[Burichan]  [Futaba]  [Nitronet]  [nitroib4f]  - 
Death by poison.

[Return] [Entire Thread] [Last 50 posts] [First 100 posts]
Posting Mode: Read-Only
Post a Reply
File 131852677164.png - (131.28KB , 600x569 , ONWARD TO GLORY.png )
958 No. 958 edit
Hide - http://www.myth-weavers.com/sheetview.php?sheetid=322097 (Lia)
Lili - https://docs.google.com/viewer?a=v&pid=explorer&chrome=true&srcid=0B0Pf2xAWVLoAZmUyZWVjNWYtNDMxOS00ZTFkLThmZWItOThiZDU5MWNkZDgz&hl=en_GB (Rock)
Makk - http://www.myth-weavers.com/sheetview.php?sheetid=323354 (Walala)
Mion - http://www.myth-weavers.com/sheetview.php?sheetid=322895 (Kadol Stormbrew)
Cake - http://www.myth-weavers.com/sheetview.php?sheetid=323099 (Fays)
Bernkastel - http://www.myth-weavers.com/sheetview.php?sheetid=323280 (Yagi Yuu)

Dice roller - http://www.invisiblecastle.com/roller/

Various books courtesy of Mion - http://www.mediafire.com/?7g2v42d2xdy7f
Expand all images
>> No. 965 edit
File 131827384510.jpg - (62.12KB , 240x173 , concern.jpg )
965
Sorry for rushing things along again, but I'm trying to hurry things toward the next encounter. That said, you'll have to solve the puzzle yourselves.
>> No. 966 edit
File 131854810060.png - (99.55KB , 495x300 , puzzle1.png )
966
Also, here's a bigger picture since the one in the main thread is so small.
>> No. 988 edit
File 131857827333.png - (203.08KB , 761x1017 , mion233.png )
988
Sorry guys, I'm spent for the night. Trying to do it gave me a headache. I'll link the generator in the subject field, the goal is to make a pattern that becomes the pattern on the right on the 4th generation. I'm unlikely to be of much use tomorrow either, as I have a full day and will probably be exhausted when I get a break. I'm guessing "three horned dragon" is what it's supposed to look like, but anything I tried that looked remotely like that didn't work.
>> No. 995 edit
File 131809214298.jpg - (88.80KB , 386x553 , IMG_024438.jpg )
995
I already tried every pattern I could think of with that head.
>> No. 996 edit
File 131865796616.png - (115.82KB , 1217x448 , 4generations.png )
996
This is the problem
>> No. 997 edit
File 131706957391.jpg - (115.11KB , 505x362 , gendotaro.jpg )
997
>>996
You're extremely close.
>> No. 999 edit
Everybody please roll perception, please. Taking ten is not an option at this time.
>> No. 1005 edit
I think that's the best we're gonna get out of perception right now
>> No. 1006 edit
File 13184032252.png - (3.96KB , 175x169 , sakutarou_hehg.png )
1006
>>1005
Righto. Just let me finish setting up the surprise round.
>> No. 1007 edit
y can't take 10 or use passive perception?
>> No. 1008 edit
>>1007
Because going by the rules for this sort of situation, nobody's was high enough.
>> No. 1009 edit
>>1008
What's the use of having us roll to avoid getting surprised if we had to beat 30? Only Lia and Walala can get a little higher than that (32 and 33 respectively), so wouldn't it just be easier to say, "Everyone's surprised, no ifs, buts or whats about it"?
>> No. 1010 edit
File 131380650958.png - (47.07KB , 158x170 , mion1.png )
1010
>>1008
How could a 30 not be high enough? I can't believe that every single enemy rolled higher than 30 on their Stealth.
>> No. 1011 edit
>>1009
>>1010
Nobody's passive was high enough.
>> No. 1018 edit
File 131876578939.png - (27.71KB , 700x700 , kan_majimea3.png )
1018
>>1011
Pardon my intrusion, but then again if the passive value was the significant, then there was other reason to make them roll?
>> No. 1019 edit
File 131748894493.jpg - (38.89KB , 308x166 , ldb.jpg )
1019
>>1018
If nobody's passive was high enough, then everybody had to roll in order to have a chance of seeing them in the first place.
>> No. 1028 edit
File 131646534064.png - (151.08KB , 676x769 , I Am Unfamiliar With the Kind of Thing I Am Seeing.png )
1028
>visit /teaparty/ first
>see multiple posts from Lili and Astaroth streaming
>well since they've both been here a while /parlor/ must be updated right
>come here, 0 new posts
>mfw
>> No. 1029 edit
File 131888587196.jpg - (30.74KB , 269x670 , Tenshi_SmileAtGunpoint.jpg )
1029
Hurf I was out all day, old lady.
>> No. 1030 edit
so i just charge nearest enemy right i can hit elevation 1 flying
>> No. 1031 edit
File 131888801847.jpg - (357.04KB , 900x1000 , Wink.jpg )
1031
>>1030
You can hit elevation 1, yes.
>> No. 1048 edit
File 131905931282.png - (474.96KB , 715x577 , 凛制服05d(近).png )
1048
Er... we need some better tactical thinking up in here. That healing infusion on Yagi should have gone to one of the people who were bloodied. Yagi still has lots of HP left, and his dwarven armor power.

We also have a variety of interrupts to use when attacked, and we should be using them, like Chord of Resilience.
>> No. 1049 edit
File 131498976282.png - (100.28KB , 319x318 , doh.png )
1049
>>1048
Actually, I thought save ends was a bit too harsh. Or... Something. I know there was a reason I didn't pick save ends but I'm pretty sure it wasn't to spite you guys.
>> No. 1050 edit
Audio 03__Tekijou.mp3 - (3.75MB , 03_ Tekijou.mp3 )
1050
possibly more appropriate battle music
>> No. 1051 edit
File 131602099083.png - (75.21KB , 288x765 , It Can\'t Be Helped.png )
1051
>>1049
It would have been more consistent if the zone did its effects when the creature sustained it rather than when our turns end. Also, having TWO of the creatures that do that is problematic (controllers are recommended 1 to an encounter).

Anyways, Rock can get out of the zone by using Pressing Strike, and I can pull Lia to the edge of the zone if need be. I'd rather not, though, I'll probably need to use my second wind as my minor on my turn. Luckily Hide has invigorating stride so that + a majestic word can probably get him out of the zone, though Rock really needs a heal (Lia and Kadol can heal themselves).

Pop out any dailies that seem useful, and everyone should have a new action point to spend, since 2 encounters is a milestone (and therefore a new AP). We'll surely have an extended rest prior to any future encounters.
>> No. 1053 edit
>>1051
Fair enough.
>> No. 1056 edit
Encounter looks hard, good luck.
>> No. 1058 edit
If Rock misses, then please use Rhyme of the Blood-seeking, Bard-chan.
>> No. 1059 edit
File 131909677140.png - (225.24KB , 832x998 , Mion003.png )
1059
That 19 is probably not going to hit, BUT! Rhyme of the Blood-seeking Blade should make it hit.

I think this is very important, as if Rock hits with Resurgent Strike he can remove the weakening condition from himself and then follow it up with a damaging rage attack. So Cake, it's in your hands now!
>> No. 1060 edit
File 131912814635.png - (88.36KB , 345x326 , RAW RAW FIGHT DA POWER.png )
1060
Good luck, Cake!
>> No. 1063 edit
File 131913222044.png - (238.81KB , 363x491 , enormoushead.png )
1063
And that, ladies and gentlemen, is a hit!
>> No. 1065 edit
Since I killed something I get 1 tHP, Rotho. Everytime I drop something I get 1 tHP.
>> No. 1066 edit
>>1065
THPs don't stack, though.
>> No. 1067 edit
I still get 1 tHP since I lost the previous one.
>> No. 1068 edit
fix'd
>> No. 1069 edit
Also why wouldn't they stack?
>> No. 1070 edit
>>1069
Temporary hit points don't stack. Them's the rules. It's probably to prevent things that hand them out frequently from being completely overpowered.
>> No. 1071 edit
File 131646476874.png - (168.94KB , 485x950 , mion770.png )
1071
>>1069
If they stacked, my level 2 dwarven battlerager fighter that gains 10 temporary hit points on almost every one of its attacks would be almost impossible to kill.
>> No. 1073 edit
File 131419552888.png - (26.25KB , 124x163 , Kilroy Was Here.png )
1073
>Ammunition names are keyed to certain ammunition types, but any of the enchantments described in [Adventurer's Vault 2] can be placed on any type of ammunition: for instance, it's possible to or acquire an arrow or a sling bullet has the attributes of a bolt of clumsiness.
>> No. 1074 edit
File 131525262793.png - (38.88KB , 208x207 , bobblehead.png )
1074
I'm not sure if it's apparent yet, but I've decided to only share monster knowledge check information with the individuals who succeeded the checks in question. That means you'll have to rely on them to relay the information to you.
>> No. 1078 edit
File 131423571982.jpg - (1.63MB , 2400x1800 , Shot in the Dark.jpg )
1078
Makk needs to use her interrupt power to grant Yagi resistance to the damage, and Cake needs to use his interrupt power to prevent 10 to me, I think. This is for optimum allocation of resources.
>> No. 1080 edit
wait wat, how did it even hit kadol/reach that far if he's slowed and kadol is total concealed
>> No. 1081 edit
>>1080
oh, it was poison spit or something. BUT STILL
>> No. 1082 edit
>>1081
It's artillery. It artillerizes.
>> No. 1083 edit
>>1082
even then, a -5 should make it pretty hard to hit
>> No. 1084 edit
>>1083
It rolled pretty high.
>> No. 1085 edit
*flip desk*
>> No. 1086 edit
>>1085
It seems to be a common theme for both sides to roll very high or very low.
>> No. 1087 edit
>>1085
see 3d6 is gud
>> No. 1088 edit
>>1080
I think the part that is baffling is the creature opting to attack enemies in a pretty secure location.
>> No. 1089 edit
File 131561886018.png - (7.03KB , 93x103 , sakutaro_derp.png )
1089
>>1088
because it's dum
>> No. 1090 edit
File 13161997155.png - (139.54KB , 600x800 , discardedtarou.png )
1090
Also, makk, cake, gonna need you guys to post your interrupts tonight if you're gonna make them...
>> No. 1091 edit
>>1086
Actually there's been a whole lot of middling rolls from what I've seen.

>>1083
If you manage to kill the necromancer its zone will vanish and we can use the mist again.
>> No. 1092 edit
Fly -2 penalty for defender's aura, did you count it etc.
>> No. 1093 edit
>>1092
Yes.
>> No. 1094 edit
o ok

also thp from daily item use
>> No. 1096 edit
Yes, yes, but I still need to wait for Cake before I can update.
>> No. 1102 edit
File 131854167732.png - (49.84KB , 308x404 , Not Sure If Serious.png )
1102
...The minions deal damage on a miss?
>> No. 1103 edit
>>1102
The minions deal damage on a miss.
>> No. 1104 edit
File 131602099083.png - (75.21KB , 288x765 , It Can\'t Be Helped.png )
1104
>>1103
I can't find a single minion in any monster book that deals damage on a miss.

Not even the epic tier minions.

I always assumed it was against the design philosophy of minions to have them deal damage on a miss.
>> No. 1105 edit
File 131963280596.png - (23.17KB , 187x220 , sakutaro_glare.png )
1105
>>1104
It was supposed to make the encounter more difficult.
>> No. 1106 edit
File 13196414915.png - (142.20KB , 407x439 , rg7_akuwaraia1.png )
1106
Effects everywhere.
>> No. 1107 edit
File 131857827333.png - (203.08KB , 761x1017 , mion233.png )
1107
You might wanna do something about progression soon.
>> No. 1108 edit
File 131845679295.png - (25.97KB , 115x115 , yare yare da ze.png )
1108
>>1107
I guess I have no choice.
>> No. 1109 edit
File 131972239286.png - (143.23KB , 411x437 , rg7_akuwaraia4.png )
1109
>>1108
Looks like you're the party, Attaroo.
>> No. 1110 edit
File 131514195654.jpg - (108.39KB , 640x480 , sakutarou_gununu.jpg )
1110
>>1109
If just one more person decides to drop out, I'm shutting this down.
>> No. 1111 edit
File 131972352317.png - (143.64KB , 409x440 , rg7_waraia2.png )
1111
Or you can turn it into Rock and Kadol's Pretty Princess Parlor.
>> No. 1112 edit
File 131972357354.png - (15.99KB , 200x200 , blank look.png )
1112
>>1111
>> No. 1113 edit
File 131972358726.png - (18.98KB , 200x200 , saku_laugh.png )
1113
>>1112
>> No. 1114 edit
File 131972462655.png - (142.20KB , 407x439 , rg7_akuwaraia1.png )
1114
>>1112
I'm serious though. If Voyee drops out, just have Rock and Kadol do the last encounter and scale it to two people. WE CAN DO THIS.
>> No. 1115 edit
File 131498976282.png - (100.28KB , 319x318 , doh.png )
1115
>>1114
Scaling it down to that few is kinda...
>> No. 1117 edit
File 131972617640.jpg - (62.52KB , 310x438 , 11567225.jpg )
1117
Oh am I supposed to not post.

>dread of the grave
>> No. 1118 edit
File 131972629135.jpg - (311.56KB , 600x600 , sakutarou_sob.jpg )
1118
>>1117
Yes you are!
>> No. 1119 edit
Did Rock get slowed again or something.
>> No. 1120 edit
>>1119
Nope, just didn't remove it yet. Doing so now.
>> No. 1122 edit
Don't forget saving throw against ongoing damage, Bern.
>> No. 1123 edit
im not done wit my turn ok
>> No. 1124 edit
>>1123
Alright. No it's not dead just yet.
>> No. 1127 edit
Okay, now it's dead.
>> No. 1128 edit
plz roll saving throw for poison now k
>> No. 1130 edit
>>1128
k
>> No. 1133 edit
loooooooool Concealment so useless.
>> No. 1134 edit
File 131602166683.png - (168.62KB , 569x1006 , Deep in Thought.png )
1134
Are those all tied to the same condition? For example, if I shook off the dazed part, would the other parts be removed?
>> No. 1135 edit
File 131973256238.jpg - (99.77KB , 213x367 , here I am.jpg )
1135
>>1134
I suppose so. It would make sense that not being dazed would mean it no longer affects you.
>> No. 1137 edit
File 131564468810.png - (42.35KB , 232x492 , Hi I am Mion.png )
1137
>>1135
Okay, then I guess it's up to Superior Will's start-of-turn-save.
>> No. 1138 edit
Brutal Slam hits Fortitude by the way for what it's worth, if it hits Jasker is smashed to -A 21 and the Minion at -B 21 dies. And I'll be spending an Action Point either way, so tell me if hit or not etc.
>> No. 1139 edit
>>1138
Also re-roll damage dice but that can wait until confirmation of hit etc. Fort should be low on casters right.
>> No. 1140 edit
>>1138
22? That's a hit.
>> No. 1141 edit
>>1140
K, so the minion dies to auto-damage and Jasker is pushed two, time to charge and re-roll damage dice.
>> No. 1143 edit
Normally your last attack wouldn't hit, but since you knocked it prone with your first attack, you get combat advantage, so your roll is 24 instead of 22.
>> No. 1144 edit
>>1143
I guess I should remember these things sometime.
>> No. 1147 edit
File 131492075763.png - (208.48KB , 745x896 , Look At It This WAy.png )
1147
Keep focusing on the demon-guy, I'll try to use hand of radiance on all of the minions on my turn.
>> No. 1148 edit
File 131974041752.png - (251.76KB , 966x1032 , mion700.png )
1148
>>1147
Actually, with their new position, I think Rebuke Undead would be better. It's vs. Will and ally-friendly, and I don't think I need to save it anymore.
>> No. 1150 edit
>>1148
Where are the non-ally-friendly attacks over Yagi?
>> No. 1151 edit
File 131554903584.png - (273.78KB , 886x1052 , mion266.png )
1151
>>1150
You lost me.
>> No. 1162 edit
File 131602099083.png - (75.21KB , 288x765 , It Can\'t Be Helped.png )
1162
Saku, I don't think Makk is coming back.

I'd volunteer to play Walala if Hanyuu isn't interested and you don't want the extra work.
>> No. 1163 edit
>>1162
You're already DM'ing another game. I'll speak to Hanyuu and see if I can't convince him to play.
>> No. 1164 edit
>>1163
I'll do my best to help out Hanyuu when I get home then.
>> No. 1165 edit
File 131981916814.png - (32.05KB , 434x200 , ka_heh22.png )
1165
>>1163
Considering Rin, I don't think some easy modo games could really tire her.
>> No. 1168 edit
My adventure tools keeps bugging. Is there a better program to design monsters with?
321 posts omitted. First 100 shown. [Return] [Entire Thread] [Last 50 posts] [First 100 posts]


Delete post []
Password  
Report post
Reason