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754 No. 754 edit
This thread will be for OOC Chatter and Discussion.

Character Sheets:
George (Myn Nthelsyr) http://www.myth-weavers.com/sheetview.php?sheetid=215664
Hideiling (Michael Silversteel) http://www.myth-weavers.com/sheetview.php?sheetid=217177
Bernkastel ("Bernkastel") http://www.myth-weavers.com/sheetview.php?sheetid=215658
Astaroth (Torinn Tormine) http://www.myth-weavers.com/sheetview.php?sheetid=217138
Liliane (Sariel) http://www.myth-weavers.com/sheetview.php?sheetid=217112
anon-kun (Sureiya) http://www.myth-weavers.com/sheetview.php?sheetid=224099

The Books: http://www.mediafire.com/?7g2v42d2xdy7f
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>> No. 1507 edit
I guess that dragon isn't getting a-head in life.
>> No. 1508 edit
>>1507
ba da tsss
>> No. 1510 edit
Dibs on belt of vigor.
>> No. 1511 edit
Neat little marionette, almost a shame to sell really.
The sword would be better for Anon (since I can't use Bastard Swords yet anyway)
The belt I guess could be good for anyone.

and in order to not make bern's class not as weak/gimp, I might have to stay pure leader ;_;
>> No. 1512 edit
>>1511
Er, not weak/gimp I guess. Bern's is just going to be more controller and we'd still need a pure leader..
>> No. 1514 edit
>>1512
We could roll 1d2 to see who gets to change class. Alternatively, a fantasy scene pistol duel to deny existence of the other.
>> No. 1515 edit
>>1514
No, it's fine.
>> No. 1516 edit
and Bern, please don't be put off from the whole hybrid thing just because of earlier. That just serves to make me feel worse.
>> No. 1517 edit
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1517
>>1514
Anyways, What do you think about the slow + World Serpent's Grasp? I believe if we take feats or powers than slow the others we can make this combo become really effective. If someone else is interesed in this I was planning in retraining weapon focus to learn Hobbling Strike, and become able to slow creatures as well.
>> No. 1519 edit
>>1517
I think it's a bit of a good idea, because losing that weapon focus in any way isn't going to harm us, and it should have good synergy when Astaroth goes Cavalier (if he does). Not to mention it'll keep our enemies from going anywhere once you catch up to them and hit. (Turning Twin Strike into a slowing+Proning power sounds good to me.)
>> No. 1520 edit
>>1519
There's dangerous symmetry with dazing and knocking prone.
>> No. 1521 edit
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1521
>>1519
I rather firmly disagree, because Hobbling Strike also requires him to give up Hunter's Quarry damage (all of it for Heroic Tier). The ranger excels at doing damage, and lots of it. There's little reason to try and do something that the rest of the party should be covering. Prone isn't that great of a condition anyway, unless you can combine it with something else.

World Serpent's Grasp might be worth taking by itself at some point, but Two-Weapon Fighting seems like an attractive option to me (big surprise, it's more damage).
>> No. 1523 edit
>>1521
I guess that's true too..
>> No. 1524 edit
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1524
>>1521
Well, atfer losing our controller I was thinking in getting the party using this combo, but if you think Hobbling Strike is not worth it then I will not swap.
On the other way, if someone is interesed in using this combo I could still train World Serpent's Grasp, but we would need a constant power to keep slowed the enemies.
>> No. 1526 edit
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1526
>>1523
>>1524
That's just my opinion, of course. I'm not going to try and stop you if you want to take it.

I just think the ranger is shooting himself in the foot by actively reducing his damage potential to try and play around with controller toys. You can pull it off, but in a few levels the damage gap between the strikers and non-strikers is likely to become much larger, and that's when the party will be counting on the strikers to make enemies dead before they become a threat to your survival. I say grab as many of the damage-increasing feats now as you can, so when you reach that point, you're performing to your maximum potential.

And it may just be my own opinion, or a part of DnD 4th edition, that the one-trick pony that has a really amazing trick is better (and more entertaining) than the pony who knows a handful of mediocre tricks. In other words, to maximize your character's potential, play to your strengths. The paladin punishes, the warlord enables, the ranger kills things. I think it is best to work towards improving your ability to do your specialty before branching out. Again, just my two cents and advice. Feel free to build your character as you like~
>> No. 1527 edit
Luckblade- Anon
Ritual Book- Sariel
Staff (I assume George, I dunno who can use staves here)
Belt-Astaroth
Dragon Marionette-(Me? It's more cause I like it than wanting to sell it though)
Vial of Residdium (Goes into the Residdium pile for the party I think.)
Clockwork Toy(Bern)
>> No. 1528 edit
>>1526
Paladins are amazing punishers since their divine challenge works as a no action attack, yet they can still react with daily and encounter powers that hurt even more and pile on some really nasty status effects (blinding as an immediate interrupt as an encounter power ). Furthermore, while on its own it may never do as much damage as a fighter's basic attack immediate reaction, it never misses, and there are items, feats and even paragon paths that can augment it to a damage amount that is at least within shouting distance of a fighter's damage potential (43 damage by the end of epic tier if the challenge is violated is not something you can just ignore). That's not even getting into the stuff that can be piled on violating challenges and sanctions either (weakening, slowing - hello world serpent's grasp - saving throw penalties, sliding, and completely ignoring any resistances and immunities a target possesses just because you have them challenged). So yeah, they have to work for it, but they can punish several foes at once, even if they're dazed or stunned, which normally requires an epic destiny to work around.

Whether the cavalier can live up to this is debateable, but I still like what I see too much to reconsider switching.
>> No. 1535 edit
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1535
>>1527

Staffu GET~
>> No. 1536 edit
My diplomacy is stronger than yours.
Your argument is irrelevant.
>> No. 1537 edit
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1537
>>1536

>implying that she won't kill her out of rage anyways
>> No. 1538 edit
>>1537
Torinn's doing it because he believes its the right thing.

Me, I'm doing it because I believe they'll interrogate her inquisition style, which is a fate worse than death.
>> No. 1541 edit
Probably the luckblade is worth more than other things, so what if we wait until the we get our reward in Baldur and then we decide?
>> No. 1545 edit
>>1516
Fine, you can be party leader. I'll focus a bit more on my one trick.

>>1527
okay with this

>>1541
>George, controller
pfft
>> No. 1547 edit
Meant to ask, Rules Compendium where.
>> No. 1548 edit
Found and read the Dungeon Master Experience articles by Chris Perkins, some neat ideas in there I didn't really think of before.
>> No. 1550 edit
>referring to other players/members as tools
George is the biggest "tool" here.
>> No. 1551 edit
somebody tie up the fell orc
>> No. 1553 edit
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1553
>>1550

>in-character evil thoughts

For the sake of RP, completely necessary, ne.
>> No. 1555 edit
>>1549
How rude. I would prefer the less-derogatory term "pieces."
>> No. 1556 edit
>>1553
He's got a point. Take off your "everything George does is stupid and/or bad" goggles please.
>> No. 1559 edit
>>1553
>>1555
>>1556
I do admit I reacted to it the wrong way, but he could have used a less-derogatory term like Bern said.
>> No. 1561 edit
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1561
>>1559
I thought Myn always considered you all tools.
>> No. 1562 edit
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1562
>>1561

It's even in the character description~
>> No. 1563 edit
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1563
Oh, and please take this opportunity to get your character sheets ready for level 4.
>> No. 1567 edit
>>1563
I miiiiiight need help with that since I don't have the HotFK handbook out here.

And this isn't my laptop.
>> No. 1570 edit
>>1567
Hopefully I'll get a chance to walk you through that later.
>> No. 1571 edit
>>1570
Right now I just need a .zip file or a plain .pdf to view it, since I can't install WinRAR on this machine.
>> No. 1572 edit
Still unsure of my choice for this level, but here's some possibilities.

Switching out Free At-will for human for Heroic Effort. (Once per encounter free action to add a +4 bonus to missed attack or +4 to failed saving throw.)
This leaves me with Direct the Strike and Intuitive Strike. (Removing Viper's strike)
Ability score increase:+1 to Str and +1 to Cha.

Feat Choices (Here's the part I'm unsure about. The topmost ones are the main choices, the other half is optional stuff)

Toughness (+5 HP, increased by 5 per tier)
Saving Inspiration (Forgo extra dice healing for granted saving throw on inspiring Word heal. 1d6 would be gone if I decide to use it. 2d6 at level 6, etc)

Armor Proficiency:Scale (Might be too early.)
Heavy Blade Expertise (Might get it next level with our extra feat we get. Currently Master at Arms doesn't have much use for me and that's another choice with this or at the next level.)
Improved Defenses (+1 per tier to fort/will/reflexes)
Superior Will (Bonus to will, additional saving throw at the start of the turn if affected by daze/stun, even if condition is not save ends)

Super Optional tier
Directing Inspiration(Target of Inspiring word gains +1 to attack or defense for ranged/area attacks. Slightly good if we were ranged heavy, but with the recent loss of Lili, very not likely. Most of us are melee and have melee type stuff anyway.)

S
>> No. 1573 edit
>>1572
You're trained in Endurance, so why take Toughness? Swift Recovery is better for survivability overall.
>> No. 1574 edit
>>1573
I'm just going off the list recommended by that warlord thing. The one you mention isn't even listed on there, really. My HP is already sort of low as is.

Also, I think my character sheet is nearly updated on mythweavers, minus the feat choice.
>> No. 1575 edit
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1575
>>1571
http://www.mediafire.com/?t6s6bh95ahxw55t
Heroes of the Forgotten Kingdoms. Though don't forget that the summon celestial steed doesn't appear there. I'm not sure if you decided on your stats yet, but my inclination is to largely go as you currently are, with maybe a 13 in Con (11 in Wis). I abandoned my original plan to favor Str over Cha and now would instead stick to a more balanced approach, particularly if you're sticking with a shield.

>>1572
>>1573
>>1574
To be honest, Toughness vs. Swift Recovery is kind of a wash. The handbook may not list Swift Recovery yet simply because that part hasn't been updated, but generally Swift Recovery is probably better if you're trained in Endurance anyway (the main downside to Swift Recovery vs. Toughness is that you must train Endurance to get Swift Recovery).

Swift Recovery adds +3 to your healing surge value (+4 in paragon, +5 in epic), which generally will give you more mileage than 5 extra HP, but there are situations where the extra HP is better. (As a summoner, I would always take Toughness before Swift Recovery, for example). You can probably put off Scale Armor Proficiency a while longer, and Saving Inspiration might be able to wait until you have at least 2d6 extra healing on your inspiring word. It's your call, though. I wouldn't blame you for taking any of them, really, they all have their concrete benefits.
>> No. 1576 edit
>>1575
Finished revising. Please look it over and tell me if I got everything.

May make character description changes at a later date.
>> No. 1577 edit
>>1576
The swift recovery feat requires endurance (if you have something worked out with Rin, ignore this)

Otherwise I don't see any problems, though where do the Celestial Steed stats come at?
>> No. 1578 edit
>>1577
wait, I found it in the character builder, though I can't seem to link that and stuff either.
>> No. 1579 edit
>>1577
Whoops, fixed that now.
>> No. 1582 edit
Rin, I have already updated my character sheet, please check if there's something wrong.
>> No. 1583 edit
>>1582
Don't feel too bad. Two-weapon fighting opens up a nice feat line, at least.
>> No. 1585 edit
>>1583
I don't feel bad at all.
>> No. 1587 edit
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1587
Sheets are looking good, but don't forget to update your XP count too. Expected count is 3900 unless I miscounted.
>> No. 1593 edit
New thread
>>1591
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