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No. 1528
>>1526
Paladins are amazing punishers since their divine challenge works as a no action attack, yet they can still react with daily and encounter powers that hurt even more and pile on some really nasty status effects (blinding as an immediate interrupt as an encounter power ). Furthermore, while on its own it may never do as much damage as a fighter's basic attack immediate reaction, it never misses, and there are items, feats and even paragon paths that can augment it to a damage amount that is at least within shouting distance of a fighter's damage potential (43 damage by the end of epic tier if the challenge is violated is not something you can just ignore). That's not even getting into the stuff that can be piled on violating challenges and sanctions either (weakening, slowing - hello world serpent's grasp - saving throw penalties, sliding, and completely ignoring any resistances and immunities a target possesses just because you have them challenged). So yeah, they have to work for it, but they can punish several foes at once, even if they're dazed or stunned, which normally requires an epic destiny to work around.
Whether the cavalier can live up to this is debateable, but I still like what I see too much to reconsider switching.
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