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No. 2567
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Paik deals a harsh blow on Roland, seriously sapping the warrior's strength... but still not enough to draw blood.
Just as Paik tries to guard himself, though, Hamlet unleashes a sudden barrier, shoving Paik further away from the caster. It doesn't hurt so much as that it's embarrassing.
Roland, on his part, stands and lashing out with a blazing blade, burning Alexi. He directs Hamlet away a little, creating some space between caster and captain.
Just then, though, one of the eastern walls breaks down! Eflor emerges, wounded somewhat but still standing!
Paik crits Roland for 46 damage.
Paik ends his turn and does not save.
Ending his turn provokes an Immediate Reaction from Hamlet, who uses barrier push and hits Paik for 5 damage in addition to pushing Paik one square.
Roland stands and uses blazing sword, dealing 12 damage to Alexi.
Roland uses Let's Move! and slides Hamlet one square.
Eflor enters initiative.
Initiative Order
Eflor (30)
Paik (24)
Roland (23)
Alexi (22)
Hamlet (21)
Reiyasu (19)
Aeir (14)
Kavakri (13)
Players
Reiyasu (E-6) 56/69 HP, ongoing 5 damage (save ends), Dazed until end of next turn
Paik (L-16) 23/68 HP, ongoing 10 psychic damage (save ends), Prone
Aeir (H-7) 47/75 HP, ongoing 10 psychic damage (save ends)
Aeir's Panther (G-8) -1/37 HP, Dead
Kavakri (F-7) 42/60 HP
Alexi (E-11) 25/81 HP, Bloodied, Dazed until end of next turn
Eflor (J-17) 61/81 HP
Enemies
Cornelis (F-9) -251 HP, Dead
Hamlet (G-7) -47 HP
Roland (F-8) -141 HP, Combat Challenge, Astral Seal
Keep Guard 1 (E-10) Dead
Keep Guard 2 (E-8) Dead
Notes
- You can use History or Nature for knowledge on Cornelis, Hamlet and Roland. Nature for the Keep Guards. History because the Eiserne Wacht is known, so you just need to know these three people. You can only make these checks when you have line of sight to the creature.
- The squares in Cornelis's aura are Difficult Terrain to the party. Enemies ignore this aura. If you leave the aura, you are Slowed until the end of your next turn - if you are Slowed during movement, your movement ends if you already moved 2 squares. If you did not, you may continue moving until you've reached 2 squares, at which point you cease movement. (I believe this is per the rules.)
- Creatures within the zone do not have line of effect to squares outside the zone. Creatures outside the zone ignore the zone. This means Skald's aura is only active within the zone.
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