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No. 1258
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I'm going to need everybody to update their character sheets to level 7 and show what you have equipped and such and such.
Lili, Makk, Cake, Bern, and Hide, please update your sheets with your choices for level 7 powers/abilities before tonight.
I don't see the Coif of Mindiron, Backlash Tattoo, Boots of Eagerness, and Belt of Dwarvenkind on anybody's sheet. If they're not used before the the next encounter starts, I'm not going to give you guys the chance to equip them or anything.
Makk, if you're gonna read that book, I suggest you do so soon, and then tell me if you plan on crafting any alchemical items (the Master Mixer feat is godly for you in this instance).
With regards to the junk from the first encounter, here's a breakdown of how much you'd get from disenchanting everything:
flaming superior crossbow +1 (level 5) (1,000 uncommon) = 500 gp of residuum
magic bayonet +1 (level 1) (360 common) = 72 gp of residuum
hide armor of resistance +1 (level 2) (520 uncommon) = 260 gp of residuum
extinguishing battleaxe +1 (level 3) (680 uncommon) = 340 gp of residuum
chain mail of resistance +2 x2 (level 7) (2600 uncommon each) = 2,600 gp of residuum
flaming halberd +1 x2 (level 5) (1,000 uncommon each) = 1,000 gp of residuum
In game, you have twelve hours before the next day starts to enchant stuff and whatnot. That rod I gave you should help speed things along, but there's only one of those. You must sleep for six of those hours or else you're not getting benefits of an extended rest. Walala might be a special case since the living construct racial trait says she doesn't have to sleep, but I'll have to consult with Mion to clarify how that would work out.
Clock's ticking, everyone.
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