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File 13369672213.png - (863.39KB , 1160x4706 , So Deep.png )
9187 No. 9187 edit
>>8098
Last thread~

This thread will be for OOC Chatter and Discussion.

Character Sheets:
George (Myn Nthelsyr) http://www.myth-weavers.com/sheetview.php?sheetid=215664
Hideiling (Folka Shiningarm) http://www.myth-weavers.com/sheetview.php?sheetid=336437
Astaroth (Torinn Tormine) http://www.myth-weavers.com/sheetview.php?sheetid=217138
Liliane (Sariel) https://docs.google.com/open?id=0B0Pf2xAWVLoAMkJsdEZUTjRUS3V6WEZNVmF6SFphUQ
anon-kun (Sureiya) http://www.myth-weavers.com/sheetview.php?sheetid=224099

The Books: http://www.mediafire.com/?7g2v42d2xdy7f

Re: CHARACTER BUILDER (VERY useful!)
Everything has been put together here and organized for maximum ease of use:

http://www.mediafire.com/?44xdbd8bl89dbkg

Step 0: Download the above, unrar it.
Step 1: Run the program in the Step 1 folder, this will download the character builder.
Step 2: Run the program in the Step 2 folder, this will update your Cbuilder. Make sure to specify the directory to which you installed the program in Step 1. Be absolutely sure of this, because it may try to install in a different directory (Program Files as opposed to Program Files x86 or vice versa), which will not work.
Step 3: Move the files in the Step 3 folder into the CBuilder directory.
Step 4: Run the "CharacterBuilderLoader.exe" file. It will take some time to download all the custom content the first (and perhaps second) time you load it.
Step 5: That should be it. Remember, always open it using the CharacterBuilderLoader.exe and not the default Cbuilder file.
Expand all images
>> No. 9195 edit
At first I was going to haggle for some additional effect on the new cavalier feat (something rated black or lower so's I feel like I'm coming out on top). Then I actually saw the feat.

I can't haggle in good conscience anymore. That is quite a bit of healing, like some kind of proactive shielding aegis that automatically revives downed allies.
>> No. 9196 edit
>>9195
wut
>> No. 9200 edit
>items of value
>> No. 9201 edit
>>9200
>"You never needed a crystal skull; you had a skull inside you all along."
>> No. 9204 edit
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9204
>>9203
Everything went better than expected.
>> No. 9205 edit
You guys need to add the extra +1 AC because of Torinn's Devout Protector Expertise feat.
>> No. 9206 edit
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9206
Also,
>that feel when 22 AC with armor +2 and 1 shield AC.
>> No. 9207 edit
>>9206
AC bonus off of primary stat
>> No. 9208 edit
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9208
>>9207
Not fair, you guys get a lot of stuff from spamming a single stat.
>> No. 9209 edit
>>9206
heaviest heavy armor
also, if you want to boost wis and str, you need to start wearing scale mail, which costs feats and hurts mobility
>> No. 9211 edit
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9211
>>9209
Actually, do your radiance thing also mark the enemies?
If so, I could reach a max of "22 AC + 5 all defenses" because of attack penalties with harmony blade, predator's hide and a mark on the enemy. It gets even better with Blade Dancer stuff.
>> No. 9213 edit
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9213
Sureiya emo! Update tonight. Sorry about lack of update last night, I got into act 4 of Diablo 3 and just couldn't stop playing~
>> No. 9214 edit
>>9213
He still don't get over it ok.
>> No. 9216 edit
someone else post ok, sureiya sad right now
>> No. 9221 edit
I spy with my little eye a new Shaman power in the Dungeon Survival Handbook.
>> No. 9222 edit
>>9221
Annnnd warlocks just got a save ends dominate for con/cha builds at level 9.
>> No. 9229 edit
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9229
It's fine, Faerun is a fairly high-magic setting compared to the default, so it's not out of place that they have more powerful magical contraptions~
>> No. 9237 edit
rp time
stop busy ok
>> No. 9239 edit
sorry, can't think straight very well right now, I will post once I feel better
>> No. 9240 edit
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9240
If anyone still watches charop now and then, lordduskblade is back and apparently updating his guides again~
>> No. 9241 edit
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9241
Sure is weird how everybody else seems to be milling about the ship doing nothing~
>> No. 9242 edit
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9242
So, um... what the heck is going on? Should I just move on or what?
>> No. 9243 edit
>>9242
I´m sorry ne, this week was brutal.
About the rest ... I wonder where riri and hide are.
>> No. 9247 edit
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9247
Just when I was going to post something! Well, my own fault.
Not much else to do now, so my schedule will be much more easy-going now.
Hide, Riri, please report ne.
>> No. 9256 edit
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9256
Ugh. Looking at DnDNext, here are my initial thoughts:

1. They took what worked in 4E and made it worse. (We still have healing surges, but we have a lot less of them and we have to roll for them).
2. They took several flawed aspects of third edition (>implying there were any that were not flawed) and brought them back. Monsters are boring again, so are martial characters, and spell casters are playing a whole different game (recipe for disaster).
3. Some of the stuff they removed worked. Why are we back to relying more on saving throws? If anything, I would've liked to go even further in the other direction and make you have LESS rolls when it's not your turn. I liked it when the attacker was doing pretty much all the rolling, not the defender. Now we're back to what it was in 3rd edition: arbitrary for no good reason.

Suffice it to say I have no interest in running in or playing in any DnDNext games at the moment.
>> No. 9257 edit
>>9256
And none of this is part of those optional rules I heard about? This is all mandatory rules stuff?
>> No. 9258 edit
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9258
>>9257
I haven't seen anything in here about "optional rules."
>> No. 9259 edit
>>9258
I saw it in the rule of three articles. Maybe I misinterpreted it?
>> No. 9260 edit
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9260
>>9259
Well, there are no optional rules included in the package that I see.

It looks to me like they're just trying to lure third edition fans back with this, but I don't know why ANYONE would want monsters and martial classes to be that boring again.

DMing in 4E is fun for me because I can make fun and interesting mechanics for combat encounters. A lot of that comes through the monsters and through creative use of the rules. In this edition, none of that would come from monsters because almost every single monster they've included in this package is boring. I'd have to wing it with terrain and "outside the rules" stuff a lot more to even make encounters a little interesting (you know, like in 3rd edition).
>> No. 9261 edit
>>9260
in all fairness, at least Neverwinter Nights games are fun. Though that required a lot of tweaking so that it would pause each time a character's turn came up.

Sneak attack/crit immunity can also go eat a bag of dicks. As with any other mechanic that makes a character class ineffective like that. You may as well just tell the player they need to roll a new character if you're gonna neuter them.

tl;dr at least the vidya games had redeeming qualities
>> No. 9262 edit
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9262
>And why the heck does Magic Missile have a "special" line? Since nothing is standardized, everything is "special."

This cracks me up~ Exactly my thoughts on the "new, fluffy" (and dumb) descriptions for spells in DnDNext~
>> No. 9263 edit
>>9256
So we're agreed. Disappointing playtest material. Wizards rolling a CON Save on being hit or else they are disrupted... please go away, Wizards.
>> No. 9264 edit
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9264
>>9263
The worst part is that it's rather ambiguous. The part about being "disrupted" is only mentioned on the character sheet, and it's unclear. "If you take damage, you become disrupted on your next turn." Is that any time you take damage? What about if you get damaged during your own turn? Why is this only mentioned on the character sheet and not anywhere in the "How to Play" rules? I searched the entire document for "disrupt" but found nothing. I get that this is a play-test, but this is sloppy.

Also, the mechanic itself strikes me as anti-fun.
>> No. 9265 edit
>>9264
The fluff isn't very sensible either. "After you cast a spell it vanishes from your mind until you can prepare spells again".

So... wizards are hackjobs who can't even remember their spells? What?

"Quick! Cast feather fall!"
"I would, but I've forgotten how to cast it."
"... you're twenty-five and you cast it JUST FIVE MINUTES AGO!"
"... I know, I just can't remember how I did it."

In any case the opposing rolls are annoying. As a wizard you have to auto-roll your CON save to avoid getting disrupted, and being disrupted means you can only use Cantrips. Why would you DO this? I get nerfing wizards so they're not I AM GOD, but making it so that a DM with a minion who does 1 HP damage could potentially kill a wizard by itself without fear of reprisal is...
>> No. 9266 edit
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9266
>>9265

Obviously they forget spells because of all that crippling brain damage from constant disruption.
>> No. 9267 edit
>>9265
Then what does that say about sorcerers?
>> No. 9268 edit
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9268
>>9265
Well, the part about a spell vanishing from your mind until you can prepare spells again is a holdover from the magic system of third edition and before. I never particularly liked it, but it was meant to be a limiting factor that you could only cast X spells per day, and you had to prepare every single one of them.

Still, the number of spells per day a wizard can cast at low levels seems cripplingly low. Furthermore, they don't seem powerful enough to me to justify placing such high limitations on them. Clerics aren't subject to disruption apparently, and are tougher and get better armor. Are wizard spells so much more powerful than cleric spells that they deserve the disruption mechanic? I don't think so at a glance.
>> No. 9275 edit
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9275
Working on the map, so update may not be as quick as the last few, but I promise to have it up in a day or so. In the meantime, feel free to continue conversing~
>> No. 9287 edit
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9287
>not wanting to give out real names

What, are you worried they're internet stalkers???
>> No. 9288 edit
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9288
>>9287
Hahahahaha, I was thinking the same thing.
>> No. 9289 edit
>>9288
>Torinn
>Plan
Pick one
>> No. 9291 edit
Audio Octopus_Overlords.mp3 - (104.12KB , Octopus Overlords.mp3 )
9291
Google image searching for "octopus overlords" yields some weird results.
>> No. 9292 edit
>>9291
I forsee a purple octopus who loves cracking jokes in our immediate future.
>> No. 9293 edit
Also, that speak ever language hat is on my wishlist, obviously.
>> No. 9294 edit
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9294
aw yiss, dip spiich
>> No. 9296 edit
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9296
>>9287
>>9288
Maybe he thought they had Death Notes.
>> No. 9299 edit
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9299
Figure we'd get to the meat of this in the most difficult part of the week for me. Don't worry, though, I'll have something up in a bit, and we'll probably begin an encounter sometime over the weekend~
>> No. 9300 edit
I propose a solution to our problem that involves unleashing a gratuitous amount of murder on the people before us.
>> No. 9301 edit
They seem like nice people, let's stay here for a couple weeks.
>> No. 9302 edit
They are clearly not summoning a goddamn kraken to kill us.
>> No. 9309 edit
Aren't mindflayers like... Time travelers from way in the future or something?
>> No. 9314 edit
>calling them a cult to their faces
>> No. 9315 edit
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9315
>>9314
>smooth
You're calling them out on lack of "smoothness" after that~?
>> No. 9316 edit
>>9315
So wait, they actually were willing to continue talking and were not about to jump us?
>> No. 9317 edit
>>9314
>>9315
The worst part is the diplomacy check being so low.
>> No. 9318 edit
>Sariel
>socially retarded
Sounds about right.

>>9314
I'd point out the irony but Rin beat me to it~
>> No. 9322 edit
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9322
Unless I am mistaken, you are provoking three opportunity attacks with that movement--and you might not like the mind flayer's melee basic attack~
>> No. 9323 edit
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9323
>>9322
Actually, nevermind that, I'm nixing Torinn's move. You already used your move to mount and stuff, and when I said I was going to let you position yourself, I didn't mean I was going to let you just jump into the middle of enemy forces. I'd rather not have to resolve any opportunity attacks here.
>> No. 9324 edit
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9324
>>9323
Sorry, I thought I had a full set of actions left over.
>> No. 9326 edit
>>9324
>You're allowed to draw weapons and reposition yourself but no other actions
>I guess that means I have a full set of actions :D
>> No. 9333 edit
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9333
Did Myn never level to 7? His HP is the same.
>> No. 9335 edit
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9335
Oh, and it might be a good idea to familiarize yourself with the rules for aquatic combat for this dungeon. Just FYI~
>> No. 9336 edit
George never updated his sheet for some reason.
>> No. 9337 edit
>>9333

Oh right I forgot to do that.
>> No. 9339 edit
>>9336
Ultros mid boss ok.
>> No. 9342 edit
I need to get some better initiative mods, always being at the bottom is becoming annoying.
>> No. 9343 edit
>>9337
I don't see a lvl 7 encounter power. Or those power swaps for zones.
>> No. 9344 edit
>>9342
anon at the start was useful ok, two minions down
>> No. 9346 edit
Also, Rin, did you account for Combat Leader's initiative bonus?
>> No. 9347 edit
>>9346
Yeah, she did.
>> No. 9348 edit
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9348
Also, what the hell did you do astaroth?
>> No. 9349 edit
>>9348
Wasn't sure how being half on-land half on-water would work so I had Rutger run along the side of the pier.
>> No. 9350 edit
I thought I updated my Folka sheet, but the only thing I forgot to add is the Cloak of Resistance +2 that I purchased or upgraded or whatevers if I remember correctly. So my NAD stats til I am able to double check, confirm, and update, are +1 to what the sheet says.
>> No. 9351 edit
>>9350
Huh, can't you edit your sheet anymore?
>> No. 9353 edit
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9353
Sorry about the delay, I was super tired after work today so I didn't trust myself to handle all the monster turns well. Also I don't understand how Torinn is being at R/S-13/14 and attacking the eladrin, so I'm gonna put him at RS/12-13 instead. I think that must be where he meant to go.

Anyways, here's the latest development!
>> No. 9356 edit
Should I Powerful Warning Sureiya?
>> No. 9357 edit
>>9356
Also if Spiteful Glamour hits, George gets +8 damage from my Resourceful Presence. Otherwise, +6 temp HP.
>> No. 9358 edit
>>9357
Also nvm the warning Sureiya out of range lol
>> No. 9360 edit
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9360
>>9357
That's fine, but as far as I can tell, he aimed it at a minion. So the damage bonus doesn't matter much~
>> No. 9361 edit
>>9360
>spends an action point to kill a minion
>lili no orzu
>> No. 9363 edit
Meant 7 HP, not 8 HP.
>> No. 9364 edit
Would pushing a drown break his grab?
>> No. 9365 edit
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9365
>>9364
It breaks the grab if you push it out of reach of the grabbing attack, so if you push the drown such that its 2 squares or further away from its target, it would break the grab.
>> No. 9366 edit
>>9365
So currently thinking of teleporting out of my own grab and using Beguiling Strands to break Sureiya's grab. Unless anyone has other ideas...
>> No. 9367 edit
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9367
>>9366
I don't mind you editing it since you haven't actually used those powers, as long as you meant to do it. I trust you guys.
>> No. 9368 edit
Did I use Healing Radiance properly?
>> No. 9369 edit
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9369
>>9368
I don't think so. It's only supposed to work if an enemy you damaged with righteous radiance attacks. The drown you damaged with righteous radiance didn't attack anyone.
>> No. 9370 edit
>>9369
Shoot. Ignore that post, then. Pretend I used Shield of Devotion on Sureiya instead.
>> No. 9371 edit
I think I said somewhere I was going to but never got around to doing it, but searching the threads I can't find it anywhere.
>> No. 9372 edit
>>9371
Did you try Google?
>> No. 9373 edit
Wait what drowns aren't minions.
>> No. 9374 edit
>>9373
It would be silly to fight a single elite and a lot of minions ne.
>> No. 9375 edit
>>9374
Are you sure that guy's an elite?
>> No. 9376 edit
>>9375
Oh, it only says level 7 controller.
>> No. 9377 edit
I was gonna ask Rin some questions, but Rin was away forever, then was offline. I'll just post my question here and then continue my turn tomorrow.

Use Spinning Leopard Maneuver, shift 6 squares (1 north, 1 west, 3 south, (taking the argent rain 5 damage only once on my entire turn),1 southwest. I assume the only targets I am able to attack are Drown 3 on the first shift, cult zealot on the second, Drown 2 on the final and not Drown 3 on the first shift, drown 3 (again) and zealot on the second, zealot again (if it's alive), then drown on the final shift.
(Probably going to slide away the last drown I attack away from Sariel with flurry of blows.)

If my turn was before myn's, I would have done this to a lot more targets, but ehh.
>> No. 9378 edit
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9378
>>9377
You can only attack a given target once with spinning leopard maneuver. Otherwise you could just shift a circle around a target and attack it 6 times.
>> No. 9379 edit
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9379
Sureiya's the only party member who's really capable of burst damage. Which is why I was against him rerolling.
>> No. 9380 edit
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9380
>>9379
Myn also helps with that, but lolgeorgeuseapandencounterpoweronaminion
>> No. 9381 edit
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9381
>>9380
Eh, not really. Warlocks aren't particularly great at it either without a very careful selection of powers. Rangers get attacks that hit the same target more than once, minor action attacks, and out-of-turn attacks. Warlocks have a few out-of-turn attacks and dailies that grant minor action damage, and there's maybe one monk power that gives an immediate interrupt attack to being attacked, but that's about it. It's not just about DPR, but about how much you can unload on a moment's notice. And unless you're investing in the charger package, those are pretty much the only ways to get respectable novas.

At least, according to charop.
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