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No. 2469
It's unofficial and unauthorized, so it may not be accurate.
Stream of Life heals Paik for 19 HP.
Reiyasu uses Healing Word on himself. He spends a healing surge and heals for 40 HP
In addition, Reiyasu has a +2 bonus to all defenses until the end of his next turn, and an additional +5 bonus to all defenses against the first attack he receives before the end of his next turn. (Defensive Healing Word and Shielding Word)
Also, Reiyasu has a +2 bonus to attack rolls until the end of his next turn. (Battle Cleric’s Lore)
Reiyasu fails his saving throw vs. ongoing 10 psychic damage.
Reiyasu is no longer dazed.
Roland is no longer dazed, and the -5 penalty to attack and all defenses no longer applies.
Aeir takes ongoing 10 psychic damage.
Initiative Order
Cornelis (30)
Paik (24)
Roland (23)
Alexi (22)
Hamlet (21)
Reiyasu (19)
Aeir (14)
Kavakri (13)
Players
Reiyasu (E-6) 44/69 HP, ongoing 5 damage (save ends), ongoing 10 psychic damage (save ends) , +2 to attack rolls until EoNT, +2 to all defenses until EoNT, +5 to all defenses vs. the next attack before EoNT
Paik (F-10) 57/68 HP, ongoing 10 psychic damage (save ends)
Aeir (H-7) 47/75 HP, Prone, ongoing 10 psychic damage (save ends), +2 to all defences/arcane damage rolls until end of next turn
Aeir's Panther (G-8) 19/37 HP, Prone
Kavakri (G-6) 50/60 HP +10 tHP, Immobilised (save ends)
Alexi (E-11) 49/81 HP, ongoing 10 psychic damage (save ends)
Eflor (Not Present) 81/81 HP
Enemies
Cornelis (F-9) -160 HP, Bloodied,-2 to attack rolls until end of Kavakri's next turn, Combat Challenge
Hamlet (L-17) -28 HP
Roland (F-8) -56 HP, Combat Challenge
Keep Guard 1 (E-10) Dead
Keep Guard 2 (E-8) Dead
Notes
- You can use History or Nature for knowledge on Cornelis, Hamlet and Roland. Nature for the Keep Guards. History because the Eiserne Wacht is known, so you just need to know these three people. You can only make these checks when you have line of sight to the creature.
- The squares in Cornelis's aura are Difficult Terrain to the party. Enemies ignore this aura. If you leave the aura, you are Slowed until the end of your next turn - if you are Slowed during movement, your movement ends if you already moved 2 squares. If you did not, you may continue moving until you've reached 2 squares, at which point you cease movement. (I believe this is per the rules.)
- Creatures within the zone do not have line of effect to squares outside the zone. Creatures outside the zone ignore the zone. This means Skald's aura is only active within the zone.
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