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Death by poison.

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1886 No. 1886 edit
Sureiya: Reiyasu
Astaroth: Paik
Hanyuu: Aeir
Rin: Alexi
Bernkastel: Kavakri
Cake: Eflor
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>> No. 1887 edit
Oh nevermind lol, Bern has Scholar for languages.
I do find it a bit annoying that I said to get all sheets done by the 5th, it's now the 8th and Bern still doesn't even have a name to refer to the character by. Anyway go post or something, or else I'll just drag you along without any. The degree of roleplay shown determines how much opportunity I will lend for it; if you guys collectively abstain I will just switch between encounters.
>> No. 1898 edit
>Lots of RP
Why don't we have this in limbo.
>> No. 1899 edit
>>1898
geez it's the start okay, we can rp less if you wish
>> No. 1901 edit
>>1899
Don't you dare!
>> No. 1902 edit
>>1901
well Im waiting for Alexi reply and for bern first post so I will stay silent
>> No. 1903 edit
>>1901
and bern was about to make a post btw
>> No. 1914 edit
>Army general
>huffing at her
You guys sure do love to make this difficult on me.
>> No. 1915 edit
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1915
>>1914
Maybe 'huff' was too strong a word.
>> No. 1916 edit
In during excitement.
>> No. 1918 edit
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1918
>take action against your squad
>bathed in flowers
>> No. 1920 edit
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1920
I think I handled that well~
>> No. 1923 edit
>>1920
what no roses
>> No. 1924 edit
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1924
>>1923
If used them all the time they'd lose their impact.
>> No. 1929 edit
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1929
Amazing how much everybody's getting into this before the combat even starts.
>> No. 1931 edit
>>1929
shhhh or they will notice we are rping
>> No. 1935 edit
Geez Bern you should roleplay more, easily the funnest to read.
>> No. 1937 edit
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1937
>>1935
Problem~?
>> No. 1941 edit
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1941
Since I'm the captain now, would it be all right for me to say that the Battle Standard of the Hungry Blade I have on my character sheet is, say, the battle standard of our squad? That way I can totally justify carrying it around in-character and I haven't mentioned it up until this point.
>> No. 1942 edit
Huh, actually I have a Battle standard of healing, but I plan to use it only at the end of the encounters.
>> No. 1945 edit
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1945
>>1942
Well, mine's a Battle Standard of the Hungry Blade, so I do intend to use that in combat.
>> No. 1947 edit
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1947
>>1942
Well, mine's a Battle Standard of the Hungry Blade, so I do intend to use that in combat.
>> No. 1950 edit
I'm being lazy today because it's Wednesday.
>> No. 1954 edit
Btw what was on the canvas?
>> No. 1956 edit
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1956
>If you and one or more allies are adjacent to an enemy, that enemy grants you and those allies combat advantage.
Uh oh, cake. Pack Outcast's free combat advantage feature just got nerfed.
>> No. 1957 edit
Sorry for not being around yesterday I was ill okay.
>> No. 1959 edit
bern I take insight this turn k, nor sure if we can repeat skill per round but your history is decent enough
>> No. 1960 edit
Secondary skills only give a bonus to the next roll, though.
>> No. 1962 edit
>>1960
well 26 should pass a moderate check
>> No. 1964 edit
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1964
>Failures: 0/2
What skill challenge rules are you using? The updated ones always require 3 failures.
>> No. 1965 edit
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1965
>Failures: 0/2
What skill challenge rules are you using? The updated ones always require 3 failures.
>> No. 1966 edit
outdated ones obv
>> No. 1967 edit
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1967
>>1966
The updated chart is in the DMG Deluxe Edition, though the DC table has been updated in the Rules Compendium.
>> No. 1968 edit
k fine you guys get 3 failures etc.
>> No. 1969 edit
Oh dear, I didn't put camouflaged clothing on my item list. It's in the cbuilder version, and the math checks out there, so I guess I did buy it.

Oh well, I'll just say he left it back at camp.
>> No. 1970 edit
>>1969
Also, should probably decide on campaign name to use while rolling dice so the rolls are easy to look up.
>> No. 1971 edit
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1971
>>1969
Should've bought a traveler's kit, like Alexi. It contains a few changes of clothes (including desert clothing, cold-weather clothing, and camo clothing), a map case, signal flares, and snares.
>> No. 1974 edit
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1974
>>1971
I was being frugal. Turns out most kits cost a lot more than the sum of their parts.
>> No. 1975 edit
>>1970
Just use "Riris", that oughta make it easy.
>> No. 1976 edit
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1976
>>1974
Well, camo clothing is 30 GP, snares are 5 gp, desert clothing is 5 gp, and cold weather clothing is 10 gp, so that equals the 50 gp traveler's kit right there.

I guess you didn't check your math there, because the traveler's kit includes all that plus 5 signal flares and a map case (I don't see signal ammunition listed at a rough glance, but a map case is 15 gp which is effectively "saved").
>> No. 1977 edit
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1977
>>1976
I guess I was basing that on other stuff. Apparently the Charlatan's Kit tries to rip you off, which is... Probably not ironic, but certainly amusing.
>> No. 1978 edit
>>1977
Also that wasn't the problem. The problem was I just forgot to add it onto the sheet.
>> No. 1980 edit
Oh, to avoid confusion: while I'm not rolling initiative for the Skill Challenge, everyone can act only once per round still. Actually let's make it easier: next is Hanyuu, then Bern, then Rin, then keiki, then Sureiya again. Same order as the character profiles are posted up.

Thx now go.
>> No. 1981 edit
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1981
>>1980
I was going to go ahead and post, but if you'd rather I waited my turn that's fine too.
>> No. 1982 edit
>>1981
Yes, I'd rather you await your turn. Also, you must use the primary skills listed to attain a success, and using a primary skill twice to attain a success has the second use against a Hard DC instead of Moderate. (Or still Hard in the case of Bluff).

Also, secondary skills contribute a +2 bonus to the next roll made. They do not contribute successes, but they also do not become more difficult over time.

I was going to give leeway and let you come up with creative ways to use other skills but this is a low-tier, easy skill challenge and it's ridiculous people're already complaining to me and trying to weasle into ways to get it even easier. If I start giving leeway now you'll want to get easier everything, so I'm putting my foot down immediately.
>> No. 1983 edit
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1983
>>1982
It's all right as far as I'm concerned, Athletics is pretty much the skill I have that I can use for this challenge. The fighter skill set is kind of small, especially a mono-ability score fighter. But I'm not discouraged at all because Athletics is a primary skill for this challenge.
>> No. 1986 edit
>>1983
Okay, you go for athletics and I'll go for the bluff check.
>> No. 1988 edit
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1988
>Aiur
>> No. 1989 edit
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1989
Being difficult? It just amused me, that's all...~
>> No. 1990 edit
Should I still be waiting? I don't know if those counted as Bern/Hanyu's turns but I'm guessing they didn't.
>> No. 1991 edit
Yes, you should still be waiting. A knowledge check doesn't count as participating in the skill challenge.
>> No. 1992 edit
A suggestion, to avoid delaying this part can't we ignore the order and just make our round roll?
>> No. 1993 edit
>>1992
I thought you used your Insight to aid the next person. I didn't expect people'd think I'd throw traps in or require their knowledge checks just to pass the Skill Challenge.
>> No. 1994 edit
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1994
Entire team is babies.
>> No. 1995 edit
ok so im lost, do I need to roll again? and whos next?
>> No. 1996 edit
Hanyuu needs to roll, then Bern, then Rin, then Cake, then Reiyasu, then Astaroth, then Hanyuu, as indicated >>1980
>> No. 1999 edit
I THINK secondary skills don't count as failures, unless Rin contradicts it! If it does count as a failure, you can succeed on Primary Skill and have it remove a failure instead of count as a success.
>> No. 2000 edit
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2000
Might want to make an "initiative" list on each post so everyone knows who's next.
>> No. 2001 edit
Sorry, Hanyuu. I decided against the plan with minor creation. Passing the hard DC is too difficult with a +12, etc.

If anyone's curious, we were going to use Aeir's knowledge that they're watching out for bandits to conjure a bag of jingly coins, have an Unseen Servant carry it away, and drop it so the guards hear. I would have dismissed both conjurations immediately and We would have snuck past them while they were distracted, but it hinged on a bluff check.

Also, despite Reiyasu's attempt, I'm a bit unclear on what insight does in this skill challenge. Is the intention really to have us come up with our own interpretations?
>> No. 2003 edit
Insight: interpret the hand signs used, the meaning of commands, who are the veterans and who are the rookies, which group pays the least amount of attention, who's the captain, what is the overall mood (are they attentive, distracted, angry), etc.
>> No. 2007 edit
Cake's turn etc. Sry I keep forgetting to note it.
>> No. 2013 edit
;_;
>> No. 2014 edit
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2014
>>2013
It's okay, passing without any failures would've been boring!
>> No. 2020 edit
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2020
Fey panthers look just like normal panthers pretty much, and I'm betting none of them have Arcana checks worth a darn. So I think this is a good idea.
>> No. 2024 edit
Making the enemies think it was a panther doing it obviously requires a Bluff check, but I'd consider the plan good enough for a circumstantial bonus to the check.

In any case, Paik has a +2 due to Reiyasu's success.
>> No. 2025 edit
>>2024
Also, if you actually want to make them think it was a panther making the noise and they've found nothing, obviously it doesn't count as a success, just erasing a failure.
>> No. 2027 edit
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2027
>>2024
Who makes the Bluff check? If we have Paik stay behind to help the panther get away quickly can he make it?
>> No. 2028 edit
>>2027
Sure, though as I say, using the Panther to trick them into false alarm would count as removing a failure rather than acquiring a success, and you'd still need to pass this patrol.
>> No. 2029 edit
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2029
>>2028
Whatever works. In a pure mechanical sense it'd probably be better to just fish for more successes, but erasing a failure is fine too. Whatever Paik decides to do, I guess.
>> No. 2030 edit
>>2029
Well, depending on the amount of failures you finish with, the later encounters will change somewhat. Whether the keep is at all alert will make things harder/easier ne.
>> No. 2032 edit
sry for weak post
i'm tireds
>> No. 2033 edit
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2033
FYI, saying "suspicious" with a lisp is hard.
>> No. 2034 edit
>>2033
Pronouncing suspicious in lips looks like hell for a mexican.
>> No. 2036 edit
Aeir etc.
>> No. 2037 edit
I think Hanyuu is next ne
>> No. 2038 edit
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2038
Would perception be usable as part of the skill challenge? It seems like something that would fit in regards to finding a path and such.
>> No. 2039 edit
It's not etc.
>> No. 2040 edit
>>2039
>>2038
Maybe once we are near to the building?
>> No. 2041 edit
So how would a new history check help?
>> No. 2044 edit
So where'd Hanyuu disappear off to?
>> No. 2046 edit
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2046
>>2044
Sorry, slept all day and was having trouble coming up with something. Was feeling kind of ill yesterday.
>> No. 2049 edit
>>2048
oh god hhhnnggg
>> No. 2050 edit
>that image
Circumstantial -14 to the check right.
>> No. 2051 edit
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2051
>>2048
Now that's just mean.
>> No. 2052 edit
>>2050
Such greatness should be counted as a natural 20, no less.
>> No. 2054 edit
Geez that was clearly a success, maybe even two. Anyways it's Rin turn, I think.
>> No. 2055 edit
Yup it's Rin's turn.
>> No. 2057 edit
encounter here we go etc
>> No. 2058 edit
encounter here we go etc
>> No. 2059 edit
I was kinda thinking the Hard DC business really is too hard, but then Rin just rolled a 4. Okay lemme prepare encounter etc.
>> No. 2060 edit
>>2059
Don't we still have one more failure? Or does "erasing a failure" not count in that regard?
>> No. 2061 edit
>>2060
I made it clear that failing twice would mean you do not evade the patrols' notice and an encounter triggers. It's not a tough one and more for story-purposes than anything, don't babby now.
>> No. 2062 edit
>>2061
I don't remember that, anyways what was the third failore for then?
>> No. 2063 edit
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2063
>>2061
I don't mind, my character is more competent in combat than a skill challenge anyway. I just thought you ended up adjusting it to 3 failures.
>> No. 2064 edit
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2064
If it can't be helped, it can't be helped.
>> No. 2065 edit
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2065
>>2062
>>2063
Skill Challenge continues after the encounter, which I am lazy to put together through extensive delaying of more productive activities for unproductive ones!
>> No. 2066 edit
Well I don't mind at all, I wanted to use Reiyasu already. But continuing with the skill challenge even after the encounter, geez at least give us a success or something
>> No. 2067 edit
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2067
>>2066
But I read up on a lot of published material that indicated an encounter as punishment for a failure in an encounter isn't all too weird, especially if the encounter is not difficult or taxing.

Well, I suppose context-wise it'd count as a success for "getting past the patrol"... so I suppose I'm all right with that.
>> No. 2068 edit
>>2067
Well, we are getting over the patrol ne.
>> No. 2069 edit
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2069
>>2067
Well, it's all right, I just misunderstood and thought we'd have an encounter after 3 failures. I'll look forward to the combat then~!
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