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4761 No. 4761 edit
This thread will be for OOC Chatter and Discussion.

Character Sheets:
George (Myn Nthelsyr) http://www.myth-weavers.com/sheetview.php?sheetid=215664
Hideiling (Michael Silversteel) http://www.myth-weavers.com/sheetview.php?sheetid=217177
Bernkastel ("Bernkastel") http://www.myth-weavers.com/sheetview.php?sheetid=285555
Astaroth (Torinn Tormine) http://www.myth-weavers.com/sheetview.php?sheetid=217138
Liliane (Sariel) http://www.myth-weavers.com/sheetview.php?sheetid=217112
anon-kun (Sureiya) http://www.myth-weavers.com/sheetview.php?sheetid=224099

The Books: http://www.mediafire.com/?7g2v42d2xdy7f

Re: CHARACTER BUILDER (VERY useful!)
Everything has been put together here and organized for maximum ease of use:

http://www.mediafire.com/?44xdbd8bl89dbkg

Step 0: Download the above, unrar it.
Step 1: Run the program in the Step 1 folder, this will download the character builder.
Step 2: Run the program in the Step 2 folder, this will update your Cbuilder. Make sure to specify the directory to which you installed the program in Step 1. Be absolutely sure of this, because it may try to install in a different directory (Program Files as opposed to Program Files x86 or vice versa), which will not work.
Step 3: Move the files in the Step 3 folder into the CBuilder directory.
Step 4: Run the "CharacterBuilderLoader.exe" file. It will take some time to download all the custom content the first (and perhaps second) time you load it.
Step 5: That should be it. Remember, always open it using the CharacterBuilderLoader.exe and not the default Cbuilder file.
575 posts omitted. Last 50 shown. Expand all images
>> No. 5972 edit
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5972
Gensai blaster wizards have it pretty rough when it comes to feat selection.
>> No. 5973 edit
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5973
>>5970
>>5971
No, that's my mistake. I meant for it to reset with an extended rest.
>> No. 5975 edit
>>5966
These are good changes, I agree with all of them.
>> No. 5976 edit
TBH I liked the "get high on check, acquire monster sheet" business we had going.
>> No. 5977 edit
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5977
Are you guys done with the duke? Well, I'll give you a little more time to post anything else you wanna post, then send you out to meet with Sariel and Michael.
>> No. 5978 edit
I'm going to ask right now : Is the new theme that has a minor action attack as a feature legal or is it a no-go? Otherwise it looks amazing on a ranger.
>> No. 5979 edit
>freebie
what
Also, where are all of those themes appearing from? I wanna retrain guardian because no AC.
>> No. 5980 edit
May non-players post in this OOC thread as a source of speculation and amusement? Because I'm going to be watching with some interest if I may.
>> No. 5981 edit
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5981
>>5978
On the freebie, I'll think about it. I know cavaliers could use some help. As far as the theme goes, right now, I don't think I'm banning it. I'd like to see it myself first, though, so I need to track it down.

>>5980
Sure, go ahead. I'm flattered you'd want to~
>> No. 5982 edit
>>5980
omg tir na nog guy
>> No. 5983 edit
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5983
>>5981
Thank you very much. As for the Sohei, here's its features.
>> No. 5984 edit
>>5983
The benefits look quite solid, but it also involves rolling Sureiya into some deity or a religion, that kinda pulls me off.
>> No. 5985 edit
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5985
>>5984
Fair enough.
>> No. 5986 edit
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5986
Oh, right. Now I remember why I liked staffs on monks so much. Three words: Staff of Ruin. It adds damage to all of your attacks, not just melee (unlike Iron Armbands of Power), and it's much better than any Ki Focus enchant, and it saves you money.

Even if Staff of Ruin doesn't strike your fancy, there are a lot more staff enchants than ki focus enchants. You can also get pretty good defenses with a staff if you take Staff Fighting and Hafted Defense.
>> No. 5987 edit
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5987
>>5986
I made a blaster mage that used the item from the Gifts for the Queen set for some bonuses to hit and damage instead. I was counting on using an Ioun Stone of Intellect instead.
>> No. 5988 edit
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5988
>>5942
I wouldn't say the minor action attack is the only thing good about the Souhei. Those skill bonuses are in very useful skills, and a random bonus to saving throws against very bad conditions is always appreciated. The attack powers are terrible though, and the utility powers are okay (Sohei Clarity is almost as good as the level 10 Fighter Utility "Clearheaded," which is a Utility power that I think is a good choice).
>> No. 5989 edit
>>5981
see
>>5943
>>5942
for latest pdfs of honour system and the themes omg geez i already tracked them down
>> No. 5990 edit
>>5988
The level 5 benefit it's exactly the same as Guardian, but the encounter power is better for a coward like Sureiya etc.
>> No. 5991 edit
>>5986
Eh, I just never really liked the Staff thing and if I'm going for Starblade Flurry later anyway, I figure why not. Staff expertise isn't really that great for monks, staff fighting I don't think I'd even really use/get much (plus I already get the same sort of benefit defensively out of those two for just about the same amount of feats used up right now)
>> No. 5992 edit
>>5991
If you could somehow hold the staff in one hand it'd probably be much better. Reach 1 on all melee attacks is fairly nice.
>> No. 5993 edit
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5993
>>5989
I got them sometime after that post and before my most recent ones. For now, no honor system, but the souhei is fine.

>>5992
I think the reach property is only for weapon attacks, which the monk doesn't have naturally.

>>5991
That's fine. The primary benefit you'd get out of Staff fighting is making a defensive weapon, thus giving you a free +1 AC.

But yes, Staff of Ruin is the main draw for me. I just forgot to mention it before and thought I should. If you don't wanna use a staff though, that's fine.
>> No. 5994 edit
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5994
>>5990
>Obscure religious orders that are devoted to primal or ancestral spirits could train barbarians, druids, seekers, and wardens to become sohei.

Maybe you could work with that?
>> No. 5995 edit
>Sentinel
>Animal Master Theme
>Multiclass Wizard
>Arcane Familiar feat
>Take Summon powers
holy crap you can get an entire army of animals
>> No. 5996 edit
>>5995
>Hybrid Sentinel
>Hybrid Ranger
>Hybrid Talent: Beast Mastery
>Two wolves
>> No. 5997 edit
>>5994
Yeah, I noticed that part, but would I need to search on books for a proper "nature-ish" god? Or maybe pretend he also was member of a primal cult or something?
>> No. 5998 edit
>>5997
silvanus
>> No. 6000 edit
Deities with Wilderness Domain:

Corellon
Melora
Arawai (Eberron)
Balinor (Eberron)
Mielikki
Sheela Peryroyl
Silvanus
The Dark Six (Eberron)
>> No. 6001 edit
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6001
>>5997
The obscure religions may not be devoted to a god in particular, but rather ancestral spirits of nature. Those don't really have names.

If you're looking for nature gods, Silvanus is the greater god with the Nature domain, and the god Meilikki is associated with forests, and there are also other gods associated with various aspects of nature like Winter and Caves.
>> No. 6003 edit
Lili doesn't happen to have a way to magically deafen Myn to the conversation I'll have with the party later, will she
>> No. 6004 edit
>>6003
Actually I do. I have the Silence Ritual that wards a 3x3 space by imposing a -10 Perception penalty to those outside it.
>> No. 6005 edit
>>5997

In terms of backstory, I almost always go with the primal Nature cult; even in real life! More seriously though, Nature is *old* - older than some gods. Directing your rituals to the spirits within a certain area or primaeval things that cannot be easily understood by others seems more suited then taking a more cleric/paladin-y monoworshipped god. My two cents.

>>5982
Half-right!... I'm sorry for up and leaving, although I guess not having had a computer for some time is some excuse? I lose time, then feel terrible for having lost it, and then can't muster the energy to go back and check on something that's stagnated. I regret that terribly, but because of my situation do little to change it. Hopefully you won't dislike me too terribly because of that?

>>5981
Yay, thanks! I'll try to keep my natter down to a bare minimum! (Unless anyone wants to throw ideas around, in which case here and accounted for!)
>> No. 6006 edit
>>6005
i wasn't involved in that, a friend was


I don't think any of us mind if you chatter a lot here.
>> No. 6007 edit
>>6001
I think the prefer the hipster religion path better.
>> No. 6008 edit
>>6006
Even still - I have my linear notes for the campaign all written up and would've enjoyed giving it the attention it deserved. But! I'm glad you don't my talkyness!

>>6007
http://youtu.be/xIqGvu39muo
It may not be clear - but I approve.
>> No. 6009 edit
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6009
Oh god that is this??
>> No. 6014 edit
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6014
>>6013
New house rules. Sorry Astaroth, I'm not convinced you need Mounted Combat as a bonus feat. In any case, there is a theme for that now if you prefer that to your current choice.

Hide and Jyoji will need to make some adjustments to their characters. Sorry about this, but I've said in the past I don't like those backgrounds, and I decided this was a better solution than the other one I was planning.
>> No. 6015 edit
>>6014
Poor George, his HP is nerfed.
>> No. 6016 edit
also i guess this means i need a new feat to replace intelligent blademaster with, what take
>> No. 6017 edit
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6017
>>6015
Jyoji loses like 4 HP.
>> No. 6018 edit
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6018
>>6014
It's fine, though I don't think I'll take the theme. It's not very synergistic and the fluff doesn't really appeal to me.
>> No. 6019 edit
wtf why
>> No. 6020 edit
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6020
>>6019
I gave my reasoning.
>> No. 6021 edit
I, for one, welcome the new rules. I don't think losing the HP should be that big a deal to people and I agree that people who invest in Con should get some benefit over people.
>> No. 6023 edit
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6023
>>6021
If you compare it to other ability scores, the benefits of boosting Constitution are pretty few. Classes with Con-based attacks are rare, a lot of classes that use Con double with Str (which leaves two NADs low), and there is only one Con-based skill that doesn't get used a whole lot most of the time.

Taking away one of the few benefits of boosting Con with something like a background seems wrong to me.
>> No. 6024 edit
>>6020
They're sacrificing a better background slot for it, so I don't really see the issue, especially for those who have to invest stats somewhere else and either don't have room for con or much option for it. It's not like it's that huge of a boost
>> No. 6025 edit
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6025
>>6024
That's not a good argument, since most other background benefits are marginal compared to the benefit you receive from Auspicious Birth/Born Under a Bad Sign. There is very little as universally applicable as more HP.

If we compare background benefits to feats, then almost every other background benefit is about on the same level or weaker than a feat. While using your primary ability score for HP is pretty much always stronger than Toughness, and in most cases remains that way until Epic tier (where it becomes about equal).
>> No. 6026 edit
>>6024
Fun fact : There's an epic tier ring that lets you use charisma instead of constitution for determining healing surge amounts. With those backgrounds, constitution is completely unneeded for charisma characters unless it somehow comes up in skill checks or for feat prerequisites.
>> No. 6032 edit
so level 1 feat

Artificer MC: Can use one infusion per day, infusion does not recharge

Durable: +2 healing surges

Familiar: Either Arcane Wisp (sheds light in 2-10 squares, +2 Arcana/Nature, Active can null concealment penalties in 2 square range) or Coute Attendant (+2 to arcana, stow/retrieve item as free action, Active can grant combat advantage to me if turn starts within 2 squares of it)

Eladrin Soldier: Proficiency with all spears, +2 tiered damage to all attacks


I kinda like Eladrin Soldier most as extra damage can never hurt, but the Familiar is also fun for the RP value.

I'll probably end up picking Eladrin Soldier due to lazylord etc. If I go Familiar I'm more likely to grab Arcane Wisp due to Nature bonus and light meaning I don't necessarily need to cast the Light spell anymore, and getting dim or bright light in 10 squares is kinda neat for RP.
>> No. 6034 edit
>>6032
No unarmored agility?
>> No. 6042 edit
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6042
We just keep on going!
>>6037
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