>>
|
No. 78876
File
151668387588.png
- (34.76KB
, 128x128
, living liquid vortex.png
)
The owlbear tears apart one of the oozes with its beak as it attempts to move away, and Myn rains stellar debris upon the large lubricant and its smaller counterpart, obliterating to smaller ooze and stopping the larger one in its tracts. He then moves to a more advantageous position before being pulled towards Sid even as the gnome himself is pulled towards Myn. This does not, however, distract the half-elf sufficiently to throw off a guided strike from the shaman's spiritual powers, and another slime is struck down by the warlock's eldritch blast. The shaman moves closer to the ranger to heal him before being blown apart by the mysterious power of the living liquid.
As for the swirling mass of metallic liquid, it continues to regenerate, and suddenly a tendril lashes out from the vortex and attaches to Torinn, causing his mount to whinny as the tether tries to pull the paladin into the dangerous-looking vortex. Sid appears too distracted by the sudden pull to land a decent shot on the larger lubricant, and curses under his breath.
Owlbear's opportunity attack slays lubricant 3.
Myn moves and uses stellar debris, hitting the piston lubricant, gear lubricant 1, and the living liquid for 20 damage. The living liquid reduces this to zero damage but the gear lubricant is destroyed. The piston lubricant is slowed. Myn slides the lubricants around.
Myn and Sid are pulled together and are no longer affected by ferrofluid.
Bernkastel moves and moves her spirit. Bernkastel uses direct the strike, and Myn's eldritch blast hits the gear lubricant 4 for 44 damage, destroying it.
Bernkastel uses inspiring word, restoring 35 hit points to Sureiya. Bernkastel and Sureiya are pushed apart and ferrofluid effects end.
The living liquid regenerates 135 hit points. Torinn is affected by the living liquid's drainage, taking ongoing 10 poison damage. Drainage lasts until escape (DC 20). While affected by drainage, movement that does not bring Torinn closer to the living liquid costs twice as much, and he cannot move more than 3 squares away from the living liquid. This does not affect teleportation, and teleporting more than 3 squares away from the living liquid ends the effect, but this does affect forced movement via a push, pull, or slide.
Sid moves and misses with magic weapon.
Torinn takes ongoing 10 poison damage.
Player Characters
Myn Nthelsyr (George): 60/78 HP (4/9 Surges), Darkspiral Aura 8, +2 defenses vs. self-effected enemies, concealment, +1 power bonus to all defenses, +2 AC, +2 Reflex, +5 power to damage (Wrath of the Gods), vulnerability (vulnerable 10/digititis)
Apsaumbas (Myn's Owlbear): 33/39 HP, allies get +2 power to damage against adjacent foes, +5 power to damage (Wrath of the Gods)
Disembodied Hand (Myn): Passive Mode
Torinn Tormine (Astaroth): 52/89 HP (8/11 Surges), elevation 1, resist 5 necrotic, +5 power to damage (Wrath of the Gods), resistive formula, healing down (digititis), drainage (escape DC 20, ongoing 10 poison damage)
Rutger (Torinn's Mount): 29/44 HP, elevation 1, resist 5 all when mounted/10 vs close/area attacks, +5 power to damage (Wrath of the Gods)
Sureiya (Anonkun): 72/86 HP (Bloodied) + 10 THP (6/10 Surges)
"Bernkastel" (Voyager): 61/74 HP (6/8 Surges), +5 power to damage (Wrath of the Gods), weakened (digititis)
Spirit Companion (Voyager):
Elemental Spirit (Voyager): allies within 2 have resist 5, adjacent allies and the shaman get +1 power to all defenses
Sid Silversprocket (NPC): 49/83 HP (5/11 Surges), resist 5 lightning, +5 power to damage (Wrath of the Gods)
Enemies
Living Liquid (Vortex) -292 HP (Bloodied), resist 50 all, regeneration 135, cursed (Myn)
Liquid Limb (Enemy) -279 HP (Bloodied) Destroyed
Gear Lubricant 1 (Enemy) -62 (Bloodied) Destroyed
Gear Lubricant 2 (Enemy) -42 HP, cursed (Myn)
Gear Lubricant 3 (Enemy) -63 HP (Bloodied) Destroyed
Gear Lubricant 4 (Enemy) -73 HP (Bloodied) Destroyed
Piston Lubricant 1 (Enemy) -31 HP, slowed, cursed (Myn), slowed
Notes
The Living Liquid's space and its aura 1 are now hazardous terrain that will damage you when passing through. You will take poison damage every time you enter a square in the living liquid's space or its aura.
The Living Liquid appears to currently be highly resistant to damage, and the lubricants are slowly moving towards the lightning on the edge of the arena.
When the Living Liquid uses ferrofluid, two pairs of creatures are assigned charges and tethered together. Once a creature affected by ferrofluid ends its turn, it becomes primed. If it is linked to another primed creature, those creatures are either pulled 5 squares towards each other if they have opposite charges, or pushed 5 squares away from each other if they have the same charge. The affected creatures can choose their trajectory. This effect then ends on those creatures and they are no longer primed. If two creatures with opposite charges are pulled adjacent to each other, they both become stunned until the end of their next turn and weakened until the end of the encounter.
While affected by drainage, you take ongoing 10 poison damage. Drainage lasts until escape (DC 20). While affected by drainage, movement that does not bring the affected creature closer to the vortex costs twice as much, and he cannot move more than 3 squares away from the vortex. This does not affect teleportation, and teleporting more than 3 squares away from the living liquid ends the effect, but this does affect forced movement via a push, pull, or slide. If you end your turn and are affected by drainage, it can attempt to pull you towards it with an attack vs. Fortitude.
|