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No. 54918
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>>54916
In a lot of ways I think Civilization 4 (Beyond the Sword) is the pinnacle of the series. I still like Civilization 5 a lot as of the Gods and Kings expansion, and there are some things CiV does better, but overall I think Civilization 4 took the mechanics of the previous games and implemented most of them in their best possible form--while introducing some fun new mechanics to play around with~
CiV is easier for people to get into, though~ Civilization 4 has so many mechanics that the game doesn't really explain via a tutorial or whatever, so you pretty much have to go online and read references to really understand what's going on, unless you have the patience to read the Civilopedia AND are already familiar with past games~
In particular, the commerce system is something I really wish would come back. I think CiV is kind of lazy in making gold a tile yield in place of commerce, and it pretty much necessitated bringing back building maintenance, which causes issues of its own (which is why it was removed in Civ4!). Plus they had to tie science directly to population, another move I don't like. I found cottages and the commerce system in Civ4 to be fun to manage, and it was removed in Civ5~
Another thing is one unit per tile. I know a lot of people like it~ And it certainly places more emphasis on the tactical side of Civilization, where positioning and movement become much more important. And yet, Civilization is a strategy game, not a tactics game. I'm not so sure being able to hold off vastly superior numbers at a choke point is a good thing in a strategy game--shouldn't the player who manages their empire the most strategically in the long term, setting up a superior army and successfully executing a surprise attack, be the one that wins? I think one unit per tile decreased the rewards for people who play strategically and increased the rewards for those who play tactically, which I'm not certain is a great move in a strategy game~ With that said, one-unit-per-tile combat can be pretty fun, though I'm less thrilled with the headaches that come from moving units around (I still think non-combat units should be able to stack more)~
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