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No. 6915
>>6912
Ok here. Assuming Myn spends 2, this looks like the best way, despite having lots of overhealing.
Despite still being a bit too manual, this is admittedly a bit easier with the surge calculator. Before applying the 2d6+1 from Healing Spirits, this is what happens.
Myn: spend 2, heal for 24+10+2=36, 50/50 HP, surges left: 5
Folka: spend 1, heal for 12+10+1=23, 42/48 HP, surges left: 6
Bernkastel: spend 1, heal for 11+10+1=22, 47/47 HP, surges left: 6
Torinn: spend 1, heal for 19+10+1=30, 58/58 HP, surges left: 9
Sureiya: spend 0, heal for 0+10+0=10, 30/55 HP, surges left: 4
Sariel: spend 0, heal for 0+10+0=10, 51/51 HP, surges left: 9
>Two Healing Spirits for Myn heal Sureiya for 16 HP.
>One Inspiring Word for Folka heals him to full HP.
>One Healing Spirit for me heals Sureiya for 8 HP.
>One Healing Spirit for Torinn heals Sureiya for 8 HP.
tl;dr everyone has max HP. Though it's a bit wasteful, we're still under the budget of about 12 surges spent per encounter.
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