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No. 60907
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Oha.
I don't like writing dialog either, it's hard. I especially don't like writing all that gesturing stuff that Rin mentioned, like a character bellowed this or said this while grinning evilly. If you do that in third person, it feels like you're telling people how they should perceive the character rather than letting them do it themselves. If I do put in gestures, they have to be neutral, but this makes things repetitive and bland. Because of that, I've written a few things that contain no dialog at all. When I do write in dialog, it tends to take over anything and it becomes difficult to tell who's saying what.
Although, I kind of like that effect. In And Then There Were None, you're not only given dialog with no direct indication of who said it (although there is plenty of gesturing), you're told what each character is thinking at a few points, but you're not told which character is thinking what. Just a series of unlabeled thoughts. In this manner, it becomes clear one of them is thinking about murdering the rest, but you can't say who it could be. You can, however, eliminate some characters if you can recognize their thought pattern as reflective of their dialog. So it becomes its own hint to the mystery.
This is just how I feel when I actually write something, which is pretty much never unless I'm required to. So it's not meant to be advice.
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