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Death by poison.

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4638 No. 4638 edit
Kavalar Aren, a dwarf archeologist, led a couple of dozen volunteers into what they believed to be old dwarven ruins to obtain artifacts. Several months ago, they began underground exploration operations, as well as a surface excavation for a small keep. Hearing of this development, the mayor of the nearby town of Altaruk sent two militia members to investigate. They should have returned two days ago, and the mayor is growing restless.

The representative of the merchant house in Altaruk has asked you to find out what happened to the two militia members, and those they were sent to protect.

The journey takes you through the southern sand dunes, the weather doing its best to discourage your journey. What should have been half a day's journey requires you to rest in a shallow cave to wait out a sandstorm that threatened to scour your flesh from your bones.
You have used up one survival day.

But by late next morning, you are able to see your destination, set into the side of a mountain. A long, flat plain of desert separates you from your goal for a good hour and a half, but nothing else serves to impede you. And once you reach the area, you find the excavation site, partially protected by a high wooden fence. Rubble lies strewn about the area, the pile in the northern corner looks particularly craggy and difficult to climb over.

In any case, you're here.


-The fence is eight feet high and can be climbed with a DC 15 athletics check.
-Squares marked with white triangles are difficult terrain, requiring an extra square of movement to enter. Each square of rocks in the northeast corner requires a DC 10 athletics check to traverse.
-As you are not in initiative, you can take 10 on any skill or ability check you make.

Expand all images
>> No. 4639 edit
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4639
"Invitin', nae?" Kadol gruffly comments, before moving to scale the wooden fence that blocks the party's vision.

Take 10 on Athletics, heavy shield is not yet equipped. Should be an 18. Have a look at the other side but don't actually climb over.
>> No. 4640 edit
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4640
Kadol moves to peer over the top of the fence, and gets a good look at the entrance to the ruins. It's a ways back, merely a hole in the ground with a rope ladder extending downwards, but the crumbling pillars nearby are in line with what she considers dwarven make. There's a small set of stairs leading down to the pit, surrounded by another fence to hold back the sand.

A dozen heads turn to face her, reptilian eyes focused on her with cautious curiousity. Kadol's never seen these reptilian humanoids before, but they look fairly well armed. Most of them are carrying crude wooden javelins, but there are several near the cave mouth wielding slings.


identifying what the creatures are is a difficult nature check
>> No. 4642 edit
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4642
Kadol tilts her head as she regards the reptilian humanoids from the top of the fence. "'Ello thar," the dwarf says calmly yet a bit cautiously, wracking her brain for knowledge of such strange creatures. Failing that, she at least will try to gather a sense of their intention.

http://orokos.com/roll/160425 Nature (monster knowledge) 9 and Insight (sense motive) 18
>> No. 4643 edit
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4643
>>4642
Insight : They're scared. Scared of you. Scared of something. You can see a few of them checking the shadows out of the corners of their eyes, and they all appear to be on edge. They don't look like they want to be here at all, but are ready to fight to the death for... something.
>> No. 4644 edit
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4644
>>4639
"Someone there?"

Quickly, Ves also moves to get a look.

Sticking head through wall, and trying to be inconspicuous about it. Taking 10 on Stealth (+10) for a total of 20.

Perception http://orokos.com/roll/160429
Nature + Insight (both should be +9) http://orokos.com/roll/160426
Reroll with Adventurer's Scion http://orokos.com/roll/160428


Last edited at 14/01/17(Fri)21:01:22
>> No. 4645 edit
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4645
>>4644
Ves sees the same things and has the same insights as Kadol. Seeing a ghost appear abruptly would likely incite them to attack.

Nature : Ves recognizes these creatures as kobolds, lizard-like humanoids that were still around during her lifetime. All kobolds worship and revere lizard-like creatures of great power, and are usually found in service to such a creature. Depending on their patron, kobolds can be very territorial or aggressively attempt to expand their influence. All kobolds are particularly mobile.

The ones equipped with javelins are kobold tunnelers, level 1 minion skirmishers that can attack at any range and escape from explosive blasts in a pinch. The sling-wielders are kobold slingers, level 1 artillery that attack with a sling and, sometimes, prepare a 'special shot' that can have a variety of effects.

>> No. 4646 edit
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4646
The dwarf releases her hold on the fence and drops back into the sand, briefly dusting off her desert clothing before pulling out a shield crafted from bone and reinforced leathers, and strapping it to her arm. "Buncha scared critters thar guardin' tha entrance. They dinnae seem tae talkative, and'll prolly give us some trouble if we try tae go in. Ah dinnae suppose any o' ye could talk 'em outta it?"
>> No. 4647 edit
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4647
"I'll do it." Dregde grunts.

"You, get behind me" says to the ghost girl. "You stay back" says to the elf. "You... don't do a thing unless they fight back" says to the Minotaur.

Finishing submitting his orders, the revenant walks into the Kobold's range of vision and stands still, looking at them.
>> No. 4648 edit
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4648
>>4647
Fulgore roars back at Dredge. "No do thing!? Me big, strong! Critter small, weak, scared! I do thing!"

The minotaur moves up next to Dredge and rips a sizable portion of the fence straight out of the ground then tosses it aside.

http://orokos.com/roll/160535

Last edited at 14/01/18(Sat)17:09:15
>> No. 4649 edit
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4649
Just before Dredge summons his hellish scourge, he's distracted by Fulgore's attack. Then, after looking ridiculous for half a second, his flail appears in his right hand and gives the Kobolds a cold stare.

"Get out of here or you're dead."
Intimidate: (19) http://orokos.com/roll/160534
>> No. 4650 edit
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4650
The revenant takes a stand atop the broken pile of rubble and grabs the attention of all the assembled creatures, who regard him warily. The nearest ones barks at him, "Outsiders unwelcome! This lair of Terror Lord! Leave!" and threatens him with the pointy end of a javelin. It's at this time that Fulgore tears the fence out of the ground and effortlessly tosses it aside. The kobolds don't have long to process this before Drudge calls upon the powers of his pact patron to bring his weapon to his outstretched hand.

From the very shadows the kobolds were put ill at ease by, inky black tendrils of darkness race towards Drudge and collect in his palm in a sphere of darkness. The ball swells and contorts in shape as it stretches and reforms, gaining definition and color. The hexblade's hand grasps a long dark horn wrapped in stained leather, and the head of the weapon splits into nine parts. From the darkness come hooked claws, held to the handle by links of bleached white bones. The aforementioned tails writhe of their own volition, like serpents prepared to strike, eager to tear into the flesh of its enemies. Now fully formed, the revenant's terrible weapon is clutched in his hand. And through it all, Drudge regards the small lizard creatures with a withering glare before his ultimatum is delivered.

All of this manages to scare the kobolds more than whatever they were already afraid of, and they desperately scramble up the walls and through the rubble until they've completely evacuated the pit. Soon they're swallowed up by the mountainside, and you can't see any further trace of them other than their hurried footprints in the sand.

You all gain 500 experience (100 experience points each, plus a bonus of 250 experience, or 50 experience points each.
>> No. 4651 edit
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4651
"...whatever."
Dredge makes his scourge disappear and looks again to the rest.

"Go scout the entrance, there might be traps inside."
>> No. 4652 edit
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4652
"Terror King?" Kadol repeats incredulously as she watches the kobolds scatter. "Thas not promisin'."

Dungeoneering (Terror King Knowledge): http://orokos.com/roll/160539 (28)
>> No. 4653 edit
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4653
>>4651
"You're as edgy as ever. Sure, 'whatever.'"

As requested, Ves searches. Trap search, http://orokos.com/roll/160541
>> No. 4654 edit
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4654
Dungeoneering : Kadol knows that creatures from the shadowy otherworld of the Gray occasionally slip through the cracks in reality and wreak havoc. Where most of them are vicious brutes, some are cunning enough to subjugate entire settlements with their fell powers. Locals tend to give them names such as "Opener of the Way", "Flesh that Hates", or "Dream Devourer", and either ward their settlement to prevent others from befalling their fate, or bring them into their miserable fold - sometimes by force.

One that goes by "Terror Lord", it can be inferred, relies on abilities that instill fear to cow its subjects into doing its bidding.


Perception : Ves is unable to find any traps from her vantage point.

Last edited at 14/01/19(Sun)19:03:40
>> No. 4656 edit
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4656
The adventurers descend into the dark pit via the rope ladder, Ves carrying a torch for the benefit of the others. There's a short flight of stairs in front of them that leads onto a stone floor, rubble scattered underneath. Behind them is a collapsed doorway, whatever it originally was unrecognizable. While Ves can see farther ahead than the others, she's unable to see anything of interest from her current position.
Everyone except for Ves can only see up to row J.
>> No. 4657 edit
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4657
Ves quickly passes the floating torch to someone else, like the druid. "I'll look ahead first."

Perception before moving. http://orokos.com/roll/161344

Assuming I find nothing strange, I'll move to M-4 to see around the corner, then perception again. http://orokos.com/roll/161346

Again, assuming the path is clear, perception around the corner at I-5. http://orokos.com/roll/161348

Stealth http://orokos.com/roll/161350

>> No. 4658 edit
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4658
Ves takes time to search the surrounding area before gliding forward. The most apparent fact is that some of the rubble at the bottom of the stairs is stained with blood. It's long dried out, so it's been this way for a while. Further ahead is a narrow hallway around a large statue. Said statue depicts a dwarf warrior in full battle gear standing in mid-charge. Interestingly enough, this dwarf has a full head of hair and a long, bushy beard. The statue has been heavily defaced, and appears to be unstable. Behind it, Ves can see a few figures crouching in the shadows. Also, tapestries appear to line the walls in that area. They don't seem to have noticed her yet.

Last edited at 14/01/23(Thu)10:50:56
>> No. 4659 edit
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4659
>>4658
As written, I can Ghost Sound to whisper so only some people can hear, so I'll do that. "Report: There's a big statue to my northwest, and I saw some people hiding behind."
>> No. 4660 edit
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4660
>>4659
"Hide behind statue? Me smart! Have good plan!"

With that, the minotaur rushes at the statue in an attempt to push it over and crush those behind it.

http://orokos.com/roll/161678
>> No. 4661 edit
"Better idea, don't give any intel to this guy."
Move to K-4
Summon scourge again.


Last edited at 14/01/23(Thu)16:15:08
>> No. 4662 edit
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4662
"Can't blame'm for tryin', really..." Kadol mutters, drawing forth her masterfully-crafted stone warhammer and moving into the room.

Draw craghammer.
Move to some of the rubble that's not blood-stained.

>> No. 4664 edit
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4664
Fulgore makes a reckless charge into the darkness, toward the area where Ves claimed the statue was. He puts his full weight into the attack with the intent to topple it, but because he can't see, he doesn't apply enough force to the right area. He can hear the statue sway and swivel from the attack, but it hasn't fallen down.

This alerts the creatures behind it to the intruders, two of whom scream,
"Invaders! Kill!

While Kadol and Drudge prepare for battle, Dasein proves to be the quickest.
>> No. 4665 edit
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4665
Initiative
Dasein Keidas (Camphor): 26
Fulgore (keiki): 18
Kadol (Misha): 15
Ves (Voyager): 11
Dredge (anon-kun): 8

Players and Allies
Fulgore (keiki): (H-3) 29/29 HP
Kadol (Misha): (K-6) 35/35 HP
Ves (Voyager): (I-5) 12/12 HP
Spirit companion (Voyager): Not present
Spirit of Athas (Voyager): Not present
Dasein (Camphor): (P-5) 28/28 HP holding torch
Dredge (anon-kun): (K-5) 23/23 HP

Enemies
???? (E-3)
???? (E-2)

Notes
-Squares marked with a white triangle are difficult terrain and require an extra square of movement to enter. For example, if your speed is 5 and you moved 4 squares already, you can't enter a space with difficult terrain, since that would require 2 squares of movement instead of 1.
-The area marked by the golden aura denotes bright light. Characters without darkvision cannot see anything outside of this area. Creatures you can't see are totally obscured from you (-5 penalty to melee and ranged attacks against the creature).
-The statue provides cover against all attacks made through it (-2 penalty to all attacks). This includes attacking creatures around a corner. You cannot enter or move through its space at this time.
-You can attempt to knock down the statue with a strength check, and gain a +1 bonus to the check result if you charge it.
-Passive perception and insight values are not used during combat. Making a perception or insight check requires a minor action.

Last edited at 14/01/24(Fri)14:47:33
>> No. 4666 edit
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4666
Rotho decided that I should take Dasein's turn until we hear something from Camphor.

Dasein cautiously moves forward behind his allies and reaches out, calling upon the spirits of air to provide better illumination to the path ahead. As he gestures, a tiny light blossoms into existence near the statue, and the light reveals a slight pocket of wind swirling around it.

Move Action: Move to L-5.
Minor Action: Summon an air spirit at G-4.
Minor Action: Coax the air spirit to shed bright light in a 4-square radius.

>> No. 4667 edit
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4667
Dasein advances enough to provide further illumination, and conjures an elemental spirit of air. With a gesture, he has the spirit create light enough to reveal the chamber ahead. The party can now see at least four enemies. Kobolds, though different from the rest of the rabble you fought outside. One of them uses a shortsword and tanned hide armor, taking the stance of a duelist. And there's three relatively well-armored kobolds, two of which were the figures Ves saw crouched behind the statue earlier. They carry wooden shields and wear armor made of discs of bone, also wielding short swords like the other.

But there's something wrong with them. As one fails to tip over the statue and moves next to Fulgore, everyone can see that its eyes are missing from its sockets. There's an eerie purple light coming from the empty space, possibly granting them sight, possibly something more. The lightly armored kobold has some sort of tumor on its head, an ugly, swollen thing that pulses like a second heart, its eyes dead and glazed over. The nearest shield bearer has flecks of spittle flying from its mouth as it breathes, a deep, growling sound.

Whatever this is, it's not natural.


Dasein moves to L-5
Dasein conjures an Air Spirit until the end of his next turn
Dasein has the air spirit cast light in a 4-square radius from its position

Crazed Kobold Dragonshield 2 fails to tip over the statue
Crazed Kobold Dragonshield 2 moves to H-2


Initiative
Dasein Keidas (Camphor): 26
Crazed Kobold Dragonshield 2 (20)
Fulgore (keiki): 18
Kadol (Misha): 15
Ves (Voyager): 11
Dredge (anon-kun): 8

Players and Allies
Fulgore (keiki): (H-3) 29/29 HP
Kadol (Misha): (K-6) 35/35 HP
Ves (Voyager): (I-5) 12/12 HP
Spirit companion (Voyager): Not present
Spirit of Athas (Voyager): Not present
Dasein (Camphor): (L-5) 28/28 HP
Air Spirit (Camphor): (G-4) Shedding light in a 4-square radius
Dredge (anon-kun): (K-5) 23/23 HP

Enemies
Crazed Kobold Dragonshield 1 (E-3)
Crazed Kobold Dragonshield 2 (H-2)
Crazed Kobold Dragonshield 3 (D-1)
Crazed Kobold Quickblade (C-1)

Notes
-Squares marked with a white triangle are difficult terrain and require an extra square of movement to enter. For example, if your speed is 5 and you moved 4 squares already, you can't enter a space with difficult terrain, since that would require 2 squares of movement instead of 1.
-The area marked by the golden aura denotes bright light. Characters without darkvision cannot see anything outside of this area. Creatures you can't see are totally obscured from you (-5 penalty to melee and ranged attacks against the creature).
-The statue provides cover against all attacks made through it (-2 penalty to all attacks). This includes attacking creatures around a corner. You cannot enter or move through its space at this time.
-You can attempt to knock down the statue with a strength check, and gain a +1 bonus to the check result if you charge it.
-Passive perception and insight values are not used during combat. Making a perception or insight check requires a minor action.
-Learning more about the kobolds requires a nature check. Learning more about their abnormal abilities requires a dungeoneering check.
>> No. 4668 edit
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4668
>>4667
Fulgore laughs manically at the kobold next to him, readies his greatsword and swings without looking.

Minor: Pull out dat greatsword
Standard: Wasteland Fury http://orokos.com/roll/162240 Shift to H-4
Move: Shift to G-4


Last edited at 14/01/25(Sat)09:53:56
>> No. 4669 edit
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4669
Fulgore readies his weapon and swings, but isn't paying attention enough to hit the dragonshield at all. He falls back, only for the kobold to lunge after him, forcing him to fall back further. The lightly armored kobold moves erratically until Fulgore is within its sights. Then it lets out a shriek before charging the minotaur, biting deep with its shortsword and doing significant damage.

Fulgore takes out his greatsword
Fulgore misses Crazed Kobold Dragonshield 2 with Wasteland Fury and shifts to H-4; the dragonshield's dragonshield tactics allow it to shift to H-3 as an immediate reaction
Fulgore shifts to G-4

Crazed Kobold Quickblade uses fleet feet and shifts 3 squares to E-4
Crazed Kobold Quickblade uses shifty and shifts to D-4 as a minor action
Crazed Kobold Quickblade charges Fulgore with shortsword and hits for 9 damage plus 8 damage based on its shifting distance since the start of its turn, bloodying Fulgore


Initiative
Dasein Keidas (Camphor): 26
Crazed Kobold Dragonshield 2 (20)
Fulgore (keiki): 18
Crazed Kobold Quickblade (16)
Kadol (Misha): 15
Ves (Voyager): 11
Dredge (anon-kun): 8

Players and Allies
Fulgore (keiki): (G-4) 12/29 HP (bloodied)
Kadol (Misha): (K-6) 35/35 HP
Ves (Voyager): (I-5) 12/12 HP
Spirit companion (Voyager): Not present
Spirit of Athas (Voyager): Not present
Dasein (Camphor): (L-5) 28/28 HP
Air Spirit (Camphor): (G-4) Shedding light in a 4-square radius
Dredge (anon-kun): (K-5) 23/23 HP

Enemies
Crazed Kobold Dragonshield 1 (E-3)
Crazed Kobold Dragonshield 2 (H-2)
Crazed Kobold Dragonshield 3 (D-1)
Crazed Kobold Quickblade (F-4)

Notes
-Squares marked with a white triangle are difficult terrain and require an extra square of movement to enter. For example, if your speed is 5 and you moved 4 squares already, you can't enter a space with difficult terrain, since that would require 2 squares of movement instead of 1.
-The area marked by the golden aura denotes bright light. Characters without darkvision cannot see anything outside of this area. Creatures you can't see are totally obscured from you (-5 penalty to melee and ranged attacks against the creature).
-The statue provides cover against all attacks made through it (-2 penalty to all attacks). This includes attacking creatures around a corner. You cannot enter or move through its space at this time.
-You can attempt to knock down the statue with a strength check, and gain a +1 bonus to the check result if you charge it.
-Passive perception and insight values are not used during combat. Making a perception or insight check requires a minor action.
-Learning more about the kobolds requires a nature check. Learning more about their abnormal abilities requires a dungeoneering check.

Last edited at 14/01/25(Sat)10:06:26
>> No. 4670 edit
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4670
Ignoring the feeling of unease filling the pit of her stomach, Kadol hustles across the chamber floor to occupy the space adjacent to the lizard-creature opposite Fulgore. Barely taller than the kobold she opposes, Kadol nevertheless aims low with her stone craghammer, delivering a crushing blow to the knee.

Knowledge Checks: Nature (8) and Dungeoneering (21) http://orokos.com/roll/162280
Move Action: Move to I-2. Keep out of rubble and away from kobold until final move.
Standard Action: Weight of Earth vs. Dragonshield 2, +2 to attack from flank. 21 to hit for 16 damage and it is slowed until the end of my next turn. http://orokos.com/roll/162282
Free Action: Nature's Wrath to mark each adjacent enemy until the end of my next turn.

>> No. 4671 edit
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4671
Dungeeoneering : The dragonshields can see just fine without their eyes, and when they're near death, they activate their special power. Otherworldly images flow from their sockets and bind creatures in both body and mind, making escape impossible (far realm manifestation hits enemies in a close burst 1 and slows them on a hit, and marks them hit or miss). Upon the quickblade's death, the growth upon its head ruptures violently, releasing psychic energies that turn allies against each other (sew madness triggers when the quickblade is reduced to 0 hit points and attacks enemies in a close blast 3; on a hit, the target is dominated until the end of its next turn, and the quickblade can decide its actions even if it is dead or unconscious).

Kadol brings the wrath of nature down upon one unlucky kobold, dealing significant harm to it and hindering further movement. Its allies maneuver around the statue in response and attack Kadol in their frothing madness. One deals a nasty hit with its blade, and the other nicks a tendon in her knees, making movement too painful to attempt.

Kadol moves to I-2
Kadol hits Crazed Kobold Dragonshield 2 with Weight of Earth for 16 damage, slowing it until the end of her next turn
Kadol uses Nature's Wrath and marks the dragonshield until the end of her next turn

Crazed Kobold Dragonshield 1 moves to H-1
Crazed Kobold Dragonshield 1 uses shifty to shift to I-1 as a minor action
Crazed Kobold Dragonshield 1 CRITS Kadol with Short Sword for 12 damage, and she is marked by it until the end of her next turn

Crazed Kobold Dragonshield 3 moves to H-1
Crazed Kobold Dragonshield 3 hits Kadol with Dirty Tactics for 17 damage, bloodying her and immobilizing her until the end of the Kobold's next turn


Initiative
Dasein Keidas (Camphor): 26
Crazed Kobold Dragonshield 2 (20)
Fulgore (keiki): 18
Crazed Kobold Quickblade (16)
Kadol (Misha): 15
Crazed Kobold Dragonshield 1 (13)
Crazed Kobold Dragonshield 3 (12)
Ves (Voyager): 11
Dredge (anon-kun): 8

Players and Allies
Fulgore (keiki): (G-4) 12/29 HP (bloodied)
Kadol (Misha): (K-6) 6/35 HP (bloodied) marked, immobilized
Ves (Voyager): (I-5) 12/12 HP
Spirit companion (Voyager): Not present
Spirit of Athas (Voyager): Not present
Dasein (Camphor): (L-5) 28/28 HP
Air Spirit (Camphor): (G-4) Shedding light in a 4-square radius
Dredge (anon-kun): (K-5) 23/23 HP

Enemies
Crazed Kobold Dragonshield 1 (I-1)
Crazed Kobold Dragonshield 2 (H-3) (-16 HP) slowed, marked
Crazed Kobold Dragonshield 3 (H-1)
Crazed Kobold Quickblade (F-4)

Notes
-Squares marked with a white triangle are difficult terrain and require an extra square of movement to enter. For example, if your speed is 5 and you moved 4 squares already, you can't enter a space with difficult terrain, since that would require 2 squares of movement instead of 1.
-The area marked by the golden aura denotes bright light. Characters without darkvision cannot see anything outside of this area. Creatures you can't see are totally obscured from you (-5 penalty to melee and ranged attacks against the creature).
-The statue provides cover against all attacks made through it (-2 penalty to all attacks). This includes attacking creatures around a corner. You cannot enter or move through its space at this time.
-You can attempt to knock down the statue with a strength check, and gain a +1 bonus to the check result if you charge it.
-Passive perception and insight values are not used during combat. Making a perception or insight check requires a minor action.
-Learning more about the kobolds requires a nature check. Learning more about their abnormal abilities requires a dungeoneering check.
>> No. 4672 edit
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4672
>>4671
"Them again? Want to try scaring them off like earlier?" http://orokos.com/roll/162363
>> No. 4673 edit
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4673
Nature : Kobold dragonshields are level 2 soldiers that are surprisingly mobile. They can chase after opponents that flee or move away from one about to attack them (dragonshield tactics is an immediate reaction that triggers when an adjacent enemy shifts, or when an enemy moves to a square adjacent to the kobold, allowing it to shift 1 square). It attacks with a short sword (marks as an effect) and likes to go for the legs (dirty tactics immobilizes on a hit and deals damage and slows on a miss) Kobold. quickblades are level 1 skirmishers who are extremely mobile (fleet feet lets them shift 3 squares as a move action), and use their momentum to fuel their attacks.(short sword deals two additional damage per square the quickblade has shifted since the start of its turn).

You thought there would be more traps than this.

>> No. 4675 edit
File 13906967001.png - (8.02KB , 150x150 , bern121b.png )
4675
Ves relays pertinent info and motions for Dredge to move into position.
Meanwhile, the spirit companion lashes at the nearby Dragonshield.
"Okay, that's your opening, Fulgore."

Minor action: Call Spirit Companion to G-4, elevation 1.
Minor action: Spirit of Healing. Surge heal for Kadol, and 1d6 for Fulgore. http://orokos.com/roll/162375
Standard action: Ironbreaker Claws vs. Dragonshield 2. On a hit, I'll give Fulgore a melee basic attack against Dragonshield 2 with a +3 to the attack roll, before combat advantage.
http://orokos.com/roll/162369


Last edited at 14/01/25(Sat)16:44:36
>> No. 4676 edit
File 139069700595.png - (72.61KB , 419x248 , 1371958070096.png )
4676
>>4675
http://orokos.com/roll/162373
>> No. 4677 edit
File 139069835942.png - (521.62KB , 1200x749 , innerhall7.png )
4677
The ghastly shaman conjures forth a long lost spirit of the rain, a storm gathering above Fulgore's head as it forms into a small shade of a creature. Lifegiving rain falls upon Fulgore as Kadol is able to draw upon her reserves of energy with its aid. Talons of wind and rain tear into the dragonshield, ripping at its skin and leaving it badly wounded. Before it is able to react, Fulgore takes advantage of its distraction and neatly cleaves its skull in, sending it falling to the ground in a gurgling heap.

Ves uses Call Spirit Companion and summons her spirit companion at G-4, elevation 1
Ves uses Spirit of Healing, healing Kadol for 8 HP and Fulgore for 2 HP
Ves uses Ironbreaker Claws and hits Crazed Kobold Dragonshield 2 for 6 damage (this bloodies it), granting Folgore an attack that hits for 14 damage, killing it


Initiative
Dasein Keidas (Camphor): 26
Crazed Kobold Dragonshield 2 (20)
Fulgore (keiki): 18
Crazed Kobold Quickblade (16)
Kadol (Misha): 15
Crazed Kobold Dragonshield 1 (13)
Crazed Kobold Dragonshield 3 (12)
Ves (Voyager): 11
Dredge (anon-kun): 8

Players and Allies
Fulgore (keiki): (G-4) 14/29 HP (bloodied)
Kadol (Misha): (K-6) 14/35 HP (bloodied) marked, immobilized
Ves (Voyager): (I-5) 12/12 HP
Spirit companion (Voyager): G-4 Elevation 1
Spirit of Athas (Voyager): Not present
Dasein (Camphor): (L-5) 28/28 HP
Air Spirit (Camphor): (G-4) Shedding light in a 4-square radius
Dredge (anon-kun): (K-5) 23/23 HP

Enemies
Crazed Kobold Dragonshield 1 (I-1)
Crazed Kobold Dragonshield 2 (H-3) (-36 HP) (bloodied) slowed, marked DEAD
Crazed Kobold Dragonshield 3 (H-1)
Crazed Kobold Quickblade (F-4)

Notes
-Squares marked with a white triangle are difficult terrain and require an extra square of movement to enter. For example, if your speed is 5 and you moved 4 squares already, you can't enter a space with difficult terrain, since that would require 2 squares of movement instead of 1.
-The area marked by the golden aura denotes bright light. Characters without darkvision cannot see anything outside of this area. Creatures you can't see are totally obscured from you (-5 penalty to melee and ranged attacks against the creature).
-The statue provides cover against all attacks made through it (-2 penalty to all attacks). This includes attacking creatures around a corner. You cannot enter or move through its space at this time.
-You can attempt to knock down the statue with a strength check, and gain a +1 bonus to the check result if you charge it.
-Passive perception and insight values are not used during combat. Making a perception or insight check requires a minor action.
-Learning more about the kobolds requires a nature check. Learning more about their abnormal abilities requires a dungeoneering check.
>> No. 4678 edit
"Tssh, too slow."
Dredge moves ahead and swings his hellish scourge from one side to the other, fueled by the soul of the recently deceased foe.

Move to H-3
Spirit flay against quickblade and dragonshield1 http://orokos.com/roll/162402


Last edited at 14/01/25(Sat)18:12:12
>> No. 4679 edit
File 139070557470.png - (383.85KB , 1200x749 , innerhall8.png )
4679
The revenant moves forward. Calling upon the fell powers of his cursed scourge, Drudge whips his weapon at two foes, the biting pain of its claws leaving his targets in disarray. Siphoning off their life blood, Drudge fades into the shadows.

Incoherent swearing comes from far in the back of the room as something moves into Ves' field of vision : another kobold, back hunched, wearing a helmet of bone and carrying a spear. It radiates menace as it sends something streaking by her spirit companion, then yanks its arm to the left. Along the right wall, all the tapestries fall over at once, trapping Fulgore underneath as the quickblade is lucky enough to dodge.


Nature : A kobold wyrmpriest has a voice of thunder and rallies its allies to battle. It attacks with a spear in close quarters (Spear is a melee attack) or hurls a screaming bullet across long distances (Sonic Orb is a ranged attack that deals thunder damage and deafens the target). If it has multiple enemies nearby, it hits them with a solid wall of sound that leaves them reeling (Dragon Breath is a close blast 3 that deals thunder damage and dazes targets hit by the attack, and deals half damage on a miss). Finally, it can bolster its allies and pull them out of dangerous situations with its voice (Incite Faith? allows a kobold ally to gain 5 temporary hit points and shift as a free action).

Dredge moves to H-3
Dredge hits Crazed Kobold Quickblade and Crazed Kobold Dragonshield 1 with Spirit Flay for 20 necrotic and psychic damage and 10 necrotic and psychic damage respectively; the quickblade is bloodied
Dredge gains partial concealment from the attack

Crazed Kobold Wyrmpriest moves to B-4
Crazed Kobold Wyrmpriest misses Spirit Companion with Sonic Orb
Crazed Kobold Wyrmpriest activates a trap, causing the tapestries on the right to fall. It misses the Crazed Kobold Quickblade and hits Fulgore, who is blinded and immobilized (save ends); all spaces adjacent to the right wall are now difficult terrain


Initiative
Dasein Keidas (Camphor): 26
Crazed Kobold Dragonshield 2 (20)
Fulgore (keiki): 18
Crazed Kobold Quickblade (16)
Kadol (Misha): 15
Crazed Kobold Dragonshield 1 (13)
Crazed Kobold Dragonshield 3 (12)
Ves (Voyager): 11
Dredge (anon-kun): 8
Crazed Kobold Wyrmpriest (5)

Players and Allies
Fulgore (keiki): (G-4) 14/29 HP (bloodied) blinded and immobilized (save ends)
Kadol (Misha): (K-6) 14/35 HP (bloodied) marked, immobilized
Ves (Voyager): (I-5) 12/12 HP
Spirit companion (Voyager): G-4 Elevation 1
Spirit of Athas (Voyager): Not present
Dasein (Camphor): (L-5) 28/28 HP
Air Spirit (Camphor): (G-4) Shedding light in a 4-square radius
Dredge (anon-kun): (H-3) 23/23 HP partial concealment

Enemies
Crazed Kobold Dragonshield 1 (I-1) (-10 HP), dazed
Crazed Kobold Dragonshield 2 (H-3) (-36 HP) (bloodied) slowed, marked DEAD
Crazed Kobold Dragonshield 3 (H-1)
Crazed Kobold Quickblade (F-4) (-20 HP) (bloodied) dazed
Crazed Kobold Wyrmpriest (B-4)

Notes
-Squares marked with a white triangle are difficult terrain and require an extra square of movement to enter. For example, if your speed is 5 and you moved 4 squares already, you can't enter a space with difficult terrain, since that would require 2 squares of movement instead of 1.
-The area marked by the golden aura denotes bright light. Characters without darkvision cannot see anything outside of this area. Creatures you can't see are totally obscured from you (-5 penalty to melee and ranged attacks against the creature).
-The statue provides cover against all attacks made through it (-2 penalty to all attacks). This includes attacking creatures around a corner. You cannot enter or move through its space at this time.
-You can attempt to knock down the statue with a strength check, and gain a +1 bonus to the check result if you charge it.
-Passive perception and insight values are not used during combat. Making a perception or insight check requires a minor action.
-Learning more about the kobolds requires a nature check. Learning more about their abnormal abilities requires a dungeoneering check.

Last edited at 14/01/25(Sat)19:11:16
>> No. 4680 edit
File 139071818599.gif - (559.42KB , 500x281 , 1354901739393.gif )
4680
The half-elf moves into the room and elects to utilize his torch's light over the air spirit, then snaps his fingers at Fulgore, hoping the minotaur will shake his head in his direction and clear it. Then, with a gesture of his staff, a massive gale blasts the two kobolds before him.

Move Action: Move to J-1.
Minor Action: Use knack for success. Grant Fulgore a saving throw.
Standard Action: Use gust of wind. Adjust the blast so that both dragonshields are in but not Kadol. http://orokos.com/roll/162451 (21 vs. dragonshield 1's Fortitude, 16 vs. dragonshield 3, 6 damage and knock them prone on hit. Elect to not push.

>> No. 4681 edit
File 139071909144.png - (53.06KB , 419x248 , 1371878400312.png )
4681
>>4680
http://orokos.com/roll/162455
>> No. 4682 edit
File 139072971894.jpg - (46.00KB , 153x122 , b4.jpg )
4682
>>4679
"Some kobold priest back there made the tapestries fall," says Ves, pointing in its direction. Relaying wyrmpriest knowledge.
>> No. 4683 edit
File 139075587327.png - (477.26KB , 1200x749 , innerhall9.png )
4683
Dasein moves up to grant aid to Fulgore. The minotaur isn't able to throw off the cloth even with his instruction, though, so Dasein focuses on the enemies instead, knocking them to the ground with a burst of wind. The little air spirit winks out of existence, taking the light with it.

Dasein moves to J-1
Dasein grants Fulgore a saving throw with Knack for Success, which he fails
Dasein hits both dragonshields with Gust of Wind for 6 damage, knocking both of them prone
Air Spirit disappears


Initiative
Dasein Keidas (Camphor): 26
Crazed Kobold Dragonshield 2 (20)
Fulgore (keiki): 18
Crazed Kobold Quickblade (16)
Kadol (Misha): 15
Crazed Kobold Dragonshield 1 (13)
Crazed Kobold Dragonshield 3 (12)
Ves (Voyager): 11
Dredge (anon-kun): 8
Crazed Kobold Wyrmpriest (5)

Players and Allies
Fulgore (keiki): (G-4) 14/29 HP (bloodied) blinded and immobilized (save ends)
Kadol (Misha): (K-6) 14/35 HP (bloodied) marked, immobilized
Ves (Voyager): (I-5) 12/12 HP
Spirit companion (Voyager): G-4 Elevation 1
Spirit of Athas (Voyager): Not present
Dasein (Camphor): (I-2) 28/28 HP
Air Spirit (Camphor): Not present
Dredge (anon-kun): (H-3) 23/23 HP partial concealment

Enemies
Crazed Kobold Dragonshield 1 (I-1) (-16 HP) dazed, prone
Crazed Kobold Dragonshield 2 (H-3) (-36 HP) (bloodied) slowed, marked DEAD
Crazed Kobold Dragonshield 3 (H-1) (-6 HP) prone
Crazed Kobold Quickblade (F-4) (-20 HP) (bloodied) dazed
Crazed Kobold Wyrmpriest (B-4)

Notes
-Squares marked with a white triangle are difficult terrain and require an extra square of movement to enter. For example, if your speed is 5 and you moved 4 squares already, you can't enter a space with difficult terrain, since that would require 2 squares of movement instead of 1.
-The area marked by the golden aura denotes bright light. Characters without darkvision cannot see anything outside of this area. Creatures you can't see are totally obscured from you (-5 penalty to melee and ranged attacks against the creature).
-The statue provides cover against all attacks made through it (-2 penalty to all attacks). This includes attacking creatures around a corner. You cannot enter or move through its space at this time.
-You can attempt to knock down the statue with a strength check, and gain a +1 bonus to the check result if you charge it.
-Passive perception and insight values are not used during combat. Making a perception or insight check requires a minor action.
-Learning more about the kobolds requires a nature check. Learning more about their abnormal abilities requires a dungeoneering check.
>> No. 4684 edit
File 139075697642.png - (48.86KB , 419x272 , 1371921039719.png )
4684
The minotaur flails around wildly in an attempt to remove the tapestry.

"Little man sneaky! No like! Fight like warrior!"

Move: Escape http://orokos.com/roll/162497
Standard: Tyrant's Rage http://orokos.com/roll/162499


Last edited at 14/01/26(Sun)09:28:49
>> No. 4685 edit
File 13907593808.png - (42.10KB , 419x248 , 1371878551351.png )
4685
>>4684
Fulgore rages and roars out to anything that can hear him.

"Who's next!?"

Swift Charge: C-4, swing at the Wyrmpriest in B-4 with Howling Strike http://orokos.com/roll/162507
AP!
Standard: Howling Strike http://orokos.com/roll/162510

>> No. 4686 edit
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4686
Fulgore regains his bearings and finds his way out of the tapestry trap. Tapping into the primal energies of the world, Folgore enters a berserk fury and roars as he rends the quickblade in two. Before it can react, Folgore is already charging where he heard the wyrmpriest move to. While the quickblade's pustule bursts to no effect, Folgore unloads two fierce attacks on his unseen foe, leaving it badly wounded.

Fulgore successfully escapes from the tapestry
Fulgore hits with Tyrant's Rage for 9 damage and kills Crazed Kobold Quickblade, gaining 2 THP; his Swift Charge power activates, and he charges the Crazed Kobold Wyrmpriest with Howling Strike for 20 damage, bloodying it; the Crazed Kobold Quickblade's Sew Madness triggers, but it misses Dredge and Ves
Fulgore spends an action point! Fulgore attacks the Crazed Kobold Wyrmpriest for 10 damage


Initiative
Dasein Keidas (Camphor): 26
Crazed Kobold Dragonshield 2 (20)
Fulgore (keiki): 18
Crazed Kobold Quickblade (16)
Kadol (Misha): 15
Crazed Kobold Dragonshield 1 (13)
Crazed Kobold Dragonshield 3 (12)
Ves (Voyager): 11
Dredge (anon-kun): 8
Crazed Kobold Wyrmpriest (5)

Players and Allies
Fulgore (keiki): (C-4) 14/29 HP +2 THP (bloodied) Tyrant's Rage
Kadol (Misha): (K-6) 14/35 HP (bloodied) marked, immobilized
Ves (Voyager): (I-5) 12/12 HP
Spirit companion (Voyager): G-4 Elevation 1
Spirit of Athas (Voyager): Not present
Dasein (Camphor): (I-2) 28/28 HP
Air Spirit (Camphor): Not present
Dredge (anon-kun): (H-3) 23/23 HP partial concealment

Enemies
Crazed Kobold Dragonshield 1 (I-1) (-16 HP) dazed, prone
Crazed Kobold Dragonshield 2 (H-3) (-36 HP) (bloodied) slowed, marked DEAD
Crazed Kobold Dragonshield 3 (H-1) (-6 HP) prone
Crazed Kobold Quickblade (F-4) (-29 HP) (bloodied) dazed DEAD
Crazed Kobold Wyrmpriest (B-4)

Notes
-Squares marked with a white triangle are difficult terrain and require an extra square of movement to enter. For example, if your speed is 5 and you moved 4 squares already, you can't enter a space with difficult terrain, since that would require 2 squares of movement instead of 1.
-The area marked by the golden aura denotes bright light. Characters without darkvision cannot see anything outside of this area. Creatures you can't see are totally obscured from you (-5 penalty to melee and ranged attacks against the creature).
-The statue provides cover against all attacks made through it (-2 penalty to all attacks). This includes attacking creatures around a corner. You cannot enter or move through its space at this time.
-You can attempt to knock down the statue with a strength check, and gain a +1 bonus to the check result if you charge it.
-Passive perception and insight values are not used during combat. Making a perception or insight check requires a minor action.
-Learning more about the kobolds requires a nature check. Learning more about their abnormal abilities requires a dungeoneering check.

Last edited at 14/01/26(Sun)10:44:48
>> No. 4687 edit
File 139076384362.gif - (1.18MB , 320x213 , 1349295979856.gif )
4687
Kadol spits--more blood than saliva, and wipes her mouth, trying to consider how that could've gone worse. She takes a deep breath and reasserts her own physical capabilities, noting that her inix hide armor is still intact, and a bit of her own primal power can reinforce if further. After watching her allies throw around various forms of nigh-forbidden magicks, the dwarf decides this isn't really the time to hold back her own.

Speaking a primal word of power, she stomps the ground with unnatural force, sending ripples through the nearby stone tile floor, destabilizing the ground underneath both kobolds in her reach. She then swings her eerily glowing hammer in a wide arc, and though the strike goes wide on one of the kobolds, she channels what little psionic potential she has into steadying the swing as it arcs towards the other.

Minor Actioh: Use second wind, regain 8 hit points and gain a +2 bonus to all defenses and an additional +4 bonus to AC until the start of my next turn.
Standard Action: Use roots of stone. http://orokos.com/roll/162519 12 vs. dragonshield 1 and 17 vs. dragonshield 3, use adept's insight augment 1, add 2 to the second roll for a total of 19. http://orokos.com/roll/162521 A hit deals 10 damage.
I create a zone of trembling earth in a burst 1 that lasts until the end of my next turn, any creature I hit falls prone and takes 4 damage if it leaves the zone.
Free Action: Nature's Wrath to mark both adjacent kobolds.

>> No. 4688 edit
File 139076507053.gif - (816.98KB , 352x200 , wide eating.gif )
4688
Sensing the kobold's attempt to attack her ally, Kadol whirls her hammer towards it in fury.

Immediate Interrupt: Warden's fury vs. dragonshield 1's Fortitude, 13 to hit for 14 damage. If its hit it also grants combat advantage to me and my allies until the end of my next turn. http://orokos.com/roll/162524
>> No. 4689 edit
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4689
After fortifying herself, Kadol swings her hammer about and cracks the ground nearby, damaging one of the kobolds. The one she hit earlier weakly attempts to attack Dasein, but Kadol soundly thumps it and its attack only scratches the druid. The remaining dragonshield tries to get a hit in on Dredge, but his darkness is too strong.

Kadol uses her second wind and regains 8 HP, and gains a +2 bonus to defenses and a +4 bonus to AC until the start of her next turn
Kadol uses Roots of Stone and hits Crazed Dragonshield Kobold 3 for 10 damage, and it will fall prone and take damage if it leaves the zone before the end of her next turn
Kadol marks both targets with Nature's Wrath until the end of her next turn

Crazed Kobold Dragonshield 1 attacks Dasein with Dirty Tactics and triggers Kadol's Warden's Fury, dealing 14 damage to it and making it grant combat advantage until the end of her next turn; it misses for 6 damage and slows him until the end of its next turn

Crazed Kobold Dragonshield 3 stands from prone
Crazed Kobold Dragonshield 3 uses Shifty to shift to H-2
Crazed Kobold Dragonshield 3 misses Dredge with its Shortsword attack, and it marks him until the end of its next turn


Initiative
Dasein Keidas (Camphor): 26
Crazed Kobold Dragonshield 2 (20)
Fulgore (keiki): 18
Crazed Kobold Quickblade (16)
Kadol (Misha): 15
Crazed Kobold Dragonshield 1 (13)
Crazed Kobold Dragonshield 3 (12)
Ves (Voyager): 11
Dredge (anon-kun): 8
Crazed Kobold Wyrmpriest (5)

Players and Allies
Fulgore (keiki): (C-4) 14/29 HP +2 THP (bloodied) Tyrant's Rage
Kadol (Misha): (K-6) 22/35 HP +6 AC
Ves (Voyager): (I-5) 12/12 HP
Spirit companion (Voyager): G-4 Elevation 1
Spirit of Athas (Voyager): Not present
Dasein (Camphor): (I-2) 22/28 HP slowed
Air Spirit (Camphor): Not present
Dredge (anon-kun): (H-3) 23/23 HP partial concealment, marked

Enemies
Crazed Kobold Dragonshield 1 (I-1) (-30HP) (bloodied) dazed, prone, granting combat advantage
Crazed Kobold Dragonshield 2 (H-3) (-36 HP) (bloodied) slowed, marked DEAD
Crazed Kobold Dragonshield 3 (H-2) (-16 HP) roots of stone
Crazed Kobold Quickblade (F-4) [color=red](-29 HP) (bloodied)
dazed DEAD
Crazed Kobold Wyrmpriest (B-4) (-30 HP) (bloodied)

Notes
-Squares marked with a white triangle are difficult terrain and require an extra square of movement to enter. For example, if your speed is 5 and you moved 4 squares already, you can't enter a space with difficult terrain, since that would require 2 squares of movement instead of 1.
-The area marked by the golden aura denotes bright light. Characters without darkvision cannot see anything outside of this area. Creatures you can't see are totally obscured from you (-5 penalty to melee and ranged attacks against the creature).
-The statue provides cover against all attacks made through it (-2 penalty to all attacks). This includes attacking creatures around a corner. You cannot enter or move through its space at this time.
-You can attempt to knock down the statue with a strength check, and gain a +1 bonus to the check result if you charge it.
-Passive perception and insight values are not used during combat. Making a perception or insight check requires a minor action.
-Learning more about the kobolds requires a nature check. Learning more about their abnormal abilities requires a dungeoneering check.

Last edited at 14/01/26(Sun)12:25:27
>> No. 4690 edit
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4690
>>4689
"Edgy, combo attack."

Standard action: Spirit Infusion for Dredge to attack first, which fails.
Minor action: Spirit of Athas to I-2, elevation 1.
Move action: To F-4.

>> No. 4691 edit
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4691
Dredge's bloodlust increases after seeing the dragonshield fall. Then he grows even stronger through Ves's channel, but completely misses his mark. Not happy with that, he viciously swings his scourge again, leaving his foe as a disfigured mess of flesh. Once the pact with his patron has been resealed, he becomes ghost-like and walks through the statue into the darkness.
Activate revenant stuff when dragonshield died.
Spirit infusion: miss
MBA: (20,29 damage)
Move to C-3
http://orokos.com/roll/162542
http://orokos.com/roll/162566

>> No. 4692 edit
File 139077925391.png - (691.17KB , 1040x913 , innerhall12.png )
4692
Ves dismisses her spirit, and uses its residual energy to infuse Dredge for a destructive attack. Dredge's flail swings wild, however, and its claws clatter uselessly against the statue. Unsatisfied with this outcome, she calls upon the power of nature to summon a different primal spirit to ward her allies from harm, even as she advances forward.

The sound of rustling leaves fills the immediate area as a wispy spirit manifests above Kadol. Soon the form is encased in tough black bark, and wearing a cape of leaves. Its head takes the shape of a ram, and it hovers dutifully in place, giving a small boon to Kadol and Dasein.

Dredge allows his anger to get the better of him, and her siphons the power of the dead quickblade to empower his weapon. With a wide sweep, he swings his scourge at the dragonshield, its bony segments spreading like a hand to catch the kobold. The tails wrap themselves around the creature fully and squeeze, ravenously drinking away its life force. With the revenant's dark power, the blow ends up crushing the creature, armor and all, into a pile of gore. As its spirit departs, he mentally grabs a hold of it and lets it lead him halfway between this world and the next before letting go, leaving him almost ghostlike in appearance and ability. He puts this to use to walk through the statue and stand by Folgore. Though no others present can see it, Dredge sees the soul of the departed dragonshield consumed by a towering spider creature, like a fly caught in a web.

The wyrmpriest screams out a blasphemic utterance that invigorates its ally before letting out a horrifying shriek. Fulgore is caught directly in the blast and is left barely conscious, while Dredge hardly feels a thing. It seems content to stay put for whatever reason.


Ves grants Dredge an attack with Spirit Infusion, but it fails to hit; her spirit companion disappears
Ves summons Spirit of Athas at I-2, elevation 1
Ves moves to F-4

Dredge hits Crazed Kobold Dragonshield 3 with Flesh Rend and Dark Reaping for 29 necrotic damage, killing it; he gains the benefit of his Convocation of Shadows pact boon and becomes insubstantial and phasing until the end of his next turn

Crazed Kobold Wyrmpriest uses Incite Madness, granting Crazed Kobold Dragonshield 1 5 THP, though it cannot shift while prone
Crazed Kobold Wyrmpriest uses Dragon Breath on Folgore and Dredge and hits Folgore for 15 thunder damage, dazing him until the end of its next turn; Dredge takes 3 thunder damage (reduced from 7)


Initiative
Dasein Keidas (Camphor): 26
Crazed Kobold Dragonshield 2 (20)
Fulgore (keiki): 18
Crazed Kobold Quickblade (16)
Kadol (Misha): 15
Crazed Kobold Dragonshield 1 (13)
Crazed Kobold Dragonshield 3 (12)
Ves (Voyager): 11
Dredge (anon-kun): 8
Crazed Kobold Wyrmpriest (5)

Players and Allies
Fulgore (keiki): (C-4) 1/29 HP (bloodied) Tyrant's Rage, dazed
Kadol (Misha): (K-6) 22/35 HP +2 to all defenses , +4 to AC, +1 power bonus to defenses
Ves (Voyager): (I-5) 12/12 HP
Spirit companion (Voyager): Not present
Spirit of Athas (Voyager): I-2, elevation 1
Dasein (Camphor): (I-2) 22/28 HP slowed, +1 power bonus to defenses
Air Spirit (Camphor): Not present
Dredge (anon-kun): (H-3) 20/23 HP insubstantial and phasing

Enemies
Crazed Kobold Dragonshield 1 (I-1) (-30HP) (bloodied) +5 THP prone, granting combat advantage
Crazed Kobold Dragonshield 2 (H-3) (-36 HP) (bloodied) slowed, marked DEAD
Crazed Kobold Dragonshield 3 (H-2) (-45 HP) roots of stone PULPED
Crazed Kobold Quickblade (F-4) (-29 HP) (bloodied) dazed DEAD
Crazed Kobold Wyrmpriest (B-4) (-30 HP) (bloodied)

Notes
-Squares marked with a white triangle are difficult terrain and require an extra square of movement to enter. For example, if your speed is 5 and you moved 4 squares already, you can't enter a space with difficult terrain, since that would require 2 squares of movement instead of 1.
-The area marked by the golden aura denotes bright light. Characters without darkvision cannot see anything outside of this area. Creatures you can't see are totally obscured from you (-5 penalty to melee and ranged attacks against the creature).
-The statue provides cover against all attacks made through it (-2 penalty to all attacks). This includes attacking creatures around a corner. You cannot enter or move through its space at this time.
-You can attempt to knock down the statue with a strength check, and gain a +1 bonus to the check result if you charge it.
-Passive perception and insight values are not used during combat. Making a perception or insight check requires a minor action.
-Learning more about the kobolds requires a nature check. Learning more about their abnormal abilities requires a dungeoneering check.

Last edited at 14/01/26(Sun)15:35:10
>> No. 4693 edit
File 139080418993.gif - (554.74KB , 500x281 , nazuna shuffle.gif )
4693
The half-elf druid quickly conjures another air spirit, this one lifting the lit torch into the air as he brings his staff down, thunder crackling around the weapon as he does so. Meanwhile, the air spirit glides across the room, carrying the torch as it does so.

Minor Action: Use air spirit. Air spirit picks up torch. Summon it into his own square.
Standard Action: Grasping staff with both hands, use mark of thunder against the dragonshield, 16 vs. AC for 6 damage. Even if it misses, the target is marked by the druid and takes 5 thunder damage the next time it makes an attack that doesn't include the druid.
Move Action: Move the air spirit to E-1, holding the torch.

>> No. 4695 edit
File 139085349546.png - (602.99KB , 1200x749 , innerhall13.png )
4695
Summoning another air spirit to carry the torch, Dasein frees his other hand so he can wield the staff with both. He brings his staff down on the dragonshield, but it is able to block him at the last second. Primal magic lingers from the hit, threatening harm if the kobold tries attacking anyone else. With the entire battlefield illuminated, the wyrmpriest is revealed to the whole party.

As Fulgore readies a swing, something seizes his mind and sends him stumbling backwards before he realizes what happened, putting him out of reach of the wyrmpriest.


Dasein conjures an Air Spirit to carry the torch
Dasein misses Crazed Dragonshield 1 with Mark of Thunder, but marks it anyway
Dasein moves the Air Spirit to E-1

Crazed Kobold Wyrmpriest's Aura of Madness triggers as Fulgore starts his turn, and slides him to D-4


Initiative
Dasein Keidas (Camphor): 26
Crazed Kobold Dragonshield 2 (20)
Fulgore (keiki): 18
Crazed Kobold Quickblade (16)
Kadol (Misha): 15
Crazed Kobold Dragonshield 1 (13)
Crazed Kobold Dragonshield 3 (12)
Ves (Voyager): 11
Dredge (anon-kun): 8
Crazed Kobold Wyrmpriest (5)

Players and Allies
Fulgore (keiki): (D-4) 1/29 HP (bloodied) Tyrant's Rage, dazed
Kadol (Misha): (K-6) 22/35 HP +2 to all defenses , +4 to AC, +1 power bonus to defenses
Ves (Voyager): (I-5) 12/12 HP
Spirit companion (Voyager): Not present
Spirit of Athas (Voyager): (I-2, elevation 1)
Dasein (Camphor): (I-2) 22/28 HP slowed, +1 power bonus to defenses
Air Spirit (Camphor): (E-1)
Dredge (anon-kun): (H-3) 20/23 HP insubstantial and phasing

Enemies
Crazed Kobold Dragonshield 1 (I-1) (-30HP) (bloodied) +5 THP prone, granting combat advantage, mark of thunder
Crazed Kobold Dragonshield 2 (H-3) (-36 HP) (bloodied) slowed, marked DEAD
Crazed Kobold Dragonshield 3 (H-2) (-45 HP) roots of stone PULPED
Crazed Kobold Quickblade (F-4) (-29 HP) (bloodied) dazed DEAD
Crazed Kobold Wyrmpriest (B-4) (-30 HP) (bloodied)

Notes
-Squares marked with a white triangle are difficult terrain and require an extra square of movement to enter. For example, if your speed is 5 and you moved 4 squares already, you can't enter a space with difficult terrain, since that would require 2 squares of movement instead of 1.
-The area marked by the golden aura denotes bright light. Characters without darkvision cannot see anything outside of this area. Creatures you can't see are totally obscured from you (-5 penalty to melee and ranged attacks against the creature).
-The statue provides cover against all attacks made through it (-2 penalty to all attacks). This includes attacking creatures around a corner. You cannot enter or move through its space at this time.
-You can attempt to knock down the statue with a strength check, and gain a +1 bonus to the check result if you charge it.
-Passive perception and insight values are not used during combat. Making a perception or insight check requires a minor action.
-Learning more about the kobolds requires a nature check. Learning more about their abnormal abilities requires a dungeoneering check.
>> No. 4696 edit
File 139085363997.png - (35.22KB , 419x248 , 1371951572516.png )
4696
>>4695
Delay until after anon's turn.

Last edited at 14/01/27(Mon)12:14:29
>> No. 4697 edit
File 139085574971.gif - (200.00KB , 640x360 , nazuna protests.gif )
4697
Ready to finish things off at this end, Kadol twirls her hammer in one hand before grasping it firmly and bringing it down upon the fallen reptile in a crushing manner. After making certain the creature wouldn't put up any more trouble, she advances forward, moving up behind one of her very suspicious "allies."

Standard Action: Use weight of earth against the dragonshield 1, 19 to hit for 15 damage. http://orokos.com/roll/162758
Move Action: Move to D-2 to flank Dredge

>> No. 4698 edit
File 139085621749.png - (575.99KB , 1200x749 , innerhall14.png )
4698
The wounded dragonshield brings up its shield to block Kadol's latest attack, and succeeds. In catching the attack with its shield. Which is hit with enough force to smash into its head and remove it from the world of the living. With that enemy taken care of, Kadol moves up to take care of the last remaining foe.

Kadol hits Crazed Kobold Dragonshield 1 with Weight of Earth for 15 damage, killing it
Kadol moves to D-2


Initiative
Dasein Keidas (Camphor): 26
Crazed Kobold Dragonshield 2 (20)
Crazed Kobold Quickblade (16)
Kadol (Misha): 15
Crazed Kobold Dragonshield 1 (13)
Crazed Kobold Dragonshield 3 (12)
Ves (Voyager): 11
Dredge (anon-kun): 8
Fulgore (keiki): 18 (delayed)
Crazed Kobold Wyrmpriest (5)

Players and Allies
Fulgore (keiki): (D-4) 1/29 HP (bloodied) Tyrant's Rage, dazed
Kadol (Misha): (D-2) 22/35 HP
Ves (Voyager): (I-5) 12/12 HP
Spirit companion (Voyager): Not present
Spirit of Athas (Voyager): (I-2, elevation 1)
Dasein (Camphor): (I-2) 22/28 HP slowed, +1 power bonus to defenses
Air Spirit (Camphor): (E-1)
Dredge (anon-kun): (H-3) 20/23 HP insubstantial and phasing

Enemies
Crazed Kobold Dragonshield 1 (I-1) (-40HP) (bloodied) prone, granting combat advantage, mark of thunder DEAD
Crazed Kobold Dragonshield 2 (H-3) (-36 HP) (bloodied) slowed, marked DEAD
Crazed Kobold Dragonshield 3 (H-2) (-45 HP) roots of stone PULPED
Crazed Kobold Quickblade (F-4) (-29 HP) (bloodied) dazed DEAD
Crazed Kobold Wyrmpriest (B-4) (-30 HP) (bloodied)

Notes
-Squares marked with a white triangle are difficult terrain and require an extra square of movement to enter. For example, if your speed is 5 and you moved 4 squares already, you can't enter a space with difficult terrain, since that would require 2 squares of movement instead of 1.
-The area marked by the golden aura denotes bright light. Characters without darkvision cannot see anything outside of this area. Creatures you can't see are totally obscured from you (-5 penalty to melee and ranged attacks against the creature).
-The statue provides cover against all attacks made through it (-2 penalty to all attacks). This includes attacking creatures around a corner. You cannot enter or move through its space at this time.
-You can attempt to knock down the statue with a strength check, and gain a +1 bonus to the check result if you charge it.
-Passive perception and insight values are not used during combat. Making a perception or insight check requires a minor action.
-Learning more about the kobolds requires a nature check. Learning more about their abnormal abilities requires a dungeoneering check.
>> No. 4699 edit
File 139086773183.png - (18.86KB , 158x118 , b2.png )
4699
That was close. What kind of magic are they using?

As her rain spirit handles the healing, Ves walks up to to the remaining enemy, and proceeds to mercilessly dehydrate it with her free hand, leaving the wyrmpriest rather wilted.


Minor action: SC to C-3, elevation 1.
Minor action: Healing Spirit. Fulgore spends a surge, and Kadol heals for 1d6. http://orokos.com/roll/162829
Standard action: I'll charge the Wyrmpriest with Corrupting Touch to C-4. It's necrotic damage, and the Wyrmpriest is vulnerable 1 to all damage until EoNT. http://orokos.com/roll/162827
No action: Stolen Years, to weaken (save ends) the hit target and gain a surge.

>> No. 4700 edit
File 139087264685.png - (588.43KB , 1200x749 , innerhall15.png )
4700
Ves conjures her rain spirit once more, bringing cleansing rain to wash away the pain. Fulgore and Kadol are healed, though Fulgore still teeters close to death. Ves floats toward the remaining enemy and plunges her free hand into its chest. For an instant, the creature is little more than skin and bones, old, gray, and rotting, before it returns to its natural state, desiccated and almost dead. Ves takes the energy for herself. Her nature spirit, unable to sustain itself without her proximity, grows brown and brittle as its master abandons it. It lets out a single mournful cry as it turns to ash and vanishes completely.

Dredge is overcome by visions of things he mercifully forgets immediately, and falls back.


Vas conjures her Spirit Companionp at C-3, elevation 1
Vas uses Healing Spirit, and Fulgore is healed for 7 HP; Kadol is healed for 6 HP
Vas charges Crazed Kobold Wyrmpriest with Corrupting Touch for 6 necrotic damage and gains vulnerable 1 all; she uses Stolen Years, weakening the Crazed Kobold Wyrmpriest (save ends) and gaining a healing surge
Spirit of Athas dies is dismissed due to not being in range

Crazed Kobold Wyrmpriest's Aura of Madness slides Dredge to D-3


Initiative
Dasein Keidas (Camphor): 26
Crazed Kobold Dragonshield 2 (20)
Crazed Kobold Quickblade (16)
Kadol (Misha): 15
Crazed Kobold Dragonshield 1 (13)
Crazed Kobold Dragonshield 3 (12)
Ves (Voyager): 11
Dredge (anon-kun): 8
Fulgore (keiki): 18 (delayed)
Crazed Kobold Wyrmpriest (5)

Players and Allies
Fulgore (keiki): (D-4) 8/29 HP (bloodied) Tyrant's Rage, dazed
Kadol (Misha): (D-2) 28/35 HP
Ves (Voyager): (C-4) 12/12 HP
Spirit companion (Voyager): (C-3, elevation 1)
Spirit of Athas (Voyager): Not present
Dasein (Camphor): (I-2) 22/28 HP slowed, +1 power bonus to defenses
Air Spirit (Camphor): (E-1)
Dredge (anon-kun): (H-3) 20/23 HP insubstantial and phasing

Enemies
Crazed Kobold Dragonshield 1 (I-1) (-40HP) (bloodied) prone, granting combat advantage, mark of thunder DEAD
Crazed Kobold Dragonshield 2 (H-3) (-36 HP) (bloodied) slowed, marked DEAD
Crazed Kobold Dragonshield 3 (H-2) (-45 HP) roots of stone PULPED
Crazed Kobold Quickblade (F-4) (-29 HP) (bloodied) dazed DEAD
Crazed Kobold Wyrmpriest (B-4) (-36 HP) (bloodied) vulnerable 1 all, weakened (save ends)

Notes
-Squares marked with a white triangle are difficult terrain and require an extra square of movement to enter. For example, if your speed is 5 and you moved 4 squares already, you can't enter a space with difficult terrain, since that would require 2 squares of movement instead of 1.
-The area marked by the golden aura denotes bright light. Characters without darkvision cannot see anything outside of this area. Creatures you can't see are totally obscured from you (-5 penalty to melee and ranged attacks against the creature).
-The statue provides cover against all attacks made through it (-2 penalty to all attacks). This includes attacking creatures around a corner. You cannot enter or move through its space at this time.
-You can attempt to knock down the statue with a strength check, and gain a +1 bonus to the check result if you charge it.
-Passive perception and insight values are not used during combat. Making a perception or insight check requires a minor action.
-Learning more about the kobolds requires a nature check. Learning more about their abnormal abilities requires a dungeoneering check.

Last edited at 14/01/27(Mon)17:31:06
>> No. 4701 edit
Still ghost-like, Dredge moves to the north wall and reappears behind the Wyrmpriest. "Good night" the Revenant mutters, while pushing his foe next to the Minotaur.

Move to A-4 while provoking no OA.
Flesh rend against Wyrmpriest. 10 necrotic damage on a hit, sliding to C-3 and -2 to attacks all attacks until EoNT.
http://orokos.com/roll/162955


Last edited at 14/01/28(Tue)01:24:24
>> No. 4703 edit
File 139092330895.png - (465.70KB , 1200x749 , innerhall16.png )
4703
Dredge takes advantage of his distance from the wyrmpriest to circle around it through the northern wall. Emerging from behind, the revenant swings his weapon, terrible claws biting into his enemy before it can react to his presence. This proves to be too much for it, and the wyrmpriest crumples to the ground as it is flung a few feet away. Out of habit, Dredge steps between the worlds of living and dead for a moment as he sees his patron feast on the bounty of souls he has offered. The bloodlust his weapon held is sated... for now.

Dredge moves to A-4
Dredge uses Flesh Rend against the Crazed Kobold Wyrmpriest for 10 necrotic damage, killing it before it slides to C-3; he gains the benefit of his Convocation of Shadows pact boon and becomes insubstantial and phasing until combat ends
Combat ends, and Fulgore is no longer dazed or raging


Final Result

Initiative
Dasein Keidas (Camphor): 26
Crazed Kobold Dragonshield 2 (20)
Crazed Kobold Quickblade (16)
Kadol (Misha): 15
Crazed Kobold Dragonshield 1 (13)
Crazed Kobold Dragonshield 3 (12)
Ves (Voyager): 11
Dredge (anon-kun): 8
Fulgore (keiki): 18 (delayed)
Crazed Kobold Wyrmpriest (5)

Players and Allies
Fulgore (keiki): (D-4) 8/29 HP (bloodied)
Kadol (Misha): (D-2) 28/35 HP
Ves (Voyager): (C-4) 12/12 HP
Spirit companion (Voyager): (C-3, elevation 1)
Spirit of Athas (Voyager): Not present
Dasein (Camphor): (I-2) 22/28 HP
Air Spirit (Camphor): (E-1)
Dredge (anon-kun): (H-3) 20/23 HP

Enemies
Crazed Kobold Dragonshield 1 (I-1) (-40 HP) (bloodied) prone, granting combat advantage, mark of thunder DEAD
Crazed Kobold Dragonshield 2 (H-3) (-36 HP) (bloodied) slowed, marked DEAD
Crazed Kobold Dragonshield 3 (H-2) (-45 HP) roots of stone PULPED
Crazed Kobold Quickblade (F-4) (-29 HP) (bloodied) dazed DEAD
Crazed Kobold Wyrmpriest (B-4) (-46 HP) (bloodied) vulnerable 1 all, weakened (save ends) DEAD
>> No. 4704 edit
Audio Final_Fantasy_VI_OST_-_06_Fanfare.mp3 - (1.64MB , Final Fantasy VI OST - 06 Fanfare.mp3 )
4704
Action Points Spent
Fulgore

Healing Surges Remaining
Fulgore : 9/11
Kadol : 11/13
Ves : 3/2
Dasein : 10/10 wood druid again
Dredge : 6/6

Experience Gained
625 experience points (125 experience points each)

You have reached a milestone and gain one action point!
>> No. 4705 edit
File 139093392438.gif - (1.28MB , 640x360 , 1371083291012.gif )
4705
Kadol lets out a breath and stows away her hammer. Dasein lets his air spirit disperse and takes the torch in his hand again, moving up with the rest of the party.

Both take short rest. Kadol spends one healing surge.
>> No. 4706 edit
File 136828684779.gif - (64.09KB , 468x769 , 20060119.gif )
4706
Dredge first tries to calm down, slaying too many creatures is never too good for his own sanity. He makes his scourge disappear and sits down to rest, even though he isn't hurt.

"You're tough" he says to the barbarian.
Short rest. No healing because surge jew.
>> No. 4707 edit
File 13909680568.png - (55.53KB , 413x244 , 1371797095646.png )
4707
>>4706
"Big, tough, strong! No weak like little kobold!"

Fulgore turns and eyes the dead Wyrmpriest, withdraws his hacksaw and hacks off the kobolds head. He then severs a hole straight through it (by some means or another) before tying some rope through it and donning it as a necklace type thing.

Also spend 3 surges

Last edited at 14/01/28(Tue)20:01:43
>> No. 4708 edit
File 139107413916.gif - (300.74KB , 400x225 , hidamari vision.gif )
4708
Trying not to pay attention to the minotaur's rather disgusting habits, Kadol moves north and to the east, saying, "Guess we know tha inhabitants be 'ostile 'ere. Be on yer guard, everyone."

Dasein follows behined with the torch in his hand, hoping to reveal more of the room.
>> No. 4709 edit
"...Did you really have to do that?"
Follow Kadol

Last edited at 14/01/30(Thu)11:02:15
>> No. 4710 edit
File 139111283323.png - (499.27KB , 1200x749 , innerhall17.png )
4710
Fulgore severs the head of his hated foe and is able to rig a macabre necklace with it easily enough. Falling from its neck is a necklace of semiprecious gems worth 80 gp. Kadol moves up with Dasein providing lighting, and encounters a thick set of wooden doors in front of them. They don't appear to have any sort of lock on them.

Ves and Dasein (perception) : With the chaos of battle no longer distracting you, you notice scuff marks on the floor of the north-west corner of the room consistent with an opened door.
>> No. 4711 edit
File 139112358154.gif - (309.79KB , 240x180 , 1347661841087.gif )
4711
Drasein walks over to the wooden doors and inspects them for traps.

Perception: http://orokos.com/roll/163679 (26)
>> No. 4712 edit
File 134981995296.png - (475.82KB , 888x886 , sak_a11 default 1g.png )
4712
>>4711
Dasein : You do not detect any traps on the door, but you do hear a lot of movement on the other side.
>> No. 4713 edit
File 139112630525.png - (63.88KB , 419x296 , 1371968996926.png )
4713
>>4710
"Ooh shiny, me take."

Take the necklace and follow the rest of the group
>> No. 4714 edit
File 13911475629.gif - (2.59MB , 448x252 , 1349420399896.gif )
4714
Dasein walks over to the supsicious scruff marks on the ground and searches the wall.

Perception: http://orokos.com/roll/163742 (15)
>> No. 4715 edit
File 138561476830.png - (373.17KB , 536x886 , sak_a13 laughing 2.png )
4715
>>4714
Dasein : You can see a small gap under the corner wall. There are a few inconsistencies with the bricks on the wall with its neighbors as well. You can't see what's on the other side through the opening, though.
>> No. 4716 edit
File 13911901819.gif - (713.85KB , 430x220 , massage.gif )
4716
Dasein informs the others about the noise behind the first door.

"Hey horns, lemme take point first when we go through," Kadol offers, trying to examine the architecture of the ruins and see if she can get any feel for it.

Dungeoneering: http://orokos.com/roll/163788 (15) - try to recognize and examine the architecture, particularly to see if I think it's dwarven in make
>> No. 4717 edit
File 131561886018.png - (7.03KB , 93x103 , sak_derp.png )
4717
>>4716
Kadol (dungeoneering : This is a set of heavy wooden doors. All craftsdwarfship is of highest quality. It is encircled with bands of stone. This object menaces with spikes of obsidian set in the stone bands. On the item is an engraving of a dwarf and a human. The dwarf is laughing. The human is skewered by a spear.
>> No. 4718 edit
File 139119763516.png - (63.62KB , 419x272 , 1371922529611.png )
4718
>>4716
"Horn? Point? No under- I horns! Little man go first, take time, no sneaky kobold this time!"

Fulgore moves behind Kadol whilst she's examining the door.
>> No. 4719 edit
File 139119789619.gif - (171.35KB , 280x280 , 1364377321063.gif )
4719
Dasein alerts his companions to the suspicious wall.
>> No. 4720 edit
File 134640466210.png - (37.53KB , 434x515 , kan_majimea10.png )
4720
Dredge silently inspects the wall as well.
Perception (17) http://orokos.com/roll/163823
>> No. 4721 edit
File 139120412931.png - (373.57KB , 536x886 , sak_a13 laughing 1.png )
4721
>>4720
Dredge : You see the same things that Dasein sees, plus what looks like a small opening for a handle or key of some kind.
>> No. 4722 edit
File 139120462295.png - (59.41KB , 330x442 , kan_ikaria2.png )
4722
"There's some sort of keyhole here" Dregde points out. "One of them must have a key for it."

Dredge now inspects the corpses looking for a key, starting with the Wyrmpriest.
>> No. 4723 edit
File 131414903489.png - (488.44KB , 888x886 , sak_a11 bothered 1.png )
4723
>>4722
Dredge inspects the bodies to the best of his ability, but he doesn't find anything that would fit in the slot. They don't appear to be carrying anything of interest, either.
>> No. 4724 edit
File 139120502478.jpg - (602.91KB , 800x1172 , 1385967335179.jpg )
4724
Kadol grunts at Dredge's continued failure to open the wall up, and pulls out a flask of broy and downs it in one gulp. She remains standing near the wooden door in case of trouble.
>> No. 4725 edit
"...I could open it if I had some tools. Wanna try breaking through it tough guy?"
>> No. 4726 edit
File 139122582271.jpg - (58.88KB , 164x307 , mb13.jpg )
4726
>>4725
"Why do you not have tools for this?"

I'll look through the wall.
>> No. 4727 edit
File 139127336610.png - (202.38KB , 525x488 , innerhall18.png )
4727
>>4726
Ves is unimpeded by the wall and easily phases through it, emerging in a hidden room nearby. The area is mostly bare, save for the obvious : a pair of skeletons strewn on the floor - one male human, one female elf - clutching each other's hand. It's very likely they died this way, though there's not enough of them left to determine cause of death. Time, and most likely vermin, has eroded any identifying clothing away, leaving nothing behind but pale yellow bone.

More importantly, both of them are carrying simple stone amulets, both of which are enchanted as +1 amulets of protection.

There aren't any hidden switches, levers, or the like that Ves is able to see.

>> No. 4729 edit
File 139127396812.jpg - (34.10KB , 140x140 , mb11.jpg )
4729
>>4727
lewd Ves returns to the group and mentions a couple corpses inside.
>> No. 4730 edit
File 139127966162.png - (32.70KB , 800x473 , 1372173464858.png )
4730
>>4725
"Have tool, no need break."

Fulgore goes over to the door, reveals a crowbar and attempts to pry it open.

http://orokos.com/roll/163945

Last edited at 14/02/01(Sat)10:34:21
>> No. 4731 edit
Audio ViktimStudios - Zelda Secret Sound (ID: 688) - (36.65KB - 128 kbps - 44.1 kHz , zelda secret sound.mp3 ) Length: 0:02
4731
>>4730
Fulgore pries the edges with his crowbar and his awesome physique. The wall resists, but is soon thrown open, revealing the hidden cache Ves indicated!
>> No. 4732 edit
Dredge enters the room and inspects the amulets.

"This looks good. Who's keeping em?"
>> No. 4733 edit
File 139129310115.gif - (554.28KB , 500x720 , 1365186548370.gif )
4733
After she makes sure that nothing is going to momentarily bust through the door, Kadol walks into the room and examines the amulets. "Looks useful," she says, taking one of the amulets and then walking back towards the wooden door.
>> No. 4734 edit
Dredge looks again at the brute who opened the door and offers him the remaining amulet.

"There you go. Gonna look great with the kobold head."
>> No. 4735 edit
File 13912995119.png - (77.90KB , 420x314 , 1390916062569.png )
4735
>>4734
"Look good! Me wear, look like king!"
>> No. 4736 edit
File 139072971894.jpg - (46.00KB , 153x122 , b4.jpg )
4736
Ves tries to ignore the heartless looters and looks into the other door. Stealth take 10 if possible.
>> No. 4738 edit
File 139136199546.png - (387.63KB , 347x735 , innerhall19.png )
4738
Ves slips through the door easily enough and takes a peek through to the other side. Sure enough, there are enemies inside the next room - at least eight kobold tunnelers - their heads swollen and pulsing. There are several dried bloodstains on the floor, leading to an area where the blood and viscera are still fresh on the floor - something happened there very recently. In any case, Ves notes the small openings in the ground in those areas, and several others scattered around the room, and a suspicious box above a fountain filled with foul water. There's a bearskin rug to the south, but it doesn't seem particularly interesting compared to the sounds of heavy breathing coming from somewhere she can't identify.

The kobolds seem to hear something that Ves cannot, and start to turn towards her position. Now is a good time to withdraw.

>> No. 4739 edit
File 139138734148.png - (2.28KB , 50x50 , etc.png )
4739
>>4738
'8 tunnelers and something else. You should watch out for small openings in the floor,' whispers the Ghost Sound as Ves retreats for a moment.
>> No. 4740 edit
"That bastard will be pleased."
"Who goes first?"
>> No. 4741 edit
File 139141347139.gif - (2.41MB , 477x397 , deploy the wides.gif )
4741
Kadol readies her hammer and shield, saying, "Ah'll take tha lead." If there are no immediate objections, she will then open the door, before the kobolds have time to prepare themselves.
>> No. 4742 edit
summon scourge again
>> No. 4745 edit
New thread
>>4743
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