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No. 706
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>>704
Let's see now. Five level 6 Dwarves fill the exp budget for a party of five level 6 PCs. A level 8 solo (it has 400/+ HP confirmed) already exceeds the exp budget to make it "Hard".
There are six Dwarves. Let's say we're a party of six by incorporating the dragon into our party.
The difficulty would still be "extreme" if the six Dwarves are level 6. Since you went to Rin saying that her math went bonkers due to it being an "extreme" encounter, I doubt this one'll be very much above "extreme".
Therefore, they are level 6 Brutes at best. The highest recorded Fort on a level 6 Brute is 22. Therefore, it is possible to hit, but the To Hit chance lies in the vicinity of the 25%.
And that's assuming you maxed out their Fortitude to 22, and they are level 6.
I arrive at a rating of "hard" at 1 Level 8 Solo, 1 Level 6 Standard, 5 level 6 Standard. Proposing the Welder to be the level 6 Standard, the highest common denominator for a level 5 Brute is 19. 22 only seen on one monster, whose Reflex and Will are consequently 7 points lower.
So unless your homebrew is crazy, it has at best 22, and likely around 20. The reasonable to-hit becomes 6/20, or 30/100, so 30%.
So around a 30% chance to negate the damage to me by virtue of Dazing the Dwarf, or saving it up in hopes of a Lurker or Skirmisher attacking me.
I'll let the others help decide because derp item powers. This armour's useless.
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