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Death by poison.

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2737 No. 2737 edit
Current Players:

anon-kun: Warlord (leader) (Kuro)
Gogo: Paladin (defender) (Melech)
Cirno: Wizard (controller) (Sophie)
Squitcher: Swordmage (defender) (Narerka)
Misha: Executioner (striker) (Tainya)
Riri: Druid (controller) (Sora)
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>> No. 2742 edit
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2742
This is what I am considering playing (subject line) as the party striker, based on configuration:

anon-kun: Healing-focused Cleric (Leader)
Gogo: Paladin (Defender)
Cirno: Wizard (Controller)
Squitcher: Swordmage (Defender)
Me: Slayer (Striker)

I am assuming a starting GP of 22,400 and level 10, though tell me if that's wrong~
>> No. 2743 edit
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2743
If everything goes according to keikaku I would re-use Reiyasu. I will probably drop that silly parrying dagger, though.
>> No. 2744 edit
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2744
>>2742
With Astaroth saying that combat may not be the central focus and us clearly needing someone with a useful skillset, I'm thinking of switching up to a rogue or executioner.
>> No. 2745 edit
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2745
>>2744
This is somewhat a work in progress, but I had a lot of fun making it so far. I considered getting a weapon of speed for the hand crossbow too but I thought I might be crossing the line into "too cheesy" and "too high OP" territory there~ Maybe even the shuriken of speed is too much, but I'll let Rotho decide that~

Anyway, I kitted it out with a bunch of ammunition and alchemical things and poisons and stuff to have fun with~ Let me know if anything looks suspicious or out of place.
>> No. 2746 edit
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2746
>>2745
It'd be fine, except that's a rare weapon, which I don't think we'd be able to get our hands on in /limbo/. Can you justify why your character has something like that? Or why we can't have rare stuff in /limbo/?
>> No. 2747 edit
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2747
anon asked me something earlier, but dunno when he's getting on. I'll be busy on Sunday. (´・ω・`)
>> No. 2748 edit
>>2747
ok, then we might play monday instead
>> No. 2749 edit
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2749
>>2746
My opinion on rares is that I'd allow them in /limbo/ on a case-by-case basis, and they'd pretty much always be found rather than bought or enchanted. That doesn't really analogue well to /parlor/, which isn't an extended campaign and doesn't offer a chance to collect a bunch of loot over time~
>> No. 2750 edit
I would rule max 1 rare item if you grant them at all. I didn't want them in my campaign though.
>> No. 2751 edit
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2751
>>2749
Fair enough. As long as you can come up with a reason your character has it (where they found it, for instance) I'll allow it.
>> No. 2752 edit
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2752
Semi-final version of my character's sheet, I may make minute changes, adjustments, or additions later on if I so choose~

Some additional notes (much of her backstory is listed under Session and Campaign Notes, and other information can be found in the other RP-related fields like traits and personality, etc):

Background - Xen'drik: As mentioned in the "Session and Campaign Notes" background information, Tainya originally hails from the jungles of Xen'drik, though few people are aware of this, because very few people are even aware that she is a drow. Her skill in disguise is exceptional, and even most other members of House Phiarlan that she has encountered believe her to be an eladrin (she has a disguise kit and the flawless disguise class feature, which can be used to assume the appearance of a nondescript member of another race).

Background - Drow (Outcast): After a heated disagreement with a drow matron who served as the head of her family, Tainya set out on her own in the dense jungles of Xen'drik. The argument concerned the young drow's skill in tracking, which Tainya considered to be much higher than the matron assumed, and thus, in a fit of adolescent rage, she ran away from home. This is when wayward explorers with a loose connection to House Phiarlan discovered her, and she eventually found her way to them and was kept on retainer for the house (though she lacks the dragonmark and is not an official member).

Background - Assassin: In the employ of House Phiarlan, she assumes the identity of an eladrin while honing her skills with both alchemy, espionage, and occasionally, assassination. She always receives her orders from the enigmatic Hydra, who has appeared in many different forms to Tainya. Because it is known that Hydra always appears in disguise, it is not known whether Hydra is actually one person or many assuming its identity, but what IS known is that those who attempt to pass themselves off as Hydra falsely usually end up dead in short order. Tainya has carried out such assassinations personally. In one particular assignment, she ended up stealing a certain magical hand crossbow that caught her eye from the vaults of a recently-deceased noble. Since that occurrence, she has added lock-picking and device-disabling to her repertoire. And so in addition to serving as an assassin, she also has a small fascination with matters scientific, as evidenced by her proficiency with mechanical traps and locks as well as alchemy. (She possesses a rare crossbow, a hand crossbow of speed, and the Sneak of Shadows feat grants her the Thievery skill).
>> No. 2753 edit
>>2752
>Phiarlan
Wasn't that the Priestess in limbo lool
>> No. 2754 edit
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2754
>>2753
Priestess? I didn't make up the name, it's an actual House in the Eberron setting~
>> No. 2756 edit
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2756
umm here's gogo's character sheet okay
but there's no rp stuff and no picture okay i do that later
>> No. 2758 edit
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2758
>>2756
That's the level 1 character sheet.
>> No. 2759 edit
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2759
>>2758
My sheet is more or less ready though so you can add it in if you want~ I might do some more tweaking on the mundane items later, but I think the build is gonna largely stay the same~
>> No. 2778 edit
here's updated one with proper ac ok
http://www.mediafire.com/?lxxfx3544hftybi
>> No. 2797 edit
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2797
When we begin Astaroth's game (NOT the test game), your character will be level 10, and you will have 22,400gp to spend. You will be expected to use this gold to equip you with magic items~ I realize the list of magic items may be intimidating, so let me give you an idea of what you need~

The Most Important Thing!!!
By far your biggest priority should be to fill three slots: your weapon (or implement for implement-using classes like the wizard, some classes like the swordmage use their weapon as an implement), armor, and neck slot item. Because we are level 10, each one should be at least +2. You probably will not be able to afford +3, or rather, you could, but it would take up a huge amount of gold for a single +3 item.

Why these three slots? A magic weapon/implement grants you its enhancement bonus to attack rolls and damage rolls made with the weapon/implement. This means a +2 weapon gives you +2 to attacks/damage. That's very good~ Don't worry about the math, if you're using the character builder, it takes care of it for you. Likewise, magic armor grants you the enhancement bonus to AC, and a neck slot item grants you the enhancement bonus to Fortitude, Reflex, and Will defenses. That's why these three slots are the most critical--they grant you free passive bonuses that are always useful and all apply. This is in addition to any other special effects they have~! So dwarven armor +2 grants you +2 AC, but you also get a bonus to Endurance checks and a daily free action self-heal.

I'm now going to list some "generally useful items" for these three slots--these are items that you can fall back on if you just can't choose, because they are acknowledged to be useful to a variety of classes and in a variety of situations~ They may not always be THE most useful item, but they are never a BAD choice~

Remember, these are just recommendations! If you find something you like better, and you can afford it, then by all means~

Weapon

Farbond Spellblade / Dwarven Thrower / Hungry Weapon - These three properties apply to three different kinds of weapons, but they all have one thing in common--they allow you to throw your melee weapon, regardless of what kind of melee weapon it is. That can be useful for situations where you just can't reach an enemy but need to attack~

Vanguard Weapon - Favored weapon for offensive builds that like to charge.

Sacrificial Weapon - For defenders with lots of healing surges, this is cheap and offers a way to weaken a target~ A weakened target deals half as much damage.

Weapon of Healing - Can only be applied to maces, but offers a free bonus to all of your healing~ Favored by clerics and certain paladins.

Implements Since our resident implement-user is a wizard, I'll focus on wizard implements~

Orb of Forceful Magic - If you have a lot of powers that push, pull, or slide, this adds a free distance bonus to the amount you move with those powers~

Orb of Nimble Thoughts - Provides a bonus to initiative, and a fairly useful encounter power~ However, keep in the mind the item bonus to initiative will not stack with other item bonuses to initiative, such as that granted by Casque of Tactics.

Orb of Impenetrable Escape - Cheap and has a useful power~

Defensive Staff - Provides a very decent item bonus to defenses, especially useful if you have the staff of defense class feature~

Aversion Staff - Gives you a defensive bonus against creatures under any effect caused by you. As a wizard, you should always be imposing effects on enemies, so this can be useful~

Staff of Ruin - For damage, you can't go wrong with this one~ If you have a build that focuses on dealing damage, this is highly recommended~

Staff of Sleep and Charm - If your wizard has a focus on enchantment spells, you'll love this one~

Staff of the War Mage - Expand the radius of your powers. Can be good for wizards that focus heavily on bursts and blasts (which is most of them)~

Armor This list will be short, there are a few pieces of armor I favor~

Dwarven Armor (Heavy Armor Only) - Cheap, endurance bonus, but you came here for the daily free-action self-heal. Being able to heal yourself as a free action once per day is a lot more useful than it might appear at first~ Trust me on this~

Flowform Armor (Leather and Cloth Only) - This armor has an encounter-based power that can end a harmful effect before it has any chance to hinder you. What more needs to be said~?

Marauder's Armor (Leather and Hide Only) - For charge builds, this gives you +1 AC whenever you charge. Plus it has a daily healing power you can use whenever you hit with a charge attack. Quite useful~

Neck Slot Items This will also be short for the same reasons~

Amulet of Resolution / Amulet of Physical Resolve / Amulet of Mental Resolve - These items are cheap and help you out with your saves. Mostly choose these if you want to save money~

Steadfast Amulet - The power is daily, but it isn't expended if the save fails, and it can end daze or stun before it has a chance to affect you at all. And that's great~

Badge of the Berserker - For charge builds, you no longer provoke opportunity attacks when charging~

Deep-Pocket Cloak - For packrats. Something to consider if you find yourself overburdened, this can store (metaphorically) tons of items and you can pull any one of them out as a free action~

I will post additional help for other slots later~
>> No. 2798 edit
>>2797
Consider Cloak of Displacement, which is a level 10 neck item that grants a +2 bonus to AC and Reflex at the start of an encounter until an attack against either defence hits.
>> No. 2799 edit
>>2797
There's also more than just the ones rin recommended which could be good, just depends on your type of character you choose to play or type of class, along with what kind of adventure you might be facing. (Meliorating is good if you have encounter after encounter without an extended rest, etc)
>> No. 2800 edit
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2800
>>2799
Well, I DID say before listing them~

>I'm now going to list some "generally useful items" for these three slots--these are items that you can fall back on if you just can't choose, because they are acknowledged to be useful to a variety of classes and in a variety of situations~ They may not always be THE most useful item, but they are never a BAD choice~

>Remember, these are just recommendations! If you find something you like better, and you can afford it, then by all means~
>> No. 2801 edit
>>2800
Yeah, I know. Was just throwing it out there just in case
>> No. 2802 edit
The test encounter will continue (and hopefully finish) this next Sunday at 4pm board time.
>> No. 2803 edit
>>2802
Rule #1 of doing encounters or adventures, never expect it to be finished at x time
>> No. 2804 edit
>>2803
Yeah, I said hopefully, though.
>> No. 2846 edit
From now, let's post when your turn is on. If you have any question feel free to ask me, Rin, or Astaroth about it.
>> No. 2849 edit
Minor mistake, an small accident happened when I rolled the damage against Kanatash, so he has 6 more hp than before.
>> No. 2854 edit
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2854
Kay, so, strategery: Steiner is vulnerable now so hit him with everything we've got. We need one more solid hit to take down the drake. Choco, if you can use Divine Mettle on Rulk on your turn that'd be great~ I suggest that everyone that can goes for Steiner and leaves the drake for Rulk. Even a weak hit on Steiner now will deal an extra 6 damage, so we want as many hits on him as possible to take advantage of that~

On the other hand, if Choco uses Divine Mettle on Rulk, and Rulk saves, then Cirno could try to hit the drake with Winged Horde, which would allow Rulk to charge Steiner.

It's really up to you guys to decide how to proceed~ If the drake is still alive on my turn and not hit with winged horde though I'll do my best to finish it off. If choco could give me a flank that'd be much appreciated (move to X-29), we'll both get a +2 to attacks against the drake~
>> No. 2855 edit
>>2854
I was gonna use implant suggestion against him next turn to make the guy melt under all the provoking done.
>> No. 2857 edit
It hits for 11 damage. It's Melech's turn now.
>> No. 2858 edit
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2858
>>2854
So, could I do:

Divine Mettle on Rulk
Walk over to X-29
Enfeebling Strike on Steiner(Which would get +2 attack)?
>> No. 2859 edit
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2859
>>2858
Well, erm, if you go to X-29 that's next to the drake, so you'd be attacking the drake~ If you wanna hit Steiner you need to go somewhere else~ It's your call either way~ It might be time to use Valorous Smite if you want to~!
>> No. 2860 edit
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2860
>>2859
o omg i thought that was steiner

lool i'll do flank and valorus smite
>> No. 2861 edit
>>2860
o wait drake is almost ded i'll just stab him ok
>> No. 2866 edit
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2866
>roll natural 20 on saving throw
Welp
>> No. 2868 edit
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2868
It's Narerka's turn, by the way.
>> No. 2869 edit
>>2868
Damn, I didn't notice. On my way then.
>> No. 2871 edit
>>2869
it's ok, i forgot to note it
>> No. 2876 edit
Alright guys, that's all for the encounter, it was rather short, but I hope it helped you to understand a little bit how the gameplay works. There are a few things that you should check though. Like the different conditions that can affect you in a fight, or specific rules (but sometimes fun) like jumping mechanics. Anyways, now you guys need to make a level 10 character feat, but don't worry, we will help you.
>> No. 2877 edit
Ok, has anyone been working in his level 10 sheet? We need to get over that. Also, we might continue this today.
>> No. 2878 edit
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2878
>>2877
I offered to help when they were ready, but so far no one's come to me yet~
>> No. 2882 edit
Your turn, guys.
>> No. 2885 edit
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2885
>>2878
oomg i ask for help soon ok

also my character's a moralfag so he's gonna go back and save old man with sakutarou. wot's roxanna and squicher gonna do??
>> No. 2887 edit
omg melech i will follow u everywhere k
>> No. 2890 edit
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2890
And now only squitcher lasts to decide.
>> No. 2891 edit
>>2890
Sry.
>> No. 2898 edit
And well, I wasn't really sure how to end this silly game. It was supposed to be a simple encounter but I kinda wanted to make it a little more fun that than.
>> No. 2899 edit
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2899
oh god my sides
>> No. 2901 edit
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2901
das great anons!!
>> No. 2902 edit
omg i won
>> No. 2903 edit
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2903
Eh, I think I could've taken Ultros~ The dragon circus image made me chuckle, though~

All right guys, good game~ Now for the real game, make sure to get in touch with me or someone else capable when you're ready to start working with your level 10 sheets~
>> No. 2904 edit
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2904
That was a cool encounter for sure. Props anon, thanks for the laughs and the adventure.

Not feeling for the sheet as of now, the inevitable beginning of the classes in a week has already hindered my moral. I'll try to get it around not to late.

The fact that it is the moralfag that won is unnaceptable though
>> No. 2905 edit
>>2904
I didn't want to imply good guys = good end, actually the original plan was to make the good end guys actually become slaves forever, but genji suggested giving a way out from rocks fall.
>> No. 2906 edit
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2906
>>2905
So dark and edgy~
>> No. 2907 edit
>>2905
Well, since the OP picture was that evil dm cat my original plan was to make you guys, well, die.
But Genji mentioned he never imagined Dragon Circus as a bad place, so I decided to place it as a fun-family spectacle.

About the good things = good end, well I was saying than that's not always true, for example if Kanatash didn't find the old man cell he was going to die too.
>> No. 2908 edit
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2908
So, how does it look? I changed a few things from the original one so this one is a bit less derp.
By the way, I'm using the fortitude and reflex augment feats instead of improvised defenses right now because I don't see any other decent feat to get instead, can I get some insight on this? (I could use shielding healing word, but it feels like overkill).
>> No. 2909 edit
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2909
>>2908
I'm just going to pretend you took Improved Defenses and Mark of Healing since it's just so amazing, unless you'd rather not have to explain why a Deva has a dragonmark~

You did remind me of something important, though : errybody needs a Bag of Holding, so that's going into the freebies section.

As for rituals, Create Campsite, Pass Without Trace, and Cure Disease are unnecessary, I'll tell you that straight up.

But aside from that, looking good! If you need any advice, I'm always here.
>> No. 2910 edit
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2910
Tentatively and unless there's any objection this would be the final version of my sheet.
I think Devas don't work that way, they are supposed to reborn in a special way or etc, but I don't see any other way a Deva could get a dragonmark, because the book doesn't even specify very well how the first Deva appeared.
>> No. 2911 edit
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2911
>>2910
I'm a fan of Spirit Talker + Healing Spirit on a pacifist cleric, but I dunno if you really have room~
>> No. 2912 edit
>>2911
Alright I will check it.
>> No. 2913 edit
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2913
By the way, if invisiblecastle is still having problems I found another site we could use that seems to work mostly the same way.

http://orokos.com/roll/

Registration doesn't even require a confirmation e-mail (though it does ask for an e-mail address).
>> No. 2914 edit
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2914
Astaroth, you added the link to the wrong sheet.
>> No. 2915 edit
Did I mention that skills will be important? Don't neglect them, kay?
>> No. 2916 edit
>>2915
I has religion perception insight and heal ok
>> No. 2917 edit
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2917
>>2915
Skills are precisely the reason that I went Executioner instead of Slayer~ I also deliberately took a multiclass feat that would get me an extra trained skill, and I took a background to boost my Perception to somewhat better levels (I think +13 is decent for a character that hasn't invested in Wisdom!)~
>> No. 2918 edit
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2918
I can't help but notice that we're still down 3 character sheets. If you want to look me up for help, it'd be a good time to do it maybe Sunday or Monday~
>> No. 2919 edit
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2919
I helped out Choco and Cirno with the mechanical sides of their characters, so aside from background they should be good to go~
>> No. 2920 edit
>>2919
k i halp them with backgrounds, astaroth can u halps squitcher?
>> No. 2921 edit
>>2920
Alright. I'd like to make a request regarding backgrounds to help everyone flesh out their characters significantly : have them recount what their characters finest moment was, or moments.
>> No. 2922 edit
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2922
>>2921
I need to redo my items AGAIN because it looks like you changed the rules again when I wasn't looking~
>> No. 2923 edit
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2923
>>2922
Sorry, I'd thought I'd told everyone!
>> No. 2924 edit
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2924
>>2923
With the extra gold, I was able to afford Alchemy Gloves instead of Gauntlets of Blood. +2 item bonus to alchemical attack rolls (so that's a total of +4) AND I get the Gadgeteer Garb set bonus~
>> No. 2925 edit
>>2924
ignore astaroth ramblings and keep it ok, you found that stuff somewhere
>> No. 2928 edit
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2928
>>2925
Er, well, of course I kept it. He said the mundane gear was free so I just got the gold back for it.
>> No. 2929 edit
>>2928
Wasn't the old rule 10 free items or something?
>> No. 2930 edit
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2930
>>2929
Yes, but I had a lot more than 10 mundane items I wanted~ In fact the number of mundane items I had broke the list.
>> No. 2931 edit
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2931
https://docs.google.com/file/d/0B-P0hGDnIyuqS3JzQ3hPZTZHRUE/edit

Ok here's my sheet, if any of you nerds find something wrong please tell me ~
Can't say I understand all I did eh.

There's still the backstory stuff to do, will do later.
>> No. 2932 edit
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2932
>>2931
Personally, I like equipment that has passive and/or encounter powers over daily powers (unless they're really good, like Steadfast Amulet) but since we already had enough trouble finding you stuff as it was, I won't hold that against you at all. Anyway, it looks fine so far. Not sure how you got two level 1 swordmage encounter powers listed, though.
>> No. 2933 edit
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2933
>>2932
You mean wizard level 1 at-wills as encounter powers? I'd guess one is from multiclass and the other from the half-elf racial feature~
>> No. 2934 edit
>>2933
Huh, I thought the other one was another swordmage power. Nevermind then.
>> No. 2937 edit
As far as he can remember, Reiyasu has been working for the Jorasco House. Gifted with the Mark of Healing, he became a cleric, and his job was to treat the wounded soldiers from the war. He also has some decent fighting experience, despite being a pacifist.

When the war ended, Reiyasu was sent to the Jorasco settlement in Fairhaven. Since then he has been paid to heal nobles and to escort VIPs.
During his free time, the cleric has taken some affinity in reading, especially mystery novels. This has grown to the degree of his calling himself a detective and trying to solve real cases, but has been a complete disaster.

Even with his keen senses, Reiyasu is bad at putting the pieces together. It has been only two years since his hobby started, yet he has managed to accuse the wrong person 4 times already, including the one who supposedly stole Queen Aurala's familiar, which ultimately turned out to be lost.
>> No. 2938 edit
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2938
Sophie ‘s dad, being a very powerful wizard and part of the Arcane Congress, did not have much time to tend to her, so he hired a body guard for her from a young age, a young Paladin named Melech. They lived in the floating towers of Arcanix, where her father had a personal laboratory, and she was pushed to study wizardry, that she may one day become as good a wizard as her father.
Sophie enjoys descending to Arcanix and impressing visitors from elsewhere in Aundair with the magic she thoroughly studied in the Library of Robideur, always accompanied by Melech. She spends much of her free time in the library, reading the ancient history of Arcanix and the rest of Aundair.
>> No. 2939 edit
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2939
>>2937
>>2938
You're both off to a really good start. I can really get a feel for your PCs now. All I need is some accomplishment/finest moment and I'd say you're good to go.
>> No. 2940 edit
House Jorasco is full of jerks. ' 3'
>> No. 2941 edit
>>2940
Reiyasu is there ok, it will be fine.
>> No. 2943 edit
Reiyasu accomplishments:
About 3 years ago during the war, Reiyasu's duty as a Medic made him get close to the front lines. One night the campsite where he was staying got attacked and he was forced to fight. From his cleric training, Reiyasu has a covenant with himself which obliges him not to hurt the others. Regardless of this Reiyasu was forced to use his divine powers against the enemy. After that, he started to get used to staying in the front lines, which allowed him to develop ways to hinder his opponents without hurting them.

One year ago, when he was ordered to escort some diplomatics of the Arcane Congress, his group got ambushed by thieves. One of them was an outcast, a powerful warrior. Seeing the life of the diplomats in danger, Reiyasu focused his powers on debuffing the warrior, which later developed into one of his stronger powers. Iron to Glass, it rendered the warrior's physical strength until he became almost unable to fight. Once he came to realize it, the thieves retreated, and the group managed to reach its destination.
>> No. 2944 edit
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2944
Out of curiosity, does anybody have Streetwise trained?
>> No. 2945 edit
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2945
>>2944
Not me. Can't have everything~ I guess I could swap Intimidate for it, if it's important~
>> No. 2946 edit
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2946
>>2945
Well it's a knowledge skill, but I guess you guys don't need it.
>> No. 2947 edit
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2947
>>2946
Since I'm the only one who can reasonably take Streetwise, and I'm pretty sure Gogo's paladin is investing in Intimidate, I'll go with Streetwise. It was just hard to pass up training it since I had a racial bonus~
>> No. 2948 edit
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2948
>>2947
Well it's up to you guys.
>> No. 2949 edit
File 134774985689.png - (385.97KB , 950x855 , 1347368162317.png )
2949
>>2948
I know that, that's why I think I should be the one to train it~
>> No. 2950 edit
>>2949
Fair enough.
>> No. 2953 edit
omg everyone having sheets generl
https://docs.google.com/open?id=0B4b_bgjfHPQ_SVpuY2xxTnloSEk
>> No. 2954 edit
File 131498976282.png - (100.28KB , 319x318 , doh.png )
2954
>>2953
It looks fine, but I don't think you have your Heavy Shield equipped.
>> No. 2955 edit
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2955
>>2954
Got that fixed~
>> No. 2956 edit
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2956
Before Astaroth can finish to write the setting he needs the rest to post their backgrounds.
>> No. 2957 edit
"Narerka's youth was a pretty troubled one.
He knows himself little about his birth, being a half-elf, he was the son of a man and a female elf.
However, his mother was part of a pretty secluded Elf community, and when words came that she was pregnant with a Human's son,
she became loathed by the whole community. She was exiled two weeks after Narerka's birth. All that is known is that she left
the child to a group of wandering drows passing by. The last word she said to the leader of the group was
"It was in our best interest, I just hope he won't hate me." She was never heard from again.
As for the father, very little is known about him, even how they both met, but Malagyln, leader of the Drow group, seems to
know him somehow.

After being picked up by the drows while not even a month old, he grew up with them till the age of 10, wandering through the
various plains of Khorvaire. They apparently left the Xen'drik continent years ago, since they hold opinions in strong
disaccord with the Xen'Drik's drows. He learned basics of hunting and survival in these years, even if not being particularly
good at it. Malaglyn, leader of the group, treated him like his real flesh and blood, and if he was strict, he did
cherish his moments with Narerka, and Narerka respected him like a father as well, making up for his own lack of parental figure.

Two months after he reached the age of 10, Malaglyn told him he could not stay with them longer, and that he feared growing
up with drows, beings loathed by the general community, would only hurt him and his future. He wished for Narerka to not live
a life of constant wandering and become something more.
So that Narerka may live a better life, he put him under the care of Taldor d'Medani, who he knew during the Last War.
Taldor accepted, on the condition that Narerka was to join the Basilisk's Gate when he would be strong enough.

And so Narerka was under Taldor's guard. He certainly was a different man, distant, cold, but all the same very dignified.
He taught Narerka how to fight and use swords, and by the age of 13 he was strong enough to take care of thieves and robbers.
But Taldor still didn't thought he was ready yet. Narerka then learned the ways of a Swordmage. At 16 he finally joined
the Basilisk's Gate, that group under the Medani House who hunts war criminals. He didn't have the common profile of the
group members, but his sturdiness and willingness to fight made him a really efficient piece in the group.
His main feat was the capture, all alone of Hardarak, the 'Medani hunter', an assassin who mainly targeted the Medani House.
After turning 20, he felt the need to explore the world by himself and took on a journey across Khorvaire, Taldor simply
said to this" You've proved some talents kid. Come back again someday".

To this day, he still is wandering around the world. Taking from his two caretakers, he is a calm and thoughtful young man,
and does not like to talk about his life. But he does cherish the people he come to appreciate, and if he values is own life
above all else, he would be willing to take risk for another's life. "

Well, It took longer than I thought, and I think there's a lot of things I'll have to add or change, but here it is.
>> No. 2958 edit
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2958
I updated my sheet a bit more. For some reason I hadn't realized before that Freezing ammunition is strictly better than Lightning ammunition, so I swapped out all of my Lightning/Reaving for Freezing~ I figure 15 should last me~
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