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File 129461691947.jpg - (830.78KB , 1241x1754 , inquisition_portrait1.jpg )
39 No. 39
Welcome to my tea party! I have opened this game to challenge any and all opponents to a battle of wits!
This gameboard is unlike any other. This is a specially-crafted gameboard, which took a long time to prepare.
I hope you enjoy reading it as much as I enjoyed writing it.

This is my third fanmade visual novel.

*Warning: This Game Contains EP7 Spoilers! Please Read EP7 Before Playing This!*
http://http://www.mediafire.com/?z7y5y3sb8rncdh2
Install the game just like you would install a Witch-Hunt translation patch.

RULES:

Knox's 1st. It is forbidden for the culprit to be anyone not mentioned in the early part of the story.
(in this game, the early part is the first day)
Knox's 2nd. It is forbidden for supernatural agencies to be employed as a detective technique.
Knox's 3rd. It is forbidden for hidden passages to exist.
(a “hidden passage is a passage that the detective cannot find during the course of the game)
Knox's 4th. It is forbidden for unknown drugs or hard to understand scientific devices to be used.
(Knox’s 5th is not included in this set of rules)
Knox's 6th. It is forbidden for accident or intuition to be employed as a detective technique.
Knox's 7th. It is forbidden for the detective to be the culprit.
Knox's 8th. It is forbidden for the case to be resolved with clues that are not presented.
Knox's 9th. It is permitted for observers to let their own conclusions and interpretations be heard.
Knox's 10th. It is forbidden for a character to disguise themselves as another without any clues.
Van Dine's 1st. The reader must have equal opportunity with the detective.
Van Dine's 2nd. No tricks may be played on the reader other than tricks which the culprit has played on the detective.
Van Dine's 3rd. The detective must not have a love interest.
Van Dine's 4th. The detective must not be the culprit.
Van Dine's 5th. The culprit must be determined by logical deductions.
Van Dine's 6th. There must be a detective, and the detective must detect.
Van Dine's 7th. There must be at least one murder in the story.
Van Dine's 8th. The crime must be solved strictly by naturalistic means.
Van Dine's 9th. There must be only one detective in the story.
Van Dine's 10th. The culprit must turn out to be someone who has played a more or less prominent part in the story.
Van Dine's 11th. A servant must not be the culprit.
Van Dine's 12th. There must be only one culprit, although they may have one minor helper or co-plotter as an accomplice.
Van Dine's 13th. Secret societies have no place in a detective story.
Van Dine's 14th. The method of murder, and means of detecting it, must be rational and scientific.
Van Dine's 15th. The solution to the problem must be apparent, and this fact should be noticeable to the reader while reading the story for a second time.
Van Dine's 16th. The story must not have literary content irrelevant to solving the mystery.
Van Dine's 17th. The culprit must not feel guilt for committing the crime.
Van Dine's 18th. The crime must never turn out to be an accident or a suicide.
Van Dine's 19th. The motives for all crimes must be personal.
Van Dine's 20th. These mystery cliches must not be used: the cigarette butt, the bogus se'ance, forged fingerprints, the dummy-figure alibi, the dog which does not bark, the final pinning of the crime on a twin, the hypodermic syringe, committing the murder in the locked room after it was broken into, the word association test, and the cipher or code letter which is eventually unraveled by the detective.

There is Knox. There is Dine. And yet, there is no Fair!


I will allow /seacats/ to use THREE THEORIES ONLY. Each theory must explain the who, how, and why, while following the above mystery novel rules.
Ideally, the players will discuss their theories in a separate thread and come to an agreement before presenting it to me. I will first deny it using the mystery novel rules. If I cannot deny it further, I will ask if it is their "final answer", and either confirm or deny each part of it.
If all three theories are given, and none of them are correct, I win. If one of those theories is completely correct, /seacats/ wins.


Your odds of winning are one in quadrillion. Good luck.
152 posts omitted. Last 50 shown. Expand all images
>> No. 375
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375
>>372
Before we get to that, one question. When Erika uses the Theatergoing Authority to interrogate Nanjo, he tells us a lot about the original Beatrice. However, I can't find anything that suggests he fell in love with her, or had a child by her. Though I did find it somewhat suspicious that Kinzo never mentioned the child she had like it was his, and in fact didn't seem to acknowledge the child she gave birth to at all, it would seem like Erika should have been able to get Nanjo to admit to being in love with Beatrice if that was really the case.
>> No. 376
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376
>>373
Nope.

>>374
The motive was love, too.
Irrelevant. How was it done?
And she isn't part robot.~
>> No. 377
File 129591304264.png - (234.36KB , 432x477 , WHR_bluetruthsabre_glow.png )
377
>>372
Yasu is a mermaid!

Yasu managed to free her arms after being plunged into the ocean, or the rope was cut apart by a sharp rock on the way down!

Kinjo dived in to save her!

A humpback whale saw yasu, and carried her to safety on its back!
>> No. 378
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378
>>376
Van Dine rules are not considered magic, but they can still affect the game in strange ways. Rosa was unable to kill herself after two shoots, Hideyoshi was mysteriously attacked when he was talking. There are hints enough to claim Van Dine rules would not let Yasu dies if she was not attacked by the culprit.
>> No. 379
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379
>>375
It was mostly implied. If you look at Nanjo's facial expressions, you can tell he's not happy. And during one of the streams Genji even commented on how negative he was, so it was noticeable. Also several hints like 'If you were to run off with some Italian woman, the entire Ushiromiya family might fall one day for that reason' and 'Beatrice-sama is the one who caused these murders'.

>>377
Yasu is not a mermaid!

Yasu was unable to free her arms after being plunged into the ocean, and the rope was not cut apart on the way down!

Kinjo did not dive in to save her!

A humpback whale did not carry Yasu!


>>378
A valid point, therefore I shall add to the red! Yasu was able to rise above the ocean, and walk on water! It's magic!
>> No. 380
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380
>>377
"Mermaid" is kind of close to magic, don't you think~?
>> No. 381
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381
>>379
http://www.youtube.com/watch?v=DKO4qdsDT3k
>> No. 382
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382
>>379
I do have one other inquiry before I state my final thoughts, Kinjo. The reason I was originally so unwilling to believe "Kinjo" was the culprit is because of this.

Knox's 1st. It is forbidden for the culprit to be anyone not mentioned in the early part of the story.

The name "Kinjo" was never actually mentioned during the first day of the mystery, so doesn't this solution therefore conflict with Knox's first law?
>> No. 384
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384
>>379
Fair enough. I can see the hints there, I just thought the Theater-going authority would make him spell it out. It seemed to have the effect on everyone else of making them not hold back anything--I can't imagine Natsuhi blurting out all that she did to some random stranger.

Oh, and, she escaped with Kinjo in the submarine, duh.
>> No. 385
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385
>>381
I just knew someone would post that, heh~

>>382
In the very first chapter, Kyrie made a blue truth, which was not denied.

'Ushiromiya Kinzo' is a title given to the bearer of the ring of the head!

And after that you just combine Kinzo+Nanjo and get Kinjo.

>>384
Kinjo was not inside the submarine. So that's impossible.
>> No. 386
File 129591458196.png - (93.56KB , 376x480 , battlersuit2stand3.png )
386
Might as well say it now Kinjo. What we were holding back.
>> No. 387
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387
>>385
Kinjo didn't need to be inside. Kinjo was on deck, to help hoist up Yasu.
>> No. 388
>>379
the surface of the water was frozen
>> No. 389
File 129591478026.png - (197.59KB , 444x347 , ozaki looking down happy.png )
389
For the record I figured the Yasu part out a few days ago.
>> No. 390
File 129591479950.png - (47.54KB , 330x443 , dealwithit.png )
390
>>385
Yasu didn't die because of the same reason Erika didn't die
Yasu is Jesus.
Yasu is Buda.
Yasu is Ala.
Yasu is the pink invisible unicorn
>> No. 391
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391
>>388

What did you want me to explain again?
>> No. 392
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392
>>390
You forgot "flying spaghetti monster."
>> No. 393
Yasu was not literally walking on water.
Yasu was suspended by a rope.

>> No. 394
>>391
You can't even scroll up that far? Lazy. Anyway, how you managed to logically solve the murders before witnessing them. I can see solving the Whodunnit and maybe even whydunnit, but not the howdunnit. Nor can I see any way to prove the first two.
>> No. 395
File 129591529451.png - (15.34KB , 923x579 , thetruth.png )
395
>>386
Here you go~

Meta solved my game before even playing it.

>>387
Kinjo was not on deck.

>>388
The water was not frozen.

>>389
Yep.

>>390
Nope.

Erika didn't die because Kinjo is a doctor, and she was one sacrifice too many, so he just fixed her up and left her in the arbor, assuming you got a BAD END.


>>393
Yasu was not suspended by a rope.
>> No. 396
File 129591543734.png - (58.62KB , 330x443 , kan_nayamua74.png )
396
>>395
This is not the first time Meta tries that. One time gotta be right~
>> No. 397
File 129591550168.png - (133.23KB , 432x477 , Wizardhuntingronoue_uhhuh.png )
397
>>395
....welp, that answers that.
>> No. 398
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398
>>395
>Meta solved my game before even playing it.
>> No. 399
Yasu's breastforms served as makeshift floatation devices

Yasu simply used her legs to get to the surface, she didn't need her arms
>> No. 400
File 129591581053.png - (112.79KB , 600x480 , battlersuit2point25.png )
400
>>394

I'm just that good. But as Kinjo said, I solved his game before playing. Hell, Kinjo, you should tell them how I was pointing out the answers and doing shit that would discredit the whole "ending". In the beginning of playing his game, I immediately went to the guest house believing I would find the culprit.
>> No. 401
File 12959158657.jpg - (135.53KB , 282x364 , 13840299.jpg )
401
>>395
...Kinjo was hanging off the side of the submarine on the ladder, to rescue Yasu from the water?
>> No. 402
File 129591598476.png - (97.78KB , 415x480 , 1257209513138.png )
402
>>400
>> No. 403
File 129591630684.png - (43.81KB , 482x480 , kinjo_akuwaraia4.png )
403
>>399
Yasu's fake breasts were not used as flotation devices.

Yasu didn't swim with her legs to the surface.


>>400
Meta said Yasu was Nanjo's granddaughter as soon as he mentioned his daughter had a rare mental illness. Meta also solved the letter by realizing that Nanjo was given a gold bar to keep Beatrice a secret, hence the "gold bar" in the letter was code for Nanjo. And Meta remembered "Kinzo" was a title belonging to the wearer of the ring, and thus you get "Kinjo" as the solution to the letter.

>>401
Kinjo did not use the sub to save Yasu.
>> No. 404
File 129591655492.jpg - (706.18KB , 1400x1600 , Future You.jpg )
404
>>403
Battler came on a white horsesubmarine and saved Yasu!
>> No. 405
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405
>>404
Correct!

The letters written on the submarine, "CA*A*LO*I*NCO", are actually Italian, "Cavallo Bianco", thus, the submarine is named "White Horse". Battler was inside the sub the whole time, so he DOES show up at the end, to save Yasu on a white horse!


Congratulations, that's it! Well done!
>> No. 407
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407
>>405
>Caballo Blanco
Heh, that doesn't make too much sense, but it works~
>> No. 408
File 129591700373.png - (12.90KB , 481x480 , kinjo_defa1b.png )
408
>>407
Blame Google Translate, then~
>> No. 409
File 12959171126.png - (30.53KB , 444x330 , kan_majimea72.png )
409
>>408
Oh I don't know, Caballo Blanco would be the spanish translation.
>> No. 410
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410
>>405
I didn't even know about the Italian bit. I guess I should have done more research on that.

Anyways, I would like to restate that it was a pleasure to play with you. I'm quite surprised how much of it was right on our first guess. I didn't expect too much trouble with the howdunnits (possible exception of fake death first twilight and letter, but we at least got the first part right), but our whodunnit was only wrong on a small technicality.

I totally didn't see the Nanjo being the actual biological grandfather bit coming, though. My assumption on the Theatergoing Authority's power would have me completely locked out of that option.

Anyways, impressive work on the game as always, Kinjo. I'll be looking forward to the next!
>> No. 411
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411
>>410
>to the next!
Didn't he say this was his last game?
>> No. 412
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412
>>411
I thought he said the opposite. Maybe I was mistaken?
>> No. 413
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413
>>405
Well Done, Kinjo. Despite my inability to solve your mystery properly, I would be lying if I said I didn't have an extraordinary amount of fun trying, at least for the short I was involved. The game itself was no doubt an unbelievably ambitious undertaking; so with that, I both applaud you and appreciate the enormous amount of effort that you've expended over the past half a year in delivering this one-of-a-kind experience to us.

With that, I do believe it's customary for me to provide a token of appreciation once you've completed a game, is it not? Therefore, while it isn't much, I humbly ask that you accept this as a token of my gratitude, for a most enjoyable mystery.
>> No. 414
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414
>>411
My last "real" game, in the sense that it follows the normal Umineko pattern.

The next one will be completely different, in almost the same way Ep8 is to the rest of Umineko. I think you all will enjoy it though.
>> No. 415
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415
>>413
SAVED!
>> No. 416
Also, as per standard /seacats/ policy, i'd highly recommend taking a look at the secretsecret board, you might be surprised to see some of the things we theorized about there. In case you aren't already aware of its name, it and my own are one in the same.
>> No. 417
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417
>>416

That? Me and Kinjo have been reading that since the first thread. We saw everything you guys were planning ahead of time, it wasn't much of a secret.
>> No. 418
>>417
And here I trusted him not to peek. Oh well.
Oh by the way, assuming you weren't just trolling the hell out of us,(which i'm sort of guessing is the case) what on earth did the Plank of Carneades have to do with any of this?
>> No. 419
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419
>>418

That? It's a psychological trick of mine. The number of tries you guys had. That was my idea. Basically it makes you feel relaxed at first, then you get annoyed when your first try is wrong, and you try harder on your second try. When that is wrong too, you'll be too agitated to make a good call on the third try and out of frustration you'll mess up. It's my trick I used on a group of five+. It worked like a charm.
>> No. 420
>>419
...so essentially, you just used the name because you thought it sounded cool?~
>> No. 421
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421
>>420

No. Basically, when I first used it, people were given three blues. Once those three blues were used up they cannot make another blue for themselves again. Because of a few people's personalities they wouldn't listen to any other people and what their theories were. The Plank of Carneades was basically "Who pushes who off the plank to get a better shot at solving it themselves?". Hence, Plank of Carneades.
>> No. 422
>>421
I see, that makes more sense at least. The way you put it before really had me wondering how you'd applied it.
>> No. 423
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423
>>422

With that, I'm done with this shitty place. Only bothered to post here and there to troll you guys. Au revoir.
>> No. 424
>>423
Farewell, Meta~
>> No. 425
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425
>>418
I knew we needed a password protected board~
>> No. 431
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431
>>182
>It is done
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