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Death by poison.

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2403 No. 2403 edit
Sureiya: Reiyasu
Astaroth: Paik
Hanyuu: Aeir
Rin: Alexi
Bernkastel: Kavakri
Cake: Eflor
Expand all images
>> No. 2405 edit
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2405
Fixed the map for ease of use.
>>2391


>>2404
I'll include it next time then.
>> No. 2406 edit
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2406
Is Hamlet immune to the effects of his own zone?
>> No. 2407 edit
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2407
If we can throw Hamlet into his own zone, that'd be great.
>> No. 2409 edit
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2409
Sorry about the favor of the gods thing, dimensional scramble was important at the start of the fight.
>> No. 2410 edit
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2410
Don't you think... you should be healing Aeir? You have a minor action, she's bloodied, and you can heal before you leave the zone.
>> No. 2414 edit
7 THPs from theme feature
>> No. 2415 edit
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2415
No, seriously though, if you think there's something we could have done better this fight, go ahead and say so~
>> No. 2416 edit
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2416
>>2415
Ditto.
>> No. 2417 edit
Use Living Missile on Cornelis: slide him out of harm's way, party focuses on Hamlet/Roland.

Use Living Missile on Hamlet: slide him into the group, focus down on him. For example, Paik uses knockout to knock him unconscious.
Alexi grabs Cornelis. The rest ignore Cornelis and hit Hamlet or Roland.

Defensive Lore would've halved all damage from all enemy creatures for the rest of the encounter, significantly reducing the threat.

Mind Blast from the Shaped Consciousness to hit Hamlet and Roland at least, Stun (save ends) as a condition would've stopped Hamlet and Roland, Paik can advance.

Rebuke Violence or Iron-To-Glass to either put someone out of the fight until they save, or impose an increasing penalty to attack rolls and reduce odds of hitting you permanently.

Moment of Glory to push aside enemies, knock them prone and give allies resist 5 to all damage.

Grab Cornelis, then drag him around the room and away from the party.
>> No. 2418 edit
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2418
>>2417
>Grab Cornelis, then drag him around the room and away from the party.
Actually wanted to do this, but the aura + two enemies that can break my grabs without even attacking make it... difficult, at best. That requires a standard + a move, and I typically needed a move just to get in range for the grab.
>> No. 2420 edit
Also +19 HP to Aeir from Second Wind?
>> No. 2421 edit
sry i'll update in an hour or so
in the meantime bern can take her turn if she wants to the results of aeir's stuff is pretty clear isn't it
>> No. 2422 edit
Oh, reminder. Shaped Consciousness needs to be added back this update.
>> No. 2424 edit
agh, that damn 1
>> No. 2426 edit
Where are the rules on mounts again being used by characters and all
>> No. 2427 edit
>>2426
Oh right. Aeir needs to select a space to fall Prone in, adjacent to current position. I do not think this shall influence the Keep Guard's actions in any case so have fun.

Page 252 of the rules compendium, if a Mount is knocked Prone the rider falls Prone in an adjacent square of their choice.
>> No. 2428 edit
>>2427
Hanyuu can make a saving throw to determine if he gets knocked prone or not (or dismounted)
>> No. 2429 edit
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2429
>>2428
Not if the mount is knocked Prone, only if the Rider is knocked Prone.
>> No. 2430 edit
>>2429
Oh, derp, my bad
>> No. 2431 edit
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2431
Riri, monsters don't get to take their turns anymore after they die~
>> No. 2432 edit
Did I take #2's turn on #1's initiative... AGAIN? Fffffffffffffffffffff fine so Paik is not bloodied and the Keep Guard above him is still prone

This is why you guys need to stop bothering me to update!
>> No. 2433 edit
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2433
You know what's better than tossing out attack penalties? Making it so they can't attack at all~
>> No. 2434 edit
>>2433
At least blindness doesn't allow OAs.
>> No. 2435 edit
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2435
>>2434
Also, considering all the accuracy penalties everybody throws around, Confounding Attack is an even worse power than I thought it was.
>> No. 2436 edit
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2436
>>2434
Oh yeah, inflicting blindness is often much better than a mere attack penalty. At least for the melee line.
>> No. 2437 edit
It's Paik's turn btw
>> No. 2438 edit
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2438
Spurred back from the brink yet again, Paik spring to his feet and plunges his blade into the guard's vulnerable shoulder area. Not one to let something like a barrier keep him hemmed in, he walks around it and takes position adjacent to Cornelis.

"That takes care of the guards," Paik declares, "I think we're making better progress stomping you guys than the Seven Sisters, at least." For added insult to injury, he casts a smug glance at Roland.

Minor action : Stand from prone
Standard Action : Piercing Strike against guard : http://invisiblecastle.com/roller/view/3382238/ (33, 29)
Move Action : Move to F-10

>> No. 2440 edit
Gonna wait for Hanyuu's drop position before update.
>> No. 2441 edit
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2441
>>2440
So it hit the panther's 23 fort with a -7 penalty to attack rolls despite no CA or anything?
>> No. 2442 edit
>>2441
He rolled 1 short of a crit.
>> No. 2443 edit
>>2440
H-7
>> No. 2447 edit
>>2433
Yes, that make sense. However preventing from attacking is sometimes more difficult.
>> No. 2448 edit
>>2447
Sariel's mark is close burst 2, it is honestly not that absurd! A Fighter with bow and arrow can mark from 10 squares away!
>> No. 2449 edit
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2449
>>2448
>fighter with a bow and arrow
No. Such. Thing.
>> No. 2450 edit
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2450
But to mark me from a distance and without an attack, is Cornelis trying to scare/seduce me or something?
>> No. 2452 edit
>>2451
Weapon of Healing and Healer's Brooch should make the font of life thing heal for 19.
>> No. 2453 edit
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2453
>>2448
>>2449
Fighters can mark at any distance they can attack from, but they can only enforce their marks at close range. Some other classes can enforce their marks at a long range, however.
>> No. 2455 edit
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2455
Wow. He can just slide me that far, with no roll at all, from that distance, as a minor action?

I thought it was 1 square at maximum. That's just dumb. "Hey, have fun being completely unable to defend and there's jack all you can do about it!"
>> No. 2456 edit
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2456
Wow. He can just slide me that far, with no roll at all, from that distance, as a minor action?

I thought it was 1 square at maximum. That's just dumb.
>> No. 2457 edit
>>2456
Eh, it's fine, I'll nerf the movement to 1 square maximum then. No need to get so huffy, it's not like I'm 100% sure what I'm doing.
Anon, why is your Font of Life healing 19 and not 15?
>> No. 2458 edit
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2458
>>2457
I kept my mouth shut when I saw TWO monsters that could do forced movement at range as a minor action with no roll required. And a third with threatening reach, a difficult terrain aura, and a basic attack that knocks prone. But now I see that Hamlet can make me completely ineffective with no effort required and there's absolutely nothing I can do to counter it.

It's dumb, it's specifically designed to counter me, and allows me no options to do anything about it. Don't take it personally, it's just criticism. We can't even really use the enemy's zone against them because they can just slide each other out of it and, again, nothing we can do to stop it.
>> No. 2459 edit
>>2458
Actually it was specifically designed to move creatures into his zone. Recall that I thought sliding would make the grabbed target move with you until you disabused me of that idea.
>> No. 2460 edit
>>2459
In fact when I asked if it wasn't too much I would have appreciated it if you'd said specific things were too much precisely because you guys wanted a level 10 campaign and this would be my first time DMing a 4e campaign.

You're asking me to do something I've never done before with "don't worry!" as continuous feedback until something gets too much at which point suddenly everything is "bad monster design".

At this point I have to say you should communicate it to me sooner when I already go out of my way to ask you about it because I'm not sure whether something's ridiculous or not. Tell me Cornelis's aura is retarded! Tell me Threatening Reach 2 with Prone is not thought out well! Inform me that Roland sliding allies has serious effects on the battlefield!

Honestly, Hamlet's power is meant to move enemies into his zone, and Roland's was just meant as an added quirk for a Minor Action with no real understanding how much it would break things. That it did so wasn't intentional. That I didn't nerf it was because I was told it's fine and you can overcome it.

I made Cornelis specifically to lock Alexi in, I admit to that, but I did not mix and match specifically to make person X entirely useless by tuning all of the monsters into that, and that you assume I did so just to ruin you is frankly upsetting.
>> No. 2461 edit
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2461
>>2458
Well, to be fair making a level 10 campaing is probably complicated, especially if it's your first time as as DM.
Also, I remember some times in the past when we felt as if a monster you designed was made to counter an specific character of our campaing, maybe Lilis overdid a bit this time, but you may relate a bit to how we felt now.
>> No. 2462 edit
Really, it is Lili's first time DMing, and I thought she's been doing splendid thusfar. It's not like you weren't there to let Riri know earlier (Assuming you saw her designs once in a while) that some of the things added could be a problem, or could be overpowered, etc. Sometimes people also design monsters not thinking they could be much of a problem, but when they get put together, an issue comes about not foreseen previously.

Like she said, if you saw something overpowered, tell her that, explain why, don't just suddenly tell her,"This is bad monster design, this is bad and you should feel bad." (I know you didn't exactly say that)

Like anon said too for Rin, it did feel like some monsters were designed specifically to counter a character or class, which can be frustrating.

Anyway, let's all calm down here and discuss this kindly and peacefully.
>> No. 2463 edit
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2463
>>2460
If it were possible to judge things in a vacuum with incomplete information, I would have done so. I didn't expect you to react so harshly to my criticism.

In all seriousness, I don't think it's a terrible encounter. Actually, it's a good one in my opinion, with a scant few minor mistakes that are based pretty much entirely on rules misinterpretations as I see them. There's nothing innately wrong with the design of the encounter, but the specific wording of some of the powers and how they function together is somewhat problematic.
>> No. 2464 edit
>>2463
>I didn't expect you to react so harshly to my criticism.
Because "it's dumb" doesn't exactly help me much. What is dumb about it and how can I make it less dumb is more useful in terms of criticism.

I write stuff. When people read my writing and say, "This is shit and you should feel like shit for writing it", I can do nothing but decide they are not worth listening to, because nothing in the commentary points to why it is shit nor how I can make it less shit.

Your criticism involved "This is dumb" with a list of all things that are "dumb". It did not involve "here's how to improve it" nor "this is why they are dumb". Under those circumstances I don't think it's entirely unreasonable to respond to your commentary the way I did.

I cannot use your commentary as you have posted it here. It offers no way for improvement and it does not point out why things are flawed, only that they are flawed.
>> No. 2465 edit
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2465
>>2464
Oh, come on. It's obvious that "it sucks because of X and Y and Z"--which is what I did say, by the way--is the first step. I'd be happy to carry out a dialogue on to how to improve stuff, and I did in IM, I just didn't expect you to get so annoyed about it.

>>2461
I'd say the difference in that kind of design decision is that I always try to make sure you have stuff that can counter or make up for the "specific design to counter you." Yes, the slide 2 on the dragon's melee attacks was pretty harsh for Torinn, but the dragon was also very vulnerable to radiant damage. The troglodtye grunts could avoid AoEs, but since they could only do so once per round, it was possible to catch them by hitting them with multiple AoEs. Unfortunately, I can't do anything about the sliding myself.
>> No. 2466 edit
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2466
>>2464
Oh, come on. I only meant "it sucks because of X and Y and Z"--which is what I did say, by the way--to be the first step. I'd be happy to carry out a dialogue on to how to improve stuff, and I did in IM, I just didn't expect you to get so annoyed about it. It's in my nature to be confrontational (competitive gamer, remember), so try not to take everything I say so harshly. I know you're pretty quick to tease other people yourself.

>>2461
I'd say the difference in that kind of design decision is that I always try to make sure you have stuff that can counter or make up for the "specific design to counter you." Yes, the slide 2 on the dragon's melee attacks was pretty harsh for Torinn, but the dragon was also very vulnerable to radiant damage. The troglodtye grunts could avoid AoEs, but since they could only do so once per round, it was possible to catch them by hitting them with multiple AoEs. Above all else, I don't want anyone to feel useless because of MY decisions. Unfortunately, I can't do anything about the sliding myself, it just makes me ineffective as a defender.
>> No. 2467 edit
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2467
Don't take it personally, I'm still having fun and you're doing a good job DMing thus far.
>> No. 2468 edit
Anyway assume Rin hasn't been moved at all, Hanyuu take turn pls. (And then Bern and I'll update after ok)
>> No. 2469 edit
It's unofficial and unauthorized, so it may not be accurate.

Stream of Life heals Paik for 19 HP.
Reiyasu uses Healing Word on himself. He spends a healing surge and heals for 40 HP
In addition, Reiyasu has a +2 bonus to all defenses until the end of his next turn, and an additional +5 bonus to all defenses against the first attack he receives before the end of his next turn. (Defensive Healing Word and Shielding Word)
Also, Reiyasu has a +2 bonus to attack rolls until the end of his next turn. (Battle Cleric’s Lore)
Reiyasu fails his saving throw vs. ongoing 10 psychic damage.
Reiyasu is no longer dazed.

Roland is no longer dazed, and the -5 penalty to attack and all defenses no longer applies.

Aeir takes ongoing 10 psychic damage.


Initiative Order
Cornelis (30)
Paik (24)
Roland (23)
Alexi (22)
Hamlet (21)
Reiyasu (19)
Aeir (14)
Kavakri (13)

Players
Reiyasu (E-6) 44/69 HP, ongoing 5 damage (save ends), ongoing 10 psychic damage (save ends) , +2 to attack rolls until EoNT, +2 to all defenses until EoNT, +5 to all defenses vs. the next attack before EoNT
Paik (F-10) 57/68 HP, ongoing 10 psychic damage (save ends)
Aeir (H-7) 47/75 HP, Prone, ongoing 10 psychic damage (save ends), +2 to all defences/arcane damage rolls until end of next turn
Aeir's Panther (G-8) 19/37 HP, Prone
Kavakri (G-6) 50/60 HP +10 tHP, Immobilised (save ends)
Alexi (E-11) 49/81 HP, ongoing 10 psychic damage (save ends)
Eflor (Not Present) 81/81 HP

Enemies
Cornelis (F-9) -160 HP, Bloodied,-2 to attack rolls until end of Kavakri's next turn, Combat Challenge
Hamlet (L-17) -28 HP
Roland (F-8) -56 HP, Combat Challenge
Keep Guard 1 (E-10) Dead
Keep Guard 2 (E-8) Dead

Notes
- You can use History or Nature for knowledge on Cornelis, Hamlet and Roland. Nature for the Keep Guards. History because the Eiserne Wacht is known, so you just need to know these three people. You can only make these checks when you have line of sight to the creature.
- The squares in Cornelis's aura are Difficult Terrain to the party. Enemies ignore this aura. If you leave the aura, you are Slowed until the end of your next turn - if you are Slowed during movement, your movement ends if you already moved 2 squares. If you did not, you may continue moving until you've reached 2 squares, at which point you cease movement. (I believe this is per the rules.)
- Creatures within the zone do not have line of effect to squares outside the zone. Creatures outside the zone ignore the zone. This means Skald's aura is only active within the zone.
>> No. 2471 edit
I'd like it if Hanyoo updated his sheet and posted a link to it~
>> No. 2472 edit
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2472
>>2471
He did. In the last thread.
>> No. 2473 edit
>>2472
Then do it again.
>> No. 2474 edit
>>2473
https://docs.google.com/open?id=0B7-XMI3jJjX4ZmVhYzFjZWUtYmM3MS00YjA5LWE0MGUtYWYxMmY2OThhODE4
>> No. 2477 edit
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2477
One thing we should try to do a better job of remembering is Aeir's gloves of antipathy. I don't know if it would have changed anything but I sure know I forgot about them.
>> No. 2478 edit
I've worked out some fun encounters which may be entirely unbalanced. I hope that you can take into account that I have no idea what I'm doing, so if any of the future encounters make you want to flip your table and throw your dice out of the window, well!

I hope you'll find it in yourself to tap into your inner calmness.
>> No. 2479 edit
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2479
>>2478
Depends on who's having fun.
>> No. 2480 edit
>>2479
I'm hoping we'll all have fun!
>> No. 2481 edit
>>2480
Me too!
>> No. 2482 edit
>>2478
It's okay, even if we get TPK I expect to have fun.
>> No. 2485 edit
Actually, missing means Hamlet does NOT fall Prone, but Paik does: Paik is the primary target in this case.
>> No. 2486 edit
>>2485
Primary target (Paik) means target of the primary attack, which is the standard action. The attack allows the primary target to be thrown.

Secondary target (Hamlet) is the target of the secondary attack, which is the minor action. The primary target is thrown at this secondary target.
>> No. 2487 edit
7:40 PM Voyager: ok what do I do
7:48 PM Astarotho: Living. Missile.
7:49 PM Astarotho: We're almost out of healing and encounter powers, and I'm tired of everybody getting dazed by that cocky little punk hiding on the other side of the room.
7:49 PM Astarotho: He's hurt us much more than any other enemy thus far.
7:49 PM Astarotho: If anybody's spending a daily attack power this encounter, it should be to put that guy down.
7:51 PM Voyager: sure
7:51 PM Voyager: anything else
7:51 PM Astarotho: Smack cornelis with living missile guy. Focus fire etc.
>> No. 2489 edit
>>2486
Yes, and the secondary target (Hamlet) is knocked Prone if the attack hits. Otherwise, half damage and the primary target falls Prone.

Well, I'll go prepare the healing surge restoration items.
>> No. 2490 edit
>>2489
I stand corrected, primary target is prone ne.

I'd say check my email but actually it's not that important. I'm not hearing any complaints.
>> No. 2491 edit
>>2487
>cocky little punk
>Paik keeps taunting and provoking, talking about how useless the EW are

Surges spent:
Reiyasu: 2
Everyone else: none yet
Curative Admixtures spent: 2

Healing Words remaining: 0
Admixtures remaining: 0

Second Winds and Skald's Aura, huh.
>> No. 2492 edit
Alright, what the hell just happened here?
>> No. 2494 edit
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2494
>>2489
It'd be a lot easier if our controller was working with us rather than against us.
>> No. 2495 edit
If you were tired we could have waited another day, parlor is not a full speed game anyways.
I know my turns are bad, but at least I try to choose what I think it's good (if I fail to do so it's because of my ignorance or stupidity).
I'm sorry if I contributed in any way to stress you, but please don't hurt the party.
>> No. 2496 edit
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2496
>>2495
It's too late, since the DM updated she apparently sanctions such behavior. I know if you tried to pull that in /limbo/, though, you'd be on the receiving end of a righteous DM smackdown.
>> No. 2497 edit
http://www.mediafire.com/?hk0d1rpdcl1os
>> No. 2502 edit
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2502
I know there was talk of actually using Living Missile to move someone to Hamlet so I didn't think it was strictly anti-party.

In any case, I neglected checking my e-mail and Bernkastel noted it was a joke prior to posting it, and included instructions to attack Hamlet and slide him instead.

I don't really want people to send me instructions per e-mail: I'd rather not check two things to know where and how to update.

So I'm wondering here whether you feel I should apply Bernkastel's actual non-joke instructions and revert combat (Hamlet = Living Missile, shot to Cornelis), or apply the instructions which were posted.
>> No. 2503 edit
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2503
>>2502
The not-flinging-Paik instructions, please.
>> No. 2504 edit
>>2502
Oh she sent an email? My bad then.
>> No. 2505 edit
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2505
>>2502
My consideration here is that I don't want to set a precedent where it's okay to send me conflicting turn actions and force me to check e-mail and boards both for what I need to update. That's rather annoying.

At the same time I understand Bern didn't intentionally want to hamper the party, and it'd be a punishment for a rule I had never really posted or made public but had assumed was unspoken.

So I'm willing to compromise on that and apply the changes, but on the proviso that all future posts with instructions will be followed and further adjustments per e-mail will be discarded irrespective of when they were sent, and that the party understands clearly the communicative breakdown that went on here.

I'll update with the new information soon (I have to go right now), but Bern's turn actions become:

Living Missile on Hamlet. (CRIT)
Living Missile Hamlet to G-7, attack Cornelis on the way (miss, Cornelis takes 7 damage and Hamlet falls Prone).
Cornelis's turn actions do not change.
You can plan for those actions and if Paik posts his updated movements so I can resolve them simultaneously when I get back, that'd be grand.
>> No. 2508 edit
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2508
>>2502
Oh, that's fine then. I didn't really think Bern was a spiteful person, and glad to see that confirmed.

It is not strictly party-unfriendly, but the original way it was used in the post was not strategically advantageous in the least.
>> No. 2513 edit
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2513
Note that the panther doesn't actually "die" when it reaches 0 HP, it just retreats to the feywild~
>> No. 2516 edit
omg I messed the rolls order, the third roll is the 1d6 of Skald aura I forgot.
>> No. 2517 edit
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2517
>cornelis dies
Wait, what?!
>> No. 2518 edit
>>2517
omg murderer
>> No. 2519 edit
>>2517
Yup, you brutally murdered one of the guys who wasn't even trying to kill you. Good job, heroes~
>> No. 2520 edit
>>2519
Don't worry, winners write the story ne.
>> No. 2521 edit
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2521
>>2519
No, I mean where'd that extra twenty odd damage come from?
>> No. 2522 edit
160 + 66 = 200 + 26 = 226 + 7 = 233 HP, he still dies.

I dunno where I got that 20 extra damage. I blame fixing all this nonsense.
>> No. 2523 edit
>>2522
Damn, I wanted to make it non-lethal.
>> No. 2524 edit
>>2523
I don't know how to stab someone in the face non-lethally.
>> No. 2525 edit
Idle observation: Reiyasu doesn't have Ritual Caster listed nor Rituals, and he has two Scrolls but no reagents. I don't know how you intend to cast Rituals without reagents.
>> No. 2526 edit
>>2525
I'm almost sure I got that because cleric, I would need to check.
About the reagents, lol I dunno how rituals work. Aren't the needed reagents included in the scroll price or something? If not well, gj anon
>> No. 2527 edit
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2527
>>2526
I mentioned buying reagents for raise dead, but I'm not sure if I pressed the point hard enough~
>> No. 2528 edit
>>2527
I see, comrade succor also need reagents?
>> No. 2529 edit
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2529
>>2528
Yup! I think they both use heal reagents.
>> No. 2530 edit
>>2529
Ugh, I will check that later.
Riris, would you allow me to remove one of the scrolls in exchange for some reagents? I don't think I got enough gold.
>> No. 2531 edit
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2531
>>2530
>relying on my kindness
Ohohoho~
>> No. 2532 edit
>>2531
free rituals what really
>> No. 2533 edit
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2533
>>2532
2 free 1st-level rituals olol
Wizards get a better deal.

Well, you can trade in the scroll of raise dead for an entry in your spell book if you'd like etc. The scroll of comrade's succor for its value in reagents.
>> No. 2534 edit
>>2533
Geez Roll, don't waste Megaman food.
>> No. 2535 edit
Anon, you cannot use Skald's aura as Skald's aura is only active within the zone. No area of effect to you.
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