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Death by poison.

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File 13496590688.png - (1.29MB , 1007x913 , station1.png )
3047 No. 3047 edit
With little time given to prepare, most of the more important figures secured the safest travel methods first, such as elemental airships and teleportation. That left the Lightning Rail, which had already run out of cars currently in service. Which left the rails currently not in service, and they would need time to bring the train around and assemble a crew. By a stroke of serendipity, you and the people you have been assigned to escort were close enough to Sharn to make arrangements. The courier arrived at the last minute, but her mission was deemed urgent enough to make it onto the otherwise fairly exclusive trip.

The light of dawn just manages to illuminate the station, which is fairly expansive. A map is posted on a nearby wall, but it appears there's little to do when most of the population is either asleep or being redirected to other, less convenient means of transport. It's currently 5:30 AM, none of you having slept later than 5:15, and one of your escorts has nodded off in an effort to catch an extra nap before the trip begins. The elderly ticketmaster has already approved your travel papers and identification, having apologized profusely for the inconvenience, leaving you time to yourselves before the train pulls around in a half hour. The other dragonmarked patrons are glaring at each other silently across the aisles, except for the dwarf and the gnome who are engaged in lively conversation. They seem to have brought their own guard, though the ticketmaster, in between puffs on a cob pipe, gives the warforged a few wary looks. Sometimes the conversation between the two is interrupted by loud guffawing from a nearby room - possibly another group of diplomats who decided to get drunk early today.

197 posts omitted. Last 50 shown. Expand all images
>> No. 3469 edit
Sophie moves to the safety the foliage provides as she chants the incantation for another spell, creating an illusory barrier around her targets.


Move to C-93.
Illusory Obstacles on Meazel Bravo 2 (33) and Meazel Hunter 1 (30) http://orokos.com/roll/?action=view_all

>> No. 3470 edit
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3470
The terrain around the meazels twists and contorts into something nightmarish. Unable to go anywhere, the meazels are still quite frightened by the hellish landscape. But once the distraction of the illusory food disappears, the meazel bravo finds the strength to bring his mace down on Melech's stomach, badly wounding the paladin and knocking the wind out of him.

Sophie's attack hits all targets, and the meazels are dazed and cannot charge
Visions of Avarice is no longer being sustained and disappears

Meazel Bravo 2 hits Melech's fortitude with Gutshot for 21 damage, bloodying and weakening him


Initiative
Kuro - 27
Meazel Strangler - 26
Tainya - 26
Meazel Bravo 1 - 25
Sora - 18
Melech - 16
Meazel Hunter 2 - 15
Narerka - 14
Meazel Hunter 1 - 13
Sophie - 13
Meazel Bravo 2 - 9

Players
Kuro (C/94) 59/69 HP light, heavily obscured
Melech (C/93) 25/79 HP (bloodied) granting combat advantage, heavily obscured, weakened
Sophie (C/93) 59/59 HP heavily obscured
Narerka (C/95) 77/87 HP Resist 1 all, +2 power bonus to AC and Reflex
Tainya (E/100) 44/69 HP cloak of shades
Sora (A/94) 71/71 HP wild shape, heavily obscured

Enemies
Meazel Hunter 1 (A/97) -39 HP, aegis of shielding, dazed and cannot charge
Meazel Hunter 2 (D/105 elevation 2)
Meazel Strangler (B/94) -121 HP (BLOODIED) divine sanction, -5 to all defenses, immobilized and -4 to attack rolls, +5 to damage rolls against it DEAD (DEATH ATTACK)
Meazel Bravo 1 (C/94) -146 HP (BLOODIED) -2 to attack rolls, divine sanction, immobilized (save ends), grabbed DEAD
Meazel Bravo 2 (A/96) -66 HP divine challenge, dazed and cannot charge, prone, -2 to attack rolls

Notes
-Creatures without low-light vision or darkvision treat creatures in dim light as lightly obscured, taking a -2 penalty to melee and ranged attack rolls against such targets
-Squares marked by triangles are difficult terrain and require an extra square of movement to enter
-Finding more information about Meazels requires a successful History check or Nature check
>> No. 3471 edit
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3471
"Stay strong young guardian, you have got many adventures to live yet." With a calm voice, Kuro attempts to calm and revitalize Melech. Almost immediately, the warlord confronts the remaining threat. "A real shame the same cannot be said for you!"
Minor action: Inspiring word on Melech, healing him 30hp http://orokos.com/roll/86726
Minor action: Inspired Belligerence against Bravo 2.
Standard action: Intuitive strike against bravo 2! (nat 1) http://orokos.com/roll/86727

>> No. 3472 edit
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3472
With a few words of encouragement from the warlord, Melech is back from the brink and bolstered against further harm. Kuro feints at the bravo, leaving it open and exposing a weak point.

Kuro heals Melech for 30 HP; Melech gains resist 3 all
Kuro uses Inspired Belligerence; Meazel Bravo 2 takes 5 additional damage from attacks
Kuro misses with Intuitive Strike


Initiative
Kuro - 27
Meazel Strangler - 26
Tainya - 26
Meazel Bravo 1 - 25
Sora - 18
Melech - 16
Meazel Hunter 2 - 15
Narerka - 14
Meazel Hunter 1 - 13
Sophie - 13
Meazel Bravo 2 - 9

Players
Kuro (C/94) 59/69 HP light, heavily obscured
Melech (C/93) 55/79 HP granting combat advantage, heavily obscured, weakened, resist 3 all
Sophie (C/93) 59/59 HP heavily obscured
Narerka (C/95) 77/87 HP Resist 1 all, +2 power bonus to AC and Reflex
Tainya (E/100) 44/69 HP cloak of shades
Sora (A/94) 71/71 HP wild shape, heavily obscured

Enemies
Meazel Hunter 1 (A/97) -39 HP, aegis of shielding, dazed and cannot charge
Meazel Hunter 2 (D/105 elevation 2)
Meazel Strangler (B/94) -121 HP (BLOODIED) divine sanction, -5 to all defenses, immobilized and -4 to attack rolls, +5 to damage rolls against it DEAD (DEATH ATTACK)
Meazel Bravo 1 (C/94) -146 HP (BLOODIED) -2 to attack rolls, divine sanction, immobilized (save ends), grabbed DEAD
Meazel Bravo 2 (A/96) -66 HP divine challenge, dazed and cannot charge, prone, -2 to attack rolls, +5 to damage rolls against it

Notes
-Creatures without low-light vision or darkvision treat creatures in dim light as lightly obscured, taking a -2 penalty to melee and ranged attack rolls against such targets
-Squares marked by triangles are difficult terrain and require an extra square of movement to enter
-Finding more information about Meazels requires a successful History check or Nature check
>> No. 3473 edit
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3473
As Tainya slips away from her target, continuing to ignore the hunter that is shooting her from behind, she adjusts her aim at the vulnerable foe. It's a good thing I trained to compensate for fallen foes... the assassin thinks as she looses one bolt, and then another, both seeming to come out of empty space to the bravo. Immediately thereafter, her protective cloak of shades fades away, and she smiles at her companions, urging them in a charming voice, "Oui, I could use some assistance in dealing with zis one, yes?" She indicates the meazel clinging to a wall behind her.

Move Action: Move to C-102 and hide. This is 6 squares away from bravo 2, so I become invisible to it. Make a stealth check to hide as part of this movement (32) http://orokos.com/roll/86730
Standard Action: Ranged basic attack (w/ hand crossbow) vs. Bravo 2 (26 vs. AC, a hit deals 27 damage, bonus from Grounding Shot and Inspired Belligerence included) http://orokos.com/roll/86731
Free Action: Reload hand crossbow with a regular bolt.
Minor Action: Hidden shot vs. bravo 2. (30 vs. AC, 18 damage on a hit) http://orokos.com/roll/86732 (Bonus is same as above, forgot to add from grounding shot but also adding ki focus expertise against bloodied foes)
Free Action: Reload hand crossbow with a regular bolt.

>> No. 3474 edit
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3474
The assassin moves out of the meazel's sight and fires a volley of shots at the bravo. It looks to be just barely hanging on.

Tainya moves to C/102 and hides
Tainya makes a ranged basic attack against meazel bravo 2 for 27 damage, bloodying it
Tainya uses Hidden Shot and hits meazel bravo 2 for 18 damage


Initiative
Kuro - 27
Meazel Strangler - 26
Tainya - 26
Meazel Bravo 1 - 25
Sora - 18
Melech - 16
Meazel Hunter 2 - 15
Narerka - 14
Meazel Hunter 1 - 13
Sophie - 13
Meazel Bravo 2 - 9

Players
Kuro (C/94) 59/69 HP light, heavily obscured
Melech (C/93) 55/79 HP granting combat advantage, heavily obscured, weakened, resist 3 all
Sophie (C/93) 59/59 HP heavily obscured
Narerka (C/95) 77/87 HP Resist 1 all, +2 power bonus to AC and Reflex
Tainya (C/102) 44/69 HP
Sora (A/94) 71/71 HP wild shape, heavily obscured

Enemies
Meazel Hunter 1 (A/97) -39 HP, aegis of shielding, dazed and cannot charge
Meazel Hunter 2 (D/105 elevation 2)
Meazel Strangler (B/94) -121 HP (BLOODIED) divine sanction, -5 to all defenses, immobilized and -4 to attack rolls, +5 to damage rolls against it DEAD (DEATH ATTACK)
Meazel Bravo 1 (C/94) -146 HP (BLOODIED) -2 to attack rolls, divine sanction, immobilized (save ends), grabbed DEAD
Meazel Bravo 2 (A/96) -111 HP (BLOODIED) divine challenge, dazed and cannot charge, prone, -2 to attack rolls, +5 to damage rolls against it

Notes
-Creatures without low-light vision or darkvision treat creatures in dim light as lightly obscured, taking a -2 penalty to melee and ranged attack rolls against such targets
-Squares marked by triangles are difficult terrain and require an extra square of movement to enter
-Finding more information about Meazels requires a successful History check or Nature check
>> No. 3475 edit
Sora steps back a little, generating her senses just outside the foliage... then crashes forward with a loud roar, lunging at the nearby meazel.

Move to: A92.
Minor: Sensing Eye at B97.
Standard: CHARGE A96! Savage Rend as my MBA.
Roll: http://orokos.com/roll/86741
20 damage on hit, and slide 2 to C96, knock it prone.
Forgot my PW so new account for Orokos etc.

>> No. 3482 edit
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3482
Taking a few steps back, Sora focuses her mind on a space near the meazel group. Closing her eyes, she can "see" out of the space as though she were standing there, and has a better view of her adversaries. Charging through the foliage, the wolf tears into the downed meazel bravo with such ferocity that it is sent flying several feet. Unable to take any further punishment, the bravo's head hits the ground with a thunk and it lies unmoving. Melech's close proximity to its ally, unfortunately, subjects him to the plague once more, and his skin is covered in open sores.

The plants called up by Sora fade away with a twinkle, back to where they came from.


Sora moves to A/92
Sora summons a Sensing Eye to B/97
Sora charges Meazel Bravo 2 for 25 damage and slides it to C/96, killing it

Melech is affected by Wretched Curse of Baalzebub


Initiative
Kuro - 27
Meazel Strangler - 26
Tainya - 26
Meazel Bravo 1 - 25
Sora - 18
Melech - 16
Meazel Hunter 2 - 15
Narerka - 14
Meazel Hunter 1 - 13
Sophie - 13
Meazel Bravo 2 - 9

Players
Kuro (C/94) 59/69 HP light
Melech (C/93) 55/79 HP granting combat advantage, weakened, resist 3 all. Wretched Curse of Baalzebul
Sophie (C/93) 59/59 HP
Narerka (C/95) 77/87 HP Resist 1 all, +2 power bonus to AC and Reflex
Tainya (C/102) 44/69 HP
Sora (A/94) 71/71 HP wild shape

Enemies
Meazel Hunter 1 (A/97) -39 HP, aegis of shielding, dazed and cannot charge
Meazel Hunter 2 (D/105 elevation 2)
Meazel Strangler (B/94) -121 HP (BLOODIED) divine sanction, -5 to all defenses, immobilized and -4 to attack rolls, +5 to damage rolls against it DEAD (DEATH ATTACK)
Meazel Bravo 1 (C/94) -146 HP (BLOODIED) -2 to attack rolls, divine sanction, immobilized (save ends), grabbed DEAD
Meazel Bravo 2 (C/96) -136 HP (BLOODIED) divine challenge, dazed and cannot charge, prone, -2 to attack rolls, +5 to damage rolls against it DEAD

Notes
-Creatures without low-light vision or darkvision treat creatures in dim light as lightly obscured, taking a -2 penalty to melee and ranged attack rolls against such targets
-Squares marked by triangles are difficult terrain and require an extra square of movement to enter
-Finding more information about Meazels requires a successful History check or Nature check
>> No. 3483 edit
"Thanks," Melech muttered with his back facing Kuro.
Feeling stronger, he swings at the meazel across from him.


Standard: Invigorating Smite against Hunter 1 (Atk: 31; Dmg: 23) (http://orokos.com/roll/86851)
>> No. 3485 edit
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3485
In spite of being weakened and sickened by its curse, Melech delivers a strong blow to the meazel hunter that leaves it bleeding and desperate. Sensing the battle is not in their favor anymore, the remaining meazel moves down from its vantage point and opens the exit door at the rear of the cart. In an attempt to cover its escape, it fires another arrow at Tainya, making her legs useless once more and leaving her heavily injured.

The infectious curse of the meazels settles on Narerka.


Melech hits Meazel Hunter 1 with Invigorating Smite for 12 damage (reduced from 24), bloodying it

Meazel Hunter 2 moves to C/105
Meazel Hunter 2 uses a minor action to open the door
Meazel Hunter 2 hits Tainya with longbow for 15 poison damage, bloodying her and slowing her until the end of its next turn
For starting adjacent to Melech, Narerka is affected by Wretched Curse of Baalzebul


Initiative
Kuro - 27
Meazel Strangler - 26
Tainya - 26
Meazel Bravo 1 - 25
Sora - 18
Melech - 16
Meazel Hunter 2 - 15
Narerka - 14
Meazel Hunter 1 - 13
Sophie - 13
Meazel Bravo 2 - 9

Players
Kuro (C/94) 59/69 HP light
Melech (C/93) 55/79 HP weakened, Wretched Curse of Baalzebul
Sophie (C/93) 59/59 HP
Narerka (C/95) 77/87 HP Resist 1 all, +2 power bonus to AC and Reflex, Wretched Curse of Baalzebul
Tainya (C/102) 29/69 HP (BLOODIED) slowed
Sora (A/94) 71/71 HP wild shape

Enemies
Meazel Hunter 1 (A/97) -51 HP (BLOODIED), aegis of shielding, dazed and cannot charge
Meazel Hunter 2 (C/105)
Meazel Strangler (B/94) -121 HP (BLOODIED) divine sanction, -5 to all defenses, immobilized and -4 to attack rolls, +5 to damage rolls against it DEAD (DEATH ATTACK)
Meazel Bravo 1 (C/94) -146 HP (BLOODIED) -2 to attack rolls, divine sanction, immobilized (save ends), grabbed DEAD
Meazel Bravo 2 (C/96) -136 HP (BLOODIED) divine challenge, dazed and cannot charge, prone, -2 to attack rolls, +5 to damage rolls against it DEAD

Notes
-Creatures without low-light vision or darkvision treat creatures in dim light as lightly obscured, taking a -2 penalty to melee and ranged attack rolls against such targets
-Squares marked by triangles are difficult terrain and require an extra square of movement to enter
-Finding more information about Meazels requires a successful History check or Nature check
>> No. 3486 edit
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3486
Narerka rushes in Tainya's direction

"Tainya ! Fall back, I got this"

Holding his left arm before his face, he murmurs in an echoed voice "Be consumed by the flames !" , casting a raging fire who starts to envelop the meazel almost entirely.

Move action : Move to 99-C
Standard Action : Swordmage Shielding fire on Meazel Hunter 2.
Attack roll : http://orokos.com/roll/86957 (Fuck fuck fuck)
Damage roll : http://orokos.com/roll/86958
(Hope hope hope)

>> No. 3487 edit
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3487
Since the creature still hadn't squirmed away, Melech took the chance to swing again.
Opportunity Attack against Hunter 1: Atk 21; Dmg 12 (http://orokos.com/roll/86967)
>> No. 3488 edit
Narerka moves toward the faraway meazel and tries to engulf it in magic flames. His attack hits the far wall and misses the meazel altogether, but it is still bound by his arcane magic that threatens retribution. Surrounded by enemies, the other meazel hunter takes a shot at Narerka, and manages to evade Melech's punishment. A familiar leaden feeling sinks into the swordmage's legs as the poison-tipped arrow buries itself in his shoulder.

Narerka moves to C/99
Narerka misses Meazel Hunter 2 with Swordmage Shielding Fire, and the target is subject to Swordmage Shielding Fire until the end of the encounter
Narerka is no longer affected by Wretched Curse of Baalzebul

Melech's opportunity attack misses Meazel Hunter 1 with a natural 1
Narerka takes 18 poison damage (reduced from 19) from Meazel Hunter 1's longbow and is slowed until the end of the meazel's next turn


Initiative
Kuro - 27
Meazel Strangler - 26
Tainya - 26
Meazel Bravo 1 - 25
Sora - 18
Melech - 16
Meazel Hunter 2 - 15
Narerka - 14
Meazel Hunter 1 - 13
Sophie - 13
Meazel Bravo 2 - 9

Players
Kuro (C/94) 59/69 HP light
Melech (C/93) 55/79 HP weakened, Wretched Curse of Baalzebul
Sophie (C/93) 59/59 HP
Narerka (C/99) 59/87 HP Resist 1 all
Tainya (C/102) 29/69 HP (BLOODIED) slowed
Sora (A/94) 71/71 HP wild shape

Enemies
Meazel Hunter 1 (A/97) -51 HP (BLOODIED), aegis of shielding, dazed and cannot charge
Meazel Hunter 2 (C/105)
Meazel Strangler (B/94) -121 HP (BLOODIED) divine sanction, -5 to all defenses, immobilized and -4 to attack rolls, +5 to damage rolls against it DEAD (DEATH ATTACK)
Meazel Bravo 1 (C/94) -146 HP (BLOODIED) -2 to attack rolls, divine sanction, immobilized (save ends), grabbed DEAD
Meazel Bravo 2 (C/96) -136 HP (BLOODIED) divine challenge, dazed and cannot charge, prone, -2 to attack rolls, +5 to damage rolls against it DEAD

Notes
-Creatures without low-light vision or darkvision treat creatures in dim light as lightly obscured, taking a -2 penalty to melee and ranged attack rolls against such targets
-Squares marked by triangles are difficult terrain and require an extra square of movement to enter
-Finding more information about Meazels requires a successful History check or Nature check
>> No. 3489 edit
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3489
Sophie sends a horde of illusory lovebirds flying towards the nearest meazel, hoping it'll be finished off soon, then moves so she's not too far away from the other remaining target.

Winged Horde on Meazel Hunter 1: http://orokos.com/roll/86979 (34)
damage: http://orokos.com/roll/86980 (7)

Move to D/97.

>> No. 3490 edit
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3490
A host of illusory birds harass the meazel for a small amount of damage. Sophie climbs atop one of the tables in an effort to keep the remaining meazel from fleeing.

Sophie hits Meazel Hunter 1 with Winged Horde for 7 psychic damage and it cannot take opportunity actions and grants combat advantage until the end of her next turn
Sophie moves to D/97
Melech is no longer weakened


Initiative
Kuro - 27
Meazel Strangler - 26
Tainya - 26
Meazel Bravo 1 - 25
Sora - 18
Melech - 16
Meazel Hunter 2 - 15
Narerka - 14
Meazel Hunter 1 - 13
Sophie - 13
Meazel Bravo 2 - 9

Players
Kuro (C/94) 59/69 HP light
Melech (C/93) 55/79 HP Wretched Curse of Baalzebul
Sophie (D/97) 59/59 HP
Narerka (C/99) 59/87 HP Resist 1 all, slowed
Tainya (C/102) 29/69 HP (BLOODIED) slowed
Sora (A/94) 71/71 HP wild shape

Enemies
Meazel Hunter 1 (A/97) -58 HP (BLOODIED), aegis of shielding, cannot make opportunity attacks and granting combat advantage
Meazel Hunter 2 (C/105)
Meazel Strangler (B/94) -121 HP (BLOODIED) divine sanction, -5 to all defenses, immobilized and -4 to attack rolls, +5 to damage rolls against it DEAD (DEATH ATTACK)
Meazel Bravo 1 (C/94) -146 HP (BLOODIED) -2 to attack rolls, divine sanction, immobilized (save ends), grabbed DEAD
Meazel Bravo 2 (C/96) -136 HP (BLOODIED) divine challenge, dazed and cannot charge, prone, -2 to attack rolls, +5 to damage rolls against it DEAD

Notes
-Creatures without low-light vision or darkvision treat creatures in dim light as lightly obscured, taking a -2 penalty to melee and ranged attack rolls against such targets
-Squares marked by triangles are difficult terrain and require an extra square of movement to enter
-Finding more information about Meazels requires a successful History check or Nature check
>> No. 3491 edit
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3491
"Half-elf, help me to dispatch the remaining creature. Tainya, give em' no rest!"
Move to D-98
Tactical orders, grant Narnerka and myself a free shift. Shift to E-104
Direct the strike, grant Tainya a free attack.

>> No. 3493 edit
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3493
Tainya is so surprised by the warlord's actions that she can't really make a good attack. "Wha--but--! Monsieur, I am wounded here!" The bolt doesn't even come close to striking its mark.

Free Actions: Ranged basic attack against hunter 1 (Natural 1) http://orokos.com/roll/87041
Reload with another bolt.

>> No. 3494 edit
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3494
Kuro hurries forward and shouts a few orders to his allies. Narerka moves ahead somewhat and the warlord gets close to the wounded assassin. Unfortunately, her injuries make her unable to take a clear shot when ordered to, and the bolt embeds itself in the wall.

Kuro moves to D/98
Kuro's Tactical Orders lets him shift to E/102 and Narerka shifts to D/100
Kuro's Direct the Strike allows Tainya to make a basic attack, which misses Meazel Hunter 2


Initiative
Kuro - 27
Meazel Strangler - 26
Tainya - 26
Meazel Bravo 1 - 25
Sora - 18
Melech - 16
Meazel Hunter 2 - 15
Narerka - 14
Meazel Hunter 1 - 13
Sophie - 13
Meazel Bravo 2 - 9

Players
Kuro (E/102) 59/69 HP light
Melech (C/93) 55/79 HP Wretched Curse of Baalzebul
Sophie (D/97) 59/59 HP
Narerka (D/100) 59/87 HP Resist 1 all, slowed
Tainya (C/102) 29/69 HP (BLOODIED) slowed
Sora (A/94) 71/71 HP wild shape

Enemies
Meazel Hunter 1 (A/97) -58 HP (BLOODIED), aegis of shielding, cannot make opportunity attacks
Meazel Hunter 2 (C/105)
Meazel Strangler (B/94) -121 HP (BLOODIED) divine sanction, -5 to all defenses, immobilized and -4 to attack rolls, +5 to damage rolls against it DEAD (DEATH ATTACK)
Meazel Bravo 1 (C/94) -146 HP (BLOODIED) -2 to attack rolls, divine sanction, immobilized (save ends), grabbed DEAD
Meazel Bravo 2 (C/96) -136 HP (BLOODIED) divine challenge, dazed and cannot charge, prone, -2 to attack rolls, +5 to damage rolls against it DEAD

Notes
-Creatures without low-light vision or darkvision treat creatures in dim light as lightly obscured, taking a -2 penalty to melee and ranged attack rolls against such targets
-Squares marked by triangles are difficult terrain and require an extra square of movement to enter
-Finding more information about Meazels requires a successful History check or Nature check
>> No. 3495 edit
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3495
Thinking she's unlikely to get much assistance anytime soon, the "eladrain" slowly makes her way to the west, trying to fight through the poison, and looses two more bolts in quick succession. Seeing two solid hits is quite satisfying after the last failure, and she gives a somewhat cynical grin, expecting more attacks from behind soon.

Move Action: Walk to E-100.
Standard Action: Use ranged basic attack against hunter 1. 27 vs. AC, a hit deals 26 damage. http://orokos.com/roll/87045
http://orokos.com/roll/87046 (Had to reroll damage because I forgot I don't get the reroll 1s if I don't have CA)
Minor Action: Activate weapon of speed, use ranged basic attack against hunter 1. http://orokos.com/roll/87047 27 vs. AC, a hit deals 17 damage.
End turn with a loaded bolt.

>> No. 3496 edit
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3496
Tainya moves back some and takes cover behind her allies. Her trusted crossbow lets fly another bolt that hits a vital artery in the hunter's neck. It flails about for a few seconds before it drops to the ground, very much dead. A quick burst of speed allows her to plug the remaining meazel with another bolt, finally injuring the irksome thing.

Tainya moves to E/100
Tainya uses a ranged basic attack against meazel hunter 1 and deals 26 damage; her Death Attack class feature kills it
Tainya's Weapon of Speed allows her to make a ranged basic attack against meazel hunter 2 as a minor action, dealing 17 damage


Initiative
Kuro - 27
Meazel Strangler - 26
Tainya - 26
Meazel Bravo 1 - 25
Sora - 18
Melech - 16
Meazel Hunter 2 - 15
Narerka - 14
Meazel Hunter 1 - 13
Sophie - 13
Meazel Bravo 2 - 9

Players
Kuro (E/102) 59/69 HP light
Melech (C/93) 55/79 HP Wretched Curse of Baalzebul
Sophie (D/97) 59/59 HP
Narerka (D/100) 59/87 HP Resist 1 all, slowed
Tainya (E/100) 29/69 HP (BLOODIED) slowed
Sora (A/94) 71/71 HP wild shape

Enemies
Meazel Hunter 1 (A/97) -84 HP (BLOODIED), aegis of shielding, cannot make opportunity attacks DEAD (DEATH ATTACK)
Meazel Hunter 2 (C/105) Swordmage Shielding Fire -17 HP
Meazel Strangler (B/94) -121 HP (BLOODIED) divine sanction, -5 to all defenses, immobilized and -4 to attack rolls, +5 to damage rolls against it DEAD (DEATH ATTACK)
Meazel Bravo 1 (C/94) -146 HP (BLOODIED) -2 to attack rolls, divine sanction, immobilized (save ends), grabbed DEAD
Meazel Bravo 2 (C/96) -136 HP (BLOODIED) divine challenge, dazed and cannot charge, prone, -2 to attack rolls, +5 to damage rolls against it DEAD

Notes
-Creatures without low-light vision or darkvision treat creatures in dim light as lightly obscured, taking a -2 penalty to melee and ranged attack rolls against such targets
-Squares marked by triangles are difficult terrain and require an extra square of movement to enter
-Finding more information about Meazels requires a successful History check or Nature check
>> No. 3497 edit
[i]Sora moves closer to Tainya, and after a brief look at the creature, charges forward at

Move to D99.
Standard: CHARGE with Savage Rend! Ending movement at D104.
Roll: http://orokos.com/roll/87054
On a hit, slide two down to E105 and knock prone. On a miss, weep.

Hit or miss, if it moves away, attack it with Savage Rend OA. If it shifts, Battle Awareness into Immediate Interrupt Savage Rend. In both cases slide to D104.
If I hit before, slide it back into D104, or E103 if possible.

>> No. 3498 edit
File 135550323228.png - (847.46KB , 1116x525 , diningencounter29.png )
3498
The ferocious wolf bounds forward effortlessly, charging down the last meazel with the intent of gouging it with her claws. At the last second, the meazel manages to step out of the way, still threatened by Sora's presence and still trying to escape.

Sora moves to D/104
Sora's Savage Rend just misses the Meazel Hunter's reflex
Melech is no longer subjected to Wretched Curse of Baalzebul


Initiative
Kuro - 27
Meazel Strangler - 26
Tainya - 26
Meazel Bravo 1 - 25
Sora - 18
Melech - 16
Meazel Hunter 2 - 15
Narerka - 14
Meazel Hunter 1 - 13
Sophie - 13
Meazel Bravo 2 - 9

Players
Kuro (E/102) 59/69 HP light
Melech (C/93) 55/79 HP
Sophie (D/97) 59/59 HP
Narerka (D/100) 59/87 HP Resist 1 all, slowed
Tainya (E/100) 29/69 HP (BLOODIED) slowed
Sora (C/105) 71/71 HP wild shape

Enemies
Meazel Hunter 1 (A/97) -84 HP (BLOODIED), aegis of shielding, cannot make opportunity attacks DEAD (DEATH ATTACK)
Meazel Hunter 2 (C/105) -17 HP Swordmage Shielding Fire
Meazel Strangler (B/94) -121 HP (BLOODIED) divine sanction, -5 to all defenses, immobilized and -4 to attack rolls, +5 to damage rolls against it DEAD (DEATH ATTACK)
Meazel Bravo 1 (C/94) -146 HP (BLOODIED) -2 to attack rolls, divine sanction, immobilized (save ends), grabbed DEAD
Meazel Bravo 2 (C/96) -136 HP (BLOODIED) divine challenge, dazed and cannot charge, prone, -2 to attack rolls, +5 to damage rolls against it DEAD

Notes
-Creatures without low-light vision or darkvision treat creatures in dim light as lightly obscured, taking a -2 penalty to melee and ranged attack rolls against such targets
-Squares marked by triangles are difficult terrain and require an extra square of movement to enter
-Finding more information about Meazels requires a successful History check or Nature check
>> No. 3502 edit
File 135569050569.png - (6.29KB , 100x100 , acupcake4.png )
3502
Melech glid over to Tainya and hovered his hand near her arm, emitting a light glow. He then focused his gaze upon the last creature and charged.

Move to E-101.
Lay on Hands on Tainya (19).
Charge: Basic attack against Hunter 2. Atk: 36, Dmg: 16 (http://orokos.com/roll/87202).

>> No. 3503 edit
File 135569349815.png - (861.87KB , 1116x525 , diningencounter30.png )
3503
The gallant paladin offers Tainya some much needed healing in the form of a divine blessing, energy passing out of him through his hands and removing the worst of the assassin's wounds. A mighty charge follows that deals a fair amount of damage to the meazel. With no other options available to it, the hunter risks a point blank shot at the swift druid, and although Melech manages to punish it for its recklessness, Sora misses her attack. At the last second, the wolf disappears into a cloud of insects, greatly lessening the damage once she reforms, although her movements are severely hobbled. With nothing else impeding it, the meazel exits the train car!

Or so it would, but the arcane link between it and Narerka flares to life and yanks the creature very painfully. It flies back and finds itself even worse off than before: now it's further from the door and right next to the swordmage, with nothing to show for it but its own blood oozing freely. In desperation, the meazel abandons its bow and tries to ward off the adventurers with its spear, screeching,
"Back! Stay back!"

Narerka's proximity to the creature causes him to relapse, but at this stage, it may not do the meazel any good.

Melech moves to E/101
Melech heals Tainya with Lay on Hands for 19 hit points
Melech hits Meazel Hunter 2 with a charge attack for 16 damage

Meazel Hunter 2 uses longbow against Sora, provoking an opportunity attack from her (miss) and Melech (hit for 15 damage)
Sora uses swarm dispersal as an immediate interrupt to reduce all ranged and melee damage taken by 10 until the end of her next turn
Meazel Hunter 2 hits Sora with longbow for 5 poison damage (reduced from 15) and Sora is slowed until the end of the meazel's next turn
Meazel Hunter 2 tries to move, and trigger's Narerka's Fettering Aegis, hitting for 15 force damage and bloodying Meazel Hunter 2 before pulling it to C/101
Meazel Hunter 2 drops its longbow and takes out its spear

Narerka is affected by Wretched Curse of Baalzebul


Initiative
Kuro - 27
Meazel Strangler - 26
Tainya - 26
Meazel Bravo 1 - 25
Sora - 18
Melech - 16
Meazel Hunter 2 - 15
Narerka - 14
Meazel Hunter 1 - 13
Sophie - 13
Meazel Bravo 2 - 9

Players
Kuro (E/102) 59/69 HP light
Melech (C/104) 55/79 HP
Sophie (D/97) 59/59 HP
Narerka (D/100) 59/87 HP Resist 1 all, slowed, Wretched Curse of Baalzebul
Tainya (E/100) 48/69 HP
Sora (D/104) 66/71 HP wild shape slowed, swarm dispersal

Enemies
Meazel Hunter 1 (A/97) -84 HP (BLOODIED), aegis of shielding, cannot make opportunity attacks DEAD (DEATH ATTACK)
Meazel Hunter 2 (C/101) -48 HP (BLOODIED) Swordmage Shielding Fire
Meazel Strangler (B/94) -121 HP (BLOODIED) divine sanction, -5 to all defenses, immobilized and -4 to attack rolls, +5 to damage rolls against it DEAD (DEATH ATTACK)
Meazel Bravo 1 (C/94) -146 HP (BLOODIED) -2 to attack rolls, divine sanction, immobilized (save ends), grabbed DEAD
Meazel Bravo 2 (C/96) -136 HP (BLOODIED) divine challenge, dazed and cannot charge, prone, -2 to attack rolls, +5 to damage rolls against it DEAD

Notes
-Creatures without low-light vision or darkvision treat creatures in dim light as lightly obscured, taking a -2 penalty to melee and ranged attack rolls against such targets
-Squares marked by triangles are difficult terrain and require an extra square of movement to enter
-Finding more information about Meazels requires a successful History check or Nature check
>> No. 3504 edit
"Well, that spear's just adorable."

Shining with beaming irony, Narerka summons once again his thunder powers to magnify the destructive power of his longblade and swings it towards the spear-brandishing leftover

Booming Blade to that creep.
Attack roll : http://orokos.com/roll/87277
Damage roll : http://orokos.com/roll/87278
Meh. Pretty weak rolls. Sry guys.

>> No. 3505 edit
File 135569349815.png - (861.87KB , 1116x525 , diningencounter30.png )
3505
In spite of Narerka's bold words, the meazel manages to parry his strike with its spear, hissing angrily at him. The sonic energy hits the far wall with a loud thud but doesn't do any visible damage.

Narerka's Booming Blade misses Meazel Hunter 2

Initiative
Kuro - 27
Meazel Strangler - 26
Tainya - 26
Meazel Bravo 1 - 25
Sora - 18
Melech - 16
Meazel Hunter 2 - 15
Narerka - 14
Meazel Hunter 1 - 13
Sophie - 13
Meazel Bravo 2 - 9

Players
Kuro (E/102) 59/69 HP light
Melech (C/104) 55/79 HP
Sophie (D/97) 59/59 HP
Narerka (D/100) 59/87 HP Resist 1 all, slowed
Tainya (E/100) 48/69 HP
Sora (D/104) 66/71 HP wild shape slowed, swarm dispersal

Enemies
Meazel Hunter 1 (A/97) -84 HP (BLOODIED), aegis of shielding, cannot make opportunity attacks DEAD (DEATH ATTACK)
Meazel Hunter 2 (C/101) -48 HP (BLOODIED) Swordmage Shielding Fire
Meazel Strangler (B/94) -121 HP (BLOODIED) divine sanction, -5 to all defenses, immobilized and -4 to attack rolls, +5 to damage rolls against it DEAD (DEATH ATTACK)
Meazel Bravo 1 (C/94) -146 HP (BLOODIED) -2 to attack rolls, divine sanction, immobilized (save ends), grabbed DEAD
Meazel Bravo 2 (C/96) -136 HP (BLOODIED) divine challenge, dazed and cannot charge, prone, -2 to attack rolls, +5 to damage rolls against it DEAD

Notes
-Creatures without low-light vision or darkvision treat creatures in dim light as lightly obscured, taking a -2 penalty to melee and ranged attack rolls against such targets
-Squares marked by triangles are difficult terrain and require an extra square of movement to enter
-Finding more information about Meazels requires a successful History check or Nature check
>> No. 3506 edit
Continuing to keep the remaining meazel from escaping, Sophie dazes the demon, throwing a colorful sphere against it.

Color Orb on Meazel Hunter 2 http://orokos.com/roll/87281 (18)
http://orokos.com/roll/87282 damage: (17)

>> No. 3507 edit
File 135584485111.png - (860.16KB , 1116x525 , diningencounter31.png )
3507
A brilliant ball of scintillating colors flies from Sophie's palm towards the meazel. It doesn't seem to notice, and the attack grazes it without causing harm. The illusion disappears through the far wall without a trace.

Sophie's Color Orb misses

Initiative
Kuro - 27
Meazel Strangler - 26
Tainya - 26
Meazel Bravo 1 - 25
Sora - 18
Melech - 16
Meazel Hunter 2 - 15
Narerka - 14
Meazel Hunter 1 - 13
Sophie - 13
Meazel Bravo 2 - 9

Players
Kuro (E/102) 59/69 HP light
Melech (C/104) 55/79 HP
Sophie (D/97) 59/59 HP
Narerka (D/100) 59/87 HP Resist 1 all
Tainya (E/100) 48/69 HP
Sora (D/104) 66/71 HP wild shape slowed, swarm dispersal

Enemies
Meazel Hunter 1 (A/97) -84 HP (BLOODIED), aegis of shielding, cannot make opportunity attacks DEAD (DEATH ATTACK)
Meazel Hunter 2 (C/101) -48 HP (BLOODIED) Swordmage Shielding Fire
Meazel Strangler (B/94) -121 HP (BLOODIED) divine sanction, -5 to all defenses, immobilized and -4 to attack rolls, +5 to damage rolls against it DEAD (DEATH ATTACK)
Meazel Bravo 1 (C/94) -146 HP (BLOODIED) -2 to attack rolls, divine sanction, immobilized (save ends), grabbed DEAD
Meazel Bravo 2 (C/96) -136 HP (BLOODIED) divine challenge, dazed and cannot charge, prone, -2 to attack rolls, +5 to damage rolls against it DEAD

Notes
-Creatures without low-light vision or darkvision treat creatures in dim light as lightly obscured, taking a -2 penalty to melee and ranged attack rolls against such targets
-Squares marked by triangles are difficult terrain and require an extra square of movement to enter
-Finding more information about Meazels requires a successful History check or Nature check
>> No. 3508 edit
"Show no mercy! May this demon find some rest once we finish with it."
Direct the strike: grant Tainya a free attack.
Move one square up, adjacent to the Meazel

>> No. 3509 edit
File 135596535852.gif - (465.66KB , 480x270 , 1352581691995.gif )
3509
Now confronting her foe at close range, Tainya heeds the warlord's behest and fires another bolt, this aimed directly at the meazel's head.

Free Actions: Direct the strike-granted ranged basic attack[b/] vs. meazel hunter 2, [b]26 vs. AC, with a hit dealing 25 damage. http://orokos.com/roll/87406
Load another bolt.

>> No. 3510 edit
File 135596851857.png - (845.86KB , 1065x525 , diningencounter32.png )
3510
At Kuro's command, Tainya fires another bolt into the meazel, hitting it just above its forehead. It makes inarticulate, angry gurgling sounds, but it refuses to die just yet. The warlord shifts closer to cut off any escape for the fiend.

Kuro grants Tainya an attack with Direct the Strike, which hits the meazel for 25 damage
Kuro shifts to D/102


Initiative
Kuro - 27
Meazel Strangler - 26
Tainya - 26
Meazel Bravo 1 - 25
Sora - 18
Melech - 16
Meazel Hunter 2 - 15
Narerka - 14
Meazel Hunter 1 - 13
Sophie - 13
Meazel Bravo 2 - 9

Players
Kuro (D/102) 59/69 HP light
Melech (C/104) 55/79 HP
Sophie (D/97) 59/59 HP
Narerka (D/100) 59/87 HP Resist 1 all
Tainya (E/100) 48/69 HP
Sora (D/104) 66/71 HP wild shape slowed, swarm dispersal

Enemies
Meazel Hunter 1 (A/97) -84 HP (BLOODIED), aegis of shielding, cannot make opportunity attacks DEAD (DEATH ATTACK)
Meazel Hunter 2 (C/101) -73 HP (BLOODIED) Swordmage Shielding Fire
Meazel Strangler (B/94) -121 HP (BLOODIED) divine sanction, -5 to all defenses, immobilized and -4 to attack rolls, +5 to damage rolls against it DEAD (DEATH ATTACK)
Meazel Bravo 1 (C/94) -146 HP (BLOODIED) -2 to attack rolls, divine sanction, immobilized (save ends), grabbed DEAD
Meazel Bravo 2 (C/96) -136 HP (BLOODIED) divine challenge, dazed and cannot charge, prone, -2 to attack rolls, +5 to damage rolls against it DEAD

Notes
-Creatures without low-light vision or darkvision treat creatures in dim light as lightly obscured, taking a -2 penalty to melee and ranged attack rolls against such targets
-Squares marked by triangles are difficult terrain and require an extra square of movement to enter
-Finding more information about Meazels requires a successful History check or Nature check
>> No. 3511 edit
File 135596884051.gif - (0.96MB , 500x291 , 1347313134378.gif )
3511
"Merci, madame!" Tainya calls out to the paladin as she reloads her crossbow for another shot. Suddenly clinging to the wall with unnatural talent, the "eladrin" skitters upwards before loosing another bolt, this one aimed to kill.

Move Action: Use ghost on the rooftops to climb up the nearby wall as high as I can go.
Standard Action: Use ranged basic attack against the meazel hunter 2. 35 vs. AC, a hit deals 26 damage. http://orokos.com/roll/87413

>> No. 3512 edit
File 135596981235.png - (842.90KB , 1065x525 , diningencounterend.png )
3512
The assassin scales the wall like a spider, finding a small perch to hang on to near the ceiling. From there, she fires one more bolt from her crossbow, piercing the neck of her foe. The meazel claws desperately at the embedded arrow, spitting up blood as it starts to choke. It is all in vain, as moments later the creature falls dead, the glutton's stomach gorged on its own vile blood.

Tainya uses Ghost of the Rooftops and climbs up 3 squares
Tainya makes a ranged basic attack and hits Meazel Hunter 2 and deals 26 damage, killing it

>> No. 3513 edit
Satisfied with the group's work, Kuro comments to Tainya.
"You have got some fast hands, lady. By any chance were you involved with the past war?"
>> No. 3514 edit
Sora sembles back into her sort of humanoid form, casting a quick glance in the next room... psionically.

"This was supposed to be a simple delivery," she mumbles, a bit baffled by how she let herself get roped into this.

Oh, right, she owed them for that battle there. If it was her fault at all. Was it?


Minor: Sensing Eye five squares beyond the opened door.
>> No. 3515 edit
File 13499017696.gif - (448.08KB , 500x281 , 1347319355368.gif )
3515
Tainya quickly drops down to the ground, before anyone starts to wonder how she's clinging to it so easily. She smiles and winks at Kuro's question, then responds verbally, saying, "Oh non, monsieur. I'm merely an aszociate de Chateau Phiarlan. Fighting wars iz not my, how do you say... cup of tea!"
>> No. 3516 edit
Audio 07__Salute!.mp3 - (694.69KB - 192 kbps - 44.1 kHz , 07_ Salute!.mp3 ) Length: 0:28
3516
Healing Surges Spent:
Kuro : 1
Narerka : 2
Melech : 2

Action Points Used:
Melech
Tainya

Remaining Hit Points:

Kuro (D/102) 59/69 HP
Melech (C/104) 55/79 HP
Sophie (D/97) 59/59 HP
Narerka (D/100) 59/87
Tainya (E/100) 48/69 HP
Sora (D/104) 66/71

As the party has reached a milestone, each character recieves one action point. Remember, you can only spend one action point per encounter.
>> No. 3519 edit
File 135611723620.png - (508.88KB , 1065x525 , diningroom.png )
3519
Sora's psionic sight into the next car reveals that, for one, the door is slightly ajar. Beyond the opening, the most obvious thing to be found are the rows of tables covered in white sheets. It could be something like a buffet, or a dining car if there were any chairs. The door at the far end is shut and blocks her view, and the windows don't show anything out of the ordinary through the film of dust settled over them.

Speaking of dust, her keen eye sees several sets of footprints around the car. Some of them lead under the tables and through the other side, and the most recent footprints head out through the open door. Beyond that, there's no hint that the car's been disturbed.

>> No. 3524 edit
File 13562129411.png - (89.42KB , 291x478 , kan_waraia123.png )
3524
"Merely an associate?" Kuro smirks. "I wouldn't like to get on bad terms with the Chateu then."
Still with a silly smile on his face, the warlord takes and plants his Battle Standard on the ground. "Nobody here seem to be very injured, but let me take a look anyway."
>> No. 3525 edit
Sora, listening in a little on the conversation, focuses her attention to the next car.

Move up until I can Sensing Eye in the room.
>> No. 3526 edit
File 135627325457.png - (569.43KB , 1065x525 , diningroomagain.png )
3526
Sora moves her vision past the door blocking her view. More of the next room is exposed, although little changes about what has been observed. The only significant difference is finding a small hatch in the ceiling, just big enough for a person to fit through. Otherwise Sora can't detect anything noteworthy about the next area.
>> No. 3532 edit
Satisfied, Sora turns and regards her allies.

"Next car looks empty... how about you tend to your wounds and we carry on?"
>> No. 3533 edit
File 135656497669.png - (15.61KB , 217x157 , kanonheh_ib4f.png )
3533
After taking care of the party wounds, Kuro pronounces. "There we go, should we investigate the next car then?"
Short rest should be done as explained in the OOC thread: Narnerka, Tainya and Melech will spend one healing surge while everyone else is standing near of my Battle Standard and Tainya.
>> No. 3536 edit
File 135663225528.png - (489.52KB , 888x886 , sak_a11 laughing 1.png )
3536
A repose lasting a few minutes is taken by the adventurers. They tend to their wounds during this time, though a loud, blaring whistle from the front signals that time is limited. Outside the murky windows, shapes can be seen running about while carrying large objects of some sort.

The train's still not entirely safe, though. According to Lance, the spiders still stalk the crew cars, and there's something in the cargo a few cars down. That something could be vermin, or it could be something nasty.


Everyone takes a short rest as outlined in the OOC thread and regains hit points as outlined in the OOC thread. In addition, you regain all your encounter powers and use of your second wind, if you had used it.
>> No. 3537 edit
File 135139219775.png - (279.28KB , 562x576 , 1351102134557.png )
3537
"If ah may make a sugges-tion," Tainya says evenly at the conclusion of the rest, "Ze spiders are going nowhere. Perhaps now would be a good time to check out ze cargo infestation, non?"
>> No. 3538 edit
"Sounds fine" Kuro says as he gets down of the train. "Anyway, where is the cargo again?"
>> No. 3540 edit
File 135302978011.gif - (481.71KB , 480x270 , 1343744093076.gif )
3540
Seeing the rest of the group isn't quite a group of action, Tainya takes the lead and heads over to the cargo cart to inspect it from the outside.
>> No. 3542 edit
File 135693267189.png - (100.30KB , 505x392 , sakutarou_evilsmilea1kg.png )
3542
>>3540
Stepping outside for a second, Tainya can see the station gradually becoming more lively. Workers mill around the front cars carrying various implements and tools. Much of it seems to be cleaning equipment and replacement parts. Understandable, considering the state the entire train is in.

The cargo car, however, seems pretty uninteresting. There's no movement to be seen through the windows, only stacks of crates, sacks, and boxes. But whoever went in must have left in a hurry, as they didn't bother to shut the door behind them and left scuffmarks in the dust indicating somebody trying very hard to put a lot of distance between themselves and whatever was inside. Beyond that, there's just clutter to be seen inside through the opening. The entire car is deathly quiet.

>> No. 3543 edit
File 135596535852.gif - (465.66KB , 480x270 , 1352581691995.gif )
3543
Tainya slowly approaches the door, and attempts to peer around the side of it while remaining hidden.

Stealth (27): http://orokos.com/roll/87942
Perception (23): http://orokos.com/roll/87943

>> No. 3545 edit
New thread:
>>3544
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