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Death by poison.

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3546 No. 3546 edit
Current Players:

anon-kun: Warlord (leader) (Kuro) Accompanying Garret D'Jorasco
Gogo: Paladin (defender) (Melech) Accompanying Sophie
Cirno: Wizard (controller) (Sophie) Accompanied by Melech
Squitcher: Swordmage (defender) (Narerka) Accompanying Raki D'Medani
Misha: Executioner (striker) (Tainya) Accompanying Parthia D'Phiarlan
Riri: Druid (controller) (Sora)
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>> No. 3562 edit
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3562
Give me a shift, so I can climb up on top of the boxes on my turn~
>> No. 3563 edit
>>3562
Alright, you can use it right now then.
>> No. 3572 edit
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3572
Sorry Gogo... I tried. But the dice roller is evil and won't let me save anyone...
>> No. 3574 edit
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3574
>>3572
You were off by 1, so I'm inclined to agree. At least you tried.
>> No. 3577 edit
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3577
Before anybody brings it up, using the dwarven armor is a free action, which is still an action. And while it would lessen the damage Melech took, he would still be dying.
>> No. 3579 edit
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3579
>>3572
)':
>> No. 3580 edit
>>3579
dw i hel you
>>3577
ya i didnt complain after I saw the results, also >5 misses in a row
>> No. 3581 edit
Audio 1-04_Luck_of_the_Mog.mp3 - (5.52MB , 1-04 Luck of the Mog.mp3 )
3581
Given the first music selection, I was expecting something more like this~
>> No. 3582 edit
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3582
>>3580
It missed a total of 8 times on its turn, actually. It really wasn't a bad strategy at all. It just got lucky twice. I cringed when I saw the damage rolls, too. Fortunately, its strategy to increase its size to extend its reach just made it a much bigger target with a -5 penalty to defenses, so disabling it again shouldn't be hard.

Though not letting it get more action points might also be a good idea, too. It looks like it'll still be alive for quite a while.

>>3581
I don't really have any other Final Fantasy music tracks becides Crystal Chronicles. Not sure where to look for them, either.

Besides, the mimics barging in on your battle already in progress is totally something an F.O.E. would do. The bit about the paladin dying was rather creepily accurate if entirely unintended, too.
>> No. 3587 edit
Audio 20_-_Voyager.mp3 - (3.68MB , 20 - Voyager.mp3 )
3587
>>3582
>not sure where to look
I hear Google usually has plenty~
>> No. 3588 edit
>>3587
Right. I should get around to that.
>> No. 3589 edit
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3589
Let's try to stay out of the squares that require us to squeeze, there's basically no advantage to traversing them over the difficult terrain squares~
>> No. 3590 edit
Riri, can you please slide Mimic 1? If you slide him out of its grabbing range I will be able to do my stuff much easily without having the escape first.
>> No. 3591 edit
>Huge wall of things that happened
ohgod
>> No. 3593 edit
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3593
Misha, did you remember to factor in Ruthless Hunter giving your hand crossbow the high crit property?
>> No. 3597 edit
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3597
>>3593
I probably did. So I'll roll another D8:
http://orokos.com/roll/88582
Another 7 damage.
>> No. 3603 edit
Sora will respond with battle awareness and Savagely Rend any mimic that dares move away or attack someone other than her!
>> No. 3605 edit
If the big thingie tries to move away then I'll use Fettering Aegis, and if he tries to hit me I'll use Cloak of displacement.
If he does both then prioritize Fettering Aegis.
>> No. 3606 edit
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3606
http://orokos.com/roll/88895 (12)

Rotho told me to roll a save for some reason?
>> No. 3610 edit
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3610
Oh, here's the check to try and escape the zone: http://orokos.com/roll/88912 (22)
>> No. 3612 edit
Isn't the mimic dazed, so it can only take one action before action point? Didn't see its write-up include ignoring dazed, just stunned and dominated.
>> No. 3613 edit
>>3612
Call of the Hivemind is a free action.
>> No. 3614 edit
>>3613
What about standing from prone?
>> No. 3615 edit
>>3614
I mean.
Snap
Stand from Prone
Devour

3 actions!
>> No. 3616 edit
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3616
>>3615
It didn't use snap on its turn.
>> No. 3617 edit
>>3616
Then what the hell did it hit Sora with for 27 damage?
>> No. 3618 edit
>>3617
That was part of devour. It made a number of attacks equal to its number of heads. Acid glob was the first, and you got hit by one of its snap attacks.
>> No. 3619 edit
>>3618
There's seriously monsters that can use multiple abilities as a single one? Insane.

Anyway, Sora also has +1 Fort/Will from beast armour if that helps any against the acid attack, and of course my tattoo deals 3 damage if I am bloodied even after Swarm Dispersal.
>> No. 3620 edit
>>3619
This is supposed to be the same as the Hydra from limbo.
>> No. 3621 edit
>>3619
The flamekiss hydra has a similar ability when it uses hydra fury, allowing it to use bite or flamekiss if flamekiss has recharged.

It hits you even with the bonus to fort/will, and you're not bloodied anymore.
>> No. 3623 edit
One last "omg so annoying" thing:

When the mimic uses acid glob with 2 or fewer mouths remaining, the DC increases to 24 and the penalty to defenses will worsen to -4 to all defenses)

>it had 5/6 mouths when using it
Was this a typo in the knowledge thing?
>> No. 3624 edit
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3624
>>3623
It was supposed to be "while bloodied".
>> No. 3626 edit
Come at me with that OA.
>> No. 3627 edit
oh wait it was still dazed until end of my turn ^o^
>> No. 3628 edit
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3628
>>3621
Flamekiss is only a close blast 3 though, and doesn't create a massive zone the entraps enemies and lowers their defenses~
>> No. 3629 edit
It's fine I dominated it. Apparently I can make it Snap itself six times now so it's probably dead.
>> No. 3630 edit
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3630
>>3629
>Dominated
>Use devour against yourself
Ok it has 6 heads right now, once we damage it further another head will die, causing it to have 7 heads on it's own turn.
>Attack yourself 7 times instead of attacking us
>> No. 3631 edit
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3631
>>3630
Neato. Does that mean I can save my last daily for now ?
>> No. 3632 edit
>>3631
Even if it survives Snap? Yes.
>> No. 3642 edit
Ok, it seems it's still sophie turn. She can either attack the small mimic, use color orb or use winged horde against the big mimic, which would allow me to use Join the Crowd against it.
>> No. 3649 edit
>Peren Cooke
Is that a Gary Stu?
>> No. 3650 edit
>>3649
Kawaii self-insert on the way. It will obviously be backstabbing jew, we should kill him as soon as we encounter him.
>> No. 3651 edit
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3651
>>3649
>>3650
Nope, just a convenient appearance for what I have planned.
>> No. 3653 edit
>Vore
Yeeeeeeeeeeeeeeeeeeeees
>> No. 3654 edit
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3654
>>3653
Please don't say that. You're making me nervous.
>> No. 3655 edit
>>3654
It's vore, isn't it.
>> No. 3656 edit
>>3653
lol
>> No. 3657 edit
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3657
>>3655
>>3656
People who insert their creepy fetishes into otherwise perfectly good RPGs are scum. I refuse to have any part of it.
>> No. 3658 edit
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3658
>>3657
Wasn't this why you accepted someone who could shapeshift as a wolf in the game ? fuk, I feel deceived all of a sudden.
>> No. 3659 edit
>>3658
As far as I know, it's not like that.
>> No. 3660 edit
>>3657
Geez take a joke.
>> No. 3661 edit
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3661
>>3660
Ehe, sorry, sorry.
>> No. 3662 edit
>>3661
How is the mimic eating itself related to storybuilding???
>> No. 3664 edit
>>3662
It was made to attack itself. I made it attack itself.
>> No. 3666 edit
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3666
...Anyway, you don't have to worry about Mary Sues/Gary Stus here, especially not self-inserts.
>> No. 3667 edit
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3667
Moving on, after taking a short rest, you guys will have about five minutes before the train starts running. So if you have anything you want to do before it sets off, like opening that chest and dealing with the spiders, you'll have to get on that quick-like.
>> No. 3676 edit
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3676
I almost forgot to mention, but figuring out who Varis the Dragonslayer is requires a successful history check (medium DC), while understanding what a "bound faithful" refers to requires a successful arcana check (also medium DC) and requires Kuro either saying what was on the chest or reading it yourself.
>> No. 3678 edit
>>3677
The part where taking the treasure parents left to their treasured child is an evil act.
>> No. 3679 edit
>>3678
wasn't that chest abandoned or something
>> No. 3680 edit
>>3679
Not necessarily abandoned, but it's likely been forgotten. Remember that it's on a train that was decommissioned at the last minute, so it could have been overlooked.
>> No. 3686 edit
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3686
If you guys don't move by tomorrow, I'm moving you myself.
>> No. 3688 edit
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3688
So, this is the actual hp of the party:
Kuro (E/151) 55/69 HP
Melech (B/154) 56/79 HP
Sophie (F/145) 59/59 HP
Narerka (C/156) 51/87 HP
Tainya (C/145) 41/69 HP
Sora (D/150) 65/71 HP

So, considering my Battle Standard and Tainya's ability to increase healing surges value by two, I believe as long Melech, Tainya and Narerka spend one surge each, the party should be almost ready for the next battle.
>> No. 3689 edit
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3689
All cars have at least three doors. One at the front, one at the back, and one on the side facing the station. A tiny handful have vents on the top to be used in case of emergency, which have rope ladders attached to them that can be dislodged from inside with a long pole which is conveniently provided nearby.
>> No. 3690 edit
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3690
>>3688
Going by this, these are your new stats :

Healing Surges Spent :
Sora : 4 of 9
Melech : 10 of 12
Kuro : 4 of 9
Narerka : 4 of 12
Tainya : 2 of 8
Sophie : 0 of 7

Action Points Spent :
Sophie
Kuro
Melech
Tainya
Sora (one remaining)
Narerka (one remaining)

HP Totals :
Kuro : 69/69
Melech : 79/79
Sophie : 59/59
Narerka : 79/87
Tainya : 69/69
Sora : 70/71
>> No. 3693 edit
Considering Melech surge's count, I suggest Narerka go and tank the tough guys this time.
>> No. 3696 edit
>>3693
Fine by me
>> No. 3697 edit
Alright, I'll have an update posted tonight, so if there's anything you guys need to do before then, now's a good time to do it.
>> No. 3704 edit
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3704
>> No. 3706 edit
horoeeeeshet sum weird stuf hapenin
>> No. 3707 edit
Someone wanna answer to that voice? Because I'm charging that damn spider.
>> No. 3721 edit
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3721
o hai thar
>> No. 3722 edit
How did it manage to hit Melech as well? Does it have line of sight to D-21?
>> No. 3723 edit
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3723
>>3722
AoEs count line of effect from the origin square, not the user's square.
>> No. 3725 edit
>>3723
Wait what? I'm saying if there's a wall then he couldn't cast it on that square unless he can see through the wall.
>> No. 3726 edit
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3726
>>3725
Rotho told me it was an area burst 2 centered on Tainya's location. That would hit Melech, and as far as I can tell there is LoS to that origin square. Anyways, this is likely the last encounter of the day, so I suggest everyone unload most everything they have.
>> No. 3728 edit
I could have Cleared the Chaff but I want to LOL the enemy with a Wall of Thorns grabbing all of them.
>> No. 3729 edit
>>3728
Reason as follows: Wall blocks line of sight unless you're adjacent to that square. This blocks quite a few!

Moving through the wall costs 3 squares of movement, it harms them for 1d10 + 5 and ongoing 5, and starting turn there does the same.

Therefore, they will have to push back haaaard or forward to avoid getting lulz'd by the wall while I can use my Mind's Eye to get a stat on where they are and pummel them with fire birds.

This level of strategising is possible for Druids what do you guys think.
>> No. 3730 edit
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3730
>>3728
>>3729
>Wall of Thorns
>"Similar to the Wizard's Wall of Fire (a popular 9th level Daily), but 4 levels earlier and without the autodamage for being adjacent. Can be sustained with a minor action. Enemies take damage (and ongoing damage) if they enter the wall's space or start their turn there, and entering a wall square requires 3 additional squares of movement, making it an effective barricade. Extremely deadly if you set it up such that enemies are forced (or locked) into the wall's space for multiple rounds. I've seen this power trivialize difficult encounters where the party is on the defensive at a choke point. I've also seen it be used to completely bisect a room full of minions (which obviously can't pass through it), essentially turning 1 encounter into 2 easy ones. It won't be useful all the time, but when it is, it really shines."
Looks like you really did pick your powers carefully based on where you'd be fighting.
>> No. 3732 edit
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3732
>>3730
Since we've never used walls before, I'll just post an excerpt on how they work here.

"A wall fills a specified number of contiguous squares within range, starting from and including an origin square. For instance, a wall 8 fills eight contiguous squares. The squares can be lined up horizontally or stacked vertically. A wall is at least 1 square high. If a particular wall can be higher, the wall's maximum height is specified in the power's description.
A wall's creator can shape the wall within the following limitations:
-Each square of the wall must share a side - not just a corner - with at least one other square of the wall.
-A square of the wall can share no more than two sides with other squares in the wall, but this limitation does not apply when stacking squares on top of each other.
-A solid wall, such as a wall of ice, cannot be created in creatures' squares. In other words, the wall can be used neither to smash or displace a creature nor to cut a Large or larger creature in half.
For instance, a wall 8 could be shaped into a line of squares, a zigzag of squares, or a mix of the two. If the wall's maximum height is 4 squares, the wall could have only two squares as its base with the rest stacked on top of them."
>> No. 3733 edit
>>3730
Sou ne.

So does anyone have advice on how best to layer that wall here? :]
>> No. 3734 edit
>>3733
Since most of the creatures can climb or fly? You'll need at least 3 squares to reach the ceiling.
>> No. 3735 edit
>>3726
oh ok that makes more sense because big area
>>3729
gj, astaroth prepare to die
>> No. 3736 edit
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3736
>>3735
Well we'll see~
>> No. 3737 edit
>>3736
changing the creatures powers in the middle of a fight is not allowed ok
>> No. 3738 edit
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3738
>>3737
You wouldn't know even if I did, thanks to those low knowledge checks
That's not what I meant...
>> No. 3739 edit
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3739
>>3733
Let's see, Wall 8? You could place a Wall 3 squares high at C-28, a wall 3 squares high at C-30, and a wall 2 squares high at B-24. That should effectively bisect the encounter and we can stand around and shove enemies back into the wall that try to escape.
>> No. 3740 edit
Any advice Rin??? I was kinda hoping you had a good idea for it. :S:S:S:S
>> No. 3741 edit
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3741
>>3740
see
>>3739
>> No. 3742 edit
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3742
>>3740
Literally the post right before yours~
>> No. 3743 edit
>>3741
>>3742
Didn't show anything beyond "needs climb 3" poast for me.

OK I makk wall
>> No. 3744 edit
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3744
>>3743
This could backfire if Wiseman has a potent ranged attack, but all we really need to do is get someone up there to pin him down in the wall. One of us can go around to the other train entrance if need be. The sensing eye should come in handy too for allowing Sora to bypass the LoS restrictions.
>> No. 3745 edit
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3745
>>3742
Is that kind of wall even legal, though?
>> No. 3746 edit
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3746
>>3745
Oh, right. That doesn't quite work. But it can be used to occupy enemy spaces since it's not a "solid" wall, it can be passed through. The first two parts are legal, 3 squares high at C-28, 3 squares high at C-30, it just needs something to connect it at C-29. So I guess two more squares at elevations 1/2 (not ground level) at C-29 instead of B-24.
>> No. 3747 edit
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3747
>>3746
Not solid since you can walk through it? Alright, makes sense.
>> No. 3750 edit
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3750
I'll say this right now : You do not want both of the titan scorpion's pincer attacks to hit.
>> No. 3751 edit
Cloak of Displacement has shown itself to be utterly useless, would not buy again.
>> No. 3752 edit
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3752
Illusory Wall would be extremely effective at keeping the vermin lord from getting line of effect to you guys.
>> No. 3754 edit
It is possible we get an extended rest after this fight, so feel free to use a daily here.
>> No. 3756 edit
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3756
>>3754
Yeah, this is the last not-optional fight of the day.
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