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No. 3503
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The gallant paladin offers Tainya some much needed healing in the form of a divine blessing, energy passing out of him through his hands and removing the worst of the assassin's wounds. A mighty charge follows that deals a fair amount of damage to the meazel. With no other options available to it, the hunter risks a point blank shot at the swift druid, and although Melech manages to punish it for its recklessness, Sora misses her attack. At the last second, the wolf disappears into a cloud of insects, greatly lessening the damage once she reforms, although her movements are severely hobbled. With nothing else impeding it, the meazel exits the train car!
Or so it would, but the arcane link between it and Narerka flares to life and yanks the creature very painfully. It flies back and finds itself even worse off than before: now it's further from the door and right next to the swordmage, with nothing to show for it but its own blood oozing freely. In desperation, the meazel abandons its bow and tries to ward off the adventurers with its spear, screeching, "Back! Stay back!"
Narerka's proximity to the creature causes him to relapse, but at this stage, it may not do the meazel any good.
Melech moves to E/101
Melech heals Tainya with Lay on Hands for 19 hit points
Melech hits Meazel Hunter 2 with a charge attack for 16 damage
Meazel Hunter 2 uses longbow against Sora, provoking an opportunity attack from her (miss) and Melech (hit for 15 damage)
Sora uses swarm dispersal as an immediate interrupt to reduce all ranged and melee damage taken by 10 until the end of her next turn
Meazel Hunter 2 hits Sora with longbow for 5 poison damage (reduced from 15) and Sora is slowed until the end of the meazel's next turn
Meazel Hunter 2 tries to move, and trigger's Narerka's Fettering Aegis, hitting for 15 force damage and bloodying Meazel Hunter 2 before pulling it to C/101
Meazel Hunter 2 drops its longbow and takes out its spear
Narerka is affected by Wretched Curse of Baalzebul
Initiative
Kuro - 27
Meazel Strangler - 26
Tainya - 26
Meazel Bravo 1 - 25
Sora - 18
Melech - 16
Meazel Hunter 2 - 15
Narerka - 14
Meazel Hunter 1 - 13
Sophie - 13
Meazel Bravo 2 - 9
Players
Kuro (E/102) 59/69 HP light
Melech (C/104) 55/79 HP
Sophie (D/97) 59/59 HP
Narerka (D/100) 59/87 HP Resist 1 all, slowed, Wretched Curse of Baalzebul
Tainya (E/100) 48/69 HP
Sora (D/104) 66/71 HP wild shape slowed, swarm dispersal
Enemies
Meazel Hunter 1 (A/97) -84 HP (BLOODIED), aegis of shielding, cannot make opportunity attacks DEAD (DEATH ATTACK)
Meazel Hunter 2 (C/101) -48 HP (BLOODIED) Swordmage Shielding Fire
Meazel Strangler (B/94) -121 HP (BLOODIED) divine sanction, -5 to all defenses, immobilized and -4 to attack rolls, +5 to damage rolls against it DEAD (DEATH ATTACK)
Meazel Bravo 1 (C/94) -146 HP (BLOODIED) -2 to attack rolls, divine sanction, immobilized (save ends), grabbed DEAD
Meazel Bravo 2 (C/96) -136 HP (BLOODIED) divine challenge, dazed and cannot charge, prone, -2 to attack rolls, +5 to damage rolls against it DEAD
Notes
-Creatures without low-light vision or darkvision treat creatures in dim light as lightly obscured, taking a -2 penalty to melee and ranged attack rolls against such targets
-Squares marked by triangles are difficult terrain and require an extra square of movement to enter
-Finding more information about Meazels requires a successful History check or Nature check
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