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No. 76641 edit

The party quickly enters the tower, and it's only seconds later that the stone gate slams shut behind them. You just barely have time to make sense of what you are seeing before you are trapped inside.

The room is circular, and not terribly large--about a hundred feet in diameter. The walls and ceiling gives the room the shape of a cylinder, going about fifty feet up before ending in a flat roof structure that has a fragmented appearance, despite being solid. The material is the same black marble-like material as the rest of the keep. The floor is engraved in a clearly mystic pattern, though it does not glow or pulsate with magic, the design instead appears to have been painted a purplish-red color. On the opposite end of the room from where you stand is a rather spectacular display.

There is a large dais leading up to an enormous black throne. Sitting upon the throne sits a humanoid that is familiar to most of the group, as they saw it before in the form of an image after defeating Val'akir for the first time. He stands roughly sixteen feet tall, with the proportions of a giant, and has charcoal-black skin. The skin appears segmented into armor-like plates, the cracks between which seem to leak a purplish energy. The exterior is almost carapace-like, or living armor, complete with spiked shoulders, as well as curved spikes that protrude from his knees elbows. His head appears to have a caricature of a beard and a full head of straight hair, though rather than actual hair, it is made of the same armor-like material as the rest of his body. Two pure white, glowing slits are what stand in for his eyes, and his mouth is twisted into a malicious grin. This can only be the Fell King.

Flanking the throne are two large fell dragons--quite similar to the very first dragon some of the group encountered in the Fell Cavern, back in the troll hills. Though they are clearly draconic in shape, their wings appear largely vestigial and they don't appear capable of flight--magic has twisted their forms, and their skin is ashen-colored and appears segmented like the Fell King's. The left appears to glow with a faint blue energy, and the right is leaking a strange yellowish glow through the cracks in its skin.

Behind the humanoid is a chaotic mass of pulsing energy, radiating from a mass of crystal that appears to have fused together unnaturally. It radiates many colors and displays of elemental energy constantly flash across its surface. It appears as if the four elemental leylines have converged on this one spot, creating a nexus of immense power.
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>> No. 76643 edit
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76643
The room is completely illuminated by the leyline in the back, and there is no decoration visible besides the dais, the throne, and the pattern carved into the floor. There is a constant, though faint, crackling sound coming from the direction of the leyline convergence. On the gate behind you, there is no matching magic symbol that would seem to open it, so the Fell King himself must control the gate from elsewhere.

"Welcome to my throne room," the Fell King booms. His voice is quite deep and seems to drive you back from the sheer force of his authority and power.

Knowledge Checks: Knowledge of the Fell King is arcana or dungeoneering. Knowledge of the leyline convergence is the same. Knowledge of the dragons is arcana, with a separate check for the fellrime dragon and the fellstorm dragon. The Fell King and the leyline are elemental in origin, while the dragons are shadow in origin.
>> No. 76644 edit
Notably calm, the ranger retrieves a small shard from his bag and holds it tight in his right hand.
"It sure took us a while to get here. Well, we should keep this brief"
the ranger adds, looking at Thelkra, Ramuh and the Shaman, who apparently have some business with the host of the keep.
Get a talent shard and use it, +2 to dungeonering until the end of the encounter.
Dungeoneering against the fell king (21) the leyline (30) http://orokos.com/roll/277269

>> No. 76645 edit
Knowledge checks for the Fell King (22), Leyline (18), Fellrime Dragon (11), and Fellstorm Dragon (16). http://orokos.com/roll/277339
>> No. 76646 edit
Myn more or less knows the same amount about the things.

Arcana:http://orokos.com/roll/277383
>> No. 76647 edit
"And greetings indeed," Ramuh returns. "I take it you are the lord of this castle, the famed 'Fell King'? We have come seeking an audience, that perhaps we might become united in purpose."
>> No. 76648 edit
Cute fireworks.
>> No. 76649 edit
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76649
To better understand the enemy, the shaman shifts her senses to the spirit world, bracing for the worst.

Fell King knowledge with Speak with Spirits. (38) http://orokos.com/roll/277555
>> No. 76650 edit
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76650
"United in purpose?" the humanoid replies a bit incredulously. He stands from his throne and fixes his gaze upon Ramuh, crossing his arms as he does so. "I do not know you. I am indeed the Fell King. I have touched the minds of most of the other present, but I know not your purpose."

"You haven't touched mine, but I have a feelin' we know each other plenty well, though!" Thelkra growls, stepping forward a bit. She seems to wince as she does so, and briefly clutches at her chest before she speaks again in an accusatory tone, "Admit it, you were a Dragonsworn orc! Were you actually Ragrim Dragonsworn?!"

The Fell King closes his eyes and sighs, then begins to explain, "Yes, nearly one hundred years ago, I was known as Ragrim Dragonsworn." He opens his eyes at this point, and his face hardens as he continues, "My clan was wiped out by Obould Many-Arrows and his followers. But I trust you are all well-versed in that tale by now. And you have no doubt gathered that I have sworn revenge."

When the shaman calls upon the spirits to aid her in trying to understand the nature of the Fell King, she feels a faint tugging at the back of her mind, and something that almost feels like breath upon her ear. She can't see anything, but senses innately that a wolf-like ghost spirit is whispering to her, feeding her the knowledge she seeks.

Sureiya (Leyline knowledge): The leyline convergence possesses power of all four elemental leylines. As an elemental leyline, it is not dangerous in and of itself, but a master of the leyline can direct and control it. And the power offered by the convergence of all four leylines is both potent and chaotic. At its most basic, a master of the leyline can direct a blast of concentrated elemental energy at a foe (elemental blast is the leyline's basic ranged at-will attack, which is vs. reflex and deals fire, thunder, and lightning damage). The leyline convergence is a level 13 hazard.

However, by utilizing the leyline's more advanced power, the master can direct a column of flame upon one that has been marked beforehand. Flame is a fickle mistress, however, and the mark will pass between creatures in close proximity, though being scorched by the fiery blast will render one temporarily more vulnerable to flames (flameburst will apply the mark of flame if there are no non-summon creatures affected by mark of flame within 100 squares. Mark of flame lasts until the creature drops to 0 or fewer hit points, but it can be transferred to a nonsummon ally when the affected creature shares a space with the ally. Then, whether or not it applies a new mark of flame, it targets the marked by flame creature with flameburst, which is a ranged vs. Reflex attack that deals fire damage on a hit. As an effect, the target becomes vulnerable to fire damage until it ends its turn not affected by mark of flame. Flameburst gains a bonus to the attack roll against creatures that are vulnerable to fire, and also deals half damage on a miss if they are vulnerable to fire. Flameburst is a recharge power that recharges when the leyline uses forked lightning).

The leyline also has a strong affinity for lightning, and a forked bolt can be directed at the master's choice of target. The lightning seeks out nearby targets and strikes them without mercy (forked lightning is a ranged vs. Reflex attack that targets one nonsummon creature, dealing lightning damage on a hit. It then targets up to two nonsummon creatures within 3 squares of the primary target for a secondary attack vs. Reflex that deals lightning damage on a hit, and the primary target also takes damage for each target hit by the secondary attack. Forked lightning is a recharge power that recharges whenever the leyline uses flameburst).

The strange element of water can be channeled through the leyline to form a globule of water, which is tethered to a foe and moves with them, following them and threatening to unleash a deadly torrent of water which will leave them especially vulnerable to the leyline's other attacks. The tethered globule follows the target and is dangerous to all foes of the leyline's master (wave tether conjures a Medium orb of water in an unoccupied square 2 squares away from its target. It is tethered to its target, and at the end of the target's turn, the orb moves half the distance moved by the target during its turn, rounded down, a minimum of 2 squares moved. If it enters a square occupied by a non-summon enemy, it explodes, attacking in a close burst 1, which deals damage and slows until the end of the creature's next turn on a hit, and half damage on a miss. Each target in the burst also becomes vulnerable to fire and lightning damage (save ends) as an effect. The orb vanishes when it makes this attack or when the leyline uses wave tether again. This is a recharge power that recharges when the leyline uses earth shakers).

Finally, the earth itself can be transformed by the elemental power of the leyline. A creature marked by the element of earth will need to move quickly or find itself knocked to the ground and impaled upon stalagmites (earth shakers places the mark of earth upon one nonsummon creature not affected by mark of flame. When a creature is affected by mark of earth, it must, during its turn, conjure 3 tremors in squares adjacent to it--the affected creature chooses these. It does not take an action to conjure these tremors, but they must be placed at elevation 0 and at least 3 squares away from any other tremors. At the end of the creature's turn, the mark of earth ends, and any tremors that have not yet been conjured are placed in squares adjacent to the target by the leyline, ignoring the distance and elevation requirements. Then, it makes an area burst 1 attack centered on each tremor, which removes the conjurations and attacks vs. Fortitude, dealing damage and knocking prone on a hit, half damage on a miss. The bursts create zones of difficult terrain, and any creature in the zone is slowed. Any creature that enters the zone or begins its turn therein takes more damage. The zones last until the leyline uses earth shakers again. This is recharge power that recharges when the leyline uses wave tether.


Bernkastel: Currently, the Fell King is surrounded by an invisible maelstrom barrier, which renders him immune to all attacks and damage. By the same token, he cannot currently attack. The maelstrom barrier is temporary and will dissolve within minutes.

However, the Fell King is an extraordinary warrior. It's difficult to tell his exact combat capacity as of current, but as soon as you see his weapon, you should be able to piece it together (you will know his full suite of powers when he summons his weapon. He is level 13 solo and is a shadow humanoid. You don't yet know his role). Even with the maelstrom barrier, however, his control of the leyline allows him to affect the battlefield (With maelstrom barrier, the Fell King can make no attacks except those granted by mastery of the leyline. Mastery of the leyline allows the Fell King to use either flameburst or forked lightning on an initiative of 10 + his own initiative, and either wave tether or earth shakers on an initiative of his own - 10. These powers must be recharged in order to be used. The Fell King and his dragon allies are immune to the leyline's attacks and zones).

>> No. 76651 edit
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76651
>>76650
Spooky. Mr. Obould's?

"Mr. Ragrim, hardly anyone believed Many-arrows to be responsible for the attacks. With your existence revealed and the elemental guardians gone, your revenge plan is unlikely to succeed. You are also directing this revenge at the wrong people who are not Obould Many-arrows the first."

The shaman pauses here, and after some guidance from her spirits, speaks again. "May I ask about those you believe to have been responsible for your village's tragedy?"
>> No. 76652 edit
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76652
The Fell King's grin turns twisted yet again, and he gestures dramatically with both arms as he says, "I do not doubt you believe what you say, and certainly, perhaps many of the leaders of the distant nations you have dealt with are not fooled. But my intelligence tells me that the Luruar region has been destabilized significantly, and the common people are very quick to blame the nearest hated foe. Cities like Baldur's Gate and Waterdeep are too far to have any real influence on the politics of the northern lands. Frankly I was surprised that your duke was so quick to meddle at all."

He levels his gaze and drops his hands slowly as he elaborates, "Once your campaign here fails, the fallout will be swift." His grin vanishes at this point, replaced by a harder expression. "Do not mistake my motives. I am certainly not the only victim of these old hatreds. Obould's kingdom merely delays the inevitable, while creating a powder keg that is certain to cause untold suffering and death when it explodes. He cannot hold the orcs of the north back forever, but with them united in perhaps every way but in purpose, they pose an even greater threat to everyone around them."

"What the hell, Ragrim!?" Thelkra shouts, then seems to grunt as she clutches at her chest once more. She stumbles forward and winces, then catches herself, gasps, and continues, "Yer tellin' me that yer mad because orcs and humans hate each other, so yer response is to fan the flames of that hatred until one side kills each other off?! What a load of trollcrap!"

At this the Fell King points a finger towards Thelkra and raises his voice, taking on an aggressive tone as he says, "Do not attempt to preach to me. I'm well aware that this tenuous 'peace' may linger for some time, with only isolated events continuing to feed the grudges between Many-Arrows and Luruar... but the kingdom of orcs cannot last forever, and I say it does not deserve to exist at all. The nation was founded on slaughter and exterminating old traditions, not to mention the denial of our true nature--such a kingdom cannot ever become more than the blasphemy that created it." He lowers his accusing finger at this point, and seems to calm himself, folding his arms and adopting a more thoughtful look. "Yes, revenge for me, but justice for the Dragonsworn, and all the other victims of Obould. The destruction of Many-Arrows now is for the benefit of every person living in a village close to the homeland of such savagery, those victims of the 'isolated incidents' that we choose to ignore in order to allow Obould's corrupt kingdom to exist."

Finally, he fixes his gaze on the shaman. "I've had a long time to think about that, you are aware. It would be pointless to blame the destruction of... that village on any one person or group, they are likely long dead. I know the true cause of that tragedy is the lingering hostilities between Luruar and orcs of the northern mountains. A hostility that will continue to exist, until one side or the other achieves a decisive victory." Nodding with a grim look, he says, "I intend to force that outcome sooner rather than later."
>> No. 76653 edit
"Yet I would rather seek such an outcome through conversation," Ramuh returns. "I have not been party to this adventure very long, but I have walked these lands far longer than any of my companions. While it may yet take time, old hatreds can be buried and set aside for young friendships."

Ramuh considers, then adds, "I admit I am very much confused why you would harbour such hatred for Many-Arrows, and why if you seek its destruction you provoke war, rather than do it yourself."
>> No. 76654 edit
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The Fell King addresses Ramuh sternly. "Do you have any idea how easy it has been to poison them against each other?" He gestures with one hand dramatically as he continues, "One hundred years have passed, with how many generations of orcs, and they're still so eager to tear into each other."

"As for why provoking a war rather than settling it myself, well, that's the beauty of it. It's not just the orcs who are responsible for all this. I'd like pain to be dealt out in equal measure to those who cling to these old hatreds on the other side as well, because they're certainly contributing to the problem," he continues, drawing his hand back.

"You... you...--!" Thelkra gasps, but she seems to be having an increasingly hard time speaking. She's now apparently having difficulty with her breath, and is clutching her chest tightly with one hand.

The Fell King regards the ailing half-orc with disdain, and adds, "I have no interest in waiting any longer for the matter to settle itself. I may not be able to wipe out Many-Arrows myself, but I can certainly entice those who possess the power to do so. I do not know why you outsiders care so much... unless..." his eyes narrow, and he says in an accusatory tone, "Unless you had something to gain from it."
>> No. 76655 edit
"Hey! What's the matter?!" Sureiya rushes next to Thelkra, worried about her condition.
Then, it becomes apparent.

"...You, what the heck are you doing to her?" the ranger exclaims, staring at Ragrim.

Heal check to see what's going on (23) http://orokos.com/roll/278101
>> No. 76656 edit
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"Nothing... I can't handle," Thelkra manages to stammer. She's staying on her feet for the time being at least, but she's clearly straining to do so.

"Hmf. I have done nothing," the Fell King replies, folding his arms.

Sid steps forward to the opposite side, and peers at the dragons. "These are strange specimens. What have you done to them?"

"You like my pets?" the Fell King replies, gesturing towards each dragon in turn. "The leyline has a curious effect on dragons, though I suspect my natural affinity with them may have something to do with it. Regardless, channeling its energy into them, over time, transforms them. It heightens their elemental power." He nods towards the party, and says, "Some of you encountered such a creature on Toril, no? I have since refined the process. These have, alas, lost most of their intelligence, but their elemental power has drastically increased."

Surieya: (Heal) Based on what you know and the way she's clutching her chest, it's likely her spellscar that is causing her pain. You're not sure what exactly is provoking the specific reaction, but it's almost certainly a result of her spellscar.
>> No. 76657 edit
>>76654
>>76655
The shaman's attention is turned to Thelkra's condition. Heal. (32) http://orokos.com/roll/278230
>> No. 76658 edit
"The spellscar? Could it be reacting to the leyline?" The ranger tries to divert the attention of the Fell King, finally replying to his ramblings.
"The only thing we have to win from this is to finish our duty, to stop a needless war, and of course, the glory. And then, besides our personal reasons, you threatened our families. Were you expecting us to run away and stop having fun with your minions?"

Last edited at 15/04/22(Wed)00:35:37
>> No. 76659 edit
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"You were trying to locate me before the threats, do not attempt to confused cause and effect in that regard," the Fell King replies with conviction. "I am aware that your benefactors are from the Sword Coast, which is far from Luruar and the Spine of the World. You are meddling in affairs that are far from your lands, which I imagine have their own fair share of problems. What duty have you to these people, and why do your benefactors seek to oppose me?"

"They may not have a personal stake--but I do!" Thelkra manages to stammer between gasps. She is down on one knee at this point, clutching her chest tightly, but almost seems a little more controlled and better than she was a moment ago, as if she is growing accustomed to the pain. "Yer my father, and it pisses me off to see you doing something so petty! Trying to instigate full-blown war an' genocide over a century-old grudge!"

The Fell King's face softens briefly, and he remarks, "Thelkra..." He then shakes his head, and his expression sours into something malicious. "It is not your approval I seek. Yes, I was initially driven by thoughts of grief and vengeance, but this is something that must be done. Not just for me, but to show Faerûn what happens when you stand by and let the orcs build a unified nation. They hide behind a veil of civility, instilling a false hope within their neighbors that peace may be achieved, even while old hatreds burn in the hearts of those on both sides, just waiting to explode into an all-out war. If war is inevitable, then better I provoke one so destructive it solves the problem for good." With this, he makes a rather dramatic gesture with one hand that suggests he's made up his mind, and the dragons on either side seem to stir from their stupors and begin to growl and snap their maws.

It does not appear that a confrontation is imminent... but the air is notably tenser.

Bernkastel (Heal): You cannot determine the exact cause of Thelkra's condition, but she is having some kind of violent reaction to something or someone nearby. There's no physical reason for her to be specifically affected that you can see, and nobody else seems to be affected, so it's probably supernatural in origin. In any case, she is clearly disabled and in no state to fight.
>> No. 76660 edit
"I suppose you would too burn down a house in fear of its fireplace, Mister Ragrim. It's rather presumptuous an individual lacking so strongly in vision would assume the right to dictate the fates of others."

Despite his words, Myn mostly looks forward to killing the source of his various recent inconveniences.
>> No. 76661 edit
>>76659
Daughter? What.

"...The mithral dragon spirit suggested people may be trying to take your elemental power for themselves, which really makes me worry about the aftermath of your dethroning. In such an event, would you be against designating Ms. Thelkra as your heir?"
>> No. 76662 edit
"Stand back for now" the ranger asks to Thelkra. "The leyline powers are too strong in this place, they must be affecting you."

The ranger turns back to the Shaman and says "We gotta spread out".
Then he moves forward and faces the Fell King "I don't care about politics, before your message we were merely mercenaries, and mercenaries seek for thrill and adventure. You made it personal, Ragrim, and that's why we've come for you."

Move to N-13
Get swords ready.


Last edited at 15/04/22(Wed)17:12:36
>> No. 76663 edit
>>76662
To M-11. SC follows Myn.
>> No. 76664 edit
Move to P-10, Owlbear to O-14.

Last edited at 15/04/22(Wed)17:20:59
>> No. 76665 edit
"You speak of old hatreds, and of eradicating the threat of orcs for good..." Ramuh starts, "yet I do not see your stake in all this. You say you must show Faerûn what happens if we permit orcs to build a nation, yet is it not by your hand that calamity strikes?

"Is it not true that you interfere in the affairs of Faerûn because there is no war? As you say, do not mistake cause and effect: it is your actions that have been breeding war, denying us the path to peaceful cooperation. In refusing to permit the orcs a chance to show themselves trustworthy allies who respect the borders of the realms, you deny any angle from which your actions might be perceived as just."

After a pause, Ramuh finishes, "Frankly, your motives are in conflict. You instigate a war just so you can point at the orcs and say they were evil warmongers all along? You are the warmonger. If you are truly concerned about the orcs, establish yourself as a nation, enter negotiations with us and form alliances─that if the orcs should truly prove themselves duplicitous warmongers, you can stand alongside us in battling their threat."

Ramuh sux at talking
http://orokos.com/roll/278601


Last edited at 15/04/22(Wed)17:21:27
>> No. 76666 edit
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"Hrmph. Those that possess power are obligated to use it. The strong govern the weak and dictate their fates, as it has ever been," the Fell King grunts in reply, again gesturing dramatically as he does so. "At the very least, I have come to earn this power. It is not as simple as 'designating an heir.' Proper attunement to the leyline took decades of work. It's not something that can be taught or transferred as simply as that... unless, of course, you were to enter a pact with me, as Sankis, Hemah, Val'akir, and Gallard did. Though even they required time to master their newfound connection to the leylines."

"As for you, elemental one," he says, pointing at Ramuh accusingly and leaning forward as he speaks, "I was one of them, so I know the orc's savagery as well as most, which I would think puts me in a rather good place to judge. Nearly two decades ago marked the end of a ten-year civil war that split the orcish kingdom in fragments, and the intermittent attacks on nearby human, dwarf, and elf settlements have never completely ceased. Yes, Obould's line makes attempts to curtail the attacks, but Many-Arrows has seen many civil wars in the short time it's existed. How long until a warlord takes the throne? How long until the civil wars engulf the surrounding territories in their conflict?"

Calming himself, the Fell King pulls himself back, crosses his arms, and sighs. He looks resigned at this point, and admits, "Be that as it may, this isn't just about eliminating Many-Arrows as a threat. As you have said, I have no part in that world any longer. But I will have my vengeance. This is personal, and I will not let it go." Then, suddenly, his demeanor changes, and he looks upwards, as if staring off into space, and says, "What would it matter if the kingdom of orcs were to fall, at the price of a few men? Soon, the Draakhorn will sound, and the dragons will answer its call. I know not what it portends, but many will surely perish in the coming judgment."

OOC: Knowledge of the draakhorn is history.
>> No. 76667 edit
>>76666
"Well, you figured it out eventually, Mr. Ragrim. Your successor will also manage, for better or worse."

draakhorn (24) http://orokos.com/roll/278727
>> No. 76668 edit
Almost ready to finish the talking, Sureiya turns back and see Thelkra hasn't retreated yet. He goes back to her and helps her to move into a corner.
"Come on, hop back and take a breather."
Help Thelkra to move to U-19. If still posible, return to my actual position.
>> No. 76669 edit
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Bernkastel: You've heard references to the Draakhorn as a mysterious artifact associated with dragons. That's all you know about it, though. Nobody you have encountered seems to know where it is or what it does, and no text you've read has mentioned it except in passing.

Thelkra grunts as Sureiya helps her to the room's back corner, and the half-orc notices tiny tendrils of blue flame erupting from her chest as he moves her. Ragrim continues to monologue in his trance, ignoring the words of the shaman as he does so, "When given a choice between destructive and subservience, mortals who believe themselves strong will choose to fight and die... better for Luruar to be weakened and give in when the dragons rise to claim this realm, for those who oppose will surely perish."

As he speaks, three dragon spirits appear to fade into view around Ragrim--a white, a blue, and a red. They hover ominously next to him, saying nothing, but simply looking out at the grouped adventurers. Thelkra mutters thanks to Sureiya as the ranger hurries back to his position.
>> No. 76670 edit
"Decades sounds a bit too long. Perhaps I can sever his head and make some pacts with it."

Myn shifts around, wondering how many more dragons could be stuffed into the room.




Move to O-8.
History:http://orokos.com/roll/278952

>> No. 76671 edit
Ramuh at least heard about the horn.

http://orokos.com/roll/278973
>> No. 76672 edit
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Ramuh: Ramuh knows what Bernkastel knows, and he also has heard that dragons everywhere are said to respond to the horn's call. When the horn is blown, it is heard the world over, and it is speculated that dragons instinctively know why the horn was sounded. Other creatures can hear the horn, but can only speculate on the reasons for it being sounded.
>> No. 76673 edit
"Then, if you worry over the Draakhorn's call to the dragons... why not warn people of the impending danger and counsel surrender?" Or stand strong against the threat.

Not that Ramuh as yet knows the true purpose of the sounding of the Draakhorn.


"I would like to learn more about this sounding of the Draakhorn. Whence came this information? Who will sound it?"
>> No. 76674 edit
Before the battle can begin, the shaman looks around.

Perception, nearly forgotten. (28) http://orokos.com/roll/279199
>> No. 76675 edit
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Bernkastel: You do not see anything hidden or not immediately apparent. The dragons are clearly spiritual beings, and the Fell King appears to be behind by some kind of invisible barrier.

At Ramuh's questioning, the Fell King seems to snap from his reverie, returning a fierce gaze at the party gathered before him. "Enough," is the reply he gives. "The time for negotiation has passed. This power is mine by right, and I have chosen to assert it in this manner! If you would challenge the way in which I utilize my power, then I challenge you to take it from me!"
>> No. 76676 edit
"My dragons yearn for battle, and I will test their might against yours!" the Fell King declares, turning his side towards you and gesturing with one hand dramatically. Both of the fell dragons at his side roar in unison as the spirit dragons vanish.

OOC: Combat has now begun, initiative post to follow later.
>> No. 76677 edit
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"The dragon that appears to be leaking lightning energy," Sid explains, pointing to the dragon to the east, "will blast us at range with bolts of shadow and shock anything that gets near! It also has a vicious bite and will attack with both its claws! When striking it in melee, if it's not sufficiently distracted or otherwise impeded, it will retaliate with a wing buffet before flying away!" Drawing forth his crossbow, he adds, "And the longer it's in battle, the larger its lightning aura will become, until it explodes violently in a huge disorientating burst!"

The maelstrom that surrounds the Fell King suddenly becomes more visible, a whirling shield of shadow that seems to gradually be getting weaker. He points a finger in the direction of the shaman, and an enormous burst of flame blasts from the leyline and descends upon Bernkastel, nearly completely engulfing her. She is left feeling marked by the fire that just engulfed her, and quite weak against another fiery attack.

The Fell King's mastery of the leyline allows him to command the leyline to place the mark of flame on Bernkastel. The leyline's flameburst crits Bernkastel for 35 fire damage (reduced to 33). The shaman becomes vulnerable 15 fire until she ends her turn without the mark of flame.

Initiative
The Fell King (Mastery of the Leyline One): 40
Bernkastel (Voyager): 21
The Fell King (Mastery of the Leyline Two): 20
Sid Silversprocket (Ally): 18
Ramuh (Lili): 17
Sureiya (Anonkun): 17
Torinn Tormine (Astaroth): 11
Myn Nthelsyr (George): 9


Players and Allies
Myn Nthelsyr (George): (O-8) 70/70 HP + 4 THP, darkspiral aura 0, resist 5 fire
Book Imp (Myn): (In Myn's Space) Passive Mode
Torinn Tormine (Astaroth): (Mounted) 82/82 HP + 4 THP, resist 5 necrotic
Rutger (Torinn's Mount): (T/U-13/14) 41/41 HP + 4 THP, resist 5 all when mounted, 10 vs close/area attacks
Sureiya (Anonkun): (N-13) 75/75 HP + 4 THP, resist 2 all when bloodied
"Bernkastel" (Voyager): (M-11) 39/68 HP, resist 2 thunder/fire/cold, mark of flame, vulnerable 15 fire
Ramuh (Lili): (V-15) 67/67 HP + 4 THP, resist 5 lightning/thunder
Sid Silversprocket (NPC Ally): (Q-20) 77/77 HP + 4 THP, resist 5 lightning
Spirit Companion (Voyager): (P-9, Elevation 1)
Elemental Spirit (Voyager): (Not Present)
Apsaumbas (Myn's Owlbear): (O-14) 35/35 HP + 4 THP

Enemies
The Fell King: (E/F-13/15) maelstrom barrier
Fellrime Dragon: (G/H-9/10)
Fellstorm Dragon: (G/H-9/10)
The Leyline Convergence (Hazard): (???)

Notes
Ending your turn in the Fellstorm Dragon's unleashed lightning aura will cause you to take 5 lightning damage.
Flameburst always targets the creature bearing the mark of flame. The mark of flame can be transferred to a non-summon ally whenever you share a space with them (for example, during movement). When you are hit or missed by flameburst, you become vulnerable 15 fire until you end your turn without the mark of flame.
>> No. 76678 edit
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76678
>>76677
Why me.

The smaller spirit infuses Myn for an attack, and while he's distracted, the shaman passes him the fire mark. She then conjures a small fire spirit, which infuses Sureiya.


Standard action: Spirit Infusion for Myn.
Move action: To O-8, then to N-10.
Minor action: Adaptive Stratagem for Sureiya. +5 power bonus to damage until EoNT.

>> No. 76679 edit
Attack:http://orokos.com/roll/279684
Damage:http://orokos.com/roll/279687

>> No. 76680 edit
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76680
The shaman's spirit infuses itself into the warlock as per their usual protocol, and Myn's blast of eldritch energy strikes the frost-themed black dragon between the eyes, provoking a roar of fury from the beast. The shaman quickly moves over to the half-elf, and the mark of flame jumps to him as she moves away again. A flicker of flame then appears next to the half-orc, imbuing his weapons with spiritual power.

The Fell King diverts his gaze to the newly-infused half-orc. "Tremble, you ignorant savage!" he declares, shaping a sphere with his hands. As he does so, an orb of water appears near Sureiya, and a tendril of blueish energy springs forth and latches onto the ranger, creating a sort of tow wherein the orb will follow Sureiya wherever he goes. Despite not looking dangerous, the orb of water has an ominous air to it, and contact seems ill-advised.

Sid manages to slide a bolt into his crossbow, but he fires too early, and the shot slams into the ground several feet in front of its intended target, bursting into flame as it does so. Cursing, the gnome hops to the right, tossing a healing canister at Sureiya's feet. The vapor that spews from it invigorates the half-orc, bolstering both his resolve and his physical prowess.

Bernkastel uses spirit infusion, and Myn's eldritch blast, which hits the fellrime dragon for 21 damage.
Bernkastel moves, and passes the mark of flame to Myn. Bernkastel uses adaptive stratagem, granting Sureiya a +5 power bonus to damage rolls until the end of her next turn.
The Fell King's mastery of the leyline allows him to command the leyline to use wave tether, conjuring a Medium orb of water tethered to Sureiya.
Sid uses flaming weapons on the fellrime dragon, but misses with a natural 1. Sid uses resistive formula on Sureiya and then moves. http://orokos.com/roll/279818


Initiative
The Fell King (Mastery of the Leyline One): 40
Bernkastel (Voyager): 21
The Fell King (Mastery of the Leyline Two): 20
Sid Silversprocket (Ally): 18
Ramuh (Lili): 17
Sureiya (Anonkun): 17
Torinn Tormine (Astaroth): 11
Myn Nthelsyr (George): 9


Players and Allies
Myn Nthelsyr (George): (O-8) 70/70 HP + 4 THP, darkspiral aura 0, resist 5 fire, mark of flame
Book Imp (Myn): (In Myn's Space) Passive Mode
Torinn Tormine (Astaroth): (Mounted) 82/82 HP + 4 THP, resist 5 necrotic
Rutger (Torinn's Mount): (T/U-13/14) 41/41 HP + 4 THP, resist 5 all when mounted, 10 vs close/area attacks
Sureiya (Anonkun): (N-13) 75/75 HP + 4 THP, resist 2 all when bloodied, wave tether, resistive formula
"Bernkastel" (Voyager): (N-10) 35/68 HP, resist 2 thunder/fire/cold
Ramuh (Lili): (V-15) 67/67 HP + 4 THP, resist 5 lightning/thunder
Sid Silversprocket (NPC Ally): (P-17) 77/77 HP + 4 THP, resist 5 lightning
Spirit Companion (Voyager): (Not Present)
Elemental Spirit (Voyager): (Not Present)
Apsaumbas (Myn's Owlbear): (O-14) 35/35 HP + 4 THP
Thelkra (NPC Ally): (N-15) 68/68 HP + 4 THP, disabled

Enemies
The Fell King: (E/F-13/15) maelstrom barrier
Fellrime Dragon: (G/H-9/10)
Fellstorm Dragon: (G/H-18/19)
The Leyline Convergence (Hazard): (???)

Notes
The maelstrom barrier protects the Fell King from all damage and attacks, but he cannot move or attack while it is active. The only attacks he can make are the ones made as part of mastery of the leyline. It is rapidly dissipating and will last another couple of minutes at most.
Ending your turn in the Fellstorm Dragon's unleashed lightning aura will cause you to take 5 lightning damage.
Flameburst always targets the creature bearing the mark of flame. The mark of flame can be transferred to a non-summon ally whenever you share a space with them (for example, during movement). When you are hit or missed by flameburst, you become vulnerable 15 fire until you end your turn without the mark of flame.
The orb of water Medium conjuration is linked to a creature via wave tether. At the end of the creature's turn, the orb moves towards the tethered creature at half the total distance moved by that creature during its turn, a minimum of 2 squares moved. When it enters a square occupied by an enemy, it explodes, attacking enemies in an area burst 1 centered on the orb. The conjuration disappears when the leyline uses wave tether again.
>> No. 76681 edit
Seeing negotiations break down (a regrettably common occurrence), Ramuh advances into the frey and blasts the blue dragon with a healthy dose of lightning.

Move to R-9.
Minor action: calculated acumen fellrime dragon, tell me your weaknesses and give CA
Standard action: Pinning bolt
http://orokos.com/roll/279895

>> No. 76682 edit
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76682
Ramuh moves swiftly to the west, and considers the dragon. Determining it is not vulnerable to anything in particular, he never the less notices its distracted state and takes advantage with a straight bolt of lightning that comes in from the dragon's flank. The force of the lightning strike knocks the dragon onto its side as it growls in an inarticulate rage.

Ramuh moves. Ramuh uses calculated acumen, revealing that the fellrime dragon is vulnerable to nothing in particular.
Ramuh's pinning bolt hits the fellrime dragon for 19 lightning damage and knocks it prone.


Initiative
The Fell King (Mastery of the Leyline One): 40
Bernkastel (Voyager): 21
The Fell King (Mastery of the Leyline Two): 20
Sid Silversprocket (Ally): 18
Ramuh (Lili): 17
Sureiya (Anonkun): 17
Torinn Tormine (Astaroth): 11
Myn Nthelsyr (George): 9


Players and Allies
Myn Nthelsyr (George): (O-8) 70/70 HP + 4 THP, darkspiral aura 0, resist 5 fire, mark of flame
Book Imp (Myn): (In Myn's Space) Passive Mode
Torinn Tormine (Astaroth): (Mounted) 82/82 HP + 4 THP, resist 5 necrotic
Rutger (Torinn's Mount): (T/U-13/14) 41/41 HP + 4 THP, resist 5 all when mounted, 10 vs close/area attacks
Sureiya (Anonkun): (N-13) 75/75 HP + 4 THP, resist 2 all when bloodied, wave tether, resistive formula, +5 power to damage
"Bernkastel" (Voyager): (N-10) 35/68 HP, resist 2 thunder/fire/cold
Ramuh (Lili): (R-9) 67/67 HP + 4 THP, resist 5 lightning/thunder, CA against Fellrime Dragon
Sid Silversprocket (NPC Ally): (P-17) 77/77 HP + 4 THP, resist 5 lightning
Spirit Companion (Voyager): (Not Present)
Elemental Spirit (Voyager): (Not Present)
Apsaumbas (Myn's Owlbear): (O-14) 35/35 HP + 4 THP
Thelkra (NPC Ally): (N-15) 68/68 HP + 4 THP, disabled

Enemies
The Fell King: (E/F-13/15) maelstrom barrier
Fellrime Dragon: (G/H-9/10) -40 HP, prone
Fellstorm Dragon: (G/H-18/19)
The Leyline Convergence (Hazard): (???)

Notes
The maelstrom barrier protects the Fell King from all damage and attacks, but he cannot move or attack while it is active. The only attacks he can make are the ones made as part of mastery of the leyline. It is rapidly dissipating and will last another couple of minutes at most.
Ending your turn in the Fellstorm Dragon's unleashed lightning aura will cause you to take 5 lightning damage.
Flameburst always targets the creature bearing the mark of flame. The mark of flame can be transferred to a non-summon ally whenever you share a space with them (for example, during movement). When you are hit or missed by flameburst, you become vulnerable 15 fire until you end your turn without the mark of flame.
The orb of water Medium conjuration is linked to a creature via wave tether. At the end of the creature's turn, the orb moves towards the tethered creature at half the total distance moved by that creature during its turn, a minimum of 2 squares moved. When it enters a square occupied by an enemy, it explodes, attacking enemies in an area burst 1 centered on the orb. The conjuration disappears when the leyline uses wave tether again.
>> No. 76683 edit
Ignoring the Fell King offense, and the strange water bomb, Sureiya strides forward the dragon being focus fired and unleashes his own elemental attributes, if only to show-off.
The dragon retaliates with a strange weakening counterattack, but the ranger's amulet quickly remove the affliction from him.

Move to I-9
AP Twin Strike! Activating Inevitable strike (one hit for 23 damage) http://orokos.com/roll/279983
Minor action: Use Periapt of Cascading Health power and save against being weakened.
Non-AP Twin Strike! (19 and 17 damage) http://orokos.com/roll/279986


Last edited at 15/04/26(Sun)14:01:00
>> No. 76684 edit
>>76683
Immediate Interrupt: Powerful Warning.

Last edited at 15/04/26(Sun)13:58:48
>> No. 76685 edit
MBA: http://orokos.com/roll/280408
>> No. 76686 edit
File 143008335365.png - (589.28KB , 1010x797 , throneroomJ.png )
76686
Sureiya darts forward, with the orb of water drifting slowly in pursuit. He strikes viciously at the prone dragon, but even from its side it expels a blast of shadow from its maw, though fortunately Sureiya is the only one in the area of effect. The shaman's spiritual warning allows the half-orc to deliver another stab into the side of the dragon's head, though is still fully engulfed in the shadowy blast, which saps his strength until he grabs the amulet he wears and feels it return to his body. Sureiya unleashes another pair of slashes, each nicking one of the dragon's forward-pointing horns, and the last one slicing off a good chunk of the right horn.

"Impressive," murmurs the Fell King as his gaze drifts to the unwounded dragon. "Sturm, destroy them!" The dragon lets loose a roar, and the shocking field surrounding it expands to encompass a larger area. It then lashes towards Sureiya with a claw--though far too far to physically connect with the blow, a bolt of shadowy energy shoots from the claw as it does so, streaking by the half-orc and ineffectually striking the wall. With this it immediately lunges forward, now turning its gaze on the shaman, and savagely bites her. Though she manages to pull away at the last second, her arm gets caught in the dragon's maw briefly and comes away bloody.

Sureiya moves. Sureiya uses twin strike with inevitable strike after spending an action point, hitting once for 23 damage.
This triggers an immediate reaction, shadowy rebuke, hitting Sureiya, and Bernkastel's powerful warning allows Sureiya to make a melee basic attack, which hits for 19 damage. Shadowy rebuke still hits for 12 necrotic damage (the attack covers a close blast 5), and Sureiya is weakened (save ends). Sureiya uses his peripat of cascading health to end the weakened effect.
Sureiya uses twin strike, hitting twice for 19 damage and 17 damage. The last attack bloodies it.
The fellstorm dragon uses rising lightning, and its unleashed lightning expands to aura 3. It uses shadow bolt but misses Sureiya.
It then charges Bernkastel with bite, hitting for 25 damage. Bernkastel is bloodied.


Initiative
The Fell King (Mastery of the Leyline One): 40
Bernkastel (Voyager): 21
The Fell King (Mastery of the Leyline Two): 20
Sid Silversprocket (Ally): 18
Ramuh (Lili): 17
Sureiya (Anonkun): 17
Fellstorm Dragon (Enemy): 15
Torinn Tormine (Astaroth): 11
Myn Nthelsyr (George): 9


Players and Allies
Myn Nthelsyr (George): (O-8) 70/70 HP + 4 THP, darkspiral aura 0, resist 5 fire, mark of flame
Book Imp (Myn): (In Myn's Space) Passive Mode
Torinn Tormine (Astaroth): (Mounted) 82/82 HP + 4 THP, resist 5 necrotic
Rutger (Torinn's Mount): (T/U-13/14) 41/41 HP + 4 THP, resist 5 all when mounted, 10 vs close/area attacks
Sureiya (Anonkun): (I-9) 67/75, resist 2 all when bloodied, wave tether, resistive formula, +5 power bonus to damage
"Bernkastel" (Voyager): (N-10) 10/68 HP (Bloodied), resist 2 thunder/fire/cold
Ramuh (Lili): (R-9) 67/67 HP + 4 THP, resist 5 lightning/thunder, CA against Fellrime Dragon
Sid Silversprocket (NPC Ally): (P-17) 77/77 HP + 4 THP, resist 5 lightning
Spirit Companion (Voyager): (Not Present)
Elemental Spirit (Voyager): (Not Present)
Apsaumbas (Myn's Owlbear): (O-14) 35/35 HP + 4 THP
Thelkra (NPC Ally): (N-15) 68/68 HP + 4 THP, disabled

Enemies
The Fell King: (E/F-13/15) maelstrom barrier
Fellrime Dragon: (G/H-9/10) -118 HP (Bloodied), prone
Fellstorm Dragon: (L/M-12/13)
The Leyline Convergence (Hazard): (???)

Notes
The maelstrom barrier protects the Fell King from all damage and attacks, but he cannot move or attack while it is active. The only attacks he can make are the ones made as part of mastery of the leyline. It is rapidly dissipating and will last another couple of minutes at most.
Ending your turn in the Fellstorm Dragon's unleashed lightning aura will cause you to take 5 lightning damage.
When you begin your turn in the Fellrime Dragon's freezing winds aura, it can slide you 1 square.
Flameburst always targets the creature bearing the mark of flame. The mark of flame can be transferred to a non-summon ally whenever you share a space with them (for example, during movement). When you are hit or missed by flameburst, you become vulnerable 15 fire until you end your turn without the mark of flame.
The orb of water Medium conjuration is linked to a creature via wave tether. At the end of the creature's turn, the orb moves towards the tethered creature at half the total distance moved by that creature during its turn, a minimum of 2 squares moved. When it enters a square occupied by an enemy, it explodes, attacking enemies in an area burst 1 centered on the orb. The conjuration disappears when the leyline uses wave tether again.
>> No. 76687 edit
Torinn isn't impressed with the Fell King or his dragons. Rutger bounds into the field of lightning without fear, and Torinn faces down the ugly dragon. Well, after healing the extremely helpful shaman that's kept him from dying so many times - he should thank her later. Right now, though, he has words for the dragon. Words amplified by his holy symbol, that wrack the dragons with pain as he speaks in their native tongue: "Your history ends here."

Move to L/M-14/15
Heal Bernkastel with second wind
Use Shout of Condemnation at elevation 1 : (http://orokos.com/roll/280489 Crit Fellstorm Dragon for 22 thunder damage, and it is sanctioned and takes ongoing 5 thunder damage (save ends both), miss Fellrime Dragon for 9 thunder damage, and it's sanctioned until the end of my next turn http://orokos.com/roll/280491)

>> No. 76688 edit
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76688
Torinn's radiance surges as he rides his battle-cat into the fray, and it reaches a crescendo as he shouts his taunt at the two dragons--the nearest feels its full effect, but the other manages to avoid the brunt of the thunderous wave as it is lying prone on the ground. The paladin's virtuous spirit reinvigorates the shaman even as a mighty flap of the fellstorm dragon's wings bowls both her and the ranger over as it makes a quick escape, briefly flying through the air and landing in the midst of much weaker-looking targets. Torinn, the owlbear, and the paladin's mount manage to shield themselves against the wind kicked up by the dragon's take-off.

The fell dragon still next to the Fell King's throne pulls itself to its feel, and the Fell King diverts his gaze to it. "Easy, Drang. Show them your strength." The dragon roars its response, and the freezing winds that are erupting from the cracks in its craggy exterior expand, filling a much larger area, and it turns its gaze to the fallen ranger. The ranger manages to avoid one of its enormous claws with a quick roll, then rolls back avoiding the second strike. "Drang" then stares into the ranger's eyes, and Sureiya feels his senses become unusually clouded--it's suddenly very hard to think.

Torinn moves. Torinn uses spirit of sacrifice, expending his second wind and a healing surge to allow Bernkastel to regain 17 hit points.
Torinn uses shout of condemnation, critting the fellstorm dragon for 22 thunder damage, and it takes ongoing 5 thunder damage and is sanctioned (save ends both). The fellrime dragon is missed for 9 thunder damage and is sanctioned until the end of Torinn's next turn.
This triggers an immediate reaction, wing buffet, which hits Bernkastel and Sureiya for 10 damage and knocks them prone. It misses Torinn, Myn's owlbear, and Rutger. The dragon then flies its speed without provoking opportunity attacks. Sureiya uses his resistive formula to gain 24 temporary hit points.
Fellrime dragon stands from prone. Fellrime dragon uses claw, missing Sureiya twice, and taking 10 radiant damage from Torinn's divine sanction. Fellrime dragon uses rising winds, and its freezing winds aura expands to 3.
The fellrime dragon spends an action point! It uses shadowed mind, hitting Sureiya, and he is dazed until the end of the dragon's next turn.


Initiative
The Fell King (Mastery of the Leyline One): 40
Bernkastel (Voyager): 21
The Fell King (Mastery of the Leyline Two): 20
Sid Silversprocket (Ally): 18
Ramuh (Lili): 17
Sureiya (Anonkun): 17
Fellstorm Dragon (Enemy): 15
Torinn Tormine (Astaroth): 11
Fellrime Dragon (Enemy): 10
Myn Nthelsyr (George): 9


Players and Allies
Myn Nthelsyr (George): (O-8) 70/70 HP + 4 THP, darkspiral aura 0, resist 5 fire, mark of flame
Book Imp (Myn): (In Myn's Space) Passive Mode
Torinn Tormine (Astaroth): (Mounted) 82/82 HP + 4 THP, resist 5 necrotic
Rutger (Torinn's Mount): (L/M-14/15) 41/41 HP + 4 THP, resist 5 all when mounted, 10 vs close/area attacks
Sureiya (Anonkun): (J-11) 67/75 + 1 THP, resist 2 all when bloodied, wave tether, +5 power bonus to damage, dazed
"Bernkastel" (Voyager): (N-10) 17/68 HP (Bloodied), resist 2 thunder/fire/cold
Ramuh (Lili): (R-9) 67/67 HP + 4 THP, resist 5 lightning/thunder, CA against Fellrime Dragon
Sid Silversprocket (NPC Ally): (P-17) 77/77 HP + 4 THP, resist 5 lightning
Spirit Companion (Voyager): (Not Present)
Elemental Spirit (Voyager): (Not Present)
Apsaumbas (Myn's Owlbear): (O-14) 35/35 HP + 4 THP
Thelkra (NPC Ally): (N-15) 68/68 HP + 4 THP, disabled

Enemies
The Fell King: (E/F-13/15) maelstrom barrier
Fellrime Dragon: (G/H-9/10) -137 HP (Bloodied), sanctioned
Fellstorm Dragon: (P/Q-7/8) -22 HP, ongoing 5 thunder damage and sanctioned (save ends both)
The Leyline Convergence (Hazard): (???)

Notes
The maelstrom barrier protects the Fell King from all damage and attacks, but he cannot move or attack while it is active. The only attacks he can make are the ones made as part of mastery of the leyline. It is rapidly dissipating and will last another couple of minutes at most.
Ending your turn in the Fellstorm Dragon's unleashed lightning aura will cause you to take 5 lightning damage.
When you begin your turn in the Fellrime Dragon's freezing winds aura, it can slide you 1 square.
Flameburst always targets the creature bearing the mark of flame. The mark of flame can be transferred to a non-summon ally whenever you share a space with them (for example, during movement). When you are hit or missed by flameburst, you become vulnerable 15 fire until you end your turn without the mark of flame.
The orb of water Medium conjuration is linked to a creature via wave tether. At the end of the creature's turn, the orb moves towards the tethered creature at half the total distance moved by that creature during its turn, a minimum of 2 squares moved. When it enters a square occupied by an enemy, it explodes, attacking enemies in an area burst 1 centered on the orb. The conjuration disappears when the leyline uses wave tether again.
>> No. 76689 edit
Myn tactical rolls away from the electric dragon as he shoots the other one.


Move action: Move to N-14, Owlbear to I-8.
Minor action: Curse Fellrime Dragon.
Standard action: Cast Shared Agony against Fellrime Dragon.
Attack roll:http://orokos.com/roll/280592
Damage:http://orokos.com/roll/280593

>> No. 76690 edit
The ranger retaliates.
Disruptive strike: 26 damage http://orokos.com/roll/280611
>> No. 76691 edit
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76691
Sureiya lashes out in retaliation for the dragon's attempt at psychic distraction, and manages to slash it across the face. It rears back in agony as Myn attempts to sneak away from "Sturm"--unsuccessfully, as it notices the warlock's attempt and bites him in the leg as he scurries away. Attempting to take cover behind the paladin and his big cat, Myn turns his own psychic attack upon the now cursed fellrime dragon, and it shudders under the psychic assault.

The Fell King's gaze drifts upon the adventurers gathered before him. With a gesture, he calls down a magnificent bolt of forked lightning, which strikes Myn and, a second later, arcs to also strike the nearby gnome and dragonborn. Myn gasps and finds his tongue covered in blood as the feedback from the strikes on his nearby allies comes back and strikes him again and again, until finally the lightning subsides.

Sureiya's disruptive strike hits the fellrime dragon for 26 damage.
Myn moves, and the opportunity attack bite from the fellstorm dragon hits him for 18 damage. The fellstorm dragon takes 10 damage from Torinn's divine sanction. Myn curses the fellrime dragon.
Myn's shared agony hits the fellrime dragon for 32 psychic damage.
Mastery of the leyline allows the Fell King to command the leyline to use forked lightning, hitting Myn for 24 lightning damage. The secondary attack hits Sid and Torinn for 26 lightning damage (Sid reduces to 21).
Myn takes 10 lightning damage from the effect of 5 from each ally within 3 squares.

Initiative
The Fell King (Mastery of the Leyline One): 40
Bernkastel (Voyager): 21
The Fell King (Mastery of the Leyline Two): 20
Sid Silversprocket (Ally): 18
Ramuh (Lili): 17
Sureiya (Anonkun): 17
Fellstorm Dragon (Enemy): 15
Torinn Tormine (Astaroth): 11
Fellrime Dragon (Enemy): 10
Myn Nthelsyr (George): 9


Players and Allies
Myn Nthelsyr (George): (N-14) 22/70 HP (Bloodied), darkspiral aura 0, resist 5 fire, mark of flame, shadow walk
Book Imp (Myn): (In Myn's Space) Passive Mode
Torinn Tormine (Astaroth): (Mounted) 60/82 HP, resist 5 necrotic
Rutger (Torinn's Mount): (L/M-14/15) 41/41 HP + 4 THP, resist 5 all when mounted, 10 vs close/area attacks
Sureiya (Anonkun): (I-9) 67/75 + 14 THP, resist 2 all when bloodied, wave tether, +5 power bonus to damage, dazed
"Bernkastel" (Voyager): (N-10) 17/68 HP (Bloodied), resist 2 thunder/fire/cold
Ramuh (Lili): (R-9) 67/67 HP + 4 THP, resist 5 lightning/thunder, CA against Fellrime Dragon
Sid Silversprocket (NPC Ally): (P-17) 60/77 HP, resist 5 lightning
Spirit Companion (Voyager): (Not Present)
Elemental Spirit (Voyager): (Not Present)
Apsaumbas (Myn's Owlbear): (I-8) 35/35 HP + 4 THP
Thelkra (NPC Ally): (N-15) 68/68 HP + 4 THP, disabled

Enemies
The Fell King: (E/F-13/15) maelstrom barrier
Fellrime Dragon: (G/H-9/10) -195 HP (Bloodied), sanctioned, cursed
Fellstorm Dragon: (P/Q-7/8) -32 HP, ongoing 5 thunder damage and sanctioned (save ends both)
The Leyline Convergence (Hazard): (???)

Notes
The maelstrom barrier protects the Fell King from all damage and attacks, but he cannot move or attack while it is active. The only attacks he can make are the ones made as part of mastery of the leyline. It is rapidly dissipating and will last another couple of minutes at most.
Ending your turn in the Fellstorm Dragon's unleashed lightning aura will cause you to take 5 lightning damage.
When you begin your turn in the Fellrime Dragon's freezing winds aura, it can slide you 1 square.
Flameburst always targets the creature bearing the mark of flame. The mark of flame can be transferred to a non-summon ally whenever you share a space with them (for example, during movement). When you are hit or missed by flameburst, you become vulnerable 15 fire until you end your turn without the mark of flame.
The orb of water Medium conjuration is linked to a creature via wave tether. At the end of the creature's turn, the orb moves towards the tethered creature at half the total distance moved by that creature during its turn, a minimum of 2 squares moved. When it enters a square occupied by an enemy, it explodes, attacking enemies in an area burst 1 centered on the orb. The conjuration disappears when the leyline uses wave tether again.
>> No. 76692 edit
The shaman crawls away from the storm dragon and rations heals as necessary, but her spirit companion seems too distracted by the chaotic battle to properly infuse Myn.

Free action: Sudden Call SC next to Myn.
Move action: Crawl to N-12.
Minor action: Healing Spirit for myself (heal 17+2+3, including Sid's set bonus) and 2d6+2 for Myn (14 total). http://orokos.com/roll/280641
Standard action: Spirit Infusion for Myn.

>> No. 76693 edit
Immediate reaction: Life Siphon from Sid's damage.
Spirit Infusion attack:http://orokos.com/roll/280642

>> No. 76694 edit
File 143016215911.png - (614.92KB , 1010x797 , throneroomM.png )
76694
The shaman's spirit is quickly recalled into battle, and as she crawls away, she channels healing into herself, which is echoed by the spirit to the nearby warlock. However, the din of battle proves too distracting for the spirit, and when it attempts to infuse Myn, the blast doesn't really even come close to hitting anything, and blows a small dent in the ceiling.

The Fell King gestures again towards the fallen half-orc, and the earth around Sureiya begins to tremble and shake. It feels as though tremors are following him and converging on his position, and they will erupt directly on top of him if he doesn't get clear quickly!

Sid hesitates, unsure of the best course of action.

Bernkastel's sudden call reconjures her spirit.
Bernkastel crawls, and uses healing spirit, spending a healing surge to regain 22 hit points. The secondary effect heals Myn for 14 hit points. Myn's life siphon heals him for 5 hit points. Bernkastel uses spirit infusion, but Myn's eldritch blast misses.
The Fell King uses earth shakers on Sureiya.
Sid delays until after Ramuh.


Initiative
The Fell King (Mastery of the Leyline One): 40
Bernkastel (Voyager): 21
The Fell King (Mastery of the Leyline Two): 20
Ramuh (Lili): 17
Sid Silversprocket (Ally): 17-1
Sureiya (Anonkun): 17
Fellstorm Dragon (Enemy): 15
Torinn Tormine (Astaroth): 11
Fellrime Dragon (Enemy): 10
Myn Nthelsyr (George): 9


Players and Allies
Myn Nthelsyr (George): (N-14) 41/70 H, darkspiral aura 0, resist 5 fire, mark of flame, shadow walk
Book Imp (Myn): (In Myn's Space) Passive Mode
Torinn Tormine (Astaroth): (Mounted) 60/82 HP, resist 5 necrotic
Rutger (Torinn's Mount): (L/M-14/15) 41/41 HP + 4 THP, resist 5 all when mounted, 10 vs close/area attacks
Sureiya (Anonkun): (I-9) 67/75 + 14 THP, resist 2 all when bloodied, wave tether, +5 power bonus to damage, dazed
"Bernkastel" (Voyager): (N-12) 39/68 HP, resist 2 thunder/fire/cold
Ramuh (Lili): (R-9) 67/67 HP + 4 THP, resist 5 lightning/thunder, CA against Fellrime Dragon
Sid Silversprocket (NPC Ally): (P-17) 60/77 HP, resist 5 lightning
Spirit Companion (Voyager): (Not Present)
Elemental Spirit (Voyager): (Not Present)
Apsaumbas (Myn's Owlbear): (I-8) 35/35 HP + 4 THP
Thelkra (NPC Ally): (N-15) 68/68 HP + 4 THP, disabled

Enemies
The Fell King: (E/F-13/15) maelstrom barrier
Fellrime Dragon: (G/H-9/10) -195 HP (Bloodied), sanctioned, cursed
Fellstorm Dragon: (P/Q-7/8) -32 HP, ongoing 5 thunder damage and sanctioned (save ends both)
The Leyline Convergence (Hazard): (???)

Notes
The maelstrom barrier protects the Fell King from all damage and attacks, but he cannot move or attack while it is active. The only attacks he can make are the ones made as part of mastery of the leyline. It is rapidly dissipating and will last another couple of minutes at most.
Ending your turn in the Fellstorm Dragon's unleashed lightning aura will cause you to take 5 lightning damage.
When you begin your turn in the Fellrime Dragon's freezing winds aura, it can slide you 1 square.
Flameburst always targets the creature bearing the mark of flame. The mark of flame can be transferred to a non-summon ally whenever you share a space with them (for example, during movement). When you are hit or missed by flameburst, you become vulnerable 15 fire until you end your turn without the mark of flame.
The orb of water Medium conjuration is linked to a creature via wave tether. At the end of the creature's turn, the orb moves towards the tethered creature at half the total distance moved by that creature during its turn, a minimum of 2 squares moved. When it enters a square occupied by an enemy, it explodes, attacking enemies in an area burst 1 centered on the orb. The conjuration disappears when the leyline uses wave tether again.
When you are affected by earth shakers, on your turn, you must place three tremor conjurations in adjacent squares of its choice. The tremors can be placed one at a time and do not require an action, so they may be placed in the middle of movement. The tremors must be placed at elevation 0 and at least 3 squares apart from each other. At the end of the creature's turn, any of the three tremors that have not been placed are placed in squares adjacent to the creature (the Fell King chooses which squares), and an area burst 1 attack is made centered on each tremor. The attack deals damage and knocks the target prone on a hit, and deals half damage on a miss. The burst creates a zone of rippling earth that is difficult terrain, and if you enter the zone or begin your turn in the zone you take 10 damage.
Delaying will cause the end-of-turn triggers of earth shakers and wave tether to happen immediately.
>> No. 76695 edit
Ramuh aptly ascertains that the natural enemy of ice dragons is ice, and blasts the fellrime dragon with frigid cold.

Standard: http://orokos.com/roll/280915
Push one square north.

>> No. 76696 edit
File 143018169235.png - (611.97KB , 1010x797 , throneroomN.png )
76696
Ramuh's superior training allows him to cast even while a dragon is nearby, and the blast of dragonfrost he unleashes upon the frost dragon is surprisingly effective, and it stumbles backwards under the continued assault.

Sid decides to dash forward, and attempts to launch another enchanted bolt to hopefully finish off the fellrime dragon. However, the bolt doesn't find a weak point, and deflects off its hardened exterior cursing, he lobs a resistive canister underneath the warlock's feet, and Myn breathes in a reviving vapor that strengthens him against the next attack.

Ramuh's dragonfrost hits the fellrime dragon for 21 cold damage and pushes it 1 square.
Sid moves. Sid uses magic weapon but misses the fellrime dragon. http://orokos.com/roll/280970
Sid uses resistive formula on Myn.


Initiative
The Fell King (Mastery of the Leyline One): 40
Bernkastel (Voyager): 21
The Fell King (Mastery of the Leyline Two): 20
Ramuh (Lili): 17
Sid Silversprocket (Ally): 17-1
Sureiya (Anonkun): 17
Fellstorm Dragon (Enemy): 15
Torinn Tormine (Astaroth): 11
Fellrime Dragon (Enemy): 10
Myn Nthelsyr (George): 9


Players and Allies
Myn Nthelsyr (George): (N-14) 41/70 H, darkspiral aura 0, resist 5 fire, mark of flame, shadow walk, resistive formula
Book Imp (Myn): (In Myn's Space) Passive Mode
Torinn Tormine (Astaroth): (Mounted) 60/82 HP, resist 5 necrotic
Rutger (Torinn's Mount): (L/M-14/15) 41/41 HP + 4 THP, resist 5 all when mounted, 10 vs close/area attacks
Sureiya (Anonkun): (I-9) 67/75 + 14 THP, resist 2 all when bloodied, wave tether, dazed, earth shakers
"Bernkastel" (Voyager): (N-12) 39/68 HP, resist 2 thunder/fire/cold
Ramuh (Lili): (R-9) 67/67 HP + 4 THP, resist 5 lightning/thunder, CA against Fellrime Dragon
Sid Silversprocket (NPC Ally): (M-13) 60/77 HP, resist 5 lightning
Spirit Companion (Voyager): (Not Present)
Elemental Spirit (Voyager): (Not Present)
Apsaumbas (Myn's Owlbear): (I-8) 35/35 HP + 4 THP
Thelkra (NPC Ally): (N-15) 68/68 HP + 4 THP, disabled

Enemies
The Fell King: (E/F-13/15) maelstrom barrier
Fellrime Dragon: (F/G-9/10) -216 HP (Bloodied), sanctioned, cursed
Fellstorm Dragon: (P/Q-7/8) -32 HP, ongoing 5 thunder damage and sanctioned (save ends both)
The Leyline Convergence (Hazard): (???)

Notes
The maelstrom barrier protects the Fell King from all damage and attacks, but he cannot move or attack while it is active. The only attacks he can make are the ones made as part of mastery of the leyline. It is rapidly dissipating and will last another couple of minutes at most.
Ending your turn in the Fellstorm Dragon's unleashed lightning aura will cause you to take 5 lightning damage.
When you begin your turn in the Fellrime Dragon's freezing winds aura, it can slide you 1 square.
Flameburst always targets the creature bearing the mark of flame. The mark of flame can be transferred to a non-summon ally whenever you share a space with them (for example, during movement). When you are hit or missed by flameburst, you become vulnerable 15 fire until you end your turn without the mark of flame.
The orb of water Medium conjuration is linked to a creature via wave tether. At the end of the creature's turn, the orb moves towards the tethered creature at half the total distance moved by that creature during its turn, a minimum of 2 squares moved. When it enters a square occupied by an enemy, it explodes, attacking enemies in an area burst 1 centered on the orb. The conjuration disappears when the leyline uses wave tether again.
When you are affected by earth shakers, on your turn, you must place three tremor conjurations in adjacent squares of its choice. The tremors can be placed one at a time and do not require an action, so they may be placed in the middle of movement. The tremors must be placed at elevation 0 and at least 3 squares apart from each other. At the end of the creature's turn, any of the three tremors that have not been placed are placed in squares adjacent to the creature (the Fell King chooses which squares), and an area burst 1 attack is made centered on each tremor. The attack deals damage and knocks the target prone on a hit, and deals half damage on a miss. The burst creates a zone of rippling earth that is difficult terrain, and if you enter the zone or begin your turn in the zone you take 10 damage.
Delaying will cause the end-of-turn triggers of earth shakers and wave tether to happen immediately.
>> No. 76697 edit
Knowing precisely how the annoying leyline attacks work, the ranger wonders why would the Fell King can't use less troubling spells after so many years of training.

Crawl like a dog to dodge all damage:
Place one in H-10
move to J-8, place one in K-7
move to K-9, place last in L-10
move to J-9


Last edited at 15/04/27(Mon)18:11:32
>> No. 76699 edit
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76699
As Sureiya crawls away, he desperately navigates around as the ground around him explodes violently, rupturing itself and leaving behind enormous scars on the land.

The dragons seem unfazed by this, protected by their link to the Fell King, and the fellstorm dragon slinks away from the nearby genasi, noting that its unleashed lightning doesn't seem to be affecting it at all, and turning its gaze to the paladin who marked it. It hurls another bolt of shadow, striking the dragonborn square in the chest, before lunging forward, trying to bowl over the one who taunted it so savagely. However, in its fury, it comes completely short, and Rutger pulls back to bring Torinn out of reach of its gaping maw. The unleashed lightning appears to be growing in size and power, however. The dragon staggers a bit as Torinn's lingering affliction leaves its body, dealing a bit of damage on the way.

Sureiya crawls, placing the three tremors along the way. Earth shakers ends, creating the 3 zones. The wave tether moves.
Unleashed lightning expands to aura 5. Fellstorm dragon takes ongoing 5 thunder damage.
The fellstorm dragon shifts. The fellstorm dragon uses shadow bolt, hitting Torinn for 18 necrotic damage (reduced to 13). The fellstorm dragon charges Torinn with bite, but misses. It successfully saves.


Initiative
The Fell King (Mastery of the Leyline One): 40
Bernkastel (Voyager): 21
The Fell King (Mastery of the Leyline Two): 20
Ramuh (Lili): 17
Sid Silversprocket (Ally): 17-1
Sureiya (Anonkun): 17
Fellstorm Dragon (Enemy): 15
Torinn Tormine (Astaroth): 11
Fellrime Dragon (Enemy): 10
Myn Nthelsyr (George): 9


Players and Allies
Myn Nthelsyr (George): (N-14) 41/70 H, darkspiral aura 0, resist 5 fire, mark of flame, shadow walk, resistive formula
Book Imp (Myn): (In Myn's Space) Passive Mode
Torinn Tormine (Astaroth): (Mounted) 47/82 HP, resist 5 necrotic
Rutger (Torinn's Mount): (L/M-14/15) 41/41 HP + 4 THP, resist 5 all when mounted, 10 vs close/area attacks
Sureiya (Anonkun): (J-9) 67/75 + 14 THP, resist 2 all when bloodied, wave tether, dazed
"Bernkastel" (Voyager): (N-12) 39/68 HP, resist 2 thunder/fire/cold
Ramuh (Lili): (R-9) 67/67 HP + 4 THP, resist 5 lightning/thunder, CA against Fellrime Dragon
Sid Silversprocket (NPC Ally): (M-13) 60/77 HP, resist 5 lightning
Spirit Companion (Voyager): (Not Present)
Elemental Spirit (Voyager): (Not Present)
Apsaumbas (Myn's Owlbear): (I-8) 35/35 HP + 4 THP
Thelkra (NPC Ally): (N-15) 68/68 HP + 4 THP, disabled

Enemies
The Fell King: (E/F-13/15) maelstrom barrier
Fellrime Dragon: (F/G-9/10) -216 HP (Bloodied), sanctioned, cursed
Fellstorm Dragon: (K/L-11/12) -37 HP
The Leyline Convergence (Hazard): (???)

Notes
The maelstrom barrier protects the Fell King from all damage and attacks, but he cannot move or attack while it is active. The only attacks he can make are the ones made as part of mastery of the leyline. It is rapidly dissipating and will last another couple of minutes at most.
Ending your turn in the Fellstorm Dragon's unleashed lightning aura will cause you to take 5 lightning damage.
When you begin your turn in the Fellrime Dragon's freezing winds aura, it can slide you 1 square.
Flameburst always targets the creature bearing the mark of flame. The mark of flame can be transferred to a non-summon ally whenever you share a space with them (for example, during movement). When you are hit or missed by flameburst, you become vulnerable 15 fire until you end your turn without the mark of flame.
The orb of water Medium conjuration is linked to a creature via wave tether. At the end of the creature's turn, the orb moves towards the tethered creature at half the total distance moved by that creature during its turn, a minimum of 2 squares moved. When it enters a square occupied by an enemy, it explodes, attacking enemies in an area burst 1 centered on the orb. The conjuration disappears when the leyline uses wave tether again.
When you are affected by earth shakers, on your turn, you must place three tremor conjurations in adjacent squares of its choice. The tremors can be placed one at a time and do not require an action, so they may be placed in the middle of movement. The tremors must be placed at elevation 0 and at least 3 squares apart from each other. At the end of the creature's turn, any of the three tremors that have not been placed are placed in squares adjacent to the creature (the Fell King chooses which squares), and an area burst 1 attack is made centered on each tremor. The attack deals damage and knocks the target prone on a hit, and deals half damage on a miss. The burst creates a zone of rippling earth that is difficult terrain, and if you enter the zone or begin your turn in the zone you take 10 damage.
Delaying will cause the end-of-turn triggers of earth shakers and wave tether to happen immediately.
>> No. 76700 edit
Myn mystically manipulates the flow of time to attack before his ally as he directs his companion to crush the ranger underfoot.

Move action: Move to N-8, Owlbear to J-12.
Minor action: Curse Fellstorm Dragon.
Standard action: Cast All the Sand, All the Stars against Fellstorm Dragon, centered at M-10.

Attack:http://orokos.com/roll/281095 (actually 26)
Damage:http://orokos.com/roll/281097 (23)


Last edited at 15/04/27(Mon)19:33:57
>> No. 76701 edit
Torinn moves up to finish off the other dragon, using the Fell King as inspiration to hit more accurately.

Move to G/H-11/12
Lightning breath on Fellrime Dragon (http://orokos.com/roll/281069 17,5)
Valiant Strike vs. Fellrime Dragon (http://orokos.com/roll/281073 28,12)
Action point: Valiant Strike + Holy Smite (http://orokos.com/roll/281081 27, 27)

>> No. 76702 edit
File 143019188212.png - (770.02KB , 1010x797 , throneroomP.png )
76702
Torinn braves the rippling earth, though as soon as his big cat steps upon it, huge chunks of rock shoot out from the ground upwards and strike him upside the chin, and he tastes a bit of blood. Undaunted, he strikes mercilessly at the fellrime dragon with his sword, one sideways slash knocking it off-balance, and then a dramatic finish with a stab between the eyes. The dragon gurgles, then collapses, seared by radiant energy as it does so.

The Fell King turns his gaze upon the paladin, saying, "Drang... you will pay for that, you bastard!" Upon saying this, the Fell King fades from sight, becoming invisible.

Myn walks to a strategic position near the remaining fell dragon, and his owlbear nearly tramples Sureiya in its eagerness to close the distance between it and "Sturm." Myn unleashes his curse upon it, and attacks with a newly-empowered wave of psychic energy, that briefly sends the dragon's mind reeling through space and time. It appears completely disoriented by the experience, but Myn is shortly thereafter struck by an enormous blast of flame. Luckily, Sid's earlier strengthening of the warlock's resilience and his pact with his imp familiar work together to mitigate nearly all of the blow, though the warlock still feels a lot more vulnerable to heat than he did a moment ago.

Torinn moves and takes 10 damage from entering an earth shaker zone. Rutger takes 5 damage. Torinn's dragon breath misses the fellrime dragon, and his valiant strike hits it for 12 damage. The fellrime dragon uses shadowy rebuke as an immediate reaction, missing Torinn and hitting Rutger for 19 necrotic damage (reduced to 9), and Rutger is weakened (save ends).
Torinn spends an action point! Torinn's valiant strike with holy smite hits the fellrime dragon and kills it.
Torinn ends his turn in the unleashed lightning aura and takes 5 lightning damage.
The Fell King becomes invisible.
Myn and his owlbear move, and Myn curses the fellstorm dragon.
Myn's all the sand, all the stars attack hits the fellstorm dragon for 23 psychic damage, and the dragon is dazed until the end of Myn's next turn.
The leyline convergence's flameburst hits Myn, and Myn activates resistive formula to gain 22 temporary hit points. Flameburst deals 30 fire damage (reduced to 25). Myn becomes vulnerable 15 fire until he ends his turn without the mark of flame.


Initiative
The Fell King (Mastery of the Leyline One): 40
Bernkastel (Voyager): 21
The Fell King (Mastery of the Leyline Two): 20
Ramuh (Lili): 17
Sid Silversprocket (Ally): 17-1
Sureiya (Anonkun): 17
Fellstorm Dragon (Enemy): 15
Torinn Tormine (Astaroth): 11
Myn Nthelsyr (George): 9


Players and Allies
Myn Nthelsyr (George): (N-8) 38/70 H, darkspiral aura 1, resist 5 fire, mark of flame, shadow walk, vulnerable 15 fire
Book Imp (Myn): (In Myn's Space) Passive Mode
Torinn Tormine (Astaroth): (Mounted) 32/82 HP (Bloodied), resist 5 necrotic
Rutger (Torinn's Mount): (F/G-11/12) 31/41 HP, resist 5 all when mounted, 10 vs close/area attacks
Sureiya (Anonkun): (J-9) 67/75 + 14 THP, resist 2 all when bloodied, wave tether, dazed
"Bernkastel" (Voyager): (N-12) 39/68 HP, resist 2 thunder/fire/cold
Ramuh (Lili): (R-9) 67/67 HP + 4 THP, resist 5 lightning/thunder, CA against Fellrime Dragon
Sid Silversprocket (NPC Ally): (M-13) 60/77 HP, resist 5 lightning
Spirit Companion (Voyager): (Not Present)
Elemental Spirit (Voyager): (Not Present)
Apsaumbas (Myn's Owlbear): (J-12) 35/35 HP + 4 THP
Thelkra (NPC Ally): (N-15) 68/68 HP + 4 THP, disabled

Enemies
The Fell King: (E/F-13/15) maelstrom barrier
Fellrime Dragon: (F/G-9/10) -255 HP (Bloodied), sanctioned, cursed DEAD
Fellstorm Dragon: (K/L-11/12) -60 HP, cursed
The Leyline Convergence (Hazard): (???)

Notes
The maelstrom barrier protects the Fell King from all damage and attacks, but he cannot move or attack while it is active. The only attacks he can make are the ones made as part of mastery of the leyline. It is rapidly dissipating and will last another couple of minutes at most.
Ending your turn in the Fellstorm Dragon's unleashed lightning aura will cause you to take 5 lightning damage.
When you begin your turn in the Fellrime Dragon's freezing winds aura, it can slide you 1 square.
Flameburst always targets the creature bearing the mark of flame. The mark of flame can be transferred to a non-summon ally whenever you share a space with them (for example, during movement). When you are hit or missed by flameburst, you become vulnerable 15 fire until you end your turn without the mark of flame.
The orb of water Medium conjuration is linked to a creature via wave tether. At the end of the creature's turn, the orb moves towards the tethered creature at half the total distance moved by that creature during its turn, a minimum of 2 squares moved. When it enters a square occupied by an enemy, it explodes, attacking enemies in an area burst 1 centered on the orb. The conjuration disappears when the leyline uses wave tether again.
When you are affected by earth shakers, on your turn, you must place three tremor conjurations in adjacent squares of its choice. The tremors can be placed one at a time and do not require an action, so they may be placed in the middle of movement. The tremors must be placed at elevation 0 and at least 3 squares apart from each other. At the end of the creature's turn, any of the three tremors that have not been placed are placed in squares adjacent to the creature (the Fell King chooses which squares), and an area burst 1 attack is made centered on each tremor. The attack deals damage and knocks the target prone on a hit, and deals half damage on a miss. The burst creates a zone of rippling earth that is difficult terrain, and if you enter the zone or begin your turn in the zone you take 10 damage.
Delaying will cause the end-of-turn triggers of earth shakers and wave tether to happen immediately.
>> No. 76703 edit
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76703
>>76702
"We should hurry, before it explodes," says the shaman, looking worried about the Fell King's disappearance. This time, she relies on her other spirits. The taller spirit companion cuts into the dragon with the wind-inducing scythe and, just before disappearing, gives a signal to the iron archon spirit, which infuses Myn for an attack.

Minor action: Stand up.
Minor action: Spirit of Athas next to the dragon.
Standard action: Spirit of Athas attack vs. the storm dragon's Reflex. (28, 18 damage) http://orokos.com/roll/281159
- Dragon takes -2 to attack and defenses until EoNT.
- Action Point - Standard action: Direct the Strike for Myn.


Last edited at 15/04/27(Mon)20:54:39
>> No. 76704 edit
http://orokos.com/roll/281162
http://orokos.com/roll/281163

>> No. 76705 edit
File 143020413451.png - (775.63KB , 1010x797 , throneroomQ.png )
76705
Myn's secondary spirit appears briefly as she pulls herself to her feet, and its scythe is infused with sufficient wind energy to knock the already disoriented dragon off-balance. When the shaman uses an iron archon to signal a strike from Myn, the warlock's eldritch beam finds its mark and pierces the dragon's neck, spilling its inky blackish-red blood across the ground as it roars in agony.

The watery orb following the ranger finally dissipates mere inches from colliding with him, and another such sphere appears near the gnome, and a thread of elemental energy connects it to Sid, who looks a bit startled.

Bernkastel stands from prone.
Bernkastel conjures the spirit of athas. Bernkastel uses its attack power, hitting the fellstorm dragon for 18 damage. The dragon also takes a -2 penalty to attacks and defenses until the end of Bernkastel's next turn.
Bernkastel spends an action point! Bernkastel uses direct the strike, and Myn's eldritch blast hits it for 26 damage. This bloodies the dragon.
The leyline convergence uses wave tether on Sid.


Initiative
The Fell King (Mastery of the Leyline One): 40
Bernkastel (Voyager): 21
The Fell King (Mastery of the Leyline Two): 20
Ramuh (Lili): 17
Sid Silversprocket (Ally): 17-1
Sureiya (Anonkun): 17
Fellstorm Dragon (Enemy): 15
Torinn Tormine (Astaroth): 11
Myn Nthelsyr (George): 9


Players and Allies
Myn Nthelsyr (George): (N-8) 38/70 H, darkspiral aura 1, resist 5 fire, mark of flame, shadow walk, vulnerable 15 fire
Book Imp (Myn): (In Myn's Space) Passive Mode
Torinn Tormine (Astaroth): (Mounted) 32/82 HP (Bloodied), resist 5 necrotic
Rutger (Torinn's Mount): (F/G-11/12) 31/41 HP, resist 5 all when mounted, 10 vs close/area attacks
Sureiya (Anonkun): (J-9) 67/75 + 14 THP, resist 2 all when bloodied
"Bernkastel" (Voyager): (N-12) 39/68 HP, resist 2 thunder/fire/cold
Ramuh (Lili): (R-9) 67/67 HP + 4 THP, resist 5 lightning/thunder, CA against Fellrime Dragon
Sid Silversprocket (NPC Ally): (M-13) 60/77 HP, resist 5 lightning, wave tether
Spirit Companion (Voyager): (Not Present)
Elemental Spirit (Voyager): (Not Present)
Apsaumbas (Myn's Owlbear): (J-12) 35/35 HP + 4 THP
Thelkra (NPC Ally): (N-15) 68/68 HP + 4 THP, disabled

Enemies
The Fell King: (E/F-13/15) maelstrom barrier
Fellrime Dragon: (F/G-9/10) -255 HP (Bloodied), sanctioned, cursed DEAD
Fellstorm Dragon: (K/L-11/12) -104 HP (Bloodied), -2 to attacks and defenses
The Leyline Convergence (Hazard): (???)

Notes
The maelstrom barrier protects the Fell King from all damage and attacks, but he cannot move or attack while it is active. The only attacks he can make are the ones made as part of mastery of the leyline. It is rapidly dissipating and will last another couple of minutes at most.
Ending your turn in the Fellstorm Dragon's unleashed lightning aura will cause you to take 5 lightning damage.
When you begin your turn in the Fellrime Dragon's freezing winds aura, it can slide you 1 square.
Flameburst always targets the creature bearing the mark of flame. The mark of flame can be transferred to a non-summon ally whenever you share a space with them (for example, during movement). When you are hit or missed by flameburst, you become vulnerable 15 fire until you end your turn without the mark of flame.
The orb of water Medium conjuration is linked to a creature via wave tether. At the end of the creature's turn, the orb moves towards the tethered creature at half the total distance moved by that creature during its turn, a minimum of 2 squares moved. When it enters a square occupied by an enemy, it explodes, attacking enemies in an area burst 1 centered on the orb. The conjuration disappears when the leyline uses wave tether again.
When you are affected by earth shakers, on your turn, you must place three tremor conjurations in adjacent squares of its choice. The tremors can be placed one at a time and do not require an action, so they may be placed in the middle of movement. The tremors must be placed at elevation 0 and at least 3 squares apart from each other. At the end of the creature's turn, any of the three tremors that have not been placed are placed in squares adjacent to the creature (the Fell King chooses which squares), and an area burst 1 attack is made centered on each tremor. The attack deals damage and knocks the target prone on a hit, and deals half damage on a miss. The burst creates a zone of rippling earth that is difficult terrain, and if you enter the zone or begin your turn in the zone you take 10 damage.
Delaying will cause the end-of-turn triggers of earth shakers and wave tether to happen immediately.
>> No. 76706 edit
Ramuh drinks deep of his well of power, summoning the essence of lightning as he unleashes an explosion of thunder at the hapless fellstorm dragon; Ramuh once again ascertains that thunder and lightning is the natural enemy of a storm-aspected creature.

The storm genasi follows up with a crackling bolt of lightning; while it has less force than the thunder bomb, it remains a potent source of shocking damage. Ramuh decides to aim especially at the beast's vulnerable spots, though the risk exists of pointlessly whiffing and hitting a scale. With great risk comes great reward, and the genasi allows his past memories to guide his strikes.


Minor: Promise of Storm
Standard: Lightning Bomb with Promise of Storm, Gauntlets of Blood and Guidance of the Past:
http://orokos.com/roll/281718 (forgot +2 damage from owlbear)
Action Point!: Lightning strike
http://orokos.com/roll/281719


Last edited at 15/04/29(Wed)01:41:52
>> No. 76707 edit
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76707
Ramuh continues to stand his ground, and calls upon a mighty elemental power that is remarkably close at hand, and it fuels his strikes as he explodes a ball of thunder energy directly over the dragon, blocking chunks of its armor-like hide off before calling down a burst of lightning that strikes at its exposed flesh. It roars in agony, and Sid follows up by carefully moving to the north with the wave tether shadowing his movements. Bursting out his slick concoction once more, he slides Rutger out of the dangerous rippling earth and causes the ranger's frantic scrambling to slide him next to both the dragon and the gnome.

As he does so, he loads an enchanted bolt into his crossbow, and finally manages to score a hit, directly in one of the beast's eyes. It shakes its head and shudders--it seems quite close to death. His allies are now near enough to benefit from the magical backlash as well, and it infuses their weapons. Lightning from the dragon's wounded form strikes at both Sid and Ramuh, but both ignore it due to their superior resistance to lightning.

Ramuh uses promise of storm and guidance of the past.
Ramuh's thunder bomb hits the fellstorm dragon for 26 thunder damage, and it is slowed until the end of his next turn.
Ramuh spends an action point! Ramuh's lightning strike hits the fellstorm dragon for 34 lightning damage.
Sid moves. Sid uses slick concoction, sliding Sureiya and Rutger along, and they gain a +4 bonus to Reflex until the end of Sid's nex turn.
Sid hits the fellstorm dragon with magic weapon for 12 damage. http://orokos.com/roll/281885 Sureiya, Rutger, and Torinn get a +1 power to attack and +5 power to damage until the end of Sid's next turn.
The wave tether follows Sid.


Initiative
The Fell King (Mastery of the Leyline One): 40
Bernkastel (Voyager): 21
The Fell King (Mastery of the Leyline Two): 20
Ramuh (Lili): 17
Sid Silversprocket (Ally): 17-1
Sureiya (Anonkun): 17
Fellstorm Dragon (Enemy): 15
Torinn Tormine (Astaroth): 11
Myn Nthelsyr (George): 9


Players and Allies
Myn Nthelsyr (George): (N-8) 38/70 H, darkspiral aura 1, resist 5 fire, mark of flame, shadow walk, vulnerable 15 fire
Book Imp (Myn): (In Myn's Space) Passive Mode
Torinn Tormine (Astaroth): (Mounted) 32/82 HP (Bloodied), resist 5 necrotic, +1 power to attack rolls and +5 power to damage rolls, +4 to Reflex
Rutger (Torinn's Mount): (I/J-13/14) 31/41 HP, resist 5 all when mounted, 10 vs close/area attacks, +1 power to attack rolls and +5 power to damage rolls, +4 to Reflex
Sureiya (Anonkun): (J-11) 67/75 + 14 THP, resist 2 all when bloodied, +1 power to attack rolls and +5 power to damage rolls, prone, +4 to Reflex
"Bernkastel" (Voyager): (N-12) 39/68 HP, resist 2 thunder/fire/cold
Ramuh (Lili): (R-9) 67/67 HP + 4 THP, resist 5 lightning/thunder, CA against Fellrime Dragon
Sid Silversprocket (NPC Ally): (I-12) 60/77 HP, resist 5 lightning, wave tether
Spirit Companion (Voyager): (Not Present)
Elemental Spirit (Voyager): (Not Present)
Apsaumbas (Myn's Owlbear): (J-12) 35/35 HP + 4 THP
Thelkra (NPC Ally): (N-15) 68/68 HP + 4 THP, disabled

Enemies
The Fell King: (E/F-13/15) maelstrom barrier
Fellrime Dragon: (F/G-9/10) -255 HP (Bloodied), sanctioned, cursed DEAD
Fellstorm Dragon: (K/L-11/12) -178 HP (Bloodied), -2 to attacks and defenses, slowed
The Leyline Convergence (Hazard): (???)

Notes
The maelstrom barrier protects the Fell King from all damage and attacks, but he cannot move or attack while it is active. The only attacks he can make are the ones made as part of mastery of the leyline. It is rapidly dissipating and will last another couple of minutes at most.
Ending your turn in the Fellstorm Dragon's unleashed lightning aura will cause you to take 5 lightning damage.
When you begin your turn in the Fellrime Dragon's freezing winds aura, it can slide you 1 square.
Flameburst always targets the creature bearing the mark of flame. The mark of flame can be transferred to a non-summon ally whenever you share a space with them (for example, during movement). When you are hit or missed by flameburst, you become vulnerable 15 fire until you end your turn without the mark of flame.
The orb of water Medium conjuration is linked to a creature via wave tether. At the end of the creature's turn, the orb moves towards the tethered creature at half the total distance moved by that creature during its turn, a minimum of 2 squares moved. When it enters a square occupied by an enemy, it explodes, attacking enemies in an area burst 1 centered on the orb. The conjuration disappears when the leyline uses wave tether again.
When you are affected by earth shakers, on your turn, you must place three tremor conjurations in adjacent squares of its choice. The tremors can be placed one at a time and do not require an action, so they may be placed in the middle of movement. The tremors must be placed at elevation 0 and at least 3 squares apart from each other. At the end of the creature's turn, any of the three tremors that have not been placed are placed in squares adjacent to the creature (the Fell King chooses which squares), and an area burst 1 attack is made centered on each tremor. The attack deals damage and knocks the target prone on a hit, and deals half damage on a miss. The burst creates a zone of rippling earth that is difficult terrain, and if you enter the zone or begin your turn in the zone you take 10 damage.
Delaying will cause the end-of-turn triggers of earth shakers and wave tether to happen immediately.
>> No. 76708 edit
"Thanks again, Sid" the ranger thinks, becoming used to being slid by that strange substance all of the time.
Then he stands up and finishes the dragon with two clean swings.

Stand up
Twin strike (19 and 17 damage)

>> No. 76710 edit
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76710
With a final stab, Sureiya's sword slices open the fellstorm dragon's head, and it lets loose a pitiful roar before collapsing to the ground. Suddenly, the bodies of both dragons dissolve into pure elemental energy, forming small zones of ice and lightning that look dangerous to enter. At the same time, the leyline's conjurations and zones fade away--something is changing in this room, you can feel it in the air. However, you cannot spot the Fell King anywhere.

It would seem you have a moment's respite.

You may take a mini-rest at this point, as outlined before and in the House Rules thread. Sid will regain Burning Weapons and Slick Concoction, and unless there are donations, will use two of his own healing surges to recover his infusions.

Players and Allies
Myn Nthelsyr (George): (N-8) 38/70 H, darkspiral aura 1
Book Imp (Myn): (In Myn's Space) Passive Mode
Torinn Tormine (Astaroth): (Mounted) 32/82 HP (Bloodied), resist 5 necrotic
Rutger (Torinn's Mount): (I/J-13/14) 31/41 HP, resist 5 all when mounted, 10 vs close/area attacks
Sureiya (Anonkun): (J-11) 67/75 + 14 THP, resist 2 all when bloodied
"Bernkastel" (Voyager): (N-12) 39/68 HP, resist 2 thunder/fire/cold
Ramuh (Lili): (R-9) 67/67 HP + 4 THP, resist 5 lightning/thunder
Sid Silversprocket (NPC Ally): (I-12) 60/77 HP, resist 5 lightning
Spirit Companion (Voyager): (Not Present)
Elemental Spirit (Voyager): (Not Present)
Apsaumbas (Myn's Owlbear): (J-12) 35/35 HP + 4 THP
Thelkra (NPC Ally): (N-15) 68/68 HP + 4 THP, disabled

Enemies
The Fell King: (???) maelstrom barrier
Fellrime Dragon: (F/G-9/10) -255 HP (Bloodied), sanctioned, cursed DEAD
Fellstorm Dragon: (K/L-11/12) -197 HP (Bloodied), -2 to attacks and defenses, slowed DEAD
The Leyline Convergence (Hazard): (???)

Notes
The maelstrom barrier protects the Fell King from all damage and attacks, but he cannot move or attack while it is active. The only attacks he can make are the ones made as part of mastery of the leyline. It is rapidly dissipating and will last another couple of minutes at most.
Ending your turn in the Fellstorm Dragon's unleashed lightning aura will cause you to take 5 lightning damage.
When you begin your turn in the Fellrime Dragon's freezing winds aura, it can slide you 1 square.
Flameburst always targets the creature bearing the mark of flame. The mark of flame can be transferred to a non-summon ally whenever you share a space with them (for example, during movement). When you are hit or missed by flameburst, you become vulnerable 15 fire until you end your turn without the mark of flame.
The orb of water Medium conjuration is linked to a creature via wave tether. At the end of the creature's turn, the orb moves towards the tethered creature at half the total distance moved by that creature during its turn, a minimum of 2 squares moved. When it enters a square occupied by an enemy, it explodes, attacking enemies in an area burst 1 centered on the orb. The conjuration disappears when the leyline uses wave tether again.
When you are affected by earth shakers, on your turn, you must place three tremor conjurations in adjacent squares of its choice. The tremors can be placed one at a time and do not require an action, so they may be placed in the middle of movement. The tremors must be placed at elevation 0 and at least 3 squares apart from each other. At the end of the creature's turn, any of the three tremors that have not been placed are placed in squares adjacent to the creature (the Fell King chooses which squares), and an area burst 1 attack is made centered on each tremor. The attack deals damage and knocks the target prone on a hit, and deals half damage on a miss. The burst creates a zone of rippling earth that is difficult terrain, and if you enter the zone or begin your turn in the zone you take 10 damage.
Delaying will cause the end-of-turn triggers of earth shakers and wave tether to happen immediately.
>> No. 76711 edit
Ramuh recovers calculated acumen, guidance of the past, pinning bolt, promise of storm
>> No. 76713 edit
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76713
"Good, you made it in time."

The shaman takes out the battle standard to help her allies recover, and heals Torinn.

No action: Knowledge (trained religion) for the apparently elemental danger zones. I forgot to label them, so feel free to use whatever order. (25, 34) http://orokos.com/roll/282172
Standard action: Take out and plant the Battle Standard of Healing at M-13.
Minor action: Inspiring Word for Torinn.
Minor action: Call SC next to wherever Myn goes, but as close to the center of the map as possible. 4 THP for Myn.

Mini-rest as >>76712 unless there are alternatives. I can recover all the encounter stuff I used.


Last edited at 15/04/29(Wed)20:31:53
>> No. 76714 edit
Myn begins to sing a song to himself in Supernal, waxing eloquently on the various reasons why dragons are inferior companions compared to the common owlbear.


Recover Shared Agony and Life Siphon.
Spend healing surge.
Activate Skald's Aura.
Move to Q-12, Owlbear to M-15.

>> No. 76715 edit
After obliterating the Fell King's pet, the ranger forgets about the fight for a moment and turns back to Thelkra.
"Hey, are ya doing fine? Is the leyline at fault for this?" Sureiya asks, somewhat worried.
Don't spend any surge, just stay inside of the Battle Standard and heal to max.
Recover disruptive strike.


Last edited at 15/04/30(Thu)01:05:20
>> No. 76716 edit
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76716
>>76714
>> No. 76717 edit
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76717
Thelkra gasps a bit, and actually manages to stand up in reply to Sureiya's inquiries. "Not... too bad, right now, actually... maybe it's the Fell King himself, somehow..." She clutches at her chest, scowling. "I heard from Valanor that spellscars can be set off by strong emotions, and I gotta lot of those seein' him..."

Bernkastel: (Knowledge of zones) The zones deal large amounts of elemental damage (cold or lightning) to anyone who enters the zones or starts their turns within.
>> No. 76718 edit
"Get ready, then. He wasn't happy to see us tearing his pets into pieces" the ranger advices.
>> No. 76719 edit
Assuming Torinn does not move and rests as according to the plan outlined OOC, recovering a holy smite.

The shaman plants her battle standard and the adventurers have roughly a minute to catch their breath before the Fell King reappears--dramatically dropping in from above and impacting the ground. As he rises from a kneeling position, you can clearly see that he grips a strange, massive sword in his hand. The sword is of curious construction, it appears as though it is made of two separate swords that merge together and could be split apart to dual-wield.



The faint purple glow of the cracks in his armor-like exterior have shifted from purple to a deep, reddish orange, and the maelstrom barrier that once protected him has transformed into a thinner, yet still potent aura that constantly surrounds the Fell King.



He stands before you, ready for battle.
>> No. 76721 edit
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76721
"Come then, you would-be heroes! Face the fury of the Dragonsworn!" the Fell King bellows. His words seem to pierce Thelkra, and she doubles over again, falling to her knees in the process.

Bernkastel (Monster Knowledge) Though the Fell King channels the leyline much the same as before, the convergence seems to have grown somewhat unstable, and the earthen portion of it in particular has fractured slightly. Now, when he channels the earth shakers, it instead sends short-lived ripples out towards multiple targets, creating very damaging zones of trembling earth at the point of impact after a few seconds. (earth shakers now targets one, two, or three nonadjacent creatures. It is a vs. Reflex attack that deals a low amount of damage on a hit, but conjures a Medium tremor at elevation 0 in the target's space, which lasts until the end of the target's turn. At the end of the target's turn, it makes a secondary attack, an area burst 1 centered on the tremor, which deals damage if you are in the burst, and creates a zone of difficult terrain that lasts until the leyline convergence uses [b]earth shakers[/b] again. If a creature enters the zone or begins its turn therein, it takes damage and is slowed (save ends).

The Fell King has a number of innate traits. The fact that the Fell King wields such a strange and unnatural weapon makes him a warmaster; he can shift from a defensive stance to an offensive stance by splitting his sword in two or reuniting the twin blades. (The Fell King is level 13. While in the soldier stance, he is a soldier, while in the skirmisher stance, he is a skirmisher. At the start of each of his turns, he chooses to adopt either the skirmisher or soldier stance. When he adopts the soldier stance, he can mark each enemy within 3 squares he can see until the end of his next turn, and can save against any one negative effect on him, even if a save wouldn't normally end the effect, though he cannot save against effects that would last until the end of the encounter or longer in this way. When he enters the skirmisher stance, his movespeed changes from 6 to 8, he can stand from prone and shift half his speed as a free action.) When he fights with his weapon as a great sword, he has shifted towards defense, and launches single, heavy strikes from a central position. When he has split his sword into two bastard swords, he fights quickly, darting around the battlefield, slashing as he goes. (The Fell King's powers change slightly depending on his stance.)

The Fell King's resilience is unmatched. He cannot be afflicted with debilitating conditions for very long. (Action Recovery as standard, ending any dazing, dominating, or stunning effects at the end of the Fell King's turn.) Furthermore, defeating the Fell King is an arduous task, as he can summon guardian spirits to his aid, which while linked with him, increase his defensive capability dramatically. However, they also transfer their pain to the Fell King when they are destroyed. The Fell King, however, cannot be simply destroyed by defeating him once in combat--a more permanent solution will be necessary. (When the Fell King has taken one-third of his HP in damage, he conjures a dragon spirit. No action is required to do so. He will summon another dragon spirit when he has taken two-thirds of his HP in damage. As long as a dragon spirit has more than 0 hit points, the Fell King has resist 25 to all damage. Additionally, when the Fell King drops to 0 or fewer hit points, he discoporates rather than dying or falling unconscious. You believe that the act of conjuring the spirits will remove the corresponding ice/lightning zone for the dragon spirit he summons, which affects what powers the spirit has.)

As the fight with the Fell King continues, the maelstrom that surrounds him grows in size and power. When it reaches its apex, it detonates in a massive maelstrom pulse, reverting to its original form as it unleashes three successive waves of elemental energy. (Maelstrom is an aura 1. Whenever you are in the aura, fire, cold, thunder, and lightning attacks ignore your resistances. Maelstrom pulse is a no action power that triggers at the beginning of each of the Fell King's turns. If the maelstrom is aura 1, it expands to aura 3. If it is aura 3, it expands to aura 5. If it is aura 5, it makes three attacks, all close burst 5, vs. Reflex for fire damage and ongoing fire damage (save ends) on a hit, vs. Fortitude for cold damage and restrained (escape DC 20) on a hit, and vs. Reflex for lightning damage and dazed until the end of the Fell King's next turn on a hit. All deal half damage on a miss. As an effect, the attacks revert the maelstrom to aura 1.) As the aura grows in power, it binds its presence to distant enemies within the Fell King's sight, which results in the pulse magically affecting them even if they remain distant (whenever the maelstrom expands its aura, one creature the Fell King can see is affected by binding pulse until the Fell King uses the attack portion of maelstrom pulse. Creatures affected by binding pulse are attacked by maelstrom pulse as if they were in the area of effect, even if they are not.)

As a physical combatant, the Fell King will engage enemies directly and strike them with his enormous blade(s). (Fell Slash is the Fell King's basic attack vs. AC with a range of melee 3. It targets one creature for damage, and on a miss, the Fell King gets a bonus to his next attack roll. When the Fell King uses this attack on his own turn, he can target either target two creatures with the attack or use the attack twice against the same creature.) While holding his great sword, the Fell King can gather an enormous amount of force energy in his hand and slam it into the ground, repelling anything nearby (umbral smash can only be used in the soldier stance, and is a close burst 3 attack vs. Fortitude, on a hit, it deals force damage and the target is pushed 3 squares and knocked prone. On a miss, the target takes half damage and is pushed 1 square. This is recharge power based on a die roll.) Additionally, he swings with his great sword to punish those who would dare attack his spiritual allies, gaining power in the process. (Fell Rebuke is an opportunity action that again can only be used in the soldier stance. It triggers when an enemy within 3 squares marked by the Fell King makes an attack that doesn't include the Fell King as a target. Melee 3 vs. AC, a hit deals heavy damage, while a miss deals half damage. As an effect, the Fell King gains a permanent bonus to damage. Fell Rebuke recharges when the Fell King enters the skirmisher stance.) While using twin blades, the Fell King moves much more quickly, slashing at anything nearby. (An at-will 1/turn power, melee 3 vs. AC, Shadow Strikes allows the Fell King to attack an enemy, then shift half his speed and attack again, then shift half his speed and attack a third time. Shadow strikes can only be used in the skirmisher stance.) The Fell King is also rather elusive in this stance, and may suddenly vanish to reappear a short distance away. (Fell Jaunt is an immediate reaction that triggers when an enemy hits and damages the Fell King, and allows him to teleport 3 squares. It recharges when he enters the soldier stance and can only be used in the skirmisher stance.)


Initiative
The Fell King (Mastery of the Leyline One): 35
Myn Nthelsyr (George): 28
The Fell King (Enemy): 25
Bernkastel (Voyager): 25
Ramuh (Lili): 24
Sureiya (Anonkun): 20
The Fell King (Mastery of the Leyline Two): 15
Sid Silversprocket (Ally): 15
Torinn Tormine (Astaroth): 9

Players and Allies
Myn Nthelsyr (George): (Q-12) 70/70 H, darkspiral aura 1
Book Imp (Myn): (In Myn's Space) Passive Mode
Torinn Tormine (Astaroth): (Mounted) 82/82 HP, resist 5 necrotic
Rutger (Torinn's Mount): (I/J-13/14) 41/41 HP, resist 5 all when mounted, 10 vs close/area attacks
Sureiya (Anonkun): (M-16) 75/75, resist 2 all when bloodied
"Bernkastel" (Voyager): (N-12) 68/68 HP, resist 2 thunder/fire/cold
Ramuh (Lili): (R-9) 67/67 HP, resist 5 lightning/thunder
Sid Silversprocket (NPC Ally): (I-12) 75/77 HP, resist 5 lightning
Spirit Companion (Voyager): (P-13, Elevation 1)
Elemental Spirit (Voyager): (Not Present)
Apsaumbas (Myn's Owlbear): (M-15) 35/35 HP
Thelkra (NPC Ally): (U-19) 68/68 HP, disabled

Enemies
The Fell King: (I/K-17/19)
The Leyline Convergence (Hazard): (???)

Notes
When in the maelstrom, fire, lightning, thunder, and cold attacks ignore your resistances.
Flameburst always targets the creature bearing the mark of flame. The mark of flame can be transferred to a non-summon ally whenever you share a space with them (for example, during movement). When you are hit or missed by flameburst, you become vulnerable 15 fire until you end your turn without the mark of flame.
The orb of water Medium conjuration is linked to a creature via wave tether. At the end of the creature's turn, the orb moves towards the tethered creature at half the total distance moved by that creature during its turn, a minimum of 2 squares moved (if you delay it moves 2 squares towards you). When it enters a square occupied by an enemy, it explodes, attacking enemies in an area burst 1 centered on the orb. The conjuration disappears when the leyline uses wave tether again.
Whenever a tremor is conjured in your space, it will explode in an area burst 1 at the end of your turn, dealing damage if you are in the burst. The burst also creates a zone that, if you enter the zone or begin your turn within, deals damage and slows (save ends).
>> No. 76723 edit
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76723
Holding his sword in one hand, the Fell King gestures with his free hand, snarling as he does so. A bolt of lightning descends and strikes Torinn directly, and as the lightning courses through him, it arcs towards Sid and Sureiya. The gnome manages to step out of the way just in time, but Sureiya is caught in the arcing strike, which seems to tether back towards the dragonborn and strike him even harder.

The Fell King's mastery of the leyline allows him to use channel the leyline, and the leyline uses forked lightning against Torinn. Torinn is hit for 30 lightning damage, Sureiya is hit for 17 lightning damage, and it misses Sid.

Initiative
The Fell King (Mastery of the Leyline One): 35
Myn Nthelsyr (George): 28
The Fell King (Enemy): 25
Bernkastel (Voyager): 25
Ramuh (Lili): 24
Sureiya (Anonkun): 20
The Fell King (Mastery of the Leyline Two): 15
Sid Silversprocket (Ally): 15
Torinn Tormine (Astaroth): 9

Players and Allies
Myn Nthelsyr (George): (Q-12) 70/70 H, darkspiral aura 1
Book Imp (Myn): (In Myn's Space) Passive Mode
Torinn Tormine (Astaroth): (Mounted) 52/82 HP, resist 5 necrotic
Rutger (Torinn's Mount): (I/J-13/14) 41/41 HP, resist 5 all when mounted, 10 vs close/area attacks
Sureiya (Anonkun): (M-16) 58/75, resist 2 all when bloodied
"Bernkastel" (Voyager): (N-12) 68/68 HP, resist 2 thunder/fire/cold
Ramuh (Lili): (R-9) 67/67 HP, resist 5 lightning/thunder
Sid Silversprocket (NPC Ally): (I-12) 75/77 HP, resist 5 lightning
Spirit Companion (Voyager): (P-13, Elevation 1)
Elemental Spirit (Voyager): (Not Present)
Apsaumbas (Myn's Owlbear): (M-15) 35/35 HP
Thelkra (NPC Ally): (U-19) 68/68 HP, disabled

Enemies
The Fell King: (I/K-17/19)
The Leyline Convergence (Hazard): (???)

Notes
When in the maelstrom, fire, lightning, thunder, and cold attacks ignore your resistances.
Flameburst always targets the creature bearing the mark of flame. The mark of flame can be transferred to a non-summon ally whenever you share a space with them (for example, during movement). When you are hit or missed by flameburst, you become vulnerable 15 fire until you end your turn without the mark of flame.
The orb of water Medium conjuration is linked to a creature via wave tether. At the end of the creature's turn, the orb moves towards the tethered creature at half the total distance moved by that creature during its turn, a minimum of 2 squares moved (if you delay it moves 2 squares towards you). When it enters a square occupied by an enemy, it explodes, attacking enemies in an area burst 1 centered on the orb. The conjuration disappears when the leyline uses wave tether again.
Whenever a tremor is conjured in your space, it will explode in an area burst 1 at the end of your turn, dealing damage if you are in the burst. The burst also creates a zone that, if you enter the zone or begin your turn within, deals damage and slows (save ends).
When you spend a healing surge in the battle standard of healing's zone, reach of you and your allies in the zone regain 3 hit points.
>> No. 76724 edit
Myn's limericks suggest that his crown is cooler than any the Fell King may happen to possess, and then he hits him with it.

Move action: Move three down and then three up, Owlbear to L-19.
Minor action: Curse Fell King.
Standard action: Cast Crown of Stars against Fell King.

Attack roll:http://invisiblecastle.com/roller/view/4815850/
Damage roll:http://invisiblecastle.com/roller/view/4815851/

>> No. 76726 edit
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76726
Myn weaves a vile curse into his strange verse directed at the Fell King, and his owlbear moves up near to menace the giant orc as a radiant crown materializes over his head. The radiant crown then lets loose a burst of white energy that strikes the Fell King in the chest, successfully making him look slightly angrier.

With a single sweep of his enormous greatsword, the Fell King slashes across the chests of both Torinn and Sureiya. Lunging forward as he does so, you notice he remains in a defensive posture, keeping his eyes on each nearby foe. The thin, nearly translucent maelstrom of whirling chaos around him expands, and a tendril reaches itself and briefly wraps around the warlock, binding him to the Fell King with a mysterious enchantment. The Fell King then reaches towards the sky with his free hand, forms a sphere of pure force within it, and slams it into the ground. An explosion of force ripples forth, driving Torinn and his mount back into the lightning storm placed on the ground, and bowling over the ranger, knocking him head over heels. Sureiya quickly pulls out his hand crossbow and fires a bolt towards the Fell King as a distraction--it accomplishes little else, bouncing off the giant orc's shoulder plating--but simultaneously tossing a trio of canisters in the directions of his ailing allies, rejuvenating Sureiya while granting Torinn and Myn some additional protection.

Gripping his sword tightly, the Fell King maintains a serious stare as he mutters, "Your move."

Myn and his owlbear move. Myn places his curse on the Fell King. Myn uses crown of stars, and hits the Fell King for 23 radiant damage.
The Fell King's maelstrom expands to aura 3, and Myn is affected by binding pulse. The Fell King adopts the soldier stance, and marks Torinn, Sureiya, Rutger, and the owlbear.
The Fell King shifts, then uses fell slash, hitting Torinn for 24 damage and Sureiya for 20 damage.
The Fell King spends an action point! The Fell King uses umbral smash, missing Torinn and Rutger 9 force damage (Rutger reduces to 0), and hitting Sureiya for 20 damage (reduced to 18). Torinn is pushed 1 square, and Sureiya is pushed 3 squares and falls prone. Torinn is knocked into the unleashed lightning and takes 5 lightning damage. As an immediate reaction, Sid uses healer's momentum, missing for 8 damage. http://orokos.com/roll/282784 Sureiya spends a healing surge and regains 19 hit points, everyone in the battle standard aura also regains 3 hit points. Torinn and Myn both gain temporary hit points equal to their surge values.


Initiative
The Fell King (Mastery of the Leyline One): 35
Myn Nthelsyr (George): 28
The Fell King (Enemy): 25
Bernkastel (Voyager): 25
Ramuh (Lili): 24
Sureiya (Anonkun): 20
The Fell King (Mastery of the Leyline Two): 15
Sid Silversprocket (Ally): 15
Torinn Tormine (Astaroth): 9

Players and Allies
Myn Nthelsyr (George): (Q-12) 70/70 HP + 17 THP, darkspiral aura 1, skald aura, binding pulse
Book Imp (Myn): (In Myn's Space) Passive Mode
Torinn Tormine (Astaroth): (Mounted) 17/82 HP (Bloodied) + 25 THP, resist 5 necrotic, marked
Rutger (Torinn's Mount): (J/K-12/13) 41/41 HP, resist 5 all when mounted, 10 vs close/area attacks, marked
Sureiya (Anonkun): (P-14) 40/75, resist 2 all when bloodied, marked
"Bernkastel" (Voyager): (N-12) 68/68 HP, resist 2 thunder/fire/cold
Ramuh (Lili): (R-9) 67/67 HP, resist 5 lightning/thunder
Sid Silversprocket (NPC Ally): (I-12) 77/77 HP, resist 5 lightning
Spirit Companion (Voyager): (P-13, Elevation 1)
Elemental Spirit (Voyager): (Not Present)
Apsaumbas (Myn's Owlbear): (L-19) 35/35 HP, marked
Thelkra (NPC Ally): (U-19) 68/68 HP, disabled

Enemies
The Fell King: (I/K-16/18) -31 HP, soldier stance, [purple]cursed (Myn)[/purple)
The Leyline Convergence (Hazard): (???)

Notes
When in the maelstrom, fire, lightning, thunder, and cold attacks ignore your resistances.
Flameburst always targets the creature bearing the mark of flame. The mark of flame can be transferred to a non-summon ally whenever you share a space with them (for example, during movement). When you are hit or missed by flameburst, you become vulnerable 15 fire until you end your turn without the mark of flame.
The orb of water Medium conjuration is linked to a creature via wave tether. At the end of the creature's turn, the orb moves towards the tethered creature at half the total distance moved by that creature during its turn, a minimum of 2 squares moved (if you delay it moves 2 squares towards you). When it enters a square occupied by an enemy, it explodes, attacking enemies in an area burst 1 centered on the orb. The conjuration disappears when the leyline uses wave tether again.
Whenever a tremor is conjured in your space, it will explode in an area burst 1 at the end of your turn, dealing damage if you are in the burst. The burst also creates a zone that, if you enter the zone or begin your turn within, deals damage and slows (save ends).
When you spend a healing surge in the battle standard of healing's zone, reach of you and your allies in the zone regain 3 hit points.
>> No. 76727 edit
File 131564322348.jpg - (44.80KB , 350x180 , mb12.jpg )
76727
>>76726
Unfortunately, the shaman's spirit companion looks again too worried by the incoming attacks to properly infuse the useless turret. Still, it reappears and asserts its own world upon this one.

Meanwhile, the shaman begins relaying what she knows about the Fell King.
"The Fell King has two stances, one sturdy and one mobile, that are dependent on his weapon. When hurt, he will resort to conjuring dragon spirits using the elemental energies. His aura will explode when it grows large enough."

Free action: Finish relaying whatever info I didn't include in the RP.
Standard action: Spirit Infusion for Myn.
Minor action: Call SC to L-15, elevation 1.
Minor action: Call Forth the Spirit World.

>> No. 76728 edit
http://invisiblecastle.com/roller/view/4815852/
>> No. 76729 edit
Ramuh decides that more storms is always a good idea, and invokes the magic of his staff to create a deafening zone of storms around the Fell King. He follows up with an explosion of thunder.

Minor Action: Promise of Storm
Free action: swap to Stormfury staff
Minor Action: Stormfury power, zone at J-17.
Standard action: thunder bomb with guidance of the past
http://orokos.com/roll/282812

>> No. 76730 edit
File 14305039776.png - (620.97KB , 1010x797 , throneroomV.png )
76730
The shaman's spirit companion seems distracted by the onslaught the Fell King has unleashed, and its infusion causes Myn to flail wildly as he tries to aim his beam of eldritch energy, and he successfully carves a new design in the wall. When the spirit reappears a second later, reality around it distorts slightly as the spirit world is made manifest.

Ramuh is far more practical, calling upon his sorcerous might and his new magic staff to launch a concentrated thunderous attack upon the Fell King. The air in front of the giant orc warrior's face seems to explode violently even as the ground below him rumbles like an oncoming storm, and he staggers slightly in the face of the blast.

Bernkastel uses spirit infusion, but Myn's eldritch blast misses the Fell King.
Bernakastel uses call spirit companion and then call forth the spirit world. See notes for details.
Ramuh uses promise of storm. Ramuh swaps to his stormfury staff and uses the stormfury staff power, creating a zone of roaring thunder which lasts until the end of her next turn. See notes for zone details.
Ramuh uses thunder bomb, hitting the Fell King for 35 thunder damage and slowing him until the end of Ramuh's next turn.


Initiative
The Fell King (Mastery of the Leyline One): 35
Myn Nthelsyr (George): 28
The Fell King (Enemy): 25
Bernkastel (Voyager): 25
Ramuh (Lili): 24
Sureiya (Anonkun): 20
The Fell King (Mastery of the Leyline Two): 15
Sid Silversprocket (Ally): 15
Torinn Tormine (Astaroth): 9

Players and Allies
Myn Nthelsyr (George): (Q-12) 70/70 HP + 17 THP, darkspiral aura 1, skald aura, binding pulse
Book Imp (Myn): (In Myn's Space) Passive Mode
Torinn Tormine (Astaroth): (Mounted) 17/82 HP (Bloodied) + 25 THP, resist 5 necrotic, marked
Rutger (Torinn's Mount): (J/K-12/13) 41/41 HP, resist 5 all when mounted, 10 vs close/area attacks, marked
Sureiya (Anonkun): (P-14) 40/75, resist 2 all when bloodied, marked
"Bernkastel" (Voyager): (N-12) 68/68 HP, resist 2 thunder/fire/cold
Ramuh (Lili): (R-9) 67/67 HP, resist 5 lightning/thunder, promise of storm
Sid Silversprocket (NPC Ally): (I-12) 77/77 HP, resist 5 lightning
Spirit Companion (Voyager): (L-15, Elevation 1) call forth the spirit world
Elemental Spirit (Voyager): (Not Present)
Apsaumbas (Myn's Owlbear): (L-19) 35/35 HP, marked
Thelkra (NPC Ally): (U-19) 68/68 HP, disabled

Enemies
The Fell King: (I/K-16/18) -66 HP, soldier stance, cursed (Myn), slowed
The Leyline Convergence (Hazard): (???)

Notes
When in the maelstrom, fire, lightning, thunder, and cold attacks ignore your resistances.
Flameburst always targets the creature bearing the mark of flame. The mark of flame can be transferred to a non-summon ally whenever you share a space with them (for example, during movement). When you are hit or missed by flameburst, you become vulnerable 15 fire until you end your turn without the mark of flame.
The orb of water Medium conjuration is linked to a creature via wave tether. At the end of the creature's turn, the orb moves towards the tethered creature at half the total distance moved by that creature during its turn, a minimum of 2 squares moved (if you delay it moves 2 squares towards you). When it enters a square occupied by an enemy, it explodes, attacking enemies in an area burst 1 centered on the orb. The conjuration disappears when the leyline uses wave tether again.
Whenever a tremor is conjured in your space, it will explode in an area burst 1 at the end of your turn, dealing damage if you are in the burst. The burst also creates a zone that, if you enter the zone or begin your turn within, deals damage and slows (save ends).
When you spend a healing surge in the battle standard of healing's zone, reach of you and your allies in the zone regain 3 hit points.
Call forth the spirit world is a burst 3 zone that remains centered on the shaman's spirit companion. Enemies in the zone take a -2 penalty to the attack rolls, and bloodied allies that begin their turns in the zone regain 7 hit points.
The zone of thunder made by Ramuh's stormfury staff causes enemies in the zone to be deafened and grant combat advantage.
>> No. 76731 edit
Sureiya stands up from the previous assault, feeling decently enough, but only having Sid to thanks for it. For now, he throws a good stare against him and hurls his magical sword against him.
Stand up
Quarry
Ranged twin strike (a hit for 16) http://orokos.com/roll/283026
Change quarry die to slow until end of next turn.

>> No. 76732 edit
File 143053410129.png - (745.13KB , 1010x797 , throneroomW.png )
76732
The half-orc springs to his feet with the aid of his magic boots, then stares down the Fell King briefly before hurling his blade twice in his direction--the Fell King deftly parries one strike but is nicked in the upper arm by the next. He retaliates with a silent gesture, waving his hand palm-down over the earth in front if him, and three shockwaves are sent from the leyline towards Ramuh, Bernkastel, and Myn. The ground beneath the three begins to tremble, and it appears that it will soon split itself apart.

Sid quickly tosses his combat drone into the air, and it begins to hover not to far from the Fell King, and points its laser at the giant orc. The gnome then scrambles southward and tosses a canister filled with a reinvigorating vapor at Sureiya's feet.

Sureiya stands from prone.
Sureiya sets his quarry.
Sureiya uses twin strike (ranged), missing once and hitting once for 16 damage.
The Fell King's mastery of the leyline allows him to command the leyline to use earth shakers, hitting Ramuh, Myn, and Bernkastel for 12 damage. Tremors appear beneath them.
Sid conjures his punishing eye deploys a combat drone. Sid moves. Sid uses resistive formula on Sureiya. Torinn regains 7 hit points and takes 5 lightning damage for beginning his turn in the lightning zone.


Initiative
The Fell King (Mastery of the Leyline One): 35
Myn Nthelsyr (George): 28
The Fell King (Enemy): 25
Bernkastel (Voyager): 25
Ramuh (Lili): 24
Sureiya (Anonkun): 20
The Fell King (Mastery of the Leyline Two): 15
Sid Silversprocket (Ally): 15
Torinn Tormine (Astaroth): 9

Players and Allies
Myn Nthelsyr (George): (Q-12) 70/70 HP + 5 THP, darkspiral aura 1, skald aura, binding pulse
Book Imp (Myn): (In Myn's Space) Passive Mode
Torinn Tormine (Astaroth): (Mounted) 24/82 HP (Bloodied) + 20 THP, resist 5 necrotic, marked
Rutger (Torinn's Mount): (J/K-12/13) 41/41 HP, resist 5 all when mounted, 10 vs close/area attacks, marked
Sureiya (Anonkun): (P-14) 40/75, resist 2 all when bloodied, marked, resistive formula
"Bernkastel" (Voyager): (N-12) 56/68 HP, resist 2 thunder/fire/cold
Ramuh (Lili): (R-9) 55/67 HP, resist 5 lightning/thunder, promise of storm
Sid Silversprocket (NPC Ally): (N-9) 77/77 HP, resist 5 lightning
Spirit Companion (Voyager): (L-15, Elevation 1) call forth the spirit world
Elemental Spirit (Voyager): (Not Present)
Apsaumbas (Myn's Owlbear): (L-19) 35/35 HP, marked
Thelkra (NPC Ally): (U-19) 68/68 HP, disabled
Punishing Eye (Sid): (M-15, Elevation 1)

Enemies
The Fell King: (I/K-16/18) -82 HP, soldier stance, cursed (Myn), immobilized, Sureiya's quarry, deafened and granting combat advantage
The Leyline Convergence (Hazard): (???)

Notes
When in the maelstrom, fire, lightning, thunder, and cold attacks ignore your resistances.
Flameburst always targets the creature bearing the mark of flame. The mark of flame can be transferred to a non-summon ally whenever you share a space with them (for example, during movement). When you are hit or missed by flameburst, you become vulnerable 15 fire until you end your turn without the mark of flame.
The orb of water Medium conjuration is linked to a creature via wave tether. At the end of the creature's turn, the orb moves towards the tethered creature at half the total distance moved by that creature during its turn, a minimum of 2 squares moved (if you delay it moves 2 squares towards you). When it enters a square occupied by an enemy, it explodes, attacking enemies in an area burst 1 centered on the orb. The conjuration disappears when the leyline uses wave tether again.
Whenever a tremor is conjured in your space, it will explode in an area burst 1 at the end of your turn, dealing damage if you are in the burst. The burst also creates a zone that, if you enter the zone or begin your turn within, deals damage and slows (save ends).
When you spend a healing surge in the battle standard of healing's zone, reach of you and your allies in the zone regain 3 hit points.
Call forth the spirit world is a burst 3 zone that remains centered on the shaman's spirit companion. Enemies in the zone take a -2 penalty to the attack rolls, and bloodied allies that begin their turns in the zone regain 7 hit points.
The zone of thunder made by Ramuh's stormfury staff causes enemies in the zone to be deafened and grant combat advantage.
>> No. 76733 edit
File 143060372649.jpg - (61.82KB , 650x488 , charging tiger cub.jpg )
76733
Torinn's faith in justice compels him to retaliate against Sureiya's aggressor, and Rutger leaps to the Fell King's flank before charging the Fell King headlong, Torinn's sword raised high.

Immediate reaction: Shield of Devotion for Sureiya. He heals 5, and Torinn gets a +2 power bonus vs. Fell King on the next attack.
Move action: somewhere south of the Fell King, far away enough to charge.
Standard action: Charging the Fell King to L/M-16/17. Forgot charge's +1. (24, 19 damage) http://invisiblecastle.com/roller/view/4816292/


Last edited at 15/05/02(Sat)14:58:15
>> No. 76734 edit
File 143062287415.png - (751.11KB , 1010x797 , throneroomX.png )
76734
Torinn's devotion shields Sureiya a bit from the onslaught laid against him, and the paladin charges bravely into the fray, though his sword strike is parried by the Fell King, who grunts a bit in reaction to the combined assault.

Sid suddenly bursts into flame, and winces a bit as he feels completely exposed to further flame-based attacks.

Torinn's shield of devotion allows Sureiya to regain 5 hit points, and Torinn gains a +2 power bonus to his next attack roll.
Torinn moves.
Torinn charges the Fell King with a melee basic attack but misses.
The Fell King uses flameburst, hitting Sid for 15 fire damage, and Sid gains the mark of flame. Sid is vulnerable 15 fire until he ends his turn without the mark.


Initiative
The Fell King (Mastery of the Leyline One): 35
Myn Nthelsyr (George): 28
The Fell King (Enemy): 25
Bernkastel (Voyager): 25
Ramuh (Lili): 24
Sureiya (Anonkun): 20
The Fell King (Mastery of the Leyline Two): 15
Sid Silversprocket (Ally): 15
Torinn Tormine (Astaroth): 9

Players and Allies
Myn Nthelsyr (George): (Q-12) 70/70 HP + 5 THP, darkspiral aura 1, skald aura, binding pulse
Book Imp (Myn): (In Myn's Space) Passive Mode
Torinn Tormine (Astaroth): (Mounted) 24/82 HP (Bloodied) + 20 THP, resist 5 necrotic, marked
Rutger (Torinn's Mount): (L/M-16/17) 41/41 HP, resist 5 all when mounted, 10 vs close/area attacks, marked
Sureiya (Anonkun): (P-14) 45/75, resist 2 all when bloodied, marked, resistive formula
"Bernkastel" (Voyager): (N-12) 56/68 HP, resist 2 thunder/fire/cold
Ramuh (Lili): (R-9) 55/67 HP, resist 5 lightning/thunder, promise of storm
Sid Silversprocket (NPC Ally): (N-9) 62/77 HP, resist 5 lightning, vulnerable 15 fire[orange], [orange]mark of flame
Spirit Companion (Voyager): (L-15, Elevation 1) call forth the spirit world
Elemental Spirit (Voyager): (Not Present)
Apsaumbas (Myn's Owlbear): (L-19) 35/35 HP, marked
Thelkra (NPC Ally): (U-19) 68/68 HP, disabled
Punishing Eye (Sid): (M-15, Elevation 1)

Enemies
The Fell King: (I/K-16/18) -82 HP, soldier stance, cursed (Myn), immobilized, Sureiya's quarry, deafened and granting combat advantage, slowed
The Leyline Convergence (Hazard): (???)

Notes
When in the maelstrom, fire, lightning, thunder, and cold attacks ignore your resistances.
Flameburst always targets the creature bearing the mark of flame. The mark of flame can be transferred to a non-summon ally whenever you share a space with them (for example, during movement). When you are hit or missed by flameburst, you become vulnerable 15 fire until you end your turn without the mark of flame.
The orb of water Medium conjuration is linked to a creature via wave tether. At the end of the creature's turn, the orb moves towards the tethered creature at half the total distance moved by that creature during its turn, a minimum of 2 squares moved (if you delay it moves 2 squares towards you). When it enters a square occupied by an enemy, it explodes, attacking enemies in an area burst 1 centered on the orb. The conjuration disappears when the leyline uses wave tether again.
Whenever a tremor is conjured in your space, it will explode in an area burst 1 at the end of your turn, dealing damage if you are in the burst. The burst also creates a zone that, if you enter the zone or begin your turn within, deals damage and slows (save ends).
When you spend a healing surge in the battle standard of healing's zone, reach of you and your allies in the zone regain 3 hit points.
Call forth the spirit world is a burst 3 zone that remains centered on the shaman's spirit companion. Enemies in the zone take a -2 penalty to the attack rolls, and bloodied allies that begin their turns in the zone regain 7 hit points.
The zone of thunder made by Ramuh's stormfury staff causes enemies in the zone to be deafened and grant combat advantage.
>> No. 76735 edit
Myn shoots him with more magic.

Move action: Move to R-17.
Standard action: Cast Eldritch Blast against Fell King.
Attack:http://invisiblecastle.com/roller/view/4816454/
Damage:http://invisiblecastle.com/roller/view/4816464/
Minor action: Sustain Crown of Stars.
Attack roll:http://invisiblecastle.com/roller/view/4816461/
(8 damage)


Last edited at 15/05/02(Sat)21:01:17
>> No. 76736 edit
File 143062775037.png - (809.64KB , 1010x797 , throneroomY.png )
76736
The warlock strides out of the dangerous trembling earth and pierces the Fell King's chest with an eldritch beam, at which point the combat drone Sid deployed fires a purple beam of its own which strikes the Fell King in the same post. He seems to hardly notice, waving a hand as if shooing away flies, but a follow-up strike from Myn which burns him with radiance, provoking another tandem beam from the combat drone provokes a snarl of rage.

The maelstrom expands, binding its influence to the shaman as it does so. It is very close to violently exploding. The Fell King reasserts his defensive stance, no longer looking quite as staggered, though still not in a great position. He retreats slightly, suffering a slash of radiant energy as he does so. With a great retaliatory swing, the Fell King buries his blade deep in the paladin's shoulder. Withdrawing the blade, he grins as he attempts to strike again, but despite the grievous wound, the paladin is able to easily block this blow with his shield.

Myn moves. Myn uses eldritch blast, hitting the Fell King for 21 damage, and punishing eye deals 5 psychic damage to the Fell King.
Myn sustains crown of stars, and the attack hits the Fell King for 8 radiant damage, and punishing eye deals 5 psychic damage to the Fell King.
Maelstrom expands to aura 5, and Bernkastel is affected by binding pulse. The Fell King enters the soldier stance, successfully saving against being immobilized. Torinn, Rutger, and the owlbear are marked until the end of the Fell King's next turn.
The Fell King one square, taking 12 radiant damage from Torinn's righteous radiance. He then attacks Torinn twice, critting once for 32 damage and missing once.


Initiative
The Fell King (Mastery of the Leyline One): 35
Myn Nthelsyr (George): 28
The Fell King (Enemy): 25
Bernkastel (Voyager): 25
Ramuh (Lili): 24
Sureiya (Anonkun): 20
The Fell King (Mastery of the Leyline Two): 15
Sid Silversprocket (Ally): 15
Torinn Tormine (Astaroth): 9

Players and Allies
Myn Nthelsyr (George): (Q-12) 70/70 HP + 5 THP, darkspiral aura 1, skald aura, binding pulse, crown of stars
Book Imp (Myn): (In Myn's Space) Passive Mode
Torinn Tormine (Astaroth): (Mounted) 12/82 HP (Bloodied), resist 5 necrotic, marked
Rutger (Torinn's Mount): (L/M-16/17) 41/41 HP, resist 5 all when mounted, 10 vs close/area attacks, marked
Sureiya (Anonkun): (P-14) 45/75, resist 2 all when bloodied, resistive formula
"Bernkastel" (Voyager): (N-12) 56/68 HP, resist 2 thunder/fire/cold, binding pulse
Ramuh (Lili): (R-9) 55/67 HP, resist 5 lightning/thunder, promise of storm
Sid Silversprocket (NPC Ally): (N-9) 62/77 HP, resist 5 lightning, vulnerable 15 fire, mark of flame
Spirit Companion (Voyager): (L-15, Elevation 1) call forth the spirit world
Elemental Spirit (Voyager): (Not Present)
Apsaumbas (Myn's Owlbear): (L-19) 35/35 HP, marked
Thelkra (NPC Ally): (U-19) 68/68 HP, disabled
Punishing Eye (Sid): (M-15, Elevation 1)

Enemies
The Fell King: (H/J-15/17) -133 HP, soldier stance, cursed (Myn), Sureiya's quarry, deafened and granting combat advantage, slowed, +2 to next attack roll
The Leyline Convergence (Hazard): (???)

Notes
When in the maelstrom, fire, lightning, thunder, and cold attacks ignore your resistances.
Flameburst always targets the creature bearing the mark of flame. The mark of flame can be transferred to a non-summon ally whenever you share a space with them (for example, during movement). When you are hit or missed by flameburst, you become vulnerable 15 fire until you end your turn without the mark of flame.
The orb of water Medium conjuration is linked to a creature via wave tether. At the end of the creature's turn, the orb moves towards the tethered creature at half the total distance moved by that creature during its turn, a minimum of 2 squares moved (if you delay it moves 2 squares towards you). When it enters a square occupied by an enemy, it explodes, attacking enemies in an area burst 1 centered on the orb. The conjuration disappears when the leyline uses wave tether again.
Whenever a tremor is conjured in your space, it will explode in an area burst 1 at the end of your turn, dealing damage if you are in the burst. The burst also creates a zone that, if you enter the zone or begin your turn within, deals damage and slows (save ends).
When you spend a healing surge in the battle standard of healing's zone, reach of you and your allies in the zone regain 3 hit points.
Call forth the spirit world is a burst 3 zone that remains centered on the shaman's spirit companion. Enemies in the zone take a -2 penalty to the attack rolls, and bloodied allies that begin their turns in the zone regain 7 hit points.
The zone of thunder made by Ramuh's stormfury staff causes enemies in the zone to be deafened and grant combat advantage.
>> No. 76737 edit
"Mr. Tormine needs support," calls the shaman to the party, her spiritual energy directed to sustaining the otherworldly area and infusing Myn, this time with an iron archon. Sid seems too far away to help Torinn. As long as Torinn is conscious (Call Forth the Spirit World all but guarantees it), he can use Myn's Skald's Aura to heal himself as a minor action. Ramuh could heal Torinn too, but consider that this one slides a square.

Minor action: Sustain CFTSW.
Standard action: Direct the Strike for Myn.
Move action: To N-9, taking Sid's Mark of Flame, and then to L-10. SC to K-14.


Last edited at 15/05/02(Sat)22:28:08
>> No. 76738 edit
Attack:http://invisiblecastle.com/roller/view/4816509/
Damage:http://invisiblecastle.com/roller/view/4816508/


Last edited at 15/05/02(Sat)22:29:46
>> No. 76739 edit
File 143063962158.png - (809.50KB , 1010x797 , throneroomZ.png )
76739
Sid seems preoccupied maintaining his combat drone, but nods at the shaman's comment. The shaman then passes close enough to the gnome so that the flaming brand is transferred to her, and she again conjures an iron archon to infuse Myn. The warlock's blast strikes true once again, and support fire from the drone appears to be wearing the Fell King down, though he has yet to call upon his draconic spirits for succor.

Bernkastel sustains call forth the spirit world. Bernkastel moves and the mark of flame is transferred to her.
Bernkastel uses direct the strike, and Myn's eldritch blast hits the Fell King for 20 damage, and Sid's punishing eye deals 5 psychic damage to the Fell King.


Initiative
The Fell King (Mastery of the Leyline One): 35
Myn Nthelsyr (George): 28
The Fell King (Enemy): 25
Bernkastel (Voyager): 25
Ramuh (Lili): 24
Sureiya (Anonkun): 20
The Fell King (Mastery of the Leyline Two): 15
Sid Silversprocket (Ally): 15
Torinn Tormine (Astaroth): 9

Players and Allies
Myn Nthelsyr (George): (Q-12) 70/70 HP + 5 THP, darkspiral aura 1, skald aura, binding pulse, crown of stars
Book Imp (Myn): (In Myn's Space) Passive Mode
Torinn Tormine (Astaroth): (Mounted) 12/82 HP (Bloodied), resist 5 necrotic, marked
Rutger (Torinn's Mount): (L/M-16/17) 41/41 HP, resist 5 all when mounted, 10 vs close/area attacks, marked
Sureiya (Anonkun): (P-14) 45/75, resist 2 all when bloodied, resistive formula
"Bernkastel" (Voyager): (L-10) 56/68 HP, resist 2 thunder/fire/cold, binding pulse, mark of flame
Ramuh (Lili): (R-9) 55/67 HP, resist 5 lightning/thunder, promise of storm
Sid Silversprocket (NPC Ally): (N-10) 62/77 HP, resist 5 lightning
Spirit Companion (Voyager): (K-14, Elevation 1) call forth the spirit world
Elemental Spirit (Voyager): (Not Present)
Apsaumbas (Myn's Owlbear): (L-19) 35/35 HP, marked
Thelkra (NPC Ally): (U-19) 68/68 HP, disabled
Punishing Eye (Sid): (M-15, Elevation 1)

Enemies
The Fell King: (H/J-15/17) -158 HP, soldier stance, cursed (Myn), Sureiya's quarry, deafened and granting combat advantage, slowed, +2 to next attack roll
The Leyline Convergence (Hazard): (???)

Notes
When in the maelstrom, fire, lightning, thunder, and cold attacks ignore your resistances.
[orange]Flameburst always targets the creature bearing the mark of flame. The mark of flame can be transferred to a non-summon ally whenever you share a space with them (for example, during movement). When you are hit or missed by flameburst, you become vulnerable 15 fire until you end your turn without the mark of flame.
The orb of water Medium conjuration is linked to a creature via wave tether. At the end of the creature's turn, the orb moves towards the tethered creature at half the total distance moved by that creature during its turn, a minimum of 2 squares moved (if you delay it moves 2 squares towards you). When it enters a square occupied by an enemy, it explodes, attacking enemies in an area burst 1 centered on the orb. The conjuration disappears when the leyline uses wave tether again.
Whenever a tremor is conjured in your space, it will explode in an area burst 1 at the end of your turn, dealing damage if you are in the burst. The burst also creates a zone that, if you enter the zone or begin your turn within, deals damage and slows (save ends).
When you spend a healing surge in the battle standard of healing's zone, reach of you and your allies in the zone regain 3 hit points.
Call forth the spirit world is a burst 3 zone that remains centered on the shaman's spirit companion. Enemies in the zone take a -2 penalty to the attack rolls, and bloodied allies that begin their turns in the zone regain 7 hit points.
The zone of thunder made by Ramuh's stormfury staff causes enemies in the zone to be deafened and grant combat advantage.
>> No. 76740 edit
>>76739
If Sid was at N-10 instead, then the shaman can reach K-10 after taking his mark. I'd like to do this.
>> No. 76741 edit
Ramuh uses the latent power of the word to empower the tottering paladin, then moves and keeps his own powers alive.

Minor: Inspiring Word for Torinn, Surge+5+3 HP recovered (http://orokos.com/roll/283636)

Move: To S-12.

Standard: Sustain zone, move to H15/J17 Upper-left/lower-right

>> No. 76742 edit
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76742
Ramuh moves away from the trembling earth just before it violently ruptures, then utters a majestic word to reinvigorate the paladin. The last syllable of this powerful arcane word echoes through the battle standard, restoring a small amount of vitality for all within its range. He then continues to channel his power into the thunderous zone, shifting it underneath the Fell King once more.

Ramuh moves, then uses majestic word, and Torinn spends a healing surge to regain 33 hit points. Each ally in the battle standard of healing regains 3 hit points. Ramuh slides Torinn one square.
Ramuh sustains his thunder zone.


Initiative
The Fell King (Mastery of the Leyline One): 35
Myn Nthelsyr (George): 28
The Fell King (Enemy): 25
Bernkastel (Voyager): 25
Ramuh (Lili): 24
Sureiya (Anonkun): 20
The Fell King (Mastery of the Leyline Two): 15
Sid Silversprocket (Ally): 15
Torinn Tormine (Astaroth): 9

Players and Allies
Myn Nthelsyr (George): (Q-12) 70/70 HP + 5 THP, darkspiral aura 1, skald aura, binding pulse, crown of stars
Book Imp (Myn): (In Myn's Space) Passive Mode
Torinn Tormine (Astaroth): (Mounted) 48/82 HP, resist 5 necrotic, marked
Rutger (Torinn's Mount): (K/L-16/17) 41/41 HP, resist 5 all when mounted, 10 vs close/area attacks, marked
Sureiya (Anonkun): (P-14) 48/75, resist 2 all when bloodied, resistive formula
"Bernkastel" (Voyager): (K-10) 59/68 HP, resist 2 thunder/fire/cold, binding pulse, mark of flame
Ramuh (Lili): (R-14) 58/67 HP, resist 5 lightning/thunder, promise of storm
Sid Silversprocket (NPC Ally): (N-10) 65/77 HP, resist 5 lightning
Spirit Companion (Voyager): (K-14, Elevation 1) call forth the spirit world
Elemental Spirit (Voyager): (Not Present)
Apsaumbas (Myn's Owlbear): (L-19) 35/35 HP, marked
Thelkra (NPC Ally): (U-19) 68/68 HP, disabled
Punishing Eye (Sid): (M-15, Elevation 1)

Enemies
The Fell King: (H/J-15/17) -158 HP, soldier stance, cursed (Myn), Sureiya's quarry, deafened and granting combat advantage, slowed, +2 to next attack roll
The Leyline Convergence (Hazard): (???)

Notes
When in the maelstrom, fire, lightning, thunder, and cold attacks ignore your resistances.
Flameburst always targets the creature bearing the mark of flame. The mark of flame can be transferred to a non-summon ally whenever you share a space with them (for example, during movement). When you are hit or missed by flameburst, you become vulnerable 15 fire until you end your turn without the mark of flame.
The orb of water Medium conjuration is linked to a creature via wave tether. At the end of the creature's turn, the orb moves towards the tethered creature at half the total distance moved by that creature during its turn, a minimum of 2 squares moved (if you delay it moves 2 squares towards you). When it enters a square occupied by an enemy, it explodes, attacking enemies in an area burst 1 centered on the orb. The conjuration disappears when the leyline uses wave tether again.
Whenever a tremor is conjured in your space, it will explode in an area burst 1 at the end of your turn, dealing damage if you are in the burst. The burst also creates a zone that, if you enter the zone or begin your turn within, deals damage and slows (save ends).
When you spend a healing surge in the battle standard of healing's zone, reach of you and your allies in the zone regain 3 hit points.
Call forth the spirit world is a burst 3 zone that remains centered on the shaman's spirit companion. Enemies in the zone take a -2 penalty to the attack rolls, and bloodied allies that begin their turns in the zone regain 7 hit points.
The zone of thunder made by Ramuh's stormfury staff causes enemies in the zone to be deafened and grant combat advantage.
>> No. 76743 edit
"I better keep my distance before this bastard explodes..."
The ranger camly explains his plan, as his enemy stays deafened, and then his only option remains as long distance combat, in which he's decent enough. Then, realizing he and his allies are starting to gather together, instinct calls him to sprint to the southwest side of the room.
Ranged twin strike (a hit for 10 damage) http://orokos.com/roll/283742
Perception check on the room (28) http://orokos.com/roll/283753
Move to T-10.


Last edited at 15/05/03(Sun)22:55:20
>> No. 76744 edit
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76744
The half-orc hurls his blade twice, though only manages to connect with his target once, before retreating and scanning the area, turning up nothing unexpected. Except for the fact that a sphere of elemental water is now tethered to his form.

Sid then moves further south, then fires a crossbow bolt high into the air. It explodes over Torinn's head, enveloping him in a powerful wind-based armor that whirls outwards, striking the Fell King head-on. Suddenly, the giant orc gestures towards the icy patch of ground to the northwest, which coalesces into an icy, dragon-like spirit. A spiritual tether links the two, providing the Fell King with an additional layer of protection that seems to ward off every form of attack.

The dragon spirit immediately begins its attack, opening its maw and firing from it a sphere of ice that strikes near the shaman, exploding and striking her with an icy blast of wind that slows and staggers her movements.

Sureiya uses twin strike (ranged), hitting once for 10 damage. Sid's punishing eye adds 5 psychic damage. Sureiya moves and looks around, seeing nothing unexpected.
The leyline uses wave tether on Sureiya, conjuring the orb of water.
Sid moves. Sid uses gale-force infusion on Torinn, granting him a +7 bonus to AC. The attack potion hits the Fell King for 10 damage. http://orokos.com/roll/283765
Unbreakable allows the Fell King to conjure a fellrime spirit, and the Fell King gains resist 25 all until the fellrime spirit drops to 0 or fewer hit points.
The fellrime spirit only gets one action on its first turn. It uses frost strike, hitting Bernkastel for 16 cold damage, and Bernkastel is slowed (save ends).


Initiative
The Fell King (Mastery of the Leyline One): 35
Myn Nthelsyr (George): 28
The Fell King (Enemy): 25
Bernkastel (Voyager): 25
Ramuh (Lili): 24
Sureiya (Anonkun): 20
The Fell King (Mastery of the Leyline Two): 15
Sid Silversprocket (Ally): 15
Fellrime Spirit (Enemy): 15-1
Torinn Tormine (Astaroth): 9

Players and Allies
Myn Nthelsyr (George): (Q-12) 70/70 HP + 5 THP, darkspiral aura 1, skald aura, binding pulse, crown of stars
Book Imp (Myn): (In Myn's Space) Passive Mode
Torinn Tormine (Astaroth): (Mounted) 48/82 HP, resist 5 necrotic, marked, +7 to AC
Rutger (Torinn's Mount): (K/L-16/17) 41/41 HP, resist 5 all when mounted, 10 vs close/area attacks, marked
Sureiya (Anonkun): (T-10) 48/75, resist 2 all when bloodied, resistive formula, wave tether
"Bernkastel" (Voyager): (K-10) 41/68 HP, resist 2 thunder/fire/cold, binding pulse, mark of flame, slowed (save ends)
Ramuh (Lili): (R-14) 58/67 HP, resist 5 lightning/thunder, promise of storm
Sid Silversprocket (NPC Ally): (P-10) 65/77 HP, resist 5 lightning
Spirit Companion (Voyager): (K-14, Elevation 1) call forth the spirit world
Elemental Spirit (Voyager): (Not Present)
Apsaumbas (Myn's Owlbear): (L-19) 35/35 HP, marked
Thelkra (NPC Ally): (U-19) 68/68 HP, disabled
Punishing Eye (Sid): (M-15, Elevation 1)

Enemies
The Fell King: (H/J-15/17) -183 HP, soldier stance, cursed (Myn), Sureiya's quarry, deafened and granting combat advantage, slowed, +2 to next attack roll, resist 25 all
The Leyline Convergence (Hazard): (???)
Fellrime Spirit (Enemy): (F/G-9/10)

Notes
When in the maelstrom, fire, lightning, thunder, and cold attacks ignore your resistances.
Flameburst always targets the creature bearing the mark of flame. The mark of flame can be transferred to a non-summon ally whenever you share a space with them (for example, during movement). When you are hit or missed by flameburst, you become vulnerable 15 fire until you end your turn without the mark of flame.
The orb of water Medium conjuration is linked to a creature via wave tether. At the end of the creature's turn, the orb moves towards the tethered creature at half the total distance moved by that creature during its turn, a minimum of 2 squares moved (if you delay it moves 2 squares towards you). When it enters a square occupied by an enemy, it explodes, attacking enemies in an area burst 1 centered on the orb. The conjuration disappears when the leyline uses wave tether again.
Whenever a tremor is conjured in your space, it will explode in an area burst 1 at the end of your turn, dealing damage if you are in the burst. The burst also creates a zone that, if you enter the zone or begin your turn within, deals damage and slows (save ends).
When you spend a healing surge in the battle standard of healing's zone, reach of you and your allies in the zone regain 3 hit points.
Call forth the spirit world is a burst 3 zone that remains centered on the shaman's spirit companion. Enemies in the zone take a -2 penalty to the attack rolls, and bloodied allies that begin their turns in the zone regain 7 hit points.
The zone of thunder made by Ramuh's stormfury staff causes enemies in the zone to be deafened and grant combat advantage.
Arcana or dungeoneering can help for monster knowledge for the spirit.
>> No. 76745 edit
>>76744
Trained Religion to know about the ice dragon spirit. (22) http://invisiblecastle.com/roller/view/4816954/
>> No. 76746 edit
Arcana:http://invisiblecastle.com/roller/view/4816955/
>> No. 76747 edit
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76747
Sid seems a bit flabbergasted by the appearance of the Fellrime Spirit.

Sid's knowledge: http://orokos.com/roll/283976
Bernkastel: The Fellrime spirit is a level 12 controller. It possesses superficial qualities similar to the fellrime dragon, but is much less powerful and lacks much in the way of powerful attacks. With that said, it is very adept at manipulating enemy movement, though only at a very close range--at long range, it lobs slowing blasts of ice. It prefers to engage enemies close, taking advantage of its hovering flight, though it cannot fly more than about five feet off the ground, as a mundane spirit. It has no particular resistances or vulnerabilities and possesses darkvision.

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