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No. 583
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====== Created Using Wizards of the Coast D&D Character Builder ======
Heroic Cavalier, level 10
Dragonborn, Cavalier
Cavalier Virtue: Virtue of Sacrifice
Cavalier Mounted Option: Summon Steed
Dragonborn Racial Power: Dragon Breath
Dragon Breath Key Ability: Dragon Breath Strength
Dragon Breath Damage Type: Dragon Breath Lightning
Background: Tymanther (Tymanther Benefit)
FINAL ABILITY SCORES
Str 20, Con 14, Dex 11, Int 8, Wis 10, Cha 19.
STARTING ABILITY SCORES
Str 16, Con 14, Dex 11, Int 8, Wis 10, Cha 15.
AC: 28 Fort: 24 Reflex: 20 Will: 24
HP: 83 Surges: 13 Surge Value: 25
TRAINED SKILLS
Diplomacy +14, Endurance +10, Intimidate +16, Athletics +13
UNTRAINED SKILLS
Acrobatics +2, Arcana +4, Bluff +9, Dungeoneering +5, Heal +5, History +6, Insight +5, Nature +5, Perception +5, Religion +4, Stealth +1, Streetwise +9, Thievery +1
FEATS
Level 1: Draconic Challenge
Level 2: Master at Arms
Level 4: Swift Recovery (retrained to Mounted Combat at Level 6)
Level 6: Improved Steed (Celestial Battle Tiger)
Level 8: Swift Recovery
Level 10: Superior Will
POWERS
Cavalier Daily 5: Chilling Smite
Cavalier Daily 9: Knightly Intercession
Cavalier Utility 10: Virtue
Cavalier Utility 6: Wrath of the Gods
ITEMS
Dwarven Layered Plate Armor +2, Vigilant Blade Longsword +2, Steadfast Amulet +2, Iron Armbands of Power (heroic tier), Heavy Shield, Farbond Spellblade Longsword +2, Impenetrable Barding (heroic tier), Casque of Tactics (heroic tier), Acrobat Boots (heroic tier), Diamond Cincture (heroic tier), Siberys Shard of Radiance (heroic tier), Adventurer's Kit, Waterskin (5), Sunrod (2), Holy Symbol, Crowbar, Climber's Kit
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====== Created Using Wizards of the Coast D&D Character Builder ======
Heroic Hunter, level 10
Elf, Hunter
Hunter Archery Style: Crossbow Hunter Style
Level 1 Wilderness Knacks: Ambush Expertise
Level 1 Wilderness Knacks: Mountain Guide
Level 4 Wilderness Knack: Watchful Rest
Level 8 Wilderness Knack: Wilderness Tracker
Background: Dalelands (Dalelands Benefit)
FINAL ABILITY SCORES
Str 12, Con 12, Dex 22, Int 10, Wis 16, Cha 8.
STARTING ABILITY SCORES
Str 12, Con 12, Dex 18, Int 10, Wis 12, Cha 8.
AC: 25 Fort: 19 Reflex: 24 Will: 22
HP: 69 Surges: 7 Surge Value: 17
TRAINED SKILLS
Nature +15, Acrobatics +17, Endurance +11, Perception +15, Stealth +16
UNTRAINED SKILLS
Arcana +5, Bluff +4, Diplomacy +4, Dungeoneering +8, Heal +8, History +5, Insight +8, Intimidate +4, Religion +5, Streetwise +4, Thievery +11, Athletics +6
FEATS
Level 1: Weapon Proficiency (Superior crossbow)
Level 2: Grounding Shot
Level 4: Wild Elf Luck
Level 6: Weapon Focus (Crossbow)
Level 8: Superior Will
Level 10: Improved Initiative
POWERS
Hunter aspect of the wild 1: Aspect of the Pouncing Lynx
Hunter aspect of the wild 1: Aspect of the Dancing Serpent
Level 2 Utility Power: Invigorating Stride
Level 6 Utility Power: Weave Through the Fray
Hunter aspect of the wild 7: Aspect of the Regal Lion
Level 10 Utility Power: Hunter's Thorn Trap
ITEMS
Magic Superior crossbow +3, Shadowdance Leather Armor +2, Steadfast Amulet +2, Bracers of Archery (heroic tier), Eagle Eye Goggles (heroic tier), Acrobat Boots (heroic tier), Gauntlets of Blood (heroic tier), Crossbow Bolts (100), Adventurer's Kit, Waterskin (5), Sunrod (2), Inquisitive's Kit, Hunter's Kit, Everburning Torch, Potion of Healing (heroic tier) (2)
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
====== Created Using Wizards of the Coast D&D Character Builder ======
Dwarf Knight, level 10
Dwarf, Knight
Knight Feature: Shield Finesse
Knight Weapon Specialization: Staggering Hammer
Background: East Rift (East Rift Benefit)
FINAL ABILITY SCORES
Str 20, Con 20, Dex 11, Int 8, Wis 13, Cha 10.
STARTING ABILITY SCORES
Str 16, Con 16, Dex 11, Int 8, Wis 13, Cha 10.
AC: 28 Fort: 26 Reflex: 20 Will: 19
HP: 89 Surges: 14 Surge Value: 22
TRAINED SKILLS
Intimidate +10, Endurance +17, Athletics +13
UNTRAINED SKILLS
Acrobatics +3, Arcana +4, Bluff +5, Diplomacy +5, Dungeoneering +10, Heal +6, History +4, Insight +6, Nature +6, Perception +6, Religion +4, Stealth +3, Streetwise +5, Thievery +3
FEATS
Level 1: Dwarven Weapon Training
Level 2: Bludgeon Expertise
Level 4: World Serpent's Grasp
Level 6: Improved Initiative
Level 8: Vicious Advantage
Level 10: Improved Defenses
POWERS
Knight at-will 1: Battle Guardian
Knight utility 1: Defend the Line
Knight utility 1: Battle Wrath
Knight utility 2: Glowering Threat
Knight utility 6: Ignore Weakness
Knight utility 7: Poised Assault
Knight utility 10: Clearheaded
ITEMS
Avalanche Hammer Craghammer +2, Dwarven Plate Armor +2, Steadfast Amulet +2, Heavy Shield, Iron Armbands of Power (heroic tier), Boots of the Fencing Master (heroic tier), Diamond Cincture (heroic tier), Dwarven Thrower Craghammer +2, Adventurer's Kit, Crowbar, Climber's Kit, Waterskin (5), Sunrod (2)
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
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