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No. 3116
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>>3115
Yeah, I'm a bit confused there myself. Did you discuss something with Cirno in IM, Rotho?
>>3110
I believe Squitcher's mark can still render the minions useless by preventing the damage they do, but of course he can only make one creature at a time.
Stratergery: Nareka should stay on the western side of the map and deal with the minions using Thunderwave and Booming Blade. Once he's done with them he can join us in the east. My fire arrows are very limited, I only have 2 left, so I'd rather Sora tried to use Fire Hawk to take care of as many minions as she can. Everyone else should focus on the non-minions. Sophie's got most of them locked down for now it looks like, I plan to unload on one of them with my nova round on my next turn, which should hopefully do a lot of damage and weaken one of them. I'll be using a minor action attack + standard attack with both Assassin's Strike and Sneak Attack, two frost arrows (3d10 + 2d6 + 4d6 cold) and Spotted Toadstool Venom (unless my first hit bloodies my target, in which case I may hold back on the Venom).
Only one of the minions knows where I am, so if you could eliminate that one first, Sora--Brute 1 to be exact--that'd be swell. I should be hidden from all other creatures aside from that brute and the halfling rogue.
Melech, concentrate on the mage and the blackguard. Use your Divine Challenge, but save your mass-sanction abilities for later, we may need them when engaging the larger group to the south. Now's a good time to use Virtue too.
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