[Burichan]  [Futaba]  [Nitronet]  [nitroib4f]  - 
Death by poison.

[Return] [Entire Thread] [Last 50 posts] [First 100 posts]
Posting Mode: Read-Only
Post a Reply
File 135708438471.png - (607.50KB , 1162x749 , cargo.png )
3544 No. 3544 edit
Stepping lightly up the steps and peering through the door, Tainya finds the car to be covered in grime and dirt. Far more so than the last car, which had piles of bones inside. But again, the contents seem to consist solely of crates and barrels made of old wood. If nothing else, at least the persons who last organized them stacked them together instead of leaving them strewn about the entire car. Securing everything with rope would have been a smart idea, though.

While hardly interesting, she also notices the floor to be made of overlapping sheets of metal. This car was not designed to be appealing to the eye, nor were passengers ever expected to come back here. It was designed to keep its contents secure. And arguably it has done so, though unless you looked inside the containers, it'd be hard to tell what's supposed to be inside.

Expand all images
>> No. 3547 edit
File 134982258768.gif - (304.59KB , 330x331 , akari~n.gif )
3547
Before moving, Tainya makes sure that her companions are approaching the cargo car as well. Once they're right behind her, she makes her move: as silent as death itself, Tainya creeps behind the nearest pile of boxes, keeping low, and peers around the corner.

Stealth to hide (37): http://orokos.com/roll/88043
>> No. 3548 edit
File 135718437437.png - (855.58KB , 1027x450 , cargo2.png )
3548
Peering over the crate, Tainya finds boxes, sacks and barrels piled up to the ceiling. Somehow the wooden items have avoided any signs of rot, and the sacks remain secure. Getting from one end of the car to the next might be uncomfortable, though, as there's little space to move between the barrels, boxes and sacks.

Through the stack, Tainya can see there's a locked chest sitting by its lonesome atop a small crate. It may well have been there for about a century. It doesn't look to have been tampered with, either.

>> No. 3549 edit
File 135719614774.png - (45.54KB , 234x280 , kanon_derp_gogo.png )
3549
Trying his best to move silently, Kuro walks into the car
Stealth (18) http://orokos.com/roll/88056
>> No. 3550 edit
File 131414903489.png - (488.44KB , 888x886 , sak_a11 bothered 1.png )
3550
In spite of his best efforts, Kuro's steps fall heavily on the metal floor. The sound echoes faintly through the room. Once or twice Tainya thinks she hears movement from the stack of boxes in the middle of the room, but nothing seems to happen otherwise. It may just have been her imagination.
>> No. 3551 edit
File 135728555341.jpg - (270.99KB , 936x602 , Seacatsnightout_ib4f.jpg )
3551
Realizing his attempt wasn't very successful, Kuro instructs Melech and Narerka to get inside before the creatures inside decide to attack.
>> No. 3552 edit
Unsure of what to expect, Sophie turns to Melech, saying "Won't you enter ahead of me?"
>> No. 3553 edit
Sora wants to see too.

Throw my eye in as far as possible.
>> No. 3554 edit
>>3552
Melech nods and enters the room with his guard up.
>> No. 3555 edit
File 135739100240.jpg - (37.91KB , 1280x720 , 1357295755538.jpg )
3555
Staying mute, Narerka steps inside the car as silently as he can. Surely he must have done a better job than Kuro.

http://orokos.com/roll/88207 (14)
>> No. 3556 edit
Audio 126_I'm_Moogle.mp3 - (1.43MB , 126 I\'m Moogle.mp3 )
3556
With (most of) the party inside the train car, stealth seems to have eluded everyone, save for Tainya. Either through carelessness or their own heavy armor clanking, any enemies are sure to notice their position. A rustling from the big stack of boxes in the center of the room confirms this, as a pair of diminutive dire rats emerge from between the gaps. If not for the spikes coming from their spines and the crazed, hungry look on their faces, they'd be almost adorable. For rats the size of a sheepdog, at least.

Dire Rat Knowledge (everyone) : Dire rats are stealthy creatures that like to hunt in small packs, sneaking up on prey and ganging up on one creature at a time. They carry a sickness with them that infects anyone they bite (their bite attack can give a creature dire rat filth fever, a level 1 disease). Normally found in the company of kobolds and goblins, dire rats can be found anywhere that's dark and has food nearby. Dire rats are [b]level 1 brutes[/b].

Sora : You spy movement from various objects around the room. The objects are fairly small, however, and anything hiding inside them would be very small as well. There's much more shaking of various boxes in the big pile of crates, but you don't see anything moving between them.
>> No. 3557 edit
File 135740825435.png - (902.33KB , 1123x473 , cargo3.png )
3557
Initiative
Melech - 32
Sophie - 24
Tainya - 20
Sora - 15
Kuro - 14
Narerka - 13
Dire Rat 1 - 12
Dire Rat 2 - 7

Players
Kuro (C/148) 62/69 HP
Melech (C/148) 79/79 HP
Sophie (F/145) 59/59 HP
Narerka (C/147) 85/87 HP Resist 1 all, +2 AC and Reflex
Tainya (E/147) 69/69 HP
Sora (E/145) 69/71 HP +2 AC and Reflex
Far Sight (D/150)

Enemies
Dire Rat 1 (C/153)
Dire Rat 2 (D/153)

Unknown
Vermin? (C/150)
Vermin? (E/152)
Vermin? (B/153)
Vermin Swarm? (C-D/154-155)

Notes
-Getting bitten by a dire rat forces you to make a saving throw at the end of the encounter. On a failed save, you contract Dire Rat Filth Fever, a level 1 disease.
-Large crates provide cover from attacks and can be climbed up with a successful athletics check to climb
-Squares marked with triangles are difficult terrain and require an additional move action to enter
-Squares marked with i's inside yellow circles require creatures of medium size or larger to squeeze to enter them.

Situational Bonuses
Kuro
-On spending an action point while being able to see Kuro, regain 9 HP
-Kuro has a +2 bonus to all defenses against charge attacks
-Kuro can flank an enemy from 1 square away
-Kuro deals an additional 1d6 damage on a critical hit
-An ally healed by one of Kuro's healing powers can roll a saving throw
-An ally granted an attack by Kuro gains a +1 item bonus to the attack roll
-Kuro heals an additional 2 HP with healing powers
-Kuro gains a +1 item bonus to AC and Reflex until the end of his next turn when he shifts
-An enemy must spend 1 extra square of movement to enter a space adjacent to Kuro

Melech
-Melech gains a +2 bonus to damage rolls and a +1 bonus to attack rolls against bloodied targets
-When Melech hits a creature that has not yet acted, it takes a -6 penalty to attack rolls against him
-Melech has a +1 power bonus to saving throws
-Melech has resist 10 fire
-Melech gains resist 3 to all damage until the end of his next turn when he spends a healing surge
-Melech can make a save against being dazed or stunned at the start of his turn, even if the effect is not (save ends)
-All allies gain a +1 shield bonus to AC while Melech is using a shield

Sophie
-Sophie gains a +2 bonus to all defenses against enemies subject to effects caused by her
-Sophie gains a +5 racial bonus to saving throws against charm effects
-Sophie moves one additional square when shifting or teleporting with one of her powers
-Sophie can decrease a damage roll by 2 to increase the size of a burst or blast at-will or encounter wizard attack power by 1 square
-Sophie has combat advantage with ranged and area attacks against enemies flanked by her allies
-Sophie deals 2 extra damage with attacks that target will, and gains combat advantage against a single target hit with an illusion attack until the end of her next turn
-When Sophie targets a creature's Will defense, the target takes a -1 penalty to its first saving throw against an effect imposed by the attack

Narerka
-Narerka has a +2 item bonus to saving throws against effects with the charm or illusion keywords
-Allies within 10 squares of Narerka gain a +1 bonus to Diplomacy checks
-Narerka gains a +3 bonus to attack rolls when he spends an action point
-Narerka gains a +1 bonus to attack rolls against an enemy that violates his Aegis mark until the end of his next turn
-Narerka takes a -5 penalty to attack rolls against his allies
-Narerka has resist 1 all against damage
-Narerka gains a +2 item bonus to AC and Reflex at the start of every encounter until an attack hits one of those defenses

Tainya
-Tainya can make an alchemical item during a short rest without expending components
-Tainya gains a +2 bonus to attack rolls and a +2 item bonus to attack rolls with alchemical items
-Tainya can draw and stow weapons once per turn as a free action
-Once per turn, Tainya deals an extra 1d8 damage with one-handed weapons, a garrote, a blowgun, or a shortbow
-Once per encounter, Tainya deals an extra 2d8 damage to a target granting combat advantage to her
-If Tainya deals damage to an enemy and leaves them with 10 HP or fewer, she can reduce them to 0 HP
-Tainya can reduce falling damage by 6 + her level and doesn't fall prone if this reduces damage taken to 0
-During an extended rest, Tainya can prepare 2 vials of assassins' poisons
-Tainya gains a +5 bonus to bluff checks to pass off her disguises
-Tainya's attacks ignore poison resistance and immunity
-Tainya doesn't take a penalty to attacking targets that are prone and deals an extra 2 damage
-Tainya deals an extra 1 damage with attacks against bloodied enemies
-Tainya can reroll any damage dice that come up as 1 with Assassin's Strike while she has combat advantage against the target
-When Tainya or an ally within 5 squares spend a healing surge to recover hit points, they regain 2 additional hit points

Sora
-Sora gains a +2 racial bonus to saving throws against effects that immobilize, restrain, or slow her, and a +2 bonus to checks to escape graps
-Sora gains a +2 item bonus to AC and Reflex at the start of every encounter until an attack hits one of those defenses
-Sora can knock prone a creature that she pushes or slides at least 2 squares with an attack made through a polearm or spear
-Sora gains a +1 bonus to attack rolls and a +2 bonus to damage rolls while charging in beast form
-Sora pushes a target when she dazes or stuns it with a primal power
-Sora deals an extra 1d6 damage while charging
-While in beast form, Sora gains a +1 item bonus to Fortitude and Will
-While in beast form, Sora deals 1d10 extra damage against targets granting combat advantage
-Enemies grabbing Sora take 1d8 damage at the start of their turn
-The first time Sora is bloodied, she deals 3 force damage that bloodied her

Situational Powers
Kuro
-Roll Initiative, Free Action (Iajutsu, Battlefront Shift, Casque of Tactics)
-Hit by an attack, Immediate Reaction (Vengeance is Mine)
-Ally makes a close or area attack, Immediate Interrupt (Join the Crowd)
-Miss an attack or fail a saving throw, Free Action (Heroic Effort)
-Enemy granting combat advantage to self or ally, Minor Action (Inspired Belligerence)

Melech
-Roll Initiative, Free Action (Casque of Tactics)
-Dazed or stunned by an attack, Immediate Interrupt (Steadfast Amulet)
-Adjacent ally attacked by adjacent enemy, Immediate Reaction (Vigilant Blade)
-Marked target doesn't include you in an attack, Immediate Interrupt (Price of Cowardice)
-Hit with a charge attack, No Action (Valiant Charge)

Sophie
-Hit by an attack, Immediate Interrupt (Staff of Defense, Shield)
-Using a burst or blast power, Free Action (Staff of the War Mage)
-Subject to an effect a save can end, No Action (Flowform Armor)
-Make a saving throw against dazing, immobilizing, petrification, restraining, or stunning, No Action (Phylactery of Action)
-Standing from prone, Minor Action (Acrobat Boots)
-Subject to an effect a save can end, Minor Action (Periapt of Cascading Health)

Narerka
-Enemy within 10 squares violates Swordmage Aegis mark, Immediate Interrupt (Aegis of Shielding)
-Ally within 2 squares hit by an attack that does not include Narerka, Immediate Interrupt (Guardian Counter)
-An enemy within 10 squares hits an ally with a melee attack, Immediate Interrupt (Dimensional Vortex)
-A visible enemy marked by Swordmage Aegis moves away from Narerka, Immediate Interrupt (Fettering Aegis)
-A creature marked by Narerka's Swordmage Aegis targets him and an ally at the same time, Immediate Interrupt (Armor of Aegis Expansion)
-Hit by a melee or ranged attack, Immediate Interrupt (Cloak of Displacement)
-Hit by a melee attack, Immediate Interrupt (Reduce damage by 10)
-Attack with a weapon sheathed in scabbard, Free Action (Ruby Scabbard)

Tainya
-Enemy within 5 squares hit with a weapon attack, No Action (Assassin's Strike)
-Move up to her speed when climbing or making a long jump, Move Action (Ghost of the Rooftops)
-Subject to an effect a save can end, No Action (Flowform Armor)

Sora
-Adjacent enemy shifts or makes attack that doesn't include her, Immediate Interrupt (Battle Awareness)
-Takes damage from a melee or ranged attack, Immediate Interrupt (Swarm Dispersal)
-Score a critical hit with an attack made through Alfsair Spear, No Action (Alfsair Spear)
-While in beast form, adjacent enemy shifts, Immediate Reaction (Predator Armor)
-Hit by a melee or ranged attack, Immediate Interrupt (Cloak of Displacement)
>> No. 3558 edit
File 135740941788.jpg - (432.00KB , 1280x720 , 1357305345469.jpg )
3558
Narerka looks discontently at the newcomers. He furrows his brow and starts speaking in the most neutral tone he can find.

"Whatever you may think, I'm definitely not the one who blew up our cover. I personally blame Kuro"
>> No. 3559 edit
Chuckling at Narerka's comment, Kuro adds, while getting his Greatspear ready. "Hah, that annoying vermin become scared as soon I got into the room!"
Shift to C-147. Get weapon ready.
>> No. 3564 edit
File 135546083216.jpg - (210.38KB , 600x720 , do you even happy.jpg )
3564
A bit exasperated at the clumsiness of her colleagues, Tainya takes advantage of the distraction caused by Kuro's bluster to slip away to the north.

Free Action: As part of Kuro's power, shift to C-45.
>> No. 3565 edit
File 135751797797.jpg - (135.69KB , 473x700 , 132964116130.jpg )
3565
"Well, looks like this train isn't gonna move yet, the little bastards," Melech scoffed as he ran past the creatures and hopped onto a barrel, then striking at one of the rats.

Move to C-152.
Minor: Divine Challenge, marks both rats
Standard: Ardent Strike against Rat 2 (Atk: 27; Dmg: 14; http://orokos.com/roll/88283)

>> No. 3566 edit
Audio Foedus_Obrepit_Errabundus.mp3 - (2.25MB , Foedus Obrepit Errabundus.mp3 )
3566
While Kuro and Tainya get into position, Melech is the first one to squeeze through the narrow passage toward the waiting adversaries. One of the rats is placed under his divine challenge, while the other is smote with divine vigor. Already the dire rat looks to be injured badly, but it still refuses to drop without a fight.

It doesn't get a chance, however, as various objects around the room suddenly begin dripping with ooze and twisting their shapes. Sharp, jagged teeth emerge to form ravenous jaws, and one dire rat is swallowed whole by what used to be a crate. Slimy tendrils surge across the room and begin strangling Kuro, and Melech is caught by a third creature. The big pile of boxes in the middle of the room dissolves, teeth swarming around as the goo takes on a quadrupedal shape. Its body resembles a woodlike texture, but in dripping, liquid form that is shaped into a chitonous exoskeleton. Wobbling on its "feet", the creature rips apart the remaining rat with its massive jaws. Another mouth emerges from its stomach and sprays corrosive acid at the cornered paladin.

Perhaps his faith shielded him, perhaps the gods of Eberron are not quite dead, or perhaps he was merely lucky. Whatever the case, the tiefling manages to take the onslaught in stride and emerges unscathed. But then the sticky liquid pools at his feet and starts eating away at his armor. This is all the opportunity the giant thing needs. It spawns two more mouths on its "head" which extend on thick, oozing limbs and crunch through Melech's armor with agonizing strength. The paladin suddenly finds himself gravely wounded just as the adventurers collect their wits. They've survived the ambush, but the real battle has only just begun!

>> No. 3568 edit
File 135752967391.png - (1.02MB , 1123x505 , cargo4.png )
3568
Kuro shifts to C/147
Tainya shifts to C/145
Melech moves to C/152
Melech places divine challenge on Dire Rat 1
Melech hits Dire Rat 2 with ardent strike for 14 damage, and the dire rat is subject to his divine sanction

All other enemies use Shapeshift and change to ooze form. Everyone is surprised!
Mimic 3 CRITS Dire Rat 1 with ravening maw for 29 damage, plus 12 damage from its Ambush trait, killing it
Mimic 1 hits Kuro with crushing tendrils for 9 damage, plus 7 damage from its Ambush trait, and Kuro is grabbed with a -5 penalty to escape attempts
Mimic 2 hits Melech with crushing tendrils for 11 damage, plus 7 damage from its Ambush trait, and Melech is grabbed with a -5 penalty to escape attempts
Composite Mimic uses Devour! It hits Dire Rat 2 with snap for 34 damage, killing it. It misses Melech with acid glob (but he still takes a -2 penalty to all defenses for being in the zone) and hits twice with snap for 27 and 19 damage, bloodying him


Initiative
Melech - 32
Sophie - 24
Mimic 1 - 23
Composite Mimic - 21
Tainya - 20
Mimic 3 - 17
Mimic 2 - 16
Sora - 15
Kuro - 14
Narerka - 13
Dire Rat 1 - 12
Dire Rat 2 - 7

Players
Kuro (C/147) 46/69 HP +1 AC and Reflex, grabbed with a -5 penalty to escapes
Melech (D/152) 15/79 HP (bloodied) squeezing, grabbed with a -5 penalty to escapes, -2 to all defenses
Sophie (F/145) 59/59 HP
Narerka (C/147) 85/87 HP Resist 1 all, +2 AC and Reflex
Tainya (C/145) 69/69 HP
Sora (E/145) 69/71 HP +2 AC and Reflex
Far Sight (D/150)

Enemies
Dire Rat 1 (C/153) -41 HP DEAD
Dire Rat 2 (D/153) -48 DEAD
Mimic 1 (C/150)
Mimic 2 (E/152)
Mimic 3 (B/153)
Composite Mimic (C-D/154-155)

Notes
-Large crates provide cover from attacks and can be climbed up with a successful athletics check to climb
-Squares marked with triangles are difficult terrain and require an additional move action to enter
-Squares marked with i's inside yellow circles require creatures of medium size or larger to squeeze to enter them.
-Learning about the mimics and composite mimics requires a successful dungeoneering check
-Enemies in the zone created by acid glob take a -2 penalty to all defenses until they end their turns outside the zone, and must pass a DC 19 acrobatics or athletics check to exit the zone. Movement inside the zone is otherwise unrestricted.
>> No. 3569 edit
"What the--" Melech roared before being attacked, then grabbed by one of the mimics. He coughed and spat out blood.
"You little bastards better not get any farther than this!" He first thrust his sword in the air, then teleported over to the head Mimic and swung.

Minor: Lay on Hands on self, +19
AP: Minor, Divine Challenge (Also +9 HP)
Move: Winter's Arrival to B-154
Standard: Shackles of Justice on Composite Mimic (atk: 30, dmg: 20; http://orokos.com/roll/88296)

>> No. 3570 edit
File 135754017455.png - (1.06MB , 1162x749 , cargo5.png )
3570
Rallying defiantly against the beasts that attacked him, Melech blesses himself with a healing light that soothes some of his injuries. The giant mimic is divinely marked and the paladin fades into a chilly breeze, escaping the acid and the smaller mimic's grab, much to its vexation. The small once-sack shrieks in anger as the paladin reforms a few feet away, bringing a large snowfall with him. He hacks at the giant beast with his sword, causing it to quiver slightly. Bands of light wrap themselves around its body and begin to squeeze, much to the creature's discomfort. But with its prey close by, the composite mimic can't help trying to take a bite or two. The paladin valiantly deflects one of the mouths with his shield, but his back is left exposed. One of the composite mimic's other mouths takes advantage of the distraction and chomps down heavily, leaving the paladin bleeding badly again. In retribution, the bands of light flare with holy energy and sear the abomination, which hisses in anger.

Melech uses Lay on Hands and heals himself for 19 hit points and gains resist 3 all
Melech uses Divine Challenge against Composite Mimic and the target is marked
Melech uses Winter's Arrival and teleports to B/154; adjacent squares are difficult terrain until the end of his next turn
Melech spends an action point and heals 9 HP
Melech hit Composite Mimic with Shackles of Justice for 20 damage, and the Composite Mimic takes 2d6 radiant damage whenever it deals damage (save ends)
Composite Mimic's Feast of Frenzy is triggered! It misses once with snap and hits once for 15 damage (reduced from 18), bloodying Melech again. As consequence it takes 6 radiant damage


Initiative
Melech - 32
Sophie - 24
Mimic 1 - 23
Composite Mimic - 21
Tainya - 20
Mimic 3 - 17
Mimic 2 - 16
Sora - 15
Kuro - 14
Narerka - 13
Dire Rat 1 - 12
Dire Rat 2 - 7

Players
Kuro (C/147) 46/69 HP +1 AC and Reflex, grabbed with a -5 penalty to escapes
Melech (B/154) 28/79 HP (bloodied) resist 3 all
Sophie (F/145) 59/59 HP
Narerka (C/147) 85/87 HP Resist 1 all, +2 AC and Reflex
Tainya (C/145) 69/69 HP
Sora (E/145) 69/71 HP +2 AC and Reflex
Far Sight (D/150)

Enemies
Dire Rat 1 (C/153) -41 HP DEAD
Dire Rat 2 (D/153) -48 DEAD
Mimic 1 (C/150)
Mimic 2 (E/152)
Mimic 3 (B/153)
Composite Mimic (C-D/154-155) -26 HP divine challenge, Shackles of Justice (save ends)

Notes
-Getting bitten by a dire rat forces you to make a saving throw at the end of the encounter. On a failed save, you contract Dire Rat Filth Fever, a level 1 disease.
-Large crates provide cover from attacks and can be climbed up with a successful athletics check to climb
-Squares marked with triangles are difficult terrain and require an additional move action to enter
-Squares marked with i's inside yellow circles require creatures of medium size or larger to squeeze to enter them.
>> No. 3571 edit
Sophie enters the car, soon becoming very worried. Determined to prevent too much further damage to Melech, she coaxes the giant mimic to a position from which it now poses a threat to its allies. She continues on to cast illusory mirrors surrounding it and one of the smaller mimics.
"Keep off him, dammit!"

Move to D/145.
Charm of the Defender on Composite Mimic: http://orokos.com/roll/88298 (29)
Slide Composite Mimic to C-D/151-152.
Maze of Mirrors on Composite Mimic http://orokos.com/roll/88299 (29)
Maze of Mirrors on B/153 http://orokos.com/roll/88300 (37) -AP
Dungeoneering Check: http://orokos.com/roll/88305 (28)

>> No. 3576 edit
File 135758922046.png - (1.03MB , 1162x749 , cargo6.png )
3576
Dungeoneering (Sophie) : While it seems like little more than a joke when told across the tavern table, the threat of a chest of treasure suddenly turning into a monstrosity and attacking looters is not something to laugh at. Mimics are quite real and quite deadly. Object mimics are level 8 lurkers and creatures of the Far Realms. They pose as objects designed to entice their prey close, or to remain inconspicuous as they sneak up on unsuspecting adventurers (mimics are trained in bluff and stealth. When a mimic senses a potential meal, it abandons its form and attacks (once per round, any type of mimic can use shapeshift as a minor action to switch between ooze form, which takes no penalties for squeezing, and object form, which is immobile and cannot attack yet has resist 10 to all damage and can pretend to be an object of its size category), then reverts to an object made of a tough material to weather blows for its next attack. Posing as, for example, chests overflowing with treasure at the end of a long and grueling trek through a dragon's lair, they use their element of surprise to try and kill weakened adventurers in a single attack (their ambush trait allows them to deal 2d6 extra damage against surprised creatures). Depending on how far away their prey is, a mimic can use one of several attacks. At close range, it can bash a creature with its weight (slam is its basic attack, shared by all types of mimics). At medium range, a mimic can increase the size of its jaw until it can bite a creature from more than 10 feet away (ravening maw is an attack with a range of melee 2 that slows a target hit by it until it saves, but must be recharged to use again[/b]). And at long range it uses its slimy form to project appendages that constrict and strangle its prey while slowly digesting them (crushing tendrils has a range of melee 3. It deals low damage and grabs a target, and the target takes a -5 penalty to escape attempts. As a standard action, it can sustain the grab, dealing 15 acid damage to the creature it has grabbed). Mimics are patient creatures that can go for years without a meal, and possess a formidable intelligence (all mimics can speak common and deep speech), which they devote almost single-mindedly towards their next meal. Sneaking up on any type of mimic is next to impossible, as they can sense prey even in the darkest depths (all mimics have darkvision and tremorsense 5). Their ooze-like forms give them some resistance against corrosion as well (all mimics have acid resistancethat increases by 5 per tier).
Composite mimics are created from a mimic colony that has fed significantly, merging together to combine their strength and intelligence into a powerful monstrosity (composite mimics are level 10 solo brute leaders). They work synergistically with their allies through silent communication to coordinate effective ambushes (a composite mimic's pack mentality trait grants allied mimics within 5 squares a +5 power bonus to bluff and stealth checks, and its allies also gain a +2 power bonus to attack rolls and damage rolls). It has a multitude of mouths over its body that can reform into more mouths if not discouraged (each time the composite mimic loses a quarter of its hit points, its Many Parts, All Hungry trait becomes active. When this happens, one of its mouths is destroyed. Whenever a mouth is destroyed, it grows two new mouths at the start of its next turn unless it is hit and takes damage from a fire attack before then. This trait can only be triggered once in a single round, meaning if it loses half its hit points in one round, it can only regrow two heads if it doesn't take fire damage before the start of its next turn) and will bite anything in range (its snap attack is its basic attack and deals 3d12 damage) at every possible opportunity (its Feast of Frenzy attack allows it to use snap twice against any enemy that ends its turn within range) against anything that comes too close (the composite mimic has threatening reach against whatever is in range of its snap attack) and does so instinctively (its many parts trait lets it take free actions while stunned or dominated) and with great ferocity, even with just one mouth (The composite mimic's signature move, it will use this attack whenever possible, and can do so at will. As a standard action, a composite mimic can use devour to attack a number of times equal to the number of mouths it currently has (though mouths can be destroyed mid-attack). If it has only two mouths remaining, it gains a +5 bonus to damage rolls with any attacks it makes through devour, and gains a +15 bonus to damage rolls when it uses devour with only one mouth remaining). When its prey draws close enough, a composite mimic regurgitates a puddle of sticky acid that slowly digests the target and leaves them trapped fast, worsening if the mimic is desperate (acid glob is a close blast 3 versus fortitude that recharges when the mimic loses a mouth. It deals 2d8+5 acid damage and ongoing 5 acid damage on a hit (save ends) and creates a zone in the blast that lasts until the composite mimic loses a mouth, at which point the zone disappears. Enemies that enter or begin their turns in the zone take a -2 penalty to all defenses until they end their turns outside the zone. An enemy attempting to leave the zone must succeed on a DC 19 acrobatics or athletics check to successfully do so; if its attempt fails, it must end its movement in the square it currently occupies. When the mimic uses acid glob with 2 or fewer mouths remaining, the DC increases to 24 and the penalty to defenses will worsen to -4 to all defenses). Unlike other mimics, it can shapeshift to change its size, which allows it to focus on attacking or defense depending on its size (when it uses shapeshift, it can change its size from large to medium or huge. At medium size, its snap attack has a range of melee 2 and it gains a +2 bonus to all defenses. At large size, its snap attack has a range of melee 3. At huge size, its snap attack has a range of melee 4 and it takes a -5 penalty to all defenses. It can still only use shapeshift once per round as a minor action). But by far its most dangerous ability is that which lets it take its allies into itself to gain more mouths to attack with and energy to immediately make an attack ([b]call of the hive mind is a once per round free action that can only be used by the composite mimic on its turn. It reduces an allied mimic adjacent to it to 0 hit points. When it does so, it gains 1 action point, and an additional mouth). They hate combustibles and explosives, however, as it temporarily disrupts their cohesion (composite mimics have vulnerable 5 fire).
Mimics that live in solitude may grow into deadly impersonator mimics that take the guise of people they've devoured (impersonator mimics are level 16 controllers). When they shapeshift, they can take on humanoid forms much like changelings and doppelgangers (impersonator mimics can assume a humanoid form, gaining a +4 bonus to bluff checks when doing so. It can use all languages known by the last humanoid creature it killed). They lure their prey with enchantments that leave them vulnerable when they regain their senses (as a minor action an impersonator mimic can use call to harvest which, on a hit, slides a creature 4 squares and has them grant combat advantage until the end of the mimic's next turn). When a creature gets close enough, the impersonator mimic encases the target with a thick shell of ooze and controls that creature's every movement remotely (forcible conversion is a melee 2 attack versus fortitude that dominates a target until it saves). In ruins and other remote locations, an impersonator's lair is inhabited by mimic spawn (level 16 minion lurkers) posing as objects suited to the environment. Mimic spawn stay close to their impersonator mimic masters and follow them until they attack with slam. They prefer to alternate between striking and being sheltered by the impersonator mimic (a mimic spawn's one with master trait allows them to occupy the same space as an impersonator mimic and move with the impersonator mimic while occupying its space. It cannot attack, be targeted, or take damage while doing so). Mimic spawn stay close, ready to sacrifice themselves to empower their masters (once per round during its turn, an impersonator mimic can absorb a mimic spawn in its space or adjacent to it as a free action, reducing it to 0 hit points. When it does so, it gains 1 action point).
Impersonator mimics absorb the languages and memories of the creatures they devour and impersonate their victims while they scout for new prey. A young girl begs for bread at the door, and an old lady's act of kindness is her last; in the form of an old lady, and impersonator mimic lures a passing farmhand inside, begging for help moving a table; as the farmhand, it accompanies a team of woodcutters. For the impersonator mimic, each persona it assumes means another victim's unmarked grave, leaving no traces behind. When an impersonator mimic or composite mimic kills enough, it eventually reproduces new object mimics that will mature into impersonator mimics or composite mimics themselves. Entire towns have been wiped out by just one ingenious mimic breeding out of control.


Sophie casts several hexes on the mimics, making sure that the largest one will be a greater threat to its allies than to hers. Trapped in an illusory maze of mirrors and unable to distinguish friend from foe, the composite mimic makes an attempt to bite at one of its allies, but misses completely, suffering from the paladin's burning mark. The mimic pays it no mind, its appendages bathing Kuro in acid that wounds him significantly. It suddenly begins to change into the form of a sturdy lockbox, its tendrils frozen in their grip on the warlord.

And then the giant abomination becomes even more abominable, as one of the smaller mimics dissolves into slime and merges with it, forming a fifth hungry mouth. To compound on the horror, it swells in size, taking up even more space in the car while its body becomes noticeably less armored. Unable to see clearly through the illusions cast on it, its mouths snap at where Melech is. The paladin is ready this time, and deflects each and every single blow as though they were nothing. But the composite mimic is persistent, and hungry, and now it is angry. Its shackles of light tighten painfully as it assaults Melech once more through the mirror maze, this time finding its mark. Despite the wizard's best efforts, the paladin's bones break with a sickening crunch as two mouths rip into him. The paladin is left for dead, his blood coating the creature's teeth. It still knows there is more food, however, and its mouths extend across the room to take a bite out of Kuro. Sophie's enchantments keep it at bay this time, though, and its attacks miss completely. Now all it has to show for its increased size is significantly lower defenses and being a bigger target for attack. The last remnants of Melech's divine bands dissolve into the monster's acidic hide.


Sophie moves to D/145
Sophie hits Composite Mimic with Charm of the Defender and slides it to C-D/151-152. It is subject to Charm of the Defender until the end of her next turn
Sophie spends an action point and hits Composite Mimic and Mimic 3 with Maze of Mirrors. Both are immobilized and take a -4 penalty to attack rolls until the end of her next turn

Charm of the Defender triggers, but Composite Mimic misses Mimic 1 with snap and takes 9 radiant damage from divine challenge
Mimic 1 sustains crushing tendrils and Kuro takes 15 acid damage, bloodying him
Mimic 1 uses shapeshift and changes to object form; it is immobilized and cannot attack, and has resist 10 to all damage. It must use shapeshift again before the end of its next turn to sustain its grab

Composite mimic uses call of the hive mind as a free action, and Mimic 3 dies. The composite mimic gains one additional action point and one mouth
Composite mimic uses shapeshift and changes its size to huge, increasing its reach by 1 and reducing all its defenses by 5.
Composite mimic uses devour against Melech, but all five attacks miss!
Composite mimic spends an action point! Composite mimic uses devour against Melech and hits for 23 damage (reduced from 26, and it takes 8 radiant damage and 25 damage (reduced from 28, and it takes 8 radiant damage); Narerka's dimensional vortex fails to hit, and Melech is now DYING. The composite mimic is no longer marked. It uses its remaining three attacks against Kuro, but all of them miss.
Composite mimic saves against shackles of justice


Initiative
Melech - 32
Sophie - 24
Mimic 1 - 23
Composite Mimic - 21
Tainya - 20
Mimic 3 - 17
Mimic 2 - 16
Sora - 15
Kuro - 14
Narerka - 13
Dire Rat 1 - 12
Dire Rat 2 - 7

Players
Kuro (C/147) 31/69 HP (bloodied) +1 AC and Reflex, grabbed with a -5 penalty to escapes
Melech (B/154) -20/79 HP (DYING) resist 3 all, prone
Sophie (F/145) 59/59 HP
Narerka (C/147) 85/87 HP Resist 1 all, +2 AC and Reflex
Tainya (C/145) 69/69 HP
Sora (E/145) 69/71 HP +2 AC and Reflex
Far Sight (D/150)

Enemies
Dire Rat 1 (C/153) -41 HP DEAD
Dire Rat 2 (D/153) -48 DEAD
Mimic 1 (C/150) Object Form (cannot attack or move, resist 10 all)
Mimic 2 (E/152)
Mimic 3 (B/153) maze of mirrors (-4 attack and immobilized) DEAD
Composite Mimic (B-C-D/151-152-153) -51 HP reach 4 and -5 to all defenses, charm of the defender, maze of mirrors (-4 attack and immobilized)

Notes
-Large crates provide cover from attacks and can be climbed up with a successful athletics check to climb
-Squares marked with triangles are difficult terrain and require an additional move action to enter
-Squares marked with i's inside yellow circles require creatures of medium size or larger to squeeze to enter them.
-Learning about the mimics and composite mimics requires a successful dungeoneering check
-Enemies in the zone created by acid glob take a -2 penalty to all defenses until they end their turns outside the zone, and must pass a DC 19 acrobatics or athletics check to exit the zone. Movement inside the zone is otherwise unrestricted.
-The composite mimic's threatening reach allows it to make opportunity attacks against creatures with its reach as opposed to only creatures that are adjacent.
>> No. 3578 edit
File 135760283685.gif - (344.99KB , 256x190 , death by akari.gif )
3578
Tainya whirls her cloak dramatically, her form vanishing as she does. She appears near the mimic, muttering "Kuyami..." as she does so.

None from the outside can see her move, but they see the great mimic reel from a sudden strike and topple, and then the soft sound of a crossbow bolt being loosed, and a shudder ripple through the mimic's body.

Move Action: Walk through Shadow to teleport to B-150.
Minor Action: Use cloud of darkness to create a zone that blinds enemies and blocks line of sight in a close burst 1.
Standard Action: Use knockout against the composite mimic, using my wrist razors. http://orokos.com/roll/88360 (31 vs. Fort for 13 damage and the mimic falls unconscious until it takes damage.
Spend an Action point!
Standard Action: Load a +2 freezing bolt into my hand crossbow. Coup de grace the mimic for 87 damage (37 to hit, I assume that's good enough to hit an unconscious creature) http://orokos.com/roll/88361 (12 of it is cold damage and the mimic is slowed until the end of my next turn). (Critical: 8([w])+8(attack finesse)+12(sneak attack)+12(cold)+10(base)+30(assassin's strike)+2d6(crit dice).

>> No. 3585 edit
Reacting to the mimic's attack, Kuro retaliates with a swing of his greatspear, and inspires Narerka to get into the battlefield.
Vengeance is mine (miss) http://orokos.com/roll/88427
>> No. 3586 edit
File 135767497287.png - (0.99MB , 1130x547 , cargo7b.png )
3586
With a flourish, Tainya disappears into a cloud of darkness directly adjacent to the big mimic. Smashing one of the mouth's teeth in sends it reeling as it falls to the ground in shock. She rouses it with a deadly accurate freezing shot, her assassin training allowing her to make certain it deals as much damage as possible. The attack is brutally effective, as the mimic roars in sudden agony, the broken mouth dissolving into bubbly froth while the giant abomination's body churns. The acidic zone flows back towards it in response, and acts as a bandage on the area that Tainya struck. Beneath the patch of ooze, shapes move and poke at the "skin" while the mimic attempts to recover. It feebly lashes out at Tainya, but it completely fails to hit her. The same can't be said for its ally, though, when one of the massive jaws takes a huge bite out of its ally. The lesser mimic screams something that only Narerka can understand, roughly translating to, "Great Father, what are you doing?! Our enemies are over there!"

While seriously hurt, the mimic moves closer towards the already wounded Kuro and extends its jaw until Kuro is complely enveloped in a giant bite. Kuro is coated with a sticky mucus that keeps him from moving quickly, which he couldn't do very well in the first place, still held fast by the currently immobile mimic. Before the attacker changes its form, Kuro makes a swift counter-attack that manages to miss, but unbalances the mimic enough for Narerka to rush in and slash through its gelatinous body. The mimic is in great pain when it shifts into a more sturdy form, now acting purely to survive.

Tainya teleports to B/150
Tainya uses cloud of darkness. Enemies in the zone are blinded, and the zone blocks line of sight for everyone except her
Tainya's knockout against the composite mimic deals 13 damage and it falls unconscious
Tainya spents an action point!
Tainya hits the composite mimic with a coup de grace for 75 damage and 12 cold damage. The mimic is slowed until the end of her next turn. As it has lost more than a quarter of its hit points, one of the mimics mouths disappears and the zone created by acid glob disappears
Composite Mimic uses Feast of Frenzy on Tainya, but misses both times

Charm of the Defender triggers, and the Composite Mimic miraculously hits Mimic 3 with snap for 30 damage
Mimic 2 moves to D/149
Mimic 2 uses Ravening Maw and hits Kuro for 21 damage, slowing him. Kuro reacts with Vengeance is Mine and misses, and Narerka moves to D/148 and hits the mimic for 12 damage, bloodying
Mimic 2 uses Shapeshift and changes to object form; it is immobilized and cannot attack, and has resist 10 to all damage


Initiative
Melech - 32
Sophie - 24
Mimic 1 - 23
Composite Mimic - 21
Tainya - 20
Mimic 3 - 17
Mimic 2 - 16
Sora - 15
Kuro - 14
Narerka - 13
Dire Rat 1 - 12
Dire Rat 2 - 7

Players
Kuro (C/147) 10/69 HP (bloodied) +1 AC and Reflex, grabbed with a -5 penalty to escapes, slowed (save ends)
Melech (B/154) -20/79 HP (DYING) resist 3 all, prone
Sophie (F/145) 59/59 HP
Narerka (D/149) 85/87 HP Resist 1 all, +2 AC and Reflex
Tainya (C/145) 69/69 HP cloud of darkness
Sora (E/145) 69/71 HP +2 AC and Reflex
Far Sight (D/150)

Enemies
Dire Rat 1 (C/153) -41 HP DEAD
Dire Rat 2 (D/153) -48 DEAD
Mimic 1 (C/150) Object Form (cannot attack or move, resist 10 all)
Mimic 2 (E/152) -42 HP (bloodied) Object Form (cannot attack or move, resist 10 all)
Mimic 3 (D/149) maze of mirrors (-4 attack and immobilized) DEAD
Composite Mimic (B-C-D/151-152-153) -151 HP reach 4 and -5 to all defenses, 4 mouths, charm of the defender, maze of mirrors (-4 attack and immobilized), prone, slowed, will generate two additional mouths on its next turn unless it is hit with a fire attack before then

Notes
-Large crates provide cover from attacks and can be climbed up with a successful athletics check to climb
-Squares marked with triangles are difficult terrain and require an additional move action to enter
-Squares marked with i's inside yellow circles require creatures of medium size or larger to squeeze to enter them.
-Learning about the mimics and composite mimics requires a successful dungeoneering check
-Enemies in the zone created by acid glob take a -2 penalty to all defenses until they end their turns outside the zone, and must pass a DC 19 acrobatics or athletics check to exit the zone. Movement inside the zone is otherwise unrestricted.
-The composite mimic's threatening reach allows it to make opportunity attacks against creatures with its reach as opposed to only creatures that are adjacent.
>> No. 3592 edit
Sora reacts to the battlefield with great fury. Her form begins to semble again as she makes to transform into a wolf, but... the shapeshift seemingly halts halfway, and is more ferocious than the white wolf form she'd assumed before. Now stands on the battlefield a ferocious were-wolf, stuck between wolf and human form, wielding a spear with all the expertise of a beast.

From the tip of the spear flies a ferocious hawk, seething with the fury of fire as it descends on the composite mimic and harasses it with flames.

Meanwhile, Sora charges into combat with a roar! She swiftly moves closer to the mimic, jumping it as a predator would its prey, stabbing the spear at the inanimate object!

She swings her spear carelessly as the courier turns on the composite mimic!


Minor Action: Wolf Shape into half-Werewolf

ACTION POINT Standard Action: Fire Hawk at Composite Mimic
Roll: http://orokos.com/roll/88509
Bonuses not included.

Move Action: To D-150.

Standard Action: Predator's Flurry against Mimic 1!
Roll: http://orokos.com/roll/88510
Probably misses, but if a 3 somehow hits, push it to C-152.

Secondary Attack: Predator's Flurry against Composite Mimic!
Roll: http://orokos.com/roll/88511
Probably misses, but if it doesn't, push as far to the right as possible.

On a hit, they are dazed and knocked prone.

>> No. 3594 edit
File 135775517451.png - (1.00MB , 1162x749 , cargo8.png )
3594
Sora shifts into a savage half-wolf form, allowing her to hold her spear like a humanoid and attack with the ferocity of a beast. A flame in the shape of a hawk springs from her weapon and dives at the giant mimic. The creature howls in pain, the patch where one of its mouths used to be charred into uselessness. The burning hawk circles the beast, looking for a further opening to exploit. While this is happening, the hengeyokai attempts to attack the mimic holding down Kuro, dodging a poorly aimed attack from the composite mimic, but her spear rebounds off its oozy hide as though it were rubber. She uses the momentum to swing her spear around and hit the giant abomination with her weapon, knocking it away and leaving it addled. The big creature uses its regained sight to try and land a more accurate attack against Sora, but both attempts still miss.

Kuro has his work cut out for him.


Sora uses Wolf Shape and takes on a humanoid-wolf hybrid form, gaining a +2 power bonus to speed
Sora hits the composite mimic with fire hawk for 13 fire damage (increased from 8); the composite mimic cannot generate additional mouths this time, and Sora can repeat the attack if it provokes an opportunity attack from her
Sora moves to D/150, and the composite mimic's opportunity attack misses
Sora spends an action point and regains full health!
Sora attacks with Predator's Flurry against Mimic 1 but just misses (because her attack bonus is 15, not 17), then hits the composite mimic with the secondary attack for 11 damage, dazing it until the end of her next turn and pushing it two squares. It is no longer blinded from cloud of darkness but can not take opportunity actions until it is no longer dazed
Composite Mimic uses Feast of Frenzy but misses Sora with both attacks


Initiative
Melech - 32
Sophie - 24
Mimic 1 - 23
Composite Mimic - 21
Tainya - 20
Mimic 3 - 17
Mimic 2 - 16
Sora - 15
Kuro - 14
Narerka - 13
Dire Rat 1 - 12
Dire Rat 2 - 7

Players
Kuro (C/147) 10/69 HP (bloodied) +1 AC and Reflex, grabbed with a -5 penalty to escapes, slowed (save ends)
Melech (B/154) -20/79 HP (DYING) resist 3 all, prone
Sophie (F/145) 59/59 HP
Narerka (C/147) 85/87 HP Resist 1 all, +2 AC and Reflex
Tainya (C/145) 69/69 HP cloud of darkness
Sora (D/150) 71/71 HP hybrid form and +2 speed, +2 AC and Reflex

Enemies
Dire Rat 1 (C/153) -41 HP DEAD
Dire Rat 2 (D/153) -48 DEAD
Mimic 1 (C/150) Object Form (cannot attack or move, resist 10 all), blinded
Mimic 2 (E/152) -30 HP Object Form (cannot attack or move, resist 10 all)
Mimic 3 (D/149) maze of mirrors (-4 attack and immobilized) DEAD
Composite Mimic (C-D-E/153-154-155) -175 HP reach 4 and -5 to all defenses, 4 mouths, charm of the defender, maze of mirrors (-4 attack and immobilized), prone, slowed, fire hawk, dazed
Notes
-Large crates provide cover from attacks and can be climbed up with a successful athletics check to climb.
-Squares marked with triangles are difficult terrain and require an additional move action to enter.
-Squares marked with i's inside yellow circles require creatures of medium size or larger to squeeze to enter them.
-Learning about the mimics and composite mimics requires a successful dungeoneering check.
-Enemies in the zone created by acid glob take a -2 penalty to all defenses until they end their turns outside the zone, and must pass a DC 19 acrobatics or athletics check to exit the zone. Movement inside the zone is otherwise unrestricted.
-The composite mimic's threatening reach allows it to make opportunity attacks against creatures with its reach as opposed to only creatures that are adjacent. It cannot make opportunity attacks while dazed, stunned, or unconscious.
>> No. 3595 edit
File 135776378362.jpg - (163.89KB , 500x373 , 1526545261.jpg )
3595
Seeing the mimic as a simple obstruction in his duty, Kuro pushes the creature's tendrils and escapes its grab with relative ease. Once he's free, the warlord walks into Tainya's cloud of darkness, attempting to get as near as possible to Melech, and as he does it his magical armor power activates and grants him some vitality.
"Was that all, Paladin? I thought you were far sturdier! Heh, it might look as if I was injured, but the truth is that I'm barely getting warmed up!"
Escape grab, shift to C-148 http://orokos.com/roll/88540
Move to B-149
Spend Dwarven Drakescale Armor power! Heal 20 hp with a free action.
Minor action, Enter the Crucible! Spend a healing surge to gain resist 10 to all damage and invulnerability to weakened status!
Action point! Rousing words to Melech, Healing him back to +49 hp! (19+19+2+9)
Save against slow (11) http://orokos.com/roll/88541

>> No. 3596 edit
File 135776782449.jpg - (135.34KB , 1024x701 , 1357334482192.jpg )
3596
"Eh. You better hold off if you're a man, paladin, as I am gracious, I'll let you sit back for now and enjoy the show, you'll have all the time in the world to mourn your lack of wits later. "

Flashing a cocky grin, Narerka stands firm on his legs. He gazes at the huge mass of the Composite Mimic, trying to gauge it.

"Ladies, let's jam !"

As soon as he utters those words, his body seems to disappear into thin air like it never even was there in the first place, leaving in its place a flurry of sparks.

The flamboyant half-elf reappears in a flurry of thunder just beside the cloud of darkness, and most of all the towering mass of the composite mimic, hurt by the bolts flying around.
Not satisfied yet, Narerka invokes once again the power of the Aegis of Defense to mark the huge creature, and then strikes a thunder slash on it with his longsword.



Spends an Action Point and use Dimensional thunder ( Gains a +3 bonus on the attack roll )
Teleport to C/152
Dimensional Thunder :
http://orokos.com/roll/88547
(Attack Roll) : 23
http://orokos.com/roll/88548
(Damage Roll) : 17

Minor Action : Aegis of Defense on the Composite Mimic

Standard Action : Booming Blade on Composite Mimic

Booming Blade :
http://orokos.com/roll/88549
(Attack roll) : 31
http://orokos.com/roll/88550
(Damage roll) : 13

>> No. 3598 edit
File 135783648868.png - (0.99MB , 1162x550 , cargo9.png )
3598
Valiantly throwing off the creature's slimy tendrils, Kuro escapes into the cloud of darkness to recuperate. Taking on a defensive stance, the warlord bolsters his ability to resist pain. A few words of encouragement are all he needs to give to bring the paladin back from the brink, and he shakes off the gunk that was slowing him down. Feebly, the composite mimic tries its darndest to hit him, but can't land an attack. The swordmage Narerka vanishes with a thunderclap, then reappears adjacent to the composite mimic, bringing a wave of sonic force with him that batters the creature even after his attack hits. He compounds on this with a second thundering strike, and threatens retribution if, somehow, the mimic were to escape its position adjacent to him. It tries to snap at him, but Sophie's illusion confuses it enough that it can't land a single hit.

The dire rats are extremely dead. Melech is back from the brink.


Kuro escapes the grab and shifts to C/148
Kuro moves to B/149
Kuro uses his dwarven armor's power as a free action to heal 20 HP
Kuro spends a healing surge and enters the Enter the Crucible stance. Until the stance ends, he gains resist 10 to all damage and becomes immune to weakening
Kuro spends an action point!
Kuro uses Rousing Words on Melech and heals him for 49 HP. Melech is no longer dying, but is still prone
Kuro saves against slowing
Composite Mimic misses Kuro both times with Feast of Frenzy

Narerka spends an action point! However, as he cannot see Kuro, he does not benefit from Inspiring Presence
Narerka uses Dimensional Thunder, teleporting to C/152 and hitting the composite mimic for 17 thunder damage and ongoing 5 thunder damage (save ends)
Narerka subjects the composite mimic to his Aegis of Shielding
Narerka hits the composite mimic with booming blade for 13 thunder damage, and subjects it to booming blade
Composite Mimic misses Narerka both times with Feast of Frenzy


Initiative
Melech - 32
Sophie - 24
Mimic 1 - 23
Composite Mimic - 21
Tainya - 20
Mimic 3 - 17
Mimic 2 - 16
Sora - 15
Kuro - 14
Narerka - 13
Dire Rat 1 - 12
Dire Rat 2 - 7

Players
Kuro (B/149) 30/69 HP (bloodied) +1 AC and Reflex, Enter the Crucible
Melech (B/154) 49/79 HP resist 3 all, prone
Sophie (F/145) 59/59 HP
Narerka (C/152) 85/87 HP Resist 1 all, +2 AC and Reflex
Tainya (C/145) 69/69 HP cloud of darkness
Sora (D/150) 71/71 HP hybrid form and +2 speed, +2 AC and Reflex

Enemies
Dire Rat 1 (C/153) -41 HP DEAD
Dire Rat 2 (D/153) -48 DEAD
Mimic 1 (C/150) Object Form (cannot attack or move, resist 10 all), blinded
Mimic 2 (E/152) -42 HP (bloodied) Object Form (cannot attack or move, resist 10 all)
Mimic 3 (D/149) maze of mirrors (-4 attack and immobilized) DEAD
Composite Mimic (C-D-E/153-154-155) -212 HP reach 4 and -5 to all defenses, 4 mouths, charm of the defender, maze of mirrors (-4 attack and immobilized), prone, slowed, fire hawk, dazed, ongoing 5 thunder damage (save ends), aegis of shielding, booming blade

Notes
-Large crates provide cover from attacks and can be climbed up with a successful athletics check to climb.
-Squares marked with triangles are difficult terrain and require an additional move action to enter.
-Squares marked with i's inside yellow circles require creatures of medium size or larger to squeeze to enter them.
-Learning about the mimics and composite mimics requires a successful dungeoneering check.
-Enemies in the zone created by acid glob take a -2 penalty to all defenses until they end their turns outside the zone, and must pass a DC 19 acrobatics or athletics check to exit the zone. Movement inside the zone is otherwise unrestricted.
-The composite mimic's threatening reach allows it to make opportunity attacks against creatures with its reach as opposed to only creatures that are adjacent. It cannot make opportunity attacks while dazed, stunned, or unconscious.
>> No. 3599 edit
File 135785963518.png - (17.35KB , 589x482 , halppls.png )
3599
Melech stood back up and spat out blood, retorting, "Tell me that when you've stopped bleeding all over the place!"
He tightened his grip on his sword for a short moment and slashed.

Move: Stand up.
Standard: Invigorating Smite against Composite Mimic (Atk 20; Dmg 21; http://orokos.com/roll/88710)

>> No. 3600 edit
File 135786073018.png - (0.99MB , 1162x550 , cargo10.png )
3600
No longer dying, Melech stands back up and smites the abomination with divine power. A spark of divine energy closes the worst of Kuro's wounds, and he no longer appears to be close to dying any time soon. The giant mimic's fourth mouth disappears with a scream below the surface of its body, the area frothing and bubbling. In a rage, it makes another attempt to put the paladin back down, but Sophie's enchantments keep it from landing a single blow, smashing its face into the side of the car.

Melech stands from prone
Melech hits Composite Mimic with Invigorating Smite for 21 damage, bloodying it, and Kuro is healed 8 HP
Composite Mimic's Feast of Frenzy misses


Initiative
Melech - 32
Sophie - 24
Mimic 1 - 23
Composite Mimic - 21
Tainya - 20
Mimic 3 - 17
Mimic 2 - 16
Sora - 15
Kuro - 14
Narerka - 13
Dire Rat 1 - 12
Dire Rat 2 - 7

Players
Kuro (B/149) 38/69 HP +1 AC and Reflex, Enter the Crucible
Melech (B/154) 49/79 HP
Sophie (F/145) 59/59 HP
Narerka (C/152) 85/87 HP Resist 1 all, +2 AC and Reflex
Tainya (C/145) 69/69 HP cloud of darkness
Sora (D/150) 71/71 HP hybrid form and +2 speed, +2 AC and Reflex

Enemies
Dire Rat 1 (C/153) -41 HP DEAD
Dire Rat 2 (D/153) -48 DEAD
Mimic 1 (C/150) Object Form (cannot attack or move, resist 10 all), blinded
Mimic 2 (E/152) -42 HP (bloodied) Object Form (cannot attack or move, resist 10 all)
Mimic 3 (D/149) maze of mirrors (-4 attack and immobilized) DEAD
Composite Mimic (C-D-E/153-154-155) -233 HP (bloodied) reach 4 and -5 to all defenses, 4 mouths, charm of the defender, maze of mirrors (-4 attack and immobilized), prone, slowed, fire hawk, dazed, ongoing 5 thunder damage (save ends), aegis of shielding, booming blade, will grow two new heads on its next turn unless it takes fire damage before then

Notes
-Large crates provide cover from attacks and can be climbed up with a successful athletics check to climb.
-Squares marked with triangles are difficult terrain and require an additional move action to enter.
-Squares marked with i's inside yellow circles require creatures of medium size or larger to squeeze to enter them.
-Learning about the mimics and composite mimics requires a successful dungeoneering check.
-Enemies in the zone created by acid glob take a -2 penalty to all defenses until they end their turns outside the zone, and must pass a DC 19 acrobatics or athletics check to exit the zone. Movement inside the zone is otherwise unrestricted.
-The composite mimic's threatening reach allows it to make opportunity attacks against creatures with its reach as opposed to only creatures that are adjacent. It cannot make opportunity attacks while dazed, stunned, or unconscious.
>> No. 3601 edit
>>3599
Scoffing at the mimic's sad attempt, Melech held out his arm and quickly healed his wounds.
Minor: Lay on Hands (+19)
>> No. 3602 edit
Sophie, more relaxed now, casts another spell at the two remaining Mimics, soon realizing maybe she had taken it too easy.

Illusory Obstacles on D/149 http://orokos.com/roll/88756 (18, nat 1) and C/150 http://orokos.com/roll/88755 (21).
>> No. 3608 edit
File 135805159938.png - (1.02MB , 1162x749 , cargo11.png )
3608
The eladrin's complacency leaves her attack unable to affect one of the mimics. The other one finds the surrounding landscape warping around it and remains in its object form for protection. But now that the composite mimic had the opportunity to do so, two new, gnashing set of teeth erupt from its dripping form, both snarling as "saliva" drips from the freshly formed fangs. The abomination forces itself upright and its newest mouth engulfs the most heavily injured of its allies. There's no protest as the object mimic disappears into the mass, reforming as a sixth set of teeth. Narerka's armor empowers his swordmage aegis' ability to defend as the giant thing spews its digestive acids upon him and two of his allies, the slime even stickier and more corrosive than it was before. Tainya is able to ward off the digestive process with her magic armor, and shouldn't find escaping to be very difficult either. The composite mimic assesses its remaining targets, then five hungry mouths extend from the amorphous blob and try to eat Sora alive. The agile hengeyokai has no trouble dodging most of the attacks, held fast in the muck as she is, but one misstep allows a lucky bite to pierce through her protective armor and cloak, blood gushing from a wound on her back.

Sophie's illusory obstacles hits mimic 1 and misses mimic 2, and mimic 1 is dazed and cannot charge until the end of Sophie's next turn

Mimic 1 does nothing this round
Composite Mimic takes ongoing 5 thunder damage
Composite Mimic gains two new mouths, for a total of 5 mouths
Composite Mimic stands from prone
Composite Mimic uses call of the hive mind and mimic 2 dies. The composite mimic gains 1 new mouth and an additional action point for a total of 6 mouths
Composite Mimic spends an action point and uses devour! It hits Narerka, Sora, and Tainya with acid glob for 12 acid damage (reduced from 19 by Narerka's Armor of Aegis Expansion power, and Narerka takes 11) and each of them take ongoing 5 acid damage (save ends) and creates a new zone of sticky acid. It attacks Sora with [b]snap and misses 4 times before hitting once for 27 damage, bloodying her and removing her cloak of displacement's protection
Tainya's Flowform Armor allows her to save against the ongoing acid damage
Composite Mimic saves against ongoing 5 thunder damage


Initiative
Melech - 32
Sophie - 24
Mimic 1 - 23
Composite Mimic - 21
Tainya - 20
Mimic 3 - 17
Mimic 2 - 16
Sora - 15
Kuro - 14
Narerka - 13
Dire Rat 1 - 12
Dire Rat 2 - 7

Players
Kuro (B/149) 38/69 HP +1 AC and Reflex, Enter the Crucible
Melech (B/154) 68/79 HP
Sophie (F/145) 59/59 HP
Narerka (C/152) 74/87 HP Resist 1 all, +2 AC and Reflex, ongoing 5 acid damage (save ends), -4 to all defenses
Tainya (C/145) 57/69 HP cloud of darkness, -4 to all defenses
Sora (D/150) 32/71 HP bloodied hybrid form and +2 speed, +2 AC and Reflex, ongoing 5 acid damage (save ends), -4 to all defenses

Enemies
Dire Rat 1 (C/153) -41 HP DEAD
Dire Rat 2 (D/153) -48 DEAD
Mimic 1 (C/150) Object Form (cannot attack or move, resist 10 all), blinded, dazed and cannot charge
Mimic 2 (E/152) -42 HP (bloodied) Object Form (cannot attack or move, resist 10 all) DEAD
Mimic 3 (D/149) maze of mirrors (-4 attack and immobilized) DEAD
Composite Mimic (C-D-E/153-154-155) -233 HP (bloodied) reach 4 and -5 to all defenses, 6 mouths, slowed, fire hawk, dazed, aegis of shielding, booming blade

Notes
-Large crates provide cover from attacks and can be climbed up with a successful athletics check to climb.
-Squares marked with triangles are difficult terrain and require an additional move action to enter.
-Squares marked with i's inside yellow circles require creatures of medium size or larger to squeeze to enter them.
-Learning about the mimics and composite mimics requires a successful dungeoneering check.
-Enemies in the zone created by acid glob take a -2 -4 penalty to all defenses until they end their turns outside the zone, and must pass a DC 19 DC 24 acrobatics or athletics check to exit the zone. Movement inside the zone is otherwise unrestricted.
-The composite mimic's threatening reach allows it to make opportunity attacks against creatures with its reach as opposed to only creatures that are adjacent. It cannot make opportunity attacks while dazed, stunned, or unconscious.
>> No. 3609 edit
File 135043734378.gif - (831.27KB , 500x281 , 1345008047123.gif )
3609
Tainya tries to free herself from the acidic goop, but after failing, she turns her crossbow on the largest enemy target and fires a quick, barely-aimed shot followed by a second, more precise shot.

Move Action: Move to A-149. Stealth check to hide: http://orokos.com/roll/88909 (37)
Standard Action: Ranged basic attack vs. composite mimic http://orokos.com/roll/88910 (22 vs. AC, 23 damage.
Minor Action: Activate hand crossbow of speed, for another ranged basic attack against the composite mimic. http://orokos.com/roll/88911 29 vs. AC, 19 damage.

>> No. 3611 edit
Sora disperses her form a little when she gets hit, greatly shrugging off much of the damage.

Immediate Interrupt: Swarm Dispersel, resist 10 all until my next turn/end of.
>> No. 3622 edit
File 13580550919.png - (1.01MB , 1145x550 , cargo12.png )
3622
The muck that holds her feet proves surprisingly difficult to escape for the executioner, so Tainya must stand and fight. The composite mimic quickly has two crossbow bolts embedded in its mass, and attacks her in retaliation. Unlike its previous attempts, it only manages to knick the drow, not causing much damage.

Sora is bees and doesn't take acid damage because she is bees.


Tainya fails to leave the zone
Tainya hits the composite mimic with her ranged basic attack for 23 damage
Tainya uses her crossbow of speed to make another ranged basic attack for 19 damage
Tainya triggers the composite mimic's feast of frenzy, and is hit for 5 and 12 damage

Sora does not take ongoing 5 damage thanks to swarm dispersal


Initiative
Melech - 32
Sophie - 24
Mimic 1 - 23
Composite Mimic - 21
Tainya - 20
Mimic 3 - 17
Mimic 2 - 16
Sora - 15
Kuro - 14
Narerka - 13
Dire Rat 1 - 12
Dire Rat 2 - 7

Players
Kuro (B/149) 38/69 HP +1 AC and Reflex, Enter the Crucible
Melech (B/154) 68/79 HP
Sophie (F/145) 59/59 HP
Narerka (C/152) 74/87 HP Resist 1 all, +2 AC and Reflex, ongoing 5 acid damage (save ends), -4 to all defenses
Tainya (C/145) 41/69 HP cloud of darkness, -4 to all defenses
Sora (D/150) 42/71 hybrid form and +2 speed, ongoing 5 acid damage (save ends), -4 to all defenses, resist 10 all

Enemies
Dire Rat 1 (C/153) -41 HP DEAD
Dire Rat 2 (D/153) -48 DEAD
Mimic 1 (C/150) Object Form (cannot attack or move, resist 10 all), blinded, dazed and cannot charge
Mimic 2 (E/152) -42 HP (bloodied) Object Form (cannot attack or move, resist 10 all) DEAD
Mimic 3 (D/149) maze of mirrors (-4 attack and immobilized) DEAD
Composite Mimic (C-D-E/153-154-155) -275 HP (bloodied) reach 4 and -5 to all defenses, 6 mouths, slowed, fire hawk, dazed, aegis of shielding, booming blade

Notes
-Large crates provide cover from attacks and can be climbed up with a successful athletics check to climb.
-Squares marked with triangles are difficult terrain and require an additional move action to enter.
-Squares marked with i's inside yellow circles require creatures of medium size or larger to squeeze to enter them.
-Learning about the mimics and composite mimics requires a successful dungeoneering check.
-Enemies in the zone created by acid glob take a -2 -4 penalty to all defenses until they end their turns outside the zone, and must pass a DC 19 DC 24 acrobatics or athletics check to exit the zone. Movement inside the zone is otherwise unrestricted.
-The composite mimic's threatening reach allows it to make opportunity attacks against creatures with its reach as opposed to only creatures that are adjacent. It cannot make opportunity attacks while dazed, stunned, or unconscious.
>> No. 3625 edit
Sora first clears the chaff, shrugging off the acid with the same ease as the attacks, then attempts to leave the zone.

Of course this doesn't work so she just charms the monster, dominating the shit out of it.


Minor: Clear the Chaff, granting a save to everyone in a close burst 2
http://orokos.com/roll/88914
Chaff cleared.

Move: One down.
http://orokos.com/roll/88915
Nevermind that.

Standard: Charm that sonbitch
Roll: http://orokos.com/roll/88917

>> No. 3634 edit
File 135811364423.png - (1.01MB , 1145x550 , cargo13.png )
3634
Sora summons primal energy to cleanse herself and her allies of the acid that is eating away at them. At once, both her and Narerka no longer feel the stinging pain of being digested alive, the majority of the slime covering them dissolving away into nothing. The stuff holding her feet, however, keeps her trapped near the hulking composite mimic. She focuses her mind on the savage creature, forming a conduit between her mind and the mass of minds that make up the composite mimic. It takes a moment, and the creature fights back against her, but Sora more or less has it under her control for now.

Sora uses clear the chaff, and both her and Narerka save against ongoing damage
Sora fails to escape from the zone created by acid glob
Sora uses charm beast and the mimic is dominated until the end of its next turn
Composite Mimic's feast of frenzy misses twice


Initiative
Melech - 32
Sophie - 24
Mimic 1 - 23
Composite Mimic - 21
Tainya - 20
Mimic 3 - 17
Mimic 2 - 16
Sora - 15
Kuro - 14
Narerka - 13
Dire Rat 1 - 12
Dire Rat 2 - 7

Players
Kuro (B/149) 38/69 HP +1 AC and Reflex, Enter the Crucible
Melech (B/154) 68/79 HP
Sophie (F/145) 59/59 HP
Narerka (C/152) 74/87 HP Resist 1 all, +2 AC and Reflex, -4 to all defenses
Tainya (C/145) 41/69 HP cloud of darkness, -4 to all defenses
Sora (D/150) 42/71 hybrid form and +2 speed, -4 to all defenses

Enemies
Dire Rat 1 (C/153) -41 HP DEAD
Dire Rat 2 (D/153) -48 DEAD
Mimic 1 (C/150) Object Form (cannot attack or move, resist 10 all), dazed and cannot charge
Mimic 2 (E/152) -42 HP (bloodied) Object Form (cannot attack or move, resist 10 all) DEAD
Mimic 3 (D/149) maze of mirrors (-4 attack and immobilized) DEAD
Composite Mimic (C-D-E/153-154-155) -275 HP (bloodied) reach 4 and -5 to all defenses, 6 mouths, slowed, dazed, aegis of shielding, booming blade, dominated

Notes
-Large crates provide cover from attacks and can be climbed up with a successful athletics check to climb.
-Squares marked with triangles are difficult terrain and require an additional move action to enter.
-Squares marked with i's inside yellow circles require creatures of medium size or larger to squeeze to enter them.
-Learning about the mimics and composite mimics requires a successful dungeoneering check.
-Enemies in the zone created by acid glob take a -2 -4 penalty to all defenses until they end their turns outside the zone, and must pass a DC 19 DC 24 acrobatics or athletics check to exit the zone. Movement inside the zone is otherwise unrestricted.
-The composite mimic's threatening reach allows it to make opportunity attacks against creatures with its reach as opposed to only creatures that are adjacent. It cannot make opportunity attacks while dazed, stunned, dominated or unconscious.
>> No. 3635 edit
File 135811785919.jpg - (41.48KB , 500x224 , 1340892692928.jpg )
3635
"Retreat Tainya! That crossbow of yours works better from a distance. Narerka, don't give it a rest!"
Feeling refreshed after issuing a few orders, the warlord walks around the acid pool and strikes the giant mimic with his greatspear, leaving it open to further attacks.
Inspiring word on himself: +30hp http://orokos.com/roll/88953
Move to E-151 while evading the acid glob
Warlord strike against the Composite mimic! (29,27) on a hit, allies get a +5 bonus to their damage rolls against it. http://orokos.com/roll/88955

>> No. 3636 edit
File 135812483615.png - (1.01MB , 1145x550 , cargo14.png )
3636
After getting his blood pumping with a short speech, Kuro feels much better. He manages to avoid the pool of acid as he awkwardly climbs atop the pile of leather sacks at the southern end of the room. Finding a weak point his allies can exploit, Kuro forces the mimic to expose it with a well-aimed spear attack. The beast responds in kind by trying to bite him, but Kuro's stance toughens him against such attempts.

Kuro heals himself for 30 HP with Inspiring Word
Kuro moves to E/151
Kuro hits the composite mimic with warlord's strike for 17 damage. Until his next turn, allies gain a +5 bonus to damage rolls against the composite mimic
Kuro is missed once and hit once by the composite mimic's feast of frenzy, taking 13 damage (reduced from 23


Initiative
Melech - 32
Sophie - 24
Mimic 1 - 23
Composite Mimic - 21
Tainya - 20
Mimic 3 - 17
Mimic 2 - 16
Sora - 15
Kuro - 14
Narerka - 13
Dire Rat 1 - 12
Dire Rat 2 - 7

Players
Kuro (E/151) 55/69 HP Enter the Crucible
Melech (B/154) 68/79 HP
Sophie (F/145) 59/59 HP
Narerka (C/152) 74/87 HP Resist 1 all, +2 AC and Reflex, -4 to all defenses
Tainya (C/145) 41/69 HP cloud of darkness, -4 to all defenses
Sora (D/150) 42/71 hybrid form and +2 speed, -4 to all defenses

Enemies
Dire Rat 1 (C/153) -41 HP DEAD
Dire Rat 2 (D/153) -48 DEAD
Mimic 1 (C/150) Object Form (cannot attack or move, resist 10 all), dazed and cannot charge
Mimic 2 (E/152) -42 HP (bloodied) Object Form (cannot attack or move, resist 10 all) DEAD
Mimic 3 (D/149) maze of mirrors (-4 attack and immobilized) DEAD
Composite Mimic (C-D-E/153-154-155) -292 HP (bloodied) reach 4 and -5 to all defenses, 6 mouths, dazed, aegis of shielding, booming blade, dominated, +5 to damage rolls against it

Notes
-Large crates provide cover from attacks and can be climbed up with a successful athletics check to climb.
-Squares marked with triangles are difficult terrain and require an additional move action to enter.
-Squares marked with i's inside yellow circles require creatures of medium size or larger to squeeze to enter them.
-Learning about the mimics and composite mimics requires a successful dungeoneering check.
-Enemies in the zone created by acid glob take a -2 -4 penalty to all defenses until they end their turns outside the zone, and must pass a DC 19 DC 24 acrobatics or athletics check to exit the zone. Movement inside the zone is otherwise unrestricted.
-The composite mimic's threatening reach allows it to make opportunity attacks against creatures with its reach as opposed to only creatures that are adjacent. It cannot make opportunity attacks while dazed, stunned, dominated or unconscious.
>> No. 3637 edit
File 135818097691.gif - (2.32MB , 800x450 , 1357077401328.gif )
3637
>>3636
"Oh, no need to tell me that Kuro, I won't let it rest, no matter what !"

Gathering magical energy, Narerka instantly teleport out of the goey zone, and disappears from one side of the beast to reappear on the other, and instantly proceeds to hit it with a powerful slash.


Use Armathor's Step to teleport to 156/C
I don't think it's necessary, but I made an acrobatics check, if it does count then it's fucked and I'm not moving at all. Also I got a +2 on it that I didn't add but even with it I still have a fumble.
http://orokos.com/roll/88996

Hit Composite Mimic with Booming Blade
Attack roll :
http://orokos.com/roll/88997
Damage roll :
http://orokos.com/roll/88999

>> No. 3638 edit
File 135818395641.png - (1.01MB , 1145x550 , cargo15.png )
3638
Narerka vanishes from the dangerous zone and reappears behind the giant enemy mimic. The swordmage attacks its weak point for significant damage with a slash of solid sound. In retaliation, the creature tries to bite him, and manages to score a solid hit. Narerka is injured, but not very badly.

Narerka teleports to C/156 with armathor's step
Narerka hits composite mimic with booming blade for 16 thunder damage and subjects it to booming blade
Composite Mimic hits Narerka once with feast of frenzy for 23 damage (reduced from 24)


Initiative
Melech - 32
Sophie - 24
Mimic 1 - 23
Composite Mimic - 21
Tainya - 20
Mimic 3 - 17
Mimic 2 - 16
Sora - 15
Kuro - 14
Narerka - 13
Dire Rat 1 - 12
Dire Rat 2 - 7

Players
Kuro (E/151) 55/69 HP Enter the Crucible
Melech (B/154) 68/79 HP
Sophie (F/145) 59/59 HP
Narerka (C/156) 51/87 HP Resist 1 all
Tainya (C/145) 41/69 HP -4 to all defenses
Sora (D/150) 42/71 hybrid form and +2 speed, -4 to all defenses

Enemies
Dire Rat 1 (C/153) -41 HP DEAD
Dire Rat 2 (D/153) -48 DEAD
Mimic 1 (C/150) Object Form (cannot attack or move, resist 10 all), dazed and cannot charge
Mimic 2 (E/152) -42 HP (bloodied) Object Form (cannot attack or move, resist 10 all) DEAD
Mimic 3 (D/149) maze of mirrors (-4 attack and immobilized) DEAD
Composite Mimic (C-D-E/153-154-155) -308 HP (bloodied) reach 4 and -5 to all defenses, 6 mouths, dazed, aegis of shielding, booming blade, dominated, +5 to damage rolls against it

Notes
-Large crates provide cover from attacks and can be climbed up with a successful athletics check to climb.
-Squares marked with triangles are difficult terrain and require an additional move action to enter.
-Squares marked with i's inside yellow circles require creatures of medium size or larger to squeeze to enter them.
-Learning about the mimics and composite mimics requires a successful dungeoneering check.
-Enemies in the zone created by acid glob take a -2 -4 penalty to all defenses until they end their turns outside the zone, and must pass a DC 19 DC 24 acrobatics or athletics check to exit the zone. Movement inside the zone is otherwise unrestricted.
-The composite mimic's threatening reach allows it to make opportunity attacks against creatures with its reach as opposed to only creatures that are adjacent. It cannot make opportunity attacks while dazed, stunned, dominated or unconscious.
>> No. 3640 edit
"Keep it comin', guys."

Melech, once again, did his swishy-slash attack. He then shifted over slightly.

Standard: Std. Attack against Composite Mimic (Atk - 20; Dmg - 15; http://orokos.com/roll/89048)
Move: B-153

>> No. 3641 edit
File 135026132233.gif - (697.32KB , 480x270 , 1348974625349.gif )
3641
Tainya is a bit annoyed at the warlord's command. Didn't he see her trying to escape just a moment ago? "I'd love to, monsieur, but zhis goop iz a real pain in ze derrière!"
>> No. 3643 edit
File 135824535956.jpg - (10.91KB , 135x140 , 132546992564.jpg )
3643
Still battling with the Mimic, Kuro answers "Pardon Milady, I'll get you out of that mess in a second!"
>> No. 3644 edit
File 135826943456.png - (1.02MB , 1145x550 , cargo16.png )
3644
Melech moves out of the tight position he was trapped in. He bashes the teeth out of one of the mouths, which vanishes into the mass with a shriek. It retaliates with its remaining jaws, but its only hit is lessened by Narerka's magic shielding.

Melech moves to B/153 and stops squeezing
Melech hits composite mimic with a melee basic attack for 20 damage, and it loses a head
Composite Mimic hits once with Feast of Frenzy for 12 damage (reduced from 21 by Narerka's Aegis of Shielding power; if you don't want to use it, just tell me)


Initiative
Melech - 32
Sophie - 24
Mimic 1 - 23
Composite Mimic - 21
Tainya - 20
Mimic 3 - 17
Mimic 2 - 16
Sora - 15
Kuro - 14
Narerka - 13
Dire Rat 1 - 12
Dire Rat 2 - 7

Players
Kuro (E/151) 55/69 HP Enter the Crucible
Melech (B/154) 56/79 HP
Sophie (F/145) 59/59 HP
Narerka (C/156) 51/87 HP Resist 1 all
Tainya (C/145) 41/69 HP -4 to all defenses
Sora (D/150) 42/71 hybrid form and +2 speed, -4 to all defenses

Enemies
Dire Rat 1 (C/153) -41 HP DEAD
Dire Rat 2 (D/153) -48 DEAD
Mimic 1 (C/150) Object Form (cannot attack or move, resist 10 all), dazed and cannot charge
Mimic 2 (E/152) -42 HP (bloodied) Object Form (cannot attack or move, resist 10 all) DEAD
Mimic 3 (D/149) maze of mirrors (-4 attack and immobilized) DEAD
Composite Mimic (C-D-E/153-154-155) -328 HP (bloodied) reach 4 and -5 to all defenses, 5 mouths, dazed, aegis of shielding, booming blade, dominated, +5 to damage rolls against it, will grow two heads on its next turn unless it takes fire damage before then

Notes
-Large crates provide cover from attacks and can be climbed up with a successful athletics check to climb.
-Squares marked with triangles are difficult terrain and require an additional move action to enter.
-Squares marked with i's inside yellow circles require creatures of medium size or larger to squeeze to enter them.
-Learning about the mimics and composite mimics requires a successful dungeoneering check.
-Enemies in the zone created by acid glob take a -2 -4 penalty to all defenses until they end their turns outside the zone, and must pass a DC 19 DC 24 acrobatics or athletics check to exit the zone. Movement inside the zone is otherwise unrestricted.
-The composite mimic's threatening reach allows it to make opportunity attacks against creatures with its reach as opposed to only creatures that are adjacent. It cannot make opportunity attacks while dazed, stunned, dominated or unconscious.
>> No. 3648 edit
Winged horde on C/153. http://orokos.com/roll/89176 [35, 9+5 (14) damage]
For small mimic: http://orokos.com/roll/89188 (26)

>> No. 3652 edit
File 135843308065.png - (0.98MB , 1145x550 , cargo17.png )
3652
Sophie casts a swarm of spectral imps to harass the giant mimic, which ripples uncomfortably from the pain. The behemoth forms another set of mouths, and absorbs its ally in a last desperate bid to gather enough strength to take on its attackers. This turns out to be a very, very bad idea when its own mouths start tearing it apart. After a few false starts, one final bite turns out to be too much for it to bear, and with a shriek it dissolves into a puddle of green slime.


Sophie hits Composite Mimic with winged horde for 14 psychic damage, and it cannot make opportunity attacks until the end of its next turn
Composite Mimic uses Call of the Hive Mind and absorbs the remaining mimic, gaining an additional mouth and one action point
Composite Mimic grows two additional mouths
Composite Mimic uses Devour. It misses itself twice with snap, hits once for 26 damage, CRITS for 36 damage, hits for 19 damage, hits for 8 damage, misses again, and finally CRITS again for 36 damage, killing it


Initiative
Melech - 32
Sophie - 24
Mimic 1 - 23
Composite Mimic - 21
Tainya - 20
Mimic 3 - 17
Mimic 2 - 16
Sora - 15
Kuro - 14
Narerka - 13
Dire Rat 1 - 12
Dire Rat 2 - 7

Players
Kuro (E/151) 55/69 HP Enter the Crucible
Melech (B/154) 56/79 HP
Sophie (F/145) 59/59 HP
Narerka (C/156) 51/87 HP Resist 1 all
Tainya (C/145) 41/69 HP
Sora (D/150) 42/71 hybrid form and +2 speed

Enemies
Dire Rat 1 (C/153) -41 HP DEAD
Dire Rat 2 (D/153) -48 DEAD
Mimic 1 (C/150) Object Form (cannot attack or move, resist 10 all), dazed and cannot charge DEAD
Mimic 2 (E/152) -42 HP (bloodied) Object Form (cannot attack or move, resist 10 all) DEAD
Mimic 3 (D/149) maze of mirrors (-4 attack and immobilized) DEAD
Composite Mimic (C-D-E/153-154-155) -467 HP (bloodied) reach 4 and -5 to all defenses, 8 mouths, dazed, aegis of shielding, booming blade, dominated, +5 to damage rolls against it DEAD
>> No. 3663 edit
Sora stretches a bit, relieved the thing's gone down.

"Never seen one of those eat itself!" the courier marvels.
>> No. 3665 edit
File 135277284416.jpg - (115.53KB , 413x309 , 1347672263823.jpg )
3665
Tainya stows away her hand crossbow, steps out of the strange, sticky acid, and starts to work at clearing the gunk off of her boots.
>> No. 3668 edit
"Good job Sora. T-the rest did very well too."
As we have no time for a second short rest, I will set the Battle Standard and use my last Inspiring word to heal Sora (23) http://orokos.com/roll/89458
Then I'll spend a healing surge myself.

>> No. 3669 edit
File 13585968892.png - (84.84KB , 291x478 , ka2_nayamua43.png )
3669
After some treatment, Sora's wounds look like little scratches now. Once that business is done, Kuro finally notices there's a chest inside of the cart, and so, he attempts to open it.
>> No. 3670 edit
File 131766743133.png - (488.32KB , 888x886 , sak_a11 default 1.png )
3670
>>3669
Kuro tries to open the chest, and gets a small jolt when he touches the lid. Whoever last used it had it securely locked and cast some sort of protective ward over it. The intricate keyhole appears elvish in design, and there's elven writing carved into the trunk lid. Along the metal band, written vertically, are the words "For my son Varis the Dragon Slayer and his companions, your 'bound faithful' and equipment, from Adran and Enna Selachi." It doesn't appear to have been opened in a very long time, yet the metal and wood haven't degraded at all.

A magic lock would be very difficult to pick with mundane utilities unless the enchantment was removed first.

>> No. 3671 edit
File 13496633375.png - (85.73KB , 291x478 , kan_komarua134.png )
3671
Just when Kuro was thinking in breaking the damn thing, he remembers he's not working alone.
"This won't do, huh. Excuse me, miss Sophie. Apparently this chest was forgotten here; I tried to open it, but it seems to be enchanted.
Could you give it a look?"
>> No. 3672 edit
Melech sighed before casually walking towards Sophie.

"Madam! You did well out there," he smiled.
>> No. 3673 edit
File 13519944767.jpg - (109.33KB , 1280x720 , 1341523055095.jpg )
3673
"Do you make yourself to be a thief, monsieur?" Tainya says coyly, walking up behind the warlord. "Do you, by chance, know to who zat chest belongs?"

During the short rest I'll spend a healing surge. Remember that I boost everyone's surge value by 2.
>> No. 3674 edit
File 13562129411.png - (89.42KB , 291x478 , kan_waraia123.png )
3674
"A thief? Oh no mademoiselle I would never. I was interested in seeing the contents of the chest, though.
Once the travel is over we can search for this 'Varis the dragonslayer'."
>> No. 3675 edit
"I don't think we should be opening chests we don't have business in!" Sora pipes up, then her ears droop and she stammers, "Th, that is, if you at all value the opinion of a simple courier! I mean, esteemed sirs and madams."
>> No. 3677 edit
File 135863709746.jpg - (53.71KB , 1280x720 , 1340633957866.jpg )
3677
"Alright alright. We won't open it then."
"Hmmpt, maybe we can get a reward for giving it to his owner?"
>> No. 3681 edit
File 135870552534.gif - (355.74KB , 262x179 , 1357312047001.gif )
3681
Narerka sighs

"Ah... People with manners sure have it easy. Should we really care about whose belonging it is ? I mean, come on, if he was careless enough to leave anything of interest in a god-forsaken and monster-infested train, then that person shouldn't even possess anything !
Then this chest doesn't belong to anyone, so no one should be bothered by a group of powerful and virtuous warriors on a cleaning mission opening some chest lying around that no one cares about, right ?"
>> No. 3682 edit
File 135872099218.png - (537.11KB , 933x886 , sak_a12 default 1.png )
3682
While the adventurers decide to leave the chest alone, the heavy trunk seems to have other ideas. From inside, there's a series of thumps as something inside fumbles around. Whatever it is raps lightly on the side of the wooden container, a voice like powdered sugar speaking to the room at large, "Excuse me, my good sirs, could you please leave for a bit? I'm just now awake, but I'll be out lickety split!" The entity inside seems to be moving around some more, doing... whatever it's doing. It sounds adamant about wanting to be left alone for now.
>> No. 3683 edit
File 135872514626.png - (403.89KB , 920x720 , 1357498323646.png )
3683
Visibly shocked by the sudden intervention, Narerka blurts out his most earnest and deep feelings in a short sentence lacking no poetry.

"What the fuck"
>> No. 3685 edit
File 135223117715.gif - (119.20KB , 480x270 , 1350333724362.gif )
3685
Tainya smiles, looks to her companions, and gestures to the box, saying, "Well, you heard ze box, oui? I think we should leave it be for now!"
>> No. 3687 edit
File 135892948488.png - (49.99KB , 233x280 , 1328263372534.png )
3687
"Right right, so Tainya, you saw some spiders on the other cart right? The VIPs won't be able to relax if we don't deal with these. Let's move."
Kuro motions to party to continue to the next cart. Once we are near to it I will suggest for Melech to get near of one of the doors and Kuro will walk near to the other one (the carts had two doors, right?)
>> No. 3691 edit
File 135905676855.png - (1.82MB , 1162x749 , station6.png )
3691
It's a long walk back to the second car. Already there are signs of workers and personell moving things around or waiting anxiously. You pass by a few of them on the way, but they regard you with the impatience of somebody who isn't a morning person being told they had to wait out in the chilly morning air with nothing to do until some people make sure their work space is one hundred percent monster free. That is to say they're not in the best of moods.

Luggage is piled up by the station entrance, some of it yours, some of it the diplomats, and a little bit belonging to the crew. You're certain that none of you packed a very large trunk with a glowing pentagram on it, for one. Another neat little piece of cargo has a wreath of pressed flowers adorning the top, in an attempt to make it look pretty. The people you're escorting have tried to make themselves comfortable by spreading out and doing their best to stay warm. You're just in time to hear Gardain wrapping up a joke, which he ends with,
"--to him, 'Nah, us dwarves don't really love gold. We just say that ta get it inta bed!'" eliciting a few smiles from the company gathered. Lance isn't among them, and the loud cursing coming from the front engine room gives a good idea as to what he's been busy with.

Kuro and Melech take up position, the rest of the party hanging back. There's not much time left before departure.

>> No. 3692 edit
File 135905952356.jpg - (65.23KB , 600x337 , 1349240645330.jpg )
3692
>>3691
Staying silent, Narerka joins Kuro and Melech, and readies himself.
>> No. 3694 edit
File 135910315250.gif - (35.57KB , 320x240 , choconme.gif )
3694
Sophie waits in anticipation, intent on aiding the escorts.
>> No. 3695 edit
File 135911190661.png - (153.21KB , 1000x1000 , 2011112307.png )
3695
Kuro issues some orders.
"Melech, prepare to open the door at my count. Narerka, you seem like a tough guy, get into the front lines this time as soon as possible."
If nobody else wanna do something before, I make a count to three and open the door.
>> No. 3703 edit
Audio 112_Crystal_abyss.mp3 - (7.31MB , 112 Crystal abyss.mp3 )
3703
On the count of three, Melech and Kuro force open the doors to the workers' cabin, Narerka close behind. Just a scant few feet from Kuro, behind the door he just opened, he can see a spider the size of a large dog scuttling about. It hisses at him angrily. Beyond that... He can't see anything. It's too dark for him, and the light Sophie cast on him only extends a few feet ahead.

Just outside of his field of vision, he hears a droning, buzzing sound, like a large pair of insect wings flapping a thousand times a minute. Things slither and chitter all around the car, and it becomes increasingly apparent that there's more in here than just a bunch of big spiders.

From the darkness, a loud voice booms in a slow, chilling monotone, rasping angrily,
"You dare to bring the warmth of light into our domain?"
>> No. 3708 edit
File 135139219775.png - (279.28KB , 562x576 , 1351102134557.png )
3708
"Ah, I've heard that one before~" Tainya mutters, loading her hand crossbow and preparing herself for another scuffle.
>> No. 3709 edit
File 135928787091.png - (85.87KB , 291x477 , ka2_ikaria2.png )
3709
"Your domain? Get the hell out of here if you don't wanna end like the rest of the pests!"
Intimidate check (lol nat 2: 18) http://orokos.com/roll/90376
Ready an action: If the creatures show any sign of hostility, charge against the nearest enemy.

>> No. 3710 edit
Audio Chrono_Trigger_Resurrection_-_Battle_with_Magus.mp3 - (6.41MB , Chrono Trigger Resurrection - Battle with Magus.mp3 )
3710
A low, sinister chuckle reverberates inside the car as various things can be heard moving about. Another large spider crawls up the near wall, fangs dripping with poison. It stares at Kuro, but makes no move otherwise.

Then, from out of the darkness, a figure glides forward. It looks vaguely humanoid, in that it stands upright, has two arms, a torso, and a face. It also has two long, thin hands, beneath a set of portruding claws. And it could be wearing a suit with a sort of cape beneath its dark, raven-like wings that flap far faster than they should be capable of flapping. But it is certainly not a person so much as a creature, one with the legs of a mantis and the head of a predatory bird with a wild feathery mane. A cloud of darkness follows its every movement, obscuring its body somewhat. Its eye sockets glow a bright blue, and Kuro feels himself involuntarily drawn into them until it speaks again.
"So," it drawls, savoring every syllable it utters, "You are the ones who erased our subjects. Heroes are such... A nuisance." At this point it steeples its fingers, glaring at Kuro once again, "We shall have to eliminate you."
>> No. 3711 edit
File 135930214718.png - (193.82KB , 1150x565 , crewquarters1.png )
3711
>>3710
From around the car, various creatures hiss angrily in agreement with their leader. You've mad them angry!

Kuro is shocked out of his readied action by the Vermin Lord's stare. Should have just moved up and smacked the thing~!

Initiative
Tainya - 30
Vermin Lord - 29
Sora - 26
Webspitter Spider 1 - 22
???? - 21
???? - 20
Narerka - 19
???? - 17
???? - 17
Melech - 15
Webspitter Spider 2 - 14
Sophie - 13
Kuro - 9

Players
Kuro (C-20) : 69/69
Melech (E-20) : 79/79
Sophie : 59/59
Narerka (F-20) : 79/87 Resist 1 all, +2 AC and Reflex
Tainya : 69/69
Sora : 70/71 +2 AC and Reflex

Enemies
Vermin Lord (C-24 elevation 1)
???? (B-24)
???? (C-28)
Webspitter Spider 1 (A-21)
Webspitter Spider 2 (C-23 elevation 2) partial concealment
???? (C-26 elevation 2)
???? (C-29 elevation 2)

Notes
-Entering the train car for the first time requires only one square of movement, regardless of where you enter from. You may need to open a door first, which is a minor action.
-The Vermin Lord's refuge in darkness aura grants partial concealment to allies inside it.
-Webs are difficult terrain, and ending a movement in one will leave you immobilized (save ends).
-Learning more about the creatures you're fighting requires a successful nature check. The Vermin Lord requires a dungeoneering check.

Situational Bonuses
Kuro
-On spending an action point while being able to see Kuro, regain 9 HP
-Kuro has a +2 bonus to all defenses against charge attacks
-Kuro can flank an enemy from 1 square away
-Kuro deals an additional 1d6 damage on a critical hit
-An ally healed by one of Kuro's healing powers can roll a saving throw
-An ally granted an attack by Kuro gains a +1 item bonus to the attack roll
-Kuro heals an additional 2 HP with healing powers
-Kuro gains a +1 item bonus to AC and Reflex until the end of his next turn when he shifts
-An enemy must spend 1 extra square of movement to enter a space adjacent to Kuro

Melech
-Melech gains a +2 bonus to damage rolls and a +1 bonus to attack rolls against bloodied targets
-When Melech hits a creature that has not yet acted, it takes a -6 penalty to attack rolls against him
-Melech has a +1 power bonus to saving throws
-Melech has resist 10 fire
-Melech gains resist 3 to all damage until the end of his next turn when he spends a healing surge
-Melech can make a save against being dazed or stunned at the start of his turn, even if the effect is not (save ends)
-All allies gain a +1 shield bonus to AC while Melech is using a shield

Sophie
-Sophie gains a +2 bonus to all defenses against enemies subject to effects caused by her
-Sophie gains a +5 racial bonus to saving throws against charm effects
-Sophie moves one additional square when shifting or teleporting with one of her powers
-Sophie can decrease a damage roll by 2 to increase the size of a burst or blast at-will or encounter wizard attack power by 1 square
-Sophie has combat advantage with ranged and area attacks against enemies flanked by her allies
-Sophie deals 2 extra damage with attacks that target will, and gains combat advantage against a single target hit with an illusion attack until the end of her next turn
-When Sophie targets a creature's Will defense, the target takes a -1 penalty to its first saving throw against an effect imposed by the attack

Narerka
-Narerka has a +2 item bonus to saving throws against effects with the charm or illusion keywords
-Allies within 10 squares of Narerka gain a +1 bonus to Diplomacy checks
-Narerka gains a +3 bonus to attack rolls when he spends an action point
-Narerka gains a +1 bonus to attack rolls against an enemy that violates his Aegis mark until the end of his next turn
-Narerka takes a -5 penalty to attack rolls against his allies
-Narerka has resist 1 all against damage
-Narerka gains a +2 item bonus to AC and Reflex at the start of every encounter until an attack hits one of those defenses

Tainya
-Tainya can make an alchemical item during a short rest without expending components
-Tainya gains a +2 bonus to attack rolls and a +2 item bonus to attack rolls with alchemical items
-Tainya can draw and stow weapons once per turn as a free action
-Once per turn, Tainya deals an extra 1d8 damage with one-handed weapons, a garrote, a blowgun, or a shortbow
-Once per encounter, Tainya deals an extra 2d8 damage to a target granting combat advantage to her
-If Tainya deals damage to an enemy and leaves them with 10 HP or fewer, she can reduce them to 0 HP
-Tainya can reduce falling damage by 6 + her level and doesn't fall prone if this reduces damage taken to 0
-During an extended rest, Tainya can prepare 2 vials of assassins' poisons
-Tainya gains a +5 bonus to bluff checks to pass off her disguises
-Tainya's attacks ignore poison resistance and immunity
-Tainya doesn't take a penalty to attacking targets that are prone and deals an extra 2 damage
-Tainya deals an extra 1 damage with attacks against bloodied enemies
-Tainya can reroll any damage dice that come up as 1 with Assassin's Strike while she has combat advantage against the target
-When Tainya or an ally within 5 squares spend a healing surge to recover hit points, they regain 2 additional hit points

Sora
-Sora gains a +2 racial bonus to saving throws against effects that immobilize, restrain, or slow her, and a +2 bonus to checks to escape graps
-Sora gains a +2 item bonus to AC and Reflex at the start of every encounter until an attack hits one of those defenses
-Sora can knock prone a creature that she pushes or slides at least 2 squares with an attack made through a polearm or spear
-Sora gains a +1 bonus to attack rolls and a +2 bonus to damage rolls while charging in beast form
-Sora pushes a target when she dazes or stuns it with a primal power
-Sora deals an extra 1d6 damage while charging
-While in beast form, Sora gains a +1 item bonus to Fortitude and Will
-While in beast form, Sora deals 1d10 extra damage against targets granting combat advantage
-Enemies grabbing Sora take 1d8 damage at the start of their turn
-The first time Sora is bloodied, she deals 3 force damage that bloodied her

Situational Powers
Kuro
-Roll Initiative, Free Action (Iajutsu, Battlefront Shift, Casque of Tactics)
-Hit by an attack, Immediate Reaction (Vengeance is Mine)
-Ally makes a close or area attack, Immediate Interrupt (Join the Crowd)
-Miss an attack or fail a saving throw, Free Action (Heroic Effort)
-Enemy granting combat advantage to self or ally, Minor Action (Inspired Belligerence)

Melech
-Roll Initiative, Free Action (Casque of Tactics)
-Dazed or stunned by an attack, Immediate Interrupt (Steadfast Amulet)
-Adjacent ally attacked by adjacent enemy, Immediate Reaction (Vigilant Blade)
-Marked target doesn't include you in an attack, Immediate Interrupt (Price of Cowardice)
-Hit with a charge attack, No Action (Valiant Charge)

Sophie
-Hit by an attack, Immediate Interrupt (Staff of Defense, Shield)
-Using a burst or blast power, Free Action (Staff of the War Mage)
-Subject to an effect a save can end, No Action (Flowform Armor)
-Make a saving throw against dazing, immobilizing, petrification, restraining, or stunning, No Action (Phylactery of Action)
-Standing from prone, Minor Action (Acrobat Boots)
-Subject to an effect a save can end, Minor Action (Periapt of Cascading Health)

Narerka
-Enemy within 10 squares violates Swordmage Aegis mark, Immediate Interrupt (Aegis of Shielding)
-Ally within 2 squares hit by an attack that does not include Narerka, Immediate Interrupt (Guardian Counter)
-An enemy within 10 squares hits an ally with a melee attack, Immediate Interrupt (Dimensional Vortex)
-A visible enemy marked by Swordmage Aegis moves away from Narerka, Immediate Interrupt (Fettering Aegis)
-A creature marked by Narerka's Swordmage Aegis targets him and an ally at the same time, Immediate Interrupt (Armor of Aegis Expansion)
-Hit by a melee or ranged attack, Immediate Interrupt (Cloak of Displacement)
-Hit by a melee attack, Immediate Interrupt (Reduce damage by 10)
-Attack with a weapon sheathed in scabbard, Free Action (Ruby Scabbard)

Tainya
-Enemy within 5 squares hit with a weapon attack, No Action (Assassin's Strike)
-Move up to her speed when climbing or making a long jump, Move Action (Ghost of the Rooftops)
-Subject to an effect a save can end, No Action (Flowform Armor)

Sora
-Adjacent enemy shifts or makes attack that doesn't include her, Immediate Interrupt (Battle Awareness)
-Takes damage from a melee or ranged attack, Immediate Interrupt (Swarm Dispersal)
-Score a critical hit with an attack made through Alfsair Spear, No Action (Alfsair Spear)
-While in beast form, adjacent enemy shifts, Immediate Reaction (Predator Armor)
-Hit by a melee or ranged attack, Immediate Interrupt (Cloak of Displacement)
>> No. 3712 edit
File 135931684039.jpg - (44.04KB , 400x400 , 1357318654055.jpg )
3712
"Eh... How old fashioned"

Narerka's usual cocky grin faded off quickly. In his place, a stern and serious face that didn't really looked like it belonged there painted itself on the Half-elf's face as he peered in the decade-long obscurity.

"What a godforsaken train... "
>> No. 3713 edit
File 135223117715.gif - (119.20KB , 480x270 , 1350333724362.gif )
3713
Tainya smirks and cautiously enters the car, moving around the apparently terrified warlord.

Move Action: Enter the car behind Kuro, advance to C-21. Holding the rest of my turn until I get a better view.
>> No. 3714 edit
File 135933066373.png - (88.11KB , 291x477 , ka2_ikaria1.png )
3714
"You, damned..."
Feeling the strong stare of the spider, Kuro doesn't have enough energies to charge, but he is somehow able to walk ahead and draw his greatspear.
Shift to C-22
Draw Greatspear.
Grant a shift of speed/2 to anyone who wants it.

>> No. 3715 edit
File 135933241532.png - (391.33KB , 1150x677 , crewquarters2.png )
3715
Kuro shifts forward and draws his weapon, the aberration now close enough for him to hit with his spear. Behind him, Tainya enters the fray and scans the car. Before her stretches a long, narrow hallway lined by doors. There's at least four of those spiders she saw before, most of them playing it safe by lurking near the ceiling. There's something hiding near the vermin lord, though she'd need to get closer to get a better look. A ways down the hall, a big snake rattles its tail, creating a disconcerting echo through the room. Best not to get too close to it.
>> No. 3716 edit
File 135934100666.gif - (56.49KB , 231x200 , 1351090742928.gif )
3716
Tainya, miffed at the warlord's interruption, steps back and draws forth a cache of shuriken. She carefully applies a sickly green poison to each of them before hurling a flurry of them at the assembled vermin. The hasty attack isn't terribly accurate, though the magically enchanted shuriken returns to her hand, the poison still applied. "Merde," she mutters, readying herself for another strike.

Finish move action: Step back to C-20.
Knowledge checks: http://orokos.com/roll/90459 (21 for the spiders, 22 for vermin lord)
Free Action: From my many-pockets cloak, draw a vial of carrion crawler brain juice.
Minor Action: Apply to magic shuriken, 2 mundane shuriken and 2 mundane crossbow bolts.
Free Action: Quick swap my hand crossbow for magic shuriken.
Standard Action: Poisonous Shuriken against spider at A-21, spider at C-23 and the vermin lord. http://orokos.com/roll/90461 (Total failure).

>> No. 3720 edit
File 135934593382.png - (340.74KB , 1150x677 , crewquarters3.png )
3720
A Vermin Lord is a denizen of the Far Realms, and is a level 11 elite controller. It can control lesser beasts and force them to do its bidding, and has a subtle influence that draws the most vile and despicable of creatures to its den as slaves. This one's twisted psyche is reflected in its pale blue eyes, which is uses to force those with weak wills to do its bidding. Most of its attacks revolve around using poisons in various ways, and it will try to keep its distance from the front lines if possible, providing some cover to its allies. Because their brains are so alien, a vermin lord is immune to dazing and domination, and their innate toxicity renders them immune to poison. They find bright light irritating, however, and are very vulnerable to radiant damage.

A webspitter spider is a level 10 minion skirmisher that specializes in avoiding attacks. It likes to immobilize its prey from a distance before moving in to attack, then retreating when they come under attack. Diving into adjacent rooms to escape an attack is a favorite tactic of the webspitter spider, as is biting creatures taking ongoing poison damage.


Perhaps the day has already dragged on long enough for Tainya, but whatever it is, all of the assassin's shuriken attacks miss their marks. The vermin lord chuckles deeply at her misfortune before scything at Kuro with its claw. The plucky warlord manages to deflect the blow with his greatspear, forcing the abominable thing to seek refuge behind its allies. The distance seems too great for its mind to get a grasp on Kuro's however, and its second attack fails. "No!" it bellows angrily, its plumed mane standing on end. "We will not be undone again! Maggots will feast upon your bodies and this place will mark your tomb!" From the shadows, a horde of spectral serpents lunge at the adventurers and coil around them before biting en masse. Kuro and Melech are rooted to the spot as the combination of venom and having their legs bound effectively paralyzes them. Tainya manages to evade some of the creatures, but they still try to hold her by her feet.

Tainya's attacks all miss

Vermin Lord misses Kuro with Poison Claw
Vermin Lord moves to C-30 and gains concealment from Scuttle Away
Vermin Lord misses Kuro with Mind Twist
Vermin Lord spends an action point! Vermin Lord uses Serpent Shackles and CRITS Kuro for 31 poison damage and hits Melech for 28 poison damage and both of them are immobilized (save ends). Tainya is missed by the attack and takes 14 poison damage and is slowed (save ends)


Initiative
Tainya - 30
Vermin Lord - 29
Sora - 26
Webspitter Spider 1 - 22
Webspitter Spider 4 - 21
???? - 20
Narerka - 19
Webspitter Spider 3 - 17
Mature Deathrattle Viper - 17
Melech - 15
Webspitter Spider 2 - 14
Sophie - 13
Kuro - 9

Players
Kuro (C-22) : 38/69 +1 AC and reflex immobilized (save ends)
Melech (E-20) : 51/79 immobilized (save ends)
Sophie : 59/59
Narerka (F-20) : 79/87 Resist 1 all, +2 AC and Reflex
Tainya (C-20) : 55/69 slowed (save ends)
Sora : 70/71 +2 AC and Reflex

Enemies
Vermin Lord (C-30) partial concealment
???? (B-24)
Mature Deathrattle Viper (C-28)
Webspitter Spider 1 (A-21)
Webspitter Spider 2 (C-23 elevation 2)
Webspitter Spider 3 (C-26)
Webspitter Spider 4 (C-29)

Notes
-Entering the train car for the first time requires only one square of movement, regardless of where you enter from. You may need to open a door first, which is a minor action.
-The Vermin Lord's refuge in darkness aura grants partial concealment to allies inside it.
-Webs are difficult terrain, and ending a movement in one will leave you immobilized (save ends).
-Learning more about the creatures you're fighting requires a successful nature check. The Vermin Lord requires a dungeoneering check.
>> No. 3727 edit
Sora pushes past the throng of allies, projecting her mind's eye just a bit further down the lane.

Move to C-21. Probably have enough move for that, right?
Minor: Mind's Eye at C-24.
Standard: Need to see mind's eye result.

>> No. 3731 edit
File 135939236650.png - (414.38KB , 1150x677 , crewquarters4.png )
3731
The hengeyokai's far sight reveals the last creature hiding in the car. Her mind's eye can see a scorpion bigger than a cow, its chitinous exoskeleton almost metallic in sheen. A Titan Scorpion, by the looks of it, poised to strike any unlucky soul that tries to move past it.
>> No. 3748 edit
Sora smirks, chummed with herself for having caught that ambush. She tosses a small seed in the fray, which quickly sprouts a large wall.

Standard: Leaf Wall, as Rin directed.
>> No. 3749 edit
File 135949087525.png - (554.62KB , 1150x677 , crewquarters5.png )
3749
A thicket of briars erupts at Sora's command, encasing the giant snake and the vermin lorn in thorny vines and trapping the lone spider between them. Soon the overgrowth obscures them from sight entirely, though a few pained grunts can still be heard from within. The nearest spider spits a glob of webbing at Tainya, but fails to hit her. It doesn't have any better luck when it moves in to bite her either. And the spider stuck in the thicket is unable to move without harming itself significantly. It's up to the titan scorpion to provide a suitable threat, and it advances upon Kuro with its claws raised. One pincer is blocked by the warlord's spear, but the feint left him exposed to its follow-up attack, which scores a direct hit and opens a gaping wound in his arm. The scorpion's tail lashes out further than should be possible and bashes Sora to the side, knocking her for a loop.

Sora uses Wall of Thorns and conjures a wall of vines in C-28 (3 squares high), C-29 (one on floor, one on ceiling), and C-30 (3 squares high)

Webspitter Spider 1 misses Tainya with Tethering Web
Webspitter Spider 1 moves to B-20
Webspitter Spider 1 misses Tainya with Bite

Webspitter Spider 2 does nothing

Titan Scorpion moves to C-24
Titan Scorpion uses Double Attack and hits Kuro once with Pincer for 18 damage, bloodying him
Titan Scorpion uses Tail Whip against Sora and hits for 7 damage, sliding her to E-21 and dazing her until the end of its next turn


Initiative
Tainya - 30
Vermin Lord - 29
Sora - 26
Webspitter Spider 1 - 22
Webspitter Spider 4 - 21
Titan Scorpion - 20
Narerka - 19
Webspitter Spider 3 - 17
Mature Deathrattle Viper - 17
Melech - 15
Webspitter Spider 2 - 14
Sophie - 13
Kuro - 9

Players
Kuro (C-22) : 20/69 (bloodied) +1 AC and reflex immobilized (save ends)
Melech (E-20) : 51/79 immobilized (save ends)
Sophie : 59/59
Narerka (F-20) : 79/87 Resist 1 all, +2 AC and Reflex
Tainya (C-20) : 55/69 slowed (save ends)
Sora (E/21) : 63/71 dazed

Enemies
Vermin Lord (C-30) partial concealment
Titan Scorpion (C-24)
Mature Deathrattle Viper (C-28)
Webspitter Spider 1 (B-20)
Webspitter Spider 2 (C-23 elevation 2)
Webspitter Spider 3 (C-26 elevation 2)
Webspitter Spider 4 (C-29 elevation 2)

Notes
-Entering the train car for the first time requires only one square of movement, regardless of where you enter from. You may need to open a door first, which is a minor action.
-The Vermin Lord's refuge in darkness aura grants partial concealment to allies inside it.
-Webs are difficult terrain, and ending a movement in one will leave you immobilized (save ends).
-Learning more about the creatures you're fighting requires a successful nature check. The Vermin Lord requires a dungeoneering check.
-Wall of Thorns blocks line of sight through its squares except to creatures in adjacent squares, and costs 3 extra squares of movement to enter. A creature that enters the wall's space or starts its turn there takes 1d10+5 damage and ongoing 5 damage (save ends)
>> No. 3753 edit
File 135952645042.png - (74.24KB , 527x442 , anon_point.png )
3753
Coughing a bit of blood, Kuro tries to ignore the pain shouting some orders
"Narerka! Come and get rid of this thing now!"
>> No. 3755 edit
File 13595488241.png - (589.46KB , 615x801 , 1357394431486.png )
3755
"Count on me !"

Running to the rescue, Narerka places his Aegis of Shielding on the Titan Scorpion. And quickly thereafter inflicts a psychic blast to the surrounding enemies.


Move to 21-C
Aegis of Shielding on Titan Scorpion.
Beguiling Strands, AoE on the spiders in B-20, C-23 and the Scorpion in C-24.
http://orokos.com/roll/90739
The 18 on the spider in C-23, the 10 on the scorpion and the nat1 on the other fucking spider.
Push the spider and the scorpion to C-26(Ground) and C-27 respectively.

>> No. 3758 edit
File 135955673366.png - (575.11KB , 1150x677 , crewquarters6.png )
3758
Narerka moves up and establishes a link between himself and the giant scorpion. He sends an illusory attack towards all the enemies in front of him, but it fails to hit both of the spiders. One of them resists the attack, the other suddenly dives out of the way and disappears into the nearby room. The giant scorpion takes a direct hit and is pushed back. The webspitter spider that escaped runs back out to take a shot at Narerka, but its web splats against the nearby wall instead. It scuttles away and hides from the assembled company.

When the deathrattle viper draws close, Kuro is struck by an unsettling feeling of dread by its rattling tail, a primal fear of sorts, like prey cornered by a predator. It might be why he didn't see the creature spit venom at him until it was far too late, striking him in the eyes and leaving him blinded.

Melech is still held fast by the phantom-like snakes.


Narerka moves to C-21
Narerka uses aegis of shielding to mark titan scorpion
Narerka uses Beguiling Strands and misses Webspitter Spider 2 (natural 1) and Webspitter Spider 3 (uses its Spider Sense interrupt to shift its speed), but hits the Titan Scorpion for 5 psychic damage and pushes it to C-27

Webspitter Spider 3 moves to C-25
Webspitter Spider 3 misses Narerka with Tethering Web
Webspitter Spider 3 moves away and successfully hides

Mature Deathrattle Viper takes 12 damage and is inflicted with ongoing 5 damage from starting its turn in Wall of Thorns
Mature Deathrattle Viper moves to C-26, and Kuro is subjected to its Death Rattle aura
Mature Deathrattle Viper uses Blinding Spittle on Kuro and CRITS him for 15 damage, and Kuro is blinded (save ends)


Initiative
Tainya - 30
Vermin Lord - 29
Sora - 26
Webspitter Spider 1 - 22
Webspitter Spider 4 - 21
Titan Scorpion - 20
Narerka - 19
Webspitter Spider 3 - 17
Mature Deathrattle Viper - 17
Melech - 15
Webspitter Spider 2 - 14
Sophie - 13
Kuro - 9

Players
Kuro (C-22) : 5/69 (bloodied) +1 AC and reflex immobilized (save ends), Death Rattle, blinded (save ends)
Melech (E-20) : 51/79 immobilized (save ends)
Sophie : 59/59
Narerka (F-20) : 79/87 Resist 1 all, +2 AC and Reflex
Tainya (C-20) : 55/69 slowed (save ends)
Sora (E/21) : 63/71 dazed

Enemies
Vermin Lord (C-30) partial concealment
Titan Scorpion (C-27) -5 HP
Mature Deathrattle Viper (C-24) -15 HP ongoing 5 damage (save ends)
Webspitter Spider 1 (B-20)
Webspitter Spider 2 (C-23 elevation 2)
Webspitter Spider 3 (????)
Webspitter Spider 4 (C-29 elevation 2)

Notes
-Entering the train car for the first time requires only one square of movement, regardless of where you enter from. You may need to open a door first, which is a minor action.
-The Vermin Lord's refuge in darkness aura grants partial concealment to allies inside it.
-Webs are difficult terrain, and ending a movement in one will leave you immobilized (save ends).
-Learning more about the creatures you're fighting requires a successful nature check. The Vermin Lord requires a dungeoneering check.
-Wall of Thorns blocks line of sight through its squares except to creatures in adjacent squares, and costs 3 extra squares of movement to enter. A creature that enters the wall's space or starts its turn there takes 1d10+5 damage and ongoing 5 damage (save ends).
-Mature Deathrattle Viper's Death Rattle aura inflicts a -2 penalty to all defenses and saving throws to enemies within it.
>> No. 3760 edit
File 135961853653.png - (1.21KB , 75x82 , cupcake.png )
3760
Melech stood calmly for a quick moment and then managed to escape the snakes' clutches.

"You, human! Better show me what you meant by all that big talk from before!" he yelled as he rushed over to the small hallway and slashed at the snake.

Minor: Divine Mettle against immobilization (http://orokos.com/roll/90836)
Move: to C-23
Standard: Majestic Halo against Viper, Atk - 18(nat 1); Dmg - 23(11dmg since nat1??)(http://orokos.com/roll/90837)

>> No. 3761 edit
File 135963605153.jpg - (18.57KB , 200x188 , 1357947244694.jpg )
3761
Narerka groans slightly

"Sorry, Lady Luck ain't on my side today. I guess I'll have to force her myself to accomplish anything."

If Kuro is attacked by the spider in C-23 next turn, I'll use Guardian's Counter.
>> No. 3764 edit
File 13596574416.png - (757.50KB , 1150x677 , crewquarters7.png )
3764
Melech draws into his remaining reserves of strength and overpowers the shadowy serpents restraining him. The creatures hiss before fading away as though they were never there. Moving to the front line, the paladin glows with an awesome power that he channels through his blade. The deathrattle viper ducks out of the way of his swing, but is still hit with a holy shockwave from the attack. The glow persists with Melech after the attack ends, threatening harm to nearby enemies. The nearest spider screeches and charges at Kuro with its fangs bared, but the warlord fends it off without any harm to himself.

Melech Saves against immobilization with Divine Mettle
Melech moves to C-23
Melech misses Mature Deathrattle Viper with Majestic Halo for 11 damage. Until the end of the encounter, enemies that start their turns adjacent to him are subjected to his divine sanction until the end of their turn

Webspitter Spider moves to C-23 elevation 1
Webspitter Spider misses Kuro with bite


Initiative
Tainya - 30
Vermin Lord - 29
Sora - 26
Webspitter Spider 1 - 22
Webspitter Spider 4 - 21
Titan Scorpion - 20
Narerka - 19
Webspitter Spider 3 - 17
Mature Deathrattle Viper - 17
Melech - 15
Webspitter Spider 2 - 14
Sophie - 13
Kuro - 9

Players
Kuro (C-22) : 5/69 (bloodied) +1 AC and reflex immobilized (save ends), Death Rattle, blinded (save ends)
Melech (C-23) : 51/79 Death Rattle, Majestic Halo
Sophie : 59/59
Narerka (F-20) : 79/87 Resist 1 all, +2 AC and Reflex
Tainya (C-20) : 55/69 slowed (save ends)
Sora (E-21) : 63/71 dazed

Enemies
Vermin Lord (C-30) partial concealment
Titan Scorpion (C-27) -5 HP
Mature Deathrattle Viper (C-24) -26 HP ongoing 5 damage (save ends)
Webspitter Spider 1 (B-20)
Webspitter Spider 2 (C-23 elevation 1)
Webspitter Spider 3 (????)
Webspitter Spider 4 (C-29 elevation 2)

Notes
-Entering the train car for the first time requires only one square of movement, regardless of where you enter from. You may need to open a door first, which is a minor action.
-The Vermin Lord's refuge in darkness aura grants partial concealment to allies inside it.
-Webs are difficult terrain, and ending a movement in one will leave you immobilized (save ends).
-Learning more about the creatures you're fighting requires a successful nature check. The Vermin Lord requires a dungeoneering check.
-Wall of Thorns blocks line of sight through its squares except to creatures in adjacent squares, and costs 3 extra squares of movement to enter. A creature that enters the wall's space or starts its turn there takes 1d10+5 damage and ongoing 5 damage (save ends).
-Mature Deathrattle Viper's Death Rattle aura inflicts a -2 penalty to all defenses and saving throws to enemies within it.
>> No. 3767 edit
File 135995135386.jpg - (66.66KB , 720x405 , 35414_1322618026471_7098781_n.jpg )
3767
Sophie enters, glaring at one of the enemies as she does. Seeing that Kuro's in a pinch, she casts a spell that will hopefully daze the enemies closer to him.

Move to E/20
Dungeoneering check (18): http://orokos.com/roll/91268
Illusory Obstacles on Spider 2 (36) and Viper (28): http://orokos.com/roll/91267

>> No. 3769 edit
File 135999058392.png - (343.92KB , 1150x514 , crewquarters8.png )
3769
Sophie : You know about as much about the Vermin Lord as Tainya.

Sophie finally enters the train car from the rear. With a wave of her staff, the spider and snake swarming Melech see the train twist and writhe, becoming spiky and rugged. The creatures shrink back in response, forced to watch their movement.

As E-20 doesn't offer line of sight or effect to the target area, Sophie will have to move to C-19 instead
Sophie's Illusory Obstacles hits both targets, and they are dazed and cannot charge


Initiative
Tainya - 30
Vermin Lord - 29
Sora - 26
Webspitter Spider 1 - 22
Webspitter Spider 4 - 21
Titan Scorpion - 20
Narerka - 19
Webspitter Spider 3 - 17
Mature Deathrattle Viper - 17
Melech - 15
Webspitter Spider 2 - 14
Sophie - 13
Kuro - 9

Players
Kuro (C-22) : 5/69 (bloodied) +1 AC and reflex immobilized (save ends), Death Rattle, blinded (save ends)
Melech (C-23) : 51/79 Death Rattle, Majestic Halo
Sophie (C-19) : 59/59
Narerka (C-21) : 79/87 Resist 1 all, +2 AC and Reflex
Tainya (C-20) : 55/69 slowed (save ends)
Sora (E-21) : 63/71 dazed

Enemies
Vermin Lord (C-30) partial concealment
Titan Scorpion (C-27) -5 HP
Mature Deathrattle Viper (C-24) -26 HP ongoing 5 damage (save ends), dazed and cannot charge
Webspitter Spider 1 (B-20)
Webspitter Spider 2 (C-23 elevation 1) dazed and cannot charge
Webspitter Spider 3 (????)
Webspitter Spider 4 (C-29 elevation 2)

Notes
-Entering the train car for the first time requires only one square of movement, regardless of where you enter from. You may need to open a door first, which is a minor action.
-The Vermin Lord's refuge in darkness aura grants partial concealment to allies inside it.
-Webs are difficult terrain, and ending a movement in one will leave you immobilized (save ends).
-Learning more about the creatures you're fighting requires a successful nature check. The Vermin Lord requires a dungeoneering check.
-Wall of Thorns blocks line of sight through its squares except to creatures in adjacent squares, and costs 3 extra squares of movement to enter. A creature that enters the wall's space or starts its turn there takes 1d10+5 damage and ongoing 5 damage (save ends).
-Mature Deathrattle Viper's Death Rattle aura inflicts a -2 penalty to all defenses and saving throws to enemies within it.
>> No. 3770 edit
"Narerka, teleport ahead and deal with their boss! Melech and me will block the path from here!"
Blinded, bloodied and restrained, the Warlord orders around some more, gaining back his courage. Then he gives a tricky pierce to the Viper in front of him, leaving it open to his comrades.
Rousing words: On Kuro, healing 47 hit points. Save throw faills (0) http://orokos.com/roll/91332
Inspired Belligerence on Deathrattle Viper
Intuitive Strike on Deathrattle Viper: (26) (10)
http://orokos.com/roll/91337
http://orokos.com/roll/91339
Fail both saves: http://orokos.com/roll/91356

>> No. 3772 edit
File 136001557582.png - (345.32KB , 1150x514 , crewquarters9.png )
3772
In spite of his predicament, the warlord gives himself a pep talk that makes him feel much better. His mark of healing flares to life, but otherwise nothing happens. Even so, he's able to pinpoint a weakness in the deathrattle viper's defenses and exposes it for his allies to exploit.

Kuro spends two healing surges with Rousing Words, regaining 47 hit points, but failing his saving throw
Kuro uses Inspired Belligerence against the deathrattle viper, and allies gain a +4 power bonus to damage rolls against it
Kuro hits the deathrattle viper with Intuitive Strike, and attacks with combat advantage against the deathrattle viper gain a +2 power bonus to attack rolls
Kuro fails his saving throws


Initiative
Tainya - 30
Vermin Lord - 29
Sora - 26
Webspitter Spider 1 - 22
Webspitter Spider 4 - 21
Titan Scorpion - 20
Narerka - 19
Webspitter Spider 3 - 17
Mature Deathrattle Viper - 17
Melech - 15
Webspitter Spider 2 - 14
Sophie - 13
Kuro - 9

Players
Kuro (C-22) : 52/69 immobilized (save ends), Death Rattle, blinded (save ends)
Melech (C-23) : 51/79 Death Rattle, Majestic Halo
Sophie (C-19) : 59/59
Narerka (C-21) : 79/87 Resist 1 all, +2 AC and Reflex
Tainya (C-20) : 55/69 slowed (save ends)
Sora (E-21) : 63/71 dazed

Enemies
Vermin Lord (C-30) partial concealment
Titan Scorpion (C-27) -5 HP
Mature Deathrattle Viper (C-24) -36 HP ongoing 5 damage (save ends), dazed and cannot charge, +4 to damage rolls against it and +2 to attack rolls with combat advantage
Webspitter Spider 1 (B-20)
Webspitter Spider 2 (C-23 elevation 1) dazed and cannot charge
Webspitter Spider 3 (????)
Webspitter Spider 4 (C-29 elevation 2)

Notes
-Entering the train car for the first time requires only one square of movement, regardless of where you enter from. You may need to open a door first, which is a minor action.
-The Vermin Lord's refuge in darkness aura grants partial concealment to allies inside it.
-Webs are difficult terrain, and ending a movement in one will leave you immobilized (save ends).
-Learning more about the creatures you're fighting requires a successful nature check. The Vermin Lord requires a dungeoneering check.
-Wall of Thorns blocks line of sight through its squares except to creatures in adjacent squares, and costs 3 extra squares of movement to enter. A creature that enters the wall's space or starts its turn there takes 1d10+5 damage and ongoing 5 damage (save ends).
-Mature Deathrattle Viper's Death Rattle aura inflicts a -2 penalty to all defenses and saving throws to enemies within it.
>> No. 3774 edit
File 13600393555.gif - (0.97MB , 500x281 , 1359611932774.gif )
3774
"Too close for comfort," Tainya mutters, trying to scamper away from the nearby spider as quickly as she can, right up the wall. Reproducing her poisoned magic shuriken, she hurls it, this time with unerring accuracy. As it travels through the air, you can see there were actually three shuriken in her grip, and two others, laced with poison, also travel towards their targets, threatening to strike vital areas. Before they even hit, Tainya's hand crossbow is in her hand, and she fires a poisoned bolt at the deathrattle viper.

Move Action: Use ghost of the rooftops to climb to (C-21, elevation 2). Should be possible even when slowed by moving diagonally.
Standard Action: Use poisoned shuriken, hurling my poisoned +1 magic shuriken vs. viper (magic shuriken, carrion crawler brain juice), spider 2, and scorpion. http://orokos.com/roll/91429 (34, 36, 27, for 4 damage to each, 5 extra damage to the viper from attack finesse and warlord damage bonus, and assuming my attack vs. the viper hits, 4 extra poison damage to each of them and they are all slowed until the end of my next turn.
Free Action: Quick swap for my hand crossbow of speed.
Minor Action: Use hand crossbow of speed for ranged basic attack on the viper, use a poisoned crossbow bolt. http://orokos.com/roll/91430 (36), a hit deals 17 damage, plus 4 extra poison damage and it is slowed until the end of my next turn.
Down to 2 poisoned mundane shuriken and 1 poisoned crossbow bolt.

>> No. 3779 edit
File 136011586461.png - (402.72KB , 1143x514 , crewquarters10.png )
3779
Tainya provokes a bite from the nearest spider as she leaps onto a nearby wall. She throws her poisoned shuriken from her vantage point. The spider screeches and drops to the ground with a thud beside Melech. Another poisoned bolt is launched from her crossbow and severely wounds the viper. The spectral snakes can't keep a hold on her any more and disperse into mist.

With several pained grunts, the figure of the vermin lord emerges from the giant thorny wall. Its blue eyes lock on to Tainya, and a voice in her mind screams,
"Obey us!" before her head is wracked with pain. It feels like acid is eroding away at her skull from the inside, and it hurts just to look at the vermin lord.

Tainya climbs to C-21 elevation 2 with Ghost of the Rooftops; this provokes an opportunity attack from the webspitter spider who hits her with bite for 8 poison damage, and she gains vulnerable 5 poison until the end of the spider's next turn
Tainya hits all targets with her Poisoned Shuriken attack for 4 damage each (9 damage to the viper) and 4 poison damage, killing Webspitter Spider 2 and slowing the others until the end of her next turn
Tainya uses her hand crossbow of speed's power and hits the viper with a ranged basic attack for 17 damage plus 4 poison damage
Tainya saves against being slowed

Vermin Lord takes 12 damage for starting its turn in the Wall of Thorns, and is afflicted with ongoing 5 damage (save ends)
Vermin Lord flies to C-26, and takes another 6 damage from Wall of Thorns. It and the Titan Scorpion gain partial concealment
Vermin Lord hits Tainya with Brain Rot for 21 poison and psychic damage (increased from 16), bloodying her, and she takes a -2 penalty to attack rolls against the Vermin Lord (save ends)


Initiative
Tainya - 30
Vermin Lord - 29
Sora - 26
Webspitter Spider 1 - 22
Webspitter Spider 4 - 21
Titan Scorpion - 20
Narerka - 19
Webspitter Spider 3 - 17
Mature Deathrattle Viper - 17
Melech - 15
Webspitter Spider 2 - 14
Sophie - 13
Kuro - 9

Players
Kuro (C-22) : 52/69 immobilized (save ends), Death Rattle, blinded (save ends)
Melech (C-23) : 51/79 Death Rattle, Majestic Halo
Sophie (C-19) : 59/59
Narerka (C-21) : 79/87 Resist 1 all, +2 AC and Reflex
Tainya (C-20) : 26/69 (BLOODIED) vulnerable 5 poison, Brain Rot stage 1
Sora (E-21) : 63/71 dazed

Enemies
Vermin Lord (C-30) -23 HP partial concealment
Titan Scorpion (C-27) -13 HP slowed, partial concealment
Mature Deathrattle Viper (C-24) -70 HP (BLOODIED) ongoing 5 damage (save ends), dazed and cannot charge, +4 to damage rolls against it and +2 to attack rolls with combat advantage, slowed
Webspitter Spider 1 (B-20)
Webspitter Spider 2 (C-23 elevation 1) -8 HP dazed and cannot charge DEAD
Webspitter Spider 3 (????)
Webspitter Spider 4 (C-29 elevation 2)

Notes
-Entering the train car for the first time requires only one square of movement, regardless of where you enter from. You may need to open a door first, which is a minor action.
-The Vermin Lord's refuge in darkness aura grants partial concealment to allies inside it.
-Webs are difficult terrain, and ending a movement in one will leave you immobilized (save ends).
-Learning more about the creatures you're fighting requires a successful nature check. The Vermin Lord requires a dungeoneering check.
-Wall of Thorns blocks line of sight through its squares except to creatures in adjacent squares, and costs 3 extra squares of movement to enter. A creature that enters the wall's space or starts its turn there takes 1d10+5 damage and ongoing 5 damage (save ends).
-Mature Deathrattle Viper's Death Rattle aura inflicts a -2 penalty to all defenses and saving throws to enemies within it.
>> No. 3780 edit
'tis all Sora can do to maintain her barrier in her current state.

Minor: Sustain.
>> No. 3781 edit
File 136020259546.png - (621.23KB , 1143x514 , crewquarters11.png )
3781
Sora keeps the overgrowth alive with all of her focus. The closest spider moves out of its safe haven and poisons Sophie with its venomous bite. The one trapped in the thorny overgrowth still can't leave safely and waits inside.

The giant scorpion is unable to land a solid hit on Melech with its tail, Narerka's arcane link disrupting its focus. The paladin's heavy armor also repels the creature's claw attacks, much to its annoyance.


Sora sustains Wall of Thorns

Webspitter Spider 1 moves to C-20
Webspitter Spider 1 hits Sophie with bite for 8 poison damage and inflicts vulnerable 5 poison until the end of its next turn

Webspitter Spider 4 still can't do jack

Titan Scorpion misses Melech with Tail Whip
Titan Scorpion moves to C-25
Titan Scorpion's Double Attack misses Melech twice


Initiative
Tainya - 30
Vermin Lord - 29
Sora - 26
Webspitter Spider 1 - 22
Webspitter Spider 4 - 21
Titan Scorpion - 20
Narerka - 19
Webspitter Spider 3 - 17
Mature Deathrattle Viper - 17
Melech - 15
Webspitter Spider 2 - 14
Sophie - 13
Kuro - 9

Players
Kuro (C-22) : 52/69 immobilized (save ends), Death Rattle, blinded (save ends)
Melech (C-23) : 51/79 Death Rattle, Majestic Halo
Sophie (C-19) : 51/59 vulnerable 5 poison
Narerka (C-21) : 79/87 Resist 1 all, +2 AC and Reflex
Tainya (C-20) : 26/69 (BLOODIED) Brain Rot stage 1
Sora (E-21) : 63/71 dazed

Enemies
Vermin Lord (C-30) -23 HP partial concealment
Titan Scorpion (C-25) -13 HP slowed, partial concealment
Mature Deathrattle Viper (C-24) -70 HP (BLOODIED) ongoing 5 damage (save ends), dazed and cannot charge, +4 to damage rolls against it and +2 to attack rolls with combat advantage, slowed
Webspitter Spider 1 (C-20)
Webspitter Spider 2 (C-23 elevation 1) -8 HP dazed and cannot charge DEAD
Webspitter Spider 3 (????)
Webspitter Spider 4 (C-29 elevation 2)

Notes
-Entering the train car for the first time requires only one square of movement, regardless of where you enter from. You may need to open a door first, which is a minor action.
-The Vermin Lord's refuge in darkness aura grants partial concealment to allies inside it.
-Webs are difficult terrain, and ending a movement in one will leave you immobilized (save ends).
-Learning more about the creatures you're fighting requires a successful nature check. The Vermin Lord requires a dungeoneering check.
-Wall of Thorns blocks line of sight through its squares except to creatures in adjacent squares, and costs 3 extra squares of movement to enter. A creature that enters the wall's space or starts its turn there takes 1d10+5 damage and ongoing 5 damage (save ends).
-Mature Deathrattle Viper's Death Rattle aura inflicts a -2 penalty to all defenses and saving throws to enemies within it.
>> No. 3783 edit
File 136027196962.jpg - (217.64KB , 704x396 , 1360022192106.jpg )
3783
Narerka answers to Kuro's commands with a meek smile

"Roger. Don't slack off while I'm busy saving us all, alright ?"

After joking around to try to reassure himself, the half-elf disappears instantly to reappear beside the Titan Scorpion at the entrance of a wagon, and tries to give it a good smashing, but fails miserably

"Curse y- GODDAMNIT"

He then teleports again, this time behind the vermin lord, on the other end of the hallway
and tries to land a hit on the creature


Armathor's step to 25-D

Hellspike Assault, Titan scorpion as Primary Target and I miss with another fucking nat1 : http://orokos.com/roll/91806

Teleport to C-27 thanks to Hellspike assault, with Vermin Lord as Secondary Target with a weak as fuck roll : http://orokos.com/roll/91807

>> No. 3785 edit
File 136034078813.png - (740.22KB , 1143x514 , crewquarters12.png )
3785
Narerka teleports several feet and attempts to engulf his enemies in blazing fire, but luck simply isn't with him right now. Both the giant scorpion and the vermin lord manage to evade his attacks easily. The spider that had previously hidden itself reappears from its safe spot and bites down on the half-elf with ferocity. The dazed deathrattle viper does the same to Melech, but is unable to inject its poison into the tiefling paladin before being pushed away.

Narerka's attacks both fail to hit their targets

Webspitter Spider 3 moves to C-26
Webspitter Spider 3 CRITS Narerka with Bite for 7 poison damage (reduced from 8) and Narerka gains vulnerable 5 poison until the end of the spider's next turn

Mature Deathrattle Viper is subject to Majestic Halo until the end of its turn
Mature Deathrattle Viper hits Melech with Bite for 15 damage, bloodying him, but misses with the secondary attack


Initiative
Tainya - 30
Vermin Lord - 29
Sora - 26
Webspitter Spider 1 - 22
Webspitter Spider 4 - 21
Titan Scorpion - 20
Narerka - 19
Webspitter Spider 3 - 17
Mature Deathrattle Viper - 17
Melech - 15
Webspitter Spider 2 - 14
Sophie - 13
Kuro - 9

Players
Kuro (C-22) : 52/69 immobilized (save ends), Death Rattle, blinded (save ends)
Melech (C-23) : 36/79 (BLOODIED) Death Rattle, Majestic Halo
Sophie (C-19) : 51/59 vulnerable 5 poison
Narerka (C-27) : 72/87 Resist 1 all, vulnerable 5 poison
Tainya (C-20) : 26/69 (BLOODIED) Brain Rot stage 1
Sora (E-21) : 63/71 dazed

Enemies
Vermin Lord (C-30) -23 HP partial concealment
Titan Scorpion (C-25) -13 HP slowed, partial concealment
Mature Deathrattle Viper (C-24) -70 HP (BLOODIED) ongoing 5 damage (save ends), dazed and cannot charge, +4 to damage rolls against it and +2 to attack rolls with combat advantage, slowed
Webspitter Spider 1 (C-20)
Webspitter Spider 2 (C-23 elevation 1) -8 HP dazed and cannot charge DEAD
Webspitter Spider 3 (C-26)
Webspitter Spider 4 (C-29 elevation 2)

Notes
-Entering the train car for the first time requires only one square of movement, regardless of where you enter from. You may need to open a door first, which is a minor action.
-The Vermin Lord's refuge in darkness aura grants partial concealment to allies inside it.
-Webs are difficult terrain, and ending a movement in one will leave you immobilized (save ends).
-Learning more about the creatures you're fighting requires a successful nature check. The Vermin Lord requires a dungeoneering check.
-Wall of Thorns blocks line of sight through its squares except to creatures in adjacent squares, and costs 3 extra squares of movement to enter. A creature that enters the wall's space or starts its turn there takes 1d10+5 damage and ongoing 5 damage (save ends).
-Mature Deathrattle Viper's Death Rattle aura inflicts a -2 penalty to all defenses and saving throws to enemies within it.
>> No. 3792 edit
File 135535907152.jpg - (230.25KB , 800x586 , 134316803982.jpg )
3792
Melech stood his ground and slashed the bleeding viper, healing himself and Tainya in the process.

"You damn'd creature, fall!"

Std: Invigorating Smite against Viper (Atk: 26, Dmg: 26, http://orokos.com/roll/92419)
- Heals me and Tainya +8
Minor: Virtue for myself (+temp 19 hp)

>> No. 3793 edit
File 13606834403.png - (842.09KB , 1141x659 , crewquarters13.png )
3793
Divine light surges through Melech as he mightily strikes the giant snake. It bursts once the paladin slashes his foe, he and Tainya finding their wounds much less grievous than before. To further bolster himself against his enemies' attacks, Melech draws upon the power of his faith and gains some protection from his enemies' attacks.

Sophie now has to deal with an angry spider directly adjacent to herself.


Melech hits Mature Deathrattle Viper with Invigorating Smite for 26 damage, and he and Tainya are healed for 8 HP
Melech uses Virtue and gains 19 THPs


Initiative
Tainya - 30
Vermin Lord - 29
Sora - 26
Webspitter Spider 1 - 22
Webspitter Spider 4 - 21
Titan Scorpion - 20
Narerka - 19
Webspitter Spider 3 - 17
Mature Deathrattle Viper - 17
Melech - 15
Webspitter Spider 2 - 14
Sophie - 13
Kuro - 9

Players
Kuro (C-22) : 52/69 immobilized (save ends), Death Rattle, blinded (save ends)
Melech (C-23) : 44/79 19 THPs Death Rattle, Majestic Halo
Sophie (C-19) : 51/59 vulnerable 5 poison
Narerka (C-27) : 72/87 Resist 1 all, vulnerable 5 poison
Tainya (C-20) : 34/69 (BLOODIED) Brain Rot stage 1
Sora (E-21) : 63/71 dazed

Enemies
Vermin Lord (C-30) -23 HP partial concealment
Titan Scorpion (C-25) -13 HP slowed, partial concealment
Mature Deathrattle Viper (C-24) -101 HP (BLOODIED) ongoing 5 damage (save ends), dazed and cannot charge, +4 to damage rolls against it and +2 to attack rolls with combat advantage, slowed
Webspitter Spider 1 (C-20)
Webspitter Spider 2 (C-23 elevation 1) -8 HP dazed and cannot charge DEAD
Webspitter Spider 3 (C-26)
Webspitter Spider 4 (C-29 elevation 2)

Notes
-Entering the train car for the first time requires only one square of movement, regardless of where you enter from. You may need to open a door first, which is a minor action.
-The Vermin Lord's refuge in darkness aura grants partial concealment to allies inside it.
-Webs are difficult terrain, and ending a movement in one will leave you immobilized (save ends).
-Learning more about the creatures you're fighting requires a successful nature check. The Vermin Lord requires a dungeoneering check.
-Wall of Thorns blocks line of sight through its squares except to creatures in adjacent squares, and costs 3 extra squares of movement to enter. A creature that enters the wall's space or starts its turn there takes 1d10+5 damage and ongoing 5 damage (save ends).
-Mature Deathrattle Viper's Death Rattle aura inflicts a -2 penalty to all defenses and saving throws to enemies within it.
>> No. 3796 edit
As the Vermin Lord poses a bigger threat than the other enemies, Sophie creates an illusory wall to block its line of sight and also hinder the enemies.

Illusory Wall (3 squares high at C-27, 1>>3795
square high at C-26, C-25, C-24, D-25 and B-24)

>> No. 3797 edit
File 136094899265.png - (794.99KB , 944x659 , crewquarters14.png )
3797
For the creatures on the ground, the car seems to rumble and shake as Sophie finishes her incantation. A wall of stone erupts around them, encasing them inside and cutting them off from their allies and foes. The party can see through it just fine, however; it's merely a potent illusion.

Sohpie does NOT provoke an opportunity attack for using a ranged/area power because of Staff Expertise

Sophie conjures an Illusory Wall in the specified squares. Enemies cannot gain line of sight/effect or move through the squares unless they avoid a vs. will attack during the turn they take the action


Initiative
Tainya - 30
Vermin Lord - 29
Sora - 26
Webspitter Spider 1 - 22
Webspitter Spider 4 - 21
Titan Scorpion - 20
Narerka - 19
Webspitter Spider 3 - 17
Mature Deathrattle Viper - 17
Melech - 15
Webspitter Spider 2 - 14
Sophie - 13
Kuro - 9

Players
Kuro (C-22) : 52/69 immobilized (save ends), Death Rattle, blinded (save ends)
Melech (C-23) : 44/79 19 THPs Death Rattle, Majestic Halo
Sophie (C-19) : 51/59 vulnerable 5 poison
Narerka (C-27) : 72/87 Resist 1 all, vulnerable 5 poison
Tainya (C-20) : 34/69 (BLOODIED) Brain Rot stage 1
Sora (E-21) : 63/71 dazed

Enemies
Vermin Lord (C-30) -23 HP partial concealment
Titan Scorpion (C-25) -13 HP slowed, partial concealment
Mature Deathrattle Viper (C-24) -101 HP (BLOODIED) ongoing 5 damage (save ends), dazed and cannot charge, +4 to damage rolls against it and +2 to attack rolls with combat advantage, slowed
Webspitter Spider 1 (C-20)
Webspitter Spider 2 (C-23 elevation 1) -8 HP dazed and cannot charge DEAD
Webspitter Spider 3 (C-26)
Webspitter Spider 4 (C-29 elevation 2)

Notes
-Entering the train car for the first time requires only one square of movement, regardless of where you enter from. You may need to open a door first, which is a minor action.
-The Vermin Lord's refuge in darkness aura grants partial concealment to allies inside it.
-Webs are difficult terrain, and ending a movement in one will leave you immobilized (save ends).
-Learning more about the creatures you're fighting requires a successful nature check. The Vermin Lord requires a dungeoneering check.
-Wall of Thorns blocks line of sight through its squares except to creatures in adjacent squares, and costs 3 extra squares of movement to enter. A creature that enters the wall's space or starts its turn there takes 1d10+5 damage and ongoing 5 damage (save ends).
-Mature Deathrattle Viper's Death Rattle aura inflicts a -2 penalty to all defenses and saving throws to enemies within it.
>> No. 3799 edit
File 136098908017.jpg - (1.08MB , 1500x1500 , 1303421834640.jpg )
3799
Still unable to see, Kuro exclaims "Melech! To hell with that creature! Tainya, I can hear your breathing, hang in there!"
Warlord's Recovery to Melech, he can use Invigorating Smite again!
Inspiring word to Tainya, heal 22hp http://orokos.com/roll/93135
Save against immobilize, fail against blind http://orokos.com/roll/93136

>> No. 3800 edit
File 136103792240.png - (800.92KB , 944x659 , crewquarters15.png )
3800
With a few orders given, Kuro gives heart to his allies, and Melech feels he can manage a second use of his powers, and drives his blade into the attacking serpent. A divine spark heals Tainya just a little, and is compounded by encouragement from Kuro. The snakes holding the warlord fade away, and though still blind, his movement is no longer impeded.

Kuro uses Warlord's Recovery and Melech regains use of Invigorating Smite, which hits the Mature Deathrattle Viper for 22 damage and heals Tainya for 8 HP
Kuro heals Tainya with Inspiring Word for 22 HP, and she can roll a saving throw
Kuro saves against being immobilized


Initiative
Tainya - 30
Vermin Lord - 29
Sora - 26
Webspitter Spider 1 - 22
Webspitter Spider 4 - 21
Titan Scorpion - 20
Narerka - 19
Webspitter Spider 3 - 17
Mature Deathrattle Viper - 17
Melech - 15
Webspitter Spider 2 - 14
Sophie - 13
Kuro - 9

Players
Kuro (C-22) : 52/69 Death Rattle, blinded (save ends)
Melech (C-23) : 44/79 19 THPs Death Rattle, Majestic Halo
Sophie (C-19) : 51/59 vulnerable 5 poison
Narerka (C-27) : 72/87 Resist 1 all, vulnerable 5 poison
Tainya (C-20) : 64/69 Brain Rot stage 1
Sora (E-21) : 63/71

Enemies
Vermin Lord (C-30) -23 HP partial concealment
Titan Scorpion (C-25) -13 HP slowed, partial concealment
Mature Deathrattle Viper (C-24) -101 HP (BLOODIED) ongoing 5 damage (save ends), slowed
Webspitter Spider 1 (C-20)
Webspitter Spider 2 (C-23 elevation 1) -8 HP dazed and cannot charge DEAD
Webspitter Spider 3 (C-26)
Webspitter Spider 4 (C-29 elevation 2)

Notes
-Entering the train car for the first time requires only one square of movement, regardless of where you enter from. You may need to open a door first, which is a minor action.
-The Vermin Lord's refuge in darkness aura grants partial concealment to allies inside it.
-Webs are difficult terrain, and ending a movement in one will leave you immobilized (save ends).
-Learning more about the creatures you're fighting requires a successful nature check. The Vermin Lord requires a dungeoneering check.
-Wall of Thorns blocks line of sight through its squares except to creatures in adjacent squares, and costs 3 extra squares of movement to enter. A creature that enters the wall's space or starts its turn there takes 1d10+5 damage and ongoing 5 damage (save ends).
-Mature Deathrattle Viper's Death Rattle aura inflicts a -2 penalty to all defenses and saving throws to enemies within it.
>> No. 3801 edit
File 136107839531.gif - (471.35KB , 480x270 , 1346202357498.gif )
3801
"Sacrebleau, must I do everyzing myself?!" Tainya exlcaims, a bit miffed about the fact that the monsters are still alive. Stealthily climbing along the ceiling, she leans out to let fly another pair of crossbow bolts.

I don't believe I am under any effects I can save against?
Move Action: (PLEASE turn coordinates back on Astaroth, it's annoying to not have them.) Use ghost of the rooftops to climb to C-22, Elevation 2. Stealth to hide against enemies that can't see me due to the wall: 30 http://orokos.com/roll/93343
Standard Action: Use ranged basic attack against deathrattle viper (it says scorpion because I thought that was the one that was low, but I meant the viper). CA from hiding should cancel out concealment: (29 to hit, 20 damage on a hit.) http://orokos.com/roll/93344
Minor Action: Use hidden shot on the viper if it's still alive, otherwise the scorpion. Use a poisoned bolt. 22 to hit, 14 damage (4 of it poison) if a hit. If a miss, don't expend Sneak Attack obv. http://orokos.com/roll/93345

>> No. 3803 edit
File 136108467396.png - (777.69KB , 944x659 , crewquarters16.png )
3803
Tainya climbs along the train car roof, using the illusory wall to conceal her presence from her intended target before she attacks. A bolt embeds itself in the viper's left eye, making it let out a loud shriek before it slumps to the ground in a heap. She tries a similar attack against the giant scorpion, but its steely shell deflects the shot entirely.

The vermin lord floats closer to the group on its loudly buzzing wings, and holds its arms outstretched in front of it. Tainya sees something squirming within its sleeves before the creature bellows,
"We shall sacrifice your flesh to the Worm that Walks!" before a torrent of grubs sprays from its sleeves. Tainya resists the enslaught, but Melech and Kuro are caught by the blast. The worms embed themselves in their skin and start biting; it's painful and nauseating, leaving both of them feeling greatly enfeebled.

Tainya saves against Brain Rot
Tainya moves to C-22 elevation 2 and hides
Tainya hits Mature Deathrattle Viper with ranged basic attack for 20 damage, and her death attack class feature finishes it off
Tainya uses Hidden Shot against Titan Scorpion but fails to hit it

Vermin Lord flies to C-25, provoking an opportunity attack from Narerka
Vermin Lord uses Worms of Kyuss, missing Tainya while hitting Melech and Kuro for 18 damage (Melech takes 15 damage), once again bloodying Kuro; Melech and Kuro are both weakened and taking ongoing 5 poison and necrotic damage (save ends both)


Initiative
Tainya - 30
Vermin Lord - 29
Sora - 26
Webspitter Spider 1 - 22
Webspitter Spider 4 - 21
Titan Scorpion - 20
Narerka - 19
Webspitter Spider 3 - 17
Mature Deathrattle Viper - 17
Melech - 15
Webspitter Spider 2 - 14
Sophie - 13
Kuro - 9

Players
Kuro (C-22) : 34/69 (BLOODIED) blinded (save ends)
Melech (C-23) : 44/79 4 THPs resist 3 all, Majestic Halo, weakened and taking ongoing 5 necrotic and poison damage (save ends)
Sophie (C-19) : 51/59 vulnerable 5 poison
Narerka (C-27) : 72/87 Resist 1 all, vulnerable 5 poison
Tainya (C-22 elevation 2) : 64/69
Sora (E-21) : 63/71

Enemies
Vermin Lord (C-25 elevation 1) -23 HP
Titan Scorpion (C-25) -13 HP partial concealment
Mature Deathrattle Viper (C-24) -143 HP (BLOODIED) ongoing 5 damage (save ends), slowed DEATH ATTACK
Webspitter Spider 1 (C-20)
Webspitter Spider 2 (C-23 elevation 1) -8 HP dazed and cannot charge DEAD
Webspitter Spider 3 (C-26)
Webspitter Spider 4 (C-29 elevation 2)

Notes
-Entering the train car for the first time requires only one square of movement, regardless of where you enter from. You may need to open a door first, which is a minor action.
-The Vermin Lord's refuge in darkness aura grants partial concealment to allies inside it.
-Webs are difficult terrain, and ending a movement in one will leave you immobilized (save ends).
-Learning more about the creatures you're fighting requires a successful nature check. The Vermin Lord requires a dungeoneering check.
-Wall of Thorns blocks line of sight through its squares except to creatures in adjacent squares, and costs 3 extra squares of movement to enter. A creature that enters the wall's space or starts its turn there takes 1d10+5 damage and ongoing 5 damage (save ends).
>> No. 3811 edit
File 134462382581.jpg - (27.40KB , 500x375 , 1331684060713.jpg )
3811
"Hey, thanks, buddy!"

Melech, feeling much lighter, swiftly delivered another blow against the snake.

Invig Smite against Viper: Atk - 27, Dmg - 22, http://orokos.com/roll/93499
>> No. 3815 edit
Sora sembles into her full wolf shape, crawling closer to the spider as she does so! She moves a little closer still, then lunges at the creature, before moving on to swipe the vermin lord from the skies.

Minor: Wild Shape, shift 1 up.
Move: Shift 1 up.
Standard: Predator's Flurry against spider.
Roll: http://orokos.com/roll/93600
If I hit, slide it north and knock it prone.

Shift to C-24, repeat attack against Vermin Lord.
Roll: http://orokos.com/roll/93601

rolls sux

Not sustaining my wall.

>> No. 3816 edit
File 136122331643.png - (697.03KB , 944x659 , crewquarters17.png )
3816
Sora shifts into her wolf form and bounds forward in a frenzy, tearing into the spider and the vermin lord. Unfortunately, her jaws are unable to secure a hold on either one of them. Sophie protects herself from the nearest spider's attack by conjuring a translucent barrier that gently deflects its jaws from their target. The webspitter shuffles back a few paces and tries spitting webs at Tainya, but they splatter ineffectually on the ceiling a few feet in front of her. The next spider opts to move towards the giant stone column blocking its view and waits patiently for... something to happen. The giant scorpion isn't that something, as it is unable to see through Sophie's potent illusions.

Narerka's opportunity attack hits Vermin Lord for 10 damage

Sora uses Wild Shape and shifts one square
Sora shifts to D-21
Sora uses Predator's Flurry but fails to hit with either attack, ending her movement at C-24

Webspinner Spider 1 misses Sophie with bite after Sophie uses shield
Webspinner Spider 1 shifts to C-21
Webspinner Spider 1 misses Tainya with Tethering Web

Webspinner Spider 4 moves to C-28

Titan Scorpion fails to see through the Illusory Wall (http://orokos.com/roll/93647)


Initiative
Tainya - 30
Vermin Lord - 29
Sora - 26
Webspitter Spider 1 - 22
Webspitter Spider 4 - 21
Titan Scorpion - 20
Narerka - 19
Webspitter Spider 3 - 17
Mature Deathrattle Viper - 17
Melech - 15
Webspitter Spider 2 - 14
Sophie - 13
Kuro - 9

Players
Kuro (C-22) : 34/69 (BLOODIED) blinded (save ends), weakened and taking ongoing 5 necrotic and poison damage (save ends)
Melech (C-23) : 44/79 4 THPs resist 3 all, Majestic Halo, weakened and taking ongoing 5 necrotic and poison damage (save ends)
Sophie (C-19) : 51/59
Narerka (C-27) : 72/87 Resist 1 all, vulnerable 5 poison
Tainya (C-22 elevation 2) : 64/69
Sora (C-24) : 63/71 wild shape

Enemies
Vermin Lord (C-25 elevation 1) -33 HP
Titan Scorpion (C-25) -13 HP partial concealment
Mature Deathrattle Viper (C-24) -143 HP (BLOODIED) ongoing 5 damage (save ends), slowed DEATH ATTACK
Webspitter Spider 1 (C-21)
Webspitter Spider 2 (C-23 elevation 1) -8 HP dazed and cannot charge DEAD
Webspitter Spider 3 (C-26)
Webspitter Spider 4 (C-28)

Notes
-Entering the train car for the first time requires only one square of movement, regardless of where you enter from. You may need to open a door first, which is a minor action.
-The Vermin Lord's refuge in darkness aura grants partial concealment to allies inside it.
-Webs are difficult terrain, and ending a movement in one will leave you immobilized (save ends).
-Learning more about the creatures you're fighting requires a successful nature check. The Vermin Lord requires a dungeoneering check.
>> No. 3817 edit
File 136122471214.png - (350.63KB , 444x700 , 1357508626858.png )
3817
In a single blow, Narerka creates a shock wave emitting from his sword to the area around him, targeting both spiders


Use Sword burst
Attack rolls :
http://orokos.com/roll/93674
http://orokos.com/roll/93675
Damage roll :
http://orokos.com/roll/93676

>> No. 3818 edit
File 13612253501.png - (697.40KB , 944x659 , crewquarters18.png )
3818
A wave of force erupts from Narerka's sword and hurls one of the nearby spiders into the wall. It falls to the ground in a heap, very much dead. The other one manages to avoid the attack.

Melech has worms burrowing in his skin, and that's very painful.


Narerka's sword burst hits Webspitter Spider 3 for 8 force damage, killing it

Melech takes ongoing 2 poison and necrotic damage (reduced from 5)


Initiative
Tainya - 30
Vermin Lord - 29
Sora - 26
Webspitter Spider 1 - 22
Webspitter Spider 4 - 21
Titan Scorpion - 20
Narerka - 19
Webspitter Spider 3 - 17
Mature Deathrattle Viper - 17
Melech - 15
Webspitter Spider 2 - 14
Sophie - 13
Kuro - 9

Players
Kuro (C-22) : 34/69 (BLOODIED) blinded (save ends), weakened and taking ongoing 5 necrotic and poison damage (save ends)
Melech (C-23) : 44/79 2 THPs Majestic Halo, weakened and taking ongoing 5 necrotic and poison damage (save ends)
Sophie (C-19) : 51/59
Narerka (C-27) : 72/87 Resist 1 all, vulnerable 5 poison
Tainya (C-22 elevation 2) : 64/69
Sora (C-24) : 63/71 wild shape

Enemies
Vermin Lord (C-25 elevation 1) -33 HP
Titan Scorpion (C-25) -13 HP partial concealment
Mature Deathrattle Viper (C-24) -143 HP (BLOODIED) ongoing 5 damage (save ends), slowed DEATH ATTACK
Webspitter Spider 1 (C-21)
Webspitter Spider 2 (C-23 elevation 1) -8 HP dazed and cannot charge DEAD
Webspitter Spider 3 (C-26) -8 HP DEAD
Webspitter Spider 4 (C-28)

Notes
-Entering the train car for the first time requires only one square of movement, regardless of where you enter from. You may need to open a door first, which is a minor action.
-The Vermin Lord's refuge in darkness aura grants partial concealment to allies inside it.
-Webs are difficult terrain, and ending a movement in one will leave you immobilized (save ends).
-Learning more about the creatures you're fighting requires a successful nature check. The Vermin Lord requires a dungeoneering check.
>> No. 3825 edit
Wanting to end this soon, Melech called for Torm's favor, and succeeded. He then ran up and took his first blinding slash at the Vermin Lord.

Wrath of Gods: affects Melech, Kuro, Tainya, and Sora (gets +6 to dmg rolls)
Move to C-24
Standard: Radiant Delirium against Vermin Lord, Atk - 29, Dmg - 29, http://orokos.com/roll/93737
Save against wurms: http://orokos.com/roll/93762 (11)

>> No. 3827 edit
File 136124882530.png - (696.97KB , 944x659 , crewquarters19.png )
3827
Melech calls for divine favor, and Torm grants him and his nearest allies a surge of divine power to bolster their attacks. The paladin follows up by focusing strands of light through his sword that burn the vermin lord's face, causing it to claw at its eyes and scream, "No! This wretched light must die!" It doesn't seem blinded, but the aura of darkness surrounding it dissipates, and it looks uneasy.

Melech subjects himself, Kuro, and Sora to Wrath of the Gods!
Melech hits Vermin Lord with Radiant Delerium for 24 radiant damage (reduced from 29 because weakened, but increased by 10 because of radiant vulnerability) and the Vermin Lord takes a -2 penalty to AC (save ends). In addition, its Sensitivity to Light trait kicks in, and it cannot use its aura, its Scuttle Away trait, or recharge powers (save ends)
Melech saves against Worms of Kyuss


Initiative
Tainya - 30
Vermin Lord - 29
Sora - 26
Webspitter Spider 1 - 22
Webspitter Spider 4 - 21
Titan Scorpion - 20
Narerka - 19
Webspitter Spider 3 - 17
Mature Deathrattle Viper - 17
Melech - 15
Webspitter Spider 2 - 14
Sophie - 13
Kuro - 9

Players
Kuro (C-22) : 34/69 (BLOODIED) blinded (save ends), weakened and taking ongoing 5 necrotic and poison damage (save ends), +6 power bonus to damage rolls
Melech (C-23) : 44/79 2 THPs Majestic Halo, +6 power bonus to damage rolls
Sophie (C-19) : 51/59
Narerka (C-27) : 72/87 Resist 1 all
Tainya (C-22 elevation 2) : 64/69
Sora (C-24) : 63/71 wild shape, +6 power bonus to damage rolls

Enemies
Vermin Lord (C-25 elevation 1) -57 HP -2 to AC (save ends), sensitive to light (save ends)
Titan Scorpion (C-25) -13 HP
Mature Deathrattle Viper (C-24) -143 HP (BLOODIED) ongoing 5 damage (save ends), slowed DEATH ATTACK
Webspitter Spider 1 (C-21)
Webspitter Spider 2 (C-23 elevation 1) -8 HP dazed and cannot charge DEAD
Webspitter Spider 3 (C-26) -8 HP DEAD
Webspitter Spider 4 (C-28)

Notes
-Entering the train car for the first time requires only one square of movement, regardless of where you enter from. You may need to open a door first, which is a minor action.
-The Vermin Lord's refuge in darkness aura grants partial concealment to allies inside it.
-Webs are difficult terrain, and ending a movement in one will leave you immobilized (save ends).
-Learning more about the creatures you're fighting requires a successful nature check. The Vermin Lord requires a dungeoneering check.
>> No. 3829 edit
Sophie casts illusory mirrors around the enemies, hoping they'll go under.

Maze of Mirrors against Vermin Lord and Titan Scorpion http://orokos.com/roll/94446
>> No. 3831 edit
File 136146790666.png - (696.58KB , 944x659 , crewquarters20.png )
3831
The wall of stone still stands strong, keeping the spider at the back of the car from seeing past the barrier. Sophie then conjures mirrors that encage the vermin lord and the titan scorpion. The vermin lord in particular is aggrivated by being unable to see anything besides its own reflection, a low snarling sound coming from its throat. But rooted where it is, it cannot go after the source of the attack.

I'm assuming Sophie wants to sustain Illusory Wall
Sophie subjects both Titan Scorpion and Vermin Lord to Maze of Mirrors


Initiative
Tainya - 30
Vermin Lord - 29
Sora - 26
Webspitter Spider 1 - 22
Webspitter Spider 4 - 21
Titan Scorpion - 20
Narerka - 19
Webspitter Spider 3 - 17
Mature Deathrattle Viper - 17
Melech - 15
Webspitter Spider 2 - 14
Sophie - 13
Kuro - 9

Players
Kuro (C-22) : 34/69 (BLOODIED) blinded (save ends), weakened and taking ongoing 5 necrotic and poison damage (save ends), +6 power bonus to damage rolls
Melech (C-23) : 44/79 2 THPs Majestic Halo, +6 power bonus to damage rolls
Sophie (C-19) : 51/59
Narerka (C-27) : 72/87 Resist 1 all
Tainya (C-22 elevation 2) : 64/69
Sora (C-24) : 63/71 wild shape, +6 power bonus to damage rolls

Enemies
Vermin Lord (C-25 elevation 1) -57 HP -2 to AC (save ends), sensitive to light (save ends), immobilized and -4 to attack rolls
Titan Scorpion (C-25) -13 HP aegis of shielding, immobilized and -4 to attack rolls
Mature Deathrattle Viper (C-24) -143 HP (BLOODIED) ongoing 5 damage (save ends), slowed DEATH ATTACK
Webspitter Spider 1 (C-21)
Webspitter Spider 2 (C-23 elevation 1) -8 HP dazed and cannot charge DEAD
Webspitter Spider 3 (C-26) -8 HP DEAD
Webspitter Spider 4 (C-28)

Notes
-Entering the train car for the first time requires only one square of movement, regardless of where you enter from. You may need to open a door first, which is a minor action.
-The Vermin Lord's refuge in darkness aura grants partial concealment to allies inside it.
-Webs are difficult terrain, and ending a movement in one will leave you immobilized (save ends).
-Learning more about the creatures you're fighting requires a successful nature check. The Vermin Lord requires a dungeoneering check.
>> No. 3834 edit
File 136152717795.png - (87.03KB , 291x477 , kan_ikaria3.png )
3834
"Enough of this, we got a trip to do!"
Suddenly, Kuro regains his eyes and his vitality just from a war shout. Then he uses the momentum in his favor and swiftly moves around the Vermin and the Scorpion and finds room adjacent to a door. After that, the warlord stabs his lance through the scorpion's exoskeleton and leaves it open for further attacks.
Majestic word on self, heal 27 hp and cure blindless (13) http://orokos.com/roll/94741 http://orokos.com/roll/94744
Tactical orders to shift to B-24, grant the free shift to anyone who wants it, in this case Sora could.
Warlord strike against the scorpion, including -2 because of cover (25, if that misses use heroic effort).
Damage (24, 12 because weakened)
http://orokos.com/roll/94742
http://orokos.com/roll/94743

>> No. 3835 edit
File 136155412664.png - (752.55KB , 944x659 , crewquarters21.png )
3835
Kuro shouts words of magic power that infuse him with inspiration and stamina. His wounds heal and the poison is purged from his eyes, granting him sight once more. With a few more words, Kuro orders an ally to move while he gets out of the way in an adjacent room. With a little effort, Kuro's attack exposes a vital weak spot on the titan scorpion's carapace, even if it didn't hit particularly hard. But the show of conviction is enough for him to overcome the starborn worms infecting him, and they are banished from his system into whatever void they came from.

Kuro heals himself with Majestic Word for 27 hit points and saves against blindness
Kuro uses Tactical Orders and shifts to B-24; another ally can also shift up to their speed
After using Heroic Effort, Kuro hits the Titan Scorpion with Warlord's Strike for 12 damage (reduced from 24) and until the end of his next turn, allies gain a +5 untyped bonus to damage rolls against it
Kuro saves against Worms of Kyuss (http://orokos.com/roll/94764)


Initiative
Tainya - 30
Vermin Lord - 29
Sora - 26
Webspitter Spider 1 - 22
Webspitter Spider 4 - 21
Titan Scorpion - 20
Narerka - 19
Webspitter Spider 3 - 17
Mature Deathrattle Viper - 17
Melech - 15
Webspitter Spider 2 - 14
Sophie - 13
Kuro - 9

Players
Kuro (B-24) : 56/69 +6 power bonus to damage rolls
Melech (C-23) : 44/79 2 THPs Majestic Halo, +6 power bonus to damage rolls
Sophie (C-19) : 51/59
Narerka (C-27) : 72/87 Resist 1 all
Tainya (C-22 elevation 2) : 64/69
Sora (C-24) : 63/71 wild shape, +6 power bonus to damage rolls

Enemies
Vermin Lord (C-25 elevation 1) -57 HP -2 to AC (save ends), sensitive to light (save ends), immobilized and -4 to attack rolls
Titan Scorpion (C-25) -25 HP aegis of shielding, immobilized and -4 to attack rolls, +5 bonus to damage rolls against
Mature Deathrattle Viper (C-24) -143 HP (BLOODIED) ongoing 5 damage (save ends), slowed DEATH ATTACK
Webspitter Spider 1 (C-21)
Webspitter Spider 2 (C-23 elevation 1) -8 HP dazed and cannot charge DEAD
Webspitter Spider 3 (C-26) -8 HP DEAD
Webspitter Spider 4 (C-28)

Notes
-Entering the train car for the first time requires only one square of movement, regardless of where you enter from. You may need to open a door first, which is a minor action.
-The Vermin Lord's refuge in darkness aura grants partial concealment to allies inside it.
-Webs are difficult terrain, and ending a movement in one will leave you immobilized (save ends).
-Learning more about the creatures you're fighting requires a successful nature check. The Vermin Lord requires a dungeoneering check.
>> No. 3837 edit
File 135434192077.gif - (318.37KB , 480x270 , 1347395356768.gif )
3837
"Concentrate on ze scorpion, mon amis!" Tainya calls out, and attempts to stealthily climb forward--but she momentarily loses her grip and scrapes her feet against the wall in order to steady herself. After closing the distance between herself and the vermin lord, she mutters, "Kuyami." Instantaneously, darkness seeps from her very form and engulfs the area just above the illusory wall, keeping the vermin lord in the dark. From the darkness, a bolt slices through the air, carrying with it rather lethal force.

Move Action: Use ghost on the rooftops to climb to C-24, elevation 2 (no OA since the spider is too far below me. http://orokos.com/roll/94918 (23) Stealth to hide from enemies that can't see me.
Minor Action: Use cloud of darkness to create a zone of darkness, it extends one z-level below me and combined with the illusory wall effectively blocks the vermin lord's LOS and blinds it.
Standard Action: Use ranged basic attack with my hand crossbow on the scorpion. CA since it can't see me. 37 to hit, 35 damage on a hit. Using 1/enc sneak attack and assassin's strike. http://orokos.com/roll/94919
http://orokos.com/roll/94920

>> No. 3839 edit
File 136163906841.png - (777.27KB , 1002x913 , crewquarters22.png )
3839
Lurking atop the ceiling of the car, Tainya moves far enough forward to encompass the Vermin Lord in a shadowy mist. The aberration is effectively blinded, but Tainya has not problem seeing through the cloud. A bolt pierces the darkness and deals heavy damage to the titan scorpion, but it stands strong. In response, the vermin lord tries to engulf everything in writhing grubs, but its attack splatters ineffectually against a far wall.

Tainya moves to C-24 and hides
Tainya uses Cloud of Darkness and the Vermin Lord is now blinded. The cloud blocks line of sight for everyone except Tainya
Tainya hits the scorpion with a ranged basic attack for 45 damage

Vermin Lord recharges Worms of Kyuss and uses it, but fails to hit anything
Vermin Lord saves against Radiant Delerium and Sensitive to Light


Initiative
Tainya - 30
Vermin Lord - 29
Sora - 26
Webspitter Spider 1 - 22
Webspitter Spider 4 - 21
Titan Scorpion - 20
Narerka - 19
Webspitter Spider 3 - 17
Mature Deathrattle Viper - 17
Melech - 15
Webspitter Spider 2 - 14
Sophie - 13
Kuro - 9

Players
Kuro (B-24) : 56/69 +6 power bonus to damage rolls
Melech (C-23) : 44/79 2 THPs Majestic Halo, +6 power bonus to damage rolls
Sophie (C-19) : 51/59
Narerka (C-27) : 72/87 Resist 1 all
Tainya (C-24 elevation 2) : 64/69
Sora (C-24) : 63/71 wild shape, +6 power bonus to damage rolls

Enemies
Vermin Lord (C-25 elevation 1) -57 HP -2 to AC (save ends), sensitive to light (save ends), immobilized and -4 to attack rolls, blinded
Titan Scorpion (C-25) -70 HP aegis of shielding, immobilized and -4 to attack rolls, +5 bonus to damage rolls against
Mature Deathrattle Viper (C-24) -143 HP (BLOODIED) ongoing 5 damage (save ends), slowed DEATH ATTACK
Webspitter Spider 1 (C-21)
Webspitter Spider 2 (C-23 elevation 1) -8 HP dazed and cannot charge DEAD
Webspitter Spider 3 (C-26) -8 HP DEAD
Webspitter Spider 4 (C-28)

Notes
-Entering the train car for the first time requires only one square of movement, regardless of where you enter from. You may need to open a door first, which is a minor action.
-The Vermin Lord's refuge in darkness aura grants partial concealment to allies inside it.
-Webs are difficult terrain, and ending a movement in one will leave you immobilized (save ends).
-Learning more about the creatures you're fighting requires a successful nature check. The Vermin Lord requires a dungeoneering check.
>> No. 3842 edit
File 136184356239.png - (771.53KB , 1002x561 , crewquarters23.png )
3842
Sora's form changes again as it takes on a bipedal wolf shape. Her skin erupts in painful thorns that fire ahead like tiny missiles. It misses most of her targets (and Narerka), but one unlucky spider becomes a pincushion for the spikes. A burst of flame follows swiftly from Sora's hide, engulfing her enemies and significantly raising the temperature nearby. She looks for all intents and purposes to be on fire, but neither she nor her allies seem affected by it. With a little effort, the aura of heat and flame is expanded further, making approach impossible for the last spider. It tries unsuccessfully to bind down the nimble assassin and fails at that. It also fails to bite at Sophie, who fends it off easily with her staff.

The giant scorpion finally sees through the mage's potent illusion and unleashes a flurry of attacks upon Sora. But the mirror hall its mind is trapped in makes it aim in the wrong direction, and all of its attacks whiff at the empty air.


Sora uses Hybrid Wolf Shape
Sora's Thorn Spray misses Titan Scorpion, Vermin Lord, and Narerka, and hits Webspitter Spider 4 for 13 damage, killing it (http://orokos.com/roll/95361)
Sora spends an action point and regains 9 HP!
Sora uses Wildfire Aura and misses Titan Scorpion for 12 fire damage but hits Vermin Lord for 19 fire damage (http://orokos.com/roll/95362). In addition, she gains Wildfire Aura until the end of the encounter. Enemies that end their turns within the aura take 5 fire damage
Sora uses a minor action to increase the size of Wildfire Aura by 1

Webspitter Spider 1 fails to hit Tainya with Tethering Shot
Webspitter Spider 1 moves to C-20
Webspitter Spider 1 misses Sophie with Bite

Titan Scorpion is no longer affected by Illusory Wall (http://orokos.com/roll/95368)
Titan Scorpion fails to hit Sora with Tail Whip
Titan Scorpion misses both times with Double Attack


Initiative
Tainya - 30
Vermin Lord - 29
Sora - 26
Webspitter Spider 1 - 22
Webspitter Spider 4 - 21
Titan Scorpion - 20
Narerka - 19
Webspitter Spider 3 - 17
Mature Deathrattle Viper - 17
Melech - 15
Webspitter Spider 2 - 14
Sophie - 13
Kuro - 9

Players
Kuro (B-24) : 56/69 +6 power bonus to damage rolls
Melech (C-23) : 44/79 2 THPs Majestic Halo, +6 power bonus to damage rolls
Sophie (C-19) : 51/59
Narerka (C-27) : 72/87 Resist 1 all
Tainya (C-24 elevation 2) : 64/69
Sora (C-24) : 71/71 Hybrid Form, +6 power bonus to damage rolls, wildfire aura 2

Enemies
Vermin Lord (C-25 elevation 1) -76 HP immobilized and -4 to attack rolls, blinded
Titan Scorpion (C-25) -82 HP aegis of shielding, immobilized and -4 to attack rolls, +5 bonus to damage rolls against
Mature Deathrattle Viper (C-24) -143 HP (BLOODIED) ongoing 5 damage (save ends), slowed DEATH ATTACK
Webspitter Spider 1 (C-20)
Webspitter Spider 2 (C-23 elevation 1) -8 HP dazed and cannot charge DEAD
Webspitter Spider 3 (C-26) -8 HP DEAD
Webspitter Spider 4 (C-28) -13 HP DEAD

Notes
-Entering the train car for the first time requires only one square of movement, regardless of where you enter from. You may need to open a door first, which is a minor action.
-The Vermin Lord's refuge in darkness aura grants partial concealment to allies inside it.
-Webs are difficult terrain, and ending a movement in one will leave you immobilized (save ends).
-Learning more about the creatures you're fighting requires a successful nature check. The Vermin Lord requires a dungeoneering check.
>> No. 3843 edit
File 136188265553.png - (400.54KB , 841x761 , 13604608496.png )
3843
"Well this looks like it's soon going to be over, doesn't it, carry on everyone !"

Fazed before his own powerlessness, Narerka swings his sword around himself, hitting both the Scorpion and the Vermin Lord, and 'tis all he can do for now.

Move to 26-C
Sword of Sigils ( I feel like I've used it, but CTRL+F says otherwise, so correct me if I'm wrong )
Attack rolls :
http://orokos.com/roll/95526
Damage roll :
http://orokos.com/roll/95527

>> No. 3844 edit
File 136189468839.png - (795.98KB , 1002x561 , crewquarters24.png )
3844
Narerka moves forward and swings his blade around in a wide sweep. The arc glows red and hits both targets for significant damage, a fiery arcane sigil floating above the vermin lord's head, promising retribution if Narerka is ignored.
Narerka moves to C-26
Narerka hits Vermin Lord and Titan Scorpion with Sword of Sigils for 15 damage (20 for Titan Scorpion), and the Vermin Lord is marked until the end of his next turn


Initiative
Tainya - 30
Vermin Lord - 29
Sora - 26
Webspitter Spider 1 - 22
Webspitter Spider 4 - 21
Titan Scorpion - 20
Narerka - 19
Webspitter Spider 3 - 17
Mature Deathrattle Viper - 17
Melech - 15
Webspitter Spider 2 - 14
Sophie - 13
Kuro - 9

Players
Kuro (B-24) : 56/69 +6 power bonus to damage rolls
Melech (C-23) : 44/79 2 THPs Majestic Halo, +6 power bonus to damage rolls
Sophie (C-19) : 51/59
Narerka (C-26) : 72/87 Resist 1 all
Tainya (C-24 elevation 2) : 64/69
Sora (C-24) : 71/71 Hybrid Form, +6 power bonus to damage rolls, wildfire aura 2

Enemies
Vermin Lord (C-25 elevation 1) -81 HP immobilized and -4 to attack rolls, blinded, Sword of Sigils mark
Titan Scorpion (C-25) -102 HP aegis of shielding, immobilized and -4 to attack rolls, +5 bonus to damage rolls against
Mature Deathrattle Viper (C-24) -143 HP (BLOODIED) ongoing 5 damage (save ends), slowed DEATH ATTACK
Webspitter Spider 1 (C-20)
Webspitter Spider 2 (C-23 elevation 1) -8 HP dazed and cannot charge DEAD
Webspitter Spider 3 (C-26) -8 HP DEAD
Webspitter Spider 4 (C-28) -13 HP DEAD

Notes
-Entering the train car for the first time requires only one square of movement, regardless of where you enter from. You may need to open a door first, which is a minor action.
-The Vermin Lord's refuge in darkness aura grants partial concealment to allies inside it.
-Webs are difficult terrain, and ending a movement in one will leave you immobilized (save ends).
-Learning more about the creatures you're fighting requires a successful nature check. The Vermin Lord requires a dungeoneering check.
>> No. 3845 edit
Finally looking back at Sophie, Melech saw the spider and dashed over, roaring, "You damned creature, don't you dare harm her!"

Move to C-21.
Standard: Ardent Strike against Webspitter Spider ATK - 24, DMG - 23 (http://orokos.com/roll/95661)

>> No. 3846 edit
File 13619392866.png - (795.56KB , 1002x561 , crewquarters25.png )
3846
His charge threatened by the remaining webspitter spider, Melech quickly springs into action. Righteous zeal empowers him as he bears down on the creature with a powerful slashing attack. The spider is neatly cleaved in two before it can manage so much as a hiss.

Melech charges Webspitter Spider 1 with Ardent Strike for 23 damage, killing it

Initiative
Tainya - 30
Vermin Lord - 29
Sora - 26
Webspitter Spider 1 - 22
Webspitter Spider 4 - 21
Titan Scorpion - 20
Narerka - 19
Webspitter Spider 3 - 17
Mature Deathrattle Viper - 17
Melech - 15
Webspitter Spider 2 - 14
Sophie - 13
Kuro - 9

Players
Kuro (B-24) : 56/69 +6 power bonus to damage rolls
Melech (C-21) : 44/79 2 THPs Majestic Halo, +6 power bonus to damage rolls
Sophie (C-19) : 51/59
Narerka (C-26) : 72/87 Resist 1 all
Tainya (C-24 elevation 2) : 64/69
Sora (C-24) : 71/71 Hybrid Form, +6 power bonus to damage rolls, wildfire aura 2

Enemies
Vermin Lord (C-25 elevation 1) -81 HP immobilized and -4 to attack rolls, blinded, Sword of Sigils mark
Titan Scorpion (C-25) -102 HP aegis of shielding, immobilized and -4 to attack rolls, +5 bonus to damage rolls against
Mature Deathrattle Viper (C-24) -143 HP (BLOODIED) ongoing 5 damage (save ends), slowed DEATH ATTACK
Webspitter Spider 1 (C-20)-23 HPDEAD
Webspitter Spider 2 (C-23 elevation 1) -8 HP dazed and cannot charge DEAD
Webspitter Spider 3 (C-26) -8 HP DEAD
Webspitter Spider 4 (C-28) -13 HP DEAD

Notes
-Entering the train car for the first time requires only one square of movement, regardless of where you enter from. You may need to open a door first, which is a minor action.
-The Vermin Lord's refuge in darkness aura grants partial concealment to allies inside it.
-Webs are difficult terrain, and ending a movement in one will leave you immobilized (save ends).
-Learning more about the creatures you're fighting requires a successful nature check. The Vermin Lord requires a dungeoneering check.
>> No. 3847 edit
"Thank you, Melech!" calls Sophie, glad that the threat from the nearby spider is gone.
"Now, I should try keeping these guys in check," she says as she produces a mental chasm lying below the enemies.

[spoiler]Phantom Chasm on Vermin Lord (22) and Titan Scorpion (28): (12 damage)http://orokos.com/roll/96006 http://orokos.com/roll/96007
>> No. 3848 edit
In reaction to Sophie's attack, Kuro attempts to hit the scorpion too, but he can't see shittu.
Join the crowd miss http://orokos.com/roll/96009
>> No. 3850 edit
File 136206982469.png - (797.26KB , 1002x561 , crewquarters27.png )
3850
At Sophie's will, a gaping chasm opens beneath the scorpion and vermin lord and starts to suck them in. It may be an illusion, but both creatures feel like they are sucked into the split earth and fall to the ground. At the same time, the illusory wall crumbles away into nothing.

Sophie's Phantom Chasm hits the Vermin Lord and Titan Scorpion for 12 psychic damage (17 damage against the titan scorpion). Both of them are knocked prone and immobilized until the end of their next turn. As the Vermin Lord can't fall into an occupied square, it falls into the nearest unoccupied square at D-25
Sophie's Illusory Wall disappears
Kuro can't use Join the Crowd against an enemy targeted by the attack, as the power only works against enemies not initially targeted


Initiative
Tainya - 30
Vermin Lord - 29
Sora - 26
Webspitter Spider 1 - 22
Webspitter Spider 4 - 21
Titan Scorpion - 20
Narerka - 19
Webspitter Spider 3 - 17
Mature Deathrattle Viper - 17
Melech - 15
Webspitter Spider 2 - 14
Sophie - 13
Kuro - 9

Players
Kuro (B-24) : 56/69 +6 power bonus to damage rolls
Melech (C-21) : 44/79 2 THPs Majestic Halo, +6 power bonus to damage rolls
Sophie (C-19) : 51/59
Narerka (C-26) : 72/87 Resist 1 all
Tainya (C-24 elevation 2) : 64/69
Sora (C-24) : 71/71 Hybrid Form, +6 power bonus to damage rolls, wildfire aura 2

Enemies
Vermin Lord (D-25) -93 HP blinded, Sword of Sigils mark, prone, immobilized
Titan Scorpion (C-25) -119 HP aegis of shielding, +5 bonus to damage rolls against, prone, immobilized
Mature Deathrattle Viper (C-24) -143 HP (BLOODIED) ongoing 5 damage (save ends), slowed DEATH ATTACK
Webspitter Spider 1 (C-20)-23 HPDEAD
Webspitter Spider 2 (C-23 elevation 1) -8 HP dazed and cannot charge DEAD
Webspitter Spider 3 (C-26) -8 HP DEAD
Webspitter Spider 4 (C-28) -13 HP DEAD

Notes
-Entering the train car for the first time requires only one square of movement, regardless of where you enter from. You may need to open a door first, which is a minor action.
-The Vermin Lord's refuge in darkness aura grants partial concealment to allies inside it.
-Webs are difficult terrain, and ending a movement in one will leave you immobilized (save ends).
-Learning more about the creatures you're fighting requires a successful nature check. The Vermin Lord requires a dungeoneering check.
>> No. 3851 edit
"Sophie got them! Finish it off Tainya!"
Direct the strike to tainya, attack titan scorpion.
>> No. 3852 edit
File 135207557772.gif - (2.29MB , 480x270 , heart attack akari.gif )
3852
From the darkness, three crossbow bolts fly in a slightly staggered sequence. Crawling along the walls and ceiling like a medium-sized spider, Tainya repositions herself to keep a close eye on the scorpion as her cloud of darkness dissipates.

Free Action: Granted attack, ranged basic attack against the scorpion. http://orokos.com/roll/96196 (35 to hit, 26 damage on a hit (+2 bonus from prone/grounding shot, +5 from warlord's strike).
Move Action: Use ghost on the rooftops to climb to C-23, elevation 2. Hide: http://orokos.com/roll/96198 (30)
Standard Action: Use ranged basic attack on the scorpion. http://orokos.com/roll/96199 (35 to hit, 29 damage, assuming bloodied for +1 from ki focus expertise)
Minor Action: Use hidden shot against the scorpion. 33 to hit, 11 damage. http://orokos.com/roll/96200

>> No. 3854 edit
File 136215393342.png - (772.21KB , 981x561 , crewquarters28.png )
3854
Three bolts from the darkness pierce the scorpion titan like nails hammered through its carapace. The beast finally shows signs of fatigue, looking badly wounded. In response, its stinger tail becomes engorged with venom, dripping a sickly green poison on the floor.

The air grows cloudy aroud its ally as the vermin lord rights itself, and is burned by the burning flames surrounding Sora. Even though it knows the chasm is an illusion, its legs feel rooted to the spot and it cannot move or fly. It snarls in defiance and stabs at Narerka with its claw, hissing,
"Die, you fool." The swordmage is gouged in his free arm by the attack, poison injected into his body. The vermin lord dislodges him by shoving him off, pushing him several feet away.

Tainya's attacks all hit for a total of 66 damage, and the titan scorpion is bloodied
Tainya's cloud of darkness disappears

Vermin Lord takes 5 fire damage from Wildfire Aura
Vermin Lord stands from prone
Vermin Lord reactivates its Refuge in Darkness aura with a minor action
Vermin Lord attacks Narerka with Poison Claw for 16 poison damage (reduced from 17 poison damage) and Narerka is slid to C-27 and is subjected to ongoing 5 poison damage (save ends)


Initiative
Tainya - 30
Vermin Lord - 29
Sora - 26
Webspitter Spider 1 - 22
Webspitter Spider 4 - 21
Titan Scorpion - 20
Narerka - 19
Webspitter Spider 3 - 17
Mature Deathrattle Viper - 17
Melech - 15
Webspitter Spider 2 - 14
Sophie - 13
Kuro - 9

Players
Kuro (B-24) : 56/69 +6 power bonus to damage rolls
Melech (C-21) : 44/79 2 THPs Majestic Halo, +6 power bonus to damage rolls
Sophie (C-19) : 51/59
Narerka (C-27) : 56/87 Resist 1 all ongoing 5 poison damage (save ends)
Tainya (C-23 elevation 2) : 64/69
Sora (C-24) : 71/71 Hybrid Form, +6 power bonus to damage rolls, wildfire aura 2

Enemies
Vermin Lord (D-25) -98 HP Sword of Sigils mark
Titan Scorpion (C-25) -185 HP (BLOODIED) aegis of shielding, prone , immobilized. concealment
Mature Deathrattle Viper (C-24) -143 HP (BLOODIED) ongoing 5 damage (save ends), slowed DEATH ATTACK
Webspitter Spider 1 (C-20)-23 HPDEAD
Webspitter Spider 2 (C-23 elevation 1) -8 HP dazed and cannot charge DEAD
Webspitter Spider 3 (C-26) -8 HP DEAD
Webspitter Spider 4 (C-28) -13 HP DEAD

Notes
-Entering the train car for the first time requires only one square of movement, regardless of where you enter from. You may need to open a door first, which is a minor action.
-The Vermin Lord's refuge in darkness aura grants partial concealment to allies inside it.
-Webs are difficult terrain, and ending a movement in one will leave you immobilized (save ends).
-Learning more about the creatures you're fighting requires a successful nature check. The Vermin Lord requires a dungeoneering check.
>> No. 3855 edit
Minor: Expand Aura.
Attack: Savage Rend Scorpjon
http://orokos.com/roll/96392 (22 dmg)
slide 2 down or whutev
Move: Shift to C-25.

>> No. 3856 edit
File 136227574984.png - (795.44KB , 1002x913 , crewquarters29.png )
3856
The blazing aura around Sora extends further away from her, flames licking at the giant scorpion. Then she pounces the creature with savage ferocity and swats it away. The scopion goes flying into the nearest room and smashes into the bunk bed. The bed crashes down on top of it for significant damage, and Sora moves in for the kill. Her aura burns bright and singes the creature as it stands from the wreckage, tail lashing out from the wreckage. Sora evades the first strike, but then it turns its poisoned stinger on her. The hengeyokai isn't quick enough this time and is injected with a deadly venom. The symptoms manifest very quickly: an itchy, crawling sensation from under her skin overtakes Sora and becomes very distracting. A painful, itchy, scratchy creepy crawly itchy itchy itch itch scratch scratch scratch must scratch scratch the itch itchy itchy ITCHY.

Sora expands her Wildfire Aura to a size 3
Sora uses Savage Rend and hits the Titan Scorpion for 22 damage, sliding it to E-25; the bunk-bed collapses on it for 20 damage
Sora shifts to C-25

Titan Scorpion takes 5 fire damage
Titan Scorpion stands from prone
Titan Scorpion misses Sora with Tail Whip
Titan Scorpion hits Sora with Infection for 28 poison damage, and Sora is inflicted with Parasitosis until the end of the encounter

Narerka takes 4 poison damage (reduced from 5)


Initiative
Tainya - 30
Vermin Lord - 29
Sora - 26
Webspitter Spider 1 - 22
Webspitter Spider 4 - 21
Titan Scorpion - 20
Narerka - 19
Webspitter Spider 3 - 17
Mature Deathrattle Viper - 17
Melech - 15
Webspitter Spider 2 - 14
Sophie - 13
Kuro - 9

Players
Kuro (B-24) : 56/69 +6 power bonus to damage rolls
Melech (C-21) : 44/79 2 THPs Majestic Halo, +6 power bonus to damage rolls
Sophie (C-19) : 51/59
Narerka (C-27) : 52/87 Resist 1 all ongoing 5 poison damage (save ends)
Tainya (C-23 elevation 2) : 64/69
Sora (C-24) : 43/71 Hybrid Form, +6 power bonus to damage rolls, wildfire aura 3, parasitosis (dazed and taking 5 poison damage at the start of each turn)

Enemies
Vermin Lord (D-25) -98 HP Sword of Sigils mark
Titan Scorpion (C-25) -232 HP (BLOODIED) aegis of shielding, concealment
Mature Deathrattle Viper (C-24) -143 HP (BLOODIED) ongoing 5 damage (save ends), slowed DEATH ATTACK
Webspitter Spider 1 (C-20)-23 HPDEAD
Webspitter Spider 2 (C-23 elevation 1) -8 HP dazed and cannot charge DEAD
Webspitter Spider 3 (C-26) -8 HP DEAD
Webspitter Spider 4 (C-28) -13 HP DEAD

Notes
-Entering the train car for the first time requires only one square of movement, regardless of where you enter from. You may need to open a door first, which is a minor action.
-The Vermin Lord's refuge in darkness aura grants partial concealment to allies inside it.
-Webs are difficult terrain, and ending a movement in one will leave you immobilized (save ends).
-Learning more about the creatures you're fighting requires a successful nature check. The Vermin Lord requires a dungeoneering check.
-A person suffering from Parasitosis takes 5 poison damage at the start of each turn and is dazed until the end of the encounter. As a standard action, the afflicted creature can take a standard action to deal 15 damage to themselves. If this is done, the condition is treated as (save ends) until the start of their next turn. In addition, each turn the target doesn't deal damage to itself this way, the poison damage increases by 5.
>> No. 3857 edit
Int with swarm disp
>> No. 3858 edit
File 136234796997.jpg - (240.12KB , 644x910 , Baccano_full_223976.jpg )
3858
Trying as hard as he can to forget the pain inflicted upon him, Narerka bursts out in a maddening laugh worthy of an evil mastermind

"HAHAHAHAHA YOU FOOLISH SWINE ! HIT ME ! HIT ME AGAIN ! WOUNDS ONLY MAKE ME STRONGER"

Boosted by a masochistic folly, Narerka slashes his sword in a pathetic-looking attack in comparison to his fury at his assailant.

Move to C-26
Sword Burst on vermin Lord
http://orokos.com/roll/96516
http://orokos.com/roll/96517
CRITS CRITS finally.

>> No. 3859 edit
Quickly reacting to the Vermin Lord's attack, Kuro alerts Sora of the incoming danger and counterattacks it.
Vengeance is mine attack: (29,16)http://orokos.com/roll/96550
Sora gets a free shift and attack too

>> No. 3861 edit
File 136236778858.png - (698.04KB , 981x561 , crewquarters30.png )
3861
A wave of force ripples from Narerka's sword and deals a vicious blow to the vermin lord. Breathing raggedly, it growls in an increasingly loud voice, "This... Isn't... Over! Now behold, the power of Kyuss!" From its eyes, mouth, and clothing, the creature positively explodes in writhing maggots like a sudden tidal wave. The sheer volume of them crushes the giant scorpion beneath their weight, and the closest adventurers are caught in the attack and bogged down by the disgusting creatures that, somehow, have enough teeth to bite into their legs and tear at their flesh. It's excruciatingly painful, but Kuro retaliates with an attack of his own for a fair amount of damage. He instructs Sora to follow up and press the advantage, but the itch is too distracting for her, along with having her feet covered in biting grubs, and her attack misses.

Narerka moves to C-26
Narerka's Sword Burst CRITS the Vermin Lord for 15 force damage (http://orokos.com/roll/96519), bloodying it
Vermin Lord's Maggot Burst is triggered as a result of it being bloodied; it CRITS the titan scorpion for 38 damage, KILLING it, and hits Narerka, Sora, and Kuro for 27 damage (Sora's is reduced to 17, Narerka's to 26); Narerka and Kuro are both BLOODIED and everyone hit is slowed (save ends). The burst creates a zone that lasts until the end of the encounter, and is difficult terrain for everyone.
Kuro hits the Vermin Lord with Vengeance is Mine for 22 damage; Sora's attack misses (http://orokos.com/roll/96585)
Narerka saves against ongoing poison damage (http://orokos.com/roll/96518) but fails to save against being slowed (http://orokos.com/roll/96542)


Initiative
Tainya - 30
Vermin Lord - 29
Sora - 26
Webspitter Spider 1 - 22
Webspitter Spider 4 - 21
Titan Scorpion - 20
Narerka - 19
Webspitter Spider 3 - 17
Mature Deathrattle Viper - 17
Melech - 15
Webspitter Spider 2 - 14
Sophie - 13
Kuro - 9

Players
Kuro (B-24) : 29/69 (BLOODIED) +6 power bonus to damage rolls, slowed (save ends)
Melech (C-21) : 44/79 2 THPs Majestic Halo, +6 power bonus to damage rolls
Sophie (C-19) : 51/59
Narerka (C-26) : 26/87 (BLOODIED) Resist 1 all, slowed (save ends)
Tainya (C-23 elevation 2) : 64/69
Sora (C-24) : 36/71 Hybrid Form, +6 power bonus to damage rolls, wildfire aura 3, parasitosis (dazed and taking 5 poison damage at the start of each turn), Swarm Dispersal, slowed (save ends)

Enemies
Vermin Lord (D-25) -137 HP (BLOODIED)
Titan Scorpion (C-25) -270 HP (BLOODIED) aegis of shielding, concealment DEAD
Mature Deathrattle Viper (C-24) -143 HP (BLOODIED) ongoing 5 damage (save ends), slowed DEATH ATTACK
Webspitter Spider 1 (C-20)-23 HPDEAD
Webspitter Spider 2 (C-23 elevation 1) -8 HP dazed and cannot charge DEAD
Webspitter Spider 3 (C-26) -8 HP DEAD
Webspitter Spider 4 (C-28) -13 HP DEAD

Notes
-Entering the train car for the first time requires only one square of movement, regardless of where you enter from. You may need to open a door first, which is a minor action.
-The Vermin Lord's refuge in darkness aura grants partial concealment to allies inside it.
-Webs are difficult terrain, and ending a movement in one will leave you immobilized (save ends).
-Learning more about the creatures you're fighting requires a successful nature check. The Vermin Lord requires a dungeoneering check.
-A person suffering from Parasitosis takes 5 poison damage at the start of each turn and is dazed until the end of the encounter. As a standard action, the afflicted creature can take a standard action to deal 15 damage to themselves. If this is done, the condition is treated as (save ends) until the start of their next turn. In addition, each turn the target doesn't deal damage to itself this way, the poison damage increases by 5.
-Squares filled with the maggots are difficult terrain for all creatures.
>> No. 3864 edit
Melech nodded towards Sophie, and quickly turned, ran towards the crowd and struck the vermin lord.

Move to D-24
Valorous Smite against Vermin Lord. Atk - 34; Dmg - 26. http://orokos.com/roll/96808

>> No. 3865 edit
File 136250509294.png - (688.05KB , 981x561 , crewquarters31.png )
3865
Melech charges in and attacks the vermin lord. The paladin's strike is solid, and subjects the creature to Torm's judgement.

Melech moves to C-24
Melech hits with Valorous Smite against Vermin Lord for 26 damage, and the Vermin Lord is subjected to his divince sanction until the end of Melech's next turn


Initiative
Tainya - 30
Vermin Lord - 29
Sora - 26
Webspitter Spider 1 - 22
Webspitter Spider 4 - 21
Titan Scorpion - 20
Narerka - 19
Webspitter Spider 3 - 17
Mature Deathrattle Viper - 17
Melech - 15
Webspitter Spider 2 - 14
Sophie - 13
Kuro - 9

Players
Kuro (B-24) : 29/69 (BLOODIED) +6 power bonus to damage rolls, slowed (save ends)
Melech (C-24) : 44/79 2 THPs Majestic Halo, +6 power bonus to damage rolls
Sophie (C-19) : 51/59
Narerka (C-26) : 26/87 (BLOODIED) Resist 1 all, slowed (save ends)
Tainya (C-23 elevation 2) : 64/69
Sora (C-24) : 36/71 Hybrid Form, +6 power bonus to damage rolls, wildfire aura 3, parasitosis (dazed and taking 5 poison damage at the start of each turn), Swarm Dispersal, slowed (save ends)

Enemies
Vermin Lord (D-25) -163 HP (BLOODIED) divine sanction
Titan Scorpion (C-25) -270 HP (BLOODIED) aegis of shielding, concealment DEAD
Mature Deathrattle Viper (C-24) -143 HP (BLOODIED) ongoing 5 damage (save ends), slowed DEATH ATTACK
Webspitter Spider 1 (C-20)-23 HPDEAD
Webspitter Spider 2 (C-23 elevation 1) -8 HP dazed and cannot charge DEAD
Webspitter Spider 3 (C-26) -8 HP DEAD
Webspitter Spider 4 (C-28) -13 HP DEAD

Notes
-Entering the train car for the first time requires only one square of movement, regardless of where you enter from. You may need to open a door first, which is a minor action.
-The Vermin Lord's refuge in darkness aura grants partial concealment to allies inside it.
-Webs are difficult terrain, and ending a movement in one will leave you immobilized (save ends).
-Learning more about the creatures you're fighting requires a successful nature check. The Vermin Lord requires a dungeoneering check.
-A person suffering from Parasitosis takes 5 poison damage at the start of each turn and is dazed until the end of the encounter. As a standard action, the afflicted creature can take a standard action to deal 15 damage to themselves. If this is done, the condition is treated as (save ends) until the start of their next turn. In addition, each turn the target doesn't deal damage to itself this way, the poison damage increases by 5.
-Squares filled with the maggots are difficult terrain for all creatures.
>> No. 3867 edit
Sophie casts a swarm of imps that only it can see, hoping it won't come close soon.

Winged Horde on D-25 ([b]23, 7dmg) http://orokos.com/roll/97148
>> No. 3868 edit
"You should've escaped when you had a chance! Nothing awaits you but eternal punishment!"
Still a little amiss, Kuro's intimidating words remember his comrades the fight is almost over, and give them a chance to catch their breath while the enemy feels threatened.
Stand the fallen (21,30) Everyone heals for their surge value + 7 and can get a saving throw. http://orokos.com/roll/97237
Saving throws against slow (fist one should be enough) http://orokos.com/roll/97238

>> No. 3869 edit
File 13626751142.png - (691.14KB , 981x561 , crewquarters31.png )
3869
Sophie attempts to distract the vermin lord with a minor illusion, but the creature just manages to resist it. It also ducks out of the way of Kuro's powerful stabbing attack. The warlord's words speak louder than his actions this time, and his allies feel they can still fight on.

Sophie's Winged Horde just misses
Kuro fails to hit with Stand the Fallen, but its effect still allows all allies to spend a healing surge, gaining a +8 bonus to their surge value
Kuro, Narerka (http://orokos.com/roll/97269) and Sora (http://orokos.com/roll/97271) save against slowing


Initiative
Tainya - 30
Vermin Lord - 29
Sora - 26
Webspitter Spider 1 - 22
Webspitter Spider 4 - 21
Titan Scorpion - 20
Narerka - 19
Webspitter Spider 3 - 17
Mature Deathrattle Viper - 17
Melech - 15
Webspitter Spider 2 - 14
Sophie - 13
Kuro - 9

Players
Kuro (B-24) : 55/69 +6 power bonus to damage rolls
Melech (C-24) : 71/79 NO SURGES LEFT 2 THPs Majestic Halo, +6 power bonus to damage rolls
Sophie (C-19) : 51/59
Narerka (C-26) : 55/87 Resist 1 all, slowed (save ends)
Tainya (C-23 elevation 2) : 64/69
Sora (C-24) : 61/71 Hybrid Form, +6 power bonus to damage rolls, wildfire aura 3, parasitosis (dazed and taking 5 poison damage at the start of each turn), Swarm Dispersal, slowed (save ends)

Enemies
Vermin Lord (D-25) -163 HP (BLOODIED) divine sanction
Titan Scorpion (C-25) -270 HP (BLOODIED) aegis of shielding, concealment DEAD
Mature Deathrattle Viper (C-24) -143 HP (BLOODIED) ongoing 5 damage (save ends), slowed DEATH ATTACK
Webspitter Spider 1 (C-20)-23 HPDEAD
Webspitter Spider 2 (C-23 elevation 1) -8 HP dazed and cannot charge DEAD
Webspitter Spider 3 (C-26) -8 HP DEAD
Webspitter Spider 4 (C-28) -13 HP DEAD

Notes
-Entering the train car for the first time requires only one square of movement, regardless of where you enter from. You may need to open a door first, which is a minor action.
-The Vermin Lord's refuge in darkness aura grants partial concealment to allies inside it.
-Webs are difficult terrain, and ending a movement in one will leave you immobilized (save ends).
-Learning more about the creatures you're fighting requires a successful nature check. The Vermin Lord requires a dungeoneering check.
-A person suffering from Parasitosis takes 5 poison damage at the start of each turn and is dazed until the end of the encounter. As a standard action, the afflicted creature can take a standard action to deal 15 damage to themselves. If this is done, the condition is treated as (save ends) until the start of their next turn. In addition, each turn the target doesn't deal damage to itself this way, the poison damage increases by 5.
-Squares filled with the maggots are difficult terrain for all creatures.
>> No. 3870 edit
File 135223117715.gif - (119.20KB , 480x270 , 1350333724362.gif )
3870
Sensing the battle nearing its end, Tainya climbs along the ceiling of the traincar to get a better view of the vermin lord, then activates the power of her magic crossbow in order to unleash a pair of lightning-fast shots at the final foe.

Move Action: Climb to C-25 elevation 2 with ghost on the rooftops.
Standard Action: Use ranged basic attack with crossbow against the vermin lord, 36 to hit for 14 damage. http://orokos.com/roll/97310
Minor Action: Use weapon of speed power for another ranged basic attack, 24 to hit for 15 damage. http://orokos.com/roll/97312

>> No. 3871 edit
File 13626948885.png - (694.54KB , 981x561 , crewquarters32.png )
3871
Tainya unleashes a pair of bolts that bury themselves in the vermin lord's shifting body, eliciting an unearthly scream of pain from the creature. Subjected to the paladin's excruciating punishment, it lashes out with its venomous claws but fails to pierce Melech's armor. A dollop of poison still manages to land on him, causing some discomfort to him but not dealing any significant damage.

Tainya moves to C-25 elevation 2
Tainya's ranged basic attacks hit for 29 damage

Vermin Lord takes 5 fire damage from Wildfire Aura
Vermin Lord's Poison Claw misses Melech for 11 poison damage

Sora does not take any damage due to Swarm Dispersal


Initiative
Tainya - 30
Vermin Lord - 29
Sora - 26
Webspitter Spider 1 - 22
Webspitter Spider 4 - 21
Titan Scorpion - 20
Narerka - 19
Webspitter Spider 3 - 17
Mature Deathrattle Viper - 17
Melech - 15
Webspitter Spider 2 - 14
Sophie - 13
Kuro - 9

Players
Kuro (B-24) : 55/69 +6 power bonus to damage rolls
Melech (C-24) : 60/79 NO SURGES LEFT 2 THPs Majestic Halo, +6 power bonus to damage rolls
Sophie (C-19) : 51/59
Narerka (C-26) : 55/87 Resist 1 all, slowed (save ends)
Tainya (C-25 elevation 2) : 64/69
Sora (C-25) : 61/71 Hybrid Form, +6 power bonus to damage rolls, wildfire aura 3, parasitosis (dazed and taking 5 poison damage at the start of each turn), Swarm Dispersal, slowed (save ends)

Enemies
Vermin Lord (D-25) -197 HP (BLOODIED) divine sanction
Titan Scorpion (C-25) -270 HP (BLOODIED) aegis of shielding, concealment DEAD
Mature Deathrattle Viper (C-24) -143 HP (BLOODIED) ongoing 5 damage (save ends), slowed DEATH ATTACK
Webspitter Spider 1 (C-20)-23 HPDEAD
Webspitter Spider 2 (C-23 elevation 1) -8 HP dazed and cannot charge DEAD
Webspitter Spider 3 (C-26) -8 HP DEAD
Webspitter Spider 4 (C-28) -13 HP DEAD

Notes
-Entering the train car for the first time requires only one square of movement, regardless of where you enter from. You may need to open a door first, which is a minor action.
-The Vermin Lord's refuge in darkness aura grants partial concealment to allies inside it.
-Webs are difficult terrain, and ending a movement in one will leave you immobilized (save ends).
-Learning more about the creatures you're fighting requires a successful nature check. The Vermin Lord requires a dungeoneering check.
-A person suffering from Parasitosis takes 5 poison damage at the start of each turn and is dazed until the end of the encounter. As a standard action, the afflicted creature can take a standard action to deal 15 damage to themselves. If this is done, the condition is treated as (save ends) until the start of their next turn. In addition, each turn the target doesn't deal damage to itself this way, the poison damage increases by 5.
-Squares filled with the maggots are difficult terrain for all creatures.
>> No. 3872 edit
Sora ignores the poison afflicting her, instead focussing on the source of their troubles!

Standard action: Savage Rend
http://orokos.com/roll/97494

>> No. 3873 edit
Spend AP
Sword burst on vermin lord.
Attack roll :
http://orokos.com/roll/97524
Damage roll :
http://orokos.com/roll/97525
Crits roll
http://orokos.com/roll/97529

>> No. 3874 edit
>>3873
Nevermind the crits part, I'm stupid.
i'll do another sword burst witht the standard normal action.
http://orokos.com/roll/97533
http://orokos.com/roll/97535

>> No. 3876 edit
File 136278711213.png - (693.39KB , 981x561 , crewquarters33.png )
3876
Sora ignores the urge to scratch and makes an attack against the creature. The distraction keeps her mind from focusing effectively, and she fails to catch the vermin lord. Narerka's twin blasts of energy, however, manage to hit for a fair amount of damage. The abomination looks to be on its last legs, rasping angrily as it takes deep, heavy breaths.

Sora misses with Savage Rend
Her ongoing damage increases by 5

Narerka's pair of Sword Burst attacks hit for a total of 22 force damage


Initiative
Tainya - 30
Vermin Lord - 29
Sora - 26
Webspitter Spider 1 - 22
Webspitter Spider 4 - 21
Titan Scorpion - 20
Narerka - 19
Webspitter Spider 3 - 17
Mature Deathrattle Viper - 17
Melech - 15
Webspitter Spider 2 - 14
Sophie - 13
Kuro - 9

Players
Kuro (B-24) : 55/69 +6 power bonus to damage rolls
Melech (C-24) : 60/79 NO SURGES LEFT 2 THPs Majestic Halo, +6 power bonus to damage rolls
Sophie (C-19) : 51/59
Narerka (C-26) : 55/87 Resist 1 all, slowed (save ends)
Tainya (C-25 elevation 2) : 64/69
Sora (C-25) : 61/71 Hybrid Form, +6 power bonus to damage rolls, wildfire aura 3, parasitosis (dazed and taking 5 poison damage at the start of each turn), Swarm Dispersal, slowed (save ends)

Enemies
Vermin Lord (D-25) -219 HP (BLOODIED) divine sanction
Titan Scorpion (C-25) -270 HP (BLOODIED) aegis of shielding, concealment DEAD
Mature Deathrattle Viper (C-24) -143 HP (BLOODIED) ongoing 5 damage (save ends), slowed DEATH ATTACK
Webspitter Spider 1 (C-20)-23 HPDEAD
Webspitter Spider 2 (C-23 elevation 1) -8 HP dazed and cannot charge DEAD
Webspitter Spider 3 (C-26) -8 HP DEAD
Webspitter Spider 4 (C-28) -13 HP DEAD

Notes
-Entering the train car for the first time requires only one square of movement, regardless of where you enter from. You may need to open a door first, which is a minor action.
-The Vermin Lord's refuge in darkness aura grants partial concealment to allies inside it.
-Webs are difficult terrain, and ending a movement in one will leave you immobilized (save ends).
-Learning more about the creatures you're fighting requires a successful nature check. The Vermin Lord requires a dungeoneering check.
-A person suffering from Parasitosis takes 5 poison damage at the start of each turn and is dazed until the end of the encounter. As a standard action, the afflicted creature can take a standard action to deal 15 damage to themselves. If this is done, the condition is treated as (save ends) until the start of their next turn. In addition, each turn the target doesn't deal damage to itself this way, the poison damage increases by 5.
-Squares filled with the maggots are difficult terrain for all creatures.
>> No. 3886 edit
File 13629063125.jpg - (30.16KB , 498x428 , 1339722450277.jpg )
3886
Hoping for this to be the final blow, Melech swings a sturdy hit.

Standard: Enfeebling Attack against Vermin Lord. Atk - 36; Def - 26; http://orokos.com/roll/97763
>> No. 3889 edit
File 136295361377.png - (746.42KB , 1162x749 , crewquarters34.png )
3889
A powerful slash from Melech draws a deep gash through the vermin lord's robe, maggots spilling from the wound like blood. The creature looks horrified, screaming to some unseen presence, "Master, grant me more power! I can't-" but is cut off by a sort of choking sound. It might be trying to scream, but all it can utter are sounds of strangulation as a foul red ichor erupts from its body. The vermin lord flails as its body dissolves, the noxious remains leaving Narerka and Sora nauseous and about ready to collapse. But when it ends, there's nothing left of the creature but a puddle on the floor, and even that flakes away like ashes. The maggots crumble away into powder, while Sora no longer feels an itching sensation over her body. From the looks of things, the party has won this battle and destroyed the creature.

With the noise of battle dying down, an unidentified voice from outside can be heard calling out,
"'ey, you folks done in there yet? We gotta get going, lickety split-like, y'hear?"

Melech hits the Vermin Lord with Enfeebling Strike for 26 damage, killing it
This triggers the Vermin Lord's Vile Eruption, which misses Melech and hits Sora and Narerka for 29 necrotic and poison damage, bloodying them
Sora is no longer affected by parasitosis, and the zone created by maggot burst disappears


Initiative
Tainya - 30
Vermin Lord - 29
Sora - 26
Webspitter Spider 1 - 22
Webspitter Spider 4 - 21
Titan Scorpion - 20
Narerka - 19
Webspitter Spider 3 - 17
Mature Deathrattle Viper - 17
Melech - 15
Webspitter Spider 2 - 14
Sophie - 13
Kuro - 9

Players
Kuro (B-24) : 55/69 +6 power bonus to damage rolls
Melech (C-24) : 33/79 (BLOODIED) NO SURGES LEFT Majestic Halo, +6 power bonus to damage rolls
Sophie (C-19) : 51/59
Narerka (C-26) : 27/87 (BLOODIED) Resist 1 all
Tainya (C-25 elevation 2) : 64/69
Sora (C-25) : 61/71 Hybrid Form, +6 power bonus to damage rolls, wildfire aura 3

Enemies
Vermin Lord (D-25) -245 HP (BLOODIED) divine sanction DEAD, FOR REAL THIS TIME
Titan Scorpion (C-25) -270 HP (BLOODIED) aegis of shielding, concealment DEAD
Mature Deathrattle Viper (C-24) -143 HP (BLOODIED) ongoing 5 damage (save ends), slowed DEATH ATTACK
Webspitter Spider 1 (C-20)-23 HPDEAD
Webspitter Spider 2 (C-23 elevation 1) -8 HP dazed and cannot charge DEAD
Webspitter Spider 3 (C-26) -8 HP DEAD
Webspitter Spider 4 (C-28) -13 HP DEAD

Notes
-Entering the train car for the first time requires only one square of movement, regardless of where you enter from. You may need to open a door first, which is a minor action.
-The Vermin Lord's refuge in darkness aura grants partial concealment to allies inside it.
-Webs are difficult terrain, and ending a movement in one will leave you immobilized (save ends).
-Learning more about the creatures you're fighting requires a successful nature check. The Vermin Lord requires a dungeoneering check.
-A person suffering from Parasitosis takes 5 poison damage at the start of each turn and is dazed until the end of the encounter. As a standard action, the afflicted creature can take a standard action to deal 15 damage to themselves. If this is done, the condition is treated as (save ends) until the start of their next turn. In addition, each turn the target doesn't deal damage to itself this way, the poison damage increases by 5.
-Squares filled with the maggots are difficult terrain for all creatures.
>> No. 3890 edit
Audio Motoi Sakuraba - Victory - (866.88KB - 175 kbps - 44.1 kHz ) Length: 0:40
3890
Healing Surges Spent:
Kuro : 4
Melech : 2
Tainya : 1
Sora : 1
Narerka : 1

Action points used:
Sora
Narerka

Remaining Hit Points:
Kuro (B-24) : 55/69
Melech (C-24) : 60/79
Sophie (C-19) : 51/59
Narerka (C-26) : 35/87
Tainya (C-25 elevation 2) : 64/69
Sora (C-25) : 32/71

As the party has reached a milestone, each character recieves one action point.
>> No. 3891 edit
File 136295750535.gif - (2.04MB , 448x252 , christmas.gif )
3891
"A bit of respect, monsieur!" Tainya calls back, dropping from the ceiling. "It iz, how you say, a real mess in here." The executioner backs away from the smelly corpses and heads for the entrance to the car, apparently to scold whoever was yelling at them to hurry up.
>> No. 3892 edit
File 135059414868.png - (84.98KB , 291x478 , ka2_fumana66.png )
3892
"Would you give us a rest?! We just had our own war in here, dammit!"
Ignoring the voice outside of the cart, Kuro gives a proud look to his comrades. Their fight didn't really have a flashy ending or anything, but he knows very well war isn't like that at all. Trying to forget about that cheesy stuff, he stores his greatspear into his bag of holding, and checks Melech and Narerka's condition.
"Melech, you don't look very well, neither you, elf-guy. This place is way too contaminated for me to treat you, let's get out of here."
>> No. 3894 edit
"You don' look too good yourself either, boy," Melech grinned. "If you really want to, you can if you want. Later."

Melech walked over towards Sophie, wanting to make sure that she was okay.
>> No. 3896 edit
File 136301644068.png - (163.00KB , 496x252 , mari and miri killet.png )
3896
The side door to the car slams open to reaveal a tall lady wearing what could be most pleasantly be called a custodian's uniform. She brushes a single braid of hair out of her face with annoyance and scowls at Tainya. "Yeah, you think you got it bad?" she fumes, folding her hands over her chest. "And who d'ya think has to clean up your entire friggin' mess before six in the friggin' morning, you selfish friggin' cu--"

The woman's curse is cut off by a yawning sound from behind her. She takes a moment to glance back. Then she turns back, pauses, and regains her composure, glowering at Tainya. Her voice is less shout-y, now more urgent-y, "Just... Y'know, clear on out now, okay? My kid shouldn't be up at this hour and needs a soft bed to sleep on. First class cabins are two and three cars down with much nicer beds than we get; I'll be along to clear out the cobwebs and such 'n such in about an hour, after I've had my coffee." Without waiting for a response, the woman pushes her way past Tainya, a small child following her by the hand; the little girl looks like she is barely awake. Her retainer stares at the other adventurers and says with an authoritative voice, "Come on, you lot. Am-scray. You all did your job, now let me do mine." Where she gets her authority or confidence from is a mystery, but she shows no reason to believe that her orders won't be followed.

Taking a rest here will surely result in a further tongue-lashing from her, though if you're willing to endure it and let your charges carry in their own luggage, then there's nothing to stop you from doing so.

>> No. 3898 edit
Sora smiles disarmingly.

"I'll help out," the courier offers. "S'the least I can do, and I don't really feel at home among the big shots anyway."
>> No. 3900 edit
File 136302126780.jpg - (122.33KB , 1920x1080 , 1357314918954.jpg )
3900
>>3892
Narerka sighed heavily with a bittersweet look on his face, his muscles felt weak and the sensation of pain had completely vanish to leave behind only dullness in his members and a huge sentiment of tiredness, to the point he felt like he could just lie down right in the nauseous fleshy substance that the Vermin Lord left behind in his last sigh, and sleep there for a fortnight.
He sheathed his longsword and thanked Kuro with a bump on the chest.


"Man, thanks. That will be much needed, I can't feel anything right now...
All this battling, moving around and being hurt made me hungry too, damn they better give us the best dinner for what we've just accomplished, though I'd like it to be in some place cleaner that here.

Anyway, good job everyone. How about a drink later, if the train does finally decide to start , and no more problems head our way ? Wait thinking of it, free time would be needed, plus I guess our employers wouldn't like that too much would they ? Well, the offer is still out there in any case.

Well, Kuro, and... Melerek was it ? I guess we can head out and leave those ladies do their work..."

The half-elf lazily stumped out to the exit of the car. Suddenly, his pupils widened and he stopped short, as though remembering something, and he hit himself lightly on the head with his fist

"Ah, right, that chest in the other wagon ! We have to check that out as well !"
>> No. 3903 edit
File 135026132233.gif - (697.32KB , 480x270 , 1348974625349.gif )
3903
Tainya, clearly not pleased with the woman's attitude, pursues and addresses her in an equally annoyed tone, saying, "Excusez-moi... 'selfish?' Madam, do you have une idea who you are boszing around?" She really wants to add, if you tripped and fell, I could kill you three times before you hit the ground, but grudgingly holds her tongue. "On what authority do you presume to order moi around?!"
>> No. 3908 edit
File 132053424896.png - (372.29KB , 536x886 , sak_a13 default 1.png )
3908
The lady looks at Sora as though she had never seen her before, quite shocked. Then shock gives way to relief, as she asks in a quiet voice, "Would you, really? Thank you kindly for that--" before whirling around and addressing Tainya with a low growl, "On the authority that I don't have time for this. You have any reason to stay here, best say it now or I'm booting you out, adventurer or not."
>> No. 3910 edit
File 135546083216.jpg - (210.38KB , 600x720 , do you even happy.jpg )
3910
Tainya nearly has to bite her tongue to hold back another angry response, but manages to maintain her composure. Drawing further attention to herself could make things more complicated later. Instead, she chooses to turn around and make her way out of the train car, trying her best to not appear to be storming out, and return to her charge from House Phiarlan.
>> No. 3913 edit
"Dinner? I think that bug really messed you up, It's barely breakfast time! Hahaha!"
Not very fond of cleaning aberrations' guts, Kuro decides to follow that annoying women orders, but before that he gives a quick glance to each room. Could another treasure be around?
Once the warlord checks that, he address to the courier.
"Are ya sure you wanna stay here? You don't seem to have any major injury, but we have had four fights in just a mere minutes... we are lucky that everyone's still standing!"
Check the rooms for treasure. Look with indifference to the selfish cleaning lady.
>> No. 3914 edit
>>3913
"Ah. Is it ? Well, then what I meant is that I'm so hungry that I could eat breakfast, lunch and dinner all at once right now ! Haha !"

Narerka gives a hearty laugh that heavily clashes with his slender stature. He then shrugs lightly.

"Well, I'll wait for you outside"

He heads out to the exit of the car. As he does so, he looks blankly at the cleaning lady, thinking how much he'd like to slap her, but decides he has other things to attend to.
>> No. 3915 edit
>>3914
Sophie disliked the custodian's snappish attitude, but felt sorry for all the cleaning they'd have to do. As she sees Melech approach, she gasps.
"To think I still haven't gotten used to seeing you like this sometimes... How are you feeling? We should probably go rest outside."
>> No. 3917 edit
"I'm feeling all right," Melech shrugged, "We probably should go out. You can lead the way, Madam."
>> No. 3920 edit
File 136338217285.png - (1.91MB , 1162x749 , station7.png )
3920
As four people exit the car, the air outside literally hums with electricity. The engine car can be heard thundering as lightning arcs off of it and across the spikes lining each car. Kriv can be seen returning to his post, the large pile of luggage from before mostly gone, though a couple of bags belonging to the crew remain behind. If you look in the distance, you can see someone pulling a large set of black boxes down the platform. Sitting precariously on top is a small wooden box, though from how far away it is you can't really tell what it's supposed to be. There's also the faintest lingering smell of alcohol.

Each of the diplomats is either standing by or sitting on their own luggage; Garret tries to drag a trunk larger than he is across the platform, straining with effort. The warforged bodyguard is carrying the belongings for both Gardain and Cidri in each hand, Cidri constantly warning him to be careful with his things. Raki moved up to sit on her suitcase and is currently entertaining Moris with a coin walking trick, explaining "The key isn't reflexes, but lots of practice." And Parthia has a compartment on her luggage open, going over some papers with a serious expression on her face. Sophie's travel items sit at the far end of the platform, packed away in a plain brown chest. As Narerka and Tainya approach the people they're traveling with, they both put their things away and express mostly the same desire : take these things to our rooms, we need to discuss something important there. On a side note, Moris tells Narerka, in what sounds to others like a short series of mewling noises, that he thought Raki was nice, but smelled funny.

Kuro tries to examine the rooms, but he just finishes pulling out all the drawers before an angry voice calls from outside, "Kuro Nobunaga! I need your assistance!" putting him in the doghouse with his charge yet again. The custodian silently fumes at him for giving her even more work to do. After she finds a room for her little girl to sleep in, she sighs at Sora, "Your help's really appreciated, so I think ya better start by putting those drawers back where they were before Captain Klepto pulled them out. After that, if you could gather up anything that got broken, I'd be much obliged." Saying this, she produces a broom and starts sweeping the room nearest the entrance, where the child is sleeping soundly.
>> No. 3921 edit
File 135934100666.gif - (56.49KB , 231x200 , 1351090742928.gif )
3921
Tainya's already in a bad mood from the rude cleaning lady; being ordered to carry bags does little to help matters. She manages to keep her cool, however, despite the fact that being a bag-carrier was nowhere in her job description. She picks them up and followers her charge, at least somewhat interested in what Parthia has to say.
>> No. 3922 edit
Sora gets to her task, materialising some scooping tools to get to putting back everything Cap'n Klepto just tossed out.

Honestly, these noblemen guards were socially retarded.


Mental Tools!
>> No. 3924 edit
Kuro goes outside and aids his patron, trying not to upset him anymore
>> No. 3925 edit
File 136362190482.png - (530.94KB , 1162x236 , rooms.png )
3925
Garret doesn't say anything when Kuro comes out of the car. The halfling's face is a stern frown. He forces his luggage into the warlord's arms and walks ahead of him, expecting him to follow behind. Oh yes, he's very cross right now. The cleaning lady emerges from the room she was cleaning after a minute and moves onto the next one. Sora can see that the rug's clean, the floor's waxed, the beds have been made, and the windows polished on both sides. Trailing a few feet behind her is her broom, carried by a spectral hand. She sighs, "It'd take me hours to clean out all the cars, then I gotta bring everyone breakfast." She looks quite happy, though, smiling pleasantly at Sora, "With your help, though, I think I can finish it up in half that time. More time to spend watching after Mari."

"Oh, right," she says hurriedly as the broom sweeps the hallway, dust and grime disappearing beneath it. She wipes her hands on her apron before extending an open hand to Sora, "Miri Killet, former wizard's apprentice. Nice to meet ya, friend."

The front engine hums with electricity and lightning crackles in the air. More bolts arc from the front car and are grounded through the spikes jutting from the rest of the cars. Keeping a safe distance from these spikes, the adventurers are led to two cars a ways down by a gruff-looking shifter. "Here's your rooms, and your keys," he says with a gravelly voice. He hands each group a pair of room keys, labeled I through VI, corresponding to their rooms. "Name's Flint. I'll be tending the bar if you need a drink or ten." With his introduction out of the way, Flint turns around and strides toward the car where the party fought the meazels. He makes a face at the smell before entering. Unless you have something else to do, you and your charges unlock your respective rooms and head inside.

Behind the numbered doors, each room is lightly covered in dust and features roughly the same objects, though some of them have a different arrangement. The arrangement may differ, but all of them contain roughly the same things. There's a plush double bed with pillows filled with goosedown. The mattresses don't rest on springs but are still very cozy, as though they were tailor-made to be both soft but firm. There's a rosewood desk that has withstood aging very well, and it sits in front of a window that has a drape drawn over it. The chair cushion is still cushiony enough to sit on for extended periods without growing sore. The rest of the furnishings are made of teak and remain very sturdy. The vanity has a mirror that shows no cracks but is obscured by what time left behind: more dust. A cabinet, an armoire, and a dresser are arranged around the rooms in various ways, some giving more space than others. The lavish rugs have lost much of their color, with small patches eaten away by moths. Behind a faded draping, there's a large, empty basin lined with hygenic products that have long expired; even the soap has degraded to something powdery. It has no drain or faucet.

All in all, the first-class cars have aged well enough.
>> No. 3930 edit
File 135128784147.jpg - (137.89KB , 640x928 , 1347322769395.jpg )
3930
Tainya sets the bags down and finds a nice place on the wall to lean, then addresses her charge with "So what iz it you wish to discuss, madam?"
>> No. 3931 edit
A little worried by the tension in the air, Kuro attempts to start a conversation with Garret.
"...uhm, I think we dealt with all the pests on the carts, so we should have a safe trip, I think."
>> No. 3932 edit
File 136366693683.png - (1.06MB , 714x1000 , parsee_glare.png )
3932
Parthia sits on the bed and pulls out a leatherbound book from her belongings, bound up in a steel-plated lock. She bites the tip of her thumb and lets a drop of blood drip on the lock, which releases with a quiet click. As she thumbs through her book, she whispers, "What I'm about to tell you is a matter of grave importance, and must not leave this room." The conversation continues in a more private location

In spite of his earlier surliness, Garret seems to take everything in stride. He pats Kuro on the back, saying, "And a fine job you did at that. But you must remember that you've been contracted to aid me as well. Promise to do better next time, hmm?"
>> No. 3938 edit
"I'll do for sure, I won't let sir Garret get into any more danger" says Kuro, a little more relaxed.
>> No. 3939 edit
File 135872099218.png - (537.11KB , 933x886 , sak_a12 default 1.png )
3939
"Jolly good," the halfling says, already unpacking his belongings. "I must ask, though, what kept you earlier? Was something on your mind?"
>> No. 3941 edit
File 136372265062.jpg - (49.34KB , 207x269 , 1363389256880.jpg )
3941
>>3925
"Well this looks cozy enough, I hope nothing will stop me from enjoying some rest here."

Narerka makes a motion with his left hand, and Moris leaves Raki's side for the young half-elf left shoulder.
The motion is short and inelegant, broke at the middle of it, fingers trembling, the pain of the fight still is hard on him.


"So, Milady, there was something you wanted to talk about ?"

Cease independent spirit for Moris
>> No. 3942 edit
File 136372579087.png - (290.15KB , 720x787 , jiiiiii.png )
3942
Detective Raki watches Moris depart for an instant, then pulls the swivel chair out. She spins it for a moment before seating herself, arms resting on the back and head resting on her arms. She looks much more animated than earlier, wearing an odd grin. In an excited whisper, she says, "It turns out... It turns out that we've got a mystery on our hands."
The rest of the conversation is continued elsewhere.
>> No. 3943 edit
>>3925
Sora readily takes the woman's hand. "Sora, courier."

Without exchanging further pleasantries but a smile and wave, Sora sets about cleaning very dutifully. She's cleaned stuff before, after all. Mostly her clothes.

Which, she reminds herself, are in a terrible, terrible state. She'll need to wipe the blood off of them somewhat later.

>> No. 3944 edit
File 135805573363.png - (135.67KB , 500x500 , awwww___.png )
3944
"Courier, huh? Sounds like an exciting life."

Between the two of them, Sora and Miri manage to sweep the car clean of monster gore and broken beds. It takes about an hour to do so, but when it's done, Miri positively beams at what they've accomplished. "You've been a huge help, Miss Sora," the lady praises, her broom back in hand as she casually twirls it between her fingers. "I still have a fair bit more work to do, but it shouldn't take too long. I figure you must have something important you need to get back to, since you came with all those important folk, right?" Sora can tell that Miri isn't looking forward to working alone, but she does have obligations to the others.

Then again, since she came here by herself, perhaps she doesn't.

>> No. 3945 edit
Sora's cleaning utensils disappear in thin air, existing only through the courier's force of will after all. She grins at Miri's words.

"First of all, I'm no 'miss'. Sora'll do," the shifter says. "Secondly... nah, I came alone. I need to ride this train, but the bigshots and fancy people... eh, s'not the crowd I run with." So saying, she is fully intent on helping Miri more.
>> No. 3947 edit
"Well... to be honest we found a strange looking chest inside of one of the carts, there might be something good inside of it, so I though the vermin's in the last cart could have been protecting some kind of treasure as well."
>> No. 3948 edit
File 136380994026.jpg - (604.51KB , 1920x2160 , 1361226681258.jpg )
3948
Exiting his room with Moris on his shoulder, a slight grin on his face, Narerka takes a stroll along the train to try to find the talking chest for now.
>> No. 3949 edit
File 135260288631.gif - (244.54KB , 500x500 , 1352568231487.gif )
3949
Upon exiting the room, Tainya leans against the wall outside, standing watch while catching a breather.

Take a short rest while waiting for the train to start.
>> No. 3950 edit
Sophie sets her chest down in the room and finds a place to sit down.
"We had some tough spots in those battles, eh?" she asks Melech. "I'd like to take a short rest and then go look for the talking chest we found earlier. Please accompany me then."
>> No. 3951 edit
Audio 106_Caravan_Crossroad.mp3 - (1.67MB , 106 Caravan Crossroad.mp3 )
3951
Garret gives a sad smile to Kuro. "And you thought that this was more important than making sure that we were safe?" The halfling waggles a finger in his face before Kuro can say anything else, adding, "Before ransacking the car of the people least likely to have any treasure?" The representative of House Jorasco turns his back on Kuro as he unpacks his things, his bitter words cutting deeper than any daggers, "Well, I suppose if you really are so obsessed with it that you prioritize it over my well being, you can at least wait until the train leaves the station before you continue ransacking the cars for trinkets."
Right on cue, a shrill whine pierces the air once, twice, three times. There's a rumbling noise before the cars slowly lurch forward and build up acceleration. Anybody not used to standing in a moving vehicle would certainly find it surprising. The thundering noises die down over the course of a few minutes while the vehicle gets up to speed. When it hits top speed, the sounds are little more than a background hum. It's interesting to note that there's little turbulence of any kind like there would be with land-based vehicles. Considering you're hovering several feet off the ground, it's understandable.

It takes you the better part of an hour to get yourselves situated
which grants everyone the benefits of a short rest. The time is now 7 AM, announced by a clock in the hallway through a stuffed flying reptile chirping out the hours. Meals are scheduled for later. Going by what you were told before boarding, breakfast starts in about an hour.

Kuro is ushered out of the room by Garret, giving him a simple request even he can't get wrong : bring him some hot tea, in the buffet car, just past the dining car. This allows him to keep company with Sophie, Melech, and Narerka as they seek out the mysterious talking box.

Meanwhile, Sora is thanked profusely by Miri for continuing to help her. The two move past the storage and supplies (everything's organized and cleaning it would be a waste), shutting the metal doors behind them after twice stepping outside. The rush of air outside is refreshing, but the thundering sounds are a bit noisier, too. When they reach the first-class cars, Tainya is waiting outside her room, resting on one of the walls. Miri walks up while her broom trails behind her, the handle held by a ghostly hand. If she was still annoyed about what happened earlier, she doesn't show any indication of it, asking politely (if enthusiastically) with a winsome smile,
"We're here to clean the rooms, Miss! Do you want us to start now, or come back later?"
>> No. 3952 edit
Audio 20__とってけて.mp3 - (2.08MB , 20_ とってけて.mp3 )
3952
The next car over from the second first-class car is the dining car again, which still has bodies of the meazels strewn about it. Flint is manning the bar and trying to polish the counter with a little elbow grease. He has a handkerchief over the bottom half of his face, probably to block out the smell. He acknowledges the party with a grunt, then returns to his job. The shelf behind him seems to have a lot more bottles stocked in it than before, which could give a few ideas as far as how to spend the afternoon. Assuming the bodies are properly disposed of first.

The next car down that Narerka and his company enter contains a series of tables draped in white cloth, notably lacking in chairs. There's a couple of kettles sitting on an uncovered table in the back. The wooden table is protected by a silver tray between it and the condensation. Another table has ceramic mugs arranged face-down. This is probably what Garret wanted, though surely this was the custodian's job?

Before Kuro can compete his task, however, an odd thing happens. The door at the far end of the car creaks open on its metal hinges and a tiny figure steps forward. Or it might be a small figure. Whatever it is, it's obscured by the very treasure chest you saw earlier! Tiny footsteps can be heard, and a shape of some kind can be seen behind it. Tiny white porcelain hands grip it by one side, too small to grab hold of both handles at once. There are no sounds of strained effort or discomfort, so whomever or whatever is carrying it isn't having any particular difficulty lifting it.


The voice you heard earlier speaks again, this time from behind the container instead of inside. It sounds somewhat alarmed. "Ex-excuse me? Somebody? Anybody? I think I missed my stop!"
>> No. 3955 edit
File 135277284416.jpg - (115.53KB , 413x309 , 1347672263823.jpg )
3955
Tainya manages to sneak off and prepare another mixture of spotted toadstool venom at some point in the hour's time. Upon being approached by the annoying cleaning lady, Tainya shoots her a somewhat strained friendly expression and replies, "Why not ask ze diplomat herself, madam? She iz in charge here, not moi." In truth, Tainya would rather begin her investigation at this point, but this strange magic cleaning lady is far too suspicious to leave alone with her charge.
>> No. 3960 edit
Sora pokes her head out from behind Miri.

"Oh! It's the lady with the strange accent," she remarks with some wonder.
>> No. 3961 edit
File 132053424896.png - (372.29KB , 536x886 , sak_a13 default 1.png )
3961
Miri knocks on the door. Once, twice, three times. "Room service!" she calls out. There's some shuffling from inside, the sound of papers rustling, and then, from inside, comes Parthia's voice. She states curtly, "Fine. But make it quick." Miri smiles at Tainya before Sora reminds her who she's talking to. The hengeyokai senses that the custodian is rather uncomfortable facing the person she mouthed off earlier, sweat forming on her brow. "Ah, right! I'll just, uh," she stammers before recomposing herself. "I'll just get the dust off of everything and leave you to your work."

The maid lets herself in and beckons for Sora to follow behind her. With her hands not needed to hold the broom, Miri pulls out a notepad and pen, ready to jot down orders. "Actually, before that, I must mention that breakfast will be along in about an hour, with three interchangeable items. First is a honey-sweetened bagel, a buttered croisant, or a blueberry muffin. Second's two pancakes or two waffles, both with syrup and butter upon request. Last is a choice of sausage links, bacon strips, or eggs." She finishes rattling off the list while her broom quietly sweeps out the corner of the room and takes a breath. Sora can tell she's much more comfortable reading off these listed items, and perhaps simply doing her job, than looking at the taciturn Parthia or the irritated Tainya. "All of which comes with a cup of fruit and a glass of cold milk. If you want coffee or tea, I can get that too."

"Bagel, waffles but nothing on them, and poached eggs." Parthia replies tersely, having turned her back to Miri. "And unsweetened black coffee." Miri jots everything down dutifully, looking to the others. Sora can tell that Parthia is bothered by something, and that she wants this interruption of... whatever she's doing to end as quickly as possible.
>> No. 3962 edit
Sora, curiously, throws her mental gaze around the room to explore any nooks, crannies and other areas where Parthia might be hiding stuff.

Not that she's too into politics, but Sora's services as a courier have sometimes extended to... other areas.


Mental Eye numerous times until I can spot the papers I heard rustling, or otherwise detect whatever Parthia is busy with.

My sense motive senses are tingling.

>> No. 3963 edit
Sora : Back on Parthia's desk, you can, through the image brought through your sensing eye, a stack of papers and a black book that looks as though it has been welded shut. Parthia's documents are likely in the stack, though you can only see the top sheet. The page has a stamp in the crude shape of House Phiarlan's symbol, a five-headed hydra, preceded by a near illegible signature. There's only a snippet of written information available, likely the final part of a longer letter. It reads :

-AND SUBDUE THE TARGET AS SOON AS POSSIBLE ONCE IT HAS BEEN IDENTIFIED. DO NOT LET THEM REACH THEIR DESTINATION.

>> No. 3965 edit
Once he has been kicked out of Garret's room, Kuro decides to ignore his frustration for now and go and check Melech and Narerka.
The half-elf doesn't require a lot of attention, but the paladin isn't doing that well.
"Hmm... that's all I can do for now. I don't think any of your wounds are dangerous anymore, you should feel a lot better by tomorrow."
>> No. 3966 edit
File 135007965230.png - (58.56KB , 330x443 , kan_fumana1.png )
3966
Not very interested in the treasure anymore, Kuro only wants to calm his boss mood, however it seems the gods won't let him do even that much.
"Oh, it's you again. Your stop? what do you mean with that?"
>> No. 3967 edit
File 13583504946.png - (92.34KB , 256x256 , cotton.png )
3967
>>3966
A tiny head peeks over the top of the box, belonging to a childlike figure. It looks like a small child, anyway, but some bits look a bit... off. The skin looks odd, the proportions make the head unusually large, and the hair looks artificial. The eyes and face are full of emotion though, and that emotion is distress, and she/it looks to be on the verge of tears. "Did I miss the stop at Kalazart? When's the next stop there?"

Anybody with more than a cursory knowledge of geography knows that Kalazart was on one of the routes the Lightning Rail travelled. It was located in the center of Cyre. The rails leading there were destroyed during the Day of Mourning, and the same can be assumed for the city of Kalazart.
>> No. 3968 edit
File 134977040685.png - (59.43KB , 330x443 , kan_fumana17.png )
3968
"...Kalazart? Tell me little lady, did you decide to take a nap? I don't think the Lightning Rail has gotten near to Kalazart in a while."
>> No. 3969 edit
File 136415729493.jpg - (117.00KB , 250x250 , cotton_nervous.jpg )
3969
"Only until I was shaken awake by you guys. I explicitly told them I was to be roused when I reached my stop. And [b]you[/b] woke me up at the wrong stop, not even near Kalazart." The small person frowns at Kuro, the warlord once again taking the blame for something beyond his control. "What happened to the route?"
>> No. 3970 edit
Sora idly wishes she had manifested the ability to set things on fire with her mind.

"Quite an unfriendly duo these two, eh?" the hengeyokai communicates to her new-found friend telepathically. So saying, she begins assisting Miri in her work... and if the opportunity arises to 'accidentally' knock over the pile of documents, Sora will do so and then scan them all with her sensing eye!

Eye'm the ninja-est.
>> No. 3971 edit
File 136416246828.png - (59.57KB , 330x444 , kan_majimea11.png )
3971
Kuro hesitates to answer to the child, as he pities her from what she doesn't know.
Then, Kuro crouches down and respond to her, in a lower tone.

"To be honest, we don't know. About two years ago, from one day to other, a strange mist consumed everything and everyone in Cyre. Nobody knows what caused it, but we know anyone who survived that terrible incident was probably affected or mutated in some strange way."
>> No. 3972 edit
File 136416527253.png - (82.84KB , 850x850 , 1362787567611.png )
3972
"Croissant, pancakes with syrup, and scrambled eggs," Tainya says distractedly, keeping a sharp eye on Miri. Her keen senses won't be fooled by any magical trickery, that's for sure, and her hand eases towards her hand crossbow as she watches for any suspicious or out-of-place movement in the room.

Perception (for any suspicious activity in the room): (31) http://orokos.com/roll/100403
>> No. 3975 edit
File 136416748834.png - (545.11KB , 933x886 , sak_a12 surprised 1.png )
3975
Once Miri finishes writing down Tainya's order, she hears a voice in her head that sounds like Sora and stares at her in bewilderment. Then she watches in horror as the druid awkwardly fakes tripping and scatters the documents on Parthia's desk. There's a bit more clarification given about what the last one was talking about.

Sora : From the various bits and pieces you read, it sounds like the 'target' mentioned before refers to a spy who intends to sabotage the summit at Thronehold.

Coincidentally, Parthia points an accusing finger at Sora and declares, "It's you! I should have known! Tainya, stop her!" Miri just stands in a bit of a daze, not sure what to make of these developments. Laws of narrative convention contrive to have her utter the statement, "Maybe I should come back later?"

Elsewhere, the small doll is struck dumb with shock at the revelation and faces the ground, muttering "No" quietly to itself over and over. She looks back up, somehow on the verge of tears, and asks with a voice tinged with denial, "You're lying.'Dragon Puncher' Varis can't be dead. I can't..."

The creature drops the box on the ground and hugs herself. Her eyes open wide and she shakes like an addict going through withdrawl. Then she drones on in a whispered monotone, "I'm trapped. Trapped forever. Can't escape. Can't go home. Trapped. Trapped. I'm trapped."
>> No. 3976 edit
File 135760283685.gif - (344.99KB , 256x190 , death by akari.gif )
3976
Tainya moves to block the room's exit, then quickly whips out her hand crossbow and points it directly at Sora. With another lightning-fast movement, she suddenly has a rapier in her off-hand, leveled at Miri. Her gaze darts between the two nervously, and she says in a steady, deathly-serious tone, "Ah suggest no sudden movements, oui?" Looking at Sora, she adds, "So, what is your game?"
>> No. 3977 edit
Sora stands, a bit embarrassed that attempt went incredibly wrong, and considers. Well, anyone with half a brain would've been able to tell that wasn't a convincing trip, but... Ah, wait.

"Curiosity killed the cat," she answers, a bit nervously. "Or dog, as it is. Sneaky figures just make me want to investigate."

Mentally, she conveys to Miri, "Don't let them know I can talk to you like this. Worst comes to worst, I'll create an opportunity for you to escape."

Though really, Sora didn't want to end up fighting two to one if it came to it. She'd have to bet on superior speed to get her out of here...
>> No. 3979 edit
File 135259386852.gif - (283.18KB , 480x270 , 1347161675627.gif )
3979
"You didn't answer ze question, cabot," Tainya says tensely. "I know suspicion is ze word of ze day on zis trip, but you are merely a courier, non? What reason have you to be rooting through sensitive material from Chateau d'Phiarlan?" She twitches the fingers on her hand crossbow, and adds in a deadly tone, "Of course, one person out of place on zis train... one who is neither part of the diplomatic escort nor the train staff, it's strange, non? Especially to find zem attempting to root through my charge's possessions. I've seen you in a fight, you're quite capable--but do not underestimate my own willingness to kill, mon cabot. You'd best just tell me what you are doing here."
>> No. 3980 edit
Sora frowns. "Didn't you answer yourself? I'm a courier, I deliver documents." She nods her head towards the stack of documents, "Like those. And it happens my destination is the same as yours." Accusingly, Sora continues, "That's no less suspicious than what you two are up to, isn't it? You're not travelling on this train with the sole purpose to attend a summit, are you?"
>> No. 3981 edit
File 135596535852.gif - (465.66KB , 480x270 , 1352581691995.gif )
3981
"Perhaps you are unfamiliar with ze Chateau d'Phiarlan?" Tainya interjects, speaking confidently. "Knowing things iz their business. Moi? I'm just here for the dirty work. Like rooting out suspicious persons." Her eyes, narrow, and she adds, "You say that coincidentally we share a destination, yet in ze intelligence business, one iz taught not to believe in coincidence."
>> No. 3982 edit
File 136418754358.png - (59.29KB , 330x443 , kan_defa2.png )
3982
Not liking seeing a girl cry, Kuro attempts to talk with her again. "Ugh, Garret's gonna get angry again."
"Hey... I can't tell for sure but, but if this 'Dragon Puncher' is really that strong he could have managed to escape from that terrible disaster. Tell me, are you a friend of him?"
>> No. 3983 edit
File 134623804381.png - (30.13KB , 330x444 , kan_majimea3.png )
3983
Waiting for an answer, Kuro pours some hot tea for his boss while looking at the girl with an empathetic smile. "Care for some tea too?"
>> No. 3984 edit
Parthia raises her voice above the din and says, "Enough of this!" Her green eyes stare down Sora, gaze cold. Once she has her attention, she addresses the courier, "If you are who you say you are, then your delivery would have the proper markings on it. Show me the insignia that your package carries and I will verify its validity." Either she hides her motives extremely well, or she is telling the truth, as Sora cannot read any ulterior motive from the elf beyond a mild curiousity. Miri just stands in the door frame, afraid to make any sudden moves. She wasn't paid enough for this sort of thing.

The small creature looks at Kuro with wide, frightened eyes. Not afraid of him, but of something. Her voice trembles as she tries to answer him, "I'm... I am Cotton, the nautaavoranda of the Wildar family. And my task... My bound duty was to 'deliver equipment to Varis Wilder and his party'." She hugs her knees to herself, whimpering, "Since they took a vow of poverty, his group couldn't afford real magic weapons. But his family ran a profitable textile mill, so..." Cotton sniffs, her knuckles whitening as she grips herself harder, like she was afraid of falling apart. "This was supposed to be my final service to the family before I could return to Senaliesse and rejoin the Court of the Summer Fey. Now... Now I'll never see the splendor of the Summer Queen again." Kuro's offering of a drink fails to coax a further response from her.

Learning what a nautaavoranda is and why Cotton is freaking out requires a successful Arcana check, and learning more about Varis Wilder and his company requires a successful History check
>> No. 3985 edit
Sora considers for a moment, then retrieves the package of documents from her bag. However, before she shows it, Sora stresses, "As a courier, you understand my job is to ensure the confidentiality of its contents, and that opening it would be an affront to my client, yes?" So saying, she presents its markings.

"You'll find it's perfectly in order, and no more suspicious than anyone else on board."
>> No. 3986 edit
File 13642641697.jpg - (84.67KB , 246x274 , parsee_frustration.jpg )
3986
Taking a bite out of her thumb, Parthia places the bleeding tip on the lock of her book. There's a metallic clinking sound as some mechanism shifts inside. She is then able to open it, and consults a few pages in her book of secrets. She looks from the package to her book, then back again. Then she procures a magnifying lens from her pocket and scrutinizes the symbol on the package. Finding no obvious flaws, she removes an unmarked green bottle from her her suitcase and pulls out the stopper. Still giving no indication as to what she is doing, or why, Parthia waves the open bottle in front of the marking, the contents inside sloshing audibly. What was originally thought to be normal black ink flares white until she removes the bottle from its presence, at which point it immediately returns to its previous coloration. After skimming through several more pages, Parthia shuts her book, which locks itself back up.

"It seems your package is authentic," Parthia says at last, still looking quite annoyed. She faces Sora once again, "And I don't see anything suspicious in your history. But just to be clear, why are you traveling with us?"
>> No. 3987 edit
File 136426791376.gif - (1.30MB , 480x270 , 1351091588668.gif )
3987
Tainya relaxes a few hairs, withdrawing her crossbow and sheathing her rapier. "Madam, I honestly do not think ze cabot iz ze one we are looking for. She did fight alongside ze other courier's guards against zose despicable creatures, and made no attempt to thin ze ranks." She smiles and nods to Sora in a seemingly understanding manner. "My apologies, madam cabot."
>> No. 3988 edit
File 136428181556.png - (103.33KB , 1390x677 , friends8.png )
3988
Sophie moves closer to the girl, crouches down and pats her shoulder for comfort. "Now, now, calm down. We might be able to help you, but I'm afraid your situation isn't very clear. Can you tell us a bit more?"

Arcana & History checks: http://orokos.com/roll/100666
>> No. 3989 edit
File 136431130667.jpg - (204.00KB , 500x600 , parsee_grin.jpg )
3989
Arcana : Some persons, when tasked with creating a guardian to protect themselves or others, turn to the art of golem making. This requires a masterfully crafted body, a sacrifice of blood or spirit, and opening a rift to the Elemental Chaos. Through a rent in the fabric of reality, the golem's creator draws forth the same spirit stuff tapped by the gods and the primordials when they created the creatures of this world. This tiny spark of life has no memory, personality, or history.

As can be expected, some people find the idea abhorrent and dangerous, and the rituals are often quite vile. Therefore, some spellcrafters use a different ritual that consists of an offering to lure a native spirit of the Feywild into an automaton and a simple set of orders to follow; depending on the craftsmanship of the vessel, the size and type of the offering and the sort of orders made, the summoner may call forth anything from a winter spirit to a prominent member of the ruling Courts. The capricious nature of the Fey can result in some mischief made at the summoner's expense. Most persons who make such pacts do so with respect for the entity called forth, and a contract is made. The fey creature agrees to the orders set forth by the summoner and remains in the constructed body, and will not go against them, bound to their word on pain of death. These "nautaavoranda" (lit. bound faithful) can employ various kinds of magics, depending on which part of the Feywild the spirit was called from, and can make for strong protectors who still have their own free will.

Once they have fulfilled the orders set out for them, the contract expires, and the bonded fey can return to the Feywild. On extremely rare occassions, however, a spirit may elect to stay behind even when their contract is over. If a nautaavoranda cannot fulfill what they agreed to do, they must be kept in the dark about this. Realizing that they cannot keep their promise will cause them to go mad. From then on they will lash out in anger and confusion, even tearing apart those they swore to protect. As their long lifespans keep them from dying, they are doomed to wander the world without purpose until they are destroyed, at which point they will cease to exist.


History : Varis Wilder was an elf monk of Cyre that was famous during the few years preceding the war. Notably, he and his companions had taken a vow of poverty and often refused gifts or donated them to others. This meant that they had to face down enemies with the most mundane equipment and often slept outside instead of at an inn. Even with this handicap, Varis earned his monicker of "Dragon Puncher" by beating down the white dragon Bitterstrike and her vassals, who were terrorizing local towns. His companions were equally strong if not stronger, but the name stuck after stories spread of him delivering a vicious uppercut that felled the beast.

Shortly before the start of the great war, Varis and his companions were tasked with exterminating a basilisk colony that was terrorizing a small town near Kalazart. Reports claim that the nameless village remained infested as recently as six years ago. The most agreed upon explanation is that Varis and his group were petrified along with the villagers. Their ultimate fate is still unclear.


This seems good enough for Parthia, who gives a half-smile to Sora, "Then I shall overlook this breach of privacy for now. In return, what you saw must remain secret." She looks to the maid as well, who gives every sign of not wanting to be there any longer. "That goes for you as well. As far as you both are concerned, this meeting never happened."

"I have to deliver magical equipment to Varis Wilder and his allies," sobs Cotton, "Those are the exact orders I was given. I had a lot of powerful items given to me and I swore to protect them until they reached him." She looks sadly at Sophie, "I can feel it in my head. Like an itch I cannot scratch. A persistent need to do something that is impossible to do. It... It hurts."
>> No. 3991 edit
"And so it shall be," mumbles Sora, who just gets the hell out of there. She mumbles an apology to Miri in passing, then makes off to find somewhere and agonise over how she dodged a bullet.

And how she is definitely not getting involved with these foppish nobles! Agh, them and their intricate web of intricacies! She's a simple courier and that's JUST what she'll do: Get that package delivered, no fuss no wuss, and then get the Nine Hells out of there.

>> No. 4001 edit
File 131414903489.png - (488.44KB , 888x886 , sak_a11 bothered 1.png )
4001
Miri excuses herself from the room, white as a sheet. With Sora gone, she resumes working alone and moves on to the next room. Sora can find refuge outside, or in her room. Except she was never given a key...
>> No. 4002 edit
File 135007965230.png - (58.56KB , 330x443 , kan_fumana1.png )
4002
"Well, an old friend of mine was a powerful wizard, and I remember he was capable of summoning portals to travel to other places." the warlord says.
"Miss Sophie, I know the conditions are quite limited, but, by any chance are you experienced with that kind of ritual?"
>> No. 4003 edit
File 135223117715.gif - (119.20KB , 480x270 , 1350333724362.gif )
4003
Once the annoying cleaning lady leaves, Tainya nods to Parthia and urges her to be cautious. She then goes about the train, meeting the personnel on board and casually pressing them for information regarding suspicious activity by those on board.

Streetwise: http://orokos.com/roll/101118 (30)
>> No. 4004 edit
Audio 04__新緑の大地.mp3 - (2.64MB , 04_ 新緑の大地.mp3 )
4004
Tainya spends the better part of an hour searching for answers from the various people on the train (save those she fought alongside earlier), subtly asking if they'd seen anything suspicious after starting up conversation. Her searches introduce her to Peren Cooke, an elf working the kitchen who had to open the door for her from the inside, and Thorn, a pixie who was sleeping in the caboose. Their responses, at least the gist of them (Gardain tried to talk her ear off with terrible jokes, for one), are as follows:

Lance : "I ain't seen anything but what's in front of me right now. Been here since we left the station. Somebody's gotta steer this thing during the day, y'know? But I'll let ya know if I spy any trouble on the horizon."
Peren : "I'm uh... Well I'm afraid I haven't seen anything. Been in here since I brought in my luggage. Terribly, terribly sorry, terribly busy preparing food. Sorry for the inconvenience."
Thorn : "Ah see a besom givin' me trauchle an' bein' a footer when Ah'm supposed tae be restin' right noo, but noothin' else.
Flint : "Haven't really seen anything out of the ordinary here, I'm afraid. Current events and gossip are more my forte, and all that's making rounds is a rash of violent deaths around Khorvaire in the past week, all involving warforged. I'd say they were probably caught by an angry mob. Try again in the evening after everyone's come in for a drink, and I might have something for you then."
Miri : "Is this some kind of a test? Well, Cidri's been hunched over the desk all day and asked to have lunch and dinner brought to his room. He seems busy with something. Look, I'm sorry about what happened earlier, but I don't know anything important, honest! Please just let me go."
Mari : "...Saw blue-hair lady in town. Looked mean..."
Garret : "My guardian does seem rather aloof. I do hope he's not causing you any trouble."
Raki : "-yawn- I see suspicious things all the time. For instance, there was a strange little blue man outside earlier, dressed in squirrel skins. He's likely part of the crew; have you spoken with him?"
Cidri : "I told you people to stop bothering me! How can I eat when I'm this close to a breakthrough?""
Gardain : "There was that lanky yellow fella. He was carrying some scary looking crates with all sorts o' strange markings on 'em. Looked like they were etched in blood. Declined any help, too, even though they looked real heavy."
Mark : "I did hear Miss Raki and her guard having a discussion for some time in their room in hushed voices, but I could not pick out any details. I suspect these walls were soundproofed to provide privacy for... Certain activities."
Parthia : "Come to think of it, that child was holding a brown leather book like her life depended on it. Though she may be just that - a child."
Cotton : "I've been in a box for... I dunno how long. Haven't seen anything."

Everybody either pleading ignorance or pointing fingers at each other, basically. Except for Mari, but she may just be making things up, and Flint, whose info could simply point to Jack Kinsington and his ilk stirring trouble.
>> No. 4005 edit
File 135302978011.gif - (481.71KB , 480x270 , 1343744093076.gif )
4005
Seeing no way to follow up on her leads at the moment, and the fact that it's almost breakfast time, Tainya returns to her charge to await breakfast.
>> No. 4007 edit
Sophie beams upon hearing what Kuro said. "Cotton, I can create a portal to Kalazart for you. Would you like me to do that?"
>> No. 4008 edit
File 136477126093.jpg - (121.79KB , 250x250 , cotton_astonished.jpg )
4008
Cotton's head snaps up immediately and the figure regards Sophie with wide, hopeful eyes. "You can do that?" She stands back up and clenches her hands on the eladrin's robes, pleading, "Please do it! Please please please please please please please!" Such a ritual is fairly inexpensive, but still requires roughly 135 gold worth of arcane reagents or residuum.
>> No. 4009 edit
"Very well" says Kuro. "I'll leave it in your capable hands. By the way, keep an eye on Melech, his body really needs some rest so his injuries can heal."
Saying this, the coffeeboy returns to D'Jorasco's room, with the hot tea he asked for.
>> No. 4010 edit
Sophie pats Cotton's head again, saying, "Just wait for a few minutes!"
She readies the components she needs for the ritual and draws a magic circle with them.

Arcana check for Linked Portal - http://orokos.com/roll/101483

Once the portal is active, she turns to Cotton again, signaling that it's ready.
>> No. 4011 edit
File 136486336647.jpg - (123.35KB , 250x250 , cotton_glee.jpg )
4011
Sophie spends the better part of ten minutes drawing out a ten-foot-diameter circle using several different chalks and inks. While this is happening, Cotton sits on her box and kicks her legs idly. She seems to be staring at something off in the distance, or deep in thought. Just before the ritual's completion, she arrives at a decision and slides off the chest. And floats in the air. She beams to the assembled adventurers, murmuring with a hint of embarrassment in her voice, "I um... I don't know how to thank you for this. And for letting me keep what I was going to deliver." She holds out a palm and splays her fingers. On each fingertip is a tiny mote of light that glows a faint yellow. "But I hope this can suffice for now!"

So saying, Cotton closes her hand just as the portal fades into being. It's surprisingly subtle, not very loud or showy, just a hazy vision of another place inside the glowing sigils. The place looks desolate, and there's no sign of movement. The city's architecture is crumbling without anybody to maintain it, a large archway already having collapsed in the middle of the street. The tiny light motes fly around the car briefly, then shoot towards each adventurer. One of them even follows Kuro back to his room. There's a feeling of warmth as they impact against your chests, then wink out of existence. Leaving behind a gift of the fairy doll that had already stepped through the portal. The view is hazy, but she waves goodbye with a grateful smile before the vision fades.
>> No. 4012 edit
Audio Zelda Ocarina of Time Music Open Treasure Box - (167.00KB - 128 kbps - 22.05 kHz , [tindeck_com] - Zelda Ocarina of Time Open Treasur.mp3 ) Length: 0:11
4012
>>4011
For Sophie, she gains further insight into the world around her, and the power to tap the Feywild's mystic currents. Sophie gains the Legendary Boon Sanctuary's Poise (heroic tier)

For Tainya, she learns how to train her mind to hide as well as her body. Tainya gains the Legendary Boon Reflexive Psychic Shroud

For Melech, a surge of vigor washes over him as he feels himself grow more resilient, able to call upon the benevolence of his deity when his life is in peril. Melech gains the Divine Boon Flickers of Faith (level 4)

For Narerka, strength from one of the long-dead Sorcerer-Kings is suddenly at his fingertips. Narerka gains the Sorcerer-King's Boon Kalak's Echo (heroic tier)

And for Kuro, he gains knowledge of tactics handed down by great generals of ages past. Kuro gains the Legendary Boon Legionary Discipline (heroic tier)

The mote of light winks out for Kuro just after he arrives back with the tea, prompting his charge to ask him, "I say, did you see that light just now?"

Sora hears a voice of childish laughter in her mind that tells her, "Thank you, this one is for you." The knowledge of a simple but reliable enchantment, one she didn't know a moment ago, suddenly springs to mind. Sora gains the Fey Magic Gift [b]Charm Token[/b]
>> No. 4017 edit
A little dazed, Kuro nods.
"I... I think so?"
>> No. 4025 edit
File 136489877233.jpg - (31.12KB , 300x286 , 1353859502289.jpg )
4025
"How considerate of you..." Says Narerka, gleefully. Moris hisses, visibly unhappy to not have been given anything.
Narerka gives him a small but firm bump on the head to tell him to shut up.


"Now, now, don't be greedy...
Anyway, good job there, Sophie, we wouldn't have been able to do anything without you. Still, I wonder what was in that chest after all..."

The half-elf leaves the current wagon and wanders about on the train, making small talk with the various passengers and asking them if they've seen or heard anything particular.

Streetwise : http://orokos.com/roll/101546
>> No. 4026 edit
File 132053424896.png - (372.29KB , 536x886 , sak_a13 default 1.png )
4026
Garret regards the spot that the spark disappeared at for a moment, then dismisses it. And opts instead to calmly sip his tea. He seems to be placated for now. Meanwhile, Narerka's awkward attempts to scout for information don't turn up anything useful. Furthermore, since Tainya did something similar (albeit more discretely), uncomfortable questions start being asked about what's going on.
>> No. 4029 edit
Sora is bewildered! Suddenly, voices start talking to her! Has she finally lost it? Idly, the Druid attempts the enchantment on her bag, leaves it on the ground, walks away...

Well, that's sort of useful. Wonder what'd happen if she'd enchant food and ate it.


If I enchant food and eat it, will I know where the food is still? :D
>> No. 4034 edit
Satisfied with her findings, Sora goes out to actually acquire food; She realises she never quite got to ordering breakfast, and if possible she'd like to mooch some.

Now where's that kitchen, and maybe she could... That Parthia was clearly suspicious!


Find kitchen. If no one has eaten yet, offer to bring the food for Parthia. Will enchanting the food make it visibly so? :D
>> No. 4035 edit
File 136502375543.png - (18.86KB , 200x200 , blank look.png )
4035
Sora has to travel past the rest of the party to find the kitchen car. When she does find it, there's obviously something strange about it. Such as the air around the door feeling much colder than the air outside. She can see her breath in front of her, and a fine layer of frost has formed on the door. Knocking on it leads to some movement being heard inside, a few things being dropped in the process. Finally, somebody opens the door, letting a freezing mist blow out into the wind.

From within, a slightly obscured figure with a male voice speaks, "Mari, you're about five minutes early." When he steps out of the mist, it's revealed to belong to a man dressed in a tanned lion skin hide, wearing a hood made of its severed head. His breath can be seen to pass through a red muffler obscuring his mouth. Just from a glance, Sora can tell that he's a wood elf.

He does not look happy to see her, and sighs in exasperation,
"Let me guess, you want to know if I have seen anything off? I told you people already that I've been busy the whole time."
>> No. 4036 edit
Sora's ears droop.

"No... I was just never asked what I'd like for breakfast..."
>> No. 4037 edit
File 131489908637.jpg - (53.67KB , 115x172 , sakutarou_fret.jpg )
4037
Treading on more familiar ground (food) seems to clear up the chef's outrage. "Oh! Oh, is that all? Miri should have been on that by now..." He scratches the back of his head awkwardly, a plain ring on his unprotected hand. "Sorry about that, been a trying day. What do you want, then? Bagel, a croissant, or a muffin? Pancakes or waffles? Sausage, bacon, eggs, or, uh... Steak?"
>> No. 4038 edit
Sora's mouth begins to water.

"St, steak?" she stammers, eyes glimmering! "Y, ya sure I can have steak?"
>> No. 4040 edit
File 131620073148.jpg - (16.74KB , 91x74 , nyoro~n.jpg )
4040
The man seems surprised by how effective that was, but is determined to round out the meal with things besides meat, "Yes, no trouble... No trouble at all. Sure. You can have that. Anything else? Bagel, croissant, or muffin? Pancakes or waffles?"
>> No. 4041 edit
"B, but, they'd ruin the taste of the steak!" Sora says, wagging her tail uncontrollably... She doesn't even mind she isn't holding onto her human form too strongly right now! It's steak! S-T-E-A-K! That's how you spell FOOD OF THE GODS!
>> No. 4042 edit
File 13203646525.png - (14.44KB , 206x168 , dazed.png )
4042
At Sora's insistence, the chef has to back down from creating any notion of a balanced meal. "Very well. Anything... Anything else you need?"
>> No. 4043 edit
"Well..." Sora's ability to think was assaulted by the prospect of steak! It's super effective! "No, no, steak'll do, steak'll do. 'Less you'd like me to do something for you, Lord?"
>> No. 4044 edit
File 131514195654.jpg - (108.39KB , 640x480 , sakutarou_gununu.jpg )
4044
Finally having an excuse to leave, the person stammers, ,"No. No, that's fine. Steak for you, I'll remember that. Steak. Thank you. I'll have that ready in a few minutes. So please wait somewhere until then. Okay? Bye!" The figure shuts the door behind him, and Sora can hear something sizzling. The door's not grown any warmer though, and that person seemed intent on not letting anybody see inside.

Meanwhile, Mari finally stumbles on the people who hadn't ordered yet and tries to get what they wanted.

>> No. 4046 edit
File 135059414868.png - (84.98KB , 291x478 , ka2_fumana66.png )
4046
Trying to start a conversation with his boss, Kuro mentions him the little fairy from before.
"Excuse me sir, it might sound a little strange, but, have you heard of a person called Varis Wilder? A little girl who called herself a 'nautavoranda' was looking for him. She was asleep inside the chest I mentioned before."

When asked for his breakfast, Kuro will order a bagel, some hard boiled eggs and a cup of coffee.
>> No. 4047 edit
Sora waits by the door! And is suspicious he doesn't want her to see inside!

The moment that door opens, Sora SENSING EYES inside.
>> No. 4049 edit
File 136522433944.jpg - (16.14KB , 400x403 , 1330928828208.jpg )
4049
"I'll have warm porridge," Melech grumbled.
>> No. 4050 edit
Back in the room, Sophie hopes that Cotton is doing alright. When inquired for her choice of breakfast, she says, "A croissant, pancake with syrup, and scrambled eggs, please."

"Melech, are your wounds better now?"
>> No. 4052 edit
File 136528176479.png - (1.34MB , 1162x553 , dundunDUN.png )
4052
Garret Strokes his chin thoughtfully, brow creased in concentration. "Wilder, Wilder..." he mumbles quietly. Then it comes back to him and he queries, "You mean Varis 'Dragonpuncher' Wilder? He's been missing for almost a century. That sounds like a retainer of his who stayed behind." Perhaps he finally found something about Kuro that he could respect, wordlessly patting him on the back.

Shortly after Sora takes up watch, the door behind her opens and Miri walks outside to meet her, notepad in hand. Her broom seems to have been left behind. "Good grief, Sora. I've been lookin' all over for ya'. Didn't get your meal order yet." Taking note of their location, she figures, "Coulda warned me you were coming straight here and I'd save ya the trouble of dealing with Cooke." She says the name with venomous inflection. But she has a job to do, and knocks on the door. "Hey Kook, got your orders here," Miri berates the person in the kitchen, and tears off a page from her notebook. She slides it under the door and bangs on it loudly, yelling, "Hey! Promise me you're not gonna do something stupid for dessert again! Mari still won't touch chocolate because of you!"

"It's not stupid, it's presentation!" Cooke yells back, picking up the scrap from inside. It's a few more minutes before the door opens again, while Miri waits with a small scowl on her face. Sora's able to throw a psychic eye into the room, and sees a lot of... Kitchen things. There's a stove, cutting board, sink, and tables to prepare food on. Lots of utensils too. There's a spice rack waaaay in the back with bottles of who knows what. Condiments and seasonings, probably. And some balls of dough prepared for something else. A large cart sits behind Cooke, with a bunch of slots in it. Even from here, she can smell food from those slots.

What's not normal are all the sacks of sugar and flour piled up by a pair of open boxes. The chilly fog seems to be billowing out from these chests, effectively cooling the entire room. Half a dozen metal crates sit in the back of the room, next to a table covered in potion bottles of unknown contents. What's easily most disturbing, however, is the large magic circle near the rear of the cart. Besides being a strange looking magic circle in what should be a dining car, there's a very tiny figure in the middle of it. It seems to be some kind of homunculus made of cookie dough, with chocolate chips for eyes. It's just sitting there for now, but her keen eyes can see it seems to be growing ever so very slowly over time, siphoning mass from the balls of dough on the nearby table. It's not doing anything, though. It's just sitting there, growing at a very slow pace.

Inquiries must end there, however, as Cooke hands Sora a plate with a big hunk of marinated steak on it, which is surprisingly warm and juicy in spite of the room it came out of. Mari's already heading out with the cart, and Cooke's shut the door behind him, cutting off her psychic vision. A further coincidence contrives to occupy Sora's attention from her meal, as Flint Locke comes running up to her.
"Sorry to disturb you, miss," he apologizes, "But I was supposed to give you this earlier." The shifter reaches into his front shirt pocket and pulls out a simple bronze key that he puts on her plate, or to the side at least. Engraved on the head is 'IV', indicating a room number. "Room key," he explains, "I must prepare to serve drinks later. Stop by if you need something." Not wanting to interrupt, Flint leaves Sora to her own devices.

It's about eight in the morning now.

>> No. 4056 edit
Sora wants to dig in! But if she wants to track Parthia... on the other hand, this Cooke guy... Aaaagh, no use thinking on an empty stomach! There's always time to track Parthia -later-! For now, she must eat!

Omnomnomnomnomnomnomnom

sounds of dog eating steak

sounds of delighted dog eating steak

Lili olev steak.

>> No. 4057 edit
Growing hungry enough to start eating the train itself, Narerka scouts the train for the kitchen-car.
>> No. 4058 edit
Sora finds the steak very steak-y. Her discerning tastes can tell it was marinated in beef broth before it was served. Cooked well enough that it's not raw, but not so much that it's a flavorless husk.

Narerka bumps into Miri just outside his room. She seems to find it convenient enough.
"You're the other one that wanted one of everything, right?" she queries.
>> No. 4059 edit
File 136536991236.png - (183.48KB , 430x735 , 1365260532983.png )
4059
"Yup, that was me !" Says Narerka with a confident smile
"This better be enough, I'm kind of a big eater.... Wait, the other one ? You mean someone else stole my lunch preparation plan ?"
>> No. 4060 edit
File 136537137154.jpg - (538.98KB , 750x1000 , Move \'Em Out.jpg )
4060
>>4059
Miri pulls out one of the trays, revealing the contents are spread across several plates. And what was presumably Raki's order. "Oh yeah," she confirms, handing it to him carefully. There's at least three plates piled with stuff for the hungry, hungry half-elf. "The man in the room next to yours ordered the same thing. Anyway, I'll be back to pick up that," she indicates to the dishes, cups, silverware and tray, "in an hour. 'til then, you have a nice morning." And thus did the stewardess knock on everyone's doors and bring them their meals, ending with Tainya and Parthia.
>> No. 4061 edit
File 136538813141.gif - (0.99MB , 480x270 , 1365376875220.gif )
4061
When Tainya answers the door, she'll thank Miri and try to convince her to allow the "eladrin" to bring the meals inside herself.
>> No. 4062 edit
File 136539259677.jpg - (154.14KB , 360x420 , that looks tasty.jpg )
4062
Miri is more than happy to leave the tray in Tainya's capable hands. Possibly ecstatic, even, as that means she doesn't need to confront Parthia again, excusing herself with, "I'll just be back when you're finished to clean this stuff up." With a couple trays still in her cart, Miri leaves the passengers to their own devices, likely enoying their foods.

While the nobles claim that they've eaten better (Raki seems to like it well enough, and Garret doesn't really criticize it), the food is significantly better than your average tavern meal. Or even a ritzy tavern meal, depending on the location. The meat's still juicy, the fruit tastes fresh, and the pancakes, waffles, and other breadstuffs are nice and fluffy. The eggs aren't too bad either, and the milk's cool and refreshing. And the portions are fairly large as well. All in all, a decent breakfast, especially on an empty stomach. It's a bit discouraging that there aren't going to be any stops, though, as it's unlikely the food will stay this fresh for the remainder of the trip.

If there are no other significant developments, Miri will return to take back the silverware, plates and trays in an hour.

>> No. 4063 edit
Kuro will diligently eat his breakfast in silence, accompanying D'Jorasco.
"Sir, is there anything else I can help with? If not, I would rather catch a wink and rest, in case a complication happens later again."
>> No. 4064 edit
File 136543273355.png - (538.53KB , 933x886 , sak_a12 laughing 2.png )
4064
>>4063
The House Jorasco representative shakes his head and smiles at Kuro. "Not particularly," he starts, "Although myself and a few others were going to meet up at the bar and play a few rounds of cards to pass the time after breakfast. Are you sure you don't want to come with?"

Around this time, Parthia brings up the invitation as well. She checks her stack of papers to verify some things after she finishes her meal. Then she speaks to Tainya, "Sir d'Kundarak invited me to join him for a few rounds of gambling at the bar once we finished our meals. I had to decline, but I believe you might find it a good opportunity to gather information."

A similar conversation is given by Raki, except her excuse is a little different. "Gardain said to meet up at the bar around this time, but I'm too tired to play cards with the others. Could you scout out the car in my stead for now? You might find some valuable information."
>> No. 4065 edit
File 135007965230.png - (58.56KB , 330x443 , kan_fumana1.png )
4065
"A meeting? This early?"
Not wanting to fail to his client once again, the warlord decides to stick with him.

"On a second thought, it sounds fun. I'll go as well."
>> No. 4066 edit
File 136545454492.png - (193.52KB , 551x622 , 1365449863249.png )
4066
Narerka sighs and looks at his employer with a tired face.

"Ah, you won't change, will you ? Well that's fine by me, I've been looking to distract myself anyway. Make sure to charge up your short energy battery while I'm away, and take care."
>> No. 4067 edit
File 136546639847.gif - (543.53KB , 480x270 , 1364331341127.gif )
4067
"Ah, well, ah was planning on getting some much needed rest, but zat does zound like too good an opportunity to pass," Tainya replies. "You take care, oui?"

Tainya will trance until the appointed time comes, then head onto where ever the card game is taking place. She will avoid joining the gambling directly and just have some drinks while listening in and watching.
>> No. 4068 edit
File 131766743133.png - (488.32KB , 888x886 , sak_a11 default 1.png )
4068
A half an hour later, Gardain and his guardian start knocking on doors and confirming who would join them at the bar. Cidri is conspicuously absent from the group. He reaches Melech and Sophie's room and knocks politely, calling out for them with, "'ey, you all fancy joining us for a drink and a round of gambling?"
>> No. 4069 edit
Sophie looks to Melech for a decision. "I'm not too keen on the gambling, but I guess I wouldn't mind a drink."

Opening the door to properly address Gardain, she says, "We will definitely be joining you at the bar shortly."
>> No. 4070 edit
"I'd advise against it, but, if you say so." He looked at Gardain and nodded.
>> No. 4074 edit
New thread:
>>4071
[Return] [Entire Thread] [Last 50 posts] [First 100 posts]


Delete post []
Password  
Report post
Reason