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Death by poison.

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122 No. 122 edit
The trek through Gray Forest is very slow going. The woods are thick with trees and flora, much to the adventurers' frustration. Worse still is how little daylight breaks through the canopy, making navigation even harder. It would have been outright impossible had nobody brought the flameless everburning torches to guide their way. At least for the few days spent traveling, the journey has been otherwise uneventful. You haven't noticed any signs of pursuit yet.

At some point during the third day of travel, the group emerges into a clearing, the afternoon sunlight fully bearing down on them for the first time in a long time.


You are currently outside of initiative. Rest, take any number of actions you can (within reason), make whatever checks necessary (within reason), look around (within reason, as in don't go too far ahead/back), and equip yourselves if you think you will need to have your equipment out (you are currently not equipped, so this might be important). The game will progress tonight at the latest, so make your preparations before then.

Note : Any space where the fog of war is at this time is too thickly wooded to go through without succeeded a DC 10 strength check. On passing, you may move 1 square. Any squares in the fog of war allow you to only see one square ahead when inside.
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>> No. 310 edit
Rock, for his part, moves away a little from the final prey, before charging it with a loud roar.

Move: Shift to G10
Standard: CHARGE!! (use Howling Strike)
Roll: http://invisiblecastle.com/roller/view/3167262/

>> No. 311 edit
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311
Rock backs up before roaring as he charges the Hellforged, slamming the gouge into the hapless creature.
Rock's Howling Strike hits Hellforged Razer for 23 damage
Initiative Order
Instinctive Massacre (Young Infernal Berserker) - 35
Kadol Stormbrew (Mion) - 26
Lia (Hide) – 33 (delayed)
Tiefling Warlord (Enemy) - 25
Young Infernal Berserker (Enemy) - 25
Rock (Lili) - 23
City Watch Soldier 2 (Enemy) – 20
Fays (Cake) – 16
Walala (Makk) – 18 (delayed)
Yagi Yuu (Bernkastel) - 13
Hellforged Razer (Enemy) - 12
City Watch Soldier 1 (Enemy) – 6

Players
Kadol Stormbrew (Mion) (H-6) - 31/48 HP ongoing 5 fire damage (save ends) +2 to all defenses (second wind)
Lia (Hide) (K-2) – 40/49 HP Aspect of the Dancing Serpent stance Hidden Granting Combat Advantage
Rock (Lili) (F-12) - 29/57 HP Longtooth Shifting
Walala (Makk)(Q-9) - 27/53 HP Hidden
Fays (Cake) (I-7) - 49/49 HP
Yagi Yuu (Bernkastel) (D/E 11/12) - 45/60 HP Hammer Hands stance
Riding Horse (Yagi Yuu) (D/E 11/12) - 9/36 bloodied ongoing 5 fire damage (save ends)

Enemies
City Watch Soldier 2 (Enemy) (F-11) -80HP (bloodied) -4 to all defenses DEAD
Hellforged Razer (Enemy) (E-12) -136 HP Slowed (save ends) Bloodied
Tiefling Warlord (Enemy) (F-13) -52 HP Blinded (save ends) Bloodied DEAD
Young Infernal Berserker (Enemy) (N/O/P 3/4/5) REMOVED FROM PLAY
City Watch Soldier 1 (Enemy) (E-11) -69HP Blinded (save ends) Prone Bloodied DEAD

Notes
-Young Infernal Berserker’s Instinctive Massacre allows it to take an action at its initiative check + 10.
-Finding out more about the Young Infernal Berserker requires a successful Religion check or History check, each check giving different information. Any player can make either or even both checks as a Free Action, even if it is not their turn, but can only make them once for this creature.
-Finding out more about the Tiefling Warlord requires a successful Nature check. Any player can make this check as a Free Action, even if it is not their turn, but can only make it once for this creature.
-Any space where the fog of war is covering the trees is too thickly wooded to go through without succeeding a DC 10 strength check. On passing, you may move 1 square. Any squares in this fog of war will allow you to only see one square ahead when inside.
>> No. 312 edit
Move to E4.
Free Action: Load Shortbow
Standard Action: Jinx Shot on Hellforged Razer http://invisiblecastle.com/roller/view/3167352/

>> No. 313 edit
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313
One final bolt is all it takes to send the hellforged crumbling into a heap next to its allies. The enemy has been subdued, for now.

Fays' Jinx Shot hits the Hellforged Razer for 17 damage, defeating it

Initiative Order
Instinctive Massacre (Young Infernal Berserker) - 35
Kadol Stormbrew (Mion) - 26
Lia (Hide) – 33 (delayed)
Tiefling Warlord (Enemy) – 25
Young Infernal Berserker (Enemy) - 25
Rock (Lili) - 23
City Watch Soldier 2 (Enemy) – 20
Fays (Cake) – 16
Walala (Makk) – 18 (delayed)
Yagi Yuu (Bernkastel) - 13
Hellforged Razer (Enemy) – 12
City Watch Soldier 1 (Enemy) – 6

Players
Kadol Stormbrew (Mion) (H-6) - 31/48 HP ongoing 5 fire damage (save ends) +2 to all defenses (second wind)
Lia (Hide) (K-2) – 40/49 HP Aspect of the Dancing Serpent stance Hidden Granting Combat Advantage
Rock (Lili) (G-11) - 29/57 HP Longtooth Shifting
Walala (Makk)(Q-9) - 27/53 HP Hidden
Fays (Cake) (E-4) - 49/49 HP
Yagi Yuu (Bernkastel) (D/E 11/12) - 45/60 HP Hammer Hands stance
Riding Horse (Yagi Yuu) (D/E 11/12) - 9/36 bloodied ongoing 5 fire damage (save ends)

Enemies
City Watch Soldier 2 (Enemy) (F-11) -80HP (bloodied) -4 to all defenses DEAD
Hellforged Razer (Enemy) (E-12) -153 HP Slowed (save ends) Bloodied DEAD?
Tiefling Warlord (Enemy) (F-13) -52 HP Blinded (save ends) Bloodied DEAD
Young Infernal Berserker (Enemy) (N/O/P 3/4/5) REMOVED FROM PLAY
City Watch Soldier 1 (Enemy) (E-11) -69HP Blinded (save ends) Prone Bloodied DEAD

Notes
-Young Infernal Berserker’s Instinctive Massacre allows it to take an action at its initiative check + 10.
-Finding out more about the Young Infernal Berserker requires a successful Religion check or History check, each check giving different information. Any player can make either or even both checks as a Free Action, even if it is not their turn, but can only make them once for this creature.
-Finding out more about the Tiefling Warlord requires a successful Nature check. Any player can make this check as a Free Action, even if it is not their turn, but can only make it once for this creature.
-Any space where the fog of war is covering the trees is too thickly wooded to go through without succeeding a DC 10 strength check. On passing, you may move 1 square. Any squares in this fog of war will allow you to only see one square ahead when inside.
>> No. 314 edit
Walala flees before the big monkey comes back. Wasting a precious shard of the Gate to battle against a big ape would be a frivolous activity. After making it near the rest of the group, she applies a healing infusion.
Move twice, to E-9.
Minor: Curative Admixture. +16HP.

>> No. 316 edit
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316
Walala comes out of hiding to rejoin the group, further healing her wounds with arcane energy.

Walala moves to E-9 and uses Curative Admixture, healing for 16 HP

Initiative Order
Instinctive Massacre (Young Infernal Berserker) - 35
Kadol Stormbrew (Mion) - 26
Lia (Hide) – 33 (delayed)
Tiefling Warlord (Enemy) – 25
Young Infernal Berserker (Enemy) - 25
Rock (Lili) - 23
City Watch Soldier 2 (Enemy) – 20
Fays (Cake) – 16
Walala (Makk) – 18 (delayed)
Yagi Yuu (Bernkastel) - 13
Hellforged Razer (Enemy) – 12
City Watch Soldier 1 (Enemy) – 6

Players
Kadol Stormbrew (Mion) (H-6) - 31/48 HP ongoing 5 fire damage (save ends) +2 to all defenses (second wind)
Lia (Hide) (K-2) – 40/49 HP Aspect of the Dancing Serpent stance Hidden Granting Combat Advantage
Rock (Lili) (G-11) - 29/57 HP Longtooth Shifting
Walala (Makk)(E-9) - 43/53 HP
Fays (Cake) (E-4) - 49/49 HP
Yagi Yuu (Bernkastel) (D/E 11/12) - 45/60 HP Hammer Hands stance
Riding Horse (Yagi Yuu) (D/E 11/12) - 9/36 bloodied ongoing 5 fire damage (save ends)

Enemies
City Watch Soldier 2 (Enemy) (F-11) -80HP (bloodied) -4 to all defenses DEAD
Hellforged Razer (Enemy) (E-12) -153 HP Slowed (save ends) Bloodied DEAD?
Tiefling Warlord (Enemy) (F-13) -52 HP Blinded (save ends) Bloodied DEAD
Young Infernal Berserker (Enemy) (N/O/P 3/4/5) REMOVED FROM PLAY
City Watch Soldier 1 (Enemy) (E-11) -69HP Blinded (save ends) Prone Bloodied DEAD

Notes
-Young Infernal Berserker’s Instinctive Massacre allows it to take an action at its initiative check + 10.
-Finding out more about the Young Infernal Berserker requires a successful Religion check or History check, each check giving different information. Any player can make either or even both checks as a Free Action, even if it is not their turn, but can only make them once for this creature.
-Finding out more about the Tiefling Warlord requires a successful Nature check. Any player can make this check as a Free Action, even if it is not their turn, but can only make it once for this creature.
-Any space where the fog of war is covering the trees is too thickly wooded to go through without succeeding a DC 10 strength check. On passing, you may move 1 square. Any squares in this fog of war will allow you to only see one square ahead when inside.
>> No. 317 edit
Worried about bern his horse, he get off from him, and prepare for the return of the beast.
Movement action: Dismount to E-10
Minor action: Change stance to Defend the line.
Standard action: Ready a charge against the beast. Trigger: it gets near enough for me to charge.
Horse saving throw: http://invisiblecastle.com/roller/view/3167477/

>> No. 318 edit
Amused by the whole situation unfolding before him, Fays turns to address the party.

"Well gentlemen" he says pointing towards Rock, "Gentlewomen" pointing towards Kadol and Lia "And gentle.. gentle.. what ever you are!" pointing towards Walala "It seems our resident Goat seems the giant ape is a worth challenge, what say you? Should we engage or run like a bunch of cowards~?"
>> No. 319 edit
Rock simply grins in return.

"You hafta ask?"
>> No. 320 edit
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320
Yagi dismounts, preparing to attack the berserker upon its return. Its horse, fortunately, has stopped burning.

Yagi dismounts to E-10
Yagi changes stance to Defend the Line
Yagi readies a charge
Riding Horse is no longer taking ongoing fire damage


Initiative Order
Instinctive Massacre (Young Infernal Berserker) - 35
Kadol Stormbrew (Mion) - 26
Lia (Hide) – 33 (delayed)
Tiefling Warlord (Enemy) – 25
Young Infernal Berserker (Enemy) - 25
Rock (Lili) - 23
City Watch Soldier 2 (Enemy) – 20
Fays (Cake) – 16
Walala (Makk) – 18 (delayed)
Yagi Yuu (Bernkastel) - 13
Hellforged Razer (Enemy) – 12
City Watch Soldier 1 (Enemy) – 6

Players
Kadol Stormbrew (Mion) (H-6) - 31/48 HP ongoing 5 fire damage (save ends) +2 to all defenses (second wind)
Lia (Hide) (K-2) – 40/49 HP Aspect of the Dancing Serpent stance Hidden Granting Combat Advantage
Rock (Lili) (G-11) - 29/57 HP Longtooth Shifting
Walala (Makk)(E-9) - 43/53 HP
Fays (Cake) (E-4) - 49/49 HP
Yagi Yuu (Bernkastel) (E-10) - 45/60 HP Defend the Line stance
Riding Horse (Yagi Yuu) (D/E 11/12) - 4/36 bloodied

Enemies
City Watch Soldier 2 (Enemy) (F-11) -80HP (bloodied) -4 to all defenses DEAD
Hellforged Razer (Enemy) (E-12) -153 HP Slowed (save ends) Bloodied DEAD?
Tiefling Warlord (Enemy) (F-13) -52 HP Blinded (save ends) Bloodied DEAD
Young Infernal Berserker (Enemy) (N/O/P 3/4/5) REMOVED FROM PLAY
City Watch Soldier 1 (Enemy) (E-11) -69HP Blinded (save ends) Prone Bloodied DEAD

Notes
-Young Infernal Berserker’s Instinctive Massacre allows it to take an action at its initiative check + 10.
-Finding out more about the Young Infernal Berserker requires a successful Religion check or History check, each check giving different information. Any player can make either or even both checks as a Free Action, even if it is not their turn, but can only make them once for this creature.
-Finding out more about the Tiefling Warlord requires a successful Nature check. Any player can make this check as a Free Action, even if it is not their turn, but can only make it once for this creature.
-Any space where the fog of war is covering the trees is too thickly wooded to go through without succeeding a DC 10 strength check. On passing, you may move 1 square. Any squares in this fog of war will allow you to only see one square ahead when inside.
>> No. 323 edit
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323
"Steel yeselves, lads and ladies," Kadol comments as she walks to the west, leveling her staff at the point where the giant ape vanished from sight. "This one isn't over yet. Bow-girl, I'll let you lead."

As if noticing the flames scorching her robes for the first time, the dwarf looks at them in a slightly annoyed fashion and pats at them until they cease burning.

Take ongoing 5 fire damage.
Move: Move to F-6.
Standard: Ready an action (Thunder of Judgment, when the ape re-appears, following Lia's if possible)
Save against ongoing fire (10, success): http://invisiblecastle.com/roller/view/3168156/

>> No. 324 edit
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324
Kadol takes position and prepares to channel the divine thunder at the beast when it reemerges. The lingering flames from the Hellforged are no more.

Kadol moves to F-6 and readies an action
Kadol saves against ongoing fire damage


Initiative Order
Instinctive Massacre (Young Infernal Berserker) - 35
Kadol Stormbrew (Mion) - 26
Lia (Hide) – 33 (delayed)
Tiefling Warlord (Enemy) – 25
Young Infernal Berserker (Enemy) - 25
Rock (Lili) - 23
City Watch Soldier 2 (Enemy) – 20
Fays (Cake) – 16
Walala (Makk) – 18 (delayed)
Yagi Yuu (Bernkastel) - 13
Hellforged Razer (Enemy) – 12
City Watch Soldier 1 (Enemy) – 6

Players
Kadol Stormbrew (Mion) (F-6) - 26/48 HP
Lia (Hide) (K-2) – 40/49 HP Aspect of the Dancing Serpent stance Hidden Granting Combat Advantage
Rock (Lili) (G-11) - 29/57 HP Longtooth Shifting
Walala (Makk)(E-9) - 43/53 HP
Fays (Cake) (E-4) - 49/49 HP
Yagi Yuu (Bernkastel) (E-10) - 45/60 HP Defend the Line stance
Riding Horse (Yagi Yuu) (D/E 11/12) - 4/36 bloodied

Enemies
City Watch Soldier 2 (Enemy) (F-11) -80HP (bloodied) -4 to all defenses DEAD
Hellforged Razer (Enemy) (E-12) -153 HP Slowed (save ends) Bloodied DEAD?
Tiefling Warlord (Enemy) (F-13) -52 HP Blinded (save ends) Bloodied DEAD
Young Infernal Berserker (Enemy) (N/O/P 3/4/5) REMOVED FROM PLAY
City Watch Soldier 1 (Enemy) (E-11) -69HP Blinded (save ends) Prone Bloodied DEAD

Notes
-Young Infernal Berserker’s Instinctive Massacre allows it to take an action at its initiative check + 10.
-Finding out more about the Young Infernal Berserker requires a successful Religion check or History check, each check giving different information. Any player can make either or even both checks as a Free Action, even if it is not their turn, but can only make them once for this creature.
-Finding out more about the Tiefling Warlord requires a successful Nature check. Any player can make this check as a Free Action, even if it is not their turn, but can only make it once for this creature.
-Any space where the fog of war is covering the trees is too thickly wooded to go through without succeeding a DC 10 strength check. On passing, you may move 1 square. Any squares in this fog of war will allow you to only see one square ahead when inside.
>> No. 327 edit
Seeing as the rest of them would prefer to fight that huge... thing.. rather than easily get away, Lia doesn't really have much of a choice except get into position herself.


Move to H-2

Ready an action, with the trigger being the Infernal Berserker comes within line of sight of 20 squares of me. The action/attack readied is Clever shot with the effect if it hits of slowed.

Free Action:Shift 1 square to G-2 and stealth check
(astaroth said something about not needing to roll, but invisible castle is down anyway)


By the way, if I miss and am not around, I'd like to reroll with Elven Accuracy plus the wild elf luck bonus. Not just that, but if I hit, use the daily on my Crossbow.

>> No. 329 edit
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329
With the adventurers poised to attack, the berserker fades back into reality, looking very upset and beating its chest.

Young Infernal Berserker saves

Initiative Order
Instinctive Massacre (Young Infernal Berserker) - 35
Kadol Stormbrew (Mion) - 26
Lia (Hide) – 33 (delayed)
Tiefling Warlord (Enemy) – 25
Young Infernal Berserker (Enemy) - 25
Rock (Lili) - 23
City Watch Soldier 2 (Enemy) – 20
Fays (Cake) – 16
Walala (Makk) – 18 (delayed)
Yagi Yuu (Bernkastel) - 13
Hellforged Razer (Enemy) – 12
City Watch Soldier 1 (Enemy) – 6

Players
Kadol Stormbrew (Mion) (F-6) - 26/48 HP
Lia (Hide) (H-2) – 40/49 HP Aspect of the Dancing Serpent stance Hidden
Rock (Lili) (G-11) - 29/57 HP Longtooth Shifting
Walala (Makk)(E-9) - 43/53 HP
Fays (Cake) (E-4) - 49/49 HP
Yagi Yuu (Bernkastel) (E-10) - 45/60 HP Defend the Line stance
Riding Horse (Yagi Yuu) (D/E 11/12) - 4/36 bloodied

Enemies
City Watch Soldier 2 (Enemy) (F-11) -80HP (bloodied) -4 to all defenses DEAD
Hellforged Razer (Enemy) (E-12) -153 HP Slowed (save ends) Bloodied DEAD?
Tiefling Warlord (Enemy) (F-13) -52 HP Blinded (save ends) Bloodied DEAD
Young Infernal Berserker (Enemy) (N/O/P 3/4/5)
City Watch Soldier 1 (Enemy) (E-11) -69HP Blinded (save ends) Prone Bloodied DEAD

Notes
-Young Infernal Berserker’s Instinctive Massacre allows it to take an action at its initiative check + 10.
-Finding out more about the Young Infernal Berserker requires a successful Religion check or History check, each check giving different information. Any player can make either or even both checks as a Free Action, even if it is not their turn, but can only make them once for this creature.
-Finding out more about the Tiefling Warlord requires a successful Nature check. Any player can make this check as a Free Action, even if it is not their turn, but can only make it once for this creature.
-Any space where the fog of war is covering the trees is too thickly wooded to go through without succeeding a DC 10 strength check. On passing, you may move 1 square. Any squares in this fog of war will allow you to only see one square ahead when inside.
>> No. 331 edit
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331
Seeing the beast reappear before her, Kadol raises her staff towards the heavens. "Back, demon! Tae tha hell from whence ye came!"

A ripple of thunder tears through the sky above, and the invoker slams her staff into the ground. The earth beneath her staff splits and upheaves itself, and it appears as though a shockwave is passing through the earth on a direct line towards the overgrown simian. There is a sound like a great boulder being split open as the wave of upheaving earth reaches the ape, and a thunderclap sounds as overturned dirt and bits of grass are sent flying in several directions.

Readied Action: Thunder of Judgment on the young infernal berserker. 28 vs. Fortitude, hit for 14 damage, and it is dazed until the end of my next turn. I also push it southeast 4 squares (or as far back as I can push it without engulfing it in the treeline, giving it cover).
http://invisiblecastle.com/roller/view/3168245/

>> No. 335 edit
>>329


http://invisiblecastle.com/roller/view/3169119/

Use Targeting Crossbow Daily power, me and all allies can roll twice on attack rolls against that enemy and choose either result.

>> No. 336 edit
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336
The Young Infernal Berserker's return is met with a solid shockwave that knocks it off balance and an unseen arrow that hobbles its movements.

Initiative Order
Instinctive Massacre (Young Infernal Berserker) - 35
Tiefling Warlord (Enemy) – 25
Kadol Stormbrew (Mion) – (delayed) 26
Lia (Hide) – 33 (delayed)
Young Infernal Berserker (Enemy) – 25
Rock (Lili) - 23
City Watch Soldier 2 (Enemy) – 20
Fays (Cake) – 16
Walala (Makk) – 18 (delayed)
Yagi Yuu (Bernkastel) - 13
Hellforged Razer (Enemy) – 12
City Watch Soldier 1 (Enemy) – 6

Players
Kadol Stormbrew (Mion) (F-6) - 26/48 HP
Lia (Hide) (H-2) – 40/49 HP Aspect of the Dancing Serpent stance
Rock (Lili) (G-11) - 29/57 HP Longtooth Shifting
Walala (Makk)(E-9) - 43/53 HP
Fays (Cake) (E-4) - 49/49 HP
Yagi Yuu (Bernkastel) (E-10) - 45/60 HP Defend the Line stance
Riding Horse (Yagi Yuu) (D/E 11/12) - 4/36 bloodied

Enemies
City Watch Soldier 2 (Enemy) (F-11) -80HP (bloodied) -4 to all defenses DEAD
Hellforged Razer (Enemy) (E-12) -153 HP Slowed (save ends) Bloodied DEAD?
Tiefling Warlord (Enemy) (F-13) -52 HP Blinded (save ends) Bloodied DEAD
Young Infernal Berserker (Enemy) -29HP (P/Q/R 1/2/3) dazed slowed (save ends)
City Watch Soldier 1 (Enemy) (E-11) -69HP Blinded (save ends) Prone Bloodied DEAD

Notes
-Young Infernal Berserker’s Instinctive Massacre allows it to take an action at its initiative check + 10.
-Finding out more about the Young Infernal Berserker requires a successful Religion check or History check, each check giving different information. Any player can make either or even both checks as a Free Action, even if it is not their turn, but can only make them once for this creature.
-Finding out more about the Tiefling Warlord requires a successful Nature check. Any player can make this check as a Free Action, even if it is not their turn, but can only make it once for this creature.
-Any space where the fog of war is covering the trees is too thickly wooded to go through without succeeding a DC 10 strength check. On passing, you may move 1 square. Any squares in this fog of war will allow you to only see one square ahead when inside.
>> No. 337 edit
Delay until after Yagi.
>> No. 340 edit
"Well it looks like the mad monkey is back. Never mind, just another head for the chopping block!"

Springing into action, Fays quickly loads his short bow before unleashing an arrow in the direction of the Young Infernal Berserker.

Move to E-8
Free Action: Load Shortbow
Standard Action: Jinx Shot on Kongor http://invisiblecastle.com/roller/view/3169865/
Use higher result.

>> No. 342 edit
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342
>>340
Fays' repositions himself and shoots a cursed arrow at the Young Infernal Berserker. The creature's luck takes a turn for the worse upon being hit, upsetting its balance.

Fays' Jinx Shot hits for 16 damage and applies Jinx Shot to the Young Infernal Berserker until the end of his next turn

Initiative Order
Instinctive Massacre (Young Infernal Berserker) – 35
Tiefling Warlord (Enemy) – 25
Kadol Stormbrew (Mion) – (delayed) 26
Lia (Hide) – 33 (delayed)
Young Infernal Berserker (Enemy) – 25
Rock (Lili) - 23
City Watch Soldier 2 (Enemy) – 20
Fays (Cake) – 16
Walala (Makk) – 18 (delayed)
Yagi Yuu (Bernkastel) - 13
Hellforged Razer (Enemy) – 12
City Watch Soldier 1 (Enemy) – 6

Players
Kadol Stormbrew (Mion) (F-6) - 26/48 HP
Lia (Hide) (H-2) – 40/49 HP Aspect of the Dancing Serpent stance Hidden
Rock (Lili) (G-11) - 29/57 HP Longtooth Shifting
Walala (Makk)(E-9) - 43/53 HP
Fays (Cake) (E-8) - 49/49 HP
Yagi Yuu (Bernkastel) (E-10) - 45/60 HP Defend the Line stance
Riding Horse (Yagi Yuu) (D/E 11/12) - 4/36 bloodied

Enemies
City Watch Soldier 2 (Enemy) (F-11) -80HP (bloodied) -4 to all defenses DEAD
Hellforged Razer (Enemy) (E-12) -153 HP Slowed (save ends) Bloodied DEAD?
Tiefling Warlord (Enemy) (F-13) -52 HP Blinded (save ends) Bloodied DEAD
Young Infernal Berserker (Enemy) (P/Q/R 1/2/3) -45HP dazed slowed (save ends) Jinx Shot
City Watch Soldier 1 (Enemy) (E-11) -69HP Blinded (save ends) Prone Bloodied DEAD

Notes
-Young Infernal Berserker’s Instinctive Massacre allows it to take an action at its initiative check + 10.
-Finding out more about the Young Infernal Berserker requires a successful History check. Any player can make this check as a Free Action, even if it is not their turn, but can only make it once for this creature.
-Any space where the fog of war is covering the trees is too thickly wooded to go through without succeeding a DC 10 strength check. On passing, you may move 1 square. Any squares in this fog of war will allow you to only see one square ahead when inside.
>> No. 343 edit
Not miffed at all at having to spring into action right away, Walala raises her crossbow, and a force attempts to entangle itself around the Berserker -- not inhibiting its movements, due to the force's ethereal nature, but digging into it with each attack made against it.

Move to H-7
Spike Wire against Infernal Berserker whatsit.. http://invisiblecastle.com/roller/view/3170609/

Demij: http://invisiblecastle.com/roller/view/3170613/

>> No. 344 edit
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344
At the shardmind's command, barbs wrap themselves around the young infernal berserker's body and bite into its skin.

Walala's Spark Wire hits for 8 force damage and inflicts Spark Wire on the Young Infernal Berserker

Initiative Order
Instinctive Massacre (Young Infernal Berserker) – 35
Tiefling Warlord (Enemy) – 25
Kadol Stormbrew (Mion) – (delayed) 26
Lia (Hide) – 33 (delayed)
Young Infernal Berserker (Enemy) – 25
Rock (Lili) - 23
City Watch Soldier 2 (Enemy) – 20
Fays (Cake) – 16
Walala (Makk) – 18 (delayed)
Yagi Yuu (Bernkastel) - 13
Hellforged Razer (Enemy) – 12
City Watch Soldier 1 (Enemy) – 6

Players
Kadol Stormbrew (Mion) (F-6) - 26/48 HP
Lia (Hide) (H-2) – 40/49 HP Aspect of the Dancing Serpent stance Hidden
Rock (Lili) (G-11) - 29/57 HP Longtooth Shifting
Walala (Makk)(H-7) - 43/53 HP
Fays (Cake) (E-8) - 49/49 HP
Yagi Yuu (Bernkastel) (E-10) - 45/60 HP Defend the Line stance
Riding Horse (Yagi Yuu) (D/E 11/12) - 4/36 bloodied

Enemies
City Watch Soldier 2 (Enemy) (F-11) -80HP (bloodied) -4 to all defenses DEAD
Hellforged Razer (Enemy) (E-12) -153 HP Slowed (save ends) Bloodied DEAD?
Tiefling Warlord (Enemy) (F-13) -52 HP Blinded (save ends) Bloodied DEAD
Young Infernal Berserker (Enemy) (P/Q/R 1/2/3) -53HP dazed slowed (save ends) Jinx Shot [/b]Spark Wire (takes +3 damage from all attacks)
City Watch Soldier 1 (Enemy) (E-11) -69HP Blinded (save ends) Prone Bloodied DEAD

Notes
-Young Infernal Berserker’s Instinctive Massacre allows it to take an action at its initiative check + 10.
-Finding out more about the Young Infernal Berserker requires a successful History check. Any player can make this check as a Free Action, even if it is not their turn, but can only make it once for this creature.
-Any space where the fog of war is covering the trees is too thickly wooded to go through without succeeding a DC 10 strength check. On passing, you may move 1 square. Any squares in this fog of war will allow you to only see one square ahead when inside.
>> No. 345 edit
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345
Goats don't think, Goats don't whine, Goats don't etc.
Movement and Standard: Move and charge the beast at P-4
http://invisiblecastle.com/roller/view/3171048/ (fail, re-rolling thanks to hide)
re-roll: http://invisiblecastle.com/roller/view/3171056/

>> No. 346 edit
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346
Yagi Yuu finally springs into action, bearing down on the berserker with a mighty charge that knocks it flat off its feet. The berserker has taken a lot of hits already, but the fight is still far from over.

Yagi Yuu's charge hits Young Infernal Berserker for 25 damage and knocks it prone

Initiative Order
Instinctive Massacre (Young Infernal Berserker) – 35
Tiefling Warlord (Enemy) – 25
Kadol Stormbrew (Mion) – (delayed) 26
Lia (Hide) – 33 (delayed)
Young Infernal Berserker (Enemy) – 25
City Watch Soldier 2 (Enemy) – 20
Fays (Cake) – 16
Walala (Makk) – 18 (delayed)
Yagi Yuu (Bernkastel) – 13
Rock (Lili) – 23 (delayed)
Hellforged Razer (Enemy) – 12
City Watch Soldier 1 (Enemy) – 6

Players
Kadol Stormbrew (Mion) (F-6) - 26/48 HP
Lia (Hide) (H-2) – 40/49 HP Aspect of the Dancing Serpent stance Hidden
Rock (Lili) (G-11) - 29/57 HP Longtooth Shifting
Walala (Makk)(H-7) - 43/53 HP
Fays (Cake) (E-8) - 49/49 HP
Yagi Yuu (Bernkastel) (O-4) - 45/60 HP Defend the Line stance
Riding Horse (Yagi Yuu) (D/E 11/12) - 4/36 bloodied

Enemies
City Watch Soldier 2 (Enemy) (F-11) -80HP (bloodied) -4 to all defenses DEAD
Hellforged Razer (Enemy) (E-12) -153 HP Slowed (save ends) Bloodied DEAD?
Tiefling Warlord (Enemy) (F-13) -52 HP Blinded (save ends) Bloodied DEAD
Young Infernal Berserker (Enemy) (P/Q/R 1/2/3) -78HP dazed slowed (save ends) Jinx Shot [/b]Spark Wire (takes +3 damage from all attacks) Prone
City Watch Soldier 1 (Enemy) (E-11) -69HP Blinded (save ends) Prone Bloodied DEAD

Notes
-Young Infernal Berserker’s Instinctive Massacre allows it to take an action at its initiative check + 10.
-Finding out more about the Young Infernal Berserker requires a successful History check. Any player can make this check as a Free Action, even if it is not their turn, but can only make it once for this creature.
-Any space where the fog of war is covering the trees is too thickly wooded to go through without succeeding a DC 10 strength check. On passing, you may move 1 square. Any squares in this fog of war will allow you to only see one square ahead when inside.
>> No. 350 edit
Rock just does what he does best: charge at the beast with a hot-blooded roar!

Move: IDK closer to the thing.
Standard: Chaaaaaaarge to P4, attacku!
Roll: http://invisiblecastle.com/roller/view/3171799/
Re-rolled the 1: http://invisiblecastle.com/roller/view/3171801/

inb4 miss

>> No. 353 edit
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353
The barbarian's primal cry of battle fuels a brutal hit to the berserker. The berserker is quite furious but still in the battle, despite the debilitations piled on it. Acting on its instincts, it senses an opening and grabs Yagi Yuu. Finally capturing some sort of prey, it puts the squeeze on the knight, blood forcing open their wounds as they are slowly crushed.

Rock's Howling Strike hits for 32 damage

Young Infernal Berserker's Instinctive Massacre allows it to use Giant's Grip against Yagi Yuu, CRITTING for 16 damage, and Yagi Yuu is now grabbed and bloodied


Initiative Order
Instinctive Massacre (Young Infernal Berserker) – 35
Tiefling Warlord (Enemy) – 25
Kadol Stormbrew (Mion) – (delayed) 26
Lia (Hide) – 33 (delayed)
Young Infernal Berserker (Enemy) – 25
City Watch Soldier 2 (Enemy) – 20
Fays (Cake) – 16
Walala (Makk) – 18 (delayed)
Yagi Yuu (Bernkastel) – 13
Rock (Lili) – 23 (delayed)
Hellforged Razer (Enemy) – 12
City Watch Soldier 1 (Enemy) – 6

Players
Kadol Stormbrew (Mion) (F-6) - 26/48 HP
Lia (Hide) (H-2) – 40/49 HP Aspect of the Dancing Serpent stance Hidden
Rock (Lili) (P-4) - 29/57 HP Longtooth Shifting
Walala (Makk)(H-7) - 43/53 HP
Fays (Cake) (E-8) - 49/49 HP
Yagi Yuu (Bernkastel) (O-4) - 29/60 HP Defend the Line stance Giant’s Grip (grabbed) Bloodied
Riding Horse (Yagi Yuu) (D/E 11/12) - 4/36 bloodied

Enemies
City Watch Soldier 2 (Enemy) (F-11) -80HP (bloodied) -4 to all defenses DEAD
Hellforged Razer (Enemy) (E-12) -153 HP Slowed (save ends) Bloodied DEAD?
Tiefling Warlord (Enemy) (F-13) -52 HP Blinded (save ends) Bloodied DEAD
Young Infernal Berserker (Enemy) (P/Q/R 1/2/3) -110 HP dazed slowed (save ends) Jinx Shot Spark Wire (takes +3 damage from all attacks) Prone
City Watch Soldier 1 (Enemy) (E-11) -69HP Blinded (save ends) Prone Bloodied DEAD

Notes
-Young Infernal Berserker’s Instinctive Massacre allows it to take an action at its initiative check + 10.
-While grabbed by Giant’s Grip, the grabbed creature is immobilized until the grab ends or until they escape the grab (usually an athletics or acrobatics check as a move action, DC 25). As long as they remain grabbed, whenever Young Infernal Berserker moves or is subjected to forced movement, the creature grabbed is involuntarily moved the same number of squares into a square adjacent to Young Infernal Berserker. The target remains grabbed, and Young Infernal Berserker doesn't provoke opportunity attacks from the grabbed creature for this movement, and can move its normal speed. Sustaining the grab requires a minor action. If the grab cannot be sustained by the end of its next turn (one round after it makes the grab), the grab ends.
-Finding out more about the Young Infernal Berserker requires a successful History check. Any player can make this check as a Free Action, even if it is not their turn, but can only make it once for this creature.
-Any space where the fog of war is covering the trees is too thickly wooded to go through without succeeding a DC 10 strength check. On passing, you may move 1 square. Any squares in this fog of war will allow you to only see one square ahead when inside.
>> No. 355 edit
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355
Kadol moves closer into the fray, hoping for a better shot. Unfortunately, with the beast lying down, getting a good bead on it was hard. Nevertheless, she could clearly see the predicament the Goat-headed noble was in, and despite whatever distrust may exist between them, the dwarf felt compelled to help her ally. "Fall back, quickly!" With this she looks to the heavens and speaks a single word of power, which grants Yagi the strength to break free of the berserker's grip, and pulls both the barbarian and the fighter into a more advantageous position.

The invoker follows this by holding her staff with one hand, and holding the other hand up, palm-forward. "Soul-Forger Moradin, grant this instrument o' yer will tha power tae smite tha unholy!" As she prays, her hand glows white with divine power, and as the glow intensifies, it becomes a beam of searing energy which strikes in the direction of the fallen demon.

Move to K-8.
Minor Action: Use divine call, pulling Rock to N-6, and Yagi to N-5.
Standard Action: Hand of Radiance vs. the ape. Hit deals 14 radiant damage (took -2 for being prone, balanced by +2 from CA). Took 3 extra damage from spike wire into account. http://invisiblecastle.com/roller/view/3172278/

>> No. 358 edit
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358
Kadol's blast of divine light strikes the downed beast, pushing it closer to the brink. Unfortunately, it's at this time that its senses start to come back to it, and it looks very angry.

Kadol's Hand of Radiance hits for 14 radiant damage
Young Infernal Berserker is no longer dazed


Initiative Order
Instinctive Massacre (Young Infernal Berserker) – 35
Tiefling Warlord (Enemy) – 25
Kadol Stormbrew (Mion) – (delayed) 26
Lia (Hide) – 33 (delayed) Hidden
Young Infernal Berserker (Enemy) – 25
City Watch Soldier 2 (Enemy) – 20
Fays (Cake) – 16
Walala (Makk) – 18 (delayed)
Yagi Yuu (Bernkastel) – 13
Rock (Lili) – 23 (delayed)
Hellforged Razer (Enemy) – 12
City Watch Soldier 1 (Enemy) – 6

Players
Kadol Stormbrew (Mion) (F-6) - 26/48 HP
Lia (Hide) (H-2) – 40/49 HP Aspect of the Dancing Serpent stance
Rock (Lili) (P-4) - 29/57 HP Longtooth Shifting
Walala (Makk)(H-7) - 43/53 HP
Fays (Cake) (E-8) - 49/49 HP
Yagi Yuu (Bernkastel) (O-4) - 29/60 HP Defend the Line stance[/b Bloodied
Riding Horse (Yagi Yuu) (D/E 11/12) - 4/36 bloodied

[b]Enemies

City Watch Soldier 2 (Enemy) (F-11) -80HP (bloodied) -4 to all defenses DEAD
Hellforged Razer (Enemy) (E-12) -153 HP Slowed (save ends) Bloodied DEAD?
Tiefling Warlord (Enemy) (F-13) -52 HP Blinded (save ends) Bloodied DEAD
Young Infernal Berserker (Enemy) (P/Q/R 1/2/3) -124 HP slowed (save ends) Jinx Shot Spark Wire (takes +3 damage from all attacks) Prone
City Watch Soldier 1 (Enemy) (E-11) -69HP Blinded (save ends) Prone Bloodied DEAD

Notes
-Young Infernal Berserker’s Instinctive Massacre allows it to take an action at its initiative check + 10.
-While grabbed by Giant’s Grip, the grabbed creature is immobilized until the grab ends or until they make a successful Acrobatics or Athletics check to escape (escape DC 25). As long as they remain grabbed, whenever Young Infernal Berserker moves or is subjected to forced movement, the creature grabbed is involuntarily moved the same number of squares into a square adjacent to Young Infernal Berserker. The target remains grabbed, and Young Infernal Berserker doesn't provoke opportunity attacks from the grabbed creature for this movement, and can move its normal speed. Sustaining the grab requires a minor action. If the grab cannot be sustained by the end of its next turn (one round after it makes the grab), the grab ends.
-Finding out more about the Young Infernal Berserker requires a successful History check. Any player can make this check as a Free Action, even if it is not their turn, but can only make it once for this creature.
-Any space where the fog of war is covering the trees is too thickly wooded to go through without succeeding a DC 10 strength check. On passing, you may move 1 square. Any squares in this fog of war will allow you to only see one square ahead when inside.
>> No. 359 edit
Left no choice because the Berserker is out of sight, Lia quickly makes her way across to the other side of the woods before letting loose another bolt from her crossbow to try and slow down the Berserkers attacks.


Move to J-9
Standard Action:Use Disruptive shot on the berserker and choose to daze if it hits.
http://invisiblecastle.com/roller/view/3172556/
CRIT LOL:http://invisiblecastle.com/roller/view/3172583/
Grants combat advantage for me until the end of my next turn
Free Action:Shift to K-10 and Stealth check
http://invisiblecastle.com/roller/view/3172585/ (Passive perception higher than this roll or minor action perception check roll to see me)

>> No. 363 edit
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363
Lia darts out and lines up a shot at the Young Infernal Berserker. She fires her crossbow, the bolt whistling through the air as it plunges deep into the beast's chest, drawing blood and creating a deep wound that disorients the berserker. The artificer's living barbed wire adds further injury and squeezes ever tighter. The creature once again fails to catch the nimble elf before she ducks back into the woods and hides.

The Young Infernal Berserker lets out a primal roar as all its wounds erupt in fire. The creature is engulfed in flames, screaming in rage and agony while drawing strength from its pain to overcome its afflictions. Its injuries continue to burn like torches, embers dripping onto the ground beneath it, and the vegetation around it is quickly reduced to little more than a smoldering heap. The hulking monster leaps to its feet and hurls itself at the closest figures, intense heat overwhelming Yagi Yuu and Rock before they have a chance to retaliate, though Walala manages to offer Yagi some protection with an enchanted bolt. It slams into them with monstrous force and knocks them to the ground, leaving them teetering on the brink of death and barely able to move, though Rock manages to shake off the paralysis swiftly enough. The crippled pair are pushed out of its way and remain caught in the infernal aura, mere moments away from being roasted alive. The berserker keeps working itself into a frenzy, and looks primed to destroy everything it can get its hands on.


Lia moves to J-9
Lia's Disruptive Shot hits for 35 damage and the Young Infernal Berserker is dazed (save ends) and is bloodied
Young Infernal Berserker's Burning Blood is triggered, which it uses to roll a saving throw against each effect on it that a save can end, and its attacks deal 5 extra fire damage and it takes a -2 penalty to all defenses
Young Infernal Berserker saves against being slowed and dazed
Young Infernal Bererker's Flaring Wounds activates, creating an aura 1 that deals 5 fire damage to all creatures inside at the start of their turns
Young Infernal Berserker gains another action from Instinctive Massacre at its initiative + 20
Young Infernal Berserker recharges End the Hunt upon being bloodied
Lia shifts to K-11 and becomes hidden

Young Infernal Berserker takes 5 fire damage from Flaring Wounds
Young Infernal Berserker stands from prone
Young Infernal Berserker charges to M/N/O 5/6/7 with End the Hunt, which does not provoke OAs while it is bloodied
Walala's Shocking Feedback hits Young Infernal Berserker for 16 lightning damage and grants Yagi Yuu resist 5 all until the end of her next turn
Rock and Yagi Yuu are hit for 23 damage and 5 fire damage (reduced to 18 damage for Yagi Yuu), are knocked prone, are immobilized (save ends), and are pushed one square (Yagi Yuu to L-5, Rock to L-6)
Rock uses Shrug It Off and saves against immobilization


Initiative Order
Instinctive Massacre (Young Infernal Berserker) – 45
Instinctive Massacre (Young Infernal Berserker) – 35
Tiefling Warlord (Enemy) – 25
Kadol Stormbrew (Mion) – (delayed) 26
Lia (Hide) – 33 (delayed) Hidden
Young Infernal Berserker (Enemy) – 25
City Watch Soldier 2 (Enemy) – 20
Fays (Cake) – 16
Walala (Makk) – 18 (delayed)
Yagi Yuu (Bernkastel) – 13
Rock (Lili) – 23 (delayed)
Hellforged Razer (Enemy) – 12
City Watch Soldier 1 (Enemy) – 6

Players
Kadol Stormbrew (Mion) (K-8) - 26/48 HP
Lia (Hide) (K-10) – 40/49 HP Aspect of the Dancing Serpent stance Hidden
Rock (Lili) (L-6) - 1/57 HP Longtooth Shifting prone Bloodied
Walala (Makk)(H-7) - 43/53 HP
Fays (Cake) (E-8) - 49/49 HP
Yagi Yuu (Bernkastel) (L-5) - 1/60 HP Defend the Line stance prone immobilized (save ends) Bloodied
Riding Horse (Yagi Yuu) (D/E 11/12) - 4/36 bloodied

Enemies
City Watch Soldier 2 (Enemy) (F-11) -80HP (bloodied) -4 to all defenses DEAD
Hellforged Razer (Enemy) (E-12) -153 HP Slowed (save ends) Bloodied DEAD?
Tiefling Warlord (Enemy) (F-13) -52 HP Blinded (save ends) Bloodied DEAD
Young Infernal Berserker (Enemy) (M/N/O 5/6/7) -180 HP Jinx Shot Spark Wire (takes +3 damage from all attacks) Burning Blood Flaring Wounds (aura 1) Slowed Bloodied Granting Combat Advantage
City Watch Soldier 1 (Enemy) (E-11) -69HP Blinded (save ends) Prone Bloodied DEAD

Notes
-Young Infernal Berserker’s Instinctive Massacre allows it to take an action at its initiative check + 10, and an additional one at its initiative check + 20.
-Flaring Wounds causes 5 fire damage to all creatures within the aura at the start of their turns. This includes the Young Infernal Berserker.
-Young Infernal Berserker’s Burning Blood makes all its attacks deal an additional 5 fire damage on a hit, and it takes a -2 penalty to all defenses.
-While grabbed by Giant’s Grip, the grabbed creature is immobilized until the grab ends or until they make a successful Acrobatics or Athletics check to escape (escape DC 25). As long as they remain grabbed, whenever Young Infernal Berserker moves or is subjected to forced movement, the creature grabbed is involuntarily moved the same number of squares into a square adjacent to Young Infernal Berserker. The target remains grabbed, and Young Infernal Berserker doesn't provoke opportunity attacks from the grabbed creature for this movement, and can move its normal speed. Sustaining the grab requires a minor action. If the grab cannot be sustained by the end of its next turn (one round after it makes the grab), the grab ends.
-Finding out more about the Young Infernal Berserker requires a successful History check. Any player can make this check as a Free Action, even if it is not their turn, but can only make it once for this creature.
-Any space where the fog of war is covering the trees is too thickly wooded to go through without succeeding a DC 10 strength check. On passing, you may move 1 square. Any squares in this fog of war will allow you to only see one square ahead when inside.
>> No. 385 edit
http://invisiblecastle.com/roller/view/3173244/ Shrugging off immobility
>> No. 392 edit
I don't remember the flavor text, so...
Immediate Interrupt: Shocking Feedback to the kongor..
Attack Roll: http://invisiblecastle.com/roller/view/3173775/
Damage Roll: http://invisiblecastle.com/roller/view/3173776/
Yagi Yuu and/or Rock gain resist 5 all.

>> No. 399 edit
Move to H-8
Minor Action: Majestic Word on Rock.
Standard Action: Staggering Shout on Kongor http://invisiblecastle.com/roller/view/3174791/
8 damage if hit.
Give Yagi free MBA before pushing, don't push it etc.

>> No. 400 edit
http://invisiblecastle.com/roller/view/3174823/
>> No. 402 edit
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402
Fays grants Rock some respite with a healing verse, then plays a shrill note that unbalances the berserker. Yagi finds an opening and sweeps the monster off its feet, knocking it on its back again.

Fays' Majestic Word heals Rock for 22 HP
Fays' Staggering Note hits for 8 damage, granting Yagi Yuu an attack
Yagi's attack hits for 20 damage, and Young Infernal Berserker falls prone and is slowed


Initiative Order
Instinctive Massacre (Young Infernal Berserker) – 45
Instinctive Massacre (Young Infernal Berserker) – 35
Tiefling Warlord (Enemy) – 25
Kadol Stormbrew (Mion) – (delayed) 26
Lia (Hide) – 33 (delayed) Hidden
Young Infernal Berserker (Enemy) – 25
City Watch Soldier 2 (Enemy) – 20
Fays (Cake) – 16
Walala (Makk) – 18 (delayed)
Yagi Yuu (Bernkastel) – 13
Rock (Lili) – 23 (delayed)
Hellforged Razer (Enemy) – 12
City Watch Soldier 1 (Enemy) – 6

Players
Kadol Stormbrew (Mion) (K-8) - 26/48 HP
Lia (Hide) (K-10) – 40/49 HP Aspect of the Dancing Serpent stance Hidden
Rock (Lili) (L-6) - 23/57 HP Longtooth Shifting prone immobilized (save ends) Bloodied
Walala (Makk)(H-7) - 43/53 HP
Fays (Cake) (E-8) - 49/49 HP
Yagi Yuu (Bernkastel) (L-5) - 11/60 HP Defend the Line stance prone immobilized (save ends) resist 5 all Bloodied
Riding Horse (Yagi Yuu) (D/E 11/12) - 4/36 bloodied

Enemies
City Watch Soldier 2 (Enemy) (F-11) -80HP (bloodied) -4 to all defenses DEAD
Hellforged Razer (Enemy) (E-12) -153 HP Slowed (save ends) Bloodied DEAD?
Tiefling Warlord (Enemy) (F-13) -52 HP Blinded (save ends) Bloodied DEAD
Young Infernal Berserker (Enemy) (M/N/O 5/6/7) -208 HP Prone Spark Wire (takes +3 damage from all attacks) Slowed Burning Blood Flaring Wounds (aura 1) Bloodied Granting Combat Advantage
City Watch Soldier 1 (Enemy) (E-11) -69HP Blinded (save ends) Prone Bloodied DEAD

Notes
-Young Infernal Berserker’s Instinctive Massacre allows it to take an action at its initiative check + 10, and an additional one at its initiative check + 20.
-Flaring Wounds causes 5 fire damage to all creatures within the aura at the start of their turns. This includes the Young Infernal Berserker.
-Young Infernal Berserker’s Burning Blood makes all its attacks deal an additional 5 fire damage on a hit, and it takes a -2 penalty to all defenses.
-While grabbed by Giant’s Grip, the grabbed creature is immobilized until the grab ends or until they make a successful Acrobatics or Athletics check to escape (escape DC 25). As long as they remain grabbed, whenever Young Infernal Berserker moves or is subjected to forced movement, the creature grabbed is involuntarily moved the same number of squares into a square adjacent to Young Infernal Berserker. The target remains grabbed, and Young Infernal Berserker doesn't provoke opportunity attacks from the grabbed creature for this movement, and can move its normal speed. Sustaining the grab requires a minor action. If the grab cannot be sustained by the end of its next turn (one round after it makes the grab), the grab ends.
-Finding out more about the Young Infernal Berserker requires a successful History check. Any player can make this check as a Free Action, even if it is not their turn, but can only make it once for this creature.
-Any space where the fog of war is covering the trees is too thickly wooded to go through without succeeding a DC 10 strength check. On passing, you may move 1 square. Any squares in this fog of war will allow you to only see one square ahead when inside.
>> No. 403 edit
Seeing the battle must be finished promptly, Walala decides to endow the heavy hitters with magical strength. She moves next to Rock and Yagi and fires at the ape thingie, magical energy dispersing and reforming around their weapons.
Move to K-6.
Magic Weapon at kongor thingy.
Attack: http://invisiblecastle.com/roller/view/3174910/
Damage: http://invisiblecastle.com/roller/view/3174911/

>> No. 404 edit
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404
Another enchanted bolt pierces the beast's hide as it lies on the ground, howling in pain. The magic from the arrow empowers her allies' weapons, the edges projecting a magical corona around them from their sharpness.
Walala's Magic Weapon hits for 17 damage, granting Rock and Yagi Yuu a bonus to attack and damage rolls until the end of her next turn

Initiative Order
Instinctive Massacre (Young Infernal Berserker) – 45
Instinctive Massacre (Young Infernal Berserker) – 35
Tiefling Warlord (Enemy) – 25
Kadol Stormbrew (Mion) – (delayed) 26
Lia (Hide) – 33 (delayed) Hidden
Young Infernal Berserker (Enemy) – 25
City Watch Soldier 2 (Enemy) – 20
Fays (Cake) – 16
Walala (Makk) – 18 (delayed)
Yagi Yuu (Bernkastel) – 13
Rock (Lili) – 23 (delayed)
Hellforged Razer (Enemy) – 12
City Watch Soldier 1 (Enemy) – 6

Players
Kadol Stormbrew (Mion) (K-8) - 26/48 HP
Lia (Hide) (K-10) – 40/49 HP Aspect of the Dancing Serpent stance Hidden
Rock (Lili) (L-6) - 23/57 HP Longtooth Shifting prone Magic Weapon (+1 attack, +3 damage)
Walala (Makk)(K-6) - 43/53 HP
Fays (Cake) (E-8) - 49/49 HP
Yagi Yuu (Bernkastel) (L-5) - 11/60 HP Defend the Line stance prone immobilized (save ends) resist 5 all Magic Weapon (+1 attack, +3 damage) Bloodied
Riding Horse (Yagi Yuu) (D/E 11/12) - 4/36 bloodied

Enemies
City Watch Soldier 2 (Enemy) (F-11) -80HP (bloodied) -4 to all defenses DEAD
Hellforged Razer (Enemy) (E-12) -153 HP Slowed (save ends) Bloodied DEAD?
Tiefling Warlord (Enemy) (F-13) -52 HP Blinded (save ends) Bloodied DEAD
Young Infernal Berserker (Enemy) (M/N/O 5/6/7) -228 HP Prone Burning Blood Flaring Wounds (aura 1) Bloodied Granting Combat Advantage
City Watch Soldier 1 (Enemy) (E-11) -69HP Blinded (save ends) Prone Bloodied DEAD

Notes
-Young Infernal Berserker’s Instinctive Massacre allows it to take an action at its initiative check + 10, and an additional one at its initiative check + 20.
-Flaring Wounds causes 5 fire damage to all creatures within the aura at the start of their turns. This includes the Young Infernal Berserker.
-Young Infernal Berserker’s Burning Blood makes all its attacks deal an additional 5 fire damage on a hit, and it takes a -2 penalty to all defenses.
-While grabbed by Giant’s Grip, the grabbed creature is immobilized until the grab ends or until they make a successful Acrobatics or Athletics check to escape (escape DC 25). As long as they remain grabbed, whenever Young Infernal Berserker moves or is subjected to forced movement, the creature grabbed is involuntarily moved the same number of squares into a square adjacent to Young Infernal Berserker. The target remains grabbed, and Young Infernal Berserker doesn't provoke opportunity attacks from the grabbed creature for this movement, and can move its normal speed. Sustaining the grab requires a minor action. If the grab cannot be sustained by the end of its next turn (one round after it makes the grab), the grab ends.
-Finding out more about the Young Infernal Berserker requires a successful History check. Any player can make this check as a Free Action, even if it is not their turn, but can only make it once for this creature.
-Any space where the fog of war is covering the trees is too thickly wooded to go through without succeeding a DC 10 strength check. On passing, you may move 1 square. Any squares in this fog of war will allow you to only see one square ahead when inside.
>> No. 406 edit
On the verge of death, this nobleman take the chance the bard and the others give to him, and land a powerful hit on the prone beast. But if this is was not enough to finish it he won't hesitate to try again.
Super attack: http://invisiblecastle.com/roller/view/3175068/
>> No. 409 edit
File 131514080151.png - (587.32KB , 632x560 , forest32.png )
409
The goat-headed knight's strike goes straight for the jugular, inflicting heavy damage and causing massive blood loss. The berserker cries out weakly before collapsing in a heap, slowly burning itself to a crisp.
Yagi Yuu's attack deals 26 damage, killing the Young Infernal Berserker

Initiative Order
Instinctive Massacre (Young Infernal Berserker) – 45
Instinctive Massacre (Young Infernal Berserker) – 35
Tiefling Warlord (Enemy) – 25
Kadol Stormbrew (Mion) – (delayed) 26
Lia (Hide) – 33 (delayed) Hidden
Young Infernal Berserker (Enemy) – 25
City Watch Soldier 2 (Enemy) – 20
Fays (Cake) – 16
Walala (Makk) – 18 (delayed)
Yagi Yuu (Bernkastel) – 13
Rock (Lili) – 23 (delayed)
Hellforged Razer (Enemy) – 12
City Watch Soldier 1 (Enemy) – 6

Players
Kadol Stormbrew (Mion) (K-8) - 26/48 HP
Lia (Hide) (K-10) – 40/49 HP Aspect of the Dancing Serpent stance Hidden
Rock (Lili) (L-6) - 23/57 HP Longtooth Shifting prone Magic Weapon (+1 attack, +3 damage)
Walala (Makk)(K-6) - 43/53 HP
Fays (Cake) (E-8) - 49/49 HP
Yagi Yuu (Bernkastel) (L-5) - 11/60 HP Defend the Line stance prone immobilized (save ends) resist 5 all Magic Weapon (+1 attack, +3 damage) Bloodied
Riding Horse (Yagi Yuu) (D/E 11/12) - 4/36 bloodied

Enemies
City Watch Soldier 2 (Enemy) (F-11) -80HP (bloodied) -4 to all defenses DEAD
Hellforged Razer (Enemy) (E-12) -153 HP Slowed (save ends) Bloodied DEAD?
Tiefling Warlord (Enemy) (F-13) -52 HP Blinded (save ends) Bloodied DEAD
Young Infernal Berserker (Enemy) (M/N/O 5/6/7) -254 HP Prone Burning Blood Flaring Wounds (aura 1) Bloodied Granting Combat Advantage DEAD
City Watch Soldier 1 (Enemy) (E-11) -69HP Blinded (save ends) Prone Bloodied DEAD

Notes
-Young Infernal Berserker’s Instinctive Massacre allows it to take an action at its initiative check + 10, and an additional one at its initiative check + 20.
-Flaring Wounds causes 5 fire damage to all creatures within the aura at the start of their turns. This includes the Young Infernal Berserker.
-Young Infernal Berserker’s Burning Blood makes all its attacks deal an additional 5 fire damage on a hit, and it takes a -2 penalty to all defenses.
-While grabbed by Giant’s Grip, the grabbed creature is immobilized until the grab ends or until they make a successful Acrobatics or Athletics check to escape (escape DC 25). As long as they remain grabbed, whenever Young Infernal Berserker moves or is subjected to forced movement, the creature grabbed is involuntarily moved the same number of squares into a square adjacent to Young Infernal Berserker. The target remains grabbed, and Young Infernal Berserker doesn't provoke opportunity attacks from the grabbed creature for this movement, and can move its normal speed. Sustaining the grab requires a minor action. If the grab cannot be sustained by the end of its next turn (one round after it makes the grab), the grab ends.
-Finding out more about the Young Infernal Berserker requires a successful History check. Any player can make this check as a Free Action, even if it is not their turn, but can only make it once for this creature.
-Any space where the fog of war is covering the trees is too thickly wooded to go through without succeeding a DC 10 strength check. On passing, you may move 1 square. Any squares in this fog of war will allow you to only see one square ahead when inside.
>> No. 413 edit
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413
Kadol remains poised in a battle stance with her staff for several moments, then slowly relaxes when she realizes the fighting has ceased. Shifting into a more casual stance, the dwarf walks forward to silently take account of her allies' health, and assuming none are in immediate danger, she closes her eyes and kneels down to offer a prayer to Moradin.

Assuming no one has a Battle Standard of Healing or another reason to delay my rest, I will take a short rest and spend two healing surges to bring myself to full. My total of surges spent after the fact is four.
>> No. 431 edit
>>409
After waiting a moment to see if the beast is finally dead, Lia, furious at the burning of the forest, takes it upon herself to angrily run over and try and kick the hellforged razor a few times. Unfortunately, it's made of some sort of metal and she foolishly stubs her foot a little bit. Even more annoyed, she just decides to put a crossbow bolt in its head to assure that it is dead, before sulking off and taking a short rest.


Take a short rest after stuff etc

>> No. 432 edit
"Well, well, wasn't that nice and easy? And now.. ahem.." Cutting his sentence short, Fays moves towards the fallen cultists to examine their remains for anything of worth before going walking back to the party to inform them of what he found.

Also take short rest when possible etc.
>> No. 433 edit
Audio Motoi Sakuraba - Coolant - (862.12KB - 171 kbps - 44.1 kHz , 111 Coolant.mp3 ) Length: 0:37
433
Fays finds that the enemy was indeed wearing fireproof armor, and carried weapons that burned with intense heat. That is, except for the Hellforged Razer's battleaxe, which seems to be enchanted with something else. Other than that, the only object of interest to be found is a bayonet affixed to the front of the warlord's weapon.

The spoils :
flaming superior crossbow +1
bayonet +1
hide armor of resistance +1
extinguishing battleaxe +1
chain mail of resistance +2 x2
flaming halberd +1 x2

>> No. 438 edit
After that little outburst, Lia has no real interest in what was left on the enemies. She prepares to move ahead, preferring to stick in the trees, cover, or out of sight, as to get the jump on whatever they might encounter next.
>> No. 443 edit
Walala's lights dim, conserving energy, and she sits, crafting healing infusions using Fays's energy. In addition, she takes out her alchemist kit and works on alchemist's frost.
Short rest. Make two healing infusions out of two of Fays's healing surges; make one Alchemist's Frost (Ammunition) (Level 2)
>> No. 444 edit
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444
Once Kadol finishes her prayer, she stands up and takes her staff into one hand like a walking-stick, and looks back to her allies. "If ye'll be done, ah suggest we get movin'." Noting the magical items gathered by the bard, the priest takes one of the magic sets of chainmail and stuffs it into her bag of holding, and will take any others that need to be taken. "Ah doubt tha be tha last o' tha obstacles b'fore us."
>> No. 445 edit
Rock finally calmes down from his berserker fury, licking his wounds a little as he approaches the others.

"Now that," he says excitedly, "was a good battle." The Barbarian shows zero interest in whatever was looted from the fallen. Nothing he brought with him needs replacing, and the foes weren't that good he'd want to use their stuff.

"So, we leavin'?"

Spend two healing surges to max health.
>> No. 446 edit
Short rest, spend three healing surges
>> No. 451 edit
horse spends surge
>> No. 453 edit
File 131554525154.jpg - (45.31KB , 196x594 , bemused.jpg )
453
New thread:
>>452
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