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1591 No. 1591 edit
This thread will be for OOC Chatter and Discussion.

Character Sheets:
George (Myn Nthelsyr) http://www.myth-weavers.com/sheetview.php?sheetid=215664
Hideiling (Michael Silversteel) http://www.myth-weavers.com/sheetview.php?sheetid=217177
Bernkastel ("Bernkastel") http://www.myth-weavers.com/sheetview.php?sheetid=285555
Astaroth (Torinn Tormine) http://www.myth-weavers.com/sheetview.php?sheetid=217138
Liliane (Sariel) http://www.myth-weavers.com/sheetview.php?sheetid=217112
anon-kun (Sureiya) http://www.myth-weavers.com/sheetview.php?sheetid=224099

The Books: http://www.mediafire.com/?7g2v42d2xdy7f

>>415
Everything has been put together here and organized for maximum ease of use:

http://www.mediafire.com/?b926x4exnkte8bv

Step 0: Download the above, unrar it.
Step 1: Run the program in the Step 1 folder, this will download the character builder.
Step 2: Run the program in the Step 2 folder, this will update your Cbuilder. Make sure to specify the directory to which you installed the program in Step 1. Be absolutely sure of this, because it may try to install in a different one, which will not work.
Step 3: Move the files in the Step 3 folder into the CBuilder directory.
Step 4: Download this: http://www.mediafire.com/?xk7ghc4kfc2r598
Step 5: Unrar that into the new "Custom" folder in the Cbuilder directory.
Step 6: Run the "CharacterBuilderLoader.exe" file. It will take some time to load your custom content the first time you load it. The Uncommon to Common part in particular takes a while, but I think it's probably necessary for magic items. You only have to do it once or twice so it's not a big deal, just be patient until it finishes.
Step 7: That should be it. Remember, always open it using the CharacterBuilderLoader.exe and not the default Cbuilder file.
Expand all images
>> No. 1599 edit
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1599
Okay, so the discussion about who this Letharst is starts now.

* The fell orc best friend
* Lady Cragmaul lover
* Piece-kun/Kotomine
* He is a fucking bear
>> No. 1601 edit
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1601
Actually, I felt a bit guilty introducing a tiefling in such a stereotypical role for the race (as I actually rather like tieflings, even played one myself in one campaign), but I suddenly realized I really needed an NPC for this and I hadn't made a major tiefling NPC yet, so there you are.
>> No. 1605 edit
A stereotypical role for the class? Well, I might understand that later.
>> No. 1607 edit
>>1599
clearly he works at the dragon circus
>> No. 1608 edit
>>1607
>stereotypical role for the class
>dragon circus worker
I knew it.
>> No. 1610 edit
>>1609
>What's a Grand Duke?
Is he a circle? Or do he lives in a cave?
>> No. 1611 edit
>>1610
No, no, it's a type of ice cream.
>> No. 1612 edit
>>1611
No, No, it's a breed of dog!
>> No. 1613 edit
>>1612
Interesting, so this dog of him is interesed in us? I wonder ...
>> No. 1618 edit
We're all wrong. It's a giant waterborne fowl.
>> No. 1626 edit
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1626
...Wait a minute, did Thelkra give us the slip at some point?
>> No. 1627 edit
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1627
>>1626
No, she's with you, just staying silent for now~
>> No. 1628 edit
>>1627
Oh good, I was worried when there wasn't any mention of her after we got back.
>> No. 1632 edit
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1632
I don't think I did too well that time, guys.
>> No. 1633 edit
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1633
>>1632
Even if it was a hard DC for your level, it'd only be like DC 21, and I'd be willing to let you use the roll as if you were level 4 or give you a circumstance bonus or something to turn it around.
>> No. 1634 edit
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1634
>>1633
I was referring more to the dialogue. I thought I might have asked too much of our patron after just meeting them.
>> No. 1635 edit
Maybe asking them for help was too much, but the explanation was great, thank you.
>> No. 1637 edit
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1637
>>1635
"OH HAI, WE FOUND UR HAFF ORC
PLZ HELP SAVE WURLD NAO"
>> No. 1638 edit
>>1637
I took a scale from the dragon, but I'm not sure if it desintegrated as well~
>> No. 1639 edit
>>1638
Huh. So you did.
>> No. 1641 edit
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1641
>>1638
Actually, I meant to tell you that the dragon didn't have scales. Its hide was like rock, not scaly.
>> No. 1642 edit
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1642
>>1640

That text color is suspicious.
>> No. 1643 edit
>>1642
Pfft, you and your "precautions".
>> No. 1644 edit
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1644
>>1641
To further clarify, it was kind of like a cross between this...
>> No. 1645 edit
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1645
>>1644
...and this.
>> No. 1647 edit
>>1641
Not scally dragon? oh well~
>> No. 1649 edit
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1649
>>1643

He's probably controlling everything behind the scenes, ne. The likelihood is 70%.
>> No. 1651 edit
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1651
>>1649
You can fling the accusation yourself, then. I think the situation's volatile enough as is.
>> No. 1652 edit
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1652
Some "Bernkastel" and Myn love would be apreciated.
>> No. 1653 edit
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1653
>>1652

But, I love my imouto all the time~
>> No. 1654 edit
>>1653
He means speak up and give your two cents to our benefactor.
>> No. 1655 edit
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1655
>>1653
But she doesn't. Maybe.
>> No. 1658 edit
>strange language
Dragonic, maybe? But why would Thelkra know dragonic? Or maybe Valanor is from that clan as well?
>> No. 1659 edit
>>1658
If you could parrot what they said to the rest of the group, you might find out.
>> No. 1660 edit
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1660
>>1659
Actually, trying to mimic a language you've never really spoken before and are just kind of partially hearing probably wouldn't go well.
>> No. 1661 edit
>>1660
I was afraid of that.
>> No. 1662 edit
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1662
>>1661
I don't think Sariel has that one prepared anyway.

In any case, I could allow Sureiya and/or Bernkastel to try and repeat it back, but it'd be some kind of check, probably hard. I'd have to decide what kind of check, specifically.
>> No. 1663 edit
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1663
>>1662
They could, but I somehow doubt Miss Cragmaul speaks dragon in the first place.
>> No. 1664 edit
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1664
>>1663
You all are pretty convinced they're speaking in draconic, aren't you~?
>> No. 1665 edit
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1665
>>1664
I'm not. It wouldn't make sense, and would make Miss Cragmaul extremely suspicious.
>> No. 1666 edit
It's not in dwarven is it
>> No. 1667 edit
Also, recently found this. There's a zip file of previous LFR (Living Forgotten Realms) campaigns from the previous years (Up to the end of 2011) included in a Zip file or something.
>> No. 1668 edit
>>1667
I meant 2010
>> No. 1669 edit
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1669
Question: If a feat specifically mentions being able to replace a level 12 or higher utility power (no mention of whether or not it has to be a class power), would that include paragon path utility powers?
>> No. 1670 edit
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1670
>>1669
Er, specifically this.
>> No. 1672 edit
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1672
>>1670
Seems to me it would only be worded specifically that way if you could replace paragon path utility powers with it. I'd have to double-check everything (which I don't have time for right now), but it seems like it to me.
>> No. 1673 edit
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1673
>>1672
I'm attempting to double-check it, but character builder doesn't seem to acknowledge it. It doesn't replace any powers at all.
>> No. 1674 edit
So it's not dwarven huh ;_;
>> No. 1675 edit
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1675
>>1674
It could be dwarven. It could even be draconian. But we just can't hear it.
>> No. 1676 edit
>>1675
Oh, I guess I could try a perception check when I get home or something then.
>> No. 1677 edit
>>1676
Might have to ask if you can do that after the whole thing went down.
>> No. 1678 edit
>>1673
Are you looking at the retraining tab?

Build -> Retraining -> box called Retraining Choices, scroll down
>> No. 1679 edit
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1679
>>1678
What do you know, it works?
>> No. 1680 edit
Is it okay if I roll for perception to try and discern if they are speaking dwarven or not, Rin?
>> No. 1681 edit
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1681
>>1680
Yes, you can roll to try and hear them.
>> No. 1682 edit
>>1681
Of course I just now notice Thelkra was speaking to him, not Cragmaul.
>> No. 1686 edit
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1686
So not a warmonger, a jingoist, or somebody just starting a war for the sake of political gain.

That's a relief.
>> No. 1687 edit
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1687
>>1686
No, no, nothing like that. Actually, I intended this to be a deliberate decision for the PCs to make.

It's perfectly legitimate, and some might say the lawful thing to do, to tell the Grand Duke or his agents about these happenings, even though Thalwynn Cragmaul doesn't want you to. He IS the rightful ruler of the city, so it's well within his right to know. On the other hand, you don't really have a reason to believe Thalwynn is doing a bad thing in trying to hide it from him, so you know, it's all up to you guys.
>> No. 1688 edit
>>1687
It's his fault for hiring shady guys who seem to know everything anyway.

Seriously, why's he asking us if he already knows everything?
>> No. 1689 edit
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1689
>>1688
Now why would you assume he already knows everything?
>> No. 1690 edit
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1690
>>1689
He knew specifically about that amulet.
>> No. 1691 edit
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1691
Hey Rin, did you decide which kind of check we would need to do to imitate what we heard from the conversation?
>> No. 1692 edit
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1692
>>1690
Well, you may not recall it being so long ago at this point, but actually he is referring to the talisman that Thelkra gave you, which you delivered to Thalwynn when you first arrived in Baldur's Gate, before this whole Fell Cavern business started.

>>1691
The only thing appropriate I can think of would be a Bluff check.
>> No. 1693 edit
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1693
The "new" Warlords compendium entry is up.

http://wizards.com/dnd/files/CC_Warlord.pdf

Don't get too excited, as it's almost completely just a repackaging of the original warlord in the formatting style of Fallen Lands/Forgotten Kingdoms. There are a few minor changes to individual powers here and there. However, the biggest (and most confusing) change to me is apparently that this warlord build is called the "Marshal."
>> No. 1694 edit
>>1693
There's a new article with some of the blackguard's powers out, as well.
>> No. 1696 edit
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1696
>SA character builder mod thread once again only viewable by subscribers

Make up your mind.
>> No. 1697 edit
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1697
>>1696
It's something that happens every so often. With that said, if anyone ever needs some of the character builder uploaded I'm happy to oblige (the files are all very small).
>> No. 1698 edit
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1698
By the way, if I may make a suggestion, it would be prudent of you all to begin working out how to divide up your loot. I can tell you right now that the ritual book Sariel obtained contains the enchant magical item ritual as well as the transfer enchantment ritual, so you should probably treat reagents (arcana and residuum) as "money" you can use to enchant and upgrade your magical items with.

For reference, your expected wealth for level 4 is 3,200 GP each, counting all the magical items you currently have. You may have a little less, but I expect you'll actually have a little more. Don't count the bag of holding for this, it's a freebie. Make sure to give Sariel a cut of the loot, because I did intend for it to be divided among 6 people.
>> No. 1700 edit
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1700
>>1698
If that's the case, I have less than 3,000 gold. Am I counting it wrong?
>> No. 1701 edit
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1701
>>1700
Well, that would be COUNTING the cut from this adventure, of course.

There should also be a small gold award at the armory, but I am waiting for you guys to divide the loot before I work that out (hint: please get it done soon so I can tally up loot totals~).
>> No. 1702 edit
>>1701
The cut isn't the belt?
>> No. 1703 edit
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1703
>>1702
The gold I have each of you accumulating should exceed the value of the belt alone.
>> No. 1704 edit
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1704
>>1700
You also have the incorrect value for vanguard longsword; it should be 680 GP.
>> No. 1705 edit
Dwarven Chainmail+1 520 gp
Farbond Spellblade +1 520 gp
Battle Standard of healing 680 gp (I forget if I bought it for slightly less.)
Healer's Brooch +1 840 GP

Little Dragon Marionette thing 50gp

remaining possible gold from before our adventure (What is written down on my sheet but probably not very accurate) 17 or 19 gp, plus 65 gp left from buying the standard/selling the totem.

Estimated total should be for me, about 2694 gold or so. (Not counting the residdium and all that I guess.)
>> No. 1706 edit
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1706
>>1705
Don't worry too much about loot totals until after you've divided out the loot from this adventure (you should get a lot more than just the dragon puppet, I'm looking at a minimum of ~600gp in item value per person here).
>> No. 1707 edit
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1707
>>1703
>>1704
Let's see, that's about 100 gold for starting out, much of which was spent on equipment and the remaining 7 given away to that guy to fix the window, 13 I have now, and 1 converted to silver points for lodging...

+1 Meliorating Plate Armor (680gp)
+1 Vanguard Longsword (680gp) (purchased for an additional 15-20%. Let's go with 15% then, so 782gp)
+1 Badge of the Berserker (520 gp)
+1 Farbond Spellblade (520 gp)
Heroic Belt of Vigor (520 gp)

That tallies up to...
3143gp?

Looks like no new boots for me right now.
>> No. 1708 edit
Here's the loot (Not including the ritual book I think) from the previous thread, for the eventual even distribution.

Reagents: 960gp in alchemical reagents (Arcana), 360gp in herbs and plants (Nature), 200gp in residuum (Any)

Magical Items:
+1 Luckblade bastard sword (Level 3, 680gp)
+1 accurate Staff of Ruin (Level 3, 680gp)
Heroic Belt of Vigor (Level 2, 530gp)

Treasure: Golden clockwork cockatrice (250gp), silk dragon puppet (50gp)
>> No. 1709 edit
>>1708
Herbs would best go to Bern I think, The Arcana stuff maybe between Lili and Myn's characters, maybe the residium to someone to even things out? Just getting a rough guess here before everyone else putting out their gp totals and stuff.
>> No. 1710 edit
>>1709
I don't think Bern can use natural rituals, though. What would she do with all those herbs?
>> No. 1711 edit
>>1710
Herbs can be used to heal and other stuff I think? Don't quote me on it.
>> No. 1712 edit
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1712
>>1709
Again,
>>1698
>you should probably treat reagents (arcana and residuum) as "money" you can use to enchant and upgrade your magical items with

Don't just hand it all over to the arcane casters. At the very least, when I am handing out loot, I'm assuming you won't, because anyone can use it for enchanting their magical items (of course, they have to give it to the caster to have it done, but Sariel will do that for you at no charge).
>> No. 1713 edit
>>1712
Oh, right. There is that, too. I'd forgotten about it.
>> No. 1714 edit
Anon's total according to character sheet:
Predator's Hide 680 gp
Farbond Spellblade Bastard Sword 520 gp
Magic Bastard Sword 360 gp
Cloak of Resistance 520
Luckblade Bastard Sword 680 gp

24gp and 3 sp
die carved from gold 50gp
Silver necklace 250 gp
(I dunno if the die and silver necklace got spent yet.)

Estimated total around 3084.


Myn's total according to sheet:
Armor of Dark Majesty (840 gp?)
Staff of Ruin 680 gp
Rod of Corruption 680 gp
Amulet of Resolution 520 gp

126 gp
3 sp
Gold collar set with garnet (250 gp)
3 amethysts (300 gp total)
I dunno if he spent it and forgot to mark off the art items or whatever.

Total:Around 3396 gp.

Bern:I was going to do hers, but seeing as she hasn't updated her old sheet and moved onto the other sheet system (which she hasn't shown yet), it's omitted for now cause I don't know how accurate it'd be.

Lili:It's around the same thing for Lili but I'll try my best.

Alch Reagents(70 gp)
Residium(80 gp)
Orb of Fickle Fate 840 gp
Amulet of Mental Resolve 520 gp
Stoneskin Robes 680 gp

Potion of Healing 50 gp
Topaz (worth 500 gp)
103 gp

Total:2843(not counting however much the ritual book was worth and whatnot)
>> No. 1715 edit
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1715
>>1714
I don't recall anon or George ever buying anything so any art objects you guys gave them should still be theirs.

It's likely those who are further behind in terms of current wealth should get the majority of the reagents and art objects.
>> No. 1717 edit
The Blade is an awesome reward, so if you need some money to balance the reward for the others I still have some.
>> No. 1720 edit
I'm not good at the item distribution, so I hope it'll go better if I leave it to someone like Bern.
>> No. 1721 edit
>redistribution of wealth
Communism, Communism everywhere
>> No. 1722 edit
>>1721
Myn failed to meet the damage quota for the day, so no payment; unequal > equal
>> No. 1723 edit
>>1722
He does have an awful lot of artsy things already.
>> No. 1724 edit
>>1720
You were accurate. Here; skipped Sariel, ignored inflated prices and mundane tools.

------------------------

Myn
126 gp
Amethyst (3) - 300 gp
Gold collar set with garnet - 250 gp
Amulet of Resolution - 520 gp
Armor of Dark Majesty - 840 gp
Rod of Corruption - 680 gp
Staff of Ruin - 680 gp
TOTAL: 3396 gp

Michael
84 gp
Dragon puppet thing - 50 gp
Battle Standard of Healing - 680 gp
Dwarven Chainmail - 520 gp
Farbond Spellblade - 520 gp
Healer's Brooch - 840 gp
TOTAL: 2694 gp

???
25 gp
Moonstone - 100 gp
Inquisitive's Kit (hardly mundane) - 40 gp
Golden Clockwork Cockatrice - 250 gp
Amulet of Physical Resolve - 520 gp
Dwarven Chainmail - 520 gp
Totemic Spear - 520 gp
Totemic Warclub - 520 gp
TOTAL: 2495 gp

Torinn
13 gp
Badge of the Berserker - 520 gp
Heroic Belt of Vigor - 520 gp
Farbond Spellblade - 520 gp
Meliorating Armor - 680 gp
Vanguard Weapon - 680 gp
TOTAL: 2933 gp

Sureiya
24 gp
Die carved from gold - 50 gp
Silver necklace - 250 gp
Potion of Healing (3) - 150 gp
Cloak of Resistance - 520 gp
Farbond Spellblade - 520 gp
Luckblade - 680 gp
Magic Sword - 360 gp
Predator's Hide - 680 gp
TOTAL: 3234 gp (fixed)

------------------------
>> No. 1725 edit
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1725
Verification: Dragonshards are Eberron-only, right?
>> No. 1726 edit
Available reagents from this dungeon: 960gp in alchemical reagents (Arcana), 360gp in herbs and plants (Nature), 200gp in residuum (Any) - Total: 1520 gp

Reagent distribution
0 gp's worth for Myn - total gain from this dungeon: 680 gp
535 gp's worth for Michael - total gain from this dungeon: 585 gp
335 gp's worth for ??? - total gain from this dungeon: 585 gp
65 gp's worth for Torinn - total gain from this dungeon: 585 gp
0 gp's worth for Surieya - total gain from this dungeon: 680 gp
585 gp's worth for Sariel - total gain from this dungeon: 585 gp (she did get no loot, right?)
>> No. 1727 edit
>>1726
She got the ritual book, right?
>> No. 1728 edit
>>1727
...yes, ritual book overlooked.
>> No. 1729 edit
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1729
>>1725
Yes. No dragonshards.

Also correct that Sariel got no loot, aside from the ritual book.
>> No. 1731 edit
Rin, I was wondering. If I were to take Master at arms feat instead this level, would you let me take two weapon fighting at level 5?
>> No. 1732 edit
>>1729
I didn't think so.
>> No. 1733 edit
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1733
>>1731
Well, yes. If you take the expertise feat early, you essentially get to pick a different feat instead at 5.
>> No. 1734 edit
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1734
>Battlewise, Improved/Superior Initiative, and Imperious Majesty now rated gold in O-Paladin handbook

I know initiative is important and all, but is it really mandatory to have it high?
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