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Death by poison.

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Audio Final_Fantasy_VI_OST_-_24_The_Decisive_Battle_~_Bo.mp3 - (4.66MB , Final Fantasy VI OST - 24 The Decisive Battle ~ Bo.mp3 )
4743 No. 4743 edit
Ves withdraws from the door before the kobolds can pinpoint her location and relays pertinent information about the chamber ahead to her allies. While Dredge has shadows manifest into his rattling weapon of bone and leather, Kadol flings wide the doors and exposes the room to the light of Dasein's torch. A chorus of hisses rise up in response, one Kobold caught in its rays squinting angrily at the party. Just as Ves pointed out, there's tiny openings in the floor, some of which are surrounded by old blood and gore; the pool to the south is much fresher, though.

From somewhere south, the party hears something gurgle in a deep, loud voice,
"Run..." as weapons are drawn and armor clinks loudly.
Expand all images
>> No. 4744 edit
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4744
>>4743
Once again, the druid's wilderness-honed reflexes allow him to take the first action.

Initiative
Dasein Keidas (Camphor): 24
Fulgore (keiki) : 20
Ves (Voyager) : 19
Kobold Tunnelers 1 : 10
Kobold Tunnelers 2 : 9
Dredge Latekin : 6
Kadol Silverspoon : 2

Players and Allies
Fulgore (keiki) : (B-7) 29/29 HP
Kadol Silverspoon (Misha) : (B-8) 35/35 HP
Ves (Voyager) : (A-8) 12/12 HP
Spirit Companion (Voyager) : (A-8, elevation 1)
Spirit of Athas (Voyager) : Not present
Dasein Keidas (Camphor) : (A-6) 22/28 HP
Air Spirit (Camphor) : Not present
Dredge Latekin (anon-kun) : (A-7) 20/23 HP

Enemies
Crazed Kobold Tunneler 1 (B-12)
Crazed Kobold Tunneler 2 (C-10)
Crazed Kobold Tunneler 3 (E-9)
Crazed Kobold Tunneler 4 (F-11)
Crazed Kobold Tunneler 5 (H-10)
Crazed Kobold Tunneler 6 (I-9)
Crazed Kobold Tunneler 7 (I-12)
Crazed Kobold Tunneler 8 (K-9)

Unknown
???? (G/H-8/9)

Notes
-The area marked by the golden aura denotes bright light. Characters without darkvision cannot see anything outside of this area. Creatures you can't see are totally obscured from you (-5 penalty to melee and ranged attacks against the creature).
-You can't learn about things you don't have line of sight to.
-Learning about Far Realm abilities on any creature requires a dungeoneering check.
-Learning more about the Spear Gauntlet and how to counter it requires a dungeoneering or thievery check.
-The fountain at F-12 and G-12 is flowing with tainted water. Entering or starting your turn in it subjects you to an attack that deals poison damage on a hit or miss, and ongoing poison damage on a crit. A creature hiding behind it has cover.
-Passive perception and insight values are not used during combat. Making a perception or insight check requires a minor action.
>> No. 4746 edit
File 139145726197.gif - (492.04KB , 310x178 , nazuna panic.gif )
4746
"What tha hells' wrong wit' those things?" Kadol remarks, studying the strange reptilian creatures.

Dungeoneering (kobold knowledge): (25) http://orokos.com/roll/164515
(spear gauntlet): (16) http://orokos.com/roll/164522

>> No. 4747 edit
>>4746
Kadol (Dungeoneering) : These particular kobold tunnelers have been mutated to be mentally commanded by a creature that does not normally have telepathy. This also has an offensive use, as their allies release waves of psychic energy as their comrade's consciousness wanes (Psychic Feedback triggers upon the death of a Crazed Kobold Tunneler; each enemy adjacent to one or more living Crazed Kobold Tunnelers takes 2 psychic damage).
>> No. 4748 edit
Dredge ignores the foul creatures inside and focus on the suspicious things on the floor.
Thievery: 24 http://orokos.com/roll/164523
>> No. 4749 edit
>>4748
>>4746
Kadol, Dredge : The spear gauntlet trap is a level 2 elite obstacle, consisting of ten pressure plates connected to a key-operated control panel. It triggers when a non-dwarf creature enters a square with a pressure plate on it. When this happens, all ten squares are skewered from below by spears as an opportunity action.

To counter this, there are several steps you can take :
-A character can jump over a square with a successful Athletics check to jump.
-A character adjacent to a plate can disable that square with a DC 15 Thievery check.
-A character adjacent to the control panel can disable the entire trap with a DC 10 Thievery check.
-A character can ready an action to attack the spears, or attack the trigger plates/control panel directly with a normal action. Destroying a spear/trigger plate disables the trap in that square, and destroying the control panel disables the entire trap.

>> No. 4750 edit
File 13914591847.gif - (1.98MB , 400x225 , sae watches her protege.gif )
4750
Dasein hastily rushes into the room, and conjures a barrage of stone projectiles--though in his haste, the shots go wild. Digging into his inner reserves, he manages to conjure a second wave of such projectiles, and these actually look like they might hit some kobolds, though one seems to be aimed more at the ceiling than anything else. Even as he does so, another air spirit appears to float the torch into the air.

Move Action: Walk to A-9.
Standard Action: Magic stones against the kobolds, 7, 6, 10 http://orokos.com/roll/164527
Action Point! Standard Action: Same as above, 24 (crit), 5 (nat1), 20 http://orokos.com/roll/164529
Minor Action: Air spirit, have it hold the torch in Dasein's hand

>> No. 4751 edit
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4751
Dasein rushes in and scoops up debris with his staff. The stones fly out at enemies, but fail to hit anything and sail off into the darkness. Trying again, the stones are imbued with a green glow, and explode with light upon striking their targets, one glancing the ceiling instead. Two kobolds fall down dead, the remaining ones clutching their heads and moaning. Daisen also brings back his trusty air spirit to bear the torch for him.

Dasein moves to A-9
Dasein misses all targets with Magic Stones
Dasein spends an action point! Dasein hits Crazed Kobold Tunnelers 1 and 4 with Magic Stones, killing them
Dasein conjures an Air Spirit to hold the torch at A-9


Initiative
Dasein Keidas (Camphor): 24
Fulgore (keiki) : 20
Ves (Voyager) : 19
Kobold Tunnelers 1 : 10
Kobold Tunnelers 2 : 9
Dredge Latekin : 6
Kadol Silverspoon : 2

Players and Allies
Fulgore (keiki) : (B-7) 29/29 HP
Kadol Silverspoon (Misha) : (B-8) 35/35 HP
Ves (Voyager) : (A-8) 12/12 HP
Spirit Companion (Voyager) : (A-8, elevation 1)
Spirit of Athas (Voyager) : Not present
Dasein Keidas (Camphor) : (A-9) 22/28 HP
Air Spirit (Camphor) : (A-9)
Dredge Latekin (anon-kun) : (A-7) 20/23 HP

Enemies
Crazed Kobold Tunneler 1 (B-12) DEAD
Crazed Kobold Tunneler 2 (C-10)
Crazed Kobold Tunneler 3 (E-9)
Crazed Kobold Tunneler 4 (F-11) DEAD
Crazed Kobold Tunneler 5 (H-10)
Crazed Kobold Tunneler 6 (I-9)
Crazed Kobold Tunneler 7 (I-12)
Crazed Kobold Tunneler 8 (K-9)

Unknown
???? (G/H-8/9)

Notes
-The area marked by the golden aura denotes bright light. Characters without darkvision cannot see anything outside of this area. Creatures you can't see are totally obscured from you (-5 penalty to melee and ranged attacks against the creature).
-You can't learn about things you don't have line of sight to.
-Learning about Far Realm abilities on any creature requires a dungeoneering check.
-Learning more about the Spear Gauntlet and how to counter it requires a dungeoneering or thievery check.
-The fountain at F-12 and G-12 is flowing with tainted water. Entering or starting your turn in it subjects you to an attack that deals poison damage on a hit or miss, and ongoing poison damage on a crit. A creature hiding behind it has cover.
-Passive perception and insight values are not used during combat. Making a perception or insight check requires a minor action.
>> No. 4752 edit
File 139146157415.png - (172.31KB , 704x245 , 1371815668782.png )
4752
>>4751
"More sneaky little thing! No like!"

Fulgore walks toward the nearest kobold and swings violently.

Move: B-9
Standard: Howl of Fury on the Kobold at C-10 http://orokos.com/roll/164540
Minor: Hold greatsword in one hand, take out a torch and light it off of the torch the Air Spirit is holding


Last edited at 14/02/03(Mon)13:12:06
>> No. 4753 edit
Kadol : Your dwarf intuition is drawn to the bearskin rug on the floor. You can tell that it belonged to the dwarves of old, and it feels like it's... Safe. Comforting. Sheltering. But you can't tell if it's really safe or what it does without an arcana check.
>> No. 4754 edit
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4754
Kadol finds her eyes drawn to the rug and is so distracted by it that she momentarily forgets about the kobolds. "Hey... I'm gettin' a... strange feelin' aboot tha rug thar..."

Arcana: (12) http://orokos.com/roll/164554
>> No. 4755 edit
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4755
Kadol (Arcana) : This rug was likely enchanted by the dwarf mages of old for its defenders to stand upon, reinforcing their innate toughness significantly. When a dwarf is standing on a square of the rug, the dwarf gains a +2 bonus to all defenses. When a non-evil aligned humanoid is standing on the rug, it gains a +1 bonus to all defenses.

Fulgore rushes in and savagely cuts down the first enemy he finds, bisecting it and letting both halves fall to the ground with a pitiful plop. Filled with fighting spirit, he lets out a primal roar of such force that another kobold, bleeding from its ears, drops dead from the shout. He switches to a one-handed grip on his blade to fish out a torch, tapping it against the one held by the air spirit to provide further illumination.

What he reveals is a big leg. A big, green leg.



Fulgore moves to B-9
Fulgore hits Crazed Kobold Tunneler 2 with Howl of Fury, killing it; his subsequent close blast deals 2 thunder damage to Crazed Kobold Tunneler 3, killing it
Fulgore takes out a torch and lights it with the one the Air Spirit is carrying


Initiative
Dasein Keidas (Camphor): 24
Fulgore (keiki) : 20
Ves (Voyager) : 19
Kobold Tunnelers 1 : 10
Kobold Tunnelers 2 : 9
Dredge Latekin : 6
Kadol Silverspoon : 2

Players and Allies
Fulgore (keiki) : (B-9) 29/29 HP
Kadol Silverspoon (Misha) : (B-8) 35/35 HP
Ves (Voyager) : (A-8) 12/12 HP
Spirit Companion (Voyager) : (A-8, elevation 1)
Spirit of Athas (Voyager) : Not present
Dasein Keidas (Camphor) : (A-9) 22/28 HP
Air Spirit (Camphor) : (A-9)
Dredge Latekin (anon-kun) : (A-7) 20/23 HP

Enemies
Crazed Kobold Tunneler 1 (B-12) DEAD
Crazed Kobold Tunneler 2 (C-10) DEAD
Crazed Kobold Tunneler 3 (E-9) DEAD
Crazed Kobold Tunneler 4 (F-11) DEAD
Crazed Kobold Tunneler 5 (H-10)
Crazed Kobold Tunneler 6 (I-9)
Crazed Kobold Tunneler 7 (I-12)
Crazed Kobold Tunneler 8 (K-9)

Unknown
???? (G/H-8/9)

Notes
-The area marked by the golden aura denotes bright light. Characters without darkvision cannot see anything outside of this area. Creatures you can't see are totally obscured from you (-5 penalty to melee and ranged attacks against the creature).
-You can't learn about things you don't have line of sight to.
-Learning about the enchantment on the rug requires an arcana check.
-Learning about Far Realm abilities on any creature requires a dungeoneering check.
-Learning more about the Spear Gauntlet and how to counter it requires a dungeoneering or thievery check.
-The fountain at F-12 and G-12 is flowing with tainted water. Entering or starting your turn in it subjects you to an attack that deals poison damage on a hit or miss, and ongoing poison damage on a crit. A creature hiding behind it has cover.
-Passive perception and insight values are not used during combat. Making a perception or insight check requires a minor action.
>> No. 4756 edit
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4756
"Really, could dwarves see in the dark or something? Why isn't there any light?" The rest of them may as well be blind.

Move action: In the middle of walking through D-11 atm. Will decide the rest after description.
>> No. 4757 edit
Audio Final_Fantasy_VI_OST_-_48_The_Fierce_Battle_~_Boss.mp3 - (6.03MB , Final Fantasy VI OST - 48 The Fierce Battle ~ Boss.mp3 )
4757
To get a better grasp of what is lurking ahead, Ves drifts forward and peers through the gloom to take it all in. There's the noxious-smelling fountain from before, and the strange box above it. The bearskin rug, the bloodstains, and the kobolds clutching their javelins a ways back. And as for the mysterious identity of the monster Fulgore revealed part of...

It looks like a person, but cobbled together out of things that belonged to both people and crustaceans. Its body is bigger than that of a normal human, and from the tip of its head to its groin, Ves can see a line of stitches. It wears the tattered remnants of a town militiaman and wields a polearm consisting of three blades projected from its haft. The heavy breathing from earlier is confirmed to come from it, and its eyes attempt to pull her in.

She probably should have stayed fixated on it. For a ways away, sitting atop a throne of stone, is a huge, spiked lizard with hateful glowing eyes and far too many teeth for one mouth. With a simple glance at the terrible creature, Ves is filled with fear and dread as shadows grow impenetrably dark. Something whispers behind her, a harsh, grating sound that speaks of things that will make her yearn for death to finally take her.

>> No. 4758 edit
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4758
"Is that the Terror Lord? And something else?" Ves sidesteps the traps and walks closer.

"Friend or foe?" she asks the two.

Move action: Moving to F-11. Spirit Companion to
G-9.
No action: Knowledge checks, some rerolled. http://orokos.com/roll/164891 http://orokos.com/roll/164893
Turn not over yet ok.

>> No. 4759 edit
File 139156878657.png - (31.37KB , 128x128 , cursed guardian.png )
4759
>>4758
Ves : The giant humanoid is a Cursed Guardian, a level 2 elite soldier made of persons warped by the Grey sewn together and given purpose. That purpose is usually to guard something, something they are forced to do, the power coming at the cost of their identity and sanity as their mind is fragmented and twisted, never to be restored again. (Caged Mind allows it to take an extra minor action while dazed or stunned; it also has a +2 bonus to saving throws against charm or fear effects) Its presence is anathema to heroes of all sorts (Soul Void is an aura 1; enemies that start their turn in the aura cannot spend action points until the end of their next turn), and its gaze compels weaker creatures to be drawn into its clutches (Beckoning Gaze is a ranged 3 attack that pulls a target 3 squares and marks it (save ends)). When it attacks from afar, it tears out parts of its enemy's essence for its own consumption (Soul Siphon triggers on a hit with a ranged attack, dealing ongoing 5 psychic damage and dazing the target (save ends both).

Its more conventional attacks consist of attacking with its melee weapon (Trikal marks a target until the end of the guardian's next turn) or attacking from afair (Crossbow targets a creature within 20 squares and works with Soul Siphon). It still knows how to fight dirty (Powerful Strike deals enough damage to kill some of you on a crit, and knocks a target prone) and fiercely attacks any who would harm its master (Interceding Strike triggers when an enemy attacks without targeting the guardian, dealing damage).

The large lizard is an Id Fiend, a terrible, cunning creature from the Grey that preys upon the fears of others to manipulate them and leave them helpless before its voracious appetite; a level 1 solo controller. It is very mobile, moving either itself (Quick Slash lets it shift 1 square before attacking) or driving its enemies back (Snapping Jaws deals significant damage and slides the target 1 square before the attack); it can do both in tandem as well (Double Attack lets it use Quick Slash and Snapping Jaws). And creatures that try to approach it are slammed into the ground by its tail (Whipping Tail triggers when an enemy moves to a square within 2 squares of the id fiend, and knocks prone on a hit). Its most dangerous powers, however, allow it to take its enemies' nightmares and make them real enough to hinder them significantly (Manifest Fear is a close burst 5 that dazes and slows enemies on a hit) before making a foe destroy itself with its own fears (Fearful Torment is a minor action attack that targets one or two dazed creatures )this applies to Soul Siphon!) and deals [color=purple]psychic damage
on a hit; the target is also immobilized, and takes a -2 penalty to attack rolls). When desperate, the id fiend will trap its enemies in their own minds while it picks them off from a distance (Overwhelming Dread triggers when the id fiend is bloodied, recharging Manifest Fear, which the id fiend uses immediately).[/spoiler]

In response to Ves' query, the id fiend lazily beckons her closer with its tail. The giant cursed guardian is clutching its head in apparent agony and doesn't respond.
>> No. 4761 edit
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4761
>>4759
Too much to expect, huh.

For the sake of her blind allies, Ves calls a sun elemental into the room, which is way brighter than necessary and also serves to scare nearby enemies.

She then floods the dungeon with the spirit world.


Minor action: Spirit of Athas to H-9. Apparently there are Sunsoul genasi, so Sun should be an element (paraelement?) of some sort.
Standard action: Spirit of the Healing Flood. (Until the end of the encounter, you and each ally in the burst gain regeneration 2 while bloodied. As a minor action, a character can end this effect on himself or herself to regain 10 hit points.) I should have line of effect to all allies from F-11.
It also attacks enemies, so if they're foes I'm attacking them.
First, attack rolls for the kobolds. http://orokos.com/roll/164897
Then, attack rolls for the other two. http://orokos.com/roll/164898
Damage roll. Half damage on a miss (yes minions don't take miss damage). http://orokos.com/roll/164899

>> No. 4762 edit
File 139162324349.png - (742.05KB , 595x808 , gauntlet4.png )
4762
Ves cautiously navigates the remaining traps, her ghostly spirit companion obediently moving ahead. With no chance of negotiation, Ves summons a fragment of one of the most powerful spirits of Athas, which appears in a burst of flame that easily illuminates the entire room. The fiery sun spirit blocks off escape for the tunnelers as Ves conjures yet another spirit. A long lost spirit of the flood, its power diminished and its appearance little more than a wraith of churning waters. But it brings with it a sudden deluge, sending the kobolds scrambling for safety as they are crushed beneath the weight of water; one of them manages to resist, and the big, scary foes endure it without looking much worse for wear. The cleansing flood brings comfort as it washes through Ves and her allies, sustaining them with its essence before it fade away from whence it came.

The id fiend hisses, biding its time, as the last kobold tries to stab at Ves. She just barely sways out of the way, forcing the kobold to fall back. Distracted by the brilliant light, it forgets about her spirit companion, and suffers dearly - the little rain spirit tears into the creature and savagely bites it with the ferocity of a sudden storm. This kills the kobold, and its blood lightly tints the spirit's body a pale red color. The giant guardian stumbles forward in response, its ankle bitten by the rain spirit, which it ignores. It looks at Ves with cloudy eyes filled with pain and fear, its voice a pained gurgle.
"Run... Kill me... Please!" it rasps, as the ghost unwillingly moves forward, narrowly avoiding a pit trap along the way. Ves feels as though a part of herself - an important part of her being - is eroding away under its stare, and does not see the attack coming. Fortunately for her, the cursed guardian fails to hit, striking the adjacent ground with its terrible spear. Is it resisting, or did it genuinely miss?

Suddenly, Ves' sense of self is assaulted by a terrible psychic attack from the id fiend, memories of who she was, of what she was, of every little bit of joy, briefly unravelling, leaving her purposeless, powerless, and afraid. Her possessions fade away before her very eyes as the spirits of nature on Athas die, her connection with nature severed and leaving her very much alone - and then the illusory horror ends, her identity returning to her and her items remaining intact. She is left horribly shaken and physically exhausted, as the id fiend takes cover behind its protector. The flood spirit's boon was great, but it is not enough. Her soul, her essence, on the verge of being completely torn out, Ves is dangerously close to disappearing, if not worse.


Ves moves to F-11, and her Spirit Companion moves to G-9
Ves summons Spirit of Athas to H-9, illuminating the rest of the room
Ves uses Spirit of the Healing Flood; Crazed Kobold Tunneler 5 shifts to H-12, Crazed Kobold Tunneler 6 shifts to F-9, Crazed Kobold Tunneler 7 shifts to F-10, Crazed Kobold Tunneler 8 shifts to H-10; Ves hits Crazed Kobold Tunnelers 5, 6 and 8, killing them, and misses Crazed Kobold Tunneler 7, Cursed Guardian and Id Fiend for 3 damage; until the end of the encounter, she and her allies gain regeneration 2 while bloodied and can end the effect as a minor action to regain 10 hit points

Id Fiend delays its turn
Crazed Kobold Tunneler 7 misses Ves with Javelin
Crazed Kobold Tunneler uses Shifty to shift to F-9
Crazed Kobold Tunneler tries to move to E-7, but provokes an opportunity attack from the Spirit Companion, getting killed by its Spirit's Fangs attack

Cursed Guardian moves to E-F/7-8, and provokes an opportunity attack from the Spirit Companion; Spirit's Fangs hits it for 7 damage
Cursed Guardian hits Ves with its Beckoning Gaze, pulling her through a pressure plate (the spear misses) to E-9, and subjects her to Soul Siphon, leaving her dazed and taking ongoing 5 psychic damage (save ends both); she is also [color=orange]marked by the Cursed Guardian (save ends)[/color]
Cursed Guardian misses with its Trikal attack

Id Fiend attacks Ves with Fearful Torment and CRITS for 11 psychic damage, and Ves is immobilized and takes a -2 penalty to attack rolls until the end of her next turn
Id Fiend moves to E-F/5-6


Initiative
Dasein Keidas (Camphor): 24
Fulgore (keiki) : 20
Ves (Voyager) : 19
Kobold Tunnelers 1 : 10
Kobold Tunnelers 2 : 9
Cursed Guardian : 7
Id Fiend : 9 (delayed)
Dredge Latekin : 6
Kadol Silverspoon : 2

Players and Allies
Fulgore (keiki) : (B-9) 29/29 HP regeneration 2 while bloodied
Kadol Silverspoon (Misha) : (B-8) 35/35 HP regeneration 2 while bloodied
Ves (Voyager) : (E-9) 1/12 HP (bloodied) regeneration 2 while bloodied, dazed and ongoing 5 psychic damage (save ends both), marked (save ends), immobilized and taking a -2 penalty to attack rolls
Spirit Companion (Voyager) : (G-9, elevation 1)
Spirit of Athas (Voyager) : (H-9)
Dasein Keidas (Camphor) : (A-9) 22/28 HP regeneration 2 while bloodied
Air Spirit (Camphor) : (A-9)
Dredge Latekin (anon-kun) : (A-7) 20/23 HP regeneration 2 while bloodied

Enemies
Crazed Kobold Tunneler 1 (B-12) DEAD
Crazed Kobold Tunneler 2 (C-10) DEAD
Crazed Kobold Tunneler 3 (E-9) DEAD
Crazed Kobold Tunneler 4 (F-11) DEAD
Crazed Kobold Tunneler 5 (H-10) DEAD
Crazed Kobold Tunneler 6 (F-9) DEAD
Crazed Kobold Tunneler 7 (F-9) DEAD
Crazed Kobold Tunneler 8 (H-10) DEAD
Cursed Guardian (G/H-8/9) -10 HP
Id Fiend (F/G-5/6) -3 HP

Notes
-The area marked by the golden aura denotes bright light. Characters without darkvision cannot see anything outside of this area. Creatures you can't see are totally obscured from you (-5 penalty to melee and ranged attacks against the creature).
-You can't learn about things you don't have line of sight to.
-Learning more about the Id Fiend requires a successful arcana check.
-The fountain at F-12 and G-12 is flowing with tainted water. Entering or starting your turn in it subjects you to an attack that deals poison damage on a hit or miss, and ongoing poison damage on a crit. A creature hiding behind it has cover.
-Passive perception and insight values are not used during combat. Making a perception or insight check requires a minor action.

Last edited at 14/02/05(Wed)10:02:53
>> No. 4763 edit
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4763
After Ves' spirit lights the room, the revenant finds the control panel he was looking for. Merely focusing on deactivating it, he moves near of the wicked fountain, drops his staff walking cane behind him and very nervously attempts to deactivate it. Once he thinks the trap is off, he turns to see the rest of the room and stares at the lizard and the cursed guardian.
Move to F-11 without trap triggering.
Drop staff
Disarm spears, barely did it: (10) http://orokos.com/roll/165077
Dredge knows a lot about terror (23) http://orokos.com/roll/165089
Pickup staff
>> No. 4764 edit
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4764
Dredge (Arcana) : Instructors at the House of the Mind in Draj pay top coin - upwards of ten thousand gold - for living id fiend specimens. They use a number of the fiend's organs and fluids in concoctions that awaken latent talent in their students. Most mixtures distilled by these seers and alchemists are of dubious purpose. Still, the id fiend's cranial fluid is a key component of terror ichor, a powerful reagent that enhances the potency of powers that prey on fear. Dead id fiends, however, are worth nothing due to their quick decomposition and noxious remains.

Navigating around the holes indicated in the floor, Dredge is able to make it to the control panel unhindered. He puts away his staff, giving him a free hand to work with, and removes the key without setting off the trap. To his knowledge, it is no longer active and it should be safe to walk through the room, save for the still-living enemies.

Dredge moves to F-11
Dredge releases his staff
Dredge disarms the trap
Dredge picks his staff back up


Initiative
Dasein Keidas (Camphor): 24
Fulgore (keiki) : 20
Ves (Voyager) : 19
Kobold Tunnelers 1 : 10
Kobold Tunnelers 2 : 9
Cursed Guardian : 7
Id Fiend : 9 (delayed)
Dredge Latekin : 6
Kadol Silverspoon : 2

Players and Allies
Fulgore (keiki) : (B-9) 29/29 HP regeneration 2 while bloodied
Kadol Silverspoon (Misha) : (B-8) 35/35 HP regeneration 2 while bloodied
Ves (Voyager) : (E-9) 1/12 HP (bloodied) regeneration 2 while bloodied, dazed and ongoing 5 psychic damage (save ends both), marked (save ends), immobilized and taking a -2 penalty to attack rolls
Spirit Companion (Voyager) : (G-9, elevation 1)
Spirit of Athas (Voyager) : (H-9)
Dasein Keidas (Camphor) : (A-9) 22/28 HP regeneration 2 while bloodied
Air Spirit (Camphor) : (A-9)
Dredge Latekin (anon-kun) : (F-11) 20/23 HP regeneration 2 while bloodied

Enemies
Crazed Kobold Tunneler 1 (B-12) DEAD
Crazed Kobold Tunneler 2 (C-10) DEAD
Crazed Kobold Tunneler 3 (E-9) DEAD
Crazed Kobold Tunneler 4 (F-11) DEAD
Crazed Kobold Tunneler 5 (H-10) DEAD
Crazed Kobold Tunneler 6 (F-9) DEAD
Crazed Kobold Tunneler 7 (F-9) DEAD
Crazed Kobold Tunneler 8 (H-10) DEAD
Cursed Guardian (G/H-8/9) -10 HP
Id Fiend (F/G-5/6) -3 HP

Notes
-The area marked by the golden aura denotes bright light. Characters without darkvision cannot see anything outside of this area. Creatures you can't see are totally obscured from you (-5 penalty to melee and ranged attacks against the creature).
-You can't learn about things you don't have line of sight to.
-The fountain at F-12 and G-12 is flowing with tainted water. Entering or starting your turn in it subjects you to an attack that deals poison damage on a hit or miss, and ongoing poison damage on a crit. A creature hiding behind it has cover.
-Passive perception and insight values are not used during combat. Making a perception or insight check requires a minor action.
>> No. 4765 edit
File 139163629134.jpg - (207.57KB , 1764x1392 , 1287185624690.jpg )
4765
"I wonder if we can bring this thing back alive."

"...The traps are now disarmed, they won't activate anymore."
>> No. 4766 edit
File 139163775085.gif - (741.29KB , 640x360 , 1354086517080.gif )
4766
Snapping out of her daze, Kadol clenches her teeth and wades into the fray. As she does so, he skin's texture changes to be slightly jagged, and becomes a light shade of blue with a slight sheen to it. The air around her becomes cold, and she leaves a trail of frost as she maneuvers onto the rug. Snarling, she whirls her hammer at the guardian beast, and though the blow isn't very accurate, it does present a distraction, which Dasein quietly takes advantage of to move next to the barely-corporal ghost.

Pulling the magic apple from his satchel, he studies the spirit for a few seconds in apparent confusion before haphazardly shoving it into her transparent form.

Kadol
Move Action: Move to F-9. Move around and stay away from the guardian until the final move.
Minor Action: Use form of winter's herald. Until the end of the encounter, I gain the following benefits: +1 AC, resist 5 cold, and all terrain within 2 squares of me is difficult terrain for enemies.
Standard Action: Use weight of earth against the guardian. 10 vs. AC for 12 damage, and if it somehow hits the guardian is slowed until the end of my next turn. http://orokos.com/roll/165099
Free Action: Use Nature's Wrath to mark the guardian.


Dasein
Move Action: Move to D-10.
Minor Action: Pull out magic fruit (holding staff 1-handed).
Standard Action: Administer healing fruit to Ves. Ves spends a surge to regain 10 hit points.

>> No. 4768 edit
File 139163843956.png - (2.62MB , 1920x1080 , 6w6eLQ5.png )
4768
Frustrated by her miss, Kadol reaches back and focuses all of her power into a savage strike aimed at the guardian's midsecion.

Spend an Action point!
Standard Action: Weight of earth against the guardian, critical hit for 16 damage. http://orokos.com/roll/165102

>> No. 4769 edit
File 139171996871.png - (507.83KB , 595x682 , gauntlet6.png )
4769
Kadol purposefully moves toward the enchanted rug, her body radiating cold, freezing winds billowing around her and keeping her enemies rooted. Her icy skin hardens upon contact with the enchantment, further bolstering her defenses while she takes a wide swing at the cursed guardian, then lays it low with a blow to the stomach. Dasein uses the diversion to move next to Ves and administer a healing fruit, bringing back some of Ves' unnatural vitality, though her mental state is uncertain.

Kadol moves to F-9
Kadol uses Form of Winter's Herald and assumes the guardian form of winter's herald until the end of the encounter; she gains a +1 bonus to AC, resist 5 cold, and all squares within 2 squares of her are difficult terrain for enemies
Kadol misses the Cursed Guardian with Weight of Earth
Kadol uses Nature's Wrath and marks the Cursed Guardian
Kadol spends an action point! Kadol CRITS the Cursed Guardian with Weight of Earth for 16 damage

Dasein moves to D-10
Dasein takes out a magic fruit
Dasein administers the magic fruit to Ves, who spends a healing surge and regains 10 hit points


Initiative
Dasein Keidas (Camphor): 24
Fulgore (keiki) : 20
Ves (Voyager) : 19
Kobold Tunnelers 1 : 10
Kobold Tunnelers 2 : 9
Cursed Guardian : 7
Id Fiend : 9 (delayed)
Dredge Latekin : 6
Kadol Silverspoon : 2

Players and Allies
Fulgore (keiki) : (B-9) 29/29 HP regeneration 2 while bloodied
Kadol Silverspoon (Misha) : (D-9) 35/35 HP regeneration 2 while bloodied, +2 to defenses, Form of Winter's Herald (+1 AC, resist 5 cold, all terrain in 2 squares difficult terrain for enemies)
Ves (Voyager) : (E-9) 11/12 HP regeneration 2 while bloodied, dazed and ongoing 5 psychic damage (save ends both), marked (save ends), immobilized and taking a -2 penalty to attack rolls
Spirit Companion (Voyager) : (G-9, elevation 1)
Spirit of Athas (Voyager) : (H-9)
Dasein Keidas (Camphor) : (D-10) 22/28 HP regeneration 2 while bloodied
Air Spirit (Camphor) : Not present
Dredge Latekin (anon-kun) : (F-11) 20/23 HP regeneration 2 while bloodied

Enemies
Crazed Kobold Tunneler 1 (B-12) DEAD
Crazed Kobold Tunneler 2 (C-10) DEAD
Crazed Kobold Tunneler 3 (E-9) DEAD
Crazed Kobold Tunneler 4 (F-11) DEAD
Crazed Kobold Tunneler 5 (H-10) DEAD
Crazed Kobold Tunneler 6 (F-9) DEAD
Crazed Kobold Tunneler 7 (F-9) DEAD
Crazed Kobold Tunneler 8 (H-10) DEAD
Cursed Guardian (G/H-8/9) -26 HP slowed
Id Fiend (F/G-5/6) -3 HP

Notes
-The area marked by the golden aura denotes bright light. Characters without darkvision cannot see anything outside of this area. Creatures you can't see are totally obscured from you (-5 penalty to melee and ranged attacks against the creature).
-You can't learn about things you don't have line of sight to.
-The fountain at F-12 and G-12 is flowing with tainted water. Entering or starting your turn in it subjects you to an attack that deals poison damage on a hit or miss, and ongoing poison damage on a crit. A creature hiding behind it has cover.
-Passive perception and insight values are not used during combat. Making a perception or insight check requires a minor action.

Last edited at 14/02/06(Thu)12:53:07
>> No. 4770 edit
File 139172601768.png - (34.08KB , 800x473 , 1371946969571.png )
4770
>>4769
"Look, big thing! Maybe strong!"

Fulgore maneuvers around the battlefield before charging the Cursed Guardian.

Minor: Put down torch and hold greatsword with both hands
Move: Walk to H-11
Standard: Charge G-9, swing at Cursed Guardian with Howling Strike http://orokos.com/roll/165325
Action Point: Swing at Cursed Guardian with Avalanche Strike http://orokos.com/roll/165329

>> No. 4771 edit
File 139180032549.png - (616.66KB , 568x733 , gauntlet7.png )
4771
Fulgore leaves behind the torch in order to properly wield his weapon again. It takes a bit of maneuvering, but the barbarian finds an ideal spot for charging the fiendish guardian, doing so with a loud cry of battle. A strong hit against the creature shows it beginning to falter under the assault, and so the barbarian goes for the kill. His mighty swing completely fails to connect, and it leaves him very exposed.

Ves feels the pain of her psyche being ripped apart, though the flood spirit's boon keeps her upright.


Fulgore drops his torch as a free action
Fulgore gets his grip back on his greatsword
Fulgore moves to H-11
Fulgore charges Cursed Guardian with Howling Strike, moving to G-9 and hitting for 12 damage, bloodying the Cursed Guardian; he gains a +1 power bonus to defenses from the Spirit of Athas
Fulgore spends an action point! Fulgore misses with Avalanche Strike; enemies gain a +4 bonus to attack rolls against him until the end of his next turn

Ves takes 5 psychic damage and is bloodied
Ves heals 2 HP and is no longer bloodied


Initiative
Dasein Keidas (Camphor): 24
Fulgore (keiki) : 20
Ves (Voyager) : 19
Kobold Tunnelers 1 : 10
Kobold Tunnelers 2 : 9
Cursed Guardian : 7
Id Fiend : 9 (delayed)
Dredge Latekin : 6
Kadol Silverspoon : 2

Players and Allies
Fulgore (keiki) : (G-9) 29/29 HP regeneration 2 while bloodied, +4 to attack rolls against, +1 power bonus to defenses
Kadol Silverspoon (Misha) : (D-9) 35/35 HP regeneration 2 while bloodied, +2 to defenses, Form of Winter's Herald (+1 AC, resist 5 cold, all terrain in 2 squares difficult terrain for enemies)
Ves (Voyager) : (E-9) 8/12 HP regeneration 2 while bloodied, dazed and ongoing 5 psychic damage (save ends both), marked (save ends), immobilized and taking a -2 penalty to attack rolls
Spirit Companion (Voyager) : (G-9, elevation 1)
Spirit of Athas (Voyager) : (H-9)
Dasein Keidas (Camphor) : (D-10) 22/28 HP regeneration 2 while bloodied
Air Spirit (Camphor) : Not present
Dredge Latekin (anon-kun) : (F-11) 20/23 HP regeneration 2 while bloodied

Enemies
Crazed Kobold Tunneler 1 (B-12) DEAD
Crazed Kobold Tunneler 2 (C-10) DEAD
Crazed Kobold Tunneler 3 (E-9) DEAD
Crazed Kobold Tunneler 4 (F-11) DEAD
Crazed Kobold Tunneler 5 (H-10) DEAD
Crazed Kobold Tunneler 6 (F-9) DEAD
Crazed Kobold Tunneler 7 (F-9) DEAD
Crazed Kobold Tunneler 8 (H-10) DEAD
Cursed Guardian (G/H-8/9) -38 HP (bloodied) marked, slowed
Id Fiend (F/G-5/6) -3 HP

Notes
-The area marked by the golden aura denotes bright light. Characters without darkvision cannot see anything outside of this area. Creatures you can't see are totally obscured from you (-5 penalty to melee and ranged attacks against the creature).
-You can't learn about things you don't have line of sight to.
-The fountain at F-12 and G-12 is flowing with tainted water. Entering or starting your turn in it subjects you to an attack that deals poison damage on a hit or miss, and ongoing poison damage on a crit. A creature hiding behind it has cover.
-Passive perception and insight values are not used during combat. Making a perception or insight check requires a minor action.
>> No. 4772 edit
Ves lashes out in a daze, with predictable results.

Standard action: Corrupting Touch. http://orokos.com/roll/165588
Saving throws: http://orokos.com/roll/165589

>> No. 4773 edit
File 139189484290.png - (615.53KB , 568x733 , gauntlet8.png )
4773
Ves reaches out with a ghastly arm in an attempt to strangle her assailant, but is unable to distinguish hallucination from reality and grasps at empty air. All but the lingering doubts are shaken off by her resolve. The giant bides its time, waiting for its master to take action.

Dredge is hit with a terrible vision of his patron, staring at him as though he were another meal; Fulgore feels the strength leave his body as he is abondoned in the burning sands. The id fiend tries to compound on their anguish with real pain, but can't get a hold on their minds. The cursed guardian does even worse when it attempts to finish off Ves, its powerful attacks striking only stone and earning it a solid retaliation from Kadol's hammer for its efforts.


Ves fails to hit with Corrupting Touch
Ves saves against all conditions

Cursed Guardian delays its turn

Id Fiend's Manifest Fear power hits both Fulgore and Drudge, and both are dazed and slowed until the end of the Id Fiend's next turn
Id Fiend misses Fulgore and Drudge with Fearful Torment

Cursed Guardian targets Ves and is hit with Kadol's Warden's Fury for 12 damage
Cursed Guardian misses Ves with Powerful Strike
Cursed Guardian spends an action point! Cursed Guardian uses Trikal against Ves, but misses


Initiative
Dasein Keidas (Camphor): 24
Fulgore (keiki) : 20
Ves (Voyager) : 19
Kobold Tunnelers 1 : 10
Kobold Tunnelers 2 : 9
Cursed Guardian : 7
Id Fiend : 9 (delayed)
Dredge Latekin : 6
Kadol Silverspoon : 2

Players and Allies
Fulgore (keiki) : (G-9) 29/29 HP regeneration 2 while bloodied, +4 to attack rolls against, +1 power bonus to defenses
Kadol Silverspoon (Misha) : (D-9) 35/35 HP regeneration 2 while bloodied, +2 to defenses, Form of Winter's Herald (+1 AC, resist 5 cold, all terrain in 2 squares difficult terrain for enemies)
Ves (Voyager) : (E-9) 8/12 HP regeneration 2 while bloodied
Spirit Companion (Voyager) : (G-9, elevation 1)
Spirit of Athas (Voyager) : (H-9)
Dasein Keidas (Camphor) : (D-10) 22/28 HP regeneration 2 while bloodied
Air Spirit (Camphor) : Not present
Dredge Latekin (anon-kun) : (F-11) 20/23 HP regeneration 2 while bloodied

Enemies
Crazed Kobold Tunneler 1 (B-12) DEAD
Crazed Kobold Tunneler 2 (C-10) DEAD
Crazed Kobold Tunneler 3 (E-9) DEAD
Crazed Kobold Tunneler 4 (F-11) DEAD
Crazed Kobold Tunneler 5 (H-10) DEAD
Crazed Kobold Tunneler 6 (F-9) DEAD
Crazed Kobold Tunneler 7 (F-9) DEAD
Crazed Kobold Tunneler 8 (H-10) DEAD
Cursed Guardian (G/H-8/9) -50 HP (bloodied) marked, slowed, granting combat advantage
Id Fiend (F/G-5/6) -3 HP

Notes
-The area marked by the golden aura denotes bright light. Characters without darkvision cannot see anything outside of this area. Creatures you can't see are totally obscured from you (-5 penalty to melee and ranged attacks against the creature).
-You can't learn about things you don't have line of sight to.
-The fountain at F-12 and G-12 is flowing with tainted water. Entering or starting your turn in it subjects you to an attack that deals poison damage on a hit or miss, and ongoing poison damage on a crit. A creature hiding behind it has cover.
-Passive perception and insight values are not used during combat. Making a perception or insight check requires a minor action.
>> No. 4774 edit
File 13919032872.gif - (232.44KB , 640x360 , 1365223215892.gif )
4774
Divining a near-miss by Dredge, the dwarf uses psychic power to catch the force projectile in mid-air and guide it towards its destination.

Free Action: Use adept's insight, augmented with 1 psi point, add 3 to Dredge's near-miss. http://orokos.com/roll/165699
>> No. 4775 edit
"I'll be disposed if I'm not useful."
Fueled by his desire to survive, the revenant shoots force energy from his scourge to his nearest enemy, the cursed guardian.

Eldritch bolt 1: 22, 16 damage.
Action point! Eldritch bolt 2: 14, 9 damage.

>> No. 4776 edit
File 139190405217.png - (606.49KB , 568x733 , gauntlet9.png )
4776
Dredge weaves his weapon to create a shimmering bolt that streaks toward the guardian. It strikes the creature in the face and forces it back a couple paces, before he follows up with a second attack - Kadol's psychic insight steadying his aim - that topples the guardian and sends it crashing to the ground, dead. Death brings it no release, as Dredge sacrifices it to his patron to straddle the boundary between life and death.

The id fiend looks as cold and calculating as a lizard can look. This setback doesn't appear to bother it.


Dredge hits the Cursed Guardian with Eldritch Bolt for 16 force damage
Dredge spends an action point! Dredge hits the Cursed Guardian with Eldritch Bolt for 9 force damage, after Kadol turns his miss into a hit with Adept's Insight; this kills the Cursed Guardian and grants Dredge his pact boon


Initiative
Dasein Keidas (Camphor): 24
Fulgore (keiki) : 20
Ves (Voyager) : 19
Kobold Tunnelers 1 : 10
Kobold Tunnelers 2 : 9
Cursed Guardian : 7
Id Fiend : 9 (delayed)
Dredge Latekin : 6
Kadol Silverspoon : 2

Players and Allies
Fulgore (keiki) : (G-9) 29/29 HP regeneration 2 while bloodied, +4 to attack rolls against, +1 power bonus to defenses
Kadol Silverspoon (Misha) : (D-9) 35/35 HP regeneration 2 while bloodied, +2 to defenses, Form of Winter's Herald (+1 AC, resist 5 cold, all terrain in 2 squares difficult terrain for enemies)
Ves (Voyager) : (E-9) 8/12 HP regeneration 2 while bloodied
Spirit Companion (Voyager) : (G-9, elevation 1)
Spirit of Athas (Voyager) : (H-9)
Dasein Keidas (Camphor) : (D-10) 22/28 HP regeneration 2 while bloodied
Air Spirit (Camphor) : Not present
Dredge Latekin (anon-kun) : (F-11) 20/23 HP regeneration 2 while bloodied

Enemies
Crazed Kobold Tunneler 1 (B-12) DEAD
Crazed Kobold Tunneler 2 (C-10) DEAD
Crazed Kobold Tunneler 3 (E-9) DEAD
Crazed Kobold Tunneler 4 (F-11) DEAD
Crazed Kobold Tunneler 5 (H-10) DEAD
Crazed Kobold Tunneler 6 (F-9) DEAD
Crazed Kobold Tunneler 7 (F-9) DEAD
Crazed Kobold Tunneler 8 (H-10) DEAD
Cursed Guardian (G/H-8/9) -78 HP (bloodied) marked, slowed, granting combat advantage DEAD
Id Fiend (F/G-5/6) -3 HP

Notes
-The area marked by the golden aura denotes bright light. Characters without darkvision cannot see anything outside of this area. Creatures you can't see are totally obscured from you (-5 penalty to melee and ranged attacks against the creature).
-You can't learn about things you don't have line of sight to.
-The fountain at F-12 and G-12 is flowing with tainted water. Entering or starting your turn in it subjects you to an attack that deals poison damage on a hit or miss, and ongoing poison damage on a crit. A creature hiding behind it has cover.
-Passive perception and insight values are not used during combat. Making a perception or insight check requires a minor action.
>> No. 4777 edit
File 139119789619.gif - (171.35KB , 280x280 , 1364377321063.gif )
4777
"Aye, a solid hit lad!" the dwarf calls out, stepping over the fallen guardian to cautiously approach her next target.

Move Action: Walk to F-8.
>> No. 4778 edit
File 139190477388.png - (172.66KB , 256x256 , id fiend.png )
4778
Kadol bravely advances upon the nightmarish creature, but her efforts are hampered when its tail - it had been hidden from her view until too late - slams down on her from above and sends her crashing to the ground.

Kadol moves to F-8 and is CRIT by the Id Fiend's Whipping Tail for 13 damage and is knocked prone
>> No. 4779 edit
File 139190530863.gif - (945.87KB , 320x213 , hiro morning.gif )
4779
Kadol is startled by the beast's vicious attack and collapses under its tail as it bites into her flesh. She violently shoves it off as she digs into her inner reserves for additional strength. Feeling refreshed, she pounds the ground with her hammer from her prone position, sending a ripple of earth through the ground, which turn into spikes that impale the id fiend from below and draw it closer to the dwarf before shattering.

Even with the horrid fiend looking over her fallen body, the dwarf's face remains resolute and she clutches both hammer and shield tightly.

Fail to Save against falling prone: http://orokos.com/roll/165702 (1)
Minor Action: Use second wind. Spend a healing surge, regain 8 hit points, and gain a +2 bonus to all defenses and an extra +4 to AC until the start of my next turn.
Standard Action: Thorn Strike the id fiend, 20 to hit for 9 damage, and I pull the id fiend to F/G-6/7. (-2 from being prone) http://orokos.com/roll/165704
Free Action: Nature's Wrath, mark the id fiend.

>> No. 4780 edit
File 139196662279.png - (606.85KB , 568x733 , gauntlet10.png )
4780
Kadol's innate sturdiness fails to save her from being knocked flat on her back from the id fiend's attack. However, she recovers from the blow with a bit of reinvigoration that bolsters her defenses even further. And then strikes the ground with her hammer, sending spikes of stone to stab at the fiend and drive it towards her.

Kadol fails to save against falling prone
Kadol uses her Second Wind and spends a healing surge, regaining 8 HP and gaining a +2 bonus to defenses and a +4 bonus to AC until the start of her next turn
Kadol hits the Id Fiend with Thorn Strike for 9 damage and pulls the Id Fiend to F/G-6/7
Kadol marks the Id Fiend with Nature's Wrath


Initiative
Dasein Keidas (Camphor): 24
Fulgore (keiki) : 20
Ves (Voyager) : 19
Kobold Tunnelers 1 : 10
Kobold Tunnelers 2 : 9
Cursed Guardian : 7
Id Fiend : 9 (delayed)
Dredge Latekin : 6
Kadol Silverspoon : 2

Players and Allies
Fulgore (keiki) : (G-9) 29/29 HP regeneration 2 while bloodied, +4 to attack rolls against, +1 power bonus to defenses, dazed and slowed
Kadol Silverspoon (Misha) : (D-9) 30/35 HP regeneration 2 while bloodied, +2 to defenses, Form of Winter's Herald (+1 AC, resist 5 cold, all terrain in 2 squares difficult terrain for enemies), prone +2 to all defenses, +4 to AC
Ves (Voyager) : (E-9) 8/12 HP regeneration 2 while bloodied
Spirit Companion (Voyager) : (G-9, elevation 1)
Spirit of Athas (Voyager) : (H-9)
Dasein Keidas (Camphor) : (D-10) 22/28 HP regeneration 2 while bloodied
Air Spirit (Camphor) : Not present
Dredge Latekin (anon-kun) : (F-11) 20/23 HP regeneration 2 while bloodied, dazed and slowed, insubstantial and phasing

Enemies
Crazed Kobold Tunneler 1 (B-12) DEAD
Crazed Kobold Tunneler 2 (C-10) DEAD
Crazed Kobold Tunneler 3 (E-9) DEAD
Crazed Kobold Tunneler 4 (F-11) DEAD
Crazed Kobold Tunneler 5 (H-10) DEAD
Crazed Kobold Tunneler 6 (F-9) DEAD
Crazed Kobold Tunneler 7 (F-9) DEAD
Crazed Kobold Tunneler 8 (H-10) DEAD
Cursed Guardian (G/H-8/9) -78 HP (bloodied) marked, slowed, granting combat advantage DEAD
Id Fiend (F/G-6/7) -12 HP marked

Notes
-The area marked by the golden aura denotes bright light. Characters without darkvision cannot see anything outside of this area. Creatures you can't see are totally obscured from you (-5 penalty to melee and ranged attacks against the creature).
-You can't learn about things you don't have line of sight to.
-The fountain at F-12 and G-12 is flowing with tainted water. Entering or starting your turn in it subjects you to an attack that deals poison damage on a hit or miss, and ongoing poison damage on a crit. A creature hiding behind it has cover.
-Passive perception and insight values are not used during combat. Making a perception or insight check requires a minor action.
>> No. 4781 edit
File 139196997930.gif - (2.15MB , 420x236 , yuno spiral power.gif )
4781
Dasein moves south, and as he does so, plants work their way through the floor underneath the id fiend, bursting into a tangle of hindering vegetation. Nevertheless, the vines emanate a faint healing aura that aids his allies, though not the id fiend.

With a gesture, a fiery hawk descends from the air above the aberration and swoops towards it in a flaming arc.

Move Action: Move to H-12.
Minor Action: Nature's Growth at F-6. The burst 1 area is difficult terrain and allies in or adjacent to the zone regain 3 extra hit points when they spend a surge to regain hit points.
Standard Action: Use fire hawk, 17 vs id fiend's reflex for 12 fire damage. If the id fiend takes an action that provokes opportunity attacks before the start of Dasein's next turn, he can use the fire hawk attack against it as an opportunity action. http://orokos.com/roll/165798


>> No. 4782 edit
File 13919758208.png - (616.67KB , 568x733 , gauntlet11.png )
4782
Dasein moves to get a better look at his adversary. At his command, the ground beneath the id fiend erupts into a thick growth of vegetation that impedes the fiend's movements. Another gesture, and a fiery bird screeches toward the id fiend and burns it, circling around the creature as it seeks out another opening to attack.

Fulgore waits for conditions to improve.


Dasein moves to H-12
Dasein uses Nature's Growth and creates difficult terrain in a burst 1 around F-6; allies that are in or adjacent to the zone that spend a healing surge regain an additional 3 HP
Dasein hits the Id Fiend with Fire Hawk for 12 fire damage, and can make the attack again if the Id Fiend provokes an opportunity attack


Fulgore delays until after Ves[/spoiler]

Initiative
Dasein Keidas (Camphor): 24
Ves (Voyager) : 19
Fulgore (keiki) : 20 (delayed)
Kobold Tunnelers 1 : 10
Kobold Tunnelers 2 : 9
Cursed Guardian : 7
Id Fiend : 9 (delayed)
Dredge Latekin : 6
Kadol Silverspoon : 2

Players and Allies
Fulgore (keiki) : (G-9) 29/29 HP regeneration 2 while bloodied, +4 to attack rolls against, +1 power bonus to defenses, dazed and slowed
Kadol Silverspoon (Misha) : (D-9) 30/35 HP regeneration 2 while bloodied, +2 to defenses, Form of Winter's Herald (+1 AC, resist 5 cold, all terrain in 2 squares difficult terrain for enemies), prone +2 to all defenses, +4 to AC
Ves (Voyager) : (E-9) 8/12 HP regeneration 2 while bloodied
Spirit Companion (Voyager) : (G-9, elevation 1)
Spirit of Athas (Voyager) : (H-9)
Dasein Keidas (Camphor) : (H-12) 22/28 HP regeneration 2 while bloodied
Air Spirit (Camphor) : Not present
Dredge Latekin (anon-kun) : (F-11) 20/23 HP regeneration 2 while bloodied, dazed and slowed, insubstantial and phasing

Enemies
Crazed Kobold Tunneler 1 (B-12) DEAD
Crazed Kobold Tunneler 2 (C-10) DEAD
Crazed Kobold Tunneler 3 (E-9) DEAD
Crazed Kobold Tunneler 4 (F-11) DEAD
Crazed Kobold Tunneler 5 (H-10) DEAD
Crazed Kobold Tunneler 6 (F-9) DEAD
Crazed Kobold Tunneler 7 (F-9) DEAD
Crazed Kobold Tunneler 8 (H-10) DEAD
Cursed Guardian (G/H-8/9) -78 HP (bloodied) marked, slowed, granting combat advantage DEAD
Id Fiend (F/G-6/7) -24 HP marked, Fire Hawk

Notes
-The area marked by the golden aura denotes bright light. Characters without darkvision cannot see anything outside of this area. Creatures you can't see are totally obscured from you (-5 penalty to melee and ranged attacks against the creature).
-You can't learn about things you don't have line of sight to.
-The fountain at F-12 and G-12 is flowing with tainted water. Entering or starting your turn in it subjects you to an attack that deals poison damage on a hit or miss, and ongoing poison damage on a crit. A creature hiding behind it has cover.
-Passive perception and insight values are not used during combat. Making a perception or insight check requires a minor action.
>> No. 4783 edit
File 132814865386.png - (10.42KB , 200x200 )
4783
With a clearer head, Ves steps back from the fray to cover her weakness to psychic attacks. "Fulgore, charge, please."


Move action: K-9. SC to G-8, elevation 1.
Standard action: Voice of Battle to have Fulgore shift a square or two back to prep for a charge. http://orokos.com/roll/165830
Minor action: Hold fruit.
- Action Point - Standard action: Ready Ironbreaker Claws. Fulgore's charge triggers.

>> No. 4784 edit
File 139198604973.png - (59.82KB , 419x248 , 1338909158138.png )
4784
>>4783
Without hesitation, Fulgore does as instructed and charges the Id Fiend.

Standard: Charge G-8, swing at Id Fiend with Howling Strike http://orokos.com/roll/165831

Last edited at 14/02/09(Sun)14:47:55
>> No. 4785 edit
File 139198641486.png - (87.97KB , 243x357 , bern-s3 (3).png )
4785
The spirit's bloody vengeance succeeds.

Immediate reaction: Ironbreaker Claws crit. http://orokos.com/roll/165832 (14 damage)
Fulgore can MBA with a +3 bonus to his attack roll.

>> No. 4786 edit
File 139198652367.png - (122.80KB , 480x480 , 1337196237109.png )
4786
>>4785
MBA: http://orokos.com/roll/165834
>> No. 4787 edit
OA http://orokos.com/roll/165845
>> No. 4788 edit
File 139199131262.png - (69.00KB , 421x248 , 1337117848607.png )
4788
MBA: http://orokos.com/roll/165846
>> No. 4789 edit
File 139199269391.png - (617.51KB , 568x733 , gauntlet12.png )
4789
Ves retreats to safety and coordinates an assault with Fulgore. Moving him back with a cry of battle from her spirit companion, the shaman waits until he charges the id fiend before her spirit digs its claws into the lizard. This gives Fulgore an opening to make another attack, and the id fiend appears to be wounded.

The light in the room seems to dim as all but Ves are assaulted with visions of terror.
For Kadol, her heritage is destroyed.
For Fulgore, he grows weak and unable to wield any weapon.
For Dredge, his patron demands his life as tribute.
And for Dasein, he sees his beloved grove engulfed in flames.

As the adventurers try to overcome their sudden panic, the id fiend savagely tears into Fulgore with its claws and teeth, and attacks both him and Kadol mentally. Fulgore takes one last swing at the creature before collapsing from exhaustion, and the id fiend retreats, provoking another attack from the spirit.


Ves moves to K-9 and her Spirit Companion is moved to G-8, elevation 1
Ves hits the Id Fiend with Voice of Battle for 2 psychic damage (reduced from 7), and Fulgore shifts to G-10
Ves takes out a healing fruit
Ves spends an action point! Ves readies an action!

Fulgore charges to G-8 and hits the Id Fiend with Howling Strike for 18 damage
Ves' uses her readied action and CRITS with Ironbreaker Claws for 14 damage; Fulgore makes a melee basic attack against the Id Fiend for 10 damage; this bloodies the Id Fiend, and triggers its Overwhelming Dread, and the Id Fiend immediately uses Manifest Fear; it hits Kadol, Dredge, Dasein, and Fulgore, and they are all dazed and slowed until the end of its next turn

Id Fiend recharges Manifest Fear and hits Kadol, Dredge, Dasein, and Fulgore, and they are all dazed and slowed until the end of its next turn
Id Fiend spends an action point! Id Fiend uses Double Attack against Fulgore, hitting with Quick Slash for 10 damage and Snapping Jaws for 16 damage after sliding Fulgore to H-7, bloodying him
Id Fiend hits Kadol and Dredge with Fearful Torment for 11 psychic damage and 8 psychic damage; both are immobilized and taking a -2 penalty to attack rolls, and Fulgore is DYING; this triggers his Ferocity, and he makes a melee basic attack that hits for 10 damage before falling unconscious
Id Fiend moves to E/F-5/6, and triggers Spirit's Fangs for 7 damage


Initiative
Dasein Keidas (Camphor): 24
Fulgore (keiki) : 20 (delayed)
Ves (Voyager) : 19 (delayed)
Kobold Tunnelers 1 : 10
Kobold Tunnelers 2 : 9
Cursed Guardian : 7
Id Fiend : 9 (delayed)
Dredge Latekin : 6
Kadol Silverspoon : 2

Players and Allies
Fulgore (keiki) : (H-7) -5/29 HP (DYING) regeneration 2 while bloodied, +1 power bonus to defenses, dazed and slowed, immobilized and taking -2 to attack rolls, prone
Kadol Silverspoon (Misha) : (D-9) 19/35 HP regeneration 2 while bloodied, +2 to defenses, Form of Winter's Herald (+1 AC, resist 5 cold, all terrain in 2 squares difficult terrain for enemies), prone +2 to all defenses, +4 to AC, dazed and slowed, immobilized and -2 to attack rolls
Ves (Voyager) : (K-9) 8/12 HP regeneration 2 while bloodied
Spirit Companion (Voyager) : (G-9, elevation 1)
Spirit of Athas (Voyager) : (H-9)
Dasein Keidas (Camphor) : (H-12) 22/28 HP regeneration 2 while bloodied, dazed and slowed
Air Spirit (Camphor) : Not present
Dredge Latekin (anon-kun) : (F-11) 20/23 HP regeneration 2 while bloodied, dazed and slowed, insubstantial and phasing

Enemies
Crazed Kobold Tunneler 1 (B-12) DEAD
Crazed Kobold Tunneler 2 (C-10) DEAD
Crazed Kobold Tunneler 3 (E-9) DEAD
Crazed Kobold Tunneler 4 (F-11) DEAD
Crazed Kobold Tunneler 5 (H-10) DEAD
Crazed Kobold Tunneler 6 (F-9) DEAD
Crazed Kobold Tunneler 7 (F-9) DEAD
Crazed Kobold Tunneler 8 (H-10) DEAD
Cursed Guardian (G/H-8/9) -78 HP (bloodied) marked, slowed, granting combat advantage DEAD
Id Fiend (F/G-6/7) -85 HP (bloodied) marked, Fire Hawk

Notes
-The area marked by the golden aura denotes bright light. Characters without darkvision cannot see anything outside of this area. Creatures you can't see are totally obscured from you (-5 penalty to melee and ranged attacks against the creature).
-You can't learn about things you don't have line of sight to.
-The fountain at F-12 and G-12 is flowing with tainted water. Entering or starting your turn in it subjects you to an attack that deals poison damage on a hit or miss, and ongoing poison damage on a crit. A creature hiding behind it has cover.
-Passive perception and insight values are not used during combat. Making a perception or insight check requires a minor action.
>> No. 4790 edit
Dredge stays in place, but shoots another spell against the lizard.
Eldritch bolt: 17, 21 damage http://orokos.com/roll/165855
>> No. 4791 edit
File 139199865558.jpg - (96.41KB , 1280x720 , hiro why you mad though.jpg )
4791
Struggling against the visions pouring into her mind, Kadol slams the ground with her hammer once more, but the earthen spikes are erratic and feeble.

Still in a daze, Dasein reaches out with his power to summon forth an ally from the spirit realm, which takes the form of a desert hawk, which appears in the air in a burst of feathers only a split-second before dive-bombing the id fiend and driving it back towards Kadol and the fallen minotaur.

Kadol
Standard Action: Use thorn strike against the id fiend, 12 to hit for 18 damage. Probably a miss. http://orokos.com/roll/165856

Dasein
Standard Action: Use summon natural ally to summon a desert hawk to G-7 elevation 2.
Instinctive Action: The desert hawk attacks the id fiend (no shift), 22 to hit for 14 damage, and slide the id fiend to F/G-6/7 http://orokos.com/roll/165863

>> No. 4792 edit
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4792
That thing is really grating our nerves.

Move action: J-10.
Minor action: Healing Spirit. Fulgore's surge and the 1d6 for Kadol.
Standard action: Stalker's Strike.
http://orokos.com/roll/165884 (Rin rolled for me because I couldn't log in)

>> No. 4793 edit
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4793
Dredge taps into his own revenant abilities to attach a fragment of the land of the dead to his attack. While he can't move, he can hit the id fiend with another blast of force. The attack flies toward the creature, a streak of black lightning trailing after it, and buffets the id fiend with a nasty wound on the face. Not to be outdone, Kadol tries to make the creature pay for knocking her down, but the fiend's quills repel her attack.

Dasein calls upon the powers of nature to deliver him aid. The call is answered as a desert hawk manifests in a burst of feathers. It swiftly attacks the id fiend with a powerful dive, clawing at its eyes with its talons as it drives the creature back. The id fiend lets out a long, terrible his in response, before it drops to the ground, unmoving.

Ves uses her primal powers to patch up her allies and bring Fulgore back from the brink of death, then has her spirit maul the id fiend's carcass for giving them so much trouble.

With the battle over, the verdant bounty fades away, and the hawk disappears back to whence it came. Kadol takes her normal form, and everyone snaps back to reality.


Dredge hits the Id Fiend with Eldritch Bolt, infused with Dark Reaping, for 12 force damage plus 9 necrotic damage

Kadol misses with Thorn Strike

Dasein uses Summon Natural Ally and summons a Desert Hawk to G-7 elevation 2; Desert Hawk's instinctive action allows it to immediately attack the Id Fiend for 14 damage while sliding it to F/G-6/7, killing it

Ves moves to J-10
Ves uses Healing Spirit, healing Fuglore 7 + 3 HP and Kadol 1 HP
Ves hits the Id Fiend's corpse with Stalker's Strike for 7 damage


Final Results

Initiative
Dasein Keidas (Camphor): 24
Ves (Voyager) : 19 (delayed)
Fulgore (keiki) : 20 (delayed)
Kobold Tunnelers 1 : 10
Kobold Tunnelers 2 : 9
Cursed Guardian : 7
Id Fiend : 9 (delayed)
Dredge Latekin : 6
Kadol Silverspoon : 2

Players and Allies
Fulgore (keiki) : (H-7) 10/29 HP (bloodied) +1 power bonus to defenses, prone
Kadol Silverspoon (Misha) : (D-9) 20/35 HP +2 to defenses, prone
Ves (Voyager) : (K-9) 8/12 HP
Spirit Companion (Voyager) : (G-9, elevation 1)
Spirit of Athas (Voyager) : (H-9)
Dasein Keidas (Camphor) : (H-12) 22/28 HP
Air Spirit (Camphor) : Not present
Dredge Latekin (anon-kun) : (F-11) 20/23 HP

Enemies
Crazed Kobold Tunneler 1 (B-12) DEAD
Crazed Kobold Tunneler 2 (C-10) DEAD
Crazed Kobold Tunneler 3 (E-9) DEAD
Crazed Kobold Tunneler 4 (F-11) DEAD
Crazed Kobold Tunneler 5 (H-10) DEAD
Crazed Kobold Tunneler 6 (F-9) DEAD
Crazed Kobold Tunneler 7 (F-9) DEAD
Crazed Kobold Tunneler 8 (H-10) DEAD
Cursed Guardian (G/H-8/9) -78 HP (bloodied) marked, slowed, granting combat advantage DEAD
Id Fiend (F/G-6/7) -127 HP (bloodied) marked, Fire Hawk DEAD

Notes
-The area marked by the golden aura denotes bright light. Characters without darkvision cannot see anything outside of this area. Creatures you can't see are totally obscured from you (-5 penalty to melee and ranged attacks against the creature).
-You can't learn about things you don't have line of sight to.
-The fountain at F-12 and G-12 is flowing with tainted water. Entering or starting your turn in it subjects you to an attack that deals poison damage on a hit or miss, and ongoing poison damage on a crit. A creature hiding behind it has cover.
-Passive perception and insight values are not used during combat. Making a perception or insight check requires a minor action.

Last edited at 14/02/10(Mon)12:40:48
>> No. 4794 edit
Audio Final_Fantasy_VI_OST_-_06_Fanfare.mp3 - (1.64MB , Final Fantasy VI OST - 06 Fanfare.mp3 )
4794
Action Points Spent
Dasein
Kadol
Fulgore
Dredge
Ves

Healing Surges Remaining
Fulgore : 8/11
Kadol : 10/13
Ves : 2/2
Dasein : 10/10
Dredge : 6/6

Experience Gained
1200 experience points (240 experience points each)
>> No. 4795 edit
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4795
Kadol takes a deep breath and climbs to her feet, shaking off the lingering afflictions of the id fiend. Dasein also takes a moment to regain his strength.

Both Kadol and Dasein stand next to the healing growth and take a short rest, spending 1 healing surge each.
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