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No. 1132
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Yagi shakes off his dazing condition and grounds the fly with a solid hit. Another sword slice is all that it takes to put the thing out of its misery, covering the ground in its vile bile. The knight moves to menace a nearby winged horror and tries to locate Jasker, but the head-covering helmet makes it extremely difficult to do so. He does shrug off the poison afflicting him at least.
Jasker goes completely silent and disappears from everyone's perception, then reappears before those grouped together with a psychic assault on their minds. In their minds, they can see themselves with wealth, power, whatever their heart desires as its insidious voice whispers to them, "Let's not fight, you silly interlopers. Myself and master Wiseman can give you anything you want. And all you have to do... Is kill each other. That's not so hard, is it?" Lost in their fantasies, Jasker mesmerizes the knight again with a display of fire, then hurls its tome into the fog. A solid hit completely disables Lia as the book flaps back into the impish creature's hands.
Yagi saves against dazing, so no damage from Hypnotic Hellfire
Yagi hits the Corpsespawn Fly with two attacks that finally kill it. It cannot use Deathburst because it is dazed
Yagi moves to D-21
Yagi saves against ongoing damage
Jasker recharges Hypnotic Hellfire
Jasker makes a stealth check and succeeds by an enormous degree
Jasker reappears at -B,19 and uses Temptations and is no longer hidden. Kadol, Walala and Fays are hit for 9 psychic damage (all dice came up ones) and they are all dazed, take a -2 penalty to attack rolls, and are subject to Temptations until the end of Jasker's next turn
Jasker uses Hypnotic Hellfire against Yagi. Yagi is dazed again.
Jasker spends an action point! Jasker uses Throw the Book at Lia, which CRITS for 19 damage, knocking her prone and, because it crit, stunning her until the end of her next turn
Initiative Order
Winged Horror 8 – 30
Winged Horror 3 – 30
Winged Horror 4 – 29
Winged Horror 9 - 28
Yagi – 24
Jasker – 23
Rock – 21
Winged Horror 6 – 21
Winged Horror 7 – 21
Fays – 19
Winged Horror 2 – 19
Corpsespawn Fly – 19
Kadol – 16
Lia – 20 (delay)
Cult Necromancer 2 – 16
Cult Necromancer 1 – 13
Winged Horror 5 – 13
Winged Horror 1 – 12
Youngest Emerald Dragon Wyrmling – 9
Walala – 7
Players
Kadol Stormbrew (-B, 16) 33/48 HP heavily obscured, dazed, +2 to all defenses, +2 to defenses against creatures suffering from effects she imposed, -2 to attack rolls, Temptations
Lia (-B, 16) 12/49 HP (bloodied) Aspect of the Dancing Serpent, heavily obscured, stunned, prone
Rock (A, 12) 46/57 HP +1 to all defenses, Longtooth Shifting
Walala (-F, 19) 41/53 HP heavily obscured, dazed slowed, -2 to attack rolls, Temptations
Fays (-G, 21) 20/49 HP (bloodied) dazed, -2 to attack rolls, Temptations
Yagi Yuu (D, 22) 21/60 HP (bloodied) resist 5 all, dazed
Youngest Emerald Dragon Wyrmling (C, 19, elevation 1) -46 HP -10 damage from missed attacks, REMOVED FROM PLAY (SAVE ENDS)
Enemies
Jasker (-B, 20)-10 HP
Corpsespawn Fly (C/D, 26/27) -154 HP (bloodied) slowed, prone, immobilized (save ends), takes 3 extra damage per hit (spike wire) DEAD
Cult Necromancer 1 (-B, 12) -77 HP prone DEAD
Cult Necromancer 2 (B, 26) -94 HP (bloodied) slowed, prone, dazed, -4 to all defenses DEAD
Winged Horror 1 (-G, 19) -5 to attack against all but Yagi Yuu, marked, -2 to attack rolls DEAD
Winged Horror 2 (-F, 19) -5 to attack against all but Yagi Yuu, marked, -2 to attack rolls DEAD
Winged Horror 3 (-F, 19) -5 to attack against all but Yagi Yuu, marked, -2 to attack rolls DEAD
Winged Horror 4 (-H, 19) -5 to attack against all but Yagi Yuu, marked
DEAD
Winged Horror 5 (-E, 19, elevation 1)
Winged Horror 6 (-A, 22)
Winged Horror 7 (E, 21, elevation 1)
Winged Horror 8 (B, 26, elevation 1) DEAD
Winged Horror 9 (B, 21, elevation 1)
Notes
-Youngest Emerald Dragon Wyrmling’s Plucky aura reduces damage to allies and itself that they would take on a missed attack
-An enemy that begins its turn adjacent to a Winged Horror is slowed until the start of their next turn.
-A creature that is heavily obscured has total concealment. Melee and ranged attacks against a heavily obscured creature suffer a -5 attack penalty.
-A creature subjected to Temptations must reroll an attack that misses Jasker against an ally adjacent to Jasker, as long as that ally is considered a legal target for the attack. If this attack misses, the one afflicted by Temptations takes 5 fire damage.
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