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No. 363
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Lia darts out and lines up a shot at the Young Infernal Berserker. She fires her crossbow, the bolt whistling through the air as it plunges deep into the beast's chest, drawing blood and creating a deep wound that disorients the berserker. The artificer's living barbed wire adds further injury and squeezes ever tighter. The creature once again fails to catch the nimble elf before she ducks back into the woods and hides.
The Young Infernal Berserker lets out a primal roar as all its wounds erupt in fire. The creature is engulfed in flames, screaming in rage and agony while drawing strength from its pain to overcome its afflictions. Its injuries continue to burn like torches, embers dripping onto the ground beneath it, and the vegetation around it is quickly reduced to little more than a smoldering heap. The hulking monster leaps to its feet and hurls itself at the closest figures, intense heat overwhelming Yagi Yuu and Rock before they have a chance to retaliate, though Walala manages to offer Yagi some protection with an enchanted bolt. It slams into them with monstrous force and knocks them to the ground, leaving them teetering on the brink of death and barely able to move, though Rock manages to shake off the paralysis swiftly enough. The crippled pair are pushed out of its way and remain caught in the infernal aura, mere moments away from being roasted alive. The berserker keeps working itself into a frenzy, and looks primed to destroy everything it can get its hands on.
Lia moves to J-9
Lia's Disruptive Shot hits for 35 damage and the Young Infernal Berserker is dazed (save ends) and is bloodied
Young Infernal Berserker's Burning Blood is triggered, which it uses to roll a saving throw against each effect on it that a save can end, and its attacks deal 5 extra fire damage and it takes a -2 penalty to all defenses
Young Infernal Berserker saves against being slowed and dazed
Young Infernal Bererker's Flaring Wounds activates, creating an aura 1 that deals 5 fire damage to all creatures inside at the start of their turns
Young Infernal Berserker gains another action from Instinctive Massacre at its initiative + 20
Young Infernal Berserker recharges End the Hunt upon being bloodied
Lia shifts to K-11 and becomes hidden
Young Infernal Berserker takes 5 fire damage from Flaring Wounds
Young Infernal Berserker stands from prone
Young Infernal Berserker charges to M/N/O 5/6/7 with End the Hunt, which does not provoke OAs while it is bloodied
Walala's Shocking Feedback hits Young Infernal Berserker for 16 lightning damage and grants Yagi Yuu resist 5 all until the end of her next turn
Rock and Yagi Yuu are hit for 23 damage and 5 fire damage (reduced to 18 damage for Yagi Yuu), are knocked prone, are immobilized (save ends), and are pushed one square (Yagi Yuu to L-5, Rock to L-6)
Rock uses Shrug It Off and saves against immobilization
Initiative Order
Instinctive Massacre (Young Infernal Berserker) – 45
Instinctive Massacre (Young Infernal Berserker) – 35
Tiefling Warlord (Enemy) – 25
Kadol Stormbrew (Mion) – (delayed) 26
Lia (Hide) – 33 (delayed) Hidden
Young Infernal Berserker (Enemy) – 25
City Watch Soldier 2 (Enemy) – 20
Fays (Cake) – 16
Walala (Makk) – 18 (delayed)
Yagi Yuu (Bernkastel) – 13
Rock (Lili) – 23 (delayed)
Hellforged Razer (Enemy) – 12
City Watch Soldier 1 (Enemy) – 6
Players
Kadol Stormbrew (Mion) (K-8) - 26/48 HP
Lia (Hide) (K-10) – 40/49 HP Aspect of the Dancing Serpent stance Hidden
Rock (Lili) (L-6) - 1/57 HP Longtooth Shifting prone Bloodied
Walala (Makk)(H-7) - 43/53 HP
Fays (Cake) (E-8) - 49/49 HP
Yagi Yuu (Bernkastel) (L-5) - 1/60 HP Defend the Line stance prone immobilized (save ends) Bloodied
Riding Horse (Yagi Yuu) (D/E 11/12) - 4/36 bloodied
Enemies
City Watch Soldier 2 (Enemy) (F-11) -80HP (bloodied) -4 to all defenses DEAD
Hellforged Razer (Enemy) (E-12) -153 HP Slowed (save ends) Bloodied DEAD?
Tiefling Warlord (Enemy) (F-13) -52 HP Blinded (save ends) Bloodied DEAD
Young Infernal Berserker (Enemy) (M/N/O 5/6/7) -180 HP Jinx Shot Spark Wire (takes +3 damage from all attacks) Burning Blood Flaring Wounds (aura 1) Slowed Bloodied Granting Combat Advantage
City Watch Soldier 1 (Enemy) (E-11) -69HP Blinded (save ends) Prone Bloodied DEAD
Notes
-Young Infernal Berserker’s Instinctive Massacre allows it to take an action at its initiative check + 10, and an additional one at its initiative check + 20.
-Flaring Wounds causes 5 fire damage to all creatures within the aura at the start of their turns. This includes the Young Infernal Berserker.
-Young Infernal Berserker’s Burning Blood makes all its attacks deal an additional 5 fire damage on a hit, and it takes a -2 penalty to all defenses.
-While grabbed by Giant’s Grip, the grabbed creature is immobilized until the grab ends or until they make a successful Acrobatics or Athletics check to escape (escape DC 25). As long as they remain grabbed, whenever Young Infernal Berserker moves or is subjected to forced movement, the creature grabbed is involuntarily moved the same number of squares into a square adjacent to Young Infernal Berserker. The target remains grabbed, and Young Infernal Berserker doesn't provoke opportunity attacks from the grabbed creature for this movement, and can move its normal speed. Sustaining the grab requires a minor action. If the grab cannot be sustained by the end of its next turn (one round after it makes the grab), the grab ends.
-Finding out more about the Young Infernal Berserker requires a successful History check. Any player can make this check as a Free Action, even if it is not their turn, but can only make it once for this creature.
-Any space where the fog of war is covering the trees is too thickly wooded to go through without succeeding a DC 10 strength check. On passing, you may move 1 square. Any squares in this fog of war will allow you to only see one square ahead when inside.
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