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No. 76394 edit

One by one, the adventurers step into the whirling energy and are whisked out of sight--as they are teleported, they seem to shoot suddenly upwards and become transparent, passing through a great deal of empty space before finally coming to a stop in an expansive, curious room. The spirits are left behind, but Myn's owlbear and familiar easily accompany him through.

The scene before the six adventurers is quite impressive.
Expand all images
>> No. 76395 edit
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76395
You seem to be on a very large, circular platform that has been carved in the same black, marble-like material that the rest of the keep was made of. Each corner ends in a curious protrusion that partially supports a wicked-looking throne. And these four thrones do look quite familiar--they are the same thrones from the four leyline chambers, the thrones that mysteriously vanished when you engaged the elemental fiends in battle.

The platform appears to be floating in vast void. Darkness surrounds you and would completely engulf the area if not for the four, enormous pillar-like objects that extend as far up and down the void as you can see. The pillars are not regular in form, and appear to composed of a vaguely crystalline material that forms intertwining veins, or blood vessel-like formations. They pulsate at erratic intervals--one with dark orange light, one an erratic green, one a deep blue, and one a fiery red. These are very clearly elemental leylines as you saw before, a fiery leyline that bristles with elemental fire, an air leyline with electricity running up and down its surface as a howling wind tunnel surrounds it, a watery leyline filled with floating bubbles and a rushing current that seems to warp the air around it, and an earthen leyline with cracks that suggest it is barely containing an ominously pulsing orange glow.

There is nothing suspending the platform here that you can see, but the border of the platform shimmers slightly, as if a light-blue wall of force completely encases the lift, preventing anything solid from falling into the void beyond.
>> No. 76397 edit
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76397
>>76394
"Then let's pick our least favorite guardians and break their thrones."

Spirit of Vigor, 4 THP for everyone but me. Then Spirit Infusion for Myn to blast a throne.

Last edited at 15/03/16(Mon)12:03:38
>> No. 76398 edit
Sureiya glances at the fiery throne, the one Sankis used, but stops himself from rushing against it.
"This place is strange, I don't like it."
Perception check (27) http://orokos.com/roll/264507

Last edited at 15/03/16(Mon)13:34:27
>> No. 76399 edit
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76399
The shaman calls her spirit back and begins to use its power to temporarily shield her allies. Meanwhile, the ranger keeps his eyes and ears open--there's some sounds coming from the leylines, but nothing that you wouldn't expect--the faint crackling of fire, crashing of waves, howling of wind, and rumbling of earth.

However, what Sureiya notices that he didn't expect is an almost invisible transparent field of some sort over three of the thrones--the throne next to the earthen leyline lacks one. It would be difficult to judge exactly what the field's purpose is from this distance.

The party begins to feel rejuvenated from the transport, as if there is a lingering benefit to the dragons' blessings.

Each of the dragons restores 2 healing surge to the party, for a total of 8 healing surges, which you may distribute amongst yourselves as you wish. You can decide this out-of-character.
>> No. 76400 edit
Myn fights against the compelling urge of the nefarious spirit to scour the area for magic first.

Arcana:http://invisiblecastle.com/roller/view/4798180/
>> No. 76402 edit
Knowledge check for the thrones. Elemental-related, so substituting trained Religion for Arcana. (28) http://invisiblecastle.com/roller/view/4798179/

I need to hear Sureiya mention the fields before I can know about them.

>> No. 76403 edit
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76403
Myn and the shaman can also sense the strange fields surrounding three of the four thrones. The shaman's thorough examination and spiritual insight can tell her more about the field surrounding the thrones and the thrones themselves.

It is tied into the nature of the throne itself, which is the manifestation of some kind of powerful elemental pact. It is not a true physical object, but it would be possible to damage if not for the field surrounding it, which prevents it from manifesting fully on this plane. The field appears to be tied to the life-force of the creatures involved, if one of them could be weakened, it would be possible to damage or destroy the throne, and thereby nullify the pact. The spirit companion speculates that one method of doing so would be to destroy the creature's physical body. As such, though the field surrounding the throne is not a true barrier, it effectively acts as one.

There is likely some mutual benefit of the pact, but you can only guess at the true nature of it, as this isn't a spell that's written in some ritual book at a magical library. This is one of those special, one-in-a-century deals that pops up due to extraordinary circumstances, and is never written down in a ritual book or truly studied extensively by scholars.
>> No. 76404 edit
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76404
"There's some complex spell involved here. I think the implication is three out of four elemental guardians are somehow still around, and they have to be weakened before their thrones can be destroyed. The earth one looks vulnerable, though, so maybe we should start there."
>> No. 76405 edit
>>76404

Myn nods in agreement, and allows the evil specter manipulating his arm to shoot the exposed throne.
>> No. 76406 edit
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76406
It takes more than one blast, but eventually repeated eldritch attacks from Myn reduce the throne to debris. The leyline makes a cracking like noise when the throne collapses, but other than it continuing to pulsate in an eerie manner, there is no other response.
>> No. 76407 edit
The shaman pulls Gallard back out, and looks for any changes.
>> No. 76408 edit
"Hmmpt, so you're saying those freaks' spirits are still around? Well, who's going down first, then?" Sureiya asks, still casually glancing at the fire throne.
>> No. 76409 edit
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76409
When the shaman retrieves the skull from her bag of holding, she finds that the eyes no longer hold a glow and it seems completely inanimate. As if to confirm the point, it crumbles to dust mere seconds later.

"'s been a'while, lads n' lasses!" comes a booming voice from the direction of the throne of flame. Only seconds later, those who whirl to face it can clearly see the form of a charcoal-skinned dwarf with a beard of flames and glowing yellow eyes, dressed in black steel armor and wielding an enormous fiery double-axe. The figure of Sankis the Burning sits upon the throne, one hand on the armrest and another holding the axe vertically.
>> No. 76410 edit
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76410
"It seems our pact has been called upon..." whispers another figure, this one sitting upon the throne of water. This one has the figure of an eladrin male, wearing orange and white robes along with a shawl drawn over most of his face. Deep black eyes that seem to drip liquid darkness peer at you from above the shawl, but beneath the hood. Hemah, the Dreamer, has returned.
>> No. 76411 edit
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76411
The final figure reforms upon the throne of air. "...so now you have to DIE!" comes the shrill voice, which emanates from the nearly-transparent female elven woman. Her glowing white eyes regard you, and her face twists into a malicious grin.
>> No. 76412 edit
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76412
"I never got to ask, Mr. Sankis. What do you call your species?"

Trained Religion in place of Arcana to determine enemy roles and levels and whatever. Sankis (34), Hemah (28), and Val'Akir (15). http://invisiblecastle.com/roller/view/4798359/

>> No. 76413 edit
"Old friends of yours?"
>> No. 76414 edit
"Sort of" Sureiya replies, smirking.
"They are the other guardians, akin to Gallard."

"The ritual was a success" then he directs to the Shaman. "Our favorite skull would have tried to ambush here with the rest of his pals."
>> No. 76415 edit
Bernkastel's impression is a bit of an odd one. She attempts to gauge the combat strength of the fiends, but as far as she can tell, they look and feel exactly the same as before. There is one difference though... and then it hits her. These bodies are mere projections, they too lack a physical form. Perhaps the fiends remain weakened after their defeat and are unable to take on a physical form without some assistance right now.

If that's the case, it might even be possible to break the bond between the thrones and the leylines without confrontation, if given enough time to study the spell more intently. "Wha's tha nonsense yer talkin' aboot? Ahm a dwarf!" Sankis protests.

"No matter! They're going to be dead in moments anyway!" the windrunner screeches, seething with barely-restrained fury, as if some unseen force was holding her back temporarily.

"All will be as the master wishes... all according to the master's plan." Hemah murmurs, seemingly unconcerned with the events that unfold.
>> No. 76416 edit
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76416
>>76414
The shaman nods to Sureiya.

>>76415
"Dwarves aren't generally always on fire," she points out, then turns her attention to the arcanists.

"Mr. N, Mr. Silversprocket, can you study the spell involved more closely? It doesn't look like the guardians can fight right now."
>> No. 76417 edit
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76417
Sid nods, and takes a few steps towards one of the thrones when Sankis's booming voice again stops him in his tracks. "An tha's enuff outta ye! Prepare yeselves!"

The physical forms of the fiends begin to dissolve into thin lines of energy, that merge into a maelstrom of elemental power to the north of your current positioning. "It seems the time has come..."

"Ahahahaha, HAHAHAHAHAHA!" laughs the shrieking windrunner as her physical form disappears completely into the maelstrom.
>> No. 76418 edit
The forms of the elemental fiends dissipate entirely, and the maelstrom begins to coalesce into a humanoid form. You see an enormous, black steel boot step forward, attached to a body comprised entirely of fire.

"If ye wanna smash 'r thrones, yer gonna have'ta fight us first!"
>> No. 76419 edit
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76419
The thrones vanish too, their energies filling the maelstrom, and the familiar (to some) form of Sankis the Ever-Burning emerges: an enormous, twelve-foot tall, stocky dwarven figure that is nearly skeletal, completely ablaze and wearing black-steel armor. His double-axe has also grown in size and is aflame.

Ramuh is the first to react to the monstrosity.

Initiative
Ramuh (Lili): 30
Myn Nthelsyr (George): 24
Sankis the Ever-Burning (Mastery of the Leyline): 22
Torinn Tormine (Astaroth): 22
Sid Silversprocket (Ally): 22
Sureiya (Anonkun): 19
Sankis the Ever-Burning (Enemy): 12
Bernkastel (Voyager): 9

Players and Allies
Myn Nthelsyr (George): (Q-11) 70/70 HP + 4 THP, darkspiral aura 3, resist 5 fire
Book Imp (Myn): (In Myn's Space) Passive Mode
Torinn Tormine (Astaroth): (Mounted) 82/82 HP + 4 THP, resist 5 necrotic
Rutger (Torinn's Mount): (K/L-11/12) 41/41 HP + 4 THP, resist 5 all when mounted, 10 vs close/area attacks
Sureiya (Anonkun): (I-17) 75/75 HP + 4 THP, resist 2 all when bloodied
"Bernkastel" (Voyager): (O-15) 68/68 HP, resist 2 thunder/fire/cold
Ramuh (Lili): (N-12) 67/67 HP + 4 THP, resist 5 lightning/thunder
Sid Silversprocket (NPC Ally): (N-17) 77/77 HP, resist 5 lightning
Spirit Companion (Voyager): (R-9)
Elemental Spirit (Voyager): (Not Present)
Apsaumbas (Myn's Owlbear): (P-6) 35/35 HP + 4 THP

Enemies
Sankis the Ever-Burning (Enemy): (F/H-11/13)
The Elemental Leyline (Hazard): (???)

Notes
Knowledge of Sankis the Ever-Burning and the Elemental Leyline is arcana or dungeoneering. Separate rolls for each.
>> No. 76420 edit
>>76419
He looks familiar, but the shaman looks for any changes.

Knowledge for Sankis the on-fire. Trained Religion in Arcana's place. (24) http://invisiblecastle.com/roller/view/4799108/
Dungeoneering for Sankis. (18) http://invisiblecastle.com/roller/view/4799119/


Last edited at 15/03/17(Tue)19:45:28
>> No. 76421 edit
Myn takes great pleasure in the prospect of killing the pompous array of foes a second time.

Arcana check for firegiant lore:http://invisiblecastle.com/roller/view/4799150
Leyline knowledge:http://invisiblecastle.com/roller/view/4799151/

>> No. 76422 edit
"This guy Sankis was stronger than Gallard" the ranger warns Ramuh. "We've learned a few tricks since the last time we kicked his ass, though."
I'm activating one of the skill shards I brought with me.
Dungeoneering for Sankis and the Leyline (31, 23) http://orokos.com/roll/264882

>> No. 76423 edit
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76423
All three: All three of the adventurers can glean that Sankis is much more powerful than before, as a level 10 solo brute. He is highly resistant to fire (resist 10 fire), and he possesses darkvision. As a dwarf, he is exceptionally hardy and tough (Sankis has more HP than a standard solo of his level, and he has the stand the ground trait, allowing him to ignore up to 5 squares of forced movement via a push, pull, or slide, and whenever he is knocked prone, he can save to avoid falling prone, with the standard solo bonus to saves of +5). You also know the leyline is a level 10 hazard. Sankis can channel the fiery energies of the fire leyline to blast you with flame.

Sureiya: Sankis still carries his signature trait of burning blood, which makes him more dangerous the more he is wounded. (Sankis gains 1 charge of burning blood for every X points of damage he takes. He gains a bonus on attack rolls based on the amount of burning blood charges he possesses, and loses all charges at the end of each of his turns.) Sankis still possesses a mastery of the leyline, and can channel the leyline to unleash its attacks. (Sankis has channel the leyline, a ranged attack which allows him to have the leyline make its attack. Mastery of the leyline renders Sankis immune to the leyline's attacks and zones, and on an initiative count of 10 + Sankis's initiative, he can use channel the leyline as a free action, using it in this way does not provoke opportunity attacks. If a dominating or stunning effect would prevent Sankis from taking this action, that effect ends instead of Sankis taking the action.) Sankis retains the ability to strike fear into the hearts of those who are lit aflame, causing them to flee in terror as they burn. (Sankis has the !!on fire!! trait, which means that whenever a creature Sankis can see fails a saving throw against ongoing fire damage, Sankis can slide the creature 3 squares.)

The burning dwarf has a potent fiery double-axe, and can strike with it twice in quick succession, though he will strike himself in the process due to the weapon's strange design--it's as if Sankis enjoys the pain. (Sankis's fiery double axe is a melee basic attack with a range of 2, which deals damage and ongoing fire damage. Any creature already taking ongoing fire damage instead takes even more fire damage when hit. Sankis can also use double attack as a standard action with a range of 2, striking twice, hitting one or two creatures. Each creature hit takes ongoing fire damage, or extra fire damage if they are already taking ongoing fire damage. Sankis deals damage to himself with this attack, and it deals minor fire damage to targets that are missed. Both attacks are against AC.) Sankis has learned a new trick: he can charge forth, heedless to danger, striking all in his path (crimson charge is an at-will Sankis can use once per round, allowing him to move his speed and move through enemy spaces during the movement. He gains resist 10 all during the movement, and can use his fiery double axe each time he moves adjacent to a given creature for the first time during the move, against the creature.) Sankis can breath a cone of flame periodically, incinerating all in his path. (Incinerate is a recharge attack that affects a close blast 5, targeting Reflex, and on a hit deals heavy fire damage and rendering the target vulnerable to fire damage until the end of Sankis's next turn. It deals half damage on a miss. If Sankis possesses 3 or more charges of Burning Blood, he can use the attack twice as part of the same action, but each attack must cover the same blast area. If Sankis gains a 4th charge of Burning Blood, this attack recharges and Sankis can immediately use it as a free action.)

Sankis is relentless in his attacks, igniting enemies at a distance. (Conflagration is a minor action attack Sankis that recharges whenever Sankis gains a 2nd charge of Burning Blood. It targets one creature in a close burst 5, plus one additional creature for every 2 charges of Burning Blood (for a maximum of 3 targets at 4 charges). Conflagration hits Fortitude for fire damage, and the target is dazed until the end of Sankis's next turn.) Sankis is prone to exploding completely without warning, searing those nearby. (Spontaneous Combustion is a vs. Reflex attack in a close burst 2 that deals [orange]fire damage[/b], and it's a no action attack that triggers whenever Sankis gains a 2nd or 4th charge of Burning Blood).

>> No. 76424 edit
Ramuh decides he does not much care for this burning dwarf (or whatever it is), and decides to test the waters with a simple experiment: summon a howling tempest to batter the freak of nature. Ifrit bleeds, we can kill it.

Minor: calculated acumen, tell me your weaknesses
Standard: G12 howling tempest
http://orokos.com/roll/265217
26 damage on hit
Move: To T17

>> No. 76425 edit
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76425
The genasi swiftly reacts, calling down a tempest of howling wind upon the demonic dwarf. The flames surrounding Sankis are twisted by the whirling currents, and he grins, tightening the grip on his weapon. "Ahhh, yea! Ah've been waitin' so long fer this!"

Ramuh uses battle acumen, learning that Sankis has no discernible weakness. Sankis grants combat advantage to Ramuh until the end of his next turn.
Ramuh uses howling tempest, hitting for 26 thunder damage and Sankis is deafened (save ends). The burst creates a zone of howling wind that deals 5 thunder damage to creatures that begin their turns within.
Ramuh moves.


Initiative
Ramuh (Lili): 30
Myn Nthelsyr (George): 24
Sankis the Ever-Burning (Mastery of the Leyline): 22
Torinn Tormine (Astaroth): 22
Sid Silversprocket (Ally): 22
Sureiya (Anonkun): 19
Sankis the Ever-Burning (Enemy): 12
Bernkastel (Voyager): 9

Players and Allies
Myn Nthelsyr (George): (Q-11) 70/70 HP + 4 THP, darkspiral aura 3, resist 5 fire
Book Imp (Myn): (In Myn's Space) Passive Mode
Torinn Tormine (Astaroth): (Mounted) 82/82 HP + 4 THP, resist 5 necrotic
Rutger (Torinn's Mount): (K/L-11/12) 41/41 HP + 4 THP, resist 5 all when mounted, 10 vs close/area attacks
Sureiya (Anonkun): (I-17) 75/75 HP + 4 THP, resist 2 all when bloodied
"Bernkastel" (Voyager): (O-15) 68/68 HP, resist 2 thunder/fire/cold
Ramuh (Lili): (T-17) 67/67 HP + 4 THP, resist 5 lightning/thunder
Sid Silversprocket (NPC Ally): (N-17) 77/77 HP + 4 THP, resist 5 lightning
Spirit Companion (Voyager): (R-9)
Elemental Spirit (Voyager): (Not Present)
Apsaumbas (Myn's Owlbear): (P-6) 35/35 HP + 4 THP

Enemies
Sankis the Ever-Burning (Enemy): (F/H-11/13) -26 HP, granting CA to Ramuh, deafened (save ends)
The Elemental Leyline (Hazard): (???)

Notes
Knowledge of Sankis the Ever-Burning and the Elemental Leyline is arcana or dungeoneering. Separate rolls for each.
Howling tempest zone deals 5 thunder damage to any creature that begins its turn in teh zone.
>> No. 76426 edit
"Sankis powers seem to remain about the same. He'll use strong flames in most of his attacks, hitting with his axe and causing small explosions from a distance too."
The ranger turns to Ramuh and continues.
"He will also use his own blood as fuel to ignite big explosions around and might try to violently rush against us, like Bifrons did."

Last edited at 15/03/18(Wed)21:46:23
>> No. 76427 edit
The super cool Myn snaps his fingers, prompting his beloved icy tentacles to erupt from the earth and wrap themselves around the dwarf thing.

Minor action: Cast Fey Bargain.
Minor action: Curse Sankis.
Standard action: Cast Tentacles of Cryonax at G-10 (A) and G-14 (B).
(AP)Standard action: Tentacle power through Tentacle A.
Attack roll:http://invisiblecastle.com/roller/view/4799830/
Damage roll:http://invisiblecastle.com/roller/view/4799835/

>> No. 76428 edit
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76428
The warlock's snapping of fingers summons forth two icy tentacles. His pet imp noticeably shudders as one attempts to smash into Sankis's back, and the dwarf looks more annoyed by the cold than anything else as it wraps around his leg.

Something oozes from Sankis's armor--something that looks like blood, but immediately catches aflame as it does so. The dwarf gestures with his double axe, and the leyline resonates with the gesture. The air between the shaman and the gnome explodes with flame, setting both ablaze and leaving "Bernkastel" standing amidst the fire--Sid manages to roll aside, being conditioned to instinctively dodge whenever something from his laboratory reacted in a similar fashion.

Myn uses fey bargain and places his curse on Sankis. Myn uses Tentacles of Cryonax, conjuring 2 tentacles.
Myn spends an action point! Myn uses the tentacle attack, which hits Sankis for 29 cold damage, and Sankis is grabbed (save ends). Sankis gains 1 charge of Burning Blood.
Sankis's mastery of the leyline allows him to use channel the leyline. The leyline uses flame strike, hitting Bernkastel and Sid for 12 fire damage (Bernkastel reduces to 10) and ongoing 5 fire damage. Sid uses lab conditioning to reduce the damage to 6 fire damage, and shifts 2 squares. The burst creates a zone, see the notes for details.


Initiative
Ramuh (Lili): 30
Myn Nthelsyr (George): 24
Sankis the Ever-Burning (Mastery of the Leyline): 22
Torinn Tormine (Astaroth): 22
Sid Silversprocket (Ally): 22
Sureiya (Anonkun): 19
Sankis the Ever-Burning (Enemy): 12
Bernkastel (Voyager): 9

Players and Allies
Myn Nthelsyr (George): (Q-11) 70/70 HP + 4 THP, darkspiral aura 3, resist 5 fire, fails next save
Book Imp (Myn): (In Myn's Space) Passive Mode
Torinn Tormine (Astaroth): (Mounted) 82/82 HP + 4 THP, resist 5 necrotic
Rutger (Torinn's Mount): (K/L-11/12) 41/41 HP + 4 THP, resist 5 all when mounted, 10 vs close/area attacks
Sureiya (Anonkun): (I-17) 75/75 HP + 4 THP, resist 2 all when bloodied
"Bernkastel" (Voyager): (O-15) 58/68 HP, resist 2 thunder/fire/cold, ongoing 5 fire damage (save ends)
Ramuh (Lili): (T-17) 67/67 HP + 4 THP, resist 5 lightning/thunder
Sid Silversprocket (NPC Ally): (Q-19) 75/77 HP, resist 5 lightning, ongoing 5 fire damage (save ends)
Spirit Companion (Voyager): (R-9)
Elemental Spirit (Voyager): (Not Present)
Apsaumbas (Myn's Owlbear): (P-6) 35/35 HP + 4 THP
Tentacle 1 (Myn's Conjuration): (G-10)
Tentacle 2 (Myn's Conjuration): (G-14)

Enemies
Sankis the Ever-Burning (Enemy): (F/H-11/13) -55 HP Burning Blood 1[b], cursed (Myn), [b]granting CA to Ramuh, deafened (save ends), grabbed by tentacle 1
The Elemental Leyline (Hazard): (???)

Notes
Knowledge of Sankis the Ever-Burning and the Elemental Leyline is arcana or dungeoneering. Separate rolls for each.
Howling tempest zone deals 5 thunder damage to any creature that begins its turn in teh zone.
Any creature other than Myn that begins its turn adjacent to any of the tentacles takes 5 cold damage and is slowed until the end of its next turn.
The zones created by flame strike last until the end of the encounter. Any creature that begins its turn in the zone takes ongoing 5 fire damage, and any creature that enters the zone takes 5 fire damage. Creatures in the zone lose all resistance to fire damage.
>> No. 76429 edit
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76429
Unfortunately, Sankis isn't in any condition to appreciate witty quips, so Torinn has Rutger leap at Sankis with a front-flip, and lands with Torinn's shining sunblade vertically cleaving the burning dwarf. He then smirks at his enemy, and says something paladin-y and optimistic for the shaman's benefit.

Move action: Front-flip to I/J-11/12.
Standard action: Strike of Hope vs. Sankis's AC. (25, 16 damage) http://invisiblecastle.com/roller/view/4799881/
- Giving 5 THP to the shaman.

>> No. 76430 edit
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76430
Torinn's sweeping holy-infused strike grants the shaman a radiant shield to absorb her burning flame damage. Sid suffers a bit more from the fires, and moves close enough to toss a canister to reinforce Torinn's resolve.

It's a good thing too, as when Sid's crossbow bolt strikes the fiery dwarf-giant in the neck, he screams and explodes, engulfing the dragonborn and his mount in a burst of flame. As the fires dissipate, Sid manages to put out his own fire.

Torinn moves. Torinn uses strike of hope, hitting for 16 radiant damage. Bernkastel gains 5 temporary hit points. Sid takes ongoing 5 fire damage.
Sid moves and uses resistive formula on Torinn. Sid uses magic weapon and hits Sankis for 10 damage. http://orokos.com/roll/265277
Sankis uses spontaneous combustion, hitting Torinn and Rutger for 11 fire damage (Rutger reduces to 1 fire damage).
Sid saves against ongoing fire damage. http://orokos.com/roll/265280


Initiative
Ramuh (Lili): 30
Myn Nthelsyr (George): 24
Sankis the Ever-Burning (Mastery of the Leyline): 22
Torinn Tormine (Astaroth): 22
Sid Silversprocket (Ally): 22
Sureiya (Anonkun): 19
Sankis the Ever-Burning (Enemy): 12
Bernkastel (Voyager): 9

Players and Allies
Myn Nthelsyr (George): (Q-11) 70/70 HP + 4 THP, darkspiral aura 3, resist 5 fire, fails next save
Book Imp (Myn): (In Myn's Space) Passive Mode
Torinn Tormine (Astaroth): (Mounted) 75/82 HP, resist 5 necrotic, resistive formula (+1 power to AC)
Rutger (Torinn's Mount): (I/J-11/12) 41/41 HP + 3 THP, resist 5 all when mounted, 10 vs close/area attacks
Sureiya (Anonkun): (I-17) 75/75 HP + 4 THP, resist 2 all when bloodied
"Bernkastel" (Voyager): (O-15) 58/68 HP + 5 THP, resist 2 thunder/fire/cold, ongoing 5 fire damage (save ends)
Ramuh (Lili): (T-17) 67/67 HP + 4 THP, resist 5 lightning/thunder
Sid Silversprocket (NPC Ally): (L-17) 70/77 HP, resist 5 lightning
Spirit Companion (Voyager): (R-9)
Elemental Spirit (Voyager): (Not Present)
Apsaumbas (Myn's Owlbear): (P-6) 35/35 HP + 4 THP
Tentacle 1 (Myn's Conjuration): (G-10)
Tentacle 2 (Myn's Conjuration): (G-14)

Enemies
Sankis the Ever-Burning (Enemy): (F/H-11/13) -81 HP Burning Blood 2, cursed (Myn), [b]granting CA to Ramuh, deafened (save ends), grabbed by tentacle 1
The Elemental Leyline (Hazard): (???)

Notes
Knowledge of Sankis the Ever-Burning and the Elemental Leyline is arcana or dungeoneering. Separate rolls for each.
Howling tempest zone deals 5 thunder damage to any creature that begins its turn in teh zone.
Any creature other than Myn that begins its turn adjacent to any of the tentacles takes 5 cold damage and is slowed until the end of its next turn.
The zones created by flame strike last until the end of the encounter. Any creature that begins its turn in the zone takes ongoing 5 fire damage, and any creature that enters the zone takes 5 fire damage. Creatures in the zone lose all resistance to fire damage.
>> No. 76431 edit
In the middle of the mess of summonings and whatnot, the ranger sneaks behind Sankis and starts his offensive.
"You're not going anywhere"
Quarry Sankis
Move to E-16
Twin Strike! (25 damage) I get hunter's quarry defense and Sankis gets Harmony Blade's penalty.
http://orokos.com/roll/265293

>> No. 76432 edit
File 142682041978.png - (275.66KB , 1010x670 , liftJ.png )
76432
Sureiya moves to flank the giant burning dwarf with the mounted paladin, and uses the distraction to slash at Sankis's back twice. Sankis is whittled down by the chilling gold of the tentacles as well as the howling tempest he is engulfed in. Roaring, he lifts his fiery double-axe over his head and slashes at Torinn, though Sid's shield activates at the last moment to absorb the brunt of the blow. Still, Torinn is set ablaze as Sankis whirls his axe in a back-swing that the half-orc barely dodges, and an electrified crossbow bolt streaks past the flaming dwarf's head. Holding his double-axe with one hand, Sankis gestures with his other, and flames erupt beneath both Torinn and Sureiya, threatening to engulf them. Torinn's big cat leaps aside and spares him the flame, but Sureiya is consumed by fire and left looking a bit dazed.

Sankis reveals where his double-axe cut himself on the back swing, and a large amount of burning blood seeps from the wound. Opening his mouth, an enormous torrent of flame rushes forth and washes over Torinn and Rutger, leaving both badly seared--the big cat is barely standing afterwards. However, Torinn manages to split the flames with his blade and drive it into Sankis's shoulder for another strike, thanks to a timely spiritual warning from the shaman, and Torinn's devotion manages to restore a bit of his mount's vitality.

Sureiya moves and sets his quarry. Sureiya uses twin strike, hitting twice for 25 damage.
Sankis begins his turn and takes 5 cold damage and 5 thunder damage.
Sankis uses double attack, hitting Torinn for 21 fire damage plus ongoing 5 fire damage (save ends), missing Sureiya for 5 fire damage. Sid misses with shocking feedback. http://orokos.com/roll/265572 Sankis takes 10 damage, gaining a 3rd charge of Burning Blood. Torinn uses resistive formula to gain 25 temporary hit points.
Sankis uses conflagration, missing Torinn but hitting Sureiya for 12 fire damage. Sureiya is dazed until the end of Sankis's next turn.
Sankis spends an action point! Sankis uses incinerate, missing once for 13 damage and hitting once for 24 damage. Sankis hits Rutger twice for 17 damage (reduced from 27) and 14 damage (reduced from 24). Both become vulnerable 5 to fire damage until the end of Sankis's next turn. Bernkastel uses powerful warning and Torinn's melee basic attack hits Sankis for 17 damage. http://invisiblecastle.com/roller/view/4800430/ On the second hit, Torinn uses shield of devotion to allow Rutger to regain 5 hit points, and Torinn gains a +2 power bonus to his next attack roll. Sankis fails to save against being grabbed but is no longer deafened.
Bernkastel takes ongoing 5 fire damage.


Initiative
Ramuh (Lili): 30
Myn Nthelsyr (George): 24
Sankis the Ever-Burning (Mastery of the Leyline): 22
Torinn Tormine (Astaroth): 22
Sid Silversprocket (Ally): 22
Sureiya (Anonkun): 19
Sankis the Ever-Burning (Enemy): 12
Bernkastel (Voyager): 9

Players and Allies
Myn Nthelsyr (George): (Q-11) 70/70 HP + 4 THP, darkspiral aura 3, resist 5 fire, fails next save
Book Imp (Myn): (In Myn's Space) Passive Mode
Torinn Tormine (Astaroth): (Mounted) 42/82 HP, resist 5 necrotic, ongoing 5 fire damage (save ends), vulnerable 5 fire, +2 power bonus to next attack
Rutger (Torinn's Mount): (I/J-11/12) 18/41 HP (Bloodied), resist 5 all when mounted, 10 vs close/area attacks, vulnerable 5 fire
Sureiya (Anonkun): (E-13) 67/75 HP, resist 2 all when bloodied, dazed
"Bernkastel" (Voyager): (O-15) 58/68 HP, resist 2 thunder/fire/cold, ongoing 5 fire damage (save ends)
Ramuh (Lili): (T-17) 67/67 HP + 4 THP, resist 5 lightning/thunder
Sid Silversprocket (NPC Ally): (L-17) 70/77 HP, resist 5 lightning
Spirit Companion (Voyager): (R-9)
Elemental Spirit (Voyager): (Not Present)
Apsaumbas (Myn's Owlbear): (P-6) 35/35 HP + 4 THP
Tentacle 1 (Myn's Conjuration): (G-10)
Tentacle 2 (Myn's Conjuration): (G-14)

Enemies
Sankis the Ever-Burning (Enemy): (F/H-11/13) -144 HP Burning Blood 0, cursed (Myn), Sureiya's quarry, granting CA to Ramuh, grabbed by tentacle 1, slowed
The Elemental Leyline (Hazard): (???)

Notes
Knowledge of Sankis the Ever-Burning and the Elemental Leyline is arcana or dungeoneering. Separate rolls for each.
Howling tempest zone deals 5 thunder damage to any creature that begins its turn in teh zone.
Any creature other than Myn that begins its turn adjacent to any of the tentacles takes 5 cold damage and is slowed until the end of its next turn.
The zones created by flame strike last until the end of the encounter. Any creature that begins its turn in the zone takes ongoing 5 fire damage, and any creature that enters the zone takes 5 fire damage. Creatures in the zone lose all resistance to fire damage.
>> No. 76433 edit
File 140778772771.png - (166.13KB , 500x375 , ded.png )
76433
>>76432
The shaman tries to use the surrounding elemental fire to her advantage, and quickly taps the ground four times with her spear while muttering in Primordial. This conjures the four walls of fire, out of which step fire archon spirits. One gets spent quickly to infuse Myn.

"Mr. Tormine, we need to completely stop Mr. Sankis from burning everyone for a few seconds." pls use holy symbol "Mr. Silversprocket, please support Mr. Tormine, and Mr. Sureiya, a full assault as much as able."

The smaller spirit infuses Torinn, creating an effect similar to but weaker than Gallard's earthen ward to shield him against the inevitable wave of damage. Meanwhile, the shaman is too busy issuing orders and conjuring to move out of the fire.

Standard action: Vengeful Elementals. Conjure to E-12, K-12, P-11, and R-11, all elevation 1.
- Allies next to it get +1 power bonus to attack, and do +1d6 extra damage on melee attack damage rolls.
Minor action: Dismiss SC. Such a waste.
Free action: Sudden Call the SC next to Torinn.
- Action Point - Standard action: Granite Armor for Torinn. He has resist 7 all until EoNT, SC is dismissed, and I attack Sankis. (28, 16 damage) http://invisiblecastle.com/roller/view/4800475/
Minor action: Spend the R-11 elemental to grant Myn a basic attack. +1 power bonus to attack.

Saving throw vs. ongoing fire damage. (14) http://invisiblecastle.com/roller/view/4800489/


Last edited at 15/03/19(Thu)22:30:49
>> No. 76434 edit
Myn shoots magic really hard and remains super cool.

Attack:http://invisiblecastle.com/roller/view/4800476/
Damage:http://invisiblecastle.com/roller/view/4800486/


Last edited at 15/03/19(Thu)22:17:45
>> No. 76435 edit
Ramuh sustains the storms, closes in and then zaps from afar with lightning.

Move: Q14
Minor: Sustain zone
Standard: miss
http://orokos.com/roll/265620

>> No. 76436 edit
Myn wraps the second tentacle around the pyrodorf and chills him severely.

Move action: Move 3 south then 3 north.
Minor action: Sustain tentacles.
Roll:http://invisiblecastle.com/roller/view/4800495/
Standard action: Tentacle B grab attack against Sankis.
Attack:http://invisiblecastle.com/roller/view/4800496/
Damage:http://invisiblecastle.com/roller/view/4800497/

>> No. 76437 edit
File 142687354333.png - (346.94KB , 1010x670 , liftK.png )
76437
The shaman taps into the power of flame to summon forth her flame archons, one of which immediately infuses itself into the warlock. Just before his eldritch blast connects, the shaman's spirit companion forms a shield around Torinn that can brunt quite a bit of damage, and the shield's formation discharges into a wave of destructive energy that strikes the burning dwarf. When he is immediately pierced through the chest by Myn's directed beam of energy, he explodes with flame, scorching the dragonborn and his mount. The half-orc barely manages to roll aside and avoid the explosion.

Meanwhile, the sorcerer sustains his tempest as he moves forward slightly. He calls forth a bolt of lightning to descend upon Sankis, but the wily dwarf deflects it with a strike from his double-axe. This movement, however, leads him open to another tentacle, which grasps him by the shoulder and engulfs him with a bitter, biting cold. Moments later, a fiery strike narrowly misses Myn, exploding into a flaming zone beneath his feet.

Bernkastel uses vengeful elementals.
Bernkastel dismisses her spirit companion and resummons it with sudden call.
Bernkastel spends an action point! Bernkastel uses granite armor, hitting Sankis for 16 damage. Sankis gains 1 charge of Burning Blood, and Torinn gains resist 7 all until the end of her next turn.
Bernkastel spends a vengeful elemental, and Myn crits Sankis with eldritch blast for 40 damage. Sankis gains a 2nd charge of Burning Blood and uses spontaneous combustion, missing Sureiya but hitting Torinn for 8 fire damage (increased to 13 and reduced to 6), and hitting Rutger but all damage is resisted. Torinn is bloodied.
Ramuh moves and sustains howling tempest. Ramuh misses with pinning bolt.
Myn sustains his tentacles, and moves around. He then uses the tentacle attack, hitting for 33 cold damage, and Sankis is grabbed (save ends).
Sankis's mastery of the leyline allows him to use channel the leyline, which uses flame strike, but misses Myn.
Torinn takes ongoing 5 fire damage (increased to 10 but reduced to 3).


Initiative
Ramuh (Lili): 30
Myn Nthelsyr (George): 24
Sankis the Ever-Burning (Mastery of the Leyline): 22
Torinn Tormine (Astaroth): 22
Sid Silversprocket (Ally): 22
Sureiya (Anonkun): 19
Sankis the Ever-Burning (Enemy): 12
Bernkastel (Voyager): 9

Players and Allies
Myn Nthelsyr (George): (Q-11) 70/70 HP + 4 THP, darkspiral aura 3, resist 5 fire, fails next save, shadow walk
Book Imp (Myn): (In Myn's Space) Passive Mode
Torinn Tormine (Astaroth): (Mounted) 33/82 HP (Bloodied), resist 5 necrotic, ongoing 5 fire damage (save ends), vulnerable 5 fire, +2 power bonus to next attack, resist 7 all
Rutger (Torinn's Mount): (I/J-11/12) 18/41 HP (Bloodied), resist 5 all when mounted, 10 vs close/area attacks, vulnerable 5 fire
Sureiya (Anonkun): (E-13) 67/75 HP, resist 2 all when bloodied, dazed
"Bernkastel" (Voyager): (O-15) 58/68 HP, resist 2 thunder/fire/cold
Ramuh (Lili): (Q-14) 67/67 HP + 4 THP, resist 5 lightning/thunder
Sid Silversprocket (NPC Ally): (L-17) 70/77 HP, resist 5 lightning
Spirit Companion (Voyager): (R-9)
Elemental Spirit (Voyager): (Not Present)
Apsaumbas (Myn's Owlbear): (P-6) 35/35 HP + 4 THP
Tentacle 1 (Myn's Conjuration): (G-10)
Tentacle 2 (Myn's Conjuration): (G-14)
Vengeful Elemental 1 (Bernkastel): (E-12) +1 power to attack and +1d6 damage for adjacent allies
Vengeful Elemental 2 (Bernkastel): (K-12) +1 power to attack and +1d6 damage for adjacent allies
Vengeful Elemental 3 (Bernkastel): (P-11) +1 power to attack and +1d6 damage for adjacent allies

Enemies
Sankis the Ever-Burning (Enemy): (F/H-11/13) -198 HP Burning Blood 1, cursed (Myn), Sureiya's quarry, granting CA to Ramuh, grabbed by tentacle 1, grabbed grabbed by tentacle 2, slowed
The Elemental Leyline (Hazard): (???)

Notes
Knowledge of Sankis the Ever-Burning and the Elemental Leyline is arcana or dungeoneering. Separate rolls for each.
Howling tempest zone deals 5 thunder damage to any creature that begins its turn in teh zone.
Any creature other than Myn that begins its turn adjacent to any of the tentacles takes 5 cold damage and is slowed until the end of its next turn.
The zones created by flame strike last until the end of the encounter. Any creature that begins its turn in the zone takes ongoing 5 fire damage, and any creature that enters the zone takes 5 fire damage. Creatures in the zone lose all resistance to fire damage.
>> No. 76438 edit
File 142687866091.png - (22.70KB , 217x407 , Symbol of the Champion's Code +2.png )
76438
Shouting whatever his unimportant god's name was, Torinn raises his longsword and swings it cleanly through Sankis, cutting through his armor like butter (with a loud CRACK) and breaking several of his ribs in the process. All can see for a moment that his weapon, infused by faith, clearly shines brighter than Sankis's flames, and this gives Rutger the strength to fight on.

Torinn then has Rutger step back as to admire his handiwork more fully.


Minor action: Symbol of the Champion's Code power.
- Artificer class feature gives Torinn 10 THP.
Standard action: Holy Smite Strike of Hope. CA, Shield of Devotion, and bloodied Dragonborn Fury attack bonuses added. Vengeful Elementals damage added. (crit) http://invisiblecastle.com/roller/view/4800819/
(41 damage) http://invisiblecastle.com/roller/view/4800820/
- Strike of Hope gives Rutger 10 THP.
Move action: step back to K/L-10/11.

Rolling for Astaroth. Saving throw vs. ongoing fire damage. (6) http://invisiblecastle.com/roller/view/4800821/


Last edited at 15/03/20(Fri)12:24:04
>> No. 76439 edit
File 142691114568.png - (347.87KB , 1010x670 , liftL.png )
76439
Torinn's symbol places a divine curse on the dwarf before his blade finds its way through Sankis's armor and deep into his chest, searing him from inside out with divine radiance. The combined power of the artificer and the paladin reinforces both Torinn and his mount, and Sankis writhes briefly as the dragonborn withdraws his blade and leaps backwards. However, he stumbles back towards the burning dwarf as the flames continue to burn his flesh.

Sid moves next to one of the elementals in order to bolster his attack, and tosses another shielding flask in Torinn's direction. He then shoots a crossbow bolt into the air above Torinn, and it explodes, wrapping the paladin in aerial armor and kicking up a massive windstorm that slices into the nearby Sankis.

Despite the enormous beating Sankis has received so far, he shows few visible signs of being worn down aside from an enormous amount of obvious rage directed at Torinn.

Torinn uses symbol of the champion's code. Sankis can't make an attack that includes any creature other than Torinn as a target until the end of Torinn's next turn. Torinn gains 10 temporary hit points from Sid's arcane rejuvenation.
Torinn uses strike of hope with holy smite, critting for 41 radiant damage and Sankis is dazed until the end of Torinn's next turn. Sankis gains a 3rd charge of Burning Blood and Rutger gains 10 temporary hit points.
Torinn moves, then fails his saving throw. !!On Fire slides him back 3 squares, 1 of which he ignores.
Sid moves. Sid uses gale-force infusion, hitting for 17 damage. Sankis gains a 4th charge of Burning Blood. Torinn gains +7 power bonus to AC until the end of Sid's next turn. http://orokos.com/roll/265835
Sid uses resistive formula on Torinn.


Initiative
Ramuh (Lili): 30
Myn Nthelsyr (George): 24
Sankis the Ever-Burning (Mastery of the Leyline): 22
Torinn Tormine (Astaroth): 22
Sid Silversprocket (Ally): 22
Sureiya (Anonkun): 19
Sankis the Ever-Burning (Enemy): 12
Bernkastel (Voyager): 9

Players and Allies
Myn Nthelsyr (George): (Q-11) 70/70 HP + 4 THP, darkspiral aura 3, resist 5 fire, fails next save, shadow walk
Book Imp (Myn): (In Myn's Space) Passive Mode
Torinn Tormine (Astaroth): (Mounted) 33/82 HP (Bloodied) + 10 THP, resist 5 necrotic, ongoing 5 fire damage (save ends), vulnerable 5 fire, +2 power bonus to next attack, resist 7 all, +7 power to AC, resistive formula
Rutger (Torinn's Mount): (I/J-9/10) 18/41 HP (Bloodied) + 10 THP, resist 5 all when mounted, 10 vs close/area attacks, vulnerable 5 fire
Sureiya (Anonkun): (E-13) 67/75 HP, resist 2 all when bloodied, dazed
"Bernkastel" (Voyager): (O-15) 58/68 HP, resist 2 thunder/fire/cold, ongoing 5 fire damage (save ends)
Ramuh (Lili): (Q-14) 67/67 HP + 4 THP, resist 5 lightning/thunder
Sid Silversprocket (NPC Ally): (L-13) 70/77 HP, resist 5 lightning
Spirit Companion (Voyager): (R-9)
Elemental Spirit (Voyager): (Not Present)
Apsaumbas (Myn's Owlbear): (P-6) 35/35 HP + 4 THP
Tentacle 1 (Myn's Conjuration): (G-10)
Tentacle 2 (Myn's Conjuration): (G-14)
Vengeful Elemental 1 (Bernkastel): (E-12) +1 power to attack and +1d6 melee damage for adjacent allies
Vengeful Elemental 2 (Bernkastel): (K-12) +1 power to attack and +1d6 melee damage for adjacent allies
Vengeful Elemental 3 (Bernkastel): (P-11) +1 power to attack and +1d6 melee damage for adjacent allies

Enemies
Sankis the Ever-Burning (Enemy): (F/H-11/13) -256 HP Burning Blood 4, cursed (Myn), Sureiya's quarry, grabbed by tentacle 1, grabbed grabbed by tentacle 2, slowed, symbol of the champion's code, dazed
The Elemental Leyline (Hazard): (???)

Notes
Knowledge of Sankis the Ever-Burning and the Elemental Leyline is arcana or dungeoneering. Separate rolls for each.
Howling tempest zone deals 5 thunder damage to any creature that begins its turn in teh zone.
Any creature other than Myn that begins its turn adjacent to any of the tentacles takes 5 cold damage and is slowed until the end of its next turn.
The zones created by flame strike last until the end of the encounter. Any creature that begins its turn in the zone takes ongoing 5 fire damage, and any creature that enters the zone takes 5 fire damage. Creatures in the zone lose all resistance to fire damage.
>> No. 76440 edit
File 142692125097.jpg - (46.26KB , 540x720 , 515621412312312.jpg )
76440
Reading the situation, the ranger determines it is a good time to unleash hell upon it, figuratively.
AP twin strike! (27 + 17 damage) and (28/30 damage) depending if already bloodied.
http://orokos.com/roll/265921 http://orokos.com/roll/265925
Standard action: Another twin strike! (14 and 14 damage) http://orokos.com/roll/265926

>> No. 76441 edit
File 142698885943.png - (349.19KB , 1010x670 , liftM.png )
76441
Sureiya stabs forward with his twin blades, placing both in Sankis's back. The burning dwarf roars with fury, but is unable to turn to face the half-orc due to the divine curse placed upon him by Torinn's holy symbol, and the ranger is able to follow up with another pair of quick slices which take off chunks of burning flesh.

Placing both feet firmly on the ground, Sankis's flames drive away both tentacles grasping him as he ignites Torinn. The inferno that engulfs the dragonborn quickly fades, but leaves him feeling befuddled. Sankis drives his burning double-axe directly into Torinn, and winces as it also slices into his own torso, and though Sid's infusion diverts much of the flaming explosion, Torinn is still left staggered.

Sureiya spends an action point! Sureiya uses twin strike twice, hitting four times for a total of 102 damage. Sankis is up to 6 charges of Burning Blood and is bloodied.
Sankis begins his turn and takes 5 cold damage and 5 thunder damage. He is up to 7 charges.
Sankis uses conflagration, hitting Torinn for 13 fire damage (reduced to 11). Torinn uses resistive formula to gain 30 temporary hit points.
Sankis spends an action point!Sankis uses double edge, missing once for 5 fire damage (reduced to 3), and critting once for 34 fire damage (reduced to 32). Sankis takes 10 damage.
Sankis saves against being grabbed by both tentacles.
Bernkastel takes ongoing 5 fire damage.


Initiative
Ramuh (Lili): 30
Myn Nthelsyr (George): 24
Sankis the Ever-Burning (Mastery of the Leyline): 22
Torinn Tormine (Astaroth): 22
Sid Silversprocket (Ally): 22
Sureiya (Anonkun): 19
Sankis the Ever-Burning (Enemy): 12
Bernkastel (Voyager): 9

Players and Allies
Myn Nthelsyr (George): (Q-11) 70/70 HP + 4 THP, darkspiral aura 3, resist 5 fire, fails next save, shadow walk
Book Imp (Myn): (In Myn's Space) Passive Mode
Torinn Tormine (Astaroth): (Mounted) 32/82 HP (Bloodied), resist 5 necrotic, ongoing 5 fire damage (save ends), resist 7 all, +7 power to AC, dazed
Rutger (Torinn's Mount): (I/J-9/10) 18/41 HP (Bloodied) + 10 THP, resist 5 all when mounted, 10 vs close/area attacks, vulnerable 5 fire
Sureiya (Anonkun): (E-13) 67/75 HP, resist 2 all when bloodied
"Bernkastel" (Voyager): (O-15) 53/68 HP, resist 2 thunder/fire/cold, ongoing 5 fire damage (save ends)
Ramuh (Lili): (Q-14) 67/67 HP + 4 THP, resist 5 lightning/thunder
Sid Silversprocket (NPC Ally): (L-13) 70/77 HP, resist 5 lightning
Spirit Companion (Voyager): (R-9)
Elemental Spirit (Voyager): (Not Present)
Apsaumbas (Myn's Owlbear): (P-6) 35/35 HP + 4 THP
Tentacle 1 (Myn's Conjuration): (G-10)
Tentacle 2 (Myn's Conjuration): (G-14)
Vengeful Elemental 1 (Bernkastel): (E-12) +1 power to attack and +1d6 melee damage for adjacent allies
Vengeful Elemental 2 (Bernkastel): (K-12) +1 power to attack and +1d6 melee damage for adjacent allies
Vengeful Elemental 3 (Bernkastel): (P-11) +1 power to attack and +1d6 melee damage for adjacent allies

Enemies
Sankis the Ever-Burning (Enemy): (F/H-11/13) -378 HP (Bloodied) Burning Blood 0, cursed (Myn), Sureiya's quarry, slowed, symbol of the champion's code, dazed
The Elemental Leyline (Hazard): (???)

Notes
Knowledge of Sankis the Ever-Burning and the Elemental Leyline is arcana or dungeoneering. Separate rolls for each.
Howling tempest zone deals 5 thunder damage to any creature that begins its turn in teh zone.
Any creature other than Myn that begins its turn adjacent to any of the tentacles takes 5 cold damage and is slowed until the end of its next turn.
The zones created by flame strike last until the end of the encounter. Any creature that begins its turn in the zone takes ongoing 5 fire damage, and any creature that enters the zone takes 5 fire damage. Creatures in the zone lose all resistance to fire damage.
>> No. 76442 edit
File 129956272039.png - (87.97KB , 243x357 , spear.png )
76442
The shaman is too occupied with relaying the orders from the unsummoned taller spirit to move out of the fire herself. In addition to the two fire archon spirits near Myn and Sureiya helping the shaman's allies attack, an iron archon appears next to Ramuh to infuse him as well.

Minor action: Spend the archon next to Myn to grant him a BA. +1 power bonus to attack.
Minor action: Spend the archon next to Sureiya to grant him a BA. +1 power bonus and +1 item bonus to attack, and the +1d6 extra damage.
Standard action: Direct the Strike for Ramuh. +1 item bonus to attack.

Saving throw vs. ongoing fire damage. (12) http://invisiblecastle.com/roller/view/4802298/


Last edited at 15/03/21(Sat)22:08:14
>> No. 76443 edit
Ordered by the evil spirit, Sureiya swings again, but completely misses his target.
MBA: miss
http://orokos.com/roll/266162

>> No. 76444 edit
>>76442
Rolling for George. Granted Eldritch Blast. (27 vs. reflex, 22 damage) http://invisiblecastle.com/roller/view/4802316/
Rolling for Riri. Granted Dragonfrost. Added 1 more attack by mistake, so (21 vs. fortitude, 24 damage) http://invisiblecastle.com/roller/view/4802317/


Last edited at 15/03/21(Sat)22:08:51
>> No. 76445 edit
File 142699899193.png - (347.38KB , 1010x670 , liftN.png )
76445
The shaman elects to stand in the fire a bit longer so she can infuse her archons and spirit companion into her comrades, though only Myn's eldritch blast manages to connect with the suddenly-nimble giant burning dwarf.

Bernkastel expends a vengeful elemental, and Myn's eldritch blast hits Sankis for 22 damage.
Bernkastel expends a vengeful elemental, and Sureiya's melee basic attack misses Sankis.
Bernkastel uses direct the strike, and Ramuh's dragonfrost misses Sankis.


Initiative
Ramuh (Lili): 30
Myn Nthelsyr (George): 24
Sankis the Ever-Burning (Mastery of the Leyline): 22
Torinn Tormine (Astaroth): 22
Sid Silversprocket (Ally): 22
Sureiya (Anonkun): 19
Sankis the Ever-Burning (Enemy): 12
Bernkastel (Voyager): 9

Players and Allies
Myn Nthelsyr (George): (Q-11) 70/70 HP + 4 THP, darkspiral aura 3, resist 5 fire, fails next save, shadow walk
Book Imp (Myn): (In Myn's Space) Passive Mode
Torinn Tormine (Astaroth): (Mounted) 32/82 HP (Bloodied), resist 5 necrotic, ongoing 5 fire damage (save ends), resist 7 all, +7 power to AC, dazed
Rutger (Torinn's Mount): (I/J-9/10) 18/41 HP (Bloodied) + 10 THP, resist 5 all when mounted, 10 vs close/area attacks, vulnerable 5 fire
Sureiya (Anonkun): (E-13) 67/75 HP, resist 2 all when bloodied
"Bernkastel" (Voyager): (O-15) 53/68 HP, resist 2 thunder/fire/cold, ongoing 5 fire damage (save ends)
Ramuh (Lili): (Q-14) 67/67 HP + 4 THP, resist 5 lightning/thunder
Sid Silversprocket (NPC Ally): (L-13) 70/77 HP, resist 5 lightning
Spirit Companion (Voyager): (Not Present)
Elemental Spirit (Voyager): (Not Present)
Apsaumbas (Myn's Owlbear): (P-6) 35/35 HP + 4 THP
Tentacle 1 (Myn's Conjuration): (G-10)
Tentacle 2 (Myn's Conjuration): (G-14)
Vengeful Elemental 2 (Bernkastel): (K-12) +1 power to attack and +1d6 melee damage for adjacent allies

Enemies
Sankis the Ever-Burning (Enemy): (F/H-11/13) -390 HP (Bloodied) Burning Blood 0, cursed (Myn), Sureiya's quarry, slowed, symbol of the champion's code, dazed
The Elemental Leyline (Hazard): (???)

Notes
Knowledge of Sankis the Ever-Burning and the Elemental Leyline is arcana or dungeoneering. Separate rolls for each.
Howling tempest zone deals 5 thunder damage to any creature that begins its turn in teh zone.
Any creature other than Myn that begins its turn adjacent to any of the tentacles takes 5 cold damage and is slowed until the end of its next turn.
The zones created by flame strike last until the end of the encounter. Any creature that begins its turn in the zone takes ongoing 5 fire damage, and any creature that enters the zone takes 5 fire damage. Creatures in the zone lose all resistance to fire damage.
>> No. 76446 edit
Move to N-20.
Sustain minor.
Standard: miss strike
http://orokos.com/roll/266229

>> No. 76447 edit
Continuing to taunt the bonfire with tentacle harassment, Myn calls forth another from a hole in the air above, gently wrapping it around Sankis' face.

Minor action: Sustain Tentacles. Since roll is 6 summon a new Tentacle C at G-12, elevation directly above Sankis.
Roll:http://invisiblecastle.com/roller/view/4802467/
Move action: Move to L-9.
Standard action: Tentacle grab power using Tentacle C against Sankis.
Attack:http://invisiblecastle.com/roller/view/4802469/
Damage:http://invisiblecastle.com/roller/view/4802470/


Last edited at 15/03/22(Sun)04:52:38
>> No. 76448 edit
File 142705407322.png - (371.69KB , 1010x670 , liftO.png )
76448
Ramuh's lightning strike proves ineffectual against the stalwart dwarf-demon. Myn, however, though still burning, strides closer to the fiend and creates another icy tentacle, this one appearing out of a hole in mid-air. It grasps Sankis's horned helmet and restrains the fiery entity's movement, which does little more than increase his fury.

Channeling his fury into the leyline, Sankis calls down a flame strike, and though the big cat and warlock manage to avoid the worst of the flames, Torinn is engulfed and appears barely conscious as he grips his sword for the next round.

Ramuh moves and sustains his zone. Ramuh misses with lightning strike.
Myn takes ongoing 5 fire damage. Myn sustains his tentacles and conjures a 3rd. Myn moves.
Myn uses the tentacle attack power, hitting for 19 cold damage. Sankis gains a burning blood charge.
Sankis uses channel the leyline as part of mastery of the leyline. The leyline's flame strike hits Torinn for 21 fire damage plus ongoing 5 fire damage, but misses Rutger and Myn.
Torinn takes ongoing 5 fire damage.


Initiative
Ramuh (Lili): 30
Myn Nthelsyr (George): 24
Sankis the Ever-Burning (Mastery of the Leyline): 22
Torinn Tormine (Astaroth): 22
Sid Silversprocket (Ally): 22
Sureiya (Anonkun): 19
Sankis the Ever-Burning (Enemy): 12
Bernkastel (Voyager): 9

Players and Allies
Myn Nthelsyr (George): (Q-11) 69/70 HP, darkspiral aura 3, resist 5 fire, fails next save, shadow walk
Book Imp (Myn): (In Myn's Space) Passive Mode
Torinn Tormine (Astaroth): (Mounted) 6/82 HP (Bloodied), resist 5 necrotic, ongoing 5 fire damage (save ends), +7 power to AC, dazed
Rutger (Torinn's Mount): (I/J-9/10) 18/41 HP (Bloodied) + 10 THP, resist 5 all when mounted, 10 vs close/area attacks, vulnerable 5 fire
Sureiya (Anonkun): (E-13) 67/75 HP, resist 2 all when bloodied
"Bernkastel" (Voyager): (O-15) 53/68 HP, resist 2 thunder/fire/cold, ongoing 5 fire damage (save ends)
Ramuh (Lili): (N-20) 67/67 HP + 4 THP, resist 5 lightning/thunder
Sid Silversprocket (NPC Ally): (L-13) 70/77 HP, resist 5 lightning
Spirit Companion (Voyager): (Not Present)
Elemental Spirit (Voyager): (Not Present)
Apsaumbas (Myn's Owlbear): (P-6) 35/35 HP + 4 THP
Tentacle 1 (Myn's Conjuration): (G-10)
Tentacle 2 (Myn's Conjuration): (G-14)
Tentacle 2 (Myn's Conjuration): (G-12, Elevation 3)
Vengeful Elemental 2 (Bernkastel): (K-12) +1 power to attack and +1d6 melee damage for adjacent allies

Enemies
Sankis the Ever-Burning (Enemy): (F/H-11/13) -409 HP (Bloodied) Burning Blood 1, cursed (Myn), Sureiya's quarry, slowed, symbol of the champion's code, dazed, grabbed by tentacle 3 (save ends)
The Elemental Leyline (Hazard): (???)

Notes
Knowledge of Sankis the Ever-Burning and the Elemental Leyline is arcana or dungeoneering. Separate rolls for each.
Howling tempest zone deals 5 thunder damage to any creature that begins its turn in teh zone.
Any creature other than Myn that begins its turn adjacent to any of the tentacles takes 5 cold damage and is slowed until the end of its next turn.
The zones created by flame strike last until the end of the encounter. Any creature that begins its turn in the zone takes ongoing 5 fire damage, and any creature that enters the zone takes 5 fire damage. Creatures in the zone lose all resistance to fire damage.
>> No. 76449 edit
File 142705668249.jpg - (291.39KB , 475x535 , sak_jotarou.jpg )
76449
Through force of will, Torinn comes back to his senses. The dragonborn is barely holding on, spots flashing before his eyes as unconsciousness threatens to overtake him. Still, he orders Rutger to move around the dazed Sankis until they're no longer in the burning zone. Situated next to the archon conjured by the shaman, Torinn takes a deep breath and roars, directing holy energy to protect Sureiya and slice Sankis at the point where it hurts the most: his beard.

"Your lukewarm embers have nothing on my inner fire," he growls defiantly, bolstering himself with healing radiance. The flames flicker, but don't go out... until he draws deep and puts them out through sheer force of will. Looking at Sankis with contempt, he motions for the former dwarf to come at him again.

save against daze (superior will): http://orokos.com/roll/266335
move to I/J-12/13
strike of hope + holy smite http://orokos.com/roll/266343 (38,29) Sankis is dazed until eont, give THP to Sureiya
restore vitality, surgeless heal, gain 25 hp and make save
fail save against burning: http://orokos.com/roll/266336
save against burning: http://orokos.com/roll/266337

>> No. 76450 edit
Ramuh briefly considers mentioning the raging stormwinds he summoned deafen the creature, but whatever.
>> No. 76451 edit
File 142706381532.png - (375.45KB , 1010x670 , liftP.png )
76451
Torinn's inner strength kicks in, and he looks back in action as he slices at the burning dwarf's torso with his radiant-infused blade, cutting off a chunk of the dwarf's beard and dazzling him with holy power. Taking advantage of the distraction, Torinn changes his position and shakes off the lingering flames that still clung to his frame.

Sid, lacking further salves, retreats a bit to the east and plugs Sankis with another crossbow bolt. Sankis explodes with flaming vengeance, but the paladin manages to shield himself with his shield even as the fires engulf Sureiya and Rutger.

Torinn's superior will save succeeds and he is no longer dazed.
Torinn uses strike of hope with holy smite, hitting for 29 radiant damage and Sankis is dazed until the end of his next turn.
Torinn uses restore vitality, regaining 25 hit points and failing the save.
Torinn succeeds at his end-of-turn save against ongoing fire damage.
Sid moves. Sid uses magic weapon, hitting Sankis for 18 damage. http://orokos.com/roll/266394 This gives Sankis a 2nd stack of Burning Blood, triggering spontaneous combustion, hitting Sureiya and Rutger for 14 fire damage (Rutger reduces to 4) but missing Torinn.


Initiative
Ramuh (Lili): 30
Myn Nthelsyr (George): 24
Sankis the Ever-Burning (Mastery of the Leyline): 22
Torinn Tormine (Astaroth): 22
Sid Silversprocket (Ally): 22
Sureiya (Anonkun): 19
Sankis the Ever-Burning (Enemy): 12
Bernkastel (Voyager): 9

Players and Allies
Myn Nthelsyr (George): (Q-11) 69/70 HP, darkspiral aura 3, resist 5 fire, fails next save, shadow walk
Book Imp (Myn): (In Myn's Space) Passive Mode
Torinn Tormine (Astaroth): (Mounted) 37/82 HP (Bloodied), resist 5 necrotic
Rutger (Torinn's Mount): (I/J-12/13) 18/41 HP (Bloodied) + 6 THP, resist 5 all when mounted, 10 vs close/area attacks
Sureiya (Anonkun): (E-13) 56/75 HP, resist 2 all when bloodied
"Bernkastel" (Voyager): (O-15) 53/68 HP, resist 2 thunder/fire/cold, ongoing 5 fire damage (save ends)
Ramuh (Lili): (N-20) 67/67 HP + 4 THP, resist 5 lightning/thunder
Sid Silversprocket (NPC Ally): (J-18) 70/77 HP, resist 5 lightning
Spirit Companion (Voyager): (Not Present)
Elemental Spirit (Voyager): (Not Present)
Apsaumbas (Myn's Owlbear): (P-6) 35/35 HP + 4 THP
Tentacle 1 (Myn's Conjuration): (G-10)
Tentacle 2 (Myn's Conjuration): (G-14)
Tentacle 2 (Myn's Conjuration): (G-12, Elevation 3)
Vengeful Elemental 2 (Bernkastel): (K-12) +1 power to attack and +1d6 melee damage for adjacent allies

Enemies
Sankis the Ever-Burning (Enemy): (F/H-11/13) -456 HP (Bloodied) Burning Blood 2, cursed (Myn), Sureiya's quarry, slowed, symbol of the champion's code, dazed, grabbed by tentacle 3 (save ends)
The Elemental Leyline (Hazard): (???)

Notes
Knowledge of Sankis the Ever-Burning and the Elemental Leyline is arcana or dungeoneering. Separate rolls for each.
Howling tempest zone deals 5 thunder damage to any creature that begins its turn in teh zone.
Any creature other than Myn that begins its turn adjacent to any of the tentacles takes 5 cold damage and is slowed until the end of its next turn.
The zones created by flame strike last until the end of the encounter. Any creature that begins its turn in the zone takes ongoing 5 fire damage, and any creature that enters the zone takes 5 fire damage. Creatures in the zone lose all resistance to fire damage.
>> No. 76452 edit
Aware of the complex way Sankis sudden explotions operate, he holds himself for a second, waiting until the fiery dworf act.
Delay after Sankis
>> No. 76453 edit
File 142706934576.png - (374.88KB , 1010x670 , liftQ.png )
76453
When Sureiya hesitates, Sankis opens his maw and breathes a massive wave of fire. Torinn is completely engulfed, and slumps slightly in his saddle. Rutger staggers from the repeated burning, and Myn seems barely affected, though the fiery zone renders him more vulnerable to the attack than he would otherwise be.

Sureiya delays.
Sankis begins his turn and takes 5 cold damage and 5 thunder damage. Sankis uses incinerate, CRITTING Torinn for 37 damage, rendering him unconscious and dying. He hits Rutger for 22 fire damage (reduced to 12) and misses Myn for 11 fire damage. Sankis saves against being grabbed.


Initiative
Ramuh (Lili): 30
Myn Nthelsyr (George): 24
Sankis the Ever-Burning (Mastery of the Leyline): 22
Torinn Tormine (Astaroth): 22
Sid Silversprocket (Ally): 22
Sankis the Ever-Burning (Enemy): 12
Sureiya (Anonkun): 9+1
Bernkastel (Voyager): 9

Players and Allies
Myn Nthelsyr (George): (L-9) 58/70 HP, darkspiral aura 3, resist 5 fire, fails next save, shadow walk
Book Imp (Myn): (In Myn's Space) Passive Mode
Torinn Tormine (Astaroth): (Mounted) 0/82 HP (DYING), resist 5 necrotic, prone
Rutger (Torinn's Mount): (I/J-12/13) 12/41 HP (Bloodied), resist 5 all when mounted, 10 vs close/area attacks
Sureiya (Anonkun): (E-13) 56/75 HP, resist 2 all when bloodied
"Bernkastel" (Voyager): (O-15) 53/68 HP, resist 2 thunder/fire/cold, ongoing 5 fire damage (save ends)
Ramuh (Lili): (N-20) 67/67 HP + 4 THP, resist 5 lightning/thunder
Sid Silversprocket (NPC Ally): (J-18) 70/77 HP, resist 5 lightning
Spirit Companion (Voyager): (Not Present)
Elemental Spirit (Voyager): (Not Present)
Apsaumbas (Myn's Owlbear): (P-6) 35/35 HP + 4 THP
Tentacle 1 (Myn's Conjuration): (G-10)
Tentacle 2 (Myn's Conjuration): (G-14)
Tentacle 2 (Myn's Conjuration): (G-12, Elevation 3)
Vengeful Elemental 2 (Bernkastel): (K-12) +1 power to attack and +1d6 melee damage for adjacent allies

Enemies
Sankis the Ever-Burning (Enemy): (F/H-11/13) -466 HP (Bloodied) Burning Blood 0, cursed (Myn), Sureiya's quarry, slowed, dazed
The Elemental Leyline (Hazard): (???)

Notes
Knowledge of Sankis the Ever-Burning and the Elemental Leyline is arcana or dungeoneering. Separate rolls for each.
Howling tempest zone deals 5 thunder damage to any creature that begins its turn in teh zone.
Any creature other than Myn that begins its turn adjacent to any of the tentacles takes 5 cold damage and is slowed until the end of its next turn.
The zones created by flame strike last until the end of the encounter. Any creature that begins its turn in the zone takes ongoing 5 fire damage, and any creature that enters the zone takes 5 fire damage. Creatures in the zone lose all resistance to fire damage.
>> No. 76454 edit
"Hey you, bastard!"
The ranger swiftly retaliates against the attack Sankis did to his allies.

Battle Awareness MBA! (14 damage) http://orokos.com/roll/266540
Twin strike! One hit for 14 and another for 15 http://orokos.com/roll/266543 http://orokos.com/roll/266544


Last edited at 15/03/22(Sun)21:16:45
>> No. 76455 edit
File 130689965652.jpg - (31.82KB , 241x150 , mb1.jpg )
76455
That looked like it hurt.

"Mr. Sankis, how did you convince Ms. Val'akir to let you go first?" asks the shaman while standing in lukewarm fire, hoping to distract Sankis.

Minor action: Inspiring Word for Torinn. He heals surge value + 7 + 3 (the 3 is from Sid's set bonus).
Standard action: Direct the Strike for Rutger. +1 power bonus and +1 item bonus to attack, and +1d6 damage.
Minor action: Spend the archon next to Torinn to grant him a BA. Same bonuses as above.

>> No. 76456 edit
Torinn performs a two-pronged strike with his tiger assisting.

http://orokos.com/roll/266566 (24, 24)
http://orokos.com/roll/266567 (38, 22)


Last edited at 15/03/22(Sun)21:50:44
>> No. 76457 edit
Ramuh proceeds to be super blitz and zaps the tottering dorf with lightning.

Sustain minor
Standard lightning
http://orokos.com/roll/266568

Stay where I am, waste glorious minor action action.

>> No. 76458 edit
File 142709074244.png - (198.16KB , 1010x670 , liftR.png )
76458
Sankis withers under the force of Sureiya's slashing blades, doubles forward and nearly stumbles into Torinn's unconscious form, but the dragonborn snaps back to attention just as Rutger's claw slices neatly vertically down Sankis's middle.

"Argghhhh..." Sankis cries out, half-gurgling as he does so. "Ye ain't see... tha last o' me!" With this, his form dissolves back into the elemental maelstrom that you witnessed before, which begins to slowly drift upwards.

Sureiya uses battle awareness, hitting with a melee basic attack for 14 damage.
Sureiya uses twin strike, hitting twice for 14 damage and 15 damage.
Benrkastel takes ongoing 5 fire damage.
Bernkastel uses inspiring word, healing Torinn for 35 hit points after Torinn spends a healing surge.
Bernkastel uses direct the strike, and Rutger's claw hits Sankis for 25 damage, destroying him.


Initiative
Ramuh (Lili): 30
Myn Nthelsyr (George): 24
Sankis the Ever-Burning (Mastery of the Leyline): 22
Torinn Tormine (Astaroth): 22
Sid Silversprocket (Ally): 22
Sankis the Ever-Burning (Enemy): 12
Sureiya (Anonkun): 9+1
Bernkastel (Voyager): 9

Players and Allies
Myn Nthelsyr (George): (L-9) 58/70 HP, darkspiral aura 3, resist 5 fire, fails next save, shadow walk
Book Imp (Myn): (In Myn's Space) Passive Mode
Torinn Tormine (Astaroth): (Mounted) 35/82 HP (Bloodied), resist 5 necrotic, prone
Rutger (Torinn's Mount): (I/J-12/13) 12/41 HP (Bloodied), resist 5 all when mounted, 10 vs close/area attacks
Sureiya (Anonkun): (E-13) 56/75 HP, resist 2 all when bloodied
"Bernkastel" (Voyager): (O-15) 48/68 HP, resist 2 thunder/fire/cold
Ramuh (Lili): (N-20) 67/67 HP + 4 THP, resist 5 lightning/thunder
Sid Silversprocket (NPC Ally): (J-18) 70/77 HP, resist 5 lightning
Spirit Companion (Voyager): (Not Present)
Elemental Spirit (Voyager): (Not Present)
Apsaumbas (Myn's Owlbear): (P-6) 35/35 HP + 4 THP
Tentacle 1 (Myn's Conjuration): (G-10)
Tentacle 2 (Myn's Conjuration): (G-14)
Tentacle 2 (Myn's Conjuration): (G-12, Elevation 3)
Vengeful Elemental 2 (Bernkastel): (K-12) +1 power to attack and +1d6 melee damage for adjacent allies

Enemies
Sankis the Ever-Burning (Enemy): (F/H-11/13) -533 HP (DEFEATED) Burning Blood 1, cursed (Myn), Sureiya's quarry, slowed, dazed
The Elemental Leyline (Hazard): (???)

Notes
Knowledge of Sankis the Ever-Burning and the Elemental Leyline is arcana or dungeoneering. Separate rolls for each.
Howling tempest zone deals 5 thunder damage to any creature that begins its turn in teh zone.
Any creature other than Myn that begins its turn adjacent to any of the tentacles takes 5 cold damage and is slowed until the end of its next turn.
The zones created by flame strike last until the end of the encounter. Any creature that begins its turn in the zone takes ongoing 5 fire damage, and any creature that enters the zone takes 5 fire damage. Creatures in the zone lose all resistance to fire damage.
>> No. 76459 edit
File 142709074244.png - (198.16KB , 1010x670 , liftR.png )
76459
The air hangs heavy with tension, another fight is clearly coming soon. You have mere moments to prepare.

OOC: Mini-Rest Details: For the foreseeable future, your mini-rests will be handled as such:
-You may spend up to 2 healing surges as you would during a short rest.
-You may recover one encounter attack power and one encounter utility power. The utility power must have a level, ie be one of the powers you took at level 2, 6, 10, etc.
-You recover all encounter-based utility powers that do not have a level, such as leader heals, item encounter powers, and racial powers.
-You may position yourselves on the map, taking up to one full turn's worth of actions. You may ready an action if you forgo the mini-rest.

You may now take a mini-rest.

>> No. 76461 edit
File 139431887893.png - (20.17KB , 159x258 , 16076155_p1e2c.png )
76461
>>76459
The shaman motions for those in need of healing to come closer, and plants her battle standard. She and the smaller spirit heal Torinn and Sureiya, with Rutger getting an extra boost in resilience.

Recover Powerful Warning.

Standard action: Plant the Battle Standard of Healing.
Minor action: Call SC next to Rutger and Sureiya. Rutger gets 4 THP.
Minor action: Healing Spirit for Torinn, and the extra healing for Sureiya.

It's all as per >>76460 etc.


Last edited at 15/03/23(Mon)11:55:36
>> No. 76462 edit
"Didn't he say the same thing the last time?"
Take a rest, no need to spend surges. Recover the non-leveled utility powers.
>> No. 76463 edit
>>76462
"Well, he was right last time," replies the shaman while setting up the battle standard.

Last edited at 15/03/23(Mon)12:06:49
>> No. 76464 edit
Myn waves goodbye to his tentacle friends, in a considerably good mood from the second slaying, and summons forth some shadowy worms to fling at the next foe. The owlbear wakes up from its nap a short distance away, perhaps enticed by the smell of charred flesh. Myn hums to himself as he swings his imp around in anticipation.

Move action: Move to O-10, Owlbear to L-9.
Minor: Activate Skald's Aura.
Standard: Ready Darkworm Feast, targeting first enemy to appear.



Last edited at 15/03/23(Mon)12:56:24
>> No. 76465 edit
"Ashes to ashes," mutters Torinn toward the maelstrom. He takes the time to recover both himself and his loyal steed, with help from the shaman.

Do as was outlined in the ooc thread
recover holy smite

>> No. 76466 edit
Ramuh rests briefly, not moving from where he stands. He gloriously regains the use of his pinning bolt attack, and readies his calculated acumen for the next adversary.

Recover pinning bolt and calculated acumen, hurrah for at-will-centric character!
>> No. 76467 edit
File 142716953742.png - (282.02KB , 1010x670 , liftS.png )
76467
The leyline drifts roughly 15 feet above ground in the center of the arena, then, laughter begins to echo from it. It swirls violently and forms into a twelve-foot tall feathered fey humanoid that you recognize as Val'akir, the Vortex.

"This time, there's no escape!" the shrieks, and countless razor-sharp feathers begin to rain from the sky, and form into threatening-looking clouds around the lift. One set of feathers in particular is quite spiny, as if it would stick directly into your flesh and cling.

Initiative
Ramuh (Lili): 32
Val'akir the Vortex (Enemy): 29
Sid Silversprocket (Ally): 23
Myn Nthelsyr (George): 21
Val'akir the Vortex (Enemy): 19
Sureiya (Anonkun): 16
Bernkastel (Voyager): 14
Torinn Tormine (Astaroth): 12

Players and Allies
Myn Nthelsyr (George): (O-10) 70/70 HP, darkspiral aura 4, resist 5 fire shadow walk
Book Imp (Myn): (In Myn's Space) Passive Mode
Torinn Tormine (Astaroth): (Mounted) 80/82 HP, resist 5 necrotic
Rutger (Torinn's Mount): (I/J-12/13) 41/41 HP + 4 THP, resist 5 all when mounted, 10 vs close/area attacks
Sureiya (Anonkun): (E-13) 75/75 HP, resist 2 all when bloodied
"Bernkastel" (Voyager): (O-15) 68/68 HP, resist 2 thunder/fire/cold
Ramuh (Lili): (N-20) 67/67 HP, resist 5 lightning/thunder
Sid Silversprocket (NPC Ally): (L-15) 77/77 HP, resist 5 lightning
Spirit Companion (Voyager): (H-14, Elevation 1)
Elemental Spirit (Voyager): (Not Present)
Apsaumbas (Myn's Owlbear): (L-9) 35/35 HP
Battle Standard of Healing (Item): (N-14) whenever a party member within 5 squares spends a healing surge, each other party member wihin 5 squares regains 3 hit points

Enemies
Val'akir, the Vortex (Enemy): (L/N-12/14, Elevation 2/4)
The Elemental Leyline (Hazard): (???)
Razor Plume 1 (Enemy): (D-11)
Razor Plume 2 (Enemy): (E-13)
Razor Plume 3 (Enemy): (S-5)
Razor Plume 4 (Enemy): (U-7)
Razor Plume 5 (Enemy): (T-19)
Spiny Plume 1 (Enemy): (R-21)

Notes
Knowledge of Val'akir the Vortex and the Elemental Leyline is arcana or dungeoneering. Separate rolls for each. Val'akir knowledge includes knowledge of the plumes.
>> No. 76468 edit
>>76467
Val'akir knowledge (28) and leyline knowledge (22). http://invisiblecastle.com/roller/view/4804018/
>> No. 76469 edit
"Hemah's last huh."
Knowledge: Val'akir 24, Leyline 26 http://orokos.com/roll/266896
>> No. 76470 edit
Myn's weak caster arms are ill-suited for wormflinging, and his weather knowledge is lacking as well.

Readied action:Darkworm Feast against Val'akir.
Attack roll:http://invisiblecastle.com/roller/view/4804024/

Arcana:(Val'akir)http://invisiblecastle.com/roller/view/4804025/
(Leyline)http://invisiblecastle.com/roller/view/4804027/


Last edited at 15/03/23(Mon)21:18:31
>> No. 76471 edit
File 138406099688.png - (41.34KB , 128x128 , valakir.png )
76471
Val'akir Knowledge: (DC 27) (Traits) Val'akir's form appears similar only on a surface level, she is now much fiercer and a more capable combatant. (Val'akir is a level 11 solo artillery.) The wind fiend can shrug off mind-affection afflictions with ease, due to her nature as a minor elemental lord. (Val'akir has [b]action recovery, which ends all dazing, dominating, or stunning effects on Val'akir at the end of her turn.) Her connection with the leyline allows her to call down bolts of lightning to strike her foes. (Mastery of the Leyline renders Val'akir immune to the leyline's attacks and zones. On an initiative count of Val'akir's initiative + 10, Val'akir can use channel the leyline as a free action. Using channel the leyline in this manner does not provoke opportunity attacks. If a dominating or stunning effect would prevent Val'akir from taking this action, that effects ends instead of Val'akir taking the action.) Val'akir possesses an uncanny ability to remain in flight, even if something would normally force her to the ground, though the effect will still leave her flying unsteadily for a time. (Steady flight means that if Val'akir would be knocked prone, she is instead slowed and grants combat advantage until the end of her turn.) Val'akir can control the nearby winds with expert precision, throwing her foes exactly where she wants them. (Slipstream is an aura 2. Whenever an enemy ends its turn in the aura, Val'akir can slide that creature 3 squares to another square in the aura.) Val'akir can fly (fly 8 hover), and possesses a small amount of resistance to lightning and thunder (resist 5 lightning/thunder).

(Standard Actions) Val'akir's claws are her primary method of attack, and she revels in rending the flesh from her enemies' bones. (Claw is Val'akir's melee basic at-will attack vs. AC, which only deals damage. When Val'akir uses claw on her own turn, she can use it against one or two creatures, and if she targets only one creature, she can use it twice against that creature. It has a melee reach of 2.) Additionally, Val'akir can utilize the airy leyline's lightning attacks to supplement her melee, in particular if she is unable to close with her foes, or if it is disadvantageous to do so. (Channel the leyline is a ranged attack that allows the leyline to use its at-will attack.) Val'akir's more powerful attack is a horrid blast of thunder which will bowl over enemies in front of Val'akir, though those who are first in the path will shield other behind them. (Mistral Shriek is a close blast 10, and targets the closest three creatures in the blast vs Fortitude. On a hit, the creature takes big thunder damage and is pushed 4 squares, and is dazed until the end of Val'akir's next turn. On a miss, they talk half damage and are pushed 2 squares. This is a rechargeable power.) Finally, when the wind fiend is cornered and overwhelmed, she can escape, leaving behind a cloud of plumes, and unleash a powerful ranged attack on her would-be aggressors, and distorts her image with air magic. (Displacement is an encounter power that recharges when Val'akir is first bloodied. First, Val'akir conjures two razor plumes in unoccupied squares in the slipstream. Next, Val'akir teleports 8 squares and can use either channel the leyline or mistral shriek if it is recharged. Until the start of Val'akir's next turn, whenever a melee or ranged attack hits her, it instead misses her if the attack roll was an odd number. If it is an even number, the attack hits as normal and this effect immediately ends.)

(Other Actions) Val'akir's slipstream occasionally pulses, so long as Val'akir can maintain her full concentration, sliding enemies in the aura along. (Slipstream pulse is a minor action attack in a close burst 2, vs. Fortitude. On a hit, it deals minor damage and slides the target 3 squares to another square in the aura.) When Val'akir is struck, she creates additional plumes every so often (once per round, whenever Val'akir is hit with an attack, she conjures a spiny plume in an unoccupied square in the slipstream aura if there are no spiny plumes within 20 squares of her and she is not bloodied. Otherwise, she conjures a razor plume instead.) Finally, when wounded, she will again displace herself, creating a storm of plumes in the process. This is merely an indicator that she is channeling all the leyline's power to unleash its ultimate attack. (When Val'akir is bloodied, she again conjures two razor plumes in unoccupied squares in the slipstream, and teleports 8 squares. The difference is that this time there is also one spiny plume in the mix, and the leyline gets a new turn on an initiative immediately before the current turn. On that initiative count, the leyline unleashes its ultimate attack, after which this "turn" is lost. The attack is made even if Val'akir is defeated. Val'akir is displaced in a similar manner to displacement as well.)

Plumes: The razor plumes and spiny plumes are magically-controlled feathers from Val'akir's body. They are razor-sharp and deadly to the touch, and deadly in great numbers. The razor plumes simply slice into anything nearby, and Val'akir can detonate the plumes in bursts that are as deadly as steel sharpnel. (Both razor plumes and spiny plumes are level 11 minions. The razor plumes are skirmishers, and spiny plumes are lurkers. They both have no land speed but can fly 8 (hover), they do not provoke opportunity attacks when moving. Razor plumes have a melee 1 attack vs. AC that deals damage. At the end of Val'akir's turn, she can command up to two razor plumes not conjured on her turn to use featherlance, an area burst 1 attack vs. Reflex that deals much heavier damage.) The spiny plumes are interesting--they tend to embed themselves in enemies and cause them minor pains, impeding movement all the while. It is possible to struggle free of this. When destroyed, they unleash a burst of wind in a large area that temporarily blocks out sound--including magical thunder. (Spiny plumes have a cling attack, which is a melee 1 attack vs. Reflex. On a hit, the spiny plume "grabs" the target, but it is not immobilized. Instead, the spiny plume enters the target's square without provoking opportunity attacks, and moves with the target until escape (DC 19). On escape, the spiny plume remains in the vacated square. While "grabbed," the target takes ongoing 5 damage and is slowed. When the spiny plume is destroyed, at the end of the current turn, it makes an attack in a close burst 2 that is vs. Fortitude. On a hit, the target takes heavy damage and becomes vulnerable 15 thunder (save ends). The burst creates a zone that lasts 1 round (until the end of the current combatant's next initiative), while in the zone creatures are defeaned and gain resist 50 thunder. Plumes have no initiative and act immediately after Val'akir.)


Leyline Knowledge (DC 19): The leyline is much as you remember it from before, though in addition to its standard, now purely-based lightning attack, it has an even more potent, massive thunder-based attack. (The airy leyline is level 11.) Val'akir has access to all of its power, though channeling its ultimate strike takes a great deal of strength, and can only be managed sporadically.
>> No. 76473 edit
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76473
The shaman has trouble summarizing Val'akir's ability array, and speaks after some thought. "Ms. Val'akir conjures plumes, teleports, and shrieks, but she's otherwise completely different from before. After teleporting, she becomes hard to hit until hit. Plumes fall off when she's hit. The sharp ones can use stronger attacks after a few seconds. Spiny ones will cling to us and explode when dispersed, but create an area that can help shield us from the leyline's big attack, which Ms. Val'akir will trigger when heavily wounded."

Last edited at 15/03/24(Tue)01:08:23
>> No. 76474 edit
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76474
Once the shaman relays what she knows of the plumes, Sid adds, "Hey, when you get struck or near-struck by lightning from the leyline, you need to get clear of the rest of us, at least by fifteen or so feet! Or else we'll also get some lightning and stuck in place!" Sid calls out. "And when she's preppin' her big attack, we should find somewhere safe--like one of the safe zones those spiky feathers provide!"
>> No. 76476 edit
Ramuh is an expert at swapping staves, and grabs his staff of ruin before launching an uncharacteristic wave of frost at Garuda.

Minor: Calculated acumen for CA and tell me your vulnerabilities.
Free: Stow weapon + retrieve staff of ruin
Standard: miss
http://orokos.com/roll/267118

>> No. 76477 edit
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76477
Myn's conjured mass of worms gets lost in the whirling air surrounding Val'akir, and Ramuh's burst of frost doesn't fare much better. Laughing, the elemental queen gestures, and a lightning bolt strikes the shaman, charging her with electric energy that will soon discharge, which would be quite hazardous to her nearby allies.

Sid takes a position behind his stalwart melee companions, and quickly gives Torinn a shielding infusion, just in case things start to go poorly. He then charges both their weapons with magic energy discharged from his firing hand crossbow, and the fired bolt strikes true, catching the fiend in the back. This only seems to annoy Val'akir, and she swoops behind Sid, raking the gnome with her giant claws. Though Sid manages to shied himself with his arms somewhat, he is still thrown back when the bird-like fiend unleashes an ear-piercing shriek, the force of which blows back the artificer, the ranger, and the paladin, though all three seemed to hold up well against the blast, all things considered.

The plumes then descend upon the group, one managing a lucky hit through Torinn's armor, and Myn getting sliced and diced by whirling blade-like feathers. Another bothers Sid, and another the shaman, though for now she appears unfazed by it. The spiny plume floats over and attempts to embed itself in Ramuh, but the genasi fends it off quite handily.

Myn's readied action darkworm feast misses Val'akir.
Ramuh uses calculated acumen, learning that Val'akir has no discernible weaknesses. He also gains combat advantage against her until the end of his next turn.
Ramuh's dragonfrost misses Val'akir.
Val'akir's mastery of the leyline allows her to use channel the leyline, and the leyline's thunderstruck hits Bernkastel for 14 lightning damage. At the end of her turn, she will deal 3d10 lightning damage to allies within 2 squares of her, and such creatures will be immobilized (save ends).
Sid moves. Sid uses resistive formula on Torinn. Sid uses magic weapon, hitting Val'akir for 10 damage. Rutger, Torinn, and Sureiya gain a +1 power bonus to attack rolls and +5 power bonus to damage rolls until the end of Sid's next turn. http://orokos.com/roll/267222 Val'akir conjures a razor plume.
Val'akir flies unimpeded over the melee line, then uses claw, attacking Sid twice, missing once and hitting once for 17 damage.
Val'akir spends an action point! Val'akir uses mistral shriek, missing Torinn, Sid, and Sureiya for 12 thunder damage and pushing them 2 squares (Torinn reduces to 1).
Razor plumes 1 and 2 move, one missing Torinn and one hitting Torinn for 9 damage.
Razor plumes 3 and 4 move, hitting Myn twice for 9 damage and 9 damage.
Razor plumes 5 and 6 move, missing Bernkastel and hitting Sid for 9 damage.
Spiny plume 1 moves, and misses Ramuh with cling.


Initiative
Myn Nthelsyr (George): 32+1
Ramuh (Lili): 32
Val'akir the Vortex (Mastery of the Leyline): 29
Sid Silversprocket (Ally): 23
Val'akir the Vortex (Enemy): 19
Sureiya (Anonkun): 16
Bernkastel (Voyager): 14
Torinn Tormine (Astaroth): 12

Players and Allies
Myn Nthelsyr (George): (O-10) 70/70 HP, darkspiral aura 4, resist 5 fire shadow walk
Book Imp (Myn): (In Myn's Space) Passive Mode
Torinn Tormine (Astaroth): (Mounted) 57/82 HP, resist 5 necrotic, +1 power to attack/+5 power to damage
Rutger (Torinn's Mount): (J/K-11/12) 41/41 HP + 4 THP, resist 5 all when mounted, 10 vs close/area attacks, +1 power to attack/+5 power to damage
Sureiya (Anonkun): (K-17) 63/75 HP, resist 2 all when bloodied, +1 power to attack/+5 power to damage
"Bernkastel" (Voyager): (O-15) 54/68 HP, resist 2 thunder/fire/cold, thunderstruck
Ramuh (Lili): (N-20) 67/67 HP, resist 5 lightning/thunder
Sid Silversprocket (NPC Ally): (J-15) 39/77 HP, resist 5 lightning
Spirit Companion (Voyager): (H-14, Elevation 1)
Elemental Spirit (Voyager): (Not Present)
Apsaumbas (Myn's Owlbear): (L-9) 35/35 HP
Battle Standard of Healing (Item): (N-14) whenever a party member within 5 squares spends a healing surge, each other party member wihin 5 squares regains 3 hit points

Enemies
Val'akir, the Vortex (Enemy): (E/G-13/15, Elevation 2/4) -10 HP, granting combat advantage to Ramuh
The Elemental Leyline (Hazard): (???)
Razor Plume 1 (Enemy): (I-11)
Razor Plume 2 (Enemy): (J-13)
Razor Plume 3 (Enemy): (O-9)
Razor Plume 4 (Enemy): (P-10)
Razor Plume 5 (Enemy): (P-16)
Razor Plume 6 (Enemy): (J-16)
Spiny Plume 1 (Enemy): (R-21)

Notes
Knowledge of Val'akir the Vortex and the Elemental Leyline is arcana or dungeoneering. Separate rolls for each. Val'akir knowledge includes knowledge of the plumes.
When thunderstruck, you will deal 3d10 lightning damage and immobilize (save ends) your allies within 2 squares at the end of your next turn.
>> No. 76478 edit
claw attack against plume 1 as immediate action http://orokos.com/roll/267251
>> No. 76479 edit
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76479
"Mr. Sureiya, one moment before you attack."

The smaller spirit disperses the nearby plumes and lures Val'akir closer to the ground. Meanwhile, the taller spirit makes an appearance and slashes at Val'akir, disappearing with a gust of wind, but it turns out Val'akir (to the spirit's actual surprise) has a better control of the domain of air.

Standard action: Emerald Lure (close burst spirit 2) vs. Will for Val'akir (27, 15 damage), Razor Plume 2 (22), and Razor Plume 6 (32). http://invisiblecastle.com/roller/view/4804683/
- If Val'akir conjures a plume within Emerald Lure's area, it should be attacked as well. Anywhere else, and it's unaffected.
- SC is dismissed, and Val'akir is pulled one square (into the SC's square, since it's gone and Val'akir is so huge anyway). Pulling to F/G/H-14/15/16, elevation 1.
Move action: to N-14.
Minor action: Spirit of Athas to I-14.
- Action Point - Standard action: Spirit of Athas attack vs. Val'akir's reflex. (miss with 17) http://invisiblecastle.com/roller/view/4804696/
Free action: Sudden Call SC to I-15, elevation 1.

>> No. 76480 edit
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76480
Just before the swarm of razor plumes slices into Torinn's flesh, Rutger's claw disperses it. The psychic emanation emitted by the screaming spirit as it dissolves also scatters two nearby clouds of plumes, and Val'akir is pulled closer to the ground in the process.

The shaman then moves and attempts to use her secondary spirit to attack, but is slightly too slow, and the wily wind fiend evades the spirit's scythe. Quickly, the shaman calls her first companion back to the fray.

Rutger's claw hits plume 1 and destroys it before it hits Torinn. Sureiya delays.
Bernkastel's emerald lure hits Val'akir for 15 psychic damage, and hits and destroys razor plumes 2 and 6. Bernkastel pulls Val'akir 1 square.
Bernkastel summons the spirit of athas. The attack misses and it is dismissed. She resummons her spirit with sudden call.


Initiative
Myn Nthelsyr (George): 32+1
Ramuh (Lili): 32
Val'akir the Vortex (Mastery of the Leyline): 29
Sid Silversprocket (Ally): 23
Val'akir the Vortex (Enemy): 19
Bernkastel (Voyager): 14
Sureiya (Anonkun): 14-1
Torinn Tormine (Astaroth): 12

Players and Allies
Myn Nthelsyr (George): (O-10) 52/70 HP, darkspiral aura 4, resist 5 fire shadow walk
Book Imp (Myn): (In Myn's Space) Passive Mode
Torinn Tormine (Astaroth): (Mounted) 68/82 HP, resist 5 necrotic, +1 power to attack/+5 power to damage
Rutger (Torinn's Mount): (J/K-11/12) 41/41 HP + 4 THP, resist 5 all when mounted, 10 vs close/area attacks, +1 power to attack/+5 power to damage
Sureiya (Anonkun): (K-17) 63/75 HP, resist 2 all when bloodied, +1 power to attack/+5 power to damage
"Bernkastel" (Voyager): (N-14) 54/68 HP, resist 2 thunder/fire/cold
Ramuh (Lili): (N-20) 67/67 HP, resist 5 lightning/thunder
Sid Silversprocket (NPC Ally): (J-15) 39/77 HP, resist 5 lightning
Spirit Companion (Voyager): (I-15, Elevation 1)
Elemental Spirit (Voyager): (Not Present)
Apsaumbas (Myn's Owlbear): (L-9) 35/35 HP
Battle Standard of Healing (Item): (N-14) whenever a party member within 5 squares spends a healing surge, each other party member wihin 5 squares regains 3 hit points

Enemies
Val'akir, the Vortex (Enemy): (F/H-13/15, Elevation 1/3) -25 HP, granting combat advantage to Ramuh
The Elemental Leyline (Hazard): (???)
Razor Plume 3 (Enemy): (O-9)
Razor Plume 4 (Enemy): (P-10)
Razor Plume 5 (Enemy): (P-16)
Razor Plume 7 (Enemy): (I-17)
Spiny Plume 1 (Enemy): (R-21)

Notes
Knowledge of Val'akir the Vortex and the Elemental Leyline is arcana or dungeoneering. Separate rolls for each. Val'akir knowledge includes knowledge of the plumes.
When thunderstruck, you will deal 3d10 lightning damage and immobilize (save ends) your allies within 2 squares at the end of your next turn.
>> No. 76481 edit
"Thanks, guys" Sureiya murmurs as he strides into his usual assault mode.
Then he and makes a long jump to reach the air spirit better.
In a single spin, the ranger manages to slash Val'akir thrice and leaves her sluggy so she won't run far away from him.


Quarry Val'akir.
Attacks on the run! (with inevitable strike) Two hits for 30 and 26! http://orokos.com/roll/267297 http://orokos.com/roll/267298
Replace quarry damage die for slow.
Off-hand strike! A hit for 26 damage http://orokos.com/roll/267299
Val'akir suffers a -2 penalty against me and etc.


Last edited at 15/03/24(Tue)21:34:26
>> No. 76482 edit
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76482
Val'akir lets loose an angry screech as the half-orc and his blades dance around her, slashing and slashing again. Though he does not seem to wound her severely, his slashes do force her to turn her attention to the half-orc to deflect the blows, and she seems to draw into herself defensively as she does so. Several feathers fall to the ground, and these do not appear animate.

The half-orc pauses for a split-second, which is all the time Val'akir needs to take advantage of it and whip up a whirlwind that carries Sureiya to a less advantageous position, near a cloud of plumes that looks ready to explode violently outwards and slice the ranger up.

Sureiya sets his quarry. Sureiya uses attacks on the run with inevitable strike, hitting twice for 30 damage and 26 damage, and Val'akir is slowed and takes a -2 penalty to attack rolls against Sureiya until the end of Sureiya's next turn.
Sureiya's off-hand strike hits for 26 damage.
Sureiya gets slid by the slipstream.


Initiative
Myn Nthelsyr (George): 32+1
Ramuh (Lili): 32
Val'akir the Vortex (Mastery of the Leyline): 29
Sid Silversprocket (Ally): 23
Val'akir the Vortex (Enemy): 19
Bernkastel (Voyager): 14
Sureiya (Anonkun): 14-1
Torinn Tormine (Astaroth): 12

Players and Allies
Myn Nthelsyr (George): (O-10) 52/70 HP, darkspiral aura 4, resist 5 fire shadow walk
Book Imp (Myn): (In Myn's Space) Passive Mode
Torinn Tormine (Astaroth): (Mounted) 68/82 HP, resist 5 necrotic, +1 power to attack/+5 power to damage
Rutger (Torinn's Mount): (J/K-11/12) 41/41 HP + 4 THP, resist 5 all when mounted, 10 vs close/area attacks, +1 power to attack/+5 power to damage
Sureiya (Anonkun): (G-17) 63/75 HP, resist 2 all when bloodied, +1 power to attack/+5 power to damage
"Bernkastel" (Voyager): (N-14) 54/68 HP, resist 2 thunder/fire/cold
Ramuh (Lili): (N-20) 67/67 HP, resist 5 lightning/thunder
Sid Silversprocket (NPC Ally): (J-15) 39/77 HP, resist 5 lightning
Spirit Companion (Voyager): (I-15, Elevation 1)
Elemental Spirit (Voyager): (Not Present)
Apsaumbas (Myn's Owlbear): (L-9) 35/35 HP
Battle Standard of Healing (Item): (N-14) whenever a party member within 5 squares spends a healing surge, each other party member wihin 5 squares regains 3 hit points

Enemies
Val'akir, the Vortex (Enemy): (F/H-13/15, Elevation 1/3) -107 HP, Sureiya's quarry, granting combat advantage to Ramuh, -2 to attacks vs Sureiya
The Elemental Leyline (Hazard): (???)
Razor Plume 3 (Enemy): (O-9)
Razor Plume 4 (Enemy): (P-10)
Razor Plume 5 (Enemy): (P-16)
Razor Plume 7 (Enemy): (I-17)
Spiny Plume 1 (Enemy): (R-21)

Notes
Knowledge of Val'akir the Vortex and the Elemental Leyline is arcana or dungeoneering. Separate rolls for each. Val'akir knowledge includes knowledge of the plumes.
When thunderstruck, you will deal 3d10 lightning damage and immobilize (save ends) your allies within 2 squares at the end of your next turn.
>> No. 76483 edit
>>76482
Torinn maneuvers around the giant flying thing and stabs it. And then he made himself invincible. Rather, he stabs Val'akir, imparts some protection to Sureiya, and draws on inner strength to steel himself against any further harm.

"You're not taking me down," he brags.

Enter the Crucible to gain resist 10 all and become immune to weakening
Move to G/H-11/12
Strike of Hope, give Sureiya 5 THP http://orokos.com/roll/267468 (32, 21)
Smile infuriatingly


Last edited at 15/03/25(Wed)14:01:49
>> No. 76484 edit
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76484
Torinn reaches into his deepest reserves of strength, and his scales seem to harden and become nigh-impervious to damage through sheer force of will. As the paladin rides around the elemental, he finds an opening and quickly lunges forward to strike at her again with his holy blade, nicking her across the wrist. In the process, Sureiya is inspired by his actions, and seems to perk up slightly.

Torinn uses enter the crucible. Torinn moves.
Torinn uses strike of hope, hitting for 21 radiant damage, and Sureiya gains 5 temporary hit points. At the end of Torinn's turn, Val'akir slides him two squares via slipstream.


Initiative
Myn Nthelsyr (George): 32+1
Ramuh (Lili): 32
Val'akir the Vortex (Mastery of the Leyline): 29
Sid Silversprocket (Ally): 23
Val'akir the Vortex (Enemy): 19
Bernkastel (Voyager): 14
Sureiya (Anonkun): 14-1
Torinn Tormine (Astaroth): 12

Players and Allies
Myn Nthelsyr (George): (O-10) 52/70 HP, darkspiral aura 4, resist 5 fire shadow walk
Book Imp (Myn): (In Myn's Space) Passive Mode
Torinn Tormine (Astaroth): (Mounted) 68/82 HP, resist 5 necrotic, +1 power to attack/+5 power to damage, resist 10 all
Rutger (Torinn's Mount): (I/J-11/12) 41/41 HP + 4 THP, resist 5 all when mounted, 10 vs close/area attacks, +1 power to attack/+5 power to damage
Sureiya (Anonkun): (G-17) 63/75 HP + 5 THP, resist 2 all when bloodied, +1 power to attack/+5 power to damage
"Bernkastel" (Voyager): (N-14) 54/68 HP, resist 2 thunder/fire/cold
Ramuh (Lili): (N-20) 67/67 HP, resist 5 lightning/thunder
Sid Silversprocket (NPC Ally): (J-15) 39/77 HP, resist 5 lightning
Spirit Companion (Voyager): (I-15, Elevation 1)
Elemental Spirit (Voyager): (Not Present)
Apsaumbas (Myn's Owlbear): (L-9) 35/35 HP
Battle Standard of Healing (Item): (N-14) whenever a party member within 5 squares spends a healing surge, each other party member wihin 5 squares regains 3 hit points

Enemies
Val'akir, the Vortex (Enemy): (F/H-13/15, Elevation 1/3) -128 HP, Sureiya's quarry, granting combat advantage to Ramuh, -2 to attacks vs Sureiya, slowed
The Elemental Leyline (Hazard): (???)
Razor Plume 3 (Enemy): (O-9)
Razor Plume 4 (Enemy): (P-10)
Razor Plume 5 (Enemy): (P-16)
Razor Plume 7 (Enemy): (I-17)
Spiny Plume 1 (Enemy): (R-21)

Notes
Knowledge of Val'akir the Vortex and the Elemental Leyline is arcana or dungeoneering. Separate rolls for each. Val'akir knowledge includes knowledge of the plumes.
When thunderstruck, you will deal 3d10 lightning damage and immobilize (save ends) your allies within 2 squares at the end of your next turn.
>> No. 76485 edit
Myn shoots some stars.

Immediate reaction: Life Siphon off of Torinn's damage.
Minor action: Curse Val'akir.
Move action: Move to L-10, then to M-11. Move Owlbear to G-12.
Standard action: Cast Crown of Stars against Val'akir.
Attack roll:http://invisiblecastle.com/roller/view/4805660/
Damage:http://invisiblecastle.com/roller/view/4805661/ (+2 from Owlbear so 28)
(AP)Standard action: Cast Blazing Starfall centered at P-9.
Attack rolls:http://invisiblecastle.com/roller/view/4805663/ (Plume 3)
http://invisiblecastle.com/roller/view/4805664/ (Plume 4)
Damage:http://invisiblecastle.com/roller/view/4805665/

>> No. 76486 edit
Ramuh is entirely comfortable with his present location, and fires off a blast of lightning at Vala. Part of the lightning zaps over to obliterate the annoying plume near Sureiya. Seeing this result, Ramuh decides to edge closer.

Minor: Promise of storm
Standard: Attack Val'akir with lightning strike
http://orokos.com/roll/267672
(Hit plume near Sureiya with auto-damage)
Move: shift to M19


Last edited at 15/03/25(Wed)23:45:04
>> No. 76487 edit
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76487
Myn regains some resilience from his allies' pain, and unleashes his vile curse upon the elemental. A radiant crown appears upon his head, and as he and his owlbear move across the battlefield, he unleashes a radiant beam which pierces Val'akir in the shoulder, eliciting another shriek. Ramuh's own lightning is successful in striking Val'akir as well, and his sorcerous prowess allows him to ignore the elemental's resistance, and a stray bolt chains to the nearby cloud of plumes and disperses it.

A bolt of lightning strikes near the shaman once again, and while it charges her with electric energy that will soon discharge, it does not connect directly. Sid tosses a healing canister over to the shaman, and as she breathes in the gas and gains its resilience, he moves up and strikes Val'akir with another enchanted bolt, this one discharging its energy into Sureiya's weapons once more.

"DIE! DIE! Die! DIE! Diiie!" screams Val'akir, and she vanishes into a cloud of plumes, which descend and coalesce into two distinct clouds. She then reappears near the shaman and warlock, and the whirlwind that surrounds her pulses, pulling Myn and "Bernkastel" along and bunching them together in front of her. Another lightning bolt strikes down near the warlock, and while it charges him, it doesn't really come close to hitting him.

The razor plumes slide across the battlefield, slicing into the shaman and Ramuh, but missing the warlock and Torinn. The spiny plume attempts to cling to the shaman as well, but seems to get caught in a bad wind and misses.

Myn regains 5 hit points from life siphon. Myn curses Val'akir and moves.
Myn uses crown of stars, hitting Val'akir for 28 radiant damage.
Myn spends an action point! Myn uses blazing starfall, hitting plume 3 and destroying it but missing plume 4.
Myn's owlbear gets slid 3 squares by slipstream.
Ramuh uses promise of storm. Ramuh shifts and uses lightning strike, hitting for 27 lightning damage and destroying the nearby plume.
Val'akir uses channel the leyline via mastery of the leyline, missing Bernkastel. Bernkastel gains the effect of thunderstruck.
Sid moves. Sid uses magic weapon, hitting for 19 damage, and Sureiya gains a +1 power bonus to attack and +5 power bonus to damage until the end of his next turn. Sid uses resistive formula on Bernkastel[/b]. http://orokos.com/roll/268042
Val'akir uses displacement, conjuring two razor plumes and then teleporting 8 squares. She gains the effect of displacement until the end of her next turn. Val'akir uses channel the leyline but misses Myn. Myn gains the effect of thunderstruck.
She then moves down and uses slipstream pulse, hitting Myn and Bernkastel for 10 damage and slides them 3 squares. Bernkastel activates resistive formula and gains 21 temporary hit points.
Val'akir flies down to 1/3 elevation. The plumes move.
Razor plume 4 misses Myn with slice.
Razor plume 5 hits Bernkastel with slice for 9 damage.
Razor plume 10 misses Torinn with slice. Razor plume 11 hits Ramuh with slice for 9 damage.
Spiny plume 1 misses Bernkastel.


Initiative
Myn Nthelsyr (George): 32+1
Ramuh (Lili): 32
Val'akir the Vortex (Mastery of the Leyline): 29
Sid Silversprocket (Ally): 23
Val'akir the Vortex (Enemy): 19
Bernkastel (Voyager): 14
Sureiya (Anonkun): 14-1
Torinn Tormine (Astaroth): 12

Players and Allies
Myn Nthelsyr (George): (M-12) 47/70 HP, darkspiral aura 4, resist 5 fire shadow walk, thunderstruck
Book Imp (Myn): (In Myn's Space) Passive Mode
Torinn Tormine (Astaroth): (Mounted) 68/82 HP, resist 5 necrotic, resist 10 all, resistive formula
Rutger (Torinn's Mount): (I/J-11/12) 41/41 HP + 4 THP, resist 5 all when mounted, 10 vs close/area attacks
Sureiya (Anonkun): (G-17) 63/75 HP + 5 THP, resist 2 all when bloodied, +1 power to attack/+5 power to damage
"Bernkastel" (Voyager): (M-13) 44/68 HP + 12, resist 2 thunder/fire/cold, thunderstruck
Ramuh (Lili): (M-19) 67/67 HP, resist 5 lightning/thunder, 1d8 extra damage on lightning/thunder attacks
Sid Silversprocket (NPC Ally): (J-15) 39/77 HP, resist 5 lightning
Spirit Companion (Voyager): (I-15, Elevation 1)
Elemental Spirit (Voyager): (Not Present)
Apsaumbas (Myn's Owlbear): (D-11) 35/35 HP
Battle Standard of Healing (Item): (N-14) whenever a party member within 5 squares spends a healing surge, each other party member wihin 5 squares regains 3 hit points

Enemies
Val'akir, the Vortex (Enemy): (N/P-11/13, Elevation 1/3) -202 HP, Sureiya's quarry, cursed (Myn), -2 to attacks vs Sureiya, slowed, displacement, -2 to attacks that don't include Torinn
The Elemental Leyline (Hazard): (???)
Razor Plume 4 (Enemy): (P-10)
Razor Plume 5 (Enemy): (P-16)
Razor Plume 10 (Enemy): (H-12)
Razor Plume 11 (Enemy): (L-18)
Spiny Plume 1 (Enemy): (M-14)

Notes
Knowledge of Val'akir the Vortex and the Elemental Leyline is arcana or dungeoneering. Separate rolls for each. Val'akir knowledge includes knowledge of the plumes.
When thunderstruck, you will deal 3d10 lightning damage and immobilize (save ends) your allies within 2 squares at the end of your next turn.
When under the effect of displacement, a melee or ranged attack that would hit Val'akir instead misses if the attack roll result was odd. If the attack roll result was even, it hits as normal and Val'akir loses this effect.
>> No. 76488 edit
>>76487
Why me?

The shaman quickly moves away from Myn, and the smaller spirit infuses Ramuh to hopefully help make Val'akir easier to hit in the future.


Move action: to P-16. SC next to Ramuh.
Standard action: Spirit Infusion for Ramuh's Dragonfrost, hoping he uses his double roll. If that fails, MAYBE the triple roll. We bloody Val'akir in about 44 more damage, and she will become Displaced again then, but maybe we need to dispel the Displacement to do the 44 damage in the first place. (Natural 6, 23 vs. fortitude and 24 damage) http://invisiblecastle.com/roller/view/4807970/
- Also, if it hits, please push Val'akir to O/Q-10/12 elevation 0.
- The attack has a +2 power bonus and a +1 item bonus to attack, and a +5 power bonus to damage.
Minor action: Call SC. Position depends on Ramuh's attack. Either way, Myn gets 4 THP.
- If Ramuh hits, SC to N-13, elevation 1.
- If Ramuh misses, SC to M-13, elevation 1.


Last edited at 15/03/27(Fri)19:43:55
>> No. 76489 edit
File 142751650725.png - (848.89KB , 1010x797 , liftY.png )
76489
The shaman moves, and though Val'akir swipes at her as she goes, she moves too quickly and the attack whiffs. Infusing her spirit into Ramuh, the sorcerer's burst of frost energy elicits a screech from Val'akir, and she is briefly driven back before she again dissolves into a cloud of plumes, which form two additional clusters of razor-sharp feathers.

"THE RECKONING COMES!!" Val'akir yells, her blurred image restored as she tucks her body in, gathering all the ambient power in the leyline chamber to herself. The airy leyline thrums with great power, and begins to glow brightly as air currents throughout the entire chamber grow stronger, forming a whirling vortex centered on the lift itself. Even as the ominous threat of the leyline's most powerful attack looms over your heads, the shaman recalls her spirit next to the warlock and the spiny plume.

Bernkastel moves, and Val'akir's claw misses her.
Bernkastel uses spirit infusion, and dragonfrost, hitting for 24 cold damage and pushing her 1 square. This bloodies Val'akir and triggers aerial armor; Val'akir conjures two razor plumes and teleports 8 squares, gaining the effect of displacement once again.
The shaman resummons her spirit. Her thunderstruck effect ends.


Initiative
Myn Nthelsyr (George): 32+1
Ramuh (Lili): 32
Val'akir the Vortex (Mastery of the Leyline): 29
Sid Silversprocket (Ally): 23
Val'akir the Vortex (Enemy): 19
Aerial Blast (Leyline): 14+1
Bernkastel (Voyager): 14
Sureiya (Anonkun): 14-1
Torinn Tormine (Astaroth): 12

Players and Allies
Myn Nthelsyr (George): (M-12) 47/70 HP + 4 THP, darkspiral aura 4, resist 5 fire shadow walk, crown of stars, thunderstruck
Book Imp (Myn): (In Myn's Space) Passive Mode
Torinn Tormine (Astaroth): (Mounted) 68/82 HP, resist 5 necrotic, resist 10 all, resistive formula
Rutger (Torinn's Mount): (I/J-11/12) 41/41 HP + 4 THP, resist 5 all when mounted, 10 vs close/area attacks
Sureiya (Anonkun): (G-17) 63/75 HP + 5 THP, resist 2 all when bloodied, +1 power to attack/+5 power to damage
"Bernkastel" (Voyager): (P-16) 54/68 HP + 2, resist 2 thunder/fire/cold
Ramuh (Lili): (M-19) 67/67 HP, resist 5 lightning/thunder, 1d8 extra damage on lightning/thunder attacks
Sid Silversprocket (NPC Ally): (J-15) 39/77 HP, resist 5 lightning
Spirit Companion (Voyager): (N-13, Elevation 1)
Elemental Spirit (Voyager): (Not Present)
Apsaumbas (Myn's Owlbear): (D-11) 35/35 HP
Battle Standard of Healing (Item): (N-14) whenever a party member within 5 squares spends a healing surge, each other party member wihin 5 squares regains 3 hit points

Enemies
Val'akir, the Vortex (Enemy): (L/N-2/4, Elevation 6/8) -226 HP (Bloodied), Sureiya's quarry, cursed (Myn), -2 to attacks vs Sureiya, [blue]slowed, displacement, -2 to attacks that don't include Torinn
The Elemental Leyline (Hazard): (???)
Razor Plume 4 (Enemy): (P-10)
Razor Plume 5 (Enemy): (P-16)
Razor Plume 10 (Enemy): (H-12)
Razor Plume 11 (Enemy): (L-18)
Razor Plume 12 (Enemy): (N-11)
Razor Plume 13 (Enemy): (N-13)
Spiny Plume 1 (Enemy): (M-14)

Notes
Knowledge of Val'akir the Vortex and the Elemental Leyline is arcana or dungeoneering. Separate rolls for each. Val'akir knowledge includes knowledge of the plumes.
When thunderstruck, you will deal 3d10 lightning damage and immobilize (save ends) your allies within 2 squares at the end of your next turn.
When under the effect of displacement, a melee or ranged attack that would hit Val'akir instead misses if the attack roll result was odd. If the attack roll result was even, it hits as normal and Val'akir loses this effect.
>> No. 76490 edit
Delay after Myn
>> No. 76491 edit
selflessly delay until after Myn
>> No. 76492 edit
File 142763328923.jpg - (4.35KB , 99x127 , zenmetsuforants.jpg )
76492
Myn zenmetsus some feathers.

Standard action: Cast All the Sand, All the Stars centered at M-14.
Attack roll:http://invisiblecastle.com/roller/view/4808907/
Damage: ded
Move action: Move 3 east and then to M-13, Owlbear run to L-17.
Minor action: Sustain Crown of Stars.
Attack:http://invisiblecastle.com/roller/view/4808909/
Damage: tripleded


Last edited at 15/03/29(Sun)07:53:24
>> No. 76493 edit
Torinn slices up the razor plume nearest him, and charges into the raging storm. From within the howling winds, he unleashes his breath of lightning upon the remaining plumes, and again smiles infuriatingly at Val'akir.

crit plume 10 with valiant strike: http://orokos.com/roll/268721
move to K/L-12/13
Dragon breath vs. razor plumes 11 and 12: http://orokos.com/roll/268726 (24, 26)

>> No. 76494 edit
"Is it safe now?" the ranger asks, still moving into the strange area the plume left.
Move to M-15
Twin strike! (apparently, two hits for 14 and 13 damage)
http://orokos.com/roll/268746


Last edited at 15/03/29(Sun)14:32:00
>> No. 76495 edit
File 142767830922.png - (703.30KB , 1010x797 , liftZ.png )
76495
Myn's psychic emanations successfully affects the nearby plumes, and they fall to the ground, inanimate. The area where the spiny plume was swells with energy, however, and Myn remains close as his radiant blast disperses another cloud of plumes, and the unfortunate half-elf is caught in the blast as it explodes outwards, and immediately all sound is blocked for Myn--he can no longer hear a thing, and the air here feels completely and artificially still, as if no magic thunder could pierce the barrier. Despite the protection offered by the zone, Myn feels as though he nevertheless is more vulnerable to thunder.

Torinn deftly slashes through one plume cloud with an utterly savage and majestic swipe of his blade, then darts into the protective zone and unleashes his dragon breath on the other two nearby plume clouds. All three end up completely dispersed, leaving Sureiya to hurl his blades at the distant Val'akir once he too enters the protective bubble, striking two solid hits.

Myn uses all the sand, all the stars, hitting and destroying the spiny plume, razor plume 5, and razor plume 13.
Myn moves and sustains crown of stars, hitting and destroying plume 11. At the end of Myn's turn, the spiny plume's downburst hits the warlock for 15 thunder damage and both become vulnerable 15 thunder until the end of Myn's next turn.
Torinn's valiant strike hits and destroys plume 10. He then moves, and dragon breath hits and destroys the remaining two plumes.
Sureiya moves, then uses twin strike (ranged) against Val'akir. He hits once for 14 damage, ending the effect of displacement, and then hits for 13 damage.


Initiative
Myn Nthelsyr (George): 32+3
Torinn Tormine (Astaroth): 32+2
Sureiya (Anonkun): 32+1
Ramuh (Lili): 32
Val'akir the Vortex (Mastery of the Leyline): 29
Sid Silversprocket (Ally): 23
Val'akir the Vortex (Enemy): 19
Aerial Blast (Leyline): 14+1
Bernkastel (Voyager): 14

Players and Allies
Myn Nthelsyr (George): (M-13) 36/70 HP, darkspiral aura 4, resist 5 fire shadow walk, crown of stars, vulnerable 15 thunder
Book Imp (Myn): (In Myn's Space) Passive Mode
Torinn Tormine (Astaroth): (Mounted) 68/82 HP, resist 5 necrotic, resist 10 all, resistive formula
Rutger (Torinn's Mount): (K/L-12/13) 41/41 HP + 4 THP, resist 5 all when mounted, 10 vs close/area attacks
Sureiya (Anonkun): (M-15) 63/75 HP + 5 THP, resist 2 all when bloodied, +1 power to attack/+5 power to damage
"Bernkastel" (Voyager): (P-16) 54/68 HP + 2, resist 2 thunder/fire/cold
Ramuh (Lili): (M-19) 67/67 HP, resist 5 lightning/thunder, 1d8 extra damage on lightning/thunder attacks
Sid Silversprocket (NPC Ally): (J-15) 39/77 HP, resist 5 lightning
Spirit Companion (Voyager): (N-13, Elevation 1)
Elemental Spirit (Voyager): (Not Present)
Apsaumbas (Myn's Owlbear): (L-17) 35/35 HP
Battle Standard of Healing (Item): (N-14) whenever a party member within 5 squares spends a healing surge, each other party member wihin 5 squares regains 3 hit points

Enemies
Val'akir, the Vortex (Enemy): (L/N-2/4, Elevation 6/8) -253 HP (Bloodied), Sureiya's quarry, cursed (Myn), -2 to attacks vs Sureiya
The Elemental Leyline (Hazard): (???)
Razor Plume 4 (Enemy): (P-10)
Razor Plume 5 (Enemy): (P-16)
Razor Plume 10 (Enemy): (H-12)
Razor Plume 11 (Enemy): (L-18)
Razor Plume 12 (Enemy): (N-11)
Razor Plume 13 (Enemy): (N-13)
Spiny Plume 1 (Enemy): (M-14)

Notes
Knowledge of Val'akir the Vortex and the Elemental Leyline is arcana or dungeoneering. Separate rolls for each. Val'akir knowledge includes knowledge of the plumes.
When thunderstruck, you will deal 3d10 lightning damage and immobilize (save ends) your allies within 2 squares at the end of your next turn.
When under the effect of displacement, a melee or ranged attack that would hit Val'akir instead misses if the attack roll result was odd. If the attack roll result was even, it hits as normal and Val'akir loses this effect.
The downburst zone defeans you but also provides resist 50 thunder and immunity to forced movement via a push, pull, or slide.
>> No. 76496 edit
Ramuh makes a snapshot decision based on brief observation, entering the zone of absolute silence even as his form blazes with the power of storms. He taps into ancient knowledge to guide his bolt to strike true.

Minor: activate promise of storm maphax
Move: to O-13
Standard: Pinning bolt + Guidance of the Past
http://orokos.com/roll/268837
Correct damage roll: http://orokos.com/roll/268840
22 damage, should be 24 damage when adding gauntlets of blood +2 damage bonus, but -2 damage due to the 1d8 coming up a 2 when I already used promise of storm.


Last edited at 15/03/29(Sun)21:04:05
>> No. 76497 edit
File 142769626795.png - (327.25KB , 1010x797 , liftZA.png )
76497
Ramuh moves into the protective zone and launches a bolt that knocks the wind fiend off-balance in mid flight. A bolt of lightning descends, but looks as though it was barely even aimed at Myn, and only the residual charge builds on his body. Sid quickly moves to the center, and attempts to fire another enchanting bolt at Val'akir, but moves too hastily in his rush to apply his slick concoction to the party, and the shaman and the owlbear slide on the oil-like substance into the safe zone.

The second bolt Sid first with a sudden burst of resolve strikes true, and the magic of the hand crossbow discharges, enchanting the weapons and implements of most of the party. It's at this point that Val'akir again displaces herself, moving to the south side of the arena and blurring her image. Another thunderbolt descends and nearly strikes the paladin, but he finds it much easier to twist out of the way because of the oil greasing his armor. Two clouds of plumes form and drift over to the party, slicing into both Torinn and the warlock, leaving Myn looking severely wounded.

He's barely left standing after there's an enormous burst of thunder strikes in the center of the lift, but the barely-visible wave of energy rebounds as it hits the zone created by the spiny plume. Though the effect is severely dampened, the party does still somewhat feels the force of the blow, though they can't hear the enormous crack of thunder that heralded its arrival.

Val'akir appears to be screaming something, but nobody in the party can hear it at this point.

Ramuh moves and uses pinning bolt, hitting Val'akir for 22 damage. Val'akir is slowed and grants combat advantage until the end of her turn.
Val'akir's mastery of the leyline allows her to use channel the leyline, and the leyline's thunderstruck misses Myn.
Sid moves and uses slippery concotion. He slides the owlbear and Bernkastel, and all his allies gain a +4 bonus to Reflex until the end of his next turn.
Sid uses magic weapon and misses with a natural 1. http://orokos.com/roll/268914
Sid spends an action point! Sid uses magic weapon and hits Val'akir for 26 damage. http://orokos.com/roll/268915 Torinn, Sureiya, Myn, Rutger, and Bernkastel gain a +1 power bonus to attack rolls and +5 power bonus to damage rolls until the end of Sid's next turn.
Val'akir uses displacement, teleporting 8 squares and using channel the leyline, barely missing Torinn. Torinn is thunderstruck.
The two new razor plumes move and then use slice, hitting Torinn for 9 damage and critting Myn for 9 damage.
The leyline uses aerial blast, hitting the entire party for 60 thunder damage (party reduces to 10, except for Myn, who reduces to 25 thunder damage.


Initiative
Myn Nthelsyr (George): 32+3
Torinn Tormine (Astaroth): 32+2
Sureiya (Anonkun): 32+1
Ramuh (Lili): 32
Val'akir the Vortex (Mastery of the Leyline): 29
Sid Silversprocket (Ally): 23
Val'akir the Vortex (Enemy): 19
Aerial Blast (Leyline): 14+1
Bernkastel (Voyager): 14

Players and Allies
Myn Nthelsyr (George): (M-13) 2/70 HP (Bloodied), darkspiral aura 4, resist 5 fire shadow walk, crown of stars, vulnerable 15 thunder, thunderstruck, +4 Reflex, +1 power to attack/+5 power to damage
Book Imp (Myn): (In Myn's Space) Passive Mode
Torinn Tormine (Astaroth): (Mounted) 68/82 HP + 11 THP, resist 5 necrotic, resist 10 all, +4 Reflex, +1 power to attack/+5 power to damage, thunderstruck
Rutger (Torinn's Mount): (K/L-12/13) 37/41 HP, resist 5 all when mounted, 10 vs close/area attacks, +4 Reflex, +1 power to attack/+5 power to damage
Sureiya (Anonkun): (M-15) 58/75 HP, resist 2 all when bloodied, +1 power to attack/+5 power to damage, +4 Reflex, +1 power to attack/+5 power to damage
"Bernkastel" (Voyager): (N-15) 46/68 HP, resist 2 thunder/fire/cold, +4 Reflex, +1 power to attack/+5 power to damage
Ramuh (Lili): (O-13) 57/67 HP, resist 5 lightning/thunder, +4 Reflex
Sid Silversprocket (NPC Ally): (J-15) 29/77 HP (Bloodied), resist 5 lightning, +4 Reflex
Spirit Companion (Voyager): (N-13, Elevation 1)
Elemental Spirit (Voyager): (Not Present)
Apsaumbas (Myn's Owlbear): (L-15) 25/35 HP, +4 Reflex, +1 power to attack/+5 power to damage
Battle Standard of Healing (Item): (N-14) whenever a party member within 5 squares spends a healing surge, each other party member wihin 5 squares regains 3 hit points

Enemies
Val'akir, the Vortex (Enemy): (T/V-10/12, Elevation 6/8) -275 HP (Bloodied), Sureiya's quarry, cursed (Myn), displacement
The Elemental Leyline (Hazard): (???)
Razor Plume 14 (Enemy): (L-11)
Razor Plume 15 (Enemy): (N-12)

Notes
Knowledge of Val'akir the Vortex and the Elemental Leyline is arcana or dungeoneering. Separate rolls for each. Val'akir knowledge includes knowledge of the plumes.
When thunderstruck, you will deal 3d10 lightning damage and immobilize (save ends) your allies within 2 squares at the end of your next turn.
When under the effect of displacement, a melee or ranged attack that would hit Val'akir instead misses if the attack roll result was odd. If the attack roll result was even, it hits as normal and Val'akir loses this effect.
The downburst zone defeans you but also provides resist 50 thunder and immunity to forced movement via a push, pull, or slide.
>> No. 76498 edit
The shaman has Myn shoot magic at the boss.

Minor action: Healing Spirit for Myn. He heals surge value+2+3 (Sid's set bonus), and then everyone in the Battle Standard area heals for 3 (including Myn). Total healing for Myn is 22+3=25.
- 2d6+2 extra healing for Sid. (12) http://invisiblecastle.com/roller/view/4809757/
Standard action: Spirit Infusion for Myn. http://invisiblecastle.com/roller/view/4809760/
Minor action: Call SC to S-12, elevation 5.

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