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6037 No. 6037 edit
This thread will be for OOC Chatter and Discussion.

Character Sheets:
George (Myn Nthelsyr) http://www.myth-weavers.com/sheetview.php?sheetid=215664
Hideiling (Folka Shiningarm) http://www.myth-weavers.com/sheetview.php?sheetid=336437
Bernkastel ("Bernkastel") http://www.myth-weavers.com/sheetview.php?sheetid=336978
Astaroth (Torinn Tormine) http://www.myth-weavers.com/sheetview.php?sheetid=217138
Liliane (Sariel) https://docs.google.com/viewer?a=v&pid=explorer&chrome=true&srcid=0B0Pf2xAWVLoANDI4ODM1NGMtNmQyNC00MTg0LWE0YWYtN2U0M2U5NzI3OWQ1&hl=en_GB&pli=1
anon-kun (Sureiya) http://www.myth-weavers.com/sheetview.php?sheetid=224099

The Books: http://www.mediafire.com/?7g2v42d2xdy7f

Re: CHARACTER BUILDER (VERY useful!)
Everything has been put together here and organized for maximum ease of use:

http://www.mediafire.com/?44xdbd8bl89dbkg

Step 0: Download the above, unrar it.
Step 1: Run the program in the Step 1 folder, this will download the character builder.
Step 2: Run the program in the Step 2 folder, this will update your Cbuilder. Make sure to specify the directory to which you installed the program in Step 1. Be absolutely sure of this, because it may try to install in a different directory (Program Files as opposed to Program Files x86 or vice versa), which will not work.
Step 3: Move the files in the Step 3 folder into the CBuilder directory.
Step 4: Run the "CharacterBuilderLoader.exe" file. It will take some time to download all the custom content the first (and perhaps second) time you load it.
Step 5: That should be it. Remember, always open it using the CharacterBuilderLoader.exe and not the default Cbuilder file.
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>> No. 6871 edit
Before it gets a turn. Sureiya's turn is after the Crawler's.
>> No. 6873 edit
>>6871
Welp silly me. Then it's not so likely.
>> No. 6874 edit
>>6825
So when Folka slid the crawler south one square, it technically entered a square adjacent to the tiger mount.

It should have used its immediate reaction attack here.
>> No. 6876 edit
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6876
>>6874
D'oh. I didn't even think of that.
>> No. 6877 edit
cotton 4 brains
>> No. 6878 edit
Swordmage/Warlock
Get Eyebite

Mark, run, Eyebite.

Enemy choice now is "or violate Mark". lolz to be had.
>> No. 6880 edit
It's just 30 more damage at worst, Folka and Torinn can get that much, right.
>> No. 6881 edit
Hidei can you slide the Crawler again without sacrificing damage? I'm thinking a Torinncharge+Rutger attack+Hidei attack should do 30 damage at least.
>> No. 6884 edit
omg astaroth ;_;
>> No. 6891 edit
With the new rules, my surge calculator is useless. Feel free to abuse Healing Spirit, since it applies Healer's Brooch to both targets of the heal.
>> No. 6892 edit
sureiya need to use two healing surges, omg I think I that would be what, four surges in a single battle? geez
>> No. 6897 edit
lool anon. Don't worry we have Comrade's Succor. I'll cast it after the next battle.
>> No. 6898 edit
>>6897
Yeah I know, but it means I'm wasting the group surges etc
>> No. 6900 edit
Never a waste, and George doesn't need his surges that badly anyway.
>> No. 6902 edit
Spend 0 and let Bern heal you up repeatedly etc. For anoon too.
>> No. 6904 edit
So how exactly does this whole new healing surge type resting system thing work
>> No. 6905 edit
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6905
This new rule makes things confusing with healing spirit, but the bottom line is that you still need to spend surge for it to work.

Anyway, Bern's in charge of keeping track of how HER healing affects you guys. Otherwise you're on your own.
>> No. 6908 edit
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6908
Okay, guys. This it works. Whenever someone in the banner spends a surge, everyone regains 2 HP.

Whenever Bern uses healing spirit, someone spends a surge to regain surge value +1, and someone else regains 9 HP (average 7 + 1).

If Bern uses inspiring word instead, the person regains healing surge value + 8 for a spent surge. Again, EVERYONE gains 2 HP whenever someone spends a surge, not including the above totals.
>> No. 6909 edit
Myn's already spent two, huh. What a waste.
>> No. 6910 edit
>>6908
The person spending a surge from Healing Spirit heals:

surge value + 1 from Healer's Brooch + 2 from Battle Standard. Totals surge + 3 etc. Everyone else heals 2 HP from standard, too.

Someone else gets to heal 7+1 HP from every healing spirit cast, as you've said.
>> No. 6912 edit
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6912
>>6909
>>6910
Well, honestly I'd rather you guys figured this out quickly rather than giving placeholder values. I don't think healing should take very long and if it proves to be problematic (IE you guys sit around taking too long) I'll simply remove the rule.
>> No. 6915 edit
>>6912
Ok here. Assuming Myn spends 2, this looks like the best way, despite having lots of overhealing.

Despite still being a bit too manual, this is admittedly a bit easier with the surge calculator. Before applying the 2d6+1 from Healing Spirits, this is what happens.

Myn: spend 2, heal for 24+10+2=36, 50/50 HP, surges left: 5
Folka: spend 1, heal for 12+10+1=23, 42/48 HP, surges left: 6
Bernkastel: spend 1, heal for 11+10+1=22, 47/47 HP, surges left: 6
Torinn: spend 1, heal for 19+10+1=30, 58/58 HP, surges left: 9
Sureiya: spend 0, heal for 0+10+0=10, 30/55 HP, surges left: 4
Sariel: spend 0, heal for 0+10+0=10, 51/51 HP, surges left: 9

>Two Healing Spirits for Myn heal Sureiya for 16 HP.
>One Inspiring Word for Folka heals him to full HP.
>One Healing Spirit for me heals Sureiya for 8 HP.
>One Healing Spirit for Torinn heals Sureiya for 8 HP.

tl;dr everyone has max HP. Though it's a bit wasteful, we're still under the budget of about 12 surges spent per encounter.
>> No. 6916 edit
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6916
>>6915
That'll take like 30 minutes. Is everyone down for sitting around for a half-hour to rest up to full?
>> No. 6917 edit
>>6916
It's 25min to recover Healing Spirit for after the rests, but we can shave it down to 20 minutes if Sureiya is okay with having 1 HP below max.
>> No. 6920 edit
>>6916
I have a book. I'll be fine.
>> No. 6921 edit
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6921
Anyone wanna pop the chest~? Test your luck~
>> No. 6922 edit
>>6921
What chest? Also results of Sariel's search where.
>> No. 6923 edit
>>6921
What chest? Also results of Sariel's search where.
>> No. 6924 edit
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6924
>>6923
Both questions:
>>6911
>> No. 6929 edit
Too much dorflove here.

Could I equip Fey Barding to Roth? Companion slot etc.
>> No. 6931 edit
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6931
All of this new stuff seems to be directed at me. Is there a particular reason for this?
>> No. 6932 edit
>>6929
we are in a dwarf castle, after all
>> No. 6933 edit
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6933
>defender belt

That's no ebony fly anchan you said there would be flies where are the flies.
>> No. 6934 edit
>>6933
When? Where? Why?
>> No. 6935 edit
>>6934

So I can loot an army of them from their bodies of course.
>> No. 6936 edit
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6936
>>6931
Fey Barding was designed for Roth; Rutger's already wearing an item. Anyway, there are other items, the dice roller just chose this one this time.
>> No. 6937 edit
>>6936
Really? Because healing to full without spending surges during a short rest is something fey beasts can already do, isn't it?
>> No. 6938 edit
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6938
>>6937
If you think that's what the item is about, then you're not looking at it correctly. Also, Rutger already has a form of resist 5 that's better than this.
>> No. 6939 edit
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6939
>>6938
You mean it's meant to be used during combat? As a standard action?
>> No. 6940 edit
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6940
>>6939
It was meant to help hide the displacer beast so that it wouldn't terrorize random townspeople.
>> No. 6941 edit
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6941
>>6940
Ohhhhh...
>> No. 6942 edit
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6942
>>6941
You already have a way to dismiss the tiger.
>> No. 6943 edit
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6943
>>6942
Well not at will, no, but I understand what it's for now.
>> No. 6944 edit
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6944
>>6929
All the "dorflove" here is justified at least in that you are exploring the ruins of a dwarf fortress. Hence the accompanying music and the relic you discovered.
>> No. 6952 edit
A thought : Could somebody carry a sunrod with mage hand?
>> No. 6953 edit
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6953
>>6952
That's possible, but since Mage Hand requires actions to sustain, it's likely it'd be dropped as soon as combat began.
>> No. 6956 edit
Assuming the enemies are dumb, that's perfectly fine, since they'd go after/be revealed by the light.

If they're cunning, though, then that might be moot.
>> No. 6959 edit
At the end of a short rest and whenever they run out, I'd like to refresh the Spirit of Vigor temporary HP on party members so they can have it for the next fight. Is this ok?
>> No. 6960 edit
Mage Hand requires Move Action to move so haha, fat chance.
>> No. 6977 edit
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6977
>>6976
Time for a new thread!
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