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No. 4692
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Ves dismisses her spirit, and uses its residual energy to infuse Dredge for a destructive attack. Dredge's flail swings wild, however, and its claws clatter uselessly against the statue. Unsatisfied with this outcome, she calls upon the power of nature to summon a different primal spirit to ward her allies from harm, even as she advances forward.
The sound of rustling leaves fills the immediate area as a wispy spirit manifests above Kadol. Soon the form is encased in tough black bark, and wearing a cape of leaves. Its head takes the shape of a ram, and it hovers dutifully in place, giving a small boon to Kadol and Dasein.
Dredge allows his anger to get the better of him, and her siphons the power of the dead quickblade to empower his weapon. With a wide sweep, he swings his scourge at the dragonshield, its bony segments spreading like a hand to catch the kobold. The tails wrap themselves around the creature fully and squeeze, ravenously drinking away its life force. With the revenant's dark power, the blow ends up crushing the creature, armor and all, into a pile of gore. As its spirit departs, he mentally grabs a hold of it and lets it lead him halfway between this world and the next before letting go, leaving him almost ghostlike in appearance and ability. He puts this to use to walk through the statue and stand by Folgore. Though no others present can see it, Dredge sees the soul of the departed dragonshield consumed by a towering spider creature, like a fly caught in a web.
The wyrmpriest screams out a blasphemic utterance that invigorates its ally before letting out a horrifying shriek. Fulgore is caught directly in the blast and is left barely conscious, while Dredge hardly feels a thing. It seems content to stay put for whatever reason.
Ves grants Dredge an attack with Spirit Infusion, but it fails to hit; her spirit companion disappears
Ves summons Spirit of Athas at I-2, elevation 1
Ves moves to F-4
Dredge hits Crazed Kobold Dragonshield 3 with Flesh Rend and Dark Reaping for 29 necrotic damage, killing it; he gains the benefit of his Convocation of Shadows pact boon and becomes insubstantial and phasing until the end of his next turn
Crazed Kobold Wyrmpriest uses Incite Madness, granting Crazed Kobold Dragonshield 1 5 THP, though it cannot shift while prone
Crazed Kobold Wyrmpriest uses Dragon Breath on Folgore and Dredge and hits Folgore for 15 thunder damage, dazing him until the end of its next turn; Dredge takes 3 thunder damage (reduced from 7)
Initiative
Dasein Keidas (Camphor): 26
Crazed Kobold Dragonshield 2 (20)
Fulgore (keiki): 18
Crazed Kobold Quickblade (16)
Kadol (Misha): 15
Crazed Kobold Dragonshield 1 (13)
Crazed Kobold Dragonshield 3 (12)
Ves (Voyager): 11
Dredge (anon-kun): 8
Crazed Kobold Wyrmpriest (5)
Players and Allies
Fulgore (keiki): (C-4) 1/29 HP (bloodied) Tyrant's Rage, dazed
Kadol (Misha): (K-6) 22/35 HP +2 to all defenses , +4 to AC, +1 power bonus to defenses
Ves (Voyager): (I-5) 12/12 HP
Spirit companion (Voyager): Not present
Spirit of Athas (Voyager): I-2, elevation 1
Dasein (Camphor): (I-2) 22/28 HP slowed, +1 power bonus to defenses
Air Spirit (Camphor): Not present
Dredge (anon-kun): (H-3) 20/23 HP insubstantial and phasing
Enemies
Crazed Kobold Dragonshield 1 (I-1) (-30HP) (bloodied) +5 THP prone, granting combat advantage
Crazed Kobold Dragonshield 2 (H-3) (-36 HP) (bloodied) slowed, marked DEAD
Crazed Kobold Dragonshield 3 (H-2) (-45 HP) roots of stone PULPED
Crazed Kobold Quickblade (F-4) (-29 HP) (bloodied) dazed DEAD
Crazed Kobold Wyrmpriest (B-4) (-30 HP) (bloodied)
Notes
-Squares marked with a white triangle are difficult terrain and require an extra square of movement to enter. For example, if your speed is 5 and you moved 4 squares already, you can't enter a space with difficult terrain, since that would require 2 squares of movement instead of 1.
-The area marked by the golden aura denotes bright light. Characters without darkvision cannot see anything outside of this area. Creatures you can't see are totally obscured from you (-5 penalty to melee and ranged attacks against the creature).
-The statue provides cover against all attacks made through it (-2 penalty to all attacks). This includes attacking creatures around a corner. You cannot enter or move through its space at this time.
-You can attempt to knock down the statue with a strength check, and gain a +1 bonus to the check result if you charge it.
-Passive perception and insight values are not used during combat. Making a perception or insight check requires a minor action.
-Learning more about the kobolds requires a nature check. Learning more about their abnormal abilities requires a dungeoneering check.
Last edited at 14/01/26(Sun)15:35:10
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