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No. 77493
"I agree," Dala agrees, placing her hand on the grand set of double-doors that leads into the grand hall. "But before we enter, I should introduce you to the personalities present, as I suspect that they will wish to get right to business without the formalities of formally introducing each delegate.
Many Waterdavian nobles will be present, but they have very little actual power other than whatever they can leverage against the Open Lord to influence his decisions.
The Open Lord of Waterdeep, Dagult Neverember, represents the interests of both Waterdeep and Neverwinter at this meeting. Lord Neverember is known to be hard-working, decisive, and orderly. Though he is not known to be especially cautious, his strong, honest, and direct nature has gained him some rapport with sellswords of all stripes. He has transformed Neverwinter from a forgotten ruin to a functional, if still fledgling, city, on the outskirts of civilization. The location demands a lot of work to be done, and has attracted a great many adventurers and treasure-seekers, and Neverember has earned the respect of most of them. However, the fact that he has spent nearly all of the past year in Neverwinter rebuilding while shirking his duties as the Open Lord of Waterdeep has bred a fair amount of resentment in the City of Splendors.
Ambassador Connerad Brawnanvil, son of Banak Brawnanvil and former king of Mithral Hall, has traveled from Mithral Hall to act as a delegate representing all the dwarves of the North, including Citadel Adbar and Citadel Felbarr. Personally I don't know much about him, but rumor has it that he's a stubborn old dwarf, and very unwilling to commit troops from the dwarven homelands to foreign campaigns. However, he detests dragons, cultists, and demons alike; and respects bold displays of heroism. He likely knows your reputation, and it should be possible to win him over through decisive and direct action.
Marshall Ulder Ravengard of Baldur's Gate has only had a short amount of time in command of the Flaming Fists, but he unquestionably represents the largest number of soldiers out of anyone on the council. The Flaming Fists can both muster and field more military power than any the other delegates can individually commit, and I'm given to understand that his personal military prowess is also the greatest among the members of the council. Lord Ravengard is of two minds on this matter--he knows the Flaming Fists are necessary to police the city and help keep the peace following the events involving Grand Duke Prestor being revealed as an elder red dragon, but he also would personally love to see the Flaming Fists leading the charge against the Cult of the Dragon. He respects discipline and order, and is more used to dealing with soldiers than adventurers, but an appeal to his thirst for glory might be what we need to get the Flaming Fists committed.
King Melandrach speaks for the elves of the Misty Forest and the High Forest. Again, I don't know much about him, but from what little interaction I've had with him, he seems to be a very cautious man, and will always call for more information before committing to anything. I'm not certain if any amount of intel will sway him. I have learned that he has two sons, Alagarthas and Neronvain, who are very much his opposites--they rush headlong in pursuit of their goals, while Melandrach is a staunch defender of elven tradition. He will be very slow to change, and frankly, I'm not certain it's going to be worth the effort to wear him down, though the elven rangers, wizards, rogues, and eldritch knights he can commit to the cause would be very useful against the cult.
Taern "Thunderspells" Hornblade, the ruler of Silverymoon, represents the Luruar alliance, also referred to as the Confederation of the Silvery Marches. I am given to understand that he has stepped down at least temporarily from his position as ruler of the city in order to serve as a delegate to represent Luruar, and the city is now ruled by Methrammar, the son of Alustriel Silverhand. You may know Alustriel as one of the Seven Sisters. Taern Hornblade can commit the Knights of Silver to our cause, as well as Silverymoon's many conscripts. He will also be a difficult one to sway, as the wards of Silverymoon have held fast against dragons before, so he may feel he has little to fear should the Cult of the Dragon grow in power. Nevertheless, he will be very hesitant to send his troops to die in battle, so he will want assurances that most of them will be returning home safely. Convincing him to lend aid to our cause will require us to provide a solid battle plan based on reliable intelligence.
Sir Isteval is a man of many loyalties. He was sent to the council nominally as a representative of the small settlement of Daggerford. While Daggerford is a popular waypoint along the trade road and a favorite stopping point for many adventurers, it can commit very little to the cause due to its relatively small size. However, he has confided in the council that he has been drafted by Cormyr to gain insight into what looks like a war brewing on their western border. He is a former adventurer and a Purple Dragon Knight of Cormyr. He is a good and honorable man, and refuses to hide this information from the council. While he assures us that his loyalties to Daggerford, Cormyr, the Lords' Alliance, and all good folk are not at odds with each other, this has already caused an uproar among the other delegates, many of whom would like to see that he is not invited to the next meeting. Personally I feel that this is short-sighted, as if through him we could get the War Wizards of Cormyr and the Purple Dragon Knights rallied against the Cult of the Dragon and their Thayan allies, it would be a great help to our cause.
These six represent the Lords' Alliance. In addition to them, we also have delegates representing three major non-national organizations who are willing to join our stand against the Cult of the Dragon. First among them we have Remallia Haventree, the widow of lord Arthagast Ulbrinter. She represents the Harpers, who have long made efforts to maintain the balance of power across Faerûn from the shadows, favoring knowledge over brute force. This is no simple task, and the Harpers have been destroyed, reformed, divided, and reorganized many times over the centuries. In addition to providing us with information, the Harpers also have many mages who can assist us in magical matters. However, it should be noted that Remallia is considered something of a hard-liner among the more traditional and cautious members of the Harpers, who will want her to prove that they have sufficient information to confront this threat before they are brought on board. Remallia herself is rather firmly on our side, however, so I doubt anything short of snubbing her outright will deter her. It would be best, however, to attempt to capture important cultists rather than kill them and turn them over to the Harpers for interrogation in order to win their trust.
The Order of the Gauntlet is being represented by Ontharr Frume. Again, Ontharr Frume is convinced of your worthiness already due to your part in aiding the Sword Coast against the Fell King, and personally he will support us as long as you are also on board. His organization, however, is a different matter. The Order of the Gauntlet is extremely crucial to our cause as they have many priests and paladins in their ranks to provide us with crucially-needed healing and support, but they do not tolerate anything they perceive as morally dubious. Should they learn that we have accepted aid from unscrupulous organizations or notoriously evil figures, the Order of the Gauntlet will surely pressure Ontharr Frume to withhold support. In contrast, winning over the hearts and minds of more noble benefactors, such as metallic dragons and good-aligned deities, may serve to prove your righteousness to them. One last note on Sir Frume is that he has a great deal of respect for Sir Isteval, and perhaps could be persuaded to assist us in keeping the Purple Dragon Knight on board as a delegate.
The lone representative of the Emerald Enclave is Delann Winterhound, a half-elf ranger who has spent most of his life traversing the northern wilderness. The Emerald Enclave is comprised of many druids, rangers, treants, and lycanthropes who seek to preserve the balance of nature rather than the balance of power. While they agree that the Cult of the Dragon's plans must be put to a stop, above all else they seek to preserve the various balances inherent to the world--good and evil, nature and civilization. Garnering the Emerald Enclave's support will require proving to Delann that you're not on a crusade to stamp out evil indiscriminately, as he would argue that both good and evil are necessary to preserve the balance of the world. As such, he believes that preserving life is a higher priority than destroying evil. You would also need to assure him that you're willing to fight in order preserve nature as well as civilization."
Dala Silmerhelve takes a deep breath, then looks to the party, awaiting any questions.
"G-great googly moogly! You've certainly done your homework on the council!" Sid exclaims.
Smiling nervously, Dala replies, "I owe much to... a certain benefactor." Her eyes shift to Valanor, and she nods slightly. "If this is what I can do to repay my debt, then I will see it done."
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