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Death by poison.

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4638 No. 4638 edit
Kavalar Aren, a dwarf archeologist, led a couple of dozen volunteers into what they believed to be old dwarven ruins to obtain artifacts. Several months ago, they began underground exploration operations, as well as a surface excavation for a small keep. Hearing of this development, the mayor of the nearby town of Altaruk sent two militia members to investigate. They should have returned two days ago, and the mayor is growing restless.

The representative of the merchant house in Altaruk has asked you to find out what happened to the two militia members, and those they were sent to protect.

The journey takes you through the southern sand dunes, the weather doing its best to discourage your journey. What should have been half a day's journey requires you to rest in a shallow cave to wait out a sandstorm that threatened to scour your flesh from your bones.
You have used up one survival day.

But by late next morning, you are able to see your destination, set into the side of a mountain. A long, flat plain of desert separates you from your goal for a good hour and a half, but nothing else serves to impede you. And once you reach the area, you find the excavation site, partially protected by a high wooden fence. Rubble lies strewn about the area, the pile in the northern corner looks particularly craggy and difficult to climb over.

In any case, you're here.


-The fence is eight feet high and can be climbed with a DC 15 athletics check.
-Squares marked with white triangles are difficult terrain, requiring an extra square of movement to enter. Each square of rocks in the northeast corner requires a DC 10 athletics check to traverse.
-As you are not in initiative, you can take 10 on any skill or ability check you make.

47 posts omitted. Last 50 shown. Expand all images
>> No. 4690 edit
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4690
>>4689
"Edgy, combo attack."

Standard action: Spirit Infusion for Dredge to attack first, which fails.
Minor action: Spirit of Athas to I-2, elevation 1.
Move action: To F-4.

>> No. 4691 edit
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4691
Dredge's bloodlust increases after seeing the dragonshield fall. Then he grows even stronger through Ves's channel, but completely misses his mark. Not happy with that, he viciously swings his scourge again, leaving his foe as a disfigured mess of flesh. Once the pact with his patron has been resealed, he becomes ghost-like and walks through the statue into the darkness.
Activate revenant stuff when dragonshield died.
Spirit infusion: miss
MBA: (20,29 damage)
Move to C-3
http://orokos.com/roll/162542
http://orokos.com/roll/162566

>> No. 4692 edit
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4692
Ves dismisses her spirit, and uses its residual energy to infuse Dredge for a destructive attack. Dredge's flail swings wild, however, and its claws clatter uselessly against the statue. Unsatisfied with this outcome, she calls upon the power of nature to summon a different primal spirit to ward her allies from harm, even as she advances forward.

The sound of rustling leaves fills the immediate area as a wispy spirit manifests above Kadol. Soon the form is encased in tough black bark, and wearing a cape of leaves. Its head takes the shape of a ram, and it hovers dutifully in place, giving a small boon to Kadol and Dasein.

Dredge allows his anger to get the better of him, and her siphons the power of the dead quickblade to empower his weapon. With a wide sweep, he swings his scourge at the dragonshield, its bony segments spreading like a hand to catch the kobold. The tails wrap themselves around the creature fully and squeeze, ravenously drinking away its life force. With the revenant's dark power, the blow ends up crushing the creature, armor and all, into a pile of gore. As its spirit departs, he mentally grabs a hold of it and lets it lead him halfway between this world and the next before letting go, leaving him almost ghostlike in appearance and ability. He puts this to use to walk through the statue and stand by Folgore. Though no others present can see it, Dredge sees the soul of the departed dragonshield consumed by a towering spider creature, like a fly caught in a web.

The wyrmpriest screams out a blasphemic utterance that invigorates its ally before letting out a horrifying shriek. Fulgore is caught directly in the blast and is left barely conscious, while Dredge hardly feels a thing. It seems content to stay put for whatever reason.


Ves grants Dredge an attack with Spirit Infusion, but it fails to hit; her spirit companion disappears
Ves summons Spirit of Athas at I-2, elevation 1
Ves moves to F-4

Dredge hits Crazed Kobold Dragonshield 3 with Flesh Rend and Dark Reaping for 29 necrotic damage, killing it; he gains the benefit of his Convocation of Shadows pact boon and becomes insubstantial and phasing until the end of his next turn

Crazed Kobold Wyrmpriest uses Incite Madness, granting Crazed Kobold Dragonshield 1 5 THP, though it cannot shift while prone
Crazed Kobold Wyrmpriest uses Dragon Breath on Folgore and Dredge and hits Folgore for 15 thunder damage, dazing him until the end of its next turn; Dredge takes 3 thunder damage (reduced from 7)


Initiative
Dasein Keidas (Camphor): 26
Crazed Kobold Dragonshield 2 (20)
Fulgore (keiki): 18
Crazed Kobold Quickblade (16)
Kadol (Misha): 15
Crazed Kobold Dragonshield 1 (13)
Crazed Kobold Dragonshield 3 (12)
Ves (Voyager): 11
Dredge (anon-kun): 8
Crazed Kobold Wyrmpriest (5)

Players and Allies
Fulgore (keiki): (C-4) 1/29 HP (bloodied) Tyrant's Rage, dazed
Kadol (Misha): (K-6) 22/35 HP +2 to all defenses , +4 to AC, +1 power bonus to defenses
Ves (Voyager): (I-5) 12/12 HP
Spirit companion (Voyager): Not present
Spirit of Athas (Voyager): I-2, elevation 1
Dasein (Camphor): (I-2) 22/28 HP slowed, +1 power bonus to defenses
Air Spirit (Camphor): Not present
Dredge (anon-kun): (H-3) 20/23 HP insubstantial and phasing

Enemies
Crazed Kobold Dragonshield 1 (I-1) (-30HP) (bloodied) +5 THP prone, granting combat advantage
Crazed Kobold Dragonshield 2 (H-3) (-36 HP) (bloodied) slowed, marked DEAD
Crazed Kobold Dragonshield 3 (H-2) (-45 HP) roots of stone PULPED
Crazed Kobold Quickblade (F-4) (-29 HP) (bloodied) dazed DEAD
Crazed Kobold Wyrmpriest (B-4) (-30 HP) (bloodied)

Notes
-Squares marked with a white triangle are difficult terrain and require an extra square of movement to enter. For example, if your speed is 5 and you moved 4 squares already, you can't enter a space with difficult terrain, since that would require 2 squares of movement instead of 1.
-The area marked by the golden aura denotes bright light. Characters without darkvision cannot see anything outside of this area. Creatures you can't see are totally obscured from you (-5 penalty to melee and ranged attacks against the creature).
-The statue provides cover against all attacks made through it (-2 penalty to all attacks). This includes attacking creatures around a corner. You cannot enter or move through its space at this time.
-You can attempt to knock down the statue with a strength check, and gain a +1 bonus to the check result if you charge it.
-Passive perception and insight values are not used during combat. Making a perception or insight check requires a minor action.
-Learning more about the kobolds requires a nature check. Learning more about their abnormal abilities requires a dungeoneering check.

Last edited at 14/01/26(Sun)15:35:10
>> No. 4693 edit
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4693
The half-elf druid quickly conjures another air spirit, this one lifting the lit torch into the air as he brings his staff down, thunder crackling around the weapon as he does so. Meanwhile, the air spirit glides across the room, carrying the torch as it does so.

Minor Action: Use air spirit. Air spirit picks up torch. Summon it into his own square.
Standard Action: Grasping staff with both hands, use mark of thunder against the dragonshield, 16 vs. AC for 6 damage. Even if it misses, the target is marked by the druid and takes 5 thunder damage the next time it makes an attack that doesn't include the druid.
Move Action: Move the air spirit to E-1, holding the torch.

>> No. 4695 edit
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4695
Summoning another air spirit to carry the torch, Dasein frees his other hand so he can wield the staff with both. He brings his staff down on the dragonshield, but it is able to block him at the last second. Primal magic lingers from the hit, threatening harm if the kobold tries attacking anyone else. With the entire battlefield illuminated, the wyrmpriest is revealed to the whole party.

As Fulgore readies a swing, something seizes his mind and sends him stumbling backwards before he realizes what happened, putting him out of reach of the wyrmpriest.


Dasein conjures an Air Spirit to carry the torch
Dasein misses Crazed Dragonshield 1 with Mark of Thunder, but marks it anyway
Dasein moves the Air Spirit to E-1

Crazed Kobold Wyrmpriest's Aura of Madness triggers as Fulgore starts his turn, and slides him to D-4


Initiative
Dasein Keidas (Camphor): 26
Crazed Kobold Dragonshield 2 (20)
Fulgore (keiki): 18
Crazed Kobold Quickblade (16)
Kadol (Misha): 15
Crazed Kobold Dragonshield 1 (13)
Crazed Kobold Dragonshield 3 (12)
Ves (Voyager): 11
Dredge (anon-kun): 8
Crazed Kobold Wyrmpriest (5)

Players and Allies
Fulgore (keiki): (D-4) 1/29 HP (bloodied) Tyrant's Rage, dazed
Kadol (Misha): (K-6) 22/35 HP +2 to all defenses , +4 to AC, +1 power bonus to defenses
Ves (Voyager): (I-5) 12/12 HP
Spirit companion (Voyager): Not present
Spirit of Athas (Voyager): (I-2, elevation 1)
Dasein (Camphor): (I-2) 22/28 HP slowed, +1 power bonus to defenses
Air Spirit (Camphor): (E-1)
Dredge (anon-kun): (H-3) 20/23 HP insubstantial and phasing

Enemies
Crazed Kobold Dragonshield 1 (I-1) (-30HP) (bloodied) +5 THP prone, granting combat advantage, mark of thunder
Crazed Kobold Dragonshield 2 (H-3) (-36 HP) (bloodied) slowed, marked DEAD
Crazed Kobold Dragonshield 3 (H-2) (-45 HP) roots of stone PULPED
Crazed Kobold Quickblade (F-4) (-29 HP) (bloodied) dazed DEAD
Crazed Kobold Wyrmpriest (B-4) (-30 HP) (bloodied)

Notes
-Squares marked with a white triangle are difficult terrain and require an extra square of movement to enter. For example, if your speed is 5 and you moved 4 squares already, you can't enter a space with difficult terrain, since that would require 2 squares of movement instead of 1.
-The area marked by the golden aura denotes bright light. Characters without darkvision cannot see anything outside of this area. Creatures you can't see are totally obscured from you (-5 penalty to melee and ranged attacks against the creature).
-The statue provides cover against all attacks made through it (-2 penalty to all attacks). This includes attacking creatures around a corner. You cannot enter or move through its space at this time.
-You can attempt to knock down the statue with a strength check, and gain a +1 bonus to the check result if you charge it.
-Passive perception and insight values are not used during combat. Making a perception or insight check requires a minor action.
-Learning more about the kobolds requires a nature check. Learning more about their abnormal abilities requires a dungeoneering check.
>> No. 4696 edit
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4696
>>4695
Delay until after anon's turn.

Last edited at 14/01/27(Mon)12:14:29
>> No. 4697 edit
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4697
Ready to finish things off at this end, Kadol twirls her hammer in one hand before grasping it firmly and bringing it down upon the fallen reptile in a crushing manner. After making certain the creature wouldn't put up any more trouble, she advances forward, moving up behind one of her very suspicious "allies."

Standard Action: Use weight of earth against the dragonshield 1, 19 to hit for 15 damage. http://orokos.com/roll/162758
Move Action: Move to D-2 to flank Dredge

>> No. 4698 edit
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4698
The wounded dragonshield brings up its shield to block Kadol's latest attack, and succeeds. In catching the attack with its shield. Which is hit with enough force to smash into its head and remove it from the world of the living. With that enemy taken care of, Kadol moves up to take care of the last remaining foe.

Kadol hits Crazed Kobold Dragonshield 1 with Weight of Earth for 15 damage, killing it
Kadol moves to D-2


Initiative
Dasein Keidas (Camphor): 26
Crazed Kobold Dragonshield 2 (20)
Crazed Kobold Quickblade (16)
Kadol (Misha): 15
Crazed Kobold Dragonshield 1 (13)
Crazed Kobold Dragonshield 3 (12)
Ves (Voyager): 11
Dredge (anon-kun): 8
Fulgore (keiki): 18 (delayed)
Crazed Kobold Wyrmpriest (5)

Players and Allies
Fulgore (keiki): (D-4) 1/29 HP (bloodied) Tyrant's Rage, dazed
Kadol (Misha): (D-2) 22/35 HP
Ves (Voyager): (I-5) 12/12 HP
Spirit companion (Voyager): Not present
Spirit of Athas (Voyager): (I-2, elevation 1)
Dasein (Camphor): (I-2) 22/28 HP slowed, +1 power bonus to defenses
Air Spirit (Camphor): (E-1)
Dredge (anon-kun): (H-3) 20/23 HP insubstantial and phasing

Enemies
Crazed Kobold Dragonshield 1 (I-1) (-40HP) (bloodied) prone, granting combat advantage, mark of thunder DEAD
Crazed Kobold Dragonshield 2 (H-3) (-36 HP) (bloodied) slowed, marked DEAD
Crazed Kobold Dragonshield 3 (H-2) (-45 HP) roots of stone PULPED
Crazed Kobold Quickblade (F-4) (-29 HP) (bloodied) dazed DEAD
Crazed Kobold Wyrmpriest (B-4) (-30 HP) (bloodied)

Notes
-Squares marked with a white triangle are difficult terrain and require an extra square of movement to enter. For example, if your speed is 5 and you moved 4 squares already, you can't enter a space with difficult terrain, since that would require 2 squares of movement instead of 1.
-The area marked by the golden aura denotes bright light. Characters without darkvision cannot see anything outside of this area. Creatures you can't see are totally obscured from you (-5 penalty to melee and ranged attacks against the creature).
-The statue provides cover against all attacks made through it (-2 penalty to all attacks). This includes attacking creatures around a corner. You cannot enter or move through its space at this time.
-You can attempt to knock down the statue with a strength check, and gain a +1 bonus to the check result if you charge it.
-Passive perception and insight values are not used during combat. Making a perception or insight check requires a minor action.
-Learning more about the kobolds requires a nature check. Learning more about their abnormal abilities requires a dungeoneering check.
>> No. 4699 edit
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4699
That was close. What kind of magic are they using?

As her rain spirit handles the healing, Ves walks up to to the remaining enemy, and proceeds to mercilessly dehydrate it with her free hand, leaving the wyrmpriest rather wilted.


Minor action: SC to C-3, elevation 1.
Minor action: Healing Spirit. Fulgore spends a surge, and Kadol heals for 1d6. http://orokos.com/roll/162829
Standard action: I'll charge the Wyrmpriest with Corrupting Touch to C-4. It's necrotic damage, and the Wyrmpriest is vulnerable 1 to all damage until EoNT. http://orokos.com/roll/162827
No action: Stolen Years, to weaken (save ends) the hit target and gain a surge.

>> No. 4700 edit
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4700
Ves conjures her rain spirit once more, bringing cleansing rain to wash away the pain. Fulgore and Kadol are healed, though Fulgore still teeters close to death. Ves floats toward the remaining enemy and plunges her free hand into its chest. For an instant, the creature is little more than skin and bones, old, gray, and rotting, before it returns to its natural state, desiccated and almost dead. Ves takes the energy for herself. Her nature spirit, unable to sustain itself without her proximity, grows brown and brittle as its master abandons it. It lets out a single mournful cry as it turns to ash and vanishes completely.

Dredge is overcome by visions of things he mercifully forgets immediately, and falls back.


Vas conjures her Spirit Companionp at C-3, elevation 1
Vas uses Healing Spirit, and Fulgore is healed for 7 HP; Kadol is healed for 6 HP
Vas charges Crazed Kobold Wyrmpriest with Corrupting Touch for 6 necrotic damage and gains vulnerable 1 all; she uses Stolen Years, weakening the Crazed Kobold Wyrmpriest (save ends) and gaining a healing surge
Spirit of Athas dies is dismissed due to not being in range

Crazed Kobold Wyrmpriest's Aura of Madness slides Dredge to D-3


Initiative
Dasein Keidas (Camphor): 26
Crazed Kobold Dragonshield 2 (20)
Crazed Kobold Quickblade (16)
Kadol (Misha): 15
Crazed Kobold Dragonshield 1 (13)
Crazed Kobold Dragonshield 3 (12)
Ves (Voyager): 11
Dredge (anon-kun): 8
Fulgore (keiki): 18 (delayed)
Crazed Kobold Wyrmpriest (5)

Players and Allies
Fulgore (keiki): (D-4) 8/29 HP (bloodied) Tyrant's Rage, dazed
Kadol (Misha): (D-2) 28/35 HP
Ves (Voyager): (C-4) 12/12 HP
Spirit companion (Voyager): (C-3, elevation 1)
Spirit of Athas (Voyager): Not present
Dasein (Camphor): (I-2) 22/28 HP slowed, +1 power bonus to defenses
Air Spirit (Camphor): (E-1)
Dredge (anon-kun): (H-3) 20/23 HP insubstantial and phasing

Enemies
Crazed Kobold Dragonshield 1 (I-1) (-40HP) (bloodied) prone, granting combat advantage, mark of thunder DEAD
Crazed Kobold Dragonshield 2 (H-3) (-36 HP) (bloodied) slowed, marked DEAD
Crazed Kobold Dragonshield 3 (H-2) (-45 HP) roots of stone PULPED
Crazed Kobold Quickblade (F-4) (-29 HP) (bloodied) dazed DEAD
Crazed Kobold Wyrmpriest (B-4) (-36 HP) (bloodied) vulnerable 1 all, weakened (save ends)

Notes
-Squares marked with a white triangle are difficult terrain and require an extra square of movement to enter. For example, if your speed is 5 and you moved 4 squares already, you can't enter a space with difficult terrain, since that would require 2 squares of movement instead of 1.
-The area marked by the golden aura denotes bright light. Characters without darkvision cannot see anything outside of this area. Creatures you can't see are totally obscured from you (-5 penalty to melee and ranged attacks against the creature).
-The statue provides cover against all attacks made through it (-2 penalty to all attacks). This includes attacking creatures around a corner. You cannot enter or move through its space at this time.
-You can attempt to knock down the statue with a strength check, and gain a +1 bonus to the check result if you charge it.
-Passive perception and insight values are not used during combat. Making a perception or insight check requires a minor action.
-Learning more about the kobolds requires a nature check. Learning more about their abnormal abilities requires a dungeoneering check.

Last edited at 14/01/27(Mon)17:31:06
>> No. 4701 edit
Still ghost-like, Dredge moves to the north wall and reappears behind the Wyrmpriest. "Good night" the Revenant mutters, while pushing his foe next to the Minotaur.

Move to A-4 while provoking no OA.
Flesh rend against Wyrmpriest. 10 necrotic damage on a hit, sliding to C-3 and -2 to attacks all attacks until EoNT.
http://orokos.com/roll/162955


Last edited at 14/01/28(Tue)01:24:24
>> No. 4703 edit
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4703
Dredge takes advantage of his distance from the wyrmpriest to circle around it through the northern wall. Emerging from behind, the revenant swings his weapon, terrible claws biting into his enemy before it can react to his presence. This proves to be too much for it, and the wyrmpriest crumples to the ground as it is flung a few feet away. Out of habit, Dredge steps between the worlds of living and dead for a moment as he sees his patron feast on the bounty of souls he has offered. The bloodlust his weapon held is sated... for now.

Dredge moves to A-4
Dredge uses Flesh Rend against the Crazed Kobold Wyrmpriest for 10 necrotic damage, killing it before it slides to C-3; he gains the benefit of his Convocation of Shadows pact boon and becomes insubstantial and phasing until combat ends
Combat ends, and Fulgore is no longer dazed or raging


Final Result

Initiative
Dasein Keidas (Camphor): 26
Crazed Kobold Dragonshield 2 (20)
Crazed Kobold Quickblade (16)
Kadol (Misha): 15
Crazed Kobold Dragonshield 1 (13)
Crazed Kobold Dragonshield 3 (12)
Ves (Voyager): 11
Dredge (anon-kun): 8
Fulgore (keiki): 18 (delayed)
Crazed Kobold Wyrmpriest (5)

Players and Allies
Fulgore (keiki): (D-4) 8/29 HP (bloodied)
Kadol (Misha): (D-2) 28/35 HP
Ves (Voyager): (C-4) 12/12 HP
Spirit companion (Voyager): (C-3, elevation 1)
Spirit of Athas (Voyager): Not present
Dasein (Camphor): (I-2) 22/28 HP
Air Spirit (Camphor): (E-1)
Dredge (anon-kun): (H-3) 20/23 HP

Enemies
Crazed Kobold Dragonshield 1 (I-1) (-40 HP) (bloodied) prone, granting combat advantage, mark of thunder DEAD
Crazed Kobold Dragonshield 2 (H-3) (-36 HP) (bloodied) slowed, marked DEAD
Crazed Kobold Dragonshield 3 (H-2) (-45 HP) roots of stone PULPED
Crazed Kobold Quickblade (F-4) (-29 HP) (bloodied) dazed DEAD
Crazed Kobold Wyrmpriest (B-4) (-46 HP) (bloodied) vulnerable 1 all, weakened (save ends) DEAD
>> No. 4704 edit
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4704
Action Points Spent
Fulgore

Healing Surges Remaining
Fulgore : 9/11
Kadol : 11/13
Ves : 3/2
Dasein : 10/10 wood druid again
Dredge : 6/6

Experience Gained
625 experience points (125 experience points each)

You have reached a milestone and gain one action point!
>> No. 4705 edit
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4705
Kadol lets out a breath and stows away her hammer. Dasein lets his air spirit disperse and takes the torch in his hand again, moving up with the rest of the party.

Both take short rest. Kadol spends one healing surge.
>> No. 4706 edit
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4706
Dredge first tries to calm down, slaying too many creatures is never too good for his own sanity. He makes his scourge disappear and sits down to rest, even though he isn't hurt.

"You're tough" he says to the barbarian.
Short rest. No healing because surge jew.
>> No. 4707 edit
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4707
>>4706
"Big, tough, strong! No weak like little kobold!"

Fulgore turns and eyes the dead Wyrmpriest, withdraws his hacksaw and hacks off the kobolds head. He then severs a hole straight through it (by some means or another) before tying some rope through it and donning it as a necklace type thing.

Also spend 3 surges

Last edited at 14/01/28(Tue)20:01:43
>> No. 4708 edit
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4708
Trying not to pay attention to the minotaur's rather disgusting habits, Kadol moves north and to the east, saying, "Guess we know tha inhabitants be 'ostile 'ere. Be on yer guard, everyone."

Dasein follows behined with the torch in his hand, hoping to reveal more of the room.
>> No. 4709 edit
"...Did you really have to do that?"
Follow Kadol

Last edited at 14/01/30(Thu)11:02:15
>> No. 4710 edit
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4710
Fulgore severs the head of his hated foe and is able to rig a macabre necklace with it easily enough. Falling from its neck is a necklace of semiprecious gems worth 80 gp. Kadol moves up with Dasein providing lighting, and encounters a thick set of wooden doors in front of them. They don't appear to have any sort of lock on them.

Ves and Dasein (perception) : With the chaos of battle no longer distracting you, you notice scuff marks on the floor of the north-west corner of the room consistent with an opened door.
>> No. 4711 edit
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4711
Drasein walks over to the wooden doors and inspects them for traps.

Perception: http://orokos.com/roll/163679 (26)
>> No. 4712 edit
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4712
>>4711
Dasein : You do not detect any traps on the door, but you do hear a lot of movement on the other side.
>> No. 4713 edit
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4713
>>4710
"Ooh shiny, me take."

Take the necklace and follow the rest of the group
>> No. 4714 edit
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4714
Dasein walks over to the supsicious scruff marks on the ground and searches the wall.

Perception: http://orokos.com/roll/163742 (15)
>> No. 4715 edit
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4715
>>4714
Dasein : You can see a small gap under the corner wall. There are a few inconsistencies with the bricks on the wall with its neighbors as well. You can't see what's on the other side through the opening, though.
>> No. 4716 edit
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4716
Dasein informs the others about the noise behind the first door.

"Hey horns, lemme take point first when we go through," Kadol offers, trying to examine the architecture of the ruins and see if she can get any feel for it.

Dungeoneering: http://orokos.com/roll/163788 (15) - try to recognize and examine the architecture, particularly to see if I think it's dwarven in make
>> No. 4717 edit
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4717
>>4716
Kadol (dungeoneering : This is a set of heavy wooden doors. All craftsdwarfship is of highest quality. It is encircled with bands of stone. This object menaces with spikes of obsidian set in the stone bands. On the item is an engraving of a dwarf and a human. The dwarf is laughing. The human is skewered by a spear.
>> No. 4718 edit
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4718
>>4716
"Horn? Point? No under- I horns! Little man go first, take time, no sneaky kobold this time!"

Fulgore moves behind Kadol whilst she's examining the door.
>> No. 4719 edit
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4719
Dasein alerts his companions to the suspicious wall.
>> No. 4720 edit
File 134640466210.png - (37.53KB , 434x515 , kan_majimea10.png )
4720
Dredge silently inspects the wall as well.
Perception (17) http://orokos.com/roll/163823
>> No. 4721 edit
File 139120412931.png - (373.57KB , 536x886 , sak_a13 laughing 1.png )
4721
>>4720
Dredge : You see the same things that Dasein sees, plus what looks like a small opening for a handle or key of some kind.
>> No. 4722 edit
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4722
"There's some sort of keyhole here" Dregde points out. "One of them must have a key for it."

Dredge now inspects the corpses looking for a key, starting with the Wyrmpriest.
>> No. 4723 edit
File 131414903489.png - (488.44KB , 888x886 , sak_a11 bothered 1.png )
4723
>>4722
Dredge inspects the bodies to the best of his ability, but he doesn't find anything that would fit in the slot. They don't appear to be carrying anything of interest, either.
>> No. 4724 edit
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4724
Kadol grunts at Dredge's continued failure to open the wall up, and pulls out a flask of broy and downs it in one gulp. She remains standing near the wooden door in case of trouble.
>> No. 4725 edit
"...I could open it if I had some tools. Wanna try breaking through it tough guy?"
>> No. 4726 edit
File 139122582271.jpg - (58.88KB , 164x307 , mb13.jpg )
4726
>>4725
"Why do you not have tools for this?"

I'll look through the wall.
>> No. 4727 edit
File 139127336610.png - (202.38KB , 525x488 , innerhall18.png )
4727
>>4726
Ves is unimpeded by the wall and easily phases through it, emerging in a hidden room nearby. The area is mostly bare, save for the obvious : a pair of skeletons strewn on the floor - one male human, one female elf - clutching each other's hand. It's very likely they died this way, though there's not enough of them left to determine cause of death. Time, and most likely vermin, has eroded any identifying clothing away, leaving nothing behind but pale yellow bone.

More importantly, both of them are carrying simple stone amulets, both of which are enchanted as +1 amulets of protection.

There aren't any hidden switches, levers, or the like that Ves is able to see.

>> No. 4729 edit
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4729
>>4727
lewd Ves returns to the group and mentions a couple corpses inside.
>> No. 4730 edit
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4730
>>4725
"Have tool, no need break."

Fulgore goes over to the door, reveals a crowbar and attempts to pry it open.

http://orokos.com/roll/163945

Last edited at 14/02/01(Sat)10:34:21
>> No. 4731 edit
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4731
>>4730
Fulgore pries the edges with his crowbar and his awesome physique. The wall resists, but is soon thrown open, revealing the hidden cache Ves indicated!
>> No. 4732 edit
Dredge enters the room and inspects the amulets.

"This looks good. Who's keeping em?"
>> No. 4733 edit
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4733
After she makes sure that nothing is going to momentarily bust through the door, Kadol walks into the room and examines the amulets. "Looks useful," she says, taking one of the amulets and then walking back towards the wooden door.
>> No. 4734 edit
Dredge looks again at the brute who opened the door and offers him the remaining amulet.

"There you go. Gonna look great with the kobold head."
>> No. 4735 edit
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4735
>>4734
"Look good! Me wear, look like king!"
>> No. 4736 edit
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4736
Ves tries to ignore the heartless looters and looks into the other door. Stealth take 10 if possible.
>> No. 4738 edit
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4738
Ves slips through the door easily enough and takes a peek through to the other side. Sure enough, there are enemies inside the next room - at least eight kobold tunnelers - their heads swollen and pulsing. There are several dried bloodstains on the floor, leading to an area where the blood and viscera are still fresh on the floor - something happened there very recently. In any case, Ves notes the small openings in the ground in those areas, and several others scattered around the room, and a suspicious box above a fountain filled with foul water. There's a bearskin rug to the south, but it doesn't seem particularly interesting compared to the sounds of heavy breathing coming from somewhere she can't identify.

The kobolds seem to hear something that Ves cannot, and start to turn towards her position. Now is a good time to withdraw.

>> No. 4739 edit
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4739
>>4738
'8 tunnelers and something else. You should watch out for small openings in the floor,' whispers the Ghost Sound as Ves retreats for a moment.
>> No. 4740 edit
"That bastard will be pleased."
"Who goes first?"
>> No. 4741 edit
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4741
Kadol readies her hammer and shield, saying, "Ah'll take tha lead." If there are no immediate objections, she will then open the door, before the kobolds have time to prepare themselves.
>> No. 4742 edit
summon scourge again
>> No. 4745 edit
New thread
>>4743
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