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No. 4762
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Ves cautiously navigates the remaining traps, her ghostly spirit companion obediently moving ahead. With no chance of negotiation, Ves summons a fragment of one of the most powerful spirits of Athas, which appears in a burst of flame that easily illuminates the entire room. The fiery sun spirit blocks off escape for the tunnelers as Ves conjures yet another spirit. A long lost spirit of the flood, its power diminished and its appearance little more than a wraith of churning waters. But it brings with it a sudden deluge, sending the kobolds scrambling for safety as they are crushed beneath the weight of water; one of them manages to resist, and the big, scary foes endure it without looking much worse for wear. The cleansing flood brings comfort as it washes through Ves and her allies, sustaining them with its essence before it fade away from whence it came.
The id fiend hisses, biding its time, as the last kobold tries to stab at Ves. She just barely sways out of the way, forcing the kobold to fall back. Distracted by the brilliant light, it forgets about her spirit companion, and suffers dearly - the little rain spirit tears into the creature and savagely bites it with the ferocity of a sudden storm. This kills the kobold, and its blood lightly tints the spirit's body a pale red color. The giant guardian stumbles forward in response, its ankle bitten by the rain spirit, which it ignores. It looks at Ves with cloudy eyes filled with pain and fear, its voice a pained gurgle. "Run... Kill me... Please!" it rasps, as the ghost unwillingly moves forward, narrowly avoiding a pit trap along the way. Ves feels as though a part of herself - an important part of her being - is eroding away under its stare, and does not see the attack coming. Fortunately for her, the cursed guardian fails to hit, striking the adjacent ground with its terrible spear. Is it resisting, or did it genuinely miss?
Suddenly, Ves' sense of self is assaulted by a terrible psychic attack from the id fiend, memories of who she was, of what she was, of every little bit of joy, briefly unravelling, leaving her purposeless, powerless, and afraid. Her possessions fade away before her very eyes as the spirits of nature on Athas die, her connection with nature severed and leaving her very much alone - and then the illusory horror ends, her identity returning to her and her items remaining intact. She is left horribly shaken and physically exhausted, as the id fiend takes cover behind its protector. The flood spirit's boon was great, but it is not enough. Her soul, her essence, on the verge of being completely torn out, Ves is dangerously close to disappearing, if not worse.
Ves moves to F-11, and her Spirit Companion moves to G-9
Ves summons Spirit of Athas to H-9, illuminating the rest of the room
Ves uses Spirit of the Healing Flood; Crazed Kobold Tunneler 5 shifts to H-12, Crazed Kobold Tunneler 6 shifts to F-9, Crazed Kobold Tunneler 7 shifts to F-10, Crazed Kobold Tunneler 8 shifts to H-10; Ves hits Crazed Kobold Tunnelers 5, 6 and 8, killing them, and misses Crazed Kobold Tunneler 7, Cursed Guardian and Id Fiend for 3 damage; until the end of the encounter, she and her allies gain regeneration 2 while bloodied and can end the effect as a minor action to regain 10 hit points
Id Fiend delays its turn
Crazed Kobold Tunneler 7 misses Ves with Javelin
Crazed Kobold Tunneler uses Shifty to shift to F-9
Crazed Kobold Tunneler tries to move to E-7, but provokes an opportunity attack from the Spirit Companion, getting killed by its Spirit's Fangs attack
Cursed Guardian moves to E-F/7-8, and provokes an opportunity attack from the Spirit Companion; Spirit's Fangs hits it for 7 damage
Cursed Guardian hits Ves with its Beckoning Gaze, pulling her through a pressure plate (the spear misses) to E-9, and subjects her to Soul Siphon, leaving her dazed and taking ongoing 5 psychic damage (save ends both); she is also [color=orange]marked by the Cursed Guardian (save ends)[/color]
Cursed Guardian misses with its Trikal attack
Id Fiend attacks Ves with Fearful Torment and CRITS for 11 psychic damage, and Ves is immobilized and takes a -2 penalty to attack rolls until the end of her next turn Id Fiend moves to E-F/5-6
Initiative
Dasein Keidas (Camphor): 24
Fulgore (keiki) : 20
Ves (Voyager) : 19
Kobold Tunnelers 1 : 10
Kobold Tunnelers 2 : 9
Cursed Guardian : 7
Id Fiend : 9 (delayed)
Dredge Latekin : 6
Kadol Silverspoon : 2
Players and Allies
Fulgore (keiki) : (B-9) 29/29 HP regeneration 2 while bloodied
Kadol Silverspoon (Misha) : (B-8) 35/35 HP regeneration 2 while bloodied
Ves (Voyager) : (E-9) 1/12 HP (bloodied) regeneration 2 while bloodied, dazed and ongoing 5 psychic damage (save ends both), marked (save ends), immobilized and taking a -2 penalty to attack rolls
Spirit Companion (Voyager) : (G-9, elevation 1)
Spirit of Athas (Voyager) : (H-9)
Dasein Keidas (Camphor) : (A-9) 22/28 HP regeneration 2 while bloodied
Air Spirit (Camphor) : (A-9)
Dredge Latekin (anon-kun) : (A-7) 20/23 HP regeneration 2 while bloodied
Enemies
Crazed Kobold Tunneler 1 (B-12) DEAD
Crazed Kobold Tunneler 2 (C-10) DEAD
Crazed Kobold Tunneler 3 (E-9) DEAD
Crazed Kobold Tunneler 4 (F-11) DEAD
Crazed Kobold Tunneler 5 (H-10) DEAD
Crazed Kobold Tunneler 6 (F-9) DEAD
Crazed Kobold Tunneler 7 (F-9) DEAD
Crazed Kobold Tunneler 8 (H-10) DEAD
Cursed Guardian (G/H-8/9) -10 HP
Id Fiend (F/G-5/6) -3 HP
Notes
-The area marked by the golden aura denotes bright light. Characters without darkvision cannot see anything outside of this area. Creatures you can't see are totally obscured from you (-5 penalty to melee and ranged attacks against the creature).
-You can't learn about things you don't have line of sight to.
-Learning more about the Id Fiend requires a successful arcana check.
-The fountain at F-12 and G-12 is flowing with tainted water. Entering or starting your turn in it subjects you to an attack that deals poison damage on a hit or miss, and ongoing poison damage on a crit. A creature hiding behind it has cover.
-Passive perception and insight values are not used during combat. Making a perception or insight check requires a minor action.
Last edited at 14/02/05(Wed)10:02:53
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