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No. 76907
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Myn maintains his icy tentacles, which linger ominously, and applies his curse, but the tentacles seem to completely ignore his commands. Thelkra swaps her throwing dagger for her knife once more, then charges directly at the white dragon. With a single precision slice, the spirit is banished for good. Thelkra hops away from it again, giving Sureiya a thumbs-up as she does so, and the magical energy from her blade inspires all of her allies to seal the deal, quickly.
The storm of Abier looks to be making an objection to this course of events, but the icy cold of the tentacle clings to its intangible wings once more. Screeching in frustrating, it flies away from the tentacle the best it can, keeping lower to the ground so that it can dive bomb later if needed, then blasting Sureiya with a bolt of lightning--and this one finds its mark, discharging a small amount of electric energy towards the nearby rogue and sorcerer.
When the water sphere detonates harmlessly, a new one appears, this one tethered to the warlock. A blast of fire nearly finishes Rutger off, but Torinn's divine presence shields the big cat, and the paladin merely suffers minor burns as his righteousness shields them both. Though the lingering flames also seem to be piercing their normal resistances because of the stifling maelstrom, the shaman's spirit rejuvenates both the paladin and his mount, leaving them looking healthier than before.
Myn sustains his tentacles, curses the flame of Abeir, and misses it with his tentacle attack. Myn suffers the effect of ongoing 5 fire damage (save ends) for ending his turn in engulfing flames.
Thelkra uses ambush trick, gaining combat advantage against enemies that have none of their allies adjacent until the end of her next turn, moving 1 square. Thelkra uses the vanguard weapon power and gains 10 temporary hit points. Thelkra charges the rime of Abeir, moving into Sureiya's space, hitting for 44 damage, destroying the flame of Abeir. http://orokos.com/roll/298310
Vanguard weapon triggers, and each of Thelkra's allies within 10 squares gain a +1 bonus to attack rolls and +1 bonus to damage rolls until the start of her next turn.
The storm of Abeir takes 5 cold damage and is slowed until the end of its next turn. The storm of Abeir flies 2. It uses lightning strike, hitting Sureiya for 20 lightning damage. Thelkra and Ramuh take 5 lightning damage (maelstrom nullifies Ramuh's resistance).
Ragrim Dragonsworn's mastery of the leyline triggers. The wave tether explodes, harming nobody, and a new orb is conjured. Flameburst hits Rutger for 17 fire damage, but Torinn blocks it with righteous shield, and he takes 7 fire damage in Rutger's stead.
Torinn and Rutger take ongoing 5 fire damage (resistances ignored because of maelstrom). Torinn and Rutger then regain 7 hit points from call forth the spirit world.
Initiative
Thelkra (NPC Ally): 28
Storm of Abeir (Enemy): 27
Unstable Leyline Convergence (Hazard): 26
Torinn Tormine (Astaroth): 25
Sid Silversprocket (Ally): 24
Flame of Abeir (Enemy): 19
Sureiya (Anonkun): 18
Ramuh (Lili): 18-1
Ragrim Dragonsworn, the Fell King (Enemy): 16
Bernkastel (Voyager): 13
Rime of Abeir (Enemy): 11
Myn Nthelsyr (George): 10
Players and Allies
Myn Nthelsyr (George): (U-10) 70/70 HP, darkspiral aura 5, resist 5 fire, ongoing 5 fire damage, +1 to attack/damage, wave tether
Book Imp (Myn): (In Myn's Space) Passive Mode
Torinn Tormine (Astaroth): (Mounted) 48/82 HP, resist 5 necrotic, resist 10 all, resistive formula (+1 power to AC), +5 power to damage, ongoing 5 fire damage (save ends), +1 to attack/damage, +2 power bonus to attacks
Rutger (Torinn's Mount): (R/S-8/9) 11/41 HP (Bloodied), resist 5 all when mounted/10 vs close/area attacks, +5 power to damage, ongoing 5 fire damage (save ends), +1 to attack/damage
Sureiya (Anonkun): (N-9) 23/75 (Bloodied), resist 2 all when bloodied, +5 power to damage, magic weapon, +2 to all defenses, slowed, +1 to attack/damage
"Bernkastel" (Voyager): (S-10) 58/68 HP, resist 2 thunder/fire/cold, slowed, ongoing 5 fire damage, +1 to attack/damage
Ramuh (Lili): (N-10) 17/67 HP (Bloodied), resist 5 lightning/thunder, +1 to attack/damage
Sid Silversprocket (NPC Ally): (P-6) 27/77 HP (Bloodied), resist 5 lightning, +1 to attack/damage
Spirit Companion (Voyager): (N-9, Elevation 1) enemies within 3 squares take a -2 penalty to attack rolls, bloodied allies that begin their turns within 3 squares regain 7 hit points
Elemental Spirit (Voyager): (Q-11, Elevation 5)
Apsaumbas (Myn's Owlbear): (Q-16) -14/35 HP (Bloodied), +1 power to attack/+5 power to damage not present
Thelkra (NPC Ally): (O-8) 31/68 HP (Bloodied) + 5 THP
Tentacles (Myn): (R-9, Elevation 5) (P-12, Elevation 2) (O-15, Elevation 3), 5 cold damage and slow to creatures that begin adjacent
Enemies
Ragrim Dragonsworn, the Fell King (L/N-13/15) -552 HP (Bloodied), resist 30 all, maelstrom aura 1, Tiamat's Favor 5, sanctioned
Unstable Leyline Convergence (Hazard): (???)
Flame of Abeir (R/T-12/14, Elevation 1) -34 HP, resist 10 fire
Rime of Abeir (L/N-6/8) -149 HP (Bloodied), resist 10 cold, Sureiya's Quarry, immobilized
Storm of Abeir (J/K-16/18, Elevation 3) -5 HP, resist 10 lightning, slowed
Notes
When in the maelstrom aura, fire, lightning, thunder, and cold attacks ignore your resistances.
Knowledge for the Fell King is arcana or nature. Knowledge for the leyline is arcana or dungeoneering. Knowledge for the dragon spirits is arcana, nature, or religion (one check for all three spirits).
The Fell King has no melee basic attacks, so you can move freely around him.
If you spend a healing surge within 5 squares of the battle standard of healing, you and each of your allies regain 3 hit points.
Ending your turn in the flame of abeir's engulfing flames causes you to take ongoing 5 fire damage, and you take a -5 penalty against ongoing fire damage as long as you are in the aura. Ending your turn in the rime of abeir's biting cold aura causes you to take 5 cold damage and become slowed until the end of your next turn, unless you are already slowed, which causes you to take even more cold damage and extends the slow duration to the end of your next turn. You cannot make opportunity attacks while within the storm of abeir's distracting thunder aura.
Earth shaker zones are difficult terrain. If you end your turn in one, you take 10 damage and are slowed until the end of your next turn.
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