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No. 76641 edit

The party quickly enters the tower, and it's only seconds later that the stone gate slams shut behind them. You just barely have time to make sense of what you are seeing before you are trapped inside.

The room is circular, and not terribly large--about a hundred feet in diameter. The walls and ceiling gives the room the shape of a cylinder, going about fifty feet up before ending in a flat roof structure that has a fragmented appearance, despite being solid. The material is the same black marble-like material as the rest of the keep. The floor is engraved in a clearly mystic pattern, though it does not glow or pulsate with magic, the design instead appears to have been painted a purplish-red color. On the opposite end of the room from where you stand is a rather spectacular display.

There is a large dais leading up to an enormous black throne. Sitting upon the throne sits a humanoid that is familiar to most of the group, as they saw it before in the form of an image after defeating Val'akir for the first time. He stands roughly sixteen feet tall, with the proportions of a giant, and has charcoal-black skin. The skin appears segmented into armor-like plates, the cracks between which seem to leak a purplish energy. The exterior is almost carapace-like, or living armor, complete with spiked shoulders, as well as curved spikes that protrude from his knees elbows. His head appears to have a caricature of a beard and a full head of straight hair, though rather than actual hair, it is made of the same armor-like material as the rest of his body. Two pure white, glowing slits are what stand in for his eyes, and his mouth is twisted into a malicious grin. This can only be the Fell King.

Flanking the throne are two large fell dragons--quite similar to the very first dragon some of the group encountered in the Fell Cavern, back in the troll hills. Though they are clearly draconic in shape, their wings appear largely vestigial and they don't appear capable of flight--magic has twisted their forms, and their skin is ashen-colored and appears segmented like the Fell King's. The left appears to glow with a faint blue energy, and the right is leaking a strange yellowish glow through the cracks in its skin.

Behind the humanoid is a chaotic mass of pulsing energy, radiating from a mass of crystal that appears to have fused together unnaturally. It radiates many colors and displays of elemental energy constantly flash across its surface. It appears as if the four elemental leylines have converged on this one spot, creating a nexus of immense power.
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>> No. 76868 edit
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76868
Sureiya approaches the white dragon spirit, steadily at first, but then suddenly breaking into a full run and jumping with a twirl, slashing a savage hit right between the spirit's eyes with his off-hand blade and following with a mighty strike form his main hand, staggering the spirit mid-flight and leaving it reeling. He follows with a final strike of his off-hand weapon, slashing upwards at the dragon's exposed neck.

As it roars in agony and its biting cold eats away at Sureiya's resilience, Ragrim gestures dramatically with both arms, leaning back and facing skyward, saying, "Now, servant of Bahamut, witness the blessing of the dragon queen!" Surging with a new, unnatural strength, he points at the white dragon, and its claw glows briefly before it slashes at Sureiya. Sureiya counters with unbelievable deftness, slicing directly through the dragon's spiritual limb and following with a cut that would've taken off the dragon's head at the neck if it wasn't a spiritual creature--instead it just utterly dissipates the offending spirit.

Growling with a spoiled fury, Ragrim gestures towards each of the remaining spirits in turn, as he begins to draw immense spiritual power to himself. The red dragon dives towards Ramuh, and seizes the genasi in its claw, dragging him along as it flies southward. With another heavy beat of its wings, the blue dragon follows suite, diving towards the half-orc and attempting to gore him with his lightning-charged horn, but it seems to hit some kind of spiritual crosswind and staggers far off course, ending up way south without even threatening the ranger.

Sureiya moves. Sureiya uses frenized skirmish, hitting the rime of abeir once for 24 damage and critting once for 46 damage. This bloodies the dragon. Sureiya uses off-hand strike, hitting the rime of abeir for 22 damage. Sureiya takes 5 cold damage and is slowed until the end of his next turn for ending his turn in biting cold.
Maelstrom expands to aura 3. Ragrim Dragonsworn uses Tiamat's Claws on the rime of abeir. Sureiya interrupts with disruptive strike, his harmony blade crits for 34 damage http://orokos.com/roll/295509 http://orokos.com/roll/295494 and he makes a melee basic attack with his off-hand weapon, critting for 31 damage http://orokos.com/roll/295510 http://orokos.com/roll/295513 destroying the rime of abeir. Ragrim Dragonsworn readies akh afah to be used in ~1 round.
Ragrim Dragonsworn spends an action point! Ragrim Dragonsworn uses double dive. The flame of abeir uses dive bomb, flying its speed, and hitting Ramuh with claw during the move for 13 damage, grabbing him and pulling him along. The storm of abeir uses dive bomb, flying its speed and missing Sureiya with gore (natural 1) during the move. It continues flying along.


Initiative
Thelkra (NPC Ally): 28
Storm of Abeir (Enemy): 27
Unstable Leyline Convergence (Hazard): 26
Torinn Tormine (Astaroth): 25
Sid Silversprocket (Ally): 24
Ramuh (Lili): 19
Flame of Abeir (Enemy): 19
Sureiya (Anonkun): 18
Ragrim Dragonsworn, the Fell King (Akh Afah): 16+1
Ragrim Dragonsworn, the Fell King (Enemy): 16
Bernkastel (Voyager): 13
Myn Nthelsyr (George): 10

Players and Allies
Myn Nthelsyr (George): (U-10) 70/70 HP, darkspiral aura 3, resist 5 fire
Book Imp (Myn): (In Myn's Space) Passive Mode
Torinn Tormine (Astaroth): (Mounted) 69/82 HP, resist 5 necrotic, resist 10 all, resistive formula (+1 power to AC)
Rutger (Torinn's Mount): (I/J-15/16) 37/41 HP, [b]resist 5 all when mounted, 10 vs close/area attacks
, prone
Sureiya (Anonkun): (N-7) 70/75, resist 2 all when bloodied, +1 power to attack/+5 power to damage, slowed
"Bernkastel" (Voyager): (T-14) 68/68 HP, resist 2 thunder/fire/cold, wave tether
Ramuh (Lili): (L-11) 49/67 HP, resist 5 lightning/thunder
Sid Silversprocket (NPC Ally): (O-20) 77/77 HP, resist 5 lightning
Spirit Companion (Voyager): (L-19, Elevation 1)
Elemental Spirit (Voyager): (Not Present)
Apsaumbas (Myn's Owlbear): (Q-16) 30/35 HP
Thelkra (NPC Ally): (O-22) 66/68 HP, dazed and weakened

Enemies
Ragrim Dragonsworn, the Fell King (L/N-13/15), resist 30 all, maelstrom aura 3, Tiamat's Favor 1
Unstable Leyline Convergence (Hazard): (???)
Flame of Abeir (P/R-10/12, Elevation 2), resist 10 fire
Rime of Abeir (L/N-4/6, Elevation 1) -157 HP (Bloodied), resist 10 cold DEAD
Storm of Abeir (Q/S-8/10, Elevation 6) -28 HP, resist 10 lightning

Notes
When in the maelstrom aura, fire, lightning, thunder, and cold attacks ignore your resistances.
Knowledge for the Fell King is arcana or nature. Knowledge for the leyline is arcana or dungeoneering. Knowledge for the dragon spirits is arcana, nature, or religion (one check for all three spirits).
Thelkra's spellscar has rendered here dazed and weakened indefinitely.
The Fell King has no melee basic attacks, so you can move freely around him.
If you spend a healing surge within 5 squares of the battle standard of healing, you and each of your allies regain 3 hit points.
Ending your turn in the flame of abeir's engulfing flames causes you to take ongoing 5 fire damage, and you take a -5 penalty against ongoing fire damage as long as you are in the aura. Ending your turn in the rime of abeir's biting cold aura causes you to take 5 cold damage and become slowed until the end of your next turn, unless you are already slowed, which causes you to take even more cold damage and extends the slow duration to the end of your next turn. You cannot make opportunity attacks while within the storm of abeir's distracting thunder aura.
>> No. 76870 edit
>>76868
So much for that plan. The shaman's taller spirit is conjured, trying to take advantage of the dragon's closeness by emanating the same unnerving aura as the smaller spirit.

Torinn's falling damage was 1d10, not 2d10. Never mind this.

Minor action: Spirit of Athas to Q-11, elevation 5. (Adjacent to both dragons)
Standard action: Direct the Strike for Ramuh.
Move action: to S-16. SC to O-14, elevation 1.


Last edited at 15/05/31(Sun)05:52:44
>> No. 76871 edit
Ramuh applies ice to the burn area.

http://orokos.com/roll/295739
>> No. 76872 edit
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76872
The shaman calls spirits of her own, starting with her rarely-seen scythe-wielding elemental spirit, which distracts the dragons briefly with its presence before an archon directs Ramuh's dragonfrost blast, the force of which lowers the fiery dragon-spirit's elevation. The shaman and her other spirit companion then move, with the orb of water slowly shadowing her movements.

Bernkastel uses spirit of athas, summoning the elemental spirit. Bernkastel uses direct the strike, and Ramuh's dragonfrost hits for 17 cold damage and pushes the dragon 1 square.
Bernkastel moves and moves her spirit. The wave tether moves with her.


Initiative
Thelkra (NPC Ally): 28
Storm of Abeir (Enemy): 27
Unstable Leyline Convergence (Hazard): 26
Torinn Tormine (Astaroth): 25
Sid Silversprocket (Ally): 24
Ramuh (Lili): 19
Flame of Abeir (Enemy): 19
Sureiya (Anonkun): 18
Ragrim Dragonsworn, the Fell King (Akh Afah): 16+1
Ragrim Dragonsworn, the Fell King (Enemy): 16
Bernkastel (Voyager): 13
Myn Nthelsyr (George): 10

Players and Allies
Myn Nthelsyr (George): (U-10) 70/70 HP, darkspiral aura 3, resist 5 fire
Book Imp (Myn): (In Myn's Space) Passive Mode
Torinn Tormine (Astaroth): (Mounted) 69/82 HP, resist 5 necrotic, resist 10 all, resistive formula (+1 power to AC)
Rutger (Torinn's Mount): (I/J-15/16) 37/41 HP, resist 5 all when mounted, 10 vs close/area attacks[/b], prone
Sureiya (Anonkun): (N-7) 70/75, resist 2 all when bloodied, +1 power to attack/+5 power to damage, slowed
"Bernkastel" (Voyager): (S-16) 68/68 HP, resist 2 thunder/fire/cold, wave tether
Ramuh (Lili): (L-11) 49/67 HP, resist 5 lightning/thunder
Sid Silversprocket (NPC Ally): (O-20) 77/77 HP, resist 5 lightning
Spirit Companion (Voyager): (O-14, Elevation 1)
Elemental Spirit (Voyager): (Q-11, Elevation 5)
Apsaumbas (Myn's Owlbear): (Q-16) 30/35 HP
Thelkra (NPC Ally): (O-22) 66/68 HP, dazed and weakened

Enemies
Ragrim Dragonsworn, the Fell King (L/N-13/15), resist 30 all, maelstrom aura 3, Tiamat's Favor 1
Unstable Leyline Convergence (Hazard): (???)
Flame of Abeir (Q/S-10/12, Elevation 1) -17 HP, resist 10 fire
Rime of Abeir (L/N-4/6, Elevation 1) -157 HP (Bloodied), resist 10 cold DEAD
Storm of Abeir (Q/S-8/10, Elevation 6) -28 HP, resist 10 lightning

Notes
When in the maelstrom aura, fire, lightning, thunder, and cold attacks ignore your resistances.
Knowledge for the Fell King is arcana or nature. Knowledge for the leyline is arcana or dungeoneering. Knowledge for the dragon spirits is arcana, nature, or religion (one check for all three spirits).
Thelkra's spellscar has rendered here dazed and weakened indefinitely.
The Fell King has no melee basic attacks, so you can move freely around him.
If you spend a healing surge within 5 squares of the battle standard of healing, you and each of your allies regain 3 hit points.
Ending your turn in the flame of abeir's engulfing flames causes you to take ongoing 5 fire damage, and you take a -5 penalty against ongoing fire damage as long as you are in the aura. Ending your turn in the rime of abeir's biting cold aura causes you to take 5 cold damage and become slowed until the end of your next turn, unless you are already slowed, which causes you to take even more cold damage and extends the slow duration to the end of your next turn. You cannot make opportunity attacks while within the storm of abeir's distracting thunder aura.
>> No. 76873 edit
One-man act Myn juggles rods and potions as he lyrically lectures on why tentacles are better than dragons.

Minor action: Curse Flame of Abeir.
Free action: Drop sunrod.
Minor action: Draw and use Potion of Clarity.
Free action: Draw Rod of Corruption.
Standard action: Cast Tentacles of Cryonax at P-12 (Elevation 2) (A) and R-9 (Elevation 5) (B).
(AP) Standard action: Tentacle A grab attack against Flame of Abeir.
Attack roll:http://orokos.com/roll/295940
Damage roll:http://orokos.com/roll/295942

>> No. 76874 edit
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76874
After some fiddling around with his various possessions, Myn gulps down a potion and applies his curse to the red dragon spirit. He then gestures, conjuring a pair of portals in the air near the two dragon spirits, and commands one of the strange, icy tentacles to grab the red dragon by its free arm--the other is still grasping Ramuh. The strange icy aura of the tentacles slows even the flapping of the blue dragon's wings, and as Thelkra stumbles towards the fray it lifts higher into the air, then unleashes a truly enormous blast of lightning upon the ranger who so effortlessly destroyed its kin. Sureiya is fully engulfed by the lightning blast and his armor is scorched when it subsides, though he doesn't appear terribly wounded himself.

Myn swaps items and uses a potion of clarity. Myn curses the flame of abeir.
Myn uses tentacles of Cryonax, conjuring two tentacles near the dragon spirits.
Myn spends an action point! Myn commands a tentacle to attack, hitting the flame of abeir for 26 cold damage, and the tentacle is grabbed (save ends).
Thelkra moves.
Storm of Abeir takes 5 cold damage and is slowed[/blue] until the end of its next turn. The storm flies 2 squares. It uses lightning strike and crits Sureiya for 24 lightning damage.


Initiative
Thelkra (NPC Ally): 28
Storm of Abeir (Enemy): 27
Unstable Leyline Convergence (Hazard): 26
Torinn Tormine (Astaroth): 25
Sid Silversprocket (Ally): 24
Ramuh (Lili): 19
Flame of Abeir (Enemy): 19
Sureiya (Anonkun): 18
Ragrim Dragonsworn, the Fell King (Akh Afah): 16+1
Ragrim Dragonsworn, the Fell King (Enemy): 16
Bernkastel (Voyager): 13
Myn Nthelsyr (George): 10

Players and Allies
Myn Nthelsyr (George): (U-10) 70/70 HP, darkspiral aura 3, resist 5 fire
Book Imp (Myn): (In Myn's Space) Passive Mode
Torinn Tormine (Astaroth): (Mounted) 69/82 HP, resist 5 necrotic, resist 10 all, resistive formula (+1 power to AC)
Rutger (Torinn's Mount): (I/J-15/16) 37/41 HP, resist 5 all when mounted, 10 vs close/area attacks[/b], prone
Sureiya (Anonkun): (N-7) 46/75, resist 2 all when bloodied, +1 power to attack/+5 power to damage, slowed
"Bernkastel" (Voyager): (S-16) 68/68 HP, resist 2 thunder/fire/cold, wave tether
Ramuh (Lili): (L-11) 49/67 HP, resist 5 lightning/thunder, grabbed
Sid Silversprocket (NPC Ally): (O-20) 77/77 HP, resist 5 lightning
Spirit Companion (Voyager): (O-14, Elevation 1)
Elemental Spirit (Voyager): (Q-11, Elevation 5)
Apsaumbas (Myn's Owlbear): (Q-16) 30/35 HP
Thelkra (NPC Ally): (O-16) 66/68 HP, dazed and weakened
Tentacles (Myn): (R-9, Elevation 5) (P-12, Elevation 2), 5 cold damage and slow to creatures that begin adjacent

Enemies
Ragrim Dragonsworn, the Fell King (L/N-13/15), resist 30 all, maelstrom aura 3, Tiamat's Favor 1
Unstable Leyline Convergence (Hazard): (???)
Flame of Abeir (Q/S-10/12, Elevation 1) -43 HP, resist 10 fire, cursed (Myn), grabbed by tentacle 1
Rime of Abeir (L/N-4/6, Elevation 1) -157 HP (Bloodied), resist 10 cold DEAD
Storm of Abeir (P/R-6/8, Elevation 8) -33 HP, resist 10 lightning, slowed

Notes
When in the maelstrom aura, fire, lightning, thunder, and cold attacks ignore your resistances.
Knowledge for the Fell King is arcana or nature. Knowledge for the leyline is arcana or dungeoneering. Knowledge for the dragon spirits is arcana, nature, or religion (one check for all three spirits).
Thelkra's spellscar has rendered here dazed and weakened indefinitely.
The Fell King has no melee basic attacks, so you can move freely around him.
If you spend a healing surge within 5 squares of the battle standard of healing, you and each of your allies regain 3 hit points.
Ending your turn in the flame of abeir's engulfing flames causes you to take ongoing 5 fire damage, and you take a -5 penalty against ongoing fire damage as long as you are in the aura. Ending your turn in the rime of abeir's biting cold aura causes you to take 5 cold damage and become slowed until the end of your next turn, unless you are already slowed, which causes you to take even more cold damage and extends the slow duration to the end of your next turn. You cannot make opportunity attacks while within the storm of abeir's distracting thunder aura.
>> No. 76875 edit
Torinn has his mount stand up and circle around the Hiding Behind Summoned Creatures King before charging down the fire dragon. His attack strikes true this time.
Stand as minor action
Move to P/Q-6/7
Charge Flame of Abeir at R/S-8/9 (http://orokos.com/roll/296224 27, 13)

>> No. 76876 edit
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76876
A blast of lightning arcs towards and Thelkra as she moves, causing her to gasp and stumble as the lightning passes right through her and also strikes the owlbear, scorching its feathers. There are two loud bangs as the ground near the shaman and the genasi breaks apart and begins to rumble ominously, inviting peril to those who would step upon it.

Torinn's big cat rights itself shortly thereafter and carries the dragonborn back into the fray, and his blade finds its mark in the side of the spirit-dragon's head. It roars in apparent agony as its form begins to disperse slightly, which is exacerbated as the gnome approaches and fires another magic crossbow bolt, scoring a direct hit in the neck of the spiritbeast. The residual magic enchants the weapons of the rogue and the claws of the owlbear.

The Fell King channels the leyline to use forked lightning, hitting Thelkra for 17 lightning damage. It chains to Myn's nearby owlbear and hits for 15 lightning damage. It also uses earth shakers, creating two zones that last until the end of the encounter.
Torinn stands with Rutger, then moves, then charges, just barely hitting the flame of abeir for 13 damage.
Sid moves. Sid uses magic weapon, hitting the flame of abeir for 11 damage. Thelkra and the owlbear gain the magic weapon buff.


Initiative
Thelkra (NPC Ally): 28
Storm of Abeir (Enemy): 27
Unstable Leyline Convergence (Hazard): 26
Torinn Tormine (Astaroth): 25
Sid Silversprocket (Ally): 24
Ramuh (Lili): 19
Flame of Abeir (Enemy): 19
Sureiya (Anonkun): 18
Ragrim Dragonsworn, the Fell King (Akh Afah): 16+1
Ragrim Dragonsworn, the Fell King (Enemy): 16
Bernkastel (Voyager): 13
Myn Nthelsyr (George): 10

Players and Allies
Myn Nthelsyr (George): (U-10) 70/70 HP, darkspiral aura 3, resist 5 fire
Book Imp (Myn): (In Myn's Space) Passive Mode
Torinn Tormine (Astaroth): (Mounted) 69/82 HP, resist 5 necrotic, resist 10 all, resistive formula (+1 power to AC)
Rutger (Torinn's Mount): (R/S-8/9) 37/41 HP, resist 5 all when mounted, 10 vs close/area attacks[/b]
Sureiya (Anonkun): (N-7) 46/75, resist 2 all when bloodied, slowed
"Bernkastel" (Voyager): (S-16) 68/68 HP, resist 2 thunder/fire/cold, wave tether
Ramuh (Lili): (L-11) 49/67 HP, resist 5 lightning/thunder, grabbed
Sid Silversprocket (NPC Ally): (P-15) 77/77 HP, resist 5 lightning
Spirit Companion (Voyager): (O-14, Elevation 1)
Elemental Spirit (Voyager): (Q-11, Elevation 5)
Apsaumbas (Myn's Owlbear): (Q-16) 15/35 HP (Bloodied), +1 power to attack/+5 power to damage[/b
Thelkra (NPC Ally): (O-16) 49/68 HP, dazed and weakened, [b]+1 power to attack/+5 power to damage[/b
Tentacles (Myn): (R-9, Elevation 5) (P-12, Elevation 2), 5 cold damage and slow to creatures that begin adjacent

[b]Enemies

Ragrim Dragonsworn, the Fell King (L/N-13/15), resist 30 all, maelstrom aura 3, Tiamat's Favor 1
Unstable Leyline Convergence (Hazard): (???)
Flame of Abeir (Q/S-10/12, Elevation 1) -67 HP (Bloodied), resist 10 fire, cursed (Myn), grabbed by tentacle 1
Rime of Abeir (L/N-4/6, Elevation 1) -157 HP (Bloodied), resist 10 cold DEAD
Storm of Abeir (P/R-6/8, Elevation 8) -33 HP, resist 10 lightning, slowed

Notes
When in the maelstrom aura, fire, lightning, thunder, and cold attacks ignore your resistances.
Knowledge for the Fell King is arcana or nature. Knowledge for the leyline is arcana or dungeoneering. Knowledge for the dragon spirits is arcana, nature, or religion (one check for all three spirits).
Thelkra's spellscar has rendered here dazed and weakened indefinitely.
The Fell King has no melee basic attacks, so you can move freely around him.
If you spend a healing surge within 5 squares of the battle standard of healing, you and each of your allies regain 3 hit points.
Ending your turn in the flame of abeir's engulfing flames causes you to take ongoing 5 fire damage, and you take a -5 penalty against ongoing fire damage as long as you are in the aura. Ending your turn in the rime of abeir's biting cold aura causes you to take 5 cold damage and become slowed until the end of your next turn, unless you are already slowed, which causes you to take even more cold damage and extends the slow duration to the end of your next turn. You cannot make opportunity attacks while within the storm of abeir's distracting thunder aura.
Earth shaker zones are difficult terrain. If you end your turn in one, you take 10 damage and are slowed until the end of your next turn.
>> No. 76877 edit
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76877
Ramuh hesitate just a bit too long, and the rumbling ground beneath his feet splits apart and draws his feet in. The genasi almost feels as though his legs are engulfed in a kind of earthen sludge, and the shards scrape his body as he is pulled partway into the split earth, with the spirit-dragon's claw still grasping him. The dragon attempts to bend its body to bite the dragonborn, but the motion proves too awkward, and it bites the air above Torinn's head.

Ramuh delays and takes 10 damage and is slowed until the end of his next turn.
Flame of Abeir misses Torinn with a natural 1. The dragon fails its save and takes 5 cold damage.


Initiative
Thelkra (NPC Ally): 28
Storm of Abeir (Enemy): 27
Unstable Leyline Convergence (Hazard): 26
Torinn Tormine (Astaroth): 25
Sid Silversprocket (Ally): 24
Flame of Abeir (Enemy): 19
Sureiya (Anonkun): 18
Ramuh (Lili): 18-1
Ragrim Dragonsworn, the Fell King (Akh Afah): 16+1
Ragrim Dragonsworn, the Fell King (Enemy): 16
Bernkastel (Voyager): 13
Myn Nthelsyr (George): 10

Players and Allies
Myn Nthelsyr (George): (U-10) 70/70 HP, darkspiral aura 3, resist 5 fire
Book Imp (Myn): (In Myn's Space) Passive Mode
Torinn Tormine (Astaroth): (Mounted) 69/82 HP, resist 5 necrotic, resist 10 all, resistive formula (+1 power to AC)
Rutger (Torinn's Mount): (R/S-8/9) 37/41 HP, resist 5 all when mounted, 10 vs close/area attacks[/b]
Sureiya (Anonkun): (N-7) 46/75, resist 2 all when bloodied, slowed
"Bernkastel" (Voyager): (S-16) 68/68 HP, resist 2 thunder/fire/cold, wave tether
Ramuh (Lili): (L-11) 39/67 HP, resist 5 lightning/thunder, grabbed
Sid Silversprocket (NPC Ally): (P-15) 77/77 HP, resist 5 lightning
Spirit Companion (Voyager): (O-14, Elevation 1)
Elemental Spirit (Voyager): (Q-11, Elevation 5)
Apsaumbas (Myn's Owlbear): (Q-16) 15/35 HP (Bloodied), +1 power to attack/+5 power to damage[/b
Thelkra (NPC Ally): (O-16) 49/68 HP, dazed and weakened, [b]+1 power to attack/+5 power to damage[/b
Tentacles (Myn): (R-9, Elevation 5) (P-12, Elevation 2), 5 cold damage and slow to creatures that begin adjacent

[b]Enemies

Ragrim Dragonsworn, the Fell King (L/N-13/15), resist 30 all, maelstrom aura 3, Tiamat's Favor 1
Unstable Leyline Convergence (Hazard): (???)
Flame of Abeir (Q/S-10/12, Elevation 1) -72 HP (Bloodied), resist 10 fire, cursed (Myn), grabbed by tentacle 1
Rime of Abeir (L/N-4/6, Elevation 1) -157 HP (Bloodied), resist 10 cold DEAD
Storm of Abeir (P/R-6/8, Elevation 8) -33 HP, resist 10 lightning, slowed

Notes
When in the maelstrom aura, fire, lightning, thunder, and cold attacks ignore your resistances.
Knowledge for the Fell King is arcana or nature. Knowledge for the leyline is arcana or dungeoneering. Knowledge for the dragon spirits is arcana, nature, or religion (one check for all three spirits).
Thelkra's spellscar has rendered here dazed and weakened indefinitely.
The Fell King has no melee basic attacks, so you can move freely around him.
If you spend a healing surge within 5 squares of the battle standard of healing, you and each of your allies regain 3 hit points.
Ending your turn in the flame of abeir's engulfing flames causes you to take ongoing 5 fire damage, and you take a -5 penalty against ongoing fire damage as long as you are in the aura. Ending your turn in the rime of abeir's biting cold aura causes you to take 5 cold damage and become slowed until the end of your next turn, unless you are already slowed, which causes you to take even more cold damage and extends the slow duration to the end of your next turn. You cannot make opportunity attacks while within the storm of abeir's distracting thunder aura.
Earth shaker zones are difficult terrain. If you end your turn in one, you take 10 damage and are slowed until the end of your next turn.
>> No. 76878 edit
"That one's next! Before Ragrim reconjures the other dragon!"
Sureiya exclaims, while moving to the south. Then he engages the red dragon, slashing through his rough skin as if it was butter with his bastard swords.
Move to T-9
Twin strike against the fire dragon! (A hit for 11 and another for 17) http://orokos.com/roll/297126
Ruffling Sting! (A hit for 15 damage) http://orokos.com/roll/297127


Last edited at 15/06/03(Wed)01:44:41
>> No. 76879 edit
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76879
Seizing the opportunity, Ramuh holds in high his magic staff and throws a powerful bolt of raging lighting against dragon who holds him down. This blast catches the Flame of Abeir by surprise and gets the worst part of it, breaking the dragon's physical form into a lot of small flames.
Promise of the Storm
Dancing lighting! (A delicious crit for apparently 56 damage) http://orokos.com/roll/297133 http://orokos.com/roll/297136
Once its dead, I shouldn't be grabbed anymore. Move to M-9.

>> No. 76880 edit
Torinn intercedes.

Shield of Devotion on Ramuh
>> No. 76881 edit
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76881
Sureiya closes the distance with the red dragon spirit and strikes three solid hits with his blades, distorting its spiritual form until it appears to be gasping for breath and barely holding itself together. It dissolves completely in an enormous blast of lightning that Ramuh directs upon it and is utterly destroyed, granting the genasi the reprieve needed to escape the rumbling earth.

The fell king gestures with both arms and tilts his head back, drawing in the power of the maelstrom and breathing in deep as he does so. With a noticeable effort that leaves Ragrim Dragonsworn drained and gasping for breath, the two destroyed dragon spirits reappear--one near the shaman, and one near the sorcerer. The storm of abeir also appears fully rejuvenated, imbued with the Fell King's power. The maelstrom begins to slowly expand once more as Ragrim gathers an enormous amount of power into his hands, turning towards the gathering of Sid, Thelkra, and the owlbear. "Stay close!" Sid calls out, steadying himself. "The blast will damage isolated targets significantly more than grouped targets!"

(Draconic) "RING OF DEATH!" cries the Fell King. Those who cannot understand draconic hear it as "akh morn". When the gnome finishes the word "targets", an enormous column of light erupts seemingly from beneath the trio in response to the Fell King's gesture. As it subsides, all three look somewhat hurt, and then another column of light engulfs them, and there is a short cry as the owlbear vanishes into the light, and Thelkra briefly collapses to one knee before pulling herself up again. A third column of light blasts the two remaining adventurers, and Thelkra appears to be barely remaining conscious, while Sid doesn't seem to be in great condition either. The Fell King whirls with a sudden determination and seems infused with the dragon's queens favor as he directs the newly-summoned rime of Abeir to assault Ramuh, but its first to claws don't even really come close to slicing into the revenant's flesh. The third claw does manage to tear a gash in his torso, but Torinn's shielding mitigates the blow somewhat. A lightning-charged crossbow bolt flies past its head and sticks in the wall, a little too late to hit.

All three dragons are back in action and appear unhurt, but the Fell King is reeling from the effort.

Sureiya moves, then uses twin strike, hitting for 11 damage and 17 damage. Sureiya uses ruffling sting, hitting for 15 damage.
Ramuh uses promise of storm. Ramuh uses dancing lightning, critting for 56 lightning damage. This destroys the flame of abeir. Ramuh moves.
The Fell King uses akh afah. The flame of abeir and rime of abeir are reconjured, and the storm of abeir is restored to full HP. Ragrim lose 361 hit points and is bloodied. Maelstrom aura resets to aura 1 and Ragrim gains 1 tiamat's favor.
Maelstrom expands back to aura 3.
Ragrim Dragonsworn uses akh morn, gaining 1 tiamat's favor for a total of 3. The first attack hits Sid and the owlbear for 14 damage, and misses Thelkra for 7 damage. The second attack hits Sid, the owlbear, and Thelkra for 15 damage, the owlbear is defeated. The third attack hits Thelkra for 20 damage and misses Sid for 10 damage.
Ragrim Dragonsworn spends an action point! Ragrim uses tiamat's claw, gaining 1 tiamat's favor (total of 4). The rime of abeir uses claw three times, missing twice and hitting once for 20 damage. Torinn's shield of devotion allows Ramuh to regain 5 hit points, but Ramuh is still bloodied. Sid misses with shocking feedback. http://orokos.com/roll/297239


Initiative
Thelkra (NPC Ally): 28
Storm of Abeir (Enemy): 27
Unstable Leyline Convergence (Hazard): 26
Torinn Tormine (Astaroth): 25
Sid Silversprocket (Ally): 24
Flame of Abeir (Enemy): 19
Sureiya (Anonkun): 18
Ramuh (Lili): 18-1
Ragrim Dragonsworn, the Fell King (Enemy): 16
Bernkastel (Voyager): 13
Myn Nthelsyr (George): 10

Players and Allies
Myn Nthelsyr (George): (U-10) 70/70 HP, darkspiral aura 4, resist 5 fire
Book Imp (Myn): (In Myn's Space) Passive Mode
Torinn Tormine (Astaroth): (Mounted) 69/82 HP, resist 5 necrotic, resist 10 all, resistive formula (+1 power to AC), +2 power to next attack against the Rime
Rutger (Torinn's Mount): (R/S-8/9) 37/41 HP, resist 5 all when mounted, 10 vs close/area attacks[/b]
Sureiya (Anonkun): (T-9) 46/75, resist 2 all when bloodied, slowed
"Bernkastel" (Voyager): (S-16) 68/68 HP, resist 2 thunder/fire/cold, wave tether
Ramuh (Lili): (M-9) 24/67 HP (Bloodied), resist 5 lightning/thunder, slowed, promise of storm
Sid Silversprocket (NPC Ally): (P-15) 38/77 HP (Bloodied), resist 5 lightning
Spirit Companion (Voyager): (O-14, Elevation 1)
Elemental Spirit (Voyager): (Q-11, Elevation 5)
Apsaumbas (Myn's Owlbear): (Q-16) -14/35 HP (Bloodied), +1 power to attack/+5 power to damage not present
Thelkra (NPC Ally): (O-16) 7/68 HP (Bloodied), dazed and weakened, +1 power to attack/+5 power to damage[/b
Tentacles (Myn): (R-9, Elevation 5) (P-12, Elevation 2), 5 cold damage and slow to creatures that begin adjacent

[b]Enemies

Ragrim Dragonsworn, the Fell King (L/N-13/15) -361 HP (Bloodied), resist 45 all, maelstrom aura 3, Tiamat's Favor 4
Unstable Leyline Convergence (Hazard): (???)
Flame of Abeir (R/T-17/19, Elevation 1), resist 10 fire
Rime of Abeir (J/L-6/8, Elevation 1), resist 10 cold
Storm of Abeir (P/R-6/8, Elevation 8), resist 10 lightning, slowed

Notes
When in the maelstrom aura, fire, lightning, thunder, and cold attacks ignore your resistances.
Knowledge for the Fell King is arcana or nature. Knowledge for the leyline is arcana or dungeoneering. Knowledge for the dragon spirits is arcana, nature, or religion (one check for all three spirits).
Thelkra's spellscar has rendered here dazed and weakened indefinitely.
The Fell King has no melee basic attacks, so you can move freely around him.
If you spend a healing surge within 5 squares of the battle standard of healing, you and each of your allies regain 3 hit points.
Ending your turn in the flame of abeir's engulfing flames causes you to take ongoing 5 fire damage, and you take a -5 penalty against ongoing fire damage as long as you are in the aura. Ending your turn in the rime of abeir's biting cold aura causes you to take 5 cold damage and become slowed until the end of your next turn, unless you are already slowed, which causes you to take even more cold damage and extends the slow duration to the end of your next turn. You cannot make opportunity attacks while within the storm of abeir's distracting thunder aura.
Earth shaker zones are difficult terrain. If you end your turn in one, you take 10 damage and are slowed until the end of your next turn.
>> No. 76882 edit
>>76881
The shaman heals people, as she does all the time, and tries moving away from the dragon and other various hazards.

>>76879
>>76881
With Promise of Storm (no damage roll requirement), Dancing Lightning's 5 damage for adjacent creatures becomes 1d8+5. Critical hit, so that's 13+10=23 damage total. With Torinn's resist 10, he takes 13 damage. It isn't a close/area attack, so Rutger applies resist 5, and he takes 18 damage. Sureiya just takes 23 damage.

Minor action: Healing Spirit for Thelkra (surge+2). Bonus healing for Sid (2d6+2=9). Battle Standard triggers.
- http://orokos.com/roll/297327
Move action: Shift to T-15. SC to M-9, elevation 1.
Move action: to V-11. (Total remains 5 squares moved this turn)
- Canceled Emerald Lure and Sudden Call uses.


Last edited at 15/06/03(Wed)18:58:07
>> No. 76883 edit
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76883
Sureiya, Torinn, and his big cat seem staggered from the residual thunderous blast from Ramuh's enormous attack. The shaman manages to heal the thief, though not many of her allies are close enough to the battle standard to take advantage of it. The spirit provides healing aid to the gnome, who seems distraught by this course of events, and the shaman carefully retreats from the red dragon spirit.

Sureiya takes 23 thunder damage from dancing lightning, Torinn takes 13, and Rutger takes 19. Rutger and Sureiya are bloodied. Sureiya is taking ongoing 5 fire damage.
Bernkastel uses healing spirit, allowing Thelkra to spend a surge and regain 19 hit points. Sid regains 9 hit points. Each of the allies in the battle standard regain 3 hit points (Thelkra, Sid, Bernkastel, and Myn).
Thelkra double moves and moves her spirit. The wave tether chases.


Initiative
Thelkra (NPC Ally): 28
Storm of Abeir (Enemy): 27
Unstable Leyline Convergence (Hazard): 26
Torinn Tormine (Astaroth): 25
Sid Silversprocket (Ally): 24
Flame of Abeir (Enemy): 19
Sureiya (Anonkun): 18
Ramuh (Lili): 18-1
Ragrim Dragonsworn, the Fell King (Enemy): 16
Bernkastel (Voyager): 13
Myn Nthelsyr (George): 10

Players and Allies
Myn Nthelsyr (George): (U-10) 70/70 HP, darkspiral aura 4, resist 5 fire
Book Imp (Myn): (In Myn's Space) Passive Mode
Torinn Tormine (Astaroth): (Mounted) 53/82 HP, resist 5 necrotic, resist 10 all, resistive formula (+1 power to AC), +2 power to next attack against the Rime
Rutger (Torinn's Mount): (R/S-8/9) 19/41 HP (Bloodied), resist 5 all when mounted, 10 vs close/area attacks[/b]
Sureiya (Anonkun): (T-9) 23/75 (Bloodied) + 5 THP, resist 2 all when bloodied, slowed, ongoing 5 fire damage (save ends)
"Bernkastel" (Voyager): (V-11) 68/68 HP, resist 2 thunder/fire/cold, wave tether
Ramuh (Lili): (M-9) 24/67 HP (Bloodied), resist 5 lightning/thunder, slowed, promise of storm
Sid Silversprocket (NPC Ally): (P-15) 50/77 HP, resist 5 lightning
Spirit Companion (Voyager): (M-9, Elevation 1)
Elemental Spirit (Voyager): (Q-11, Elevation 5)
Apsaumbas (Myn's Owlbear): (Q-16) -14/35 HP (Bloodied), +1 power to attack/+5 power to damage not present
Thelkra (NPC Ally): (O-16) 29/68 HP (Bloodied), dazed and weakened, +1 power to attack/+5 power to damage[/b
Tentacles (Myn): (R-9, Elevation 5) (P-12, Elevation 2), 5 cold damage and slow to creatures that begin adjacent

[b]Enemies

Ragrim Dragonsworn, the Fell King (L/N-13/15) -361 HP (Bloodied), resist 45 all, maelstrom aura 3, Tiamat's Favor 4
Unstable Leyline Convergence (Hazard): (???)
Flame of Abeir (R/T-17/19, Elevation 1), resist 10 fire
Rime of Abeir (J/L-6/8, Elevation 1), resist 10 cold
Storm of Abeir (P/R-6/8, Elevation 8), resist 10 lightning, slowed

Notes
When in the maelstrom aura, fire, lightning, thunder, and cold attacks ignore your resistances.
Knowledge for the Fell King is arcana or nature. Knowledge for the leyline is arcana or dungeoneering. Knowledge for the dragon spirits is arcana, nature, or religion (one check for all three spirits).
Thelkra's spellscar has rendered here dazed and weakened indefinitely.
The Fell King has no melee basic attacks, so you can move freely around him.
If you spend a healing surge within 5 squares of the battle standard of healing, you and each of your allies regain 3 hit points.
Ending your turn in the flame of abeir's engulfing flames causes you to take ongoing 5 fire damage, and you take a -5 penalty against ongoing fire damage as long as you are in the aura. Ending your turn in the rime of abeir's biting cold aura causes you to take 5 cold damage and become slowed until the end of your next turn, unless you are already slowed, which causes you to take even more cold damage and extends the slow duration to the end of your next turn. You cannot make opportunity attacks while within the storm of abeir's distracting thunder aura.
Earth shaker zones are difficult terrain. If you end your turn in one, you take 10 damage and are slowed until the end of your next turn.
>> No. 76884 edit
Myn cleverly manipulates spacial rifts to ensure the delivery of continued tentacle harassment.

Free action: Sustaining Cloak sustain Tentacles.
Roll:http://orokos.com/roll/297352 (5, no change)
Move action: Move to T-15.
Minor action: Cast Bridge of Shades at O-13 (Elevation 3) and T-17 (Elevation 1).
Standard action: Tentacle A grab attack against Flame of Abeir.
Attack roll:http://orokos.com/roll/297364 (15)
Potion of Clarity attack reroll:http://orokos.com/roll/297365 (26)
Damage:http://orokos.com/roll/297367 (20)


Last edited at 15/06/03(Wed)20:23:29
>> No. 76885 edit
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76885
The white dragon lunges at Ramuh with its savage jaws, but the nimble genasi manages to dodge to the side, and is only grazed by a gust of the rime's freezing breath. Myn springs into action, using his magic cloak to maintain his freezing tentacles as he strides across the battlefield to a marginally safer location. Gesturing towards the skies, he opens two shadowy portals, and his tentacle grasps the red dragon spirit through one and pulls it, roaring all the while, through the small portal and into the air above the Fell King. Thelkra charges across the battlefield and stabs her blade into the rime of abeir, and it winces as her magical armor activates, rejuvenating her even in the face of the biting winds that seem to constantly whip around the white dragon spirit.

The blue spirit flies away from the tentacle that continues to harass it, and tries to blast the half-orc with lightning. However, the ranger is too quick, and manages to avoid the worst of the lightning with a quick sidestep. Another burst of flame descends upon Ramuh, but it seems as though the sorcerer is just utterly impervious to the fire at this juncture, as not a single flame touches him. As this happens, the orb of water bursts, and a new one forms, this one tethered to Sid via magical energy.

Rime of Abeir misses Ramuh with bite for 6 cold damage.
Myn sustains his tentacles with sustaining cloak. Myn moves. Myn uses bridge of shades, linking the two squares indicated on the map. Myn uses the tentacle attack, with the reroll from his potion of clarity granting a hit for 20 cold damage. The tentacle pulls the target through the bridge of shades and it is grabbed (save ends).
Thelkra charges the rime of abeir with backstab, hitting for 28 damage (reduced from 56). Thelkra activates the power of her marauder's armor, spending a healing surge to regain 19 hit points. Thelkra also gains 10 temporary hit points from Sid's arcane rejuvenation. Thelkra takes 5 cold damage and is slowed until the end of her next turn.
The storm of abeir takes 5 cold damage and is slowed until the end of its next turn. It flies away from the tentacle. It misses Sureiya with lightning strike for 9 lightning damage (reduced to 7).
The Fell King's mastery of the leyline lets him use channel the leyline. The orb of water explodes, hitting nobody. Wave tether affects Sid. Flameburst misses Ramuh.


Initiative
Thelkra (NPC Ally): 28
Storm of Abeir (Enemy): 27
Unstable Leyline Convergence (Hazard): 26
Torinn Tormine (Astaroth): 25
Sid Silversprocket (Ally): 24
Flame of Abeir (Enemy): 19
Sureiya (Anonkun): 18
Ramuh (Lili): 18-1
Ragrim Dragonsworn, the Fell King (Enemy): 16
Bernkastel (Voyager): 13
Rime of Abeir (Enemy): 11
Myn Nthelsyr (George): 10

Players and Allies
Myn Nthelsyr (George): (U-10) 70/70 HP, darkspiral aura 4, resist 5 fire
Book Imp (Myn): (In Myn's Space) Passive Mode
Torinn Tormine (Astaroth): (Mounted) 53/82 HP, resist 5 necrotic, resist 10 all, resistive formula (+1 power to AC), +2 power to next attack against the Rime
Rutger (Torinn's Mount): (R/S-8/9) 19/41 HP (Bloodied), resist 5 all when mounted, 10 vs close/area attacks[/b]
Sureiya (Anonkun): (T-9) 21/75 (Bloodied), resist 2 all when bloodied, slowed, ongoing 5 fire damage (save ends)
"Bernkastel" (Voyager): (V-11) 68/68 HP, resist 2 thunder/fire/cold
Ramuh (Lili): (M-9) 18/67 HP (Bloodied), resist 5 lightning/thunder, slowed, promise of storm
Sid Silversprocket (NPC Ally): (P-15) 50/77 HP, resist 5 lightning, wave tether
Spirit Companion (Voyager): (M-9, Elevation 1)
Elemental Spirit (Voyager): (Q-11, Elevation 5)
Apsaumbas (Myn's Owlbear): (Q-16) -14/35 HP (Bloodied), +1 power to attack/+5 power to damage not present
Thelkra (NPC Ally): (L-9) 48/68 HP + 5 THP, dazed and weakened, +1 power to attack/+5 power to damage, slowed
Tentacles (Myn): (R-9, Elevation 5) (P-12, Elevation 2), 5 cold damage and slow to creatures that begin adjacent

Enemies
Ragrim Dragonsworn, the Fell King (L/N-13/15) -361 HP (Bloodied), resist 45 all, maelstrom aura 3, Tiamat's Favor 4
Unstable Leyline Convergence (Hazard): (???)
Flame of Abeir (M/O-13/15, Elevation 3) -20 HP, resist 10 fire, grabbed by Myn's tentacle
Rime of Abeir (J/L-6/8, Elevation 1) -28 HP, resist 10 cold
Storm of Abeir (N/P-4/6, Elevation 3), resist 10 lightning, slowed

Notes
When in the maelstrom aura, fire, lightning, thunder, and cold attacks ignore your resistances.
Knowledge for the Fell King is arcana or nature. Knowledge for the leyline is arcana or dungeoneering. Knowledge for the dragon spirits is arcana, nature, or religion (one check for all three spirits).
Thelkra's spellscar has rendered here dazed and weakened indefinitely.
The Fell King has no melee basic attacks, so you can move freely around him.
If you spend a healing surge within 5 squares of the battle standard of healing, you and each of your allies regain 3 hit points.
Ending your turn in the flame of abeir's engulfing flames causes you to take ongoing 5 fire damage, and you take a -5 penalty against ongoing fire damage as long as you are in the aura. Ending your turn in the rime of abeir's biting cold aura causes you to take 5 cold damage and become slowed until the end of your next turn, unless you are already slowed, which causes you to take even more cold damage and extends the slow duration to the end of your next turn. You cannot make opportunity attacks while within the storm of abeir's distracting thunder aura.
Earth shaker zones are difficult terrain. If you end your turn in one, you take 10 damage and are slowed until the end of your next turn.
>> No. 76886 edit
Torinn invokes the power of his god to bestow a blessing upon himself, his mount, and Sureiya, granting them an increase in power. With purpose, the paladin has Rutger navigate adjacent to the rime spirit so he can hit it with his sword.

And give a meaningful glare at the Fell King, daring him to try something.


wrath of the gods +5 power bonus to damage for Torinn, Sureiya, and Rutger
move up to J/K 9/10 taking safest route
valiant strike against rime of abeir http://orokos.com/roll/297601 (25, 22)

>> No. 76887 edit
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76887
Torinn's valiant sword strike strikes the dragon with nearly as much power as he just infused into the ranger, himself, and his mount. Sid springs into action, shooting a charged crossbow bolt into the air above Ramuh. When it detonates, it surrounds the wounded genasi revenant with a barrier of elemental wind, which pushes the white dragon spirit along towards the ranger, so that Sureiya can reach it better. The gnome then moves along, attracting the wave tether and drawing the orb of water quite close, then tosses a canister with a resistive formula inside at the sorcerer's feet. The vapors it emit strengthen Ramuh's fortitude, and dazzling lights from the crossbow bolt explosion rain down upon the rime of abeir, highlighting its weak points.

The flame of abeir, feeling the piercing cold of the nearby tentacle, struggles briefly against its grip before breaking free, then diving down towards the half-orc thief. Though the spirit successfully seizes Thelkra in its maw, it is seared by Torinn's holy radiance in the process and all the damage it has done is erased in a burst of divine light.

Torinn uses wrath of the gods. Torinn, Rutger, and Sureiya all gain a +5 power bonus to damage rolls until the end of the encounter. Torinn moves. Torinn uses valiant strike, hitting rime of abeir for 22 damage. Torinn and Rutger take 5 cold damage and are slowed for ending their turns in the aura (but the damage is reduced to 0).
Sid uses gale-force infusion on Ramuh. The attack hits the rime of abeir for 16 damage and slides it 2 squares. http://orokos.com/roll/297608
Sid activates his targeting crossbow on this hit. Until the end of his next turn, he and his allies can roll twice and use either result when attacking the target.
Sid moves, and Sid uses resistive formula on Ramuh.
The flame of abeir begins its turn and takes 5 cold damage and is slowed. It readies an action to charge Thelkra as soon as it is able.
The flame of abeir successfully saves against being grabbed, and at the start of Sureiya's turn, charges Thelkra with bite. It hits Thelkra for 7 fire damage, and the flame of abeir takes 12 radiant damage. Thelkra is grabbed and takes ongoing 10 fire damage (escape DC 21). Healing radiance heals Thelkra for 8 hit points, and Torinn's shield of devotion allows Torinn to regain 5 hit points. Torinn gains a +2 power bonus to his next attack against the flame of abeir.


Initiative
Thelkra (NPC Ally): 28
Storm of Abeir (Enemy): 27
Unstable Leyline Convergence (Hazard): 26
Torinn Tormine (Astaroth): 25
Sid Silversprocket (Ally): 24
Flame of Abeir (Enemy): 19
Sureiya (Anonkun): 18
Ramuh (Lili): 18-1
Ragrim Dragonsworn, the Fell King (Enemy): 16
Bernkastel (Voyager): 13
Rime of Abeir (Enemy): 11
Myn Nthelsyr (George): 10

Players and Allies
Myn Nthelsyr (George): (U-10) 70/70 HP, darkspiral aura 4, resist 5 fire
Book Imp (Myn): (In Myn's Space) Passive Mode
Torinn Tormine (Astaroth): (Mounted) 53/82 HP, resist 5 necrotic, resist 10 all, resistive formula (+1 power to AC), +5 power to damage, slowed, +2 power to next attack vs. Flame of Abeir
Rutger (Torinn's Mount): (R/S-8/9) 19/41 HP (Bloodied), resist 5 all when mounted, 10 vs close/area attacks[/b], +5 power to damage, slowed
Sureiya (Anonkun): (T-9) 21/75 (Bloodied), resist 2 all when bloodied, ongoing 5 fire damage (save ends), +5 power to damage
"Bernkastel" (Voyager): (V-11) 68/68 HP, resist 2 thunder/fire/cold
Ramuh (Lili): (M-9) 18/67 HP (Bloodied), resist 5 lightning/thunder, slowed, promise of storm, +7 power to AC, resistive formula
Sid Silversprocket (NPC Ally): (R-10) 50/77 HP, resist 5 lightning, wave tether
Spirit Companion (Voyager): (M-9, Elevation 1)
Elemental Spirit (Voyager): (Q-11, Elevation 5)
Apsaumbas (Myn's Owlbear): (Q-16) -14/35 HP (Bloodied), +1 power to attack/+5 power to damage not present
Thelkra (NPC Ally): (L-9) 54/68 HP + 5 THP, dazed and weakened, slowed, grabbed by the flame of aber (escape DC 21), ongoing 10 fire damage while grabbed
Tentacles (Myn): (R-9, Elevation 5) (P-12, Elevation 2), 5 cold damage and slow to creatures that begin adjacent

Enemies
Ragrim Dragonsworn, the Fell King (L/N-13/15) -361 HP (Bloodied), resist 45 all, maelstrom aura 3, Tiamat's Favor 4
Unstable Leyline Convergence (Hazard): (???)
Flame of Abeir (K/M-11/13, Elevation 2) -37 HP, resist 10 fire, slowed
Rime of Abeir (L/N-6/8) -56 HP, resist 10 cold,
Storm of Abeir (N/P-4/6, Elevation 3), [b]resist 10 lightning
, slowed

Notes
When in the maelstrom aura, fire, lightning, thunder, and cold attacks ignore your resistances.
Knowledge for the Fell King is arcana or nature. Knowledge for the leyline is arcana or dungeoneering. Knowledge for the dragon spirits is arcana, nature, or religion (one check for all three spirits).
Thelkra's spellscar has rendered here dazed and weakened indefinitely.
The Fell King has no melee basic attacks, so you can move freely around him.
If you spend a healing surge within 5 squares of the battle standard of healing, you and each of your allies regain 3 hit points.
Ending your turn in the flame of abeir's engulfing flames causes you to take ongoing 5 fire damage, and you take a -5 penalty against ongoing fire damage as long as you are in the aura. Ending your turn in the rime of abeir's biting cold aura causes you to take 5 cold damage and become slowed until the end of your next turn, unless you are already slowed, which causes you to take even more cold damage and extends the slow duration to the end of your next turn. You cannot make opportunity attacks while within the storm of abeir's distracting thunder aura.
Earth shaker zones are difficult terrain. If you end your turn in one, you take 10 damage and are slowed until the end of your next turn.
>> No. 76888 edit
"Woah, would you mind alerting us first?"
Still shocked, the ranger complains.
Move to O-8
Quarry Rime dragon
Twin strike! (18 and 23) http://orokos.com/roll/297630 http://orokos.com/roll/297637
AP twin strike! (one hit for 25) http://orokos.com/roll/297633

>> No. 76889 edit
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76889
Sureiya shakes off the still-lingering flames sticking to his body, then focuses his attention on the rime dragon spirit. Rushing into the fray, he slashes again and again, scoring a final devastating blow that dissipates the dragon entirely.

Sureiya takes ongoing 5 fire damage.
Sureiya moves. Sureiya sets his quarry. Sureiya uses twin strike, hitting twice for 18 damage (which bloodies it) and 23 damage.
Sureiya spends an action point! Sureiya uses twin strike, hitting once for 25 damage. Sureiya is no longer taking ongoing fire damage.


Initiative
Thelkra (NPC Ally): 28
Storm of Abeir (Enemy): 27
Unstable Leyline Convergence (Hazard): 26
Torinn Tormine (Astaroth): 25
Sid Silversprocket (Ally): 24
Flame of Abeir (Enemy): 19
Ragrim Dragonsworn, the Fell King (Akh Afah): 18+1
Sureiya (Anonkun): 18
Ramuh (Lili): 18-1
Ragrim Dragonsworn, the Fell King (Enemy): 16
Bernkastel (Voyager): 13
Myn Nthelsyr (George): 10

Players and Allies
Myn Nthelsyr (George): (U-10) 70/70 HP, darkspiral aura 4, resist 5 fire
Book Imp (Myn): (In Myn's Space) Passive Mode
Torinn Tormine (Astaroth): (Mounted) 53/82 HP, resist 5 necrotic, resist 10 all, resistive formula (+1 power to AC), +5 power to damage, slowed, +2 power to next attack vs. Flame of Abeir
Rutger (Torinn's Mount): (R/S-8/9) 19/41 HP (Bloodied), resist 5 all when mounted, 10 vs close/area attacks[/b], +5 power to damage, slowed
Sureiya (Anonkun): (O-7) 18/75 (Bloodied), resist 2 all when bloodied, ongoing 5 fire damage (save ends), +5 power to damage
"Bernkastel" (Voyager): (V-11) 68/68 HP, resist 2 thunder/fire/cold
Ramuh (Lili): (M-9) 18/67 HP (Bloodied), resist 5 lightning/thunder, slowed, promise of storm, +7 power to AC, resistive formula
Sid Silversprocket (NPC Ally): (R-10) 50/77 HP, resist 5 lightning, wave tether
Spirit Companion (Voyager): (M-9, Elevation 1)
Elemental Spirit (Voyager): (Q-11, Elevation 5)
Apsaumbas (Myn's Owlbear): (Q-16) -14/35 HP (Bloodied), +1 power to attack/+5 power to damage not present
Thelkra (NPC Ally): (L-9) 54/68 HP + 5 THP, dazed and weakened, slowed, grabbed by the flame of aber (escape DC 21), ongoing 10 fire damage while grabbed
Tentacles (Myn): (R-9, Elevation 5) (P-12, Elevation 2), 5 cold damage and slow to creatures that begin adjacent

Enemies
Ragrim Dragonsworn, the Fell King (L/N-13/15) -361 HP (Bloodied), resist 45 all, maelstrom aura 3, Tiamat's Favor 4
Unstable Leyline Convergence (Hazard): (???)
Flame of Abeir (K/M-11/13, Elevation 2) -37 HP, resist 10 fire, slowed
Rime of Abeir (L/N-6/8) -153 HP (Bloodied), resist 10 cold, Sureiya's quarry DEAD
Storm of Abeir (N/P-4/6, Elevation 3), resist 10 lightning, slowed

Notes
When in the maelstrom aura, fire, lightning, thunder, and cold attacks ignore your resistances.
Knowledge for the Fell King is arcana or nature. Knowledge for the leyline is arcana or dungeoneering. Knowledge for the dragon spirits is arcana, nature, or religion (one check for all three spirits).
Thelkra's spellscar has rendered here dazed and weakened indefinitely.
The Fell King has no melee basic attacks, so you can move freely around him.
If you spend a healing surge within 5 squares of the battle standard of healing, you and each of your allies regain 3 hit points.
Ending your turn in the flame of abeir's engulfing flames causes you to take ongoing 5 fire damage, and you take a -5 penalty against ongoing fire damage as long as you are in the aura. Ending your turn in the rime of abeir's biting cold aura causes you to take 5 cold damage and become slowed until the end of your next turn, unless you are already slowed, which causes you to take even more cold damage and extends the slow duration to the end of your next turn. You cannot make opportunity attacks while within the storm of abeir's distracting thunder aura.
Earth shaker zones are difficult terrain. If you end your turn in one, you take 10 damage and are slowed until the end of your next turn.

Last edited at 15/06/04(Thu)20:28:44
>> No. 76890 edit
Without saying a word, the old Genasi makes a kind but apologetic gesture to answer the ranger. Then, to make up for his own mistake, he swiftly casts two spells against the Flame dragon.
Calculated Acumen against Flame Dragon
No Majestic Word
Thunder Bomb AP! (slowed and 25 damage) http://orokos.com/roll/297910
Lightening strike! (nat 1) http://orokos.com/roll/297911


Last edited at 15/06/05(Fri)10:10:59
>> No. 76891 edit
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76891
Ramuh takes a moment to plan the best course of attack, then drops a ball of thunderous energy upon the flame of abeir, which resounds loudly as it binds and blasts the flying dragon spirit, locking it in place. Though his follow-up lightning strike is way off the mark, both dragons are unable to dive anything, and thus the Fell King growls as he calls upon the leyline to unleash a blast of pure elemental energy upon Sureiya. The half-orc ranger remains standing, but only just--he can feel unconsciousness threatening to overcome him at any moment.

Ramuh uses calculated acumen against the flame of abeir, confirming that it has no vulnerabilities. He gains combat advantage against it until the end of his next turn.
Ramuh spends an action point! Ramuh uses thunder bomb, hitting the flame of abeir for 25 thunder damage. The flame of abeir is immobilized until the end of Ramuh's next turn and is bloodied.
Ramuh uses lightning strike but misses the flame of abeir.
Maelstrom expands to aura 5. The Fell King uses channel the leyline, and the leyline's elemental blast hits Sureiya for 17 fire, lightning, thunder, and cold damage (reduced from 19).


Initiative
Thelkra (NPC Ally): 28
Storm of Abeir (Enemy): 27
Unstable Leyline Convergence (Hazard): 26
Torinn Tormine (Astaroth): 25
Sid Silversprocket (Ally): 24
Flame of Abeir (Enemy): 19
Ragrim Dragonsworn, the Fell King (Akh Afah): 18+1
Sureiya (Anonkun): 18
Ramuh (Lili): 18-1
Ragrim Dragonsworn, the Fell King (Enemy): 16
Bernkastel (Voyager): 13
Rime of Abeir (Enemy): 11
Myn Nthelsyr (George): 10

Players and Allies
Myn Nthelsyr (George): (U-10) 70/70 HP, darkspiral aura 4, resist 5 fire
Book Imp (Myn): (In Myn's Space) Passive Mode
Torinn Tormine (Astaroth): (Mounted) 53/82 HP, resist 5 necrotic, resist 10 all, resistive formula (+1 power to AC), +5 power to damage, slowed, +2 power to next attack vs. Flame of Abeir
Rutger (Torinn's Mount): (R/S-8/9) 19/41 HP (Bloodied), resist 5 all when mounted, 10 vs close/area attacks[/b], +5 power to damage, slowed
Sureiya (Anonkun): (O-7) 1/75 (Bloodied), resist 2 all when bloodied, +5 power to damage
"Bernkastel" (Voyager): (V-11) 68/68 HP, resist 2 thunder/fire/cold
Ramuh (Lili): (M-9) 18/67 HP (Bloodied), resist 5 lightning/thunder, +7 power to AC, resistive formula, calculated acumen vs. Flame of Abeir
Sid Silversprocket (NPC Ally): (R-10) 50/77 HP, resist 5 lightning, wave tether
Spirit Companion (Voyager): (M-9, Elevation 1)
Elemental Spirit (Voyager): (Q-11, Elevation 5)
Apsaumbas (Myn's Owlbear): (Q-16) -14/35 HP (Bloodied), +1 power to attack/+5 power to damage not present
Thelkra (NPC Ally): (L-9) 54/68 HP + 5 THP, dazed and weakened, slowed, grabbed by the flame of aber (escape DC 21), ongoing 10 fire damage while grabbed
Tentacles (Myn): (R-9, Elevation 5) (P-12, Elevation 2), 5 cold damage and slow to creatures that begin adjacent

Enemies
Ragrim Dragonsworn, the Fell King (L/N-13/15) -361 HP (Bloodied), resist 45 all, maelstrom aura 3, Tiamat's Favor 4
Unstable Leyline Convergence (Hazard): (???)
Flame of Abeir (K/M-11/13, Elevation 2) -63 HP (Bloodied), resist 10 fire, slowed, immobilized
Rime of Abeir (L/N-6/8) -153 HP (Bloodied), resist 10 cold, Sureiya's quarry DEAD
Storm of Abeir (N/P-4/6, Elevation 3), resist 10 lightning, slowed

Notes
When in the maelstrom aura, fire, lightning, thunder, and cold attacks ignore your resistances.
Knowledge for the Fell King is arcana or nature. Knowledge for the leyline is arcana or dungeoneering. Knowledge for the dragon spirits is arcana, nature, or religion (one check for all three spirits).
Thelkra's spellscar has rendered here dazed and weakened indefinitely.
The Fell King has no melee basic attacks, so you can move freely around him.
If you spend a healing surge within 5 squares of the battle standard of healing, you and each of your allies regain 3 hit points.
Ending your turn in the flame of abeir's engulfing flames causes you to take ongoing 5 fire damage, and you take a -5 penalty against ongoing fire damage as long as you are in the aura. Ending your turn in the rime of abeir's biting cold aura causes you to take 5 cold damage and become slowed until the end of your next turn, unless you are already slowed, which causes you to take even more cold damage and extends the slow duration to the end of your next turn. You cannot make opportunity attacks while within the storm of abeir's distracting thunder aura.
Earth shaker zones are difficult terrain. If you end your turn in one, you take 10 damage and are slowed until the end of your next turn.
>> No. 76892 edit
>>76891
More healing, more attacking.

Move action: to T-10. SC to L-10, elevation 1.
Minor action: Inspiring Word for Sureiya. Surge+2d6+2=30. http://orokos.com/roll/298064
Standard action: Spirit Infusion for Torinn. +2 power bonus and +1 item bonus to attack, +5 redundant power bonus to damage.
Free action: Sudden Call SC to L-10, elevation 2.


Last edited at 15/06/05(Fri)17:48:43
>> No. 76893 edit
Torinn doesn't let up on attacking the flame of abeir.

granted attack: http://orokos.com/roll/298070 (35, 20)

Last edited at 15/06/05(Fri)17:50:20
>> No. 76894 edit
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76894
The shaman offers the ranger a quick spiritual infusion of healing, and then uses her spirit companion to direct Torinn's attack before resummoning it a moment later. The paladin's blade is guided to strike true, leaving the flame of abeir reeling and looking very close to discorporating entirely.

Bernkastel moves and moves her spirit. Bernkastel uses inspiring word, allowing Sureiya to spend a healing surge and regain 30 hit points. Bernkastel uses spirit infusion, and Torinn's melee basic attack hits for 20 damage.
Bernkastel uses call spirit companion.


Initiative
Thelkra (NPC Ally): 28
Storm of Abeir (Enemy): 27
Unstable Leyline Convergence (Hazard): 26
Torinn Tormine (Astaroth): 25
Sid Silversprocket (Ally): 24
Flame of Abeir (Enemy): 19
Ragrim Dragonsworn, the Fell King (Akh Afah): 18+1
Sureiya (Anonkun): 18
Ramuh (Lili): 18-1
Ragrim Dragonsworn, the Fell King (Enemy): 16
Bernkastel (Voyager): 13
Rime of Abeir (Enemy): 11
Myn Nthelsyr (George): 10

Players and Allies
Myn Nthelsyr (George): (U-10) 70/70 HP, darkspiral aura 4, resist 5 fire
Book Imp (Myn): (In Myn's Space) Passive Mode
Torinn Tormine (Astaroth): (Mounted) 53/82 HP, resist 5 necrotic, resist 10 all, resistive formula (+1 power to AC), +5 power to damage, slowed, +2 power to next attack vs. Flame of Abeir
Rutger (Torinn's Mount): (R/S-8/9) 19/41 HP (Bloodied), resist 5 all when mounted, 10 vs close/area attacks[/b], +5 power to damage, slowed
Sureiya (Anonkun): (O-7) 31/75 (Bloodied), resist 2 all when bloodied, +5 power to damage
"Bernkastel" (Voyager): (T-10) 68/68 HP, resist 2 thunder/fire/cold
Ramuh (Lili): (M-9) 18/67 HP (Bloodied), resist 5 lightning/thunder, +7 power to AC, resistive formula, calculated acumen vs. Flame of Abeir
Sid Silversprocket (NPC Ally): (R-10) 50/77 HP, resist 5 lightning, wave tether
Spirit Companion (Voyager): (L-10, Elevation 2)
Elemental Spirit (Voyager): (Q-11, Elevation 5)
Apsaumbas (Myn's Owlbear): (Q-16) -14/35 HP (Bloodied), +1 power to attack/+5 power to damage not present
Thelkra (NPC Ally): (L-9) 54/68 HP + 5 THP, dazed and weakened, slowed, grabbed by the flame of aber (escape DC 21), ongoing 10 fire damage while grabbed
Tentacles (Myn): (R-9, Elevation 5) (P-12, Elevation 2), 5 cold damage and slow to creatures that begin adjacent

Enemies
Ragrim Dragonsworn, the Fell King (L/N-13/15) -361 HP (Bloodied), resist 45 all, maelstrom aura 3, Tiamat's Favor 4
Unstable Leyline Convergence (Hazard): (???)
Flame of Abeir (K/M-11/13, Elevation 2) -83 HP (Bloodied), resist 10 fire, slowed, immobilized
Rime of Abeir (L/N-6/8) -153 HP (Bloodied), resist 10 cold, Sureiya's quarry DEAD
Storm of Abeir (N/P-4/6, Elevation 3), resist 10 lightning, slowed

Notes
When in the maelstrom aura, fire, lightning, thunder, and cold attacks ignore your resistances.
Knowledge for the Fell King is arcana or nature. Knowledge for the leyline is arcana or dungeoneering. Knowledge for the dragon spirits is arcana, nature, or religion (one check for all three spirits).
Thelkra's spellscar has rendered here dazed and weakened indefinitely.
The Fell King has no melee basic attacks, so you can move freely around him.
If you spend a healing surge within 5 squares of the battle standard of healing, you and each of your allies regain 3 hit points.
Ending your turn in the flame of abeir's engulfing flames causes you to take ongoing 5 fire damage, and you take a -5 penalty against ongoing fire damage as long as you are in the aura. Ending your turn in the rime of abeir's biting cold aura causes you to take 5 cold damage and become slowed until the end of your next turn, unless you are already slowed, which causes you to take even more cold damage and extends the slow duration to the end of your next turn. You cannot make opportunity attacks while within the storm of abeir's distracting thunder aura.
Earth shaker zones are difficult terrain. If you end your turn in one, you take 10 damage and are slowed until the end of your next turn.
>> No. 76895 edit
Myn calls forth a tertiary tentacle and then takes a short break.

Minor action: Sustain Tentacles.
http://orokos.com/roll/298098
New Tentacle C at O-15, Elevation 3.
Minor action: Curse Flame of Abeir.
Standard action: Tentacle Grab attack against Flame of Abeir.
Attack roll:http://orokos.com/roll/298100

>> No. 76896 edit
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76896
Myn's tentacles continue to linger, and a new portal opens, dispensing yet another icy, slithering tentacle. However, despite Myn's curse being levied against the red dragon spirit, the red dragon can find no hold on it. Even as Thelkra burns in the red dragon's grasping maw, she swaps out her hunting knife for a weighted magic dagger, which she hurls past the dragon's head and strikes it in the exposed neck, causing some minor damage, and the dagger returns to her grip.

The blue dragon spirit continues to descend as the lingering effects of the icy tentacle dissipate from its form, and it lobs a bolt of lightning towards the gripped half-orc rogue, but she twists just enough to make sure the blast does not strike her form. The Fell King's leyline-induced forked lightning does strike true, however, arcing to the paladin's mount and Ramuh, and their resistances avail them not due to the maelstrom aura.

Both sides of this conflict are heavily wounded.

Myn conjures a new tentacle by sustaining his tentacles. He curses the flame of abeir.
Myn's tentacle attack misses the flame of abeir.
Thelkra takes ongoing 10 fire damage. Thelkra swaps her vanguard short sword for a goblin totem dagger, then uses ranged basic attack, hitting for 13 damage (reduced from 26). http://orokos.com/roll/298109
Thelkra ends her turn in the aura and is affected by ongoing 5 fire damage (save ends).
The storm of abeir flies 2 squares, then uses lightning strike but misses Thelkra.
The Fell King's mastery of the leyline allows him to use earth shakers, creating two new zones. He also uses forked lightning, hitting Thelkra for 13 lightning damage. It also attacks Rutger, hitting for 10 lightning damage, and hitting Ramuh for 17 lightning damage, Ramuh uses resistive formula to gain 21 temporary hit points.


Initiative
Thelkra (NPC Ally): 28
Storm of Abeir (Enemy): 27
Unstable Leyline Convergence (Hazard): 26
Torinn Tormine (Astaroth): 25
Sid Silversprocket (Ally): 24
Flame of Abeir (Enemy): 19
Ragrim Dragonsworn, the Fell King (Akh Afah): 18+1
Sureiya (Anonkun): 18
Ramuh (Lili): 18-1
Ragrim Dragonsworn, the Fell King (Enemy): 16
Bernkastel (Voyager): 13
Rime of Abeir (Enemy): 11
Myn Nthelsyr (George): 10

Players and Allies
Myn Nthelsyr (George): (U-10) 70/70 HP, darkspiral aura 4, resist 5 fire
Book Imp (Myn): (In Myn's Space) Passive Mode
Torinn Tormine (Astaroth): (Mounted) 53/82 HP, resist 5 necrotic, resist 10 all, resistive formula (+1 power to AC), +5 power to damage, slowed, +2 power to next attack vs. Flame of Abeir
Rutger (Torinn's Mount): (R/S-8/9) 14/41 HP (Bloodied), resist 5 all when mounted, 10 vs close/area attacks[/b], +5 power to damage, slowed
Sureiya (Anonkun): (O-7) 31/75 (Bloodied), resist 2 all when bloodied, +5 power to damage
"Bernkastel" (Voyager): (T-10) 68/68 HP, resist 2 thunder/fire/cold
Ramuh (Lili): (M-9) 18/67 HP (Bloodied) + 9 THP, resist 5 lightning/thunder, +7 power to AC, calculated acumen vs. Flame of Abeir
Sid Silversprocket (NPC Ally): (R-10) 50/77 HP, resist 5 lightning, wave tether
Spirit Companion (Voyager): (L-10, Elevation 2)
Elemental Spirit (Voyager): (Q-11, Elevation 5)
Apsaumbas (Myn's Owlbear): (Q-16) -14/35 HP (Bloodied), +1 power to attack/+5 power to damage not present
Thelkra (NPC Ally): (L-9) 36/68 HP (Bloodied), dazed and weakened, slowed, grabbed by the flame of aber (escape DC 21), ongoing 10 fire damage while grabbed, ongoing 5 fire damage (save ends)
Tentacles (Myn): (R-9, Elevation 5) (P-12, Elevation 2) (O-15, Elevation 3), 5 cold damage and slow to creatures that begin adjacent

Enemies
Ragrim Dragonsworn, the Fell King (L/N-13/15) -361 HP (Bloodied), resist 30 all, maelstrom aura 3, Tiamat's Favor 4
Unstable Leyline Convergence (Hazard): (???)
Flame of Abeir (K/M-11/13, Elevation 2) -95 HP (Bloodied), resist 10 fire, slowed, immobilized, cursed (Myn)
Rime of Abeir (L/N-6/8) -153 HP (Bloodied), resist 10 cold, Sureiya's quarry DEAD
Storm of Abeir (L/N-4/6, Elevation 4), resist 10 lightning

Notes
When in the maelstrom aura, fire, lightning, thunder, and cold attacks ignore your resistances.
Knowledge for the Fell King is arcana or nature. Knowledge for the leyline is arcana or dungeoneering. Knowledge for the dragon spirits is arcana, nature, or religion (one check for all three spirits).
Thelkra's spellscar has rendered here dazed and weakened indefinitely.
The Fell King has no melee basic attacks, so you can move freely around him.
If you spend a healing surge within 5 squares of the battle standard of healing, you and each of your allies regain 3 hit points.
Ending your turn in the flame of abeir's engulfing flames causes you to take ongoing 5 fire damage, and you take a -5 penalty against ongoing fire damage as long as you are in the aura. Ending your turn in the rime of abeir's biting cold aura causes you to take 5 cold damage and become slowed until the end of your next turn, unless you are already slowed, which causes you to take even more cold damage and extends the slow duration to the end of your next turn. You cannot make opportunity attacks while within the storm of abeir's distracting thunder aura.
Earth shaker zones are difficult terrain. If you end your turn in one, you take 10 damage and are slowed until the end of your next turn.
>> No. 76897 edit
Torinn doesn't quite kill the dragon, so he goes off to menace the Fell King.

Valiant strike vs. flame: http://orokos.com/roll/298116 (33, 20)
Dragon breath vs flame: http://orokos.com/roll/298121 (18, 10)
Dragon breath vs fell king:
http://orokos.com/roll/298123 (crit)
move to J/K-11/12

>> No. 76899 edit
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76899
Torinn's sword strike just barely comes up short of finishing off the flame of abeir, though it is on the verge of dispersal even as his draconic breath washes over it, causing no damage but affecting both the Fell King and his spirit companion with the paladin's sanction. As Rutger bears the dragonborn around to the north, the flame of abeir chooses to keep its hold on Thelkra rather than lash out in opportunity.

Sid however seizes the opportunity to finish off the dragon, sidling up next to Sureiya and launching an enchanted bolt, which completely destroys the fiery spirit. As Thelkra is released from the red dragon spirit's jaws, she staggers briefly backwards before catching herself, and sucking in a deep breath, trying to put out the flames that still cling to her person--the same flames that even now are engulfing the paladin and his mount.

The Fell King roars, "Arise again, spirits of Abeir! Our work is not yet finished!" He makes a huge sweeping gesture with both hands, and as he does so, it seems as though he gathers up the swirling vortex of elemental energy comprising the maelstrom around him into an sphere, which he lifts over his head. With a nearly-blinding flash, the sphere disappears, and the two dragon spirits reappear, the rime near the gnome and the ranger, and the flame near the warlock and shaman--but neither appear to be at full strength. The Fell King himself staggers, falling briefly to one knee before pulling himself back to his feet, his eyes burning with a pure elemental energy that seems to be all that sustaining him at this moment. Thelkra gasps, then straightens, seemingly reinvigorated by contrast. She grips her weapons tightly as a look of determination covers her face.

Torinn's valiant strike hits the flame of abeir for 20 damage. Torinn's dragon breath crits the Fell King for 0 damage and misses the flame of abeir. Both are sanctioned until the end of Torinn's next turn.
Torinn moves, provoking an opportunity attack, which the dragon chooses not to take because it would have to release Thelkra to bite.
Both Torinn and Rutger end their turns in the engulfing flames and are affected by ongoing 5 fire damage (save ends).
Sid moves. Sid uses magic weapon, hitting the flame of abeir for 14 damage, destroying it. Sureiya gains the effect of magic weapon.
The Fell King uses akh afah, restoring HP to his dragon spirit companions to resummon them. He does not have sufficient HP to fully restore the rime and flame of abeir. The Fell King gains 1 Tiamat's Favor, and maelstrom resets to aura 1.
Thelkra is no longer weakened or dazed.


Initiative
Thelkra (NPC Ally): 28
Storm of Abeir (Enemy): 27
Unstable Leyline Convergence (Hazard): 26
Torinn Tormine (Astaroth): 25
Sid Silversprocket (Ally): 24
Flame of Abeir (Enemy): 19
Sureiya (Anonkun): 18
Ramuh (Lili): 18-1
Ragrim Dragonsworn, the Fell King (Enemy): 16
Bernkastel (Voyager): 13
Rime of Abeir (Enemy): 11
Myn Nthelsyr (George): 10

Players and Allies
Myn Nthelsyr (George): (U-10) 70/70 HP, darkspiral aura 4, resist 5 fire
Book Imp (Myn): (In Myn's Space) Passive Mode
Torinn Tormine (Astaroth): (Mounted) 53/82 HP, resist 5 necrotic, resist 10 all, resistive formula (+1 power to AC), +5 power to damage, ongoing 5 fire damage (save ends)
Rutger (Torinn's Mount): (R/S-8/9) 9/41 HP (Bloodied), resist 5 all when mounted/10 vs close/area attacks, +5 power to damage, ongoing 5 fire damage (save ends)
Sureiya (Anonkun): (O-7) 31/75 (Bloodied), resist 2 all when bloodied, +5 power to damage, magic weapon
"Bernkastel" (Voyager): (T-10) 68/68 HP, resist 2 thunder/fire/cold
Ramuh (Lili): (M-9) 18/67 HP (Bloodied) + 4 THP, resist 5 lightning/thunder, +7 power to AC, calculated acumen vs. Flame of Abeir
Sid Silversprocket (NPC Ally): (P-6) 50/77 HP, resist 5 lightning, wave tether
Spirit Companion (Voyager): (L-10, Elevation 2)
Elemental Spirit (Voyager): (Q-11, Elevation 5)
Apsaumbas (Myn's Owlbear): (Q-16) -14/35 HP (Bloodied), +1 power to attack/+5 power to damage not present
Thelkra (NPC Ally): (L-9) 36/68 HP (Bloodied), dazed and weakened, ongoing 5 fire damage (save ends)
Tentacles (Myn): (R-9, Elevation 5) (P-12, Elevation 2) (O-15, Elevation 3), 5 cold damage and slow to creatures that begin adjacent

Enemies
Ragrim Dragonsworn, the Fell King (L/N-13/15) -552 HP (Bloodied), resist 45 all, maelstrom aura 1, Tiamat's Favor 5, sanctioned
Unstable Leyline Convergence (Hazard): (???)
Flame of Abeir (R/T-12/14) -34 HP, resist 10 fire
Rime of Abeir (M/O-4/6, Elevation 1) -57 HP, resist 10 cold
Storm of Abeir (L/N-4/6, Elevation 4), resist 10 lightning

Notes
When in the maelstrom aura, fire, lightning, thunder, and cold attacks ignore your resistances.
Knowledge for the Fell King is arcana or nature. Knowledge for the leyline is arcana or dungeoneering. Knowledge for the dragon spirits is arcana, nature, or religion (one check for all three spirits).
The Fell King has no melee basic attacks, so you can move freely around him.
If you spend a healing surge within 5 squares of the battle standard of healing, you and each of your allies regain 3 hit points.
Ending your turn in the flame of abeir's engulfing flames causes you to take ongoing 5 fire damage, and you take a -5 penalty against ongoing fire damage as long as you are in the aura. Ending your turn in the rime of abeir's biting cold aura causes you to take 5 cold damage and become slowed until the end of your next turn, unless you are already slowed, which causes you to take even more cold damage and extends the slow duration to the end of your next turn. You cannot make opportunity attacks while within the storm of abeir's distracting thunder aura.
Earth shaker zones are difficult terrain. If you end your turn in one, you take 10 damage and are slowed until the end of your next turn.
>> No. 76900 edit
From Ragrim's expression, and Thelkra's sudden recovery, the ranger deducts the actual situation.
"I don't think he'll be able to heal them anymore, let's keep going!"
Quarry Rime
Twin strike! (one hit for 16 damage?) http://orokos.com/roll/298176
Invigorating stride! Spend my second wind and shift to N-9

>> No. 76901 edit
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76901
Though one of the sweeps of Sureiya's twin blades doesn't manage to find a weak point in the dragon spirit's scaly exterior, the second strikes truer, and the dragon already looks badly damaged and only half as corporeal as it should be. The half-orc then withdraws quickly, catching his breath and reinvigorating himself as he does so.

Sureiya sets his quarry. Sureiya uses twin strike, hitting once for 16 damage. Sureiya uses invigorating stride, shifting 2 squares and using his second wind, spending a healing surge to regain 22 hit points.

Initiative
Thelkra (NPC Ally): 28
Storm of Abeir (Enemy): 27
Unstable Leyline Convergence (Hazard): 26
Torinn Tormine (Astaroth): 25
Sid Silversprocket (Ally): 24
Flame of Abeir (Enemy): 19
Sureiya (Anonkun): 18
Ramuh (Lili): 18-1
Ragrim Dragonsworn, the Fell King (Enemy): 16
Bernkastel (Voyager): 13
Rime of Abeir (Enemy): 11
Myn Nthelsyr (George): 10

Players and Allies
Myn Nthelsyr (George): (U-10) 70/70 HP, darkspiral aura 4, resist 5 fire
Book Imp (Myn): (In Myn's Space) Passive Mode
Torinn Tormine (Astaroth): (Mounted) 53/82 HP, resist 5 necrotic, resist 10 all, resistive formula (+1 power to AC), +5 power to damage, ongoing 5 fire damage (save ends)
Rutger (Torinn's Mount): (R/S-8/9) 9/41 HP (Bloodied), resist 5 all when mounted/10 vs close/area attacks, +5 power to damage, ongoing 5 fire damage (save ends)
Sureiya (Anonkun): (N-9) 52/75, resist 2 all when bloodied, +5 power to damage, magic weapon, +2 to all defenses
"Bernkastel" (Voyager): (T-10) 68/68 HP, resist 2 thunder/fire/cold
Ramuh (Lili): (M-9) 18/67 HP (Bloodied) + 4 THP, resist 5 lightning/thunder, +7 power to AC, calculated acumen vs. Flame of Abeir
Sid Silversprocket (NPC Ally): (P-6) 50/77 HP, resist 5 lightning, wave tether
Spirit Companion (Voyager): (L-10, Elevation 2)
Elemental Spirit (Voyager): (Q-11, Elevation 5)
Apsaumbas (Myn's Owlbear): (Q-16) -14/35 HP (Bloodied), +1 power to attack/+5 power to damage not present
Thelkra (NPC Ally): (L-9) 36/68 HP (Bloodied), dazed and weakened, ongoing 5 fire damage (save ends)
Tentacles (Myn): (R-9, Elevation 5) (P-12, Elevation 2) (O-15, Elevation 3), 5 cold damage and slow to creatures that begin adjacent

Enemies
Ragrim Dragonsworn, the Fell King (L/N-13/15) -552 HP (Bloodied), resist 45 all, maelstrom aura 1, Tiamat's Favor 5, sanctioned
Unstable Leyline Convergence (Hazard): (???)
Flame of Abeir (R/T-12/14) -34 HP, resist 10 fire
Rime of Abeir (M/O-4/6, Elevation 1) -73 HP (Bloodied), resist 10 cold, Sureiya's Quarry
Storm of Abeir (L/N-4/6, Elevation 4), resist 10 lightning

Notes
When in the maelstrom aura, fire, lightning, thunder, and cold attacks ignore your resistances.
Knowledge for the Fell King is arcana or nature. Knowledge for the leyline is arcana or dungeoneering. Knowledge for the dragon spirits is arcana, nature, or religion (one check for all three spirits).
The Fell King has no melee basic attacks, so you can move freely around him.
If you spend a healing surge within 5 squares of the battle standard of healing, you and each of your allies regain 3 hit points.
Ending your turn in the flame of abeir's engulfing flames causes you to take ongoing 5 fire damage, and you take a -5 penalty against ongoing fire damage as long as you are in the aura. Ending your turn in the rime of abeir's biting cold aura causes you to take 5 cold damage and become slowed until the end of your next turn, unless you are already slowed, which causes you to take even more cold damage and extends the slow duration to the end of your next turn. You cannot make opportunity attacks while within the storm of abeir's distracting thunder aura.
Earth shaker zones are difficult terrain. If you end your turn in one, you take 10 damage and are slowed until the end of your next turn.
>> No. 76902 edit
Ramuh expertly shifts with lightning speed out of the unfortunate position, then energises his allies with an electrifying display of might. To his shock, the bolt's slightly off the mark, and it's all a matter of resistance whether lightning will strike the same target twice.

Shift to N-10.
Lightning strike. http://orokos.com/roll/298237

>> No. 76903 edit
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76903
As Sureiya feels the biting cold of the dragons pierce his flesh, Ramuh drops a lightning bolt atop the cold-aligned dragon. The bolt looks as though it's slightly off its target, but the proximity nevertheless disrupts the dragon's spiritual form, though the arcing portion of the bolt is completely wasted upon the blue dragon spirit.

The Fell King appears to only be standing right now because of the power of his dragon-spirit pact coursing through him, but nevertheless manages to command the dragons to dive in formation. The white dragon roars before taking flight, rampaging right over the hapless gnome, badly injuring poor Sid before moving to confront the two half-orcs. Thelkra, however, is back in full fighting form, and tumbles right over the dragon's claw, causing it to halt its flight as it scrambles to keep its balance. Despite taking a feeble swing vaguely in Sureiya's direction, by the time it regains its stability the rogue has already rolled halfway across the battlefield. The storm of Abeir dives downwards directly at Sureiya, attempting to gore him with the prominent horn on its nose. The half-orc turns the horn aside with one of his blades, however, and the dragon-spirit flies right past him as it continues towards the other end of the throne chamber.

Sureiya takes 5 cold damage and is slowed until the end of his next turn from biting cold.
Ramuh shifts. Ramuh uses lightning strike, hitting the rime of Abeir for 18 lightning damage. The extra 5 lightning damage is resisted fully by the storm of Abeir (Ramuh ignores 5 but it has resist 10).
Maelstrom expands to aura 3. Ragrim Dragonsworn uses double dive, recharging akh morn. The rime of abeir uses dive bomb, flying its speed. Along the way it attacks Sid with claw, hitting for 23 damage and Sid falls prone. As soon as it enters a square adjacent to Thelkra, Thelkra uses acrobat's escape, immobilizing the rime of Abeir until the start of her next turn. She then shifts a number of squares equal to her Dexterity modifier. The rime's claw misses Sureiya.
The storm of abeir uses dive bomb, missing Sureiya with gore.


Initiative
Thelkra (NPC Ally): 28
Storm of Abeir (Enemy): 27
Unstable Leyline Convergence (Hazard): 26
Torinn Tormine (Astaroth): 25
Sid Silversprocket (Ally): 24
Flame of Abeir (Enemy): 19
Sureiya (Anonkun): 18
Ramuh (Lili): 18-1
Ragrim Dragonsworn, the Fell King (Enemy): 16
Bernkastel (Voyager): 13
Rime of Abeir (Enemy): 11
Myn Nthelsyr (George): 10

Players and Allies
Myn Nthelsyr (George): (U-10) 70/70 HP, darkspiral aura 4, resist 5 fire
Book Imp (Myn): (In Myn's Space) Passive Mode
Torinn Tormine (Astaroth): (Mounted) 53/82 HP, resist 5 necrotic, resist 10 all, resistive formula (+1 power to AC), +5 power to damage, ongoing 5 fire damage (save ends)
Rutger (Torinn's Mount): (R/S-8/9) 9/41 HP (Bloodied), resist 5 all when mounted/10 vs close/area attacks, +5 power to damage, ongoing 5 fire damage (save ends)
Sureiya (Anonkun): (N-9) 47/75, resist 2 all when bloodied, +5 power to damage, magic weapon, +2 to all defenses, slowed
"Bernkastel" (Voyager): (T-10) 68/68 HP, resist 2 thunder/fire/cold
Ramuh (Lili): (N-10) 18/67 HP (Bloodied) + 4 THP, resist 5 lightning/thunder
Sid Silversprocket (NPC Ally): (P-6) 27/77 HP (Bloodied), resist 5 lightning, wave tether
Spirit Companion (Voyager): (L-10, Elevation 2)
Elemental Spirit (Voyager): (Q-11, Elevation 5)
Apsaumbas (Myn's Owlbear): (Q-16) -14/35 HP (Bloodied), +1 power to attack/+5 power to damage not present
Thelkra (NPC Ally): (O-14) 36/68 HP (Bloodied), ongoing 5 fire damage (save ends), prone
Tentacles (Myn): (R-9, Elevation 5) (P-12, Elevation 2) (O-15, Elevation 3), 5 cold damage and slow to creatures that begin adjacent

Enemies
Ragrim Dragonsworn, the Fell King (L/N-13/15) -552 HP (Bloodied), resist 45 all, maelstrom aura 1, Tiamat's Favor 5, sanctioned
Unstable Leyline Convergence (Hazard): (???)
Flame of Abeir (R/T-12/14, Elevation 1) -34 HP, resist 10 fire
Rime of Abeir (L/N-6/8) -91 HP (Bloodied), resist 10 cold, Sureiya's Quarry, immobilized
Storm of Abeir (M/N-14/16, Elevation 3), resist 10 lightning

Notes
When in the maelstrom aura, fire, lightning, thunder, and cold attacks ignore your resistances.
Knowledge for the Fell King is arcana or nature. Knowledge for the leyline is arcana or dungeoneering. Knowledge for the dragon spirits is arcana, nature, or religion (one check for all three spirits).
The Fell King has no melee basic attacks, so you can move freely around him.
If you spend a healing surge within 5 squares of the battle standard of healing, you and each of your allies regain 3 hit points.
Ending your turn in the flame of abeir's engulfing flames causes you to take ongoing 5 fire damage, and you take a -5 penalty against ongoing fire damage as long as you are in the aura. Ending your turn in the rime of abeir's biting cold aura causes you to take 5 cold damage and become slowed until the end of your next turn, unless you are already slowed, which causes you to take even more cold damage and extends the slow duration to the end of your next turn. You cannot make opportunity attacks while within the storm of abeir's distracting thunder aura.
Earth shaker zones are difficult terrain. If you end your turn in one, you take 10 damage and are slowed until the end of your next turn.
>> No. 76904 edit
File 14226836743.png - (21.44KB , 342x226 , CFTSW.png )
76904
The iron archon spirit infuses Thelkra to help finish off the white dragon, while the smaller spirit widens its influence, channeling the healing energies it has left.

Move action: to S-10. SC to N-9, elevation 1.
Standard action: Direct the Strike for Thelkra vs. Rime. +1 item bonus to attack.
Minor action: Call Forth the Spirit World.
- Erased the illegal AP attack.


Last edited at 15/06/06(Sat)19:09:23
>> No. 76905 edit
File 143364364074.png - (766.85KB , 1010x797 , throneroomZZZF.png )
76905
The shaman moves very slowly through the ruptured and uneven terrain, stepping into a puddle of earthy sludge as she does so, which clings to her feet, slowing her down and sapping her strength. As that happens, though, she calls forth an iron archon to assist Thelkra, who hurls her dagger at the distant white dragon spirit, striking true, yet not slaying the creature.

The white dragon roars in agony and attempts to bite Sureiya, but the ranger is more than prepared for the bite, and it bites merely air. Still, the chilling breath of the dragon does wash over Sureiya and sting his flesh slightly.

Bernkastel moves and moves her spirit.
Bernkastel uses direct the strike, and Thelkra's ranged basic attack hits the Rime of Abeir for 24 damage http://orokos.com/roll/298296 (miscalculated damage bonus by 1)
Bernkastel uses call forth the spirit world. Until the end of her next turn (sustain minor), the spirit gains a zone burst 3 that remains centered on the spirit. Enemies in the aura take a -2 penalty to attack rolls, and bloodied allies that begin their turns in the aura regain 7 hit points.
Bernkastel takes 10 damage and is slowed until the end of her next turn, and takes ongoing 5 fire damage (save ends).
The rime of abeir attacks Sureiya with bite, and misses for 4 cold damage.


Initiative
Thelkra (NPC Ally): 28
Storm of Abeir (Enemy): 27
Unstable Leyline Convergence (Hazard): 26
Torinn Tormine (Astaroth): 25
Sid Silversprocket (Ally): 24
Flame of Abeir (Enemy): 19
Sureiya (Anonkun): 18
Ramuh (Lili): 18-1
Ragrim Dragonsworn, the Fell King (Enemy): 16
Bernkastel (Voyager): 13
Rime of Abeir (Enemy): 11
Myn Nthelsyr (George): 10

Players and Allies
Myn Nthelsyr (George): (U-10) 70/70 HP, darkspiral aura 5, resist 5 fire
Book Imp (Myn): (In Myn's Space) Passive Mode
Torinn Tormine (Astaroth): (Mounted) 53/82 HP, resist 5 necrotic, resist 10 all, resistive formula (+1 power to AC), +5 power to damage, ongoing 5 fire damage (save ends)
Rutger (Torinn's Mount): (R/S-8/9) 9/41 HP (Bloodied), resist 5 all when mounted/10 vs close/area attacks, +5 power to damage, ongoing 5 fire damage (save ends)
Sureiya (Anonkun): (N-9) 43/75, resist 2 all when bloodied, +5 power to damage, magic weapon, +2 to all defenses, slowed
"Bernkastel" (Voyager): (S-10) 58/68 HP, resist 2 thunder/fire/cold, slowed, ongoing 5 fire damage
Ramuh (Lili): (N-10) 18/67 HP (Bloodied) + 4 THP, resist 5 lightning/thunder
Sid Silversprocket (NPC Ally): (P-6) 27/77 HP (Bloodied), resist 5 lightning, wave tether
Spirit Companion (Voyager): (N-9, Elevation 1) enemies within 3 squares take a -2 penalty to attack rolls, bloodied allies that begin their turns within 3 squares regain 7 hit points
Elemental Spirit (Voyager): (Q-11, Elevation 5)
Apsaumbas (Myn's Owlbear): (Q-16) -14/35 HP (Bloodied), +1 power to attack/+5 power to damage not present
Thelkra (NPC Ally): (O-14) 36/68 HP, ongoing 5 fire damage (save ends), prone
Tentacles (Myn): (R-9, Elevation 5) (P-12, Elevation 2) (O-15, Elevation 3), 5 cold damage and slow to creatures that begin adjacent

Enemies
Ragrim Dragonsworn, the Fell King (L/N-13/15) -552 HP (Bloodied), resist 45 all, maelstrom aura 1, Tiamat's Favor 5, sanctioned
Unstable Leyline Convergence (Hazard): (???)
Flame of Abeir (R/T-12/14, Elevation 1) -34 HP, resist 10 fire
Rime of Abeir (L/N-6/8) -115 HP (Bloodied), resist 10 cold, Sureiya's Quarry, immobilized
Storm of Abeir (M/N-14/16, Elevation 3), resist 10 lightning

Notes
When in the maelstrom aura, fire, lightning, thunder, and cold attacks ignore your resistances.
Knowledge for the Fell King is arcana or nature. Knowledge for the leyline is arcana or dungeoneering. Knowledge for the dragon spirits is arcana, nature, or religion (one check for all three spirits).
The Fell King has no melee basic attacks, so you can move freely around him.
If you spend a healing surge within 5 squares of the battle standard of healing, you and each of your allies regain 3 hit points.
Ending your turn in the flame of abeir's engulfing flames causes you to take ongoing 5 fire damage, and you take a -5 penalty against ongoing fire damage as long as you are in the aura. Ending your turn in the rime of abeir's biting cold aura causes you to take 5 cold damage and become slowed until the end of your next turn, unless you are already slowed, which causes you to take even more cold damage and extends the slow duration to the end of your next turn. You cannot make opportunity attacks while within the storm of abeir's distracting thunder aura.
Earth shaker zones are difficult terrain. If you end your turn in one, you take 10 damage and are slowed until the end of your next turn.
>> No. 76906 edit
Myn continues his break.


Minor action: Sustain Tentacles.
Roll:http://orokos.com/roll/298304
Minor action: Curse Flame of Abeir.
Standard action: Tentacle grab attack against Flame of Abeir.
Attack roll:http://orokos.com/roll/298305

>> No. 76907 edit
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76907
Myn maintains his icy tentacles, which linger ominously, and applies his curse, but the tentacles seem to completely ignore his commands. Thelkra swaps her throwing dagger for her knife once more, then charges directly at the white dragon. With a single precision slice, the spirit is banished for good. Thelkra hops away from it again, giving Sureiya a thumbs-up as she does so, and the magical energy from her blade inspires all of her allies to seal the deal, quickly.

The storm of Abier looks to be making an objection to this course of events, but the icy cold of the tentacle clings to its intangible wings once more. Screeching in frustrating, it flies away from the tentacle the best it can, keeping lower to the ground so that it can dive bomb later if needed, then blasting Sureiya with a bolt of lightning--and this one finds its mark, discharging a small amount of electric energy towards the nearby rogue and sorcerer.

When the water sphere detonates harmlessly, a new one appears, this one tethered to the warlock. A blast of fire nearly finishes Rutger off, but Torinn's divine presence shields the big cat, and the paladin merely suffers minor burns as his righteousness shields them both. Though the lingering flames also seem to be piercing their normal resistances because of the stifling maelstrom, the shaman's spirit rejuvenates both the paladin and his mount, leaving them looking healthier than before.

Myn sustains his tentacles, curses the flame of Abeir, and misses it with his tentacle attack. Myn suffers the effect of ongoing 5 fire damage (save ends) for ending his turn in engulfing flames.
Thelkra uses ambush trick, gaining combat advantage against enemies that have none of their allies adjacent until the end of her next turn, moving 1 square. Thelkra uses the vanguard weapon power and gains 10 temporary hit points. Thelkra charges the rime of Abeir, moving into Sureiya's space, hitting for 44 damage, destroying the flame of Abeir. http://orokos.com/roll/298310
Vanguard weapon triggers, and each of Thelkra's allies within 10 squares gain a +1 bonus to attack rolls and +1 bonus to damage rolls until the start of her next turn.
The storm of Abeir takes 5 cold damage and is slowed until the end of its next turn. The storm of Abeir flies 2. It uses lightning strike, hitting Sureiya for 20 lightning damage. Thelkra and Ramuh take 5 lightning damage (maelstrom nullifies Ramuh's resistance).
Ragrim Dragonsworn's mastery of the leyline triggers. The wave tether explodes, harming nobody, and a new orb is conjured. Flameburst hits Rutger for 17 fire damage, but Torinn blocks it with righteous shield, and he takes 7 fire damage in Rutger's stead.
Torinn and Rutger take ongoing 5 fire damage (resistances ignored because of maelstrom). Torinn and Rutger then regain 7 hit points from call forth the spirit world.


Initiative
Thelkra (NPC Ally): 28
Storm of Abeir (Enemy): 27
Unstable Leyline Convergence (Hazard): 26
Torinn Tormine (Astaroth): 25
Sid Silversprocket (Ally): 24
Flame of Abeir (Enemy): 19
Sureiya (Anonkun): 18
Ramuh (Lili): 18-1
Ragrim Dragonsworn, the Fell King (Enemy): 16
Bernkastel (Voyager): 13
Rime of Abeir (Enemy): 11
Myn Nthelsyr (George): 10

Players and Allies
Myn Nthelsyr (George): (U-10) 70/70 HP, darkspiral aura 5, resist 5 fire, ongoing 5 fire damage, +1 to attack/damage, wave tether
Book Imp (Myn): (In Myn's Space) Passive Mode
Torinn Tormine (Astaroth): (Mounted) 48/82 HP, resist 5 necrotic, resist 10 all, resistive formula (+1 power to AC), +5 power to damage, ongoing 5 fire damage (save ends), +1 to attack/damage, +2 power bonus to attacks
Rutger (Torinn's Mount): (R/S-8/9) 11/41 HP (Bloodied), resist 5 all when mounted/10 vs close/area attacks, +5 power to damage, ongoing 5 fire damage (save ends), +1 to attack/damage
Sureiya (Anonkun): (N-9) 23/75 (Bloodied), resist 2 all when bloodied, +5 power to damage, magic weapon, +2 to all defenses, slowed, +1 to attack/damage
"Bernkastel" (Voyager): (S-10) 58/68 HP, resist 2 thunder/fire/cold, slowed, ongoing 5 fire damage, +1 to attack/damage
Ramuh (Lili): (N-10) 17/67 HP (Bloodied), resist 5 lightning/thunder, +1 to attack/damage
Sid Silversprocket (NPC Ally): (P-6) 27/77 HP (Bloodied), resist 5 lightning, +1 to attack/damage
Spirit Companion (Voyager): (N-9, Elevation 1) enemies within 3 squares take a -2 penalty to attack rolls, bloodied allies that begin their turns within 3 squares regain 7 hit points
Elemental Spirit (Voyager): (Q-11, Elevation 5)
Apsaumbas (Myn's Owlbear): (Q-16) -14/35 HP (Bloodied), +1 power to attack/+5 power to damage not present
Thelkra (NPC Ally): (O-8) 31/68 HP (Bloodied) + 5 THP
Tentacles (Myn): (R-9, Elevation 5) (P-12, Elevation 2) (O-15, Elevation 3), 5 cold damage and slow to creatures that begin adjacent

Enemies
Ragrim Dragonsworn, the Fell King (L/N-13/15) -552 HP (Bloodied), resist 30 all, maelstrom aura 1, Tiamat's Favor 5, sanctioned
Unstable Leyline Convergence (Hazard): (???)
Flame of Abeir (R/T-12/14, Elevation 1) -34 HP, resist 10 fire
Rime of Abeir (L/N-6/8) -149 HP (Bloodied), resist 10 cold, Sureiya's Quarry, immobilized
Storm of Abeir (J/K-16/18, Elevation 3) -5 HP, resist 10 lightning, slowed

Notes
When in the maelstrom aura, fire, lightning, thunder, and cold attacks ignore your resistances.
Knowledge for the Fell King is arcana or nature. Knowledge for the leyline is arcana or dungeoneering. Knowledge for the dragon spirits is arcana, nature, or religion (one check for all three spirits).
The Fell King has no melee basic attacks, so you can move freely around him.
If you spend a healing surge within 5 squares of the battle standard of healing, you and each of your allies regain 3 hit points.
Ending your turn in the flame of abeir's engulfing flames causes you to take ongoing 5 fire damage, and you take a -5 penalty against ongoing fire damage as long as you are in the aura. Ending your turn in the rime of abeir's biting cold aura causes you to take 5 cold damage and become slowed until the end of your next turn, unless you are already slowed, which causes you to take even more cold damage and extends the slow duration to the end of your next turn. You cannot make opportunity attacks while within the storm of abeir's distracting thunder aura.
Earth shaker zones are difficult terrain. If you end your turn in one, you take 10 damage and are slowed until the end of your next turn.
>> No. 76908 edit
Torinn invokes the power of his faith to place an irresistible compulsion to attack nothing besides himself on the Fell King. "And now, slave of Tiamat, you will sit," he taunts, then charges after the storm of abeir. Leaping into the air to strike it with radiant power, and shaking off the debilitation caused by lingering flames.

use symbol power on fell king
jump charge with holy smite against storm of abeir
http://orokos.com/roll/298354 (42 jump)
http://orokos.com/roll/298357 (28, 30)
Saves: http://orokos.com/roll/298360 (17, 12)


Last edited at 15/06/06(Sat)21:20:22
>> No. 76909 edit
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76909
Torinn rides his giant cat forward, raising his holy symbol briefly in the Fell King's direction as he does so. Torinn's sanction transforms into a binding curse that won't allow the Fell King to attack any other than the dragonborn, and he mutters a draconic curse under his breath as Rutger leaps, and the dragonborn's shimmering blade slices into the blue dragon spirit's shoulder before Torinn and his mount land nimbly on the ground.

Sid springs to his feet, feeling rejuvenated by the nearby friendly spirit. The gnome nods his thanks, and yells, "Keep going! We've almost got him!" before tossing a healing canister at the shaman's feet--which is unfortunately not successful in dousing the flames that plague her. Calling upon a bit of his own fire, Sid aims at the blue dragon and fires. His bolt bursts into flame when it reaches close proximity with the intangible draconic spirit, and the Storm of Abeir appears to be damaged significantly for the first time. A fiery enchant lingers on the gnome's crossbow and Thelkra's weapons.

The red dragon whirls towards the shaman and attempts to grab her with its spiritual jaws, but "Bernkastel" is apparently so distracted by the engulfing flames that she inadvertently dodged while trying to put them out, and only suffers a minor blast of heat as the dragon snaps into the air a few inches from her face.

Torinn uses his symbol of the champion's code on the Fell King. Torinn gains 10 temporary hi points from Sid's arcane rejuvenation. Torinn jumps and charges the storm of Abeir, hitting with holy smite for 9 radiant damage and 21 damage, and the dragon is dazed until the end of Torinn's next turn.
Sid regains 7 hit points from call forth the spirit world. Sid stands from prone. Sid uses swift mender to grant Bernkastel a saving throw. Sid uses burning weapons, hitting the storm of Abeir for 15 fire damage.
The flame of Abeir misses Bernkastel with bite for 5 fire damage. The shaman resists 2 of it.


Initiative
Thelkra (NPC Ally): 28
Storm of Abeir (Enemy): 27
Unstable Leyline Convergence (Hazard): 26
Torinn Tormine (Astaroth): 25
Sid Silversprocket (Ally): 24
Flame of Abeir (Enemy): 19
Sureiya (Anonkun): 18
Ramuh (Lili): 18-1
Ragrim Dragonsworn, the Fell King (Enemy): 16
Bernkastel (Voyager): 13
Myn Nthelsyr (George): 10

Players and Allies
Myn Nthelsyr (George): (U-10) 70/70 HP, darkspiral aura 5, resist 5 fire, ongoing 5 fire damage, +1 to attack/damage, wave tether
Book Imp (Myn): (In Myn's Space) Passive Mode
Torinn Tormine (Astaroth): (Mounted) 48/82 HP + 10 THP, resist 5 necrotic, resist 10 all, resistive formula (+1 power to AC), +5 power to damage, +1 to attack/damage, +2 power bonus to attacks
Rutger (Torinn's Mount): (J/K-14/15) 11/41 HP (Bloodied), resist 5 all when mounted/10 vs close/area attacks, +5 power to damage, +1 to attack/damage
Sureiya (Anonkun): (N-9) 23/75 (Bloodied), resist 2 all when bloodied, +5 power to damage, +2 to all defenses, slowed, +1 to attack/damage
"Bernkastel" (Voyager): (S-10) 55/68 HP, resist 2 thunder/fire/cold, slowed, ongoing 5 fire damage, +1 to attack/damage
Ramuh (Lili): (N-10) 17/67 HP (Bloodied), resist 5 lightning/thunder, +1 to attack/damage
Sid Silversprocket (NPC Ally): (P-6) 34/77 HP (Bloodied), resist 5 lightning, +1 to attack/damage, 5 extra fire damage on weapon/fire attacks
Spirit Companion (Voyager): (N-9, Elevation 1) enemies within 3 squares take a -2 penalty to attack rolls, bloodied allies that begin their turns within 3 squares regain 7 hit points
Elemental Spirit (Voyager): (Q-11, Elevation 5)
Apsaumbas (Myn's Owlbear): (Q-16) -14/35 HP (Bloodied), +1 power to attack/+5 power to damage not present
Thelkra (NPC Ally): (O-8) 31/68 HP (Bloodied) + 5 THP, 5 extra fire damage on weapon/fire attacks
Tentacles (Myn): (R-9, Elevation 5) (P-12, Elevation 2) (O-15, Elevation 3), 5 cold damage and slow to creatures that begin adjacent

Enemies
Ragrim Dragonsworn, the Fell King (L/N-13/15) -552 HP (Bloodied), resist 30 all, maelstrom aura 3, Tiamat's Favor 5, symbol of the champion's code
Unstable Leyline Convergence (Hazard): (???)
Flame of Abeir (R/T-12/14, Elevation 1) -34 HP, resist 10 fire
Rime of Abeir (L/N-6/8) -149 HP (Bloodied), resist 10 cold, Sureiya's Quarry, immobilized DEAD
Storm of Abeir (J/K-16/18, Elevation 3) -50 HP (Bloodied), resist 10 lightning, slowed, dazed

Notes
When in the maelstrom aura, fire, lightning, thunder, and cold attacks ignore your resistances.
Knowledge for the Fell King is arcana or nature. Knowledge for the leyline is arcana or dungeoneering. Knowledge for the dragon spirits is arcana, nature, or religion (one check for all three spirits).
The Fell King has no melee basic attacks, so you can move freely around him.
If you spend a healing surge within 5 squares of the battle standard of healing, you and each of your allies regain 3 hit points.
Ending your turn in the flame of abeir's engulfing flames causes you to take ongoing 5 fire damage, and you take a -5 penalty against ongoing fire damage as long as you are in the aura. Ending your turn in the rime of abeir's biting cold aura causes you to take 5 cold damage and become slowed until the end of your next turn, unless you are already slowed, which causes you to take even more cold damage and extends the slow duration to the end of your next turn. You cannot make opportunity attacks while within the storm of abeir's distracting thunder aura.
Earth shaker zones are difficult terrain. If you end your turn in one, you take 10 damage and are slowed until the end of your next turn.
>> No. 76910 edit
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76910
"You'll lose, Ragrim" the ranger calmly concludes, even though no side has a conclusive advantage yet.
"We fight together, but you instead decided to hole yourself here, while we confronted your soldiers and your minions. And now we know each other and we have shared dangerous situations more times I can remember, we stand the strongest we've ever been" Sureiya continues, as he grabs something from his bag. It appears to be some kind of magical orb, previously enchanted by Sid. The orb then changes its color and the ranger appears to get some energy from it.
Then, wasting no more time, he takes again his sword and violently hurls it against the thunder dragon near of Torinn. His sword slashes twice the creature before returning to its owner's hand, and the Storm of Abeir dissolves in the air.

Using the bag's power, and one or two minor actions, take my Power Jewel, recover Disruptive Strike, get 10tHP and get harmony blade back to my hand.
Attacks on the Run! Move to M-11 and attack the Storm of Abeir twice with it (31 and 27 damage) http://orokos.com/roll/298410

>> No. 76911 edit
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76911
As the shaman's spirit's continued warping of reality heals the sorcerer a small amount, Sureiya quickly pulls out his power orb and uses it. Offering the Fell King some choice words, he shifts aside and hurls his magic blade twice. The enchanted blade whirls around in flight, seemingly timed to the ranger's movements, and slices through the spirit before rebounding and striking again, and the draconic image roars as it disappears. The blade then returns to the ranger's hand.

Ragrim seems to be unwilling to respond to the ranger's taunts, regarding both him and the dragonborn with a fury that belies his apparent ailing state.

Sureiya uses a power jewel to recover disruptive strike. He gains 10 temporary hit points.
Sureiya uses attacks on the run, moving 2 squares and attacking the storm of abeir with his farbond spellblade, hitting twice for 31 damage and 27 damage. This destroys the storm of abeir.
Ramuh begins his turn in the call forth the spirit world and regains 7 hit points.


Initiative
Thelkra (NPC Ally): 28
Storm of Abeir (Enemy): 27
Unstable Leyline Convergence (Hazard): 26
Torinn Tormine (Astaroth): 25
Sid Silversprocket (Ally): 24
Flame of Abeir (Enemy): 19
Sureiya (Anonkun): 18
Ramuh (Lili): 18-1
Ragrim Dragonsworn, the Fell King (Enemy): 16
Bernkastel (Voyager): 13
Myn Nthelsyr (George): 10

Players and Allies
Myn Nthelsyr (George): (U-10) 70/70 HP, darkspiral aura 5, resist 5 fire, ongoing 5 fire damage, +1 to attack/damage, wave tether
Book Imp (Myn): (In Myn's Space) Passive Mode
Torinn Tormine (Astaroth): (Mounted) 48/82 HP + 10 THP, resist 5 necrotic, resist 10 all, resistive formula (+1 power to AC), +5 power to damage, +1 to attack/damage, +2 power bonus to attacks
Rutger (Torinn's Mount): (J/K-14/15) 11/41 HP (Bloodied), resist 5 all when mounted/10 vs close/area attacks, +5 power to damage, +1 to attack/damage
Sureiya (Anonkun): (M-11) 23/75 (Bloodied) + 10 THP, resist 2 all when bloodied, +5 power to damage, +1 to attack/damage
"Bernkastel" (Voyager): (S-10) 55/68 HP, resist 2 thunder/fire/cold, slowed, ongoing 5 fire damage, +1 to attack/damage
Ramuh (Lili): (N-10) 17/67 HP (Bloodied), resist 5 lightning/thunder, +1 to attack/damage
Sid Silversprocket (NPC Ally): (P-6) 34/77 HP (Bloodied), resist 5 lightning, +1 to attack/damage, 5 extra fire damage on weapon/fire attacks
Spirit Companion (Voyager): (N-9, Elevation 1) enemies within 3 squares take a -2 penalty to attack rolls, bloodied allies that begin their turns within 3 squares regain 7 hit points
Elemental Spirit (Voyager): (Q-11, Elevation 5)
Apsaumbas (Myn's Owlbear): (Q-16) -14/35 HP (Bloodied), +1 power to attack/+5 power to damage not present
Thelkra (NPC Ally): (O-8) 31/68 HP (Bloodied) + 5 THP, 5 extra fire damage on weapon/fire attacks
Tentacles (Myn): (R-9, Elevation 5) (P-12, Elevation 2) (O-15, Elevation 3), 5 cold damage and slow to creatures that begin adjacent

Enemies
Ragrim Dragonsworn, the Fell King (L/N-13/15) -552 HP (Bloodied), resist 30 all, maelstrom aura 3, Tiamat's Favor 5, symbol of the champion's code
Unstable Leyline Convergence (Hazard): (???)
Flame of Abeir (R/T-12/14, Elevation 1) -34 HP, resist 10 fire, cursed (Myn)
Rime of Abeir (L/N-6/8) -149 HP (Bloodied), resist 10 cold, Sureiya's Quarry, immobilized DEAD
Storm of Abeir (J/K-16/18, Elevation 3) -108 HP (Bloodied), resist 10 lightning, slowed, dazed DEAD

Notes
When in the maelstrom aura, fire, lightning, thunder, and cold attacks ignore your resistances.
Knowledge for the Fell King is arcana or nature. Knowledge for the leyline is arcana or dungeoneering. Knowledge for the dragon spirits is arcana, nature, or religion (one check for all three spirits).
The Fell King has no melee basic attacks, so you can move freely around him.
If you spend a healing surge within 5 squares of the battle standard of healing, you and each of your allies regain 3 hit points.
Ending your turn in the flame of abeir's engulfing flames causes you to take ongoing 5 fire damage, and you take a -5 penalty against ongoing fire damage as long as you are in the aura. Ending your turn in the rime of abeir's biting cold aura causes you to take 5 cold damage and become slowed until the end of your next turn, unless you are already slowed, which causes you to take even more cold damage and extends the slow duration to the end of your next turn. You cannot make opportunity attacks while within the storm of abeir's distracting thunder aura.
Earth shaker zones are difficult terrain. If you end your turn in one, you take 10 damage and are slowed until the end of your next turn.
>> No. 76912 edit
Ramuh continues to put on an electrifying performance.

http://orokos.com/roll/298600
>> No. 76913 edit
File 14337760182.png - (823.23KB , 1010x797 , throneroomZZZJ.png )
76913
Ramuh's lightning passes through the spirit, but apparently harmlessly, as the intangible red dragon appears to pay it no heed. Ragrim roars, but is constrained by Torinn's sanction, and seems to rage impotently against some invisible force. "My power... is unlimited! I am the Fell King! I am invincible!" He points to the red dragon spirit, and its eyes seem to burn with power as it lashes out three times against the hapless shaman. Thankfully, her armor turns aside two of the claw strikes, which is fortunate because the one that does seem to tear through deals a large amount of damage thanks to the growing power of Tiamat.

The engulfing flames continue to sap at her dwindling reserves of strength as well.

Ramuh uses lightning strike but misses the flame of abeir.
Maelstrom expands to aura 5. The Fell King uses tiamat's claws, gaining 1 Tiamat's Favor. The flame of Abeir uses claw three times, hitting Bernkastel once for 25 damage and missing Bernkastel twice.
Bernkatel takes ongoing 5 fire damage (resistance nullified by the maelstrom.


Initiative
Thelkra (NPC Ally): 28
Storm of Abeir (Enemy): 27
Unstable Leyline Convergence (Hazard): 26
Torinn Tormine (Astaroth): 25
Sid Silversprocket (Ally): 24
Flame of Abeir (Enemy): 19
Sureiya (Anonkun): 18
Ramuh (Lili): 18-1
Ragrim Dragonsworn, the Fell King (Enemy): 16
Bernkastel (Voyager): 13
Myn Nthelsyr (George): 10

Players and Allies
Myn Nthelsyr (George): (U-10) 70/70 HP, darkspiral aura 5, resist 5 fire, ongoing 5 fire damage, +1 to attack/damage, wave tether
Book Imp (Myn): (In Myn's Space) Passive Mode
Torinn Tormine (Astaroth): (Mounted) 48/82 HP + 10 THP, resist 5 necrotic, resist 10 all, resistive formula (+1 power to AC), +5 power to damage, +1 to attack/damage, +2 power bonus to attacks
Rutger (Torinn's Mount): (J/K-14/15) 11/41 HP (Bloodied), resist 5 all when mounted/10 vs close/area attacks, +5 power to damage, +1 to attack/damage
Sureiya (Anonkun): (M-11) 23/75 (Bloodied) + 10 THP, resist 2 all when bloodied, +5 power to damage, +1 to attack/damage
"Bernkastel" (Voyager): (S-10) 25/68 HP (Bloodied), resist 2 thunder/fire/cold, slowed, ongoing 5 fire damage, +1 to attack/damage
Ramuh (Lili): (N-10) 17/67 HP (Bloodied), resist 5 lightning/thunder, +1 to attack/damage
Sid Silversprocket (NPC Ally): (P-6) 34/77 HP (Bloodied), resist 5 lightning, +1 to attack/damage, 5 extra fire damage on weapon/fire attacks
Spirit Companion (Voyager): (N-9, Elevation 1) enemies within 3 squares take a -2 penalty to attack rolls, bloodied allies that begin their turns within 3 squares regain 7 hit points
Elemental Spirit (Voyager): (Q-11, Elevation 5)
Apsaumbas (Myn's Owlbear): (Q-16) -14/35 HP (Bloodied), +1 power to attack/+5 power to damage not present
Thelkra (NPC Ally): (O-8) 31/68 HP (Bloodied) + 5 THP, 5 extra fire damage on weapon/fire attacks
Tentacles (Myn): (R-9, Elevation 5) (P-12, Elevation 2) (O-15, Elevation 3), 5 cold damage and slow to creatures that begin adjacent

Enemies
Ragrim Dragonsworn, the Fell King (L/N-13/15) -552 HP (Bloodied), resist 15 all, maelstrom aura 3, Tiamat's Favor 6, symbol of the champion's code
Unstable Leyline Convergence (Hazard): (???)
Flame of Abeir (R/T-12/14, Elevation 1) -34 HP, resist 10 fire, cursed (Myn)
Rime of Abeir (L/N-6/8) -149 HP (Bloodied), resist 10 cold, Sureiya's Quarry, immobilized DEAD
Storm of Abeir (J/K-16/18, Elevation 3) -108 HP (Bloodied), resist 10 lightning, slowed, dazed DEAD

Notes
When in the maelstrom aura, fire, lightning, thunder, and cold attacks ignore your resistances.
Knowledge for the Fell King is arcana or nature. Knowledge for the leyline is arcana or dungeoneering. Knowledge for the dragon spirits is arcana, nature, or religion (one check for all three spirits).
The Fell King has no melee basic attacks, so you can move freely around him.
If you spend a healing surge within 5 squares of the battle standard of healing, you and each of your allies regain 3 hit points.
Ending your turn in the flame of abeir's engulfing flames causes you to take ongoing 5 fire damage, and you take a -5 penalty against ongoing fire damage as long as you are in the aura. Ending your turn in the rime of abeir's biting cold aura causes you to take 5 cold damage and become slowed until the end of your next turn, unless you are already slowed, which causes you to take even more cold damage and extends the slow duration to the end of your next turn. You cannot make opportunity attacks while within the storm of abeir's distracting thunder aura.
Earth shaker zones are difficult terrain. If you end your turn in one, you take 10 damage and are slowed until the end of your next turn.
>> No. 76914 edit
The ranger quickly finds an opportunity to use his disruptive magical flying sword technique again.
Disruptive strike (14 damage) http://orokos.com/roll/298702
>> No. 76915 edit
File 131701380577.png - (57.46KB , 251x359 , eri1.png )
76915
>>76913
The taller spirit, who had been watching over the battle's flow, decides it's the right time to charge the red dragon, so it does, causing the shaman to suicidally stay in position.


Move action: Spirit of Athas next to the dragon. SC to Q-11, elevation 1.
Standard action: Spirit of Athas attack. (26, 19 damage) http://orokos.com/roll/298707
- Hit target takes -2 to attack and defenses until EoNT.
Minor action: Sustain CFTSW.

Saving throw (9-5=4) http://orokos.com/roll/298700


Last edited at 15/06/08(Mon)09:54:59
>> No. 76916 edit
File 143378333046.png - (821.73KB , 1010x797 , throneroomZZZK.png )
76916
Sureiya's blade strikes the dragon-spirit just before its claw connects with the shaman, and though it disrupts the dragon's spiritual form, it's not enough to throw off its aim. The shaman directs her spirits even as she continues to be scorching by the engulfing flames, and the scythe-wielding spirit charges forward and strikes, disappearing as it does so. As the spiritual scythe cleaves into the dragon, its form begins to dissipate slightly--it appears both quite wounded and suffering from some sort of spiritual distortion, which makes it easier to hit. The shaman fails to extinguish her flames, though the warlock's flames don't even affect him because of the fire resistance his pact with his imp provides.

Sureiya's disruptive strike hits the flame of Abeir for 14 damage. The attack penalty is not quite enough to force a miss.
Bernkastel moves her spirits. Bernkastel uses the spirit of athas attack, hitting for 19 damage. This bloodies the flame of Abeir. Bernkastel fails to save against ongoing fire damage.
Myn takes ongoing 5 fire damage but resists it. Bernkastel takes 10 damage and is slowed until the end of her next turn from earth shaker.


Initiative
Thelkra (NPC Ally): 28
Storm of Abeir (Enemy): 27
Unstable Leyline Convergence (Hazard): 26
Torinn Tormine (Astaroth): 25
Sid Silversprocket (Ally): 24
Flame of Abeir (Enemy): 19
Sureiya (Anonkun): 18
Ramuh (Lili): 18-1
Ragrim Dragonsworn, the Fell King (Enemy): 16
Bernkastel (Voyager): 13
Myn Nthelsyr (George): 10

Players and Allies
Myn Nthelsyr (George): (U-10) 70/70 HP, darkspiral aura 5, resist 5 fire, ongoing 5 fire damage, +1 to attack/damage, wave tether
Book Imp (Myn): (In Myn's Space) Passive Mode
Torinn Tormine (Astaroth): (Mounted) 48/82 HP + 10 THP, resist 5 necrotic, resist 10 all, resistive formula (+1 power to AC), +5 power to damage, +1 to attack/damage, +2 power bonus to attacks
Rutger (Torinn's Mount): (J/K-14/15) 11/41 HP (Bloodied), resist 5 all when mounted/10 vs close/area attacks, +5 power to damage, +1 to attack/damage
Sureiya (Anonkun): (M-11) 23/75 (Bloodied) + 10 THP, resist 2 all when bloodied, +5 power to damage, +1 to attack/damage
"Bernkastel" (Voyager): (S-10) 15/68 HP (Bloodied), resist 2 thunder/fire/cold, slowed, ongoing 5 fire damage, +1 to attack/damage
Ramuh (Lili): (N-10) 17/67 HP (Bloodied), resist 5 lightning/thunder, +1 to attack/damage
Sid Silversprocket (NPC Ally): (P-6) 34/77 HP (Bloodied), resist 5 lightning, +1 to attack/damage, 5 extra fire damage on weapon/fire attacks
Spirit Companion (Voyager): (Q-11, Elevation 1) enemies within 3 squares take a -2 penalty to attack rolls, bloodied allies that begin their turns within 3 squares regain 7 hit points
Elemental Spirit (Voyager): (Not Present)
Apsaumbas (Myn's Owlbear): (Q-16) -14/35 HP (Bloodied), +1 power to attack/+5 power to damage not present
Thelkra (NPC Ally): (O-8) 31/68 HP (Bloodied) + 5 THP, 5 extra fire damage on weapon/fire attacks
Tentacles (Myn): (R-9, Elevation 5) (P-12, Elevation 2) (O-15, Elevation 3), 5 cold damage and slow to creatures that begin adjacent

Enemies
Ragrim Dragonsworn, the Fell King (L/N-13/15) -552 HP (Bloodied), resist 15 all, maelstrom aura 3, Tiamat's Favor 6, symbol of the champion's code
Unstable Leyline Convergence (Hazard): (???)
Flame of Abeir (R/T-12/14, Elevation 1) -67 HP (Bloodied), resist 10 fire, cursed (Myn), -2 to attacks and defenses
Rime of Abeir (L/N-6/8) -149 HP (Bloodied), resist 10 cold, Sureiya's Quarry, immobilized DEAD
Storm of Abeir (J/K-16/18, Elevation 3) -108 HP (Bloodied), resist 10 lightning, slowed, dazed DEAD

Notes
When in the maelstrom aura, fire, lightning, thunder, and cold attacks ignore your resistances.
Knowledge for the Fell King is arcana or nature. Knowledge for the leyline is arcana or dungeoneering. Knowledge for the dragon spirits is arcana, nature, or religion (one check for all three spirits).
The Fell King has no melee basic attacks, so you can move freely around him.
If you spend a healing surge within 5 squares of the battle standard of healing, you and each of your allies regain 3 hit points.
Ending your turn in the flame of abeir's engulfing flames causes you to take ongoing 5 fire damage, and you take a -5 penalty against ongoing fire damage as long as you are in the aura. Ending your turn in the rime of abeir's biting cold aura causes you to take 5 cold damage and become slowed until the end of your next turn, unless you are already slowed, which causes you to take even more cold damage and extends the slow duration to the end of your next turn. You cannot make opportunity attacks while within the storm of abeir's distracting thunder aura.
Earth shaker zones are difficult terrain. If you end your turn in one, you take 10 damage and are slowed until the end of your next turn.
>> No. 76917 edit
The unscathed Myn ends his break and squishes a dragon.

Minor action: Use Fey Bargain.
Minor action: Sustain Tentacles.
Roll:http://orokos.com/roll/299047
Standard action: Tentacle A grab attack against Flame of Abeir.
Attack roll: http://orokos.com/roll/299050 (23)
Damage roll:http://orokos.com/roll/299052 (33)

>> No. 76918 edit
File 143386710680.png - (642.56KB , 1010x797 , throneroomZZZL.png )
76918
Myn briefly bargains with a fey entity in order to empower his next strike, though it means his continued burning is ensured. Sustaining his tentacles, he commands one to lash out at the remaining dragon spirit. However, in his tunnel-vision, he neglected to notice the orb of water drawing ever closer, and when it smashes into him, it explodes in a powerful watery burst centered on the warlock, completing drenching him and leaving him extremely vulnerable to fire and lightning attack as well as so waterlogged he can no longer move very quickly.

Thelkra grasps her hunting knife firmly while dancing around the enormous depressions filled with cracked earth, then surges forward while yelling, "This ends now!" Thelkra stabs the dragon right in the face, and it dissolves into harmless yet very pretty flames.

"No... this is not the end! Feel the leyline's fury!" Ragrim calls out, reaching with both hands and harnessing all the raw power of the maelstrom. With a dramatic gesture of throwing both hands downwards, enormous ripples of fire, cold, and lightning energy wash over those near the Fell King... harmlessly. There was no power behind this attack, for the Fell King had none left to use. With a gasp, he falls to one knee, his chest heaving as he clutches it with one hand, the other placed firmly on the ground to support him. As if to confirm this defeat, the lingering flames the dragons placed upon the party vanish, and the areas of unstable earth return to normal.

Myn uses fey bargain and sustains his tentacles.
Myn uses the tentacle attack, which hits the flame of abeir for 33 cold damage. Myn ends his turn and automatically fails his save against ongoing fire damage. The wave tether moves into Myn's space and explodes, hitting Myn for 20 damage. Myn is slowed until the end of his next turn and is vulnerable 10 to lightning and fire (save ends).
Thelkra uses acrobat's trick, gaining a +2 power bonus to her next damage roll with a basic attack this turn and moving 4 squares. She then charges the red dragon spirit, hitting for 34 damage and destroying it. http://orokos.com/roll/299108
Ragrim Dragonsworn attempts to use maelstrom pulse, but it fails, and he falls prone. All save ends effects end and the maelstrom fades.


Final Stats
Myn Nthelsyr (George): (U-10) 50/70 HP, darkspiral aura 6, resist 5 fire, slowed
Book Imp (Myn): (In Myn's Space) Passive Mode
Torinn Tormine (Astaroth): (Mounted) 48/82 HP + 10 THP, resist 5 necrotic, resist 10 all, resistive formula (+1 power to AC), +5 power to damage
Rutger (Torinn's Mount): (J/K-14/15) 11/41 HP (Bloodied), resist 5 all when mounted/10 vs close/area attacks, +5 power to damage
Sureiya (Anonkun): (M-11) 23/75 (Bloodied) + 10 THP, resist 2 all when bloodied, +5 power to damage
"Bernkastel" (Voyager): (S-10) 15/68 HP (Bloodied), resist 2 thunder/fire/cold, slowed
Ramuh (Lili): (N-10) 17/67 HP (Bloodied), resist 5 lightning/thunder
Sid Silversprocket (NPC Ally): (P-6) 34/77 HP (Bloodied), resist 5 lightning, 5 extra fire damage on weapon/fire attacks
Spirit Companion (Voyager): (Q-11, Elevation 1) enemies within 3 squares take a -2 penalty to attack rolls, bloodied allies that begin their turns within 3 squares regain 7 hit points
Elemental Spirit (Voyager): (Not Present)
Apsaumbas (Myn's Owlbear): (Q-16) -14/35 HP (Bloodied), +1 power to attack/+5 power to damage not present
Thelkra (NPC Ally): (O-8) 31/68 HP (Bloodied) + 5 THP, 5 extra fire damage on weapon/fire attacks
Tentacles (Myn): (R-9, Elevation 5) (P-12, Elevation 2) (O-15, Elevation 3), 5 cold damage and slow to creatures that begin adjacent

Enemies
Ragrim Dragonsworn, the Fell King (L/N-13/15) -552 HP (Bloodied), resist 15 all, maelstrom aura 3, Tiamat's Favor 6, symbol of the champion's code, disabled
Unstable Leyline Convergence (Hazard): (???)
Flame of Abeir (R/T-12/14, Elevation 1) -134 HP (Bloodied), resist 10 fire, cursed (Myn), -2 to attacks and defenses DEAD
Rime of Abeir (L/N-6/8) -149 HP (Bloodied), resist 10 cold, Sureiya's Quarry, immobilized DEAD
Storm of Abeir (J/K-16/18, Elevation 3) -108 HP (Bloodied), resist 10 lightning, slowed, dazed DEAD
>> No. 76920 edit
File 129490478099.png - (257.40KB , 494x478 , 11125426_p5.png )
76920
New thread~
>>76919
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