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No. 4315
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With everybody ready, the investigation begins in earnest.
Serving Car - Literally nothing interesting here. This car probably wasn't even needed for the current trip, but was too much trouble to detach.
Kitchen Car - It's cold in here. It's very, very cold. Everyone finds the same things that Sora saw earlier. The big chests spewing out icy fog, the metal crates (full of meats and other perishables), the bottles of spices and herbs, the sacks and sacks of flour and sugar, and all the standard kitchen items. The cake beast from earlier stands docile inside its magic circle, gumdrop eyes fixed ahead. Mari refuses to go near it and has to be guided by her mother with her eyes shut.
Storage Car - No trace of the monsters from earlier. Miri was very thorough, and while the car doesn't exactly gleam, there's no trace of dirt, cobwebs, or slime that anyone can find. Inside the various sacks and crates, everyone is able to scrounge up a lot of (now worthless) pre-war bonds. Melech's keen eye discovers a false bottom in one of the crates, which contains 120 gold's worth of arcane reagents stashed away. None of the other objects share this trait.
Caboose - Lance is sleeping back here at the moment, laying on a wall-mounted cot held up by chains. The car has several wooden benches, likely to accommodate for third-class passengers. There's a set of controls back here that Kuro notes is similar to those at the front of the train, minus the eye-catching gadgetry and light shows. On opposite sides, two glass pillars glow with light from within, the personnel calling them 'back-ups'. For what, none of them know.
1st Class Cabin - In a hidden compartment of their luggage, Melech and Sophie happen to find a sending stone. Neither of them packed one, and it's unclear who this one is attuned to. Attempts to speak into it produce no results at the time.
Murder Scene - A closer examination finds the markings from earlier to be the remains of some sort of resin. The markings lead up the wall from the tub to the ceiling, and from the ceiling to the door. The markings are about arm's length. Melech finds a strand of hair caught on this resin that shifts colors when viewed from other angles, usually settling on blue. Investigating it would require a nature check.
Maintenance Car - There are a great deal of boxes filled with replacement parts for the train, and large sheets of metal to weld shut all but the most severe damage to the cars. While inert right now, a large stack of conductor stones is secured with ropes, to be used as replacements if anything happens to the existing track. Something in the center is covered by a big tarp, and removing it reveals an extending platform with a large mechanical apparatus on top. There is a place for somebody to sit, a base with various levers and switches, and two conical barrels extending forward from the base. When asked, the crew calls it an anti-theft measure.
Crew Car - Everything checks out here. Clean as a whistle. As you're checking things out, Lance passes through toward the engine car, and Thorn heads the opposite way shortly thereafter.
Engine Car - Four towering pylons glow with stored energies of the various elementals that fuel the train's systems. At least one of those elementals is visible through a thick pane of glass at the front: a huge wind elemental sitting inside an even bigger pylon with various pipes attached to its base. It's a bit obscured by the centerpiece of the car, a large globe balanced between gyroscopic rings. The globe barely seems to move at all, likely due to its positioning. From a control console extends an arm with a needle on the end that hovers over the southwestern area of Khorvaire. Approximately where you are right now. There's another arm that looks more like a lever; it's very conspicuous in how it's sticking straight up. Lance's personal effects are still here, and he's back at the helm.
By the time everyone is back in the dining car, it's already about seven in the morning, and from the windows you can just make out a city in the distance.
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