Dead
Kavakri (F-7) 48/60 HP
Alexi (E-11) 13/81 HP, Bloodied, ongoing 10 psychic damage (save ends)
Eflor (J-17) 61/81 HP

Enemies
Cornelis (F-9) -251 HP, Dead
Hamlet (G-7) -47 HP
Roland (F-8) -264 HP, Bloodied, berserker Fury, Combat Challenge, Bane
Keep Guard 1 (E-10) Dead
Keep Guard 2 (E-8) Dead

Notes
- You can use History or Nature for knowledge on Cornelis, Hamlet and Roland. Nature for the Keep Guards. History because the Eiserne Wacht is known, so you just need to know these three people. You can only make these checks when you have line of sight to the creature.
- The squares in Cornelis's aura are Difficult Terrain to the party. Enemies ignore this aura. If you leave the aura, you are Slowed until the end of your next turn - if you are Slowed during movement, your movement ends if you already moved 2 squares. If you did not, you may continue moving until you've reached 2 squares, at which point you cease movement. (I believe this is per the rules.)
- Creatures within the zone do not have line of effect to squares outside the zone. Creatures outside the zone ignore the zone. This means Skald's aura is only active within the zone.
>> No. 2629 edit
File 131748894493.jpg - (38.89KB , 308x166 , ldb.jpg )
2629
"Just in time, too," groans a visibly exhausted Paik, who slowly advances upon Roland to strike the finishing blow. His head pounds while blood streams down the side of his face. It was time to put this one out of their misery.

His footwork becomes more random as he slides this way and that way during his movement. His blade dance becomes more intricate as his arms wave about, picking up speed and making it difficult for Roland to keep up with the flashy display. "That's enough," [i]Paik offers as a small reassurance to him,
"Now just sleep," as he stands adjacent to the very nearly dead man. He makes a slash, and the Wacht member's eyes are drawn to it instinctively. Except that hand is holding the trusty parrying dagger and Paik whiffs his face in a feint. A brief flinch is all the rogue needs, though.

Paik's actual attack comes from below, stabbing Roland square between the eyes for a quick death.
"Sorry 'bout alla this, nothin' pers'nal," Paik slurs towards the people who tried to subdue them, even though most of them are dead now. Dizziness overwhelms him once more as he pulls the dagger from the freshly inflicted wound.

Move to G-9
Sly Flourish on Roland : (http://invisiblecastle.com/roller/view/3420930/ 31, 38)
saving throw : (http://invisiblecastle.com/roller/view/3420948/ 10)

>> No. 2630 edit
File 133210805766.png - (15.91KB , 179x153 , It\'s Been A Hard Day\'s Night.png )
2630
"Just in the nick of time, too," Paik says, looking slightly relieved. The battle was that much closer to being finished, and he was one step closer to getting out of this stupid war. Blood streams down his face while he advances on Roland. His daggers spin in his hands and between his fingers, the rogue showing off yet another sleight of hand feat during his movement. He sighs in annoyance, "What a senseless waste of time this all was," he murmurs, making another feint with his parrying dagger. His actual attack comes as quick as lightning when he buries his knife up to the hilt in Roland's forehead, killing him swiftly. "Hope this was worth it to ya. Nothin' pers'nal," he slurs, the adrenaline dying down as his headache wears off. Once again he feels totally out of it.

Well, whatever. Death is cheap. Let somebody else deal with it.


Move to G-9
Sly Flourish vs. Roland http://invisiblecastle.com/roller/view/3420930/ (31,38)
http://invisiblecastle.com/roller/view/3420948/ (10)

>> No. 2631 edit
File 133210808763.png - (15.91KB , 179x153 , It\'s Been A Hard Day\'s Night.png )
2631
"Just in the nick of time, too," Paik says, looking slightly relieved. The battle was that much closer to being finished, and he was one step closer to getting out of this stupid war. Blood streams down his face while he advances on Roland. His daggers spin in his hands and between his fingers, the rogue showing off yet another sleight of hand feat during his movement. He sighs in annoyance, "What a senseless waste of time this all was," he murmurs, making another feint with his parrying dagger. His actual attack comes as quick as lightning when he buries his knife up to the hilt in Roland's forehead, killing him swiftly. "Hope this was worth it to ya. Nothin' pers'nal," he slurs, the adrenaline dying down as his headache wears off. Once again he feels totally out of it.

Well, whatever. Death is cheap. Let somebody else deal with it.


Move to G-9
Sly Flourish vs. Roland : http://invisiblecastle.com/roller/view/3420930/ (31,38)
Saving throw : http://invisiblecastle.com/roller/view/3420948/ (10)

>> No. 2632 edit
File 133210809859.png - (15.91KB , 179x153 , It\'s Been A Hard Day\'s Night.png )
2632
"Just in the nick of time, too," Paik says, looking slightly relieved. The battle was that much closer to being finished, and he was one step closer to getting out of this stupid war. Blood streams down his face while he advances on Roland. His daggers spin in his hands and between his fingers, the rogue showing off yet another sleight of hand feat during his movement. He sighs in annoyance, "What a senseless waste of time this all was," he murmurs, making another feint with his parrying dagger. His actual attack comes as quick as lightning when he buries his knife up to the hilt in Roland's forehead, killing him swiftly. "Hope this was worth it to ya. Nothin' pers'nal," he slurs, the adrenaline dying down as his headache wears off. Once again he feels totally out of it.

Well, whatever. Death is cheap. Let somebody else deal with it.


Move to G-9
Sly Flourish vs. Roland : http://invisiblecastle.com/roller/view/3420930/ (31,38)
Saving throw : http://invisiblecastle.com/roller/view/3420948/ (10)

>> No. 2634 edit
File 133214269336.png - (20.59KB , 124x124 , Fate_Extra_Servant_Saber_F05.png )
2634
As Alexi feels his strength being sapped away, he decides to make a rather prudent move.

"Preth the athault, comradeth... I feel I mutht make a temporary tactical withdrawal..."

Not too eager to surrender himself to unconsciousness so easily, the fighter darts out of the room, keeping just the cleric in sight, hopeful that this positioning will discourage the psychic from attacking him further. With that, he pauses to recover a bit of his strength.

Move Action: If I can move to D-8 without hurting myself on the brazier, move there. Otherwise, move to D-7.
Standard Action: Use second wind, spending a surge to regain 23 hit points and gain a +2 bonus to all defenses until the start of my next turn.
Saving Throw: Failure! http://invisiblecastle.com/roller/view/3421466/ (Well at least I'm not dazed)

>> No. 2635 edit
File 133221107817.png - (901.36KB , 1069x715 , maptool-1_3_b86.png )
2635
With a quick swipe and quip, Paik deals with Roland. The knight's broken body plummets to the ground, losing its shape and shifting into a white, featureless creature. It seems obvious now that Roland was a Changeling, rather than human.

While Alexi beats a hasty retreat and finds cover from Hamlet, his allies are not so lucky. The wisp of white streaks past Eflor, who finds a headache growing. Aeir, however, resists the effects of the invasive magic.

Hamlet beats a retreat, towards the wall Eflor'd opened up earlier...


Roland dies.
Alexi spends a healing surge and regains [b]23 HP[/b].
Hamlet uses mindcrusher, missing Aeir but hitting Eflor for 10 psychic damage, and Eflor takes ongoing 10 psychic damage (save ends).
Hamlet moves.
Reiyasu's turn starts and he takes 5 damage, and can heal someone for 19.


Initiative Order
Eflor (30)
Alexi (22)
Hamlet (21)
Reiyasu (19)
Aeir (14)
Kavakri (13)

Players
Reiyasu (E-6) 51/69 HP, ongoing 5 damage (save ends)
Paik (L-16) 13/68 HP, Bloodied, ongoing 10 psychic damage (save ends)
Aeir (H-7) 37/75 HP, Bloodied, Dazed until end of next turn
Aeir's Panther (G-8) -1/37 HP, Dead
Kavakri (F-7) 48/60 HP
Alexi (E-11) 26/81 HP, Bloodied, ongoing 10 psychic damage (save ends)
Eflor (J-17) 51/81 HP, ongoing 10 psychic damage (save ends)

Enemies
Cornelis (F-9) -251 HP, Dead
Hamlet (G-7) -47 HP
Roland (F-8) -280+ HP, Dead
Keep Guard 1 (E-10) Dead
Keep Guard 2 (E-8) Dead

Notes
- You can use History or Nature for knowledge on Cornelis, Hamlet and Roland. Nature for the Keep Guards. History because the Eiserne Wacht is known, so you just need to know these three people. You can only make these checks when you have line of sight to the creature.
- The squares in Cornelis's aura are Difficult Terrain to the party. Enemies ignore this aura. If you leave the aura, you are Slowed until the end of your next turn - if you are Slowed during movement, your movement ends if you already moved 2 squares. If you did not, you may continue moving until you've reached 2 squares, at which point you cease movement. (I believe this is per the rules.)
- Creatures within the zone do not have line of effect to squares outside the zone. Creatures outside the zone ignore the zone. This means Skald's aura is only active within the zone.
>> No. 2636 edit
File 133221484345.jpg - (548.71KB , 2480x3507 , goldenland.jpg )
2636
"Calm down thief boy. I'm not letting you die here."
Continuing with the self-sacrifice. Reiyasu words revitalize Paik a bit. After doing so, he walks toward his enemy and attempt to curse him "You, didn't I told you than your corpse belonged to me now?" One way or another, Reiyasu cannot concentrate well enough to curse his mortal enemy, and one of his past lifetimes trying to coach him just distract him even more. What the hell a half-orc knows about divine magic!?

No action: Heal paik for 19 hit points
Movement action: Alright, I screwed my whole turn, but for it to work Reiyasu need to move to F-10 and then use a free action to drop prone. At this square Reiyasu can target Hamlet because distance is 7 (5 original + 2 from Symbol of divine reach)
Standard action: Astral seal (miss, also -2 to attack because prone.)
http://invisiblecastle.com/roller/view/3422310/
http://invisiblecastle.com/roller/view/3422311/

>> No. 2638 edit
File 133223869812.png - (368.63KB , 640x519 , EmiSaber.png )
2638
The pixie points to the retreating Hamlet and calls out, "Get him!" And she quickly tosses some suspicious magical dust on the blackguard.

Move Action: Use pixie dust on Eflor, allowing him to fly 6 squares (presumably to J-16 or so, flying ignores difficult terrain etc).
>> No. 2639 edit
File 133227756134.jpg - (70.38KB , 400x447 , 2921846.jpg )
2639
Standard action: Mind Thrust vs. Hamlet.
http://invisiblecastle.com/roller/view/3423210/

>> No. 2640 edit
File 133250589762.jpg - (567.90KB , 1600x1200 , 18412132.jpg )
2640
Whilst intoxicated by the non-friendly images filling his thoughts, the old man charges the nearest non-friendly target.

Move: F-15
Minor: Vice's Reward: http://invisiblecastle.com/roller/view/3428237/
Standard: Charge Hamlet: http://invisiblecastle.com/roller/view/3428239/ (31 if hit)
If hit: Dread Smite: +8 cold and necrotic damage

>> No. 2642 edit
Reiyasu advances forward, flinging himself onto the heap that is Cornelis and Roland's corpses, enabling some perverse and macabre--

Reiyasu advances, hovering over the bodies of Roland and Cornelis, his last adversary too far out of range to really be reached. The rubble path is sadly not permissive enough to allow Reiyasu to get close fast enough. The font of healing oozing out from him at least grants Paik some reprieve.

Kavakri vainly tries to assault Hamlet's mind, but finds his attempts blocked. Aeir grants Eflor the gift of flight, which is swiftly used to close the distance between the warrior and the caster.

The attack is a resounding blow, striking Hamlet hard... but not quite hard enough. The caster retaliates with a swift barrier, but he is unable to repel Eflor.


Reiyasu heals Paik for 19, then fails to reach F-10 because of difficult terrain. Ignoring the prone dropping because it doesn't make sense, attack does not continue, memories of a thousand lifetimes is not expended.
Aeir gives Eflor flight.
Kavakri misses.
Eflor hits for 27 damage: spirit of vice does not function due to not having tHPs.
Hamlet uses an immediate reaction to counter with barrier push but misses.
Alexi takes 10 damage for starting his turn.

>> No. 2643 edit
File 133263941668.png - (896.98KB , 1069x715 , maptool-1_3_b86.png )
2643
Reiyasu advances forward, flinging himself onto the heap that is Cornelis and Roland's corpses, enabling some perverse and macabre--

Reiyasu advances, hovering over the bodies of Roland and Cornelis, his last adversary too far out of range to really be reached. The rubble path is sadly not permissive enough to allow Reiyasu to get close fast enough. The font of healing oozing out from him at least grants Paik some reprieve.

Kavakri vainly tries to assault Hamlet's mind, but finds his attempts blocked. Aeir grants Eflor the gift of flight, which is swiftly used to close the distance between the warrior and the caster.

The attack is a resounding blow, striking Hamlet hard... but not quite hard enough. The caster retaliates with a swift barrier, but he is unable to repel Eflor.


Reiyasu heals Paik for 19, then fails to reach F-10 because of difficult terrain. Ignoring the prone dropping because it doesn't make sense, attack does not continue, memories of a thousand lifetimes is not expended.
Aeir gives Eflor flight.
Kavakri misses.
Eflor hits for 27 damage: spirit of vice does not function due to not having tHPs.
Hamlet uses an immediate reaction to counter with barrier push but misses.
Alexi takes 10 damage for starting his turn.


Initiative Order
Eflor (30)
Alexi (22)
Hamlet (21)
Reiyasu (19)
Aeir (14)
Kavakri (13)

Players
Reiyasu (E-6) 51/69 HP, ongoing 5 damage (save ends)
Paik (L-16) 32/68 HP, Bloodied, ongoing 10 psychic damage (save ends)
Aeir (H-7) 37/75 HP, Bloodied
Aeir's Panther (G-8) -1/37 HP, Dead
Kavakri (F-7) 48/60 HP
Alexi (E-11) 16/81 HP, Bloodied, ongoing 10 psychic damage (save ends)
Eflor (J-17) 41/81 HP, Bloodied, ongoing 10 psychic damage (save ends)

Enemies
Cornelis (F-9) -251 HP, Dead
Hamlet (G-7) -74 HP
Roland (F-8) -280+ HP, Dead
Keep Guard 1 (E-10) Dead
Keep Guard 2 (E-8) Dead

Notes
- You can use History or Nature for knowledge on Cornelis, Hamlet and Roland. Nature for the Keep Guards. History because the Eiserne Wacht is known, so you just need to know these three people. You can only make these checks when you have line of sight to the creature.
- The squares in Cornelis's aura are Difficult Terrain to the party. Enemies ignore this aura. If you leave the aura, you are Slowed until the end of your next turn - if you are Slowed during movement, your movement ends if you already moved 2 squares. If you did not, you may continue moving until you've reached 2 squares, at which point you cease movement. (I believe this is per the rules.)
- Creatures within the zone do not have line of effect to squares outside the zone. Creatures outside the zone ignore the zone. This means Skald's aura is only active within the zone.
>> No. 2644 edit
File 133263976045.jpg - (22.48KB , 180x239 , Alexei-Mayakov.jpg )
2644
Finding himself with a bit more vitality than before, yet horrendously out of position, the fighter quickly darts back into the room and bounds towards his target. Unfortunately he apparently moves a little too fast, and the rush hits him hard as he snaps out of the psychic trance.

"UIgh..." he groans.

Move Actions: Use a double move to move a total of 10 squares to J-12.
Saving Throw: Success! (15) http://invisiblecastle.com/roller/view/3430527/

>> No. 2645 edit
File 133263977859.jpg - (22.48KB , 180x239 , Alexei-Mayakov.jpg )
2645
Finding himself with a bit more vitality than before, yet horrendously out of position, the fighter quickly darts back into the room and bounds towards his target. Unfortunately he apparently moves a little too fast, and the rush hits him hard as he snaps out of the psychic trance.

"Ugh..." he groans.

Move Actions: Use a double move to move a total of 10 squares to J-12.
Saving Throw: Success! (15) http://invisiblecastle.com/roller/view/3430527/

>> No. 2648 edit
File 133264125293.png - (130.79KB , 162x170 , You Got Me So Dizzy.png )
2648
Urged on by an intensifying headache and a great deal of blood lost, Paik springs back and moves into the fray. "Hey big guy," he calls out, "cover me will ya?" Knife readied, Paik vaults over the table and digs the blade into his foe's shoulder.

And then he starts to feel nauseous again.


Move to J-13
Charge Hamlet at J-16 http://invisiblecastle.com/roller/view/3430601/ (38, 28)
Saving throw : http://invisiblecastle.com/roller/view/3430604/ (12)

>> No. 2652 edit
File 133298397929.png - (763.97KB , 1069x715 , maptool-1_3_b86.png )
2652
The warriors press on, Alexi advancing on Hamlet while Paik breaks into a charge! He manages to land a solid blow on Hamlet before the pain overtakes him and forces his hand... while Hamlet retailiates with a barrier push to shove Eflor away, before hastily making a retreat through the hole Eflor opened.

"Quick! We have intruders!" Hamlet yells from beyond the door opening. So much for valiantly standing his ground in the face of overwhelming adversaries.

Alexi advances, then saves and becomes dazed.
Paik advances, and hits for 28 damage. Paik saves and becomes dazed, but takes 10 damage for starting his turn.
Hamlet hits with barrier push for 8 damage, and Eflor is pushed 1. Hamlet runs his speed away.


Initiative Order
Eflor (30)
Alexi (22)
Paik (somewhere here)
Hamlet (21)
Reiyasu (19)
Aeir (14)
Kavakri (13)

Players
Reiyasu (E-6) 46/69 HP, ongoing 5 damage (save ends)
Paik (L-16) 22/68 HP, Bloodied, Dazed until end of next turn
Aeir (H-7) 37/75 HP, Bloodied
Aeir's Panther (G-8) -1/37 HP, Dead
Kavakri (F-7) 48/60 HP
Alexi (E-11) 6/81 HP, Bloodied, Dazed until end of next turn
Eflor (J-17) 33/81 HP, Bloodied, ongoing 10 psychic damage (save ends)

Enemies
Cornelis (F-9) -251 HP, Dead
Hamlet (G-7) -102 HP
Roland (F-8) -280+ HP, Dead
Keep Guard 1 (E-10) Dead
Keep Guard 2 (E-8) Dead

Notes
- You can use History or Nature for knowledge on Cornelis, Hamlet and Roland. Nature for the Keep Guards. History because the Eiserne Wacht is known, so you just need to know these three people. You can only make these checks when you have line of sight to the creature.
- The squares in Cornelis's aura are Difficult Terrain to the party. Enemies ignore this aura. If you leave the aura, you are Slowed until the end of your next turn - if you are Slowed during movement, your movement ends if you already moved 2 squares. If you did not, you may continue moving until you've reached 2 squares, at which point you cease movement. (I believe this is per the rules.)
- Creatures within the zone do not have line of effect to squares outside the zone. Creatures outside the zone ignore the zone. This means Skald's aura is only active within the zone.
>> No. 2653 edit
File 131758587763.jpg - (51.18KB , 222x200 , dooooom.jpg )
2653
"Did he just run into the hallway screaming that we're here?" Paik quietly mutters. "So much for stealth and surprise."

As bad as the headache is, the rogue wracks his brain trying to salvage the situation, groaning,
"Okay... Plan B... We block the doorway... Then go out the way we came in. Let them waste their time thinking we're still here."
>> No. 2654 edit
File 133299323295.png - (20.32KB , 124x124 , Fate_Extra_Servant_Saber_F02.png )
2654
Alexi quickly considers his options, though the buzzing in his head is rather loud and distracting. "Ugh... anyone have any way to thtop that guy?!"
>> No. 2656 edit
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2656
Running behing that coward scum was the first thing that crossed Reiyasu mind, but geez these guys are dying.
"There's no time to do that!" the cleric say, as he sacrifice some more of his vital energy to heal the captain "We gotta heal our wounds first."
Heal 19hp to Alexi
Run to G-16
Standard action: Grant Eflor a saving throw.

>> No. 2659 edit
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2659
>>2656
"Before we do that, we gotta scram. They'll be back pretty soon with reinforcements."
>> No. 2661 edit
File 133304184317.png - (20.33KB , 124x124 , Fate_Extra_Servant_Saber_F00.png )
2661
Alexi doesn't seem convinced that catching up to the runner would be impossible, but accepts the fact that it may already be too late to prevent him from alerting others, given the loud shouting. "...agreed. It'th too rithky to purthue at thith point. Thtand down."

Will take Aeir's actions once I see if Elfor's save fails or not.
>> No. 2668 edit
File 131502241835.jpg - (78.32KB , 605x836 , Mion Relaxing.jpg )
2668
Aeir flutters and sets down on the fighter's shoulder, awaiting the party's next move.

Move Action: Move to J-12.
Move Action: Perch on Alexi's shoulder.

>> No. 2669 edit
File 133318950988.png - (767.04KB , 1069x715 , maptool-1_3_b86.png )
2669
With Reiyasu approaching the hole in the wall, Eflor feels the Cleric's surging power remove the building headache, though the after-effect still leaves him quite dazed.

Aeir, meanwhile, flies over to Alexi and sits on his shoulder.


Reiyasu runs, taking a -5 penalty to attack rolls and granting combat advantage.
Reiyasu heals Alexi for 19 HP.
Eflor saves against ongoing damage and is dazed.
Aeir flies onto Alexi's shoulder. Alexi now has a parrot. Alexi is not considered a mount.

>> No. 2677 edit
Audio 13__Run.mp3 - (2.98MB , 13 Run.mp3 )
2677
"Okay..." Paik takes a deep breath to help overcome the dizziness, then speaks to the group at large, "Gotta buy ourselves some time to get out of here with a good distraction. So... We need to get those barrels through the doorway crack them open in the hallway, then move this here table to block off said doorway. We need area place soaked in alcohol," he says, eying the torches lining the room meaningfully.
>> No. 2694 edit
File 13338263841.png - (19.84KB , 124x124 , Fate_Extra_Servant_Saber_F01.png )
2694
Alexi considers for a moment, then nods, saying, "The tableth will make a good thtart, soak them firtht."

Actions: Move and Run to D-6.
Minor (?) Action: Lift one of the barrels.
Aeir's Actions: Too small to lift such things so she does nothing.

>> No. 2695 edit
The rogue hops down and tries to push one of the benches toward the doorframe.

Strength check to push 1 square: http://invisiblecastle.com/roller/view/3454084/
>> No. 2703 edit
For all Paik's efforts, the bench proves to be remarkably heavier than he initially thought, and he doesn't quite manage to move the bench a commendable distance in the 6 seconds his turn allot him.
>> No. 2706 edit
"Oh man, let me give you a hand."
Strenght check etc (17) http://invisiblecastle.com/roller/view/3457732/
>> No. 2710 edit
Suddenly, the entire keep collapses! The party is swept down in a maelstrom of rocks and pebbles, crushing their bones as they meet unfortunate deaths.

The party has died in a freak keep collapse! All hail Azathoth!

>> No. 2711 edit
In the moments before his untimely demise, Paik whispers three accursed words.

"Hastur, Hastur, Hastur."
>> No. 2712 edit
Paik is duly ignored by the cosmic force because Azathoth.
>> No. 2713 edit
Reiyasu ignore everyone's dead and return home to be lazy, or something.
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