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No. 2082
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While Reiyasu urges on Alexi to take the initiative instead, Paik surges forward, towards the nearest of the Knights.
Just as the rogue is about to pass the warrior, however, he lashes out with surprising alacrity and accuracy, landing a solid blow on the rogue; moments later, the warrior crumples from the rogue's precise attack.
The distant knight also falls, and when it falls its light immediately snuffs out, leaving the place of its demise one of darkness.
Reiyasu: These Knights are Tieflings, creatures that are not native to this seed. What you know of them is extensive, however, for you've encountered them more often than is normal.
Tieflings are often in the employ of powerful sorcerors and summoners, serving as guards, chaperones and servants. Like humans, they are a varied lot; some come weak, some come so powerful they could sweep away your entire squad with a bat of their eye.
These Tieflings seem rather weak, lacking traditional Tiefling features such as blazing fire and whatnot. Their swords are the most threatening thing they have, and their acute senses let them strike at you even if you shift!
Casque of Tactics expends its power to swap initiatives of Alexi and Reiyasu.
Goat Knight 5's Opportunity Attack CRITS against Paik for 7 damage.
Paik kills Goat Knights 5 and 6.
Initiative Order
Paik (28)
Alexi (27)
Goat Knight 4 (27)
Kavakri (26)
Goat Knight 2 (23)
Goat Knight 6 (23)
Eflor (21)
Aeir (18)
Reiyasu (17)
Goat Knight 5 (17)
Goat Knight 3 (16)
Goat Knight 1 (15)
Players
Reiyasu (M-23) 69/69 HP
Paik (L-21) 61/68 HP
Aeir (O-22) 75/75 HP, Riding
Aeir's Panther (O-22) 37/37 HP
Kavakri (N-22) 60/60 HP
Alexi (K-22) 81/81 HP
Eflor (L-23) 81/81 HP
Enemies
Goat Knight 1 (D-20), Light
Goat Knight 2 (C-22), Light
Goat Knight 3 (B-18)
Goat Knight 4 (A-21)
Goat Knight 5 (F-21), Dead
Goat Knight 6 (A-25), Dead
Candle (M-22)
Notes
- Any square under, over or beyond the trees is difficult terrain and requires an athletics or strength check to pass through.
- Goat Knight 3 cannot be seen by people without lowlight vision.
- Snuffing out the candle is a Minor Action.
- You require Nature or Religion to learn more about the Goat Knights. History may tell you more about these elusive warriors as well.
Skill Challenge:
Successes: 2/6
Failures: 2/3
Primary Skills: Stealth, Athletics, Acrobatics, Bluff (Hard DC-Bluff/Stealth/Athletics only)
Secondary: History, Insight, Thievery
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