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6037 No. 6037 edit
This thread will be for OOC Chatter and Discussion.

Character Sheets:
George (Myn Nthelsyr) http://www.myth-weavers.com/sheetview.php?sheetid=215664
Hideiling (Folka Shiningarm) http://www.myth-weavers.com/sheetview.php?sheetid=336437
Bernkastel ("Bernkastel") http://www.myth-weavers.com/sheetview.php?sheetid=336978
Astaroth (Torinn Tormine) http://www.myth-weavers.com/sheetview.php?sheetid=217138
Liliane (Sariel) https://docs.google.com/viewer?a=v&pid=explorer&chrome=true&srcid=0B0Pf2xAWVLoANDI4ODM1NGMtNmQyNC00MTg0LWE0YWYtN2U0M2U5NzI3OWQ1&hl=en_GB&pli=1
anon-kun (Sureiya) http://www.myth-weavers.com/sheetview.php?sheetid=224099

The Books: http://www.mediafire.com/?7g2v42d2xdy7f

Re: CHARACTER BUILDER (VERY useful!)
Everything has been put together here and organized for maximum ease of use:

http://www.mediafire.com/?44xdbd8bl89dbkg

Step 0: Download the above, unrar it.
Step 1: Run the program in the Step 1 folder, this will download the character builder.
Step 2: Run the program in the Step 2 folder, this will update your Cbuilder. Make sure to specify the directory to which you installed the program in Step 1. Be absolutely sure of this, because it may try to install in a different directory (Program Files as opposed to Program Files x86 or vice versa), which will not work.
Step 3: Move the files in the Step 3 folder into the CBuilder directory.
Step 4: Run the "CharacterBuilderLoader.exe" file. It will take some time to download all the custom content the first (and perhaps second) time you load it.
Step 5: That should be it. Remember, always open it using the CharacterBuilderLoader.exe and not the default Cbuilder file.
Expand all images
>> No. 6043 edit
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6043
Lili's homebrew class inspired me to try out my own.

https://docs.google.com/viewer?a=v&pid=explorer&chrome=true&srcid=0B8mqAzuTXE5dNzgzYmFlMmYtNTk1NS00YTUyLWFlNTEtOTU1Mzg1MDcyZGNm&hl=en
>> No. 6047 edit
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6047
On the subject of wishlists, I hope I find some reading spectacles and a helm of languages at some point to understand everything forever.
>> No. 6049 edit
>No permission to view
well ok
>> No. 6050 edit
https://docs.google.com/viewer?a=v&pid=explorer&chrome=true&srcid=0B6XQuqqRbRyVZDYyMTZjOGQtZDE0Zi00YTA2LWI2Y2ItODc5YjdlYjg3Mzkz&hl=en_US

So many mistakes, so much disorganizing, so many poor word choices, so much that needs to be fixed, but here's very rough concept Fear Pact warlock, specializing in very hard single target control, and exerts soft control over cursed enemies.
>> No. 6051 edit
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6051
>>6049
It's been open to everyone with the link since 12 hours ago. I know it works too because anon and Saku commented on it to me.
>> No. 6052 edit
limbo player responses where
>> No. 6062 edit
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6062
If you guys have about wrapped things up, I'll push onto a new scene sometime Monday. Either the temple district, since Sariel has business there (and perhaps others?), or maybe splitting you guys up since Sariel + others may go to the temple district while Bernkastel stays at Arcanimus, Hide goes to make preparations and Sureiya searches for hires or something.
>> No. 6063 edit
>>6062
I'm gonna try to find Halvangh and explain the situation to him so he doesn't freak out.
>> No. 6066 edit
>>6062
hireling plan is dead, but I'm up for helping hide with getting monk in the party if he likes the idea, otherwise he might do little to nothing
>> No. 6069 edit
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6069
>lancing gloves (level 7 hand item) : "Gain an extra 2 damage on melee attacks while mounted"
>is not an item bonus; untyped bonus
>does not specify the attack needs a damage roll
>does not specify weapon attacks or implement attacks
>Righteous Radiance is Melee 1 attack power
Rin! Rin Rin Rin Rin Rin! Does this add damage to Righteous Radiance according to RAW?
>> No. 6070 edit
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6070
>>6069
It seems to work, yes.
>> No. 6071 edit
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6071
>>6070
Thank you~! That makes everything so much better.
>> No. 6079 edit
>child
raeg
>> No. 6080 edit
>>6079
Child of man, why have you come here
>> No. 6081 edit
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6081
>>6080
My exact thoughts.
>> No. 6083 edit
Try explaining that to an eladrin who's always lived among eladrin. Her only impressions of humans are that "they wage war" and "they're obsessed with glory and finding some way to live longer", which invariably leads to an early death.
>> No. 6087 edit
So, is Hide's Monk appearing from nowhere? If that's the case I'm having Sureiya stay in the inn, get some information from the people there etc.
>> No. 6088 edit
>>6087
idklol
>> No. 6091 edit
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6091
Torinn will wait all night if necessary.
>> No. 6094 edit
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6094
Anyway, as for introducing Hide's monk, I thought maybe I'd work with his outlaw theme and say there's a warrant out for his arrest in connection with his brother's actions elsewhere, and maybe the Flaming Fist gets a hold of him and brings him in. Since, right now, the Flaming Fist is under the command of the Ducal Guard Captain, the duke learns of the situation and offers Folka an alternative to being shipped off in accordance with the warrant: work alongside the adventurers who have been working with the grand duke lately, and the Flaming Fist will overlook the arrest and try to help have the warrant annulled.
>> No. 6100 edit
>>6094
Sounds good, so Hide can roleplay as the "tough and edgy guy""
>> No. 6104 edit
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6104
The builder gives hexblades an enhancement bonus that stacks with their off-hand enhancement bonus if you give them a ki focus. I'm very sure that's a bug.
>> No. 6105 edit
>>6104
I mean +42. Forgot to buy accurate implement.
>> No. 6106 edit
Since it says your Pact Weapon "shares" your implement's attack bonus and such, I'd assume it's not supposed to work that way, yes.
>> No. 6107 edit
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6107
>>6104
It's reasonable to assume the Hexblade doesn't work quite right in the character builder, as there was nothing like the Hexblade in the builder before WotC ditched it.

Other amusing character builder bugs: if you have the "primal guardian" druid class feature, the character builder allows you to select powers from the "primal guardian" theme. Naturally, this is not intended.
>> No. 6108 edit
Speaking of, looks like Pact Outcast is Human prerequisite. That makes it sadface, but at least you still get Mul/Half-Elf/Revenant to use it with outside of Human. :D Free Combat Advantages so nice.

Building a Druid who always stays in Beast Form. Not optimal: actually using Wild Shape is sometimes beneficial, but nice and flavourful! Decent Striking potential, some nice Control powers, and Savage Rend can become abusive with Polearm Momentum, where Grasping Claws can be abused with World Serpent's Grasp.

I think I like Primal Guardians better for striking than Primal Predators, although the latter are fun with Elves: 8 base speed on top of other speed bonuses you can grant yourself and lots of shifting powers make you a fierce Skirmisher.
>> No. 6109 edit
>>6108
Speaking of things that could use improving*

Doesn't list pre-requisites anywhere in Char Builder which is annoying.
>> No. 6110 edit
you should probably mention those things to the creators or the thread (from someone who actually has a something awful account)
>> No. 6114 edit
>pouring over
I don't think that means what you think it does!
>> No. 6115 edit
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6115
>>6114
That u isn't supposed to be there. Lemme fix.
>> No. 6116 edit
>>6115
A common error!

Also George why buy eagle thingies when I could've enchanted them for you!
>> No. 6117 edit
>>6116
Unless I can't make headgear.
>> No. 6118 edit
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6118
>>6117
You can enchant headgear, yes. Though George would have to RP finding a pair of mundane goggles and bring them to you etc.
>> No. 6119 edit
>>6118
George, waster of funds.
>> No. 6120 edit
>>6119
Also the Arcanimus never offered to exchange magic items for their value in gold, is that offer valid?
>> No. 6121 edit
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6121
>>6120
It will be, you guys just haven't checked in with them since Halvangh returned. I was planning to do that on day 2.

You will still have time to prepare before you're shipped off on another adventure.
>> No. 6122 edit
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6122
Still not enough cash to get anything worthwhile.
>> No. 6123 edit
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6123
Looking at all the other classes out there, divine dragonborn paladins kind of got the short end of the stick compared to some other classes. Also, divine doesn't get perks anywhere near as good as some other classes.
>> No. 6124 edit
>>6123
Not entirely sure I agree, it may not have as much support as say tiefling wizards or dwarf fighters, but Draconic Challenge is still a very powerful feat (if not quite as good as Wrath of the Crimson Legion). I should note that Draconic Arrogance requires a lot of MAD and Charisma does almost nothing for fighters.

Divine classes also have domain feats, which are at least as powerful as the martial combat styles.
>> No. 6126 edit
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6126
>>6124
Which can be bypassed by multiclassing, say, barbarian and taking Reincarnate Champion to steal it. Both of which are good options for fighters, like a Polearm Gamble fighter with Kulkor Arms Master. They also get nice things like even more damage on their punishment mechanism (Draconic Combat Challenge), and fighters already get the equivalent of Io's Challenge but without the bloodied requirement (Potent Challenge).

What really irks me about the tiefling vs. dragonborn debate is that they have feats that are good for so many of the classes they're already good in. Tieflings can have Hellfire Blood, Imperious Majesty, Icy Clutch of Stygia, Dispater's Iron Discipline, Glasya's Charming Words, Hellfire Teleport, Hell's Burning Mark, Royal Command of Asmodeus, and Secrets of Belial all have no class or even power source restrictions yet are useful for so many classes.

At level 30, Dragonborn get Avowed Dragonfoe, Broken Shackles, Dragonborn Frenzy, and Dragonborn Senses, which are all from heroic tier, and all of them are pretty awful. So most of their feat support relies on dragon breath, and an uncomfortable amount of it relies on an attack, one that doesn't scale properly in the accuracy department and is very difficult to augment if you're not specializing in augmenting elemental bursts, hitting.

With Dragon Breath, you get Bolstering Breath, Draconic Restoration, Draconic Triumph, Enlarged Dragon Breath, and Hurl Breath. Depending on the element you use, there's also stuff that can be used to augment it. Some of them are nice, but, again, require you to hit and are attached to a power that you usually get only one use of per encounter. No, all the really nice things were stolen by the other power sources. Divine dragonborn get Radiant Breath, which requires it to hit; martial dragonborn get the ability to spend a healing surge when they off an enemy once per encounter. Arcane builds can get a 2 for 1 feat if they specialize in a certain element. Primal dragonborn get Spirit Breath, which can regain dragon breath for them - something I could have used - and deal 1d8 extra damage when they're bloodied. Psionics get Infectious Wrath, which shares your Dragonborn Fury racial trait with everyone in five squares, and if you can somehow hit reliably, Io's Roar is vulnerable 5 psychic every encounter. Comparatively, divine power source got shortchanged.

Draconic Challenge vs. Wrath of the Crimson Legion isn't even a fair fight. It's a bigger burst with free pre-nerf Melee Training thrown in. About the only thing it doesn't have is a damage roll, and, again, Dragon Breath has accuracy issues.

It's not a case of being outclassed in quality or quantity of Tiefling feats everywhere or Dragonborn Fighter feats, it's a case of being utterly eclipsed in both at once.

Divine domains may be as powerful, sure, but the restrictions placed on them makes it impossible for anybody (except a changeling) to pick one of their choice unless they build themselves for optimizing over flavor. And there's far fewer feats to modify those over the ones that can modify all the martial class at-wills. And in the cavalier's case, he doesn't even get a choice of which at-will they get unless human, so no, you can't have your radiant vulnerability unless you pick Morninglord and so you can't make your punishment scary and once again you're strictly inferior to fighters in terms of actually making enemies want to attack you in the first place yet again.

tl;dr yes I mad the race I liked isn't getting the love it needs from Wizards (pretty sure some of you guys are upset about your favorite races not getting good support to back up the fluff)

Also, Wizards needs to make those damage and attack bonus feats for races like eladrin, gnomes, and dragonborn more like Hellfire Blood so they're no longer near useless.
>> No. 6127 edit
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6127
>>6126
You talk as if Eladrin get amazing feat support. Nearly all feats just focus on either longsword use for classes that don't normally use it (Rogue and Monk, for one), but the vast majority are all dedicated to Fey Step and making it better. Amazing, but it's a once-per-encounter power, and I'm not going to spend all my feats just on buffing a one-trick pony to absurd heights.

The best feats are ironically for Eladrin Fighters, for whom they don't even have stat synergy. Intelligence and Dexterity/Charisma leaves only Dexterity a relevant stat for Fighters. Why the hell? WHY THE HELL? Do I need to Multiclass into Fighter just for the great feat support they get there?

What are you complaining about! At least you -have- real possibilities!
>> No. 6128 edit
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6128
>>6127
That's what I'm complaining about : almost the feat support is either stolen by fighters or for one or two aspects of the race's starting features. And said starting features aren't really consistently useful to us. It's like our character races don't even exist beyond their class features and nobody wants to come up with feats that actually involve, you know, justifying fluff. And by justifying fluff, I don't mean make a knight build for Eladrins just to give fighters even more options.

If I could actually come up with something, I'd write a fluffy article to justify some powerful options for both races that distinguish them beyond their class features.
>> No. 6129 edit
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6129
>>6128
Oh, may as well say the entire martial power source has stolen most of your good options, since there are a bunch of options for eladrin warlords (tactlords in particular).
>> No. 6130 edit
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6130
>>6129
And it's so deliciously abusable for Fighter Eladrin, too. That feat that lets you use Fey Step on Charges and doesn't expend Fey Step if you hit, combined with the feat that lets you make an MBA as a free action after Fey Step. Two attacks with one charge, it's amazing.
>> No. 6131 edit
>>6126
Wow. Okay, I might be able to reply to some of this later, when I have more time, but this comes across to me as really, really whiny. Tieflings and fighters are good, we all know this. I still can't agree that you're totally "eclipsed" by them, though. Draconic Challenge is auto-pick tier, and really, I think the right racial stats plus one good racial class feat is plenty good enough for anyone to be capable. It's not as if there's a shortage of good feats out there.
>> No. 6132 edit
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6132
Come to think of it, extremely little support for half-elves that doesn't involve diletente or leader classes, and since stat alignments for elf aren't really there and human feats only have a few stand-out options, there's not really much feat support for them if they're not investing in one or the other. If you could pick being a half-elf, half-eladrin, or half-drow, then it wouldn't be quite so bad.

For Sureiya... Well it's kinda meh unless you invest in charging too.

I think Bern gets some support for her classes, though. Not much but at least it exists.
>> No. 6134 edit
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6134
>>6131
You don't have to, this is just me venting some frustration about certain classes and races getting the bulk of the best feats. I'm not about to quit playing cavalier or dragonborn just because of something like this. Tieflings and fighters just happen to be the easiest to pick on at the moment.
>> No. 6135 edit
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6135
>>6132
Half-orcs get to use Str for their Divine Challenge/Sanction damage, such that they can utterly ignore Charisma and still fiercely dole out punish to stuff that ignore their marks.

Vryloka, Shade and Changeling have it worse.
>> No. 6136 edit
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6136
>>6134
Re-roll Dragon Breath to Dragonfear, grant CA everywhere.
>> No. 6137 edit
>>6134
H-hey, it's not your place to tell me to take it easy after ranting about, of all things, Reincarnate Champion "stealing" dragonborn support! I mean, I won't write a counter-rant or anything, but I only said anything because of a long "i mad" post.
>> No. 6138 edit
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6138
>>6135
To be fair, Changelings have a very fun racial power and do get to hand pick the domains they want. The others, though, are far too new to have any real feat support (or any at all, for that matter).
>>6136
Can't. All paladins need consistent Divine Sanctions to enforce marks on groups of enemies. Even Cavaliers. It's not much most of the time, but if they cluster together then that's a lot of attackers that either change your mind or a lot more damage handed out than a fighter could deliver.
>> No. 6139 edit
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6139
>>6137
...It's like Reincarnate Champion and Eternal Seeker mashed up into one ridiculous thing that boosts two stats! And you can change out encounter powers from any class after a short rest? And come back to life as a different class and race? Why would they do that?
>> No. 6140 edit
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6140
Well anyway, I'm done venting. I'll post in the IC thread while waiting for cake and fays to make their posts in /parlor/.
>> No. 6141 edit
>>6140
Well, I don't really know how tieflings ended up with such great racial support. Just one of the quirks of 4th edition, I guess. I DO know why fighters ended up with so many goodies, though, and that's two power books and two essentials builds.

Speaking of essentials builds, it looks like Heroes of the Feywild will have a new barbarian subclass: the berserker. And it's a defender, with the martial power source (presumably it will be like the hunter and scout, with martial attacks and primal utilities). http://wizards.custhelp.com/app/answers/detail/a_id/2210/kw/heroes

I have no idea what kind of barbarian would take that power over a rage, though, even as a defender.
>> No. 6142 edit
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6142
>>6141
No, but I know a cavalier would love having something that expanded its aura that early on. A bigger threat range does have a fair impact on the battlefield, even if it's not a very strong punishment. That's either a lot of damage handed out controller style, a lot of misses, or a lot of attacks against you instead of your allies.

But really, barbarians as defenders? I just don't see it.
>> No. 6143 edit
>>6141
Here's a preview power from the Berserker Barbarian, one of the classes that exclusively uses the original 4th edition At-Will/Encounter/Daily/Utility model:

Not really Essentials-type if it uses the "original 4th edition [..] model", no?
>> No. 6144 edit
>>6143
Well that's a bit better then. But yeah, hard to see them being competitive with rages when some of them are actually pretty good at increasing your ability to enforce a Catch-22.

Should have made a defendruid.
>> No. 6145 edit
>>6143
Well, depends on how you define "essentials build," I guess. The mage was in an essentials book but still had the at-will/encounter/daily/utility setup. At any rate, a daily attack power with the Martial power source is new from a book in that product line.

>>6142
Well, the barbarian already had defender HP and surges. Heck, if the berserker features are solid (in particular, a big AC boost) I could even see striker variants using the berseker base and taking all striker powers.
>> No. 6146 edit
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6146
Druids are amazing. Sentinels moreso if you Hybrid them with Rangers for two Animal Companions, then MC an Arcane class for a Familiar and take nothing but summoning Dailies.

Legion of creatures to set upon enemies!
>> No. 6147 edit
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6147
>>6146
Or take the Traveler's Harlequin paragon path to multiclass to more than one class and steal their goodies. Though most of the best summons are for druids and wizards, so beyond that...
>> No. 6148 edit
mfw i inadvertantly create the equivalent of angra manyu for the kotomine priest of this game via that armor from my monk's background
>> No. 6149 edit
How DID we divide the stuff anyway?
>> No. 6150 edit
>>6149
I think it was something like:
Sariel gets the robe
Torinn gets the amulet
The rest get 1100gp and everyone get an extra 200gp
>> No. 6152 edit
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6152
Ffffff
Forgot to tell Halvangh where his rugs were.
>> No. 6155 edit
>Quickened Spellcasting
>Arcane Admixture
Oh, right, so Hexblades, who focus on just using their At-Will power... smash enemies with their At-Will twice in one round on the first round. Thrice if you use an Action Point. With at least +30 bonus damage, and 2d12 on the damage dice if you use a Pact Blade of Annihilation.

omg so sweet
>> No. 6156 edit
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6156
>>6155
Hexblades can get silly good damage.
>> No. 6157 edit
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6157
Hmmm... Eladrin Hexblade. MC into Swordmage, if required, if not... acquire Eladrin Swordmage Advance, for a Move Action that lets you use an MBA as a Free Action. Use your At-Will class attack.

Quickened Spellcasting to use your At-Will class attack again, this time as a Minor.

Action Point to use it again as a Standard, now.

And then attack again, now with your normal Standard.

If all attacks hit, at least 90 damage, and that's without any No Action powers that add damage that you may have, buffs by allies, Warlords, etc.
>> No. 6158 edit
>>6157
Don't forget daily powers.
>> No. 6159 edit
>>6157
what level
>> No. 6160 edit
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6160
>>6159
30 ofc.

This is what I get with an Eladrin.

Mind you that the first turn is opened by using an Action Point for paragon path +4 to attack rolls UEoNT, followed by Fey Step (Free Action: Icy Skewer in place of MBA, No Action: Knock Prone on hit, 9 damage), Quickened Spellcasting (Minor Action: Icy Skewer), Standard Action (AP Action: Icy Skewer), Standard Action (Regular: Icy Skewer), and the enemy is Prone after the first attack so they'll be granting Combat Advantage. Equipment lets the attacks reduce resistances if applicable, Oncoming Storm gives a +1 attack bonus which I don't know if it stacks, Quick Draw lets her draw weapon as part of the action that uses it (for those pesky encounters where weapons aren't drawn yet, but we assume you have it drawn and out), another feat to avoid getting surprised, you REGAIN Fey Step after the first non-minion kill, Voidhide of Dark Deeds gives you concealment when you attack enemies that grant Combat Advantage! (And this guy is granting it!)

You'd be terrible to miss, but that's 42 x 4 + 9 damage. Assuming not everything stacks, you should at least get a +2 to damage on turn 1 from Rapid Assault for 44 x 4 + 9 damage, and if it's Larger and it stacks, that's 46 x 4 + 9.

42 x 4 + 9 rounds out to 177 damage, and then you still have 8d12 to roll for from Icy Skewers... assuming each attack hits.

Let's see now... let's assume 8d12 rolls average, so 8 x 6 damage added for 48 more, and you're looking at ~265 damage on turn 1. This as stand-alone, assuming no one grants you a bonus to damage or anything.
>> No. 6161 edit
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6161
>>6160
No frostcheese, then?
>> No. 6162 edit
>>6161
Oh, right, there's Lasting Frost for vulnerability to Cold. Wintertouched isn't really necessary for the nova, but I guess for protracted engagement it's a requirement.

Either way, that adds 15 damage, for a ~280 damage first strike, without outside influence and assuming you're not facing cold resistance up the wazoo.

AND you hit. If you miss, all of this is meaningless. Granted, 43 to attack and you get a re-roll from one of your dailies, so you should have good enough odds of landing those blows, unless you're facing level 36 monsters.
>> No. 6163 edit
Is there any non evil elder godish star pact type things, cause that should be a choice or something
>> No. 6164 edit
>>6163
Actually, Ulban the Messenger is, according to his fluff, trying to prevent the end of the universe.
>> No. 6166 edit
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6166
Oh god, George just got told.
>> No. 6167 edit
Oh haha, wow.
>> No. 6168 edit
related:www.youtube.com/watch?v=kp6rZI6OngA
>> No. 6169 edit
Also, George won't read that until like a week from now with his record~
>> No. 6171 edit
go starlock already garage
>> No. 6172 edit
>killing your devil underdark demon god
ahaha oh wow
>> No. 6173 edit
>>6171

nopnopnop
>> No. 6174 edit
>>6173
Your loss.
>> No. 6175 edit
I'm sure your pact thing has a way to know your thoughts and stuff anyway, I mean, you did make a contract with him, you might as well be a groveling slave.
>> No. 6179 edit
>>6172

Well at 30 it's probably fine right.

>>6174

nop

>>6175

nop
>> No. 6190 edit
File 129788586513.png - (78.26KB , 208x401 , BUP_0456.png )
6190
Not much seems to be happening, so if you guys don't post something soon I'm gonna hyper-speed it.

What were you looking for in the market earlier, Jyoji? I already told you that you got the eagle eye goggles and what they cost.
>> No. 6191 edit
File 130100423811.png - (6.59KB , 217x157 , georgeheh.png )
6191
>>6190

Those nonsense bracers of perfect babby imouto's been nonsensing about, of course.
>> No. 6192 edit
File 129460800532.png - (27.71KB , 700x700 , kan_majimea3.png )
6192
Well, I plan to exchange my cloak of resistance and the luckblade for their value in reagents. Then ask Sariel to enchant a harmony blade for me.
>> No. 6193 edit
File 129788667080.png - (77.53KB , 208x401 , BUP_0457.png )
6193
>>6191
Well, you need to say that kind of thing in the future.

>>6192
I still intend to let you guys do that. I was just hoping a more natural lead-in would come up.
>> No. 6194 edit
File 12983496168.png - (12.93KB , 700x700 , kan_majimea4.png )
6194
>>6193
astaroth where etc
>> No. 6195 edit
File 130025310010.png - (167.09KB , 477x355 , georgeahwell2.png )
6195
>>6193

It couldn't be helped, I forgot what they were called and opening character builder is such a hassle.
>> No. 6197 edit
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6197
>>6195
It doesn't take that long. Just put a shortcut on your start menu.
>> No. 6199 edit
>>6196
tsun acquired
>> No. 6200 edit
Sariel will curse Sureiya's equipment.
>> No. 6202 edit
File 12983496168.png - (12.93KB , 700x700 , kan_majimea4.png )
6202
>>6200
isn't cursing evil aligment thing to do?
>> No. 6203 edit
>>6202
Against half-monsters?
>> No. 6204 edit
File 129930994422.png - (32.63KB , 200x200 , unlimitedsadworks.png )
6204
>>6203
>> No. 6208 edit
Someone else has something to say or etc before we start getting our money/equipment?
>> No. 6209 edit
File 129979228335.jpg - (58.14KB , 300x375 , Its Spring.jpg )
6209
>>6208
I just got back but I'll work on an update now to move things along.

Of course, as per the usual, people are going to need to announce exactly what they are doing/buying for me to do anything.
>> No. 6212 edit
omg I need 2720 to enchant predator hide to +2
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