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File 129992309825.png - (16.48KB , 200x200 , Dungeon Master Shion.png )
2481 No. 2481 edit
This thread will be for OOC Chatter and Discussion.

Character Sheets:
George (Myn Nthelsyr) http://www.myth-weavers.com/sheetview.php?sheetid=215664
Hideiling (Michael Silversteel) http://www.myth-weavers.com/sheetview.php?sheetid=217177
Bernkastel ("Bernkastel") http://www.myth-weavers.com/sheetview.php?sheetid=285555
Astaroth (Torinn Tormine) http://www.myth-weavers.com/sheetview.php?sheetid=217138
Liliane (Sariel) http://www.myth-weavers.com/sheetview.php?sheetid=217112
anon-kun (Sureiya) http://www.myth-weavers.com/sheetview.php?sheetid=224099

The Books: http://www.mediafire.com/?7g2v42d2xdy7f

>>415
Everything has been put together here and organized for maximum ease of use:

http://www.mediafire.com/?b926x4exnkte8bv

Step 0: Download the above, unrar it.
Step 1: Run the program in the Step 1 folder, this will download the character builder.
Step 2: Run the program in the Step 2 folder, this will update your Cbuilder. Make sure to specify the directory to which you installed the program in Step 1. Be absolutely sure of this, because it may try to install in a different directory (Program Files as opposed to Program Files x86 or vice versa), which will not work.
Step 3: Move the files in the Step 3 folder into the CBuilder directory.
Step 4: Download this: http://www.mediafire.com/?ok9p0qlemjcow07
Step 5: Unrar that into the new "Custom" folder in the Cbuilder directory.
Step 6: Run the "CharacterBuilderLoader.exe" file. It will take some time to load your custom content the first time you load it. The Uncommon to Common part in particular takes a while, but I think it's probably necessary for magic items. You only have to do it once or twice so it's not a big deal, just be patient until it finishes.
Step 7: That should be it. Remember, always open it using the CharacterBuilderLoader.exe and not the default Cbuilder file.
Expand all images
>> No. 2483 edit
T-there are a lot of stickies in this board~
>> No. 2486 edit
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2486
Well, I try to unsticky threads when we change to a new one. So there should only be 3 stickies at a given point in time.

Anyway, craud encounter. Here's what I have for healing surges spent:

Surges Spent:
Bernkastel: 2
Torinn: 3
Myn: 3
Michael: 1
Sureiya: 2

Current HP Values:
Myn 40/44 HP
Michael 40/40 HP
Bernkastel 34/34 HP
Torinn 45/46 HP
Sureiya 43/45 HP

Please note that for now I am enforcing the rule that "you can't take an extended rest except in a sheltered area," such as a city, or by using a ritual that creates a "safe zone." This means that sleeping on the boat or camping don't count as extended rests, only short rests. As such you have not yet received the benefit of an extended rest since the craud encounter.

XP Earned: 353 XP each
Expected XP Total (after battle): 4253/5500

Please update your sheets to the new total as soon as possible. Now, to get to work on your next encounter.
>> No. 2487 edit
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2487
>>2486
I sure seem to go through those healing surges quickly.
>> No. 2492 edit
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2492
>knows when to stop
>docks itself
>makes its own dock
>anchors itself
>no sails needed
Nice boat.
>> No. 2493 edit
How about some aid another with Bern for the forage? Getting a 15 by ourselves doesn't look very easy.
>> No. 2494 edit
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2494
>>2493
>15
You mean 25, right?
>> No. 2495 edit
>>2494
Well, with a 15 you can get food for yourself, so we should try to aim for a 25 (food for all of us).
>> No. 2496 edit
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2496
>>2495
That's what I meant.
>> No. 2497 edit
Anyways, why Shion in game responses from npc always end up using that sad face? Is Sureiya really that rude?! I'm starting to get concerned about it.
>> No. 2498 edit
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2498
>>2497
You did call something he was very proud of a "toy".
>> No. 2499 edit
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2499
>>2498
Alright, the word toy doesn't always have a bad meaning but okay, it make sense he got a little offended, but even before that she used the same sprite! And I'm certain that's not the first time I see it.
>> No. 2504 edit
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2504
Still not a good place to summon a horse.
>> No. 2506 edit
Sweetfish river etc.
>> No. 2517 edit
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2517
>> No. 2521 edit
Incidentally, lizardfolk only speak Draconic; this should have been relayed with the other info.
>> No. 2522 edit
The crusher seems dangerous ...
>> No. 2523 edit
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2523
>unaligned humanoids that finally speak the same language as Torinn
>diplomacy doesn't work
>no time to summon mount
>they have push powers
Are you crushing my soul on purpose?
>> No. 2524 edit
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2524
>>2523
There's no need to get in such despair. You just can't always count on being able to be riding on your horse whenever combat starts. I'm not really INTENTIONALLY trying to set up encounters that mess with your class abilities--only one of these enemies has forced movement and the ability to knock prone.

If anything, the short time before combat starts is me learning from my mistake of giving you guys a surprise round on the dragon, which made it kind of a non-challenge.

Anyway, the pegasus is pretty much godly so I don't see the issue!
>> No. 2526 edit
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2526
>>2524
It is godly. In fact, the Cavalier's mounts are strictly better than any mount in the game because they scale and cost no gold to upgrade. But I don't get a pegasus until paragon tier, though. I'm grounded until then. I wasn't aware of how situational the heroic tier mount was at first, so I'm a little disappointed by the reality of it. I was really looking forward to playing a valiant knight on horseback.

I'll get my chance someday, though.
>> No. 2531 edit
http://www.mediafire.com/?g3wyp2yby4zzmqa
>> No. 2532 edit
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2532
The mystic looks like the one calling the shots. Should we inspire distrust of their fearless leader?
>> No. 2536 edit
>>2532
>drown him
elaborate
>> No. 2537 edit
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2537
>>2536
Hurl him to L-20, which is underwater, I think. If he's immobilized by the initial attack, he can't even make an endurance check to not drown because he can't swim.

Also would impress superstitious natives.
>> No. 2538 edit
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2538
>>2537
There are a couple of nitpicks I have with that.

A) The rules compendium doesn't say anything about "can't make an Endurance check because he's immobilized." If it's underwater, it makes the Endurance check regardless, it doesn't automatically fail because it's immobilized.
B) Furthermore, even if the lizardfolk is pushed into the water, being immobilized doesn't prevent it from making an Athletics check to tread water, preventing it from changing elevations and be in danger of drowning in the first place. All immobilization does is prevent it from leaving its space via normal movement. It doesn't paralyze the creature. Of course, you could slide the target under the water directly (forced movement is allowed in 3 dimensions, so long as you're not sliding an earthbound creature "up").
C) I'd say that forcing a lizardfolk into water definitely counts as sliding it into "hindering terrain." It would get a saving throw to avoid falling in the river.
>> No. 2539 edit
I am not sure about what you could do this turn Bern, but if you plan to use Scorching sands please wait another turn, I would like to use it against the big one.
>> No. 2540 edit
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2540
>>2538
Whoops. I made too many assumptions there.

Does the saving throw negate the forced movement entirely if it succeeds?
>> No. 2541 edit
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2541
>>2540
Not in this case, since it's not teleportation. In the case of a push, pull, or slide, it'll drop prone in the last space before it was forced to change to hindering terrain.

I should note that drowning isn't exactly a very quick way to deal damage, either. When it fails an Endurance save, first it would lose a healing surge, then it would take damage equal to its level every round.
>> No. 2542 edit
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2542
>>2541
It's the impression that counts?
>> No. 2544 edit
1. Greenscale Raider 1 (G-15), -35 HP (Bloodied)
-This one should fall with 20 damage at most, and we'll have one less shift prevention to worry about. No need to restrict its movement, since it should die quickly.

2. Blackscale Crusher (G/H-9/10)
-A big threat, dealing high damage from behind the front lines. We need to drag it into a flanking position and focus fire. We don't know how much HP it has, so we should focus encounter powers on it. Since it's large, the melee attackers and one of my spirits can surround and immobilize it.

3. Greenscale Raider 2 (J-11), -16 HP, dazed
-It's dazed, so it's less of a threat at the moment. It'll fall with 39 damage, at most.

4. Greenscale Bog Mystic (D-11)
-We'll attack it when the melee are more free to flank and focus. Since it's a controller, while it's alive, non-melee combatants should stay spread out.

??. Greenscale Hunters
-To be killed one at a time between the high-priority targets, but only with a good opportunity to flank.

Note: While focusing on a target, we should try to deter it from running off to a ranged ally.
>> No. 2549 edit
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2549
My spirit companion can replace an ally in one of the three positions, if needed.
>> No. 2551 edit
To Hide: A suggestion was brought up that Michael should let Torinn take his turn first for the combat advantage from either a daze or a flank. It's your choice, though, and we'll come up with some other plan if you disagree.
>> No. 2554 edit
"A blackscale lizardfolk ... when it is attacked, it has a tendency to retaliate with a large sweep of its tail, knocking nearby enemies prone."

It's unfortunate that the daze missed. We'll have to do without CA for a bit longer, depending on the prone thing.
>> No. 2555 edit
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2555
>>2554
And there's the insult to injury. Fantastic.
>> No. 2556 edit
>>2555
You should intimidate it when it's bloodied, ne.
>> No. 2557 edit
>>2556
Will do.
>> No. 2558 edit
>>2554
Oh fuck, can't you daze it bern?
>> No. 2569 edit
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2569
For the sake of history
>> No. 2573 edit
Alright, when they refuse to escape what to do? Go for the leader?
>> No. 2574 edit
>>2573
Take him down.
>> No. 2575 edit
Well, that could take some time, since I'm still slowed~
>> No. 2576 edit
>>2575
Or marauder's rush it.
>> No. 2577 edit
Still won't reach.
>> No. 2578 edit
>>2577
Move, then charge. You're not subject to its aura since its attack missed you.
>> No. 2579 edit
I'm not sure if that's how it works ... anyways with just three enemies this should not last long.
>> No. 2580 edit
>>2579
Why wouldn't it? You get speed two, that doesn't mean you can only move two squares across two move actions. You can move up to four.

The Mystic is at D-12. Sureiya is at H-13. Move through H-12 to G-11. Then charge through F-11 to E-10. It's very doable. The crusher's not gonna stop you, since it's, well, down.
>> No. 2581 edit
>Swamp's grasp creates a zone of swampy terrain until the end of the encounter. The zone is difficult terrain to creatures without swamp walk.
>> No. 2582 edit
>>2581
That's the stuff you're standing on the edge of. You can walk out of it just fine.
>> No. 2583 edit
I see, I confused it with the aura.
>> No. 2586 edit
Enabling Sureiya so he can make attacks might be a good idea.
>> No. 2591 edit
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2591
Just FYI, the bog mystic may have another action to take before it runs off if Torinn bloodies it with an opportunity attack.
>> No. 2595 edit
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2595
I was wondering how a system would work if we removed AC, made all attacks that targeted AC instead target Reflex, remove proficiency bonuses from weapons (give +3 prof weapons an "Accurate" property for +1 attack rolls), and make armor give damage resistance instead of boosting a defense. Perhaps also add a damage resistance based on a stat (like Constitution).

I don't think it would really work with only doing that much, but it was an interesting thought.
>> No. 2596 edit
>>2595
Every melee should multiclass assassin/monk for mighty ki focus. (high crit and unerring)
>> No. 2597 edit
also >heavy armor
>> No. 2598 edit
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2598
>>2596
>>2597
The system I was envisioning this for would be different in a lot of other ways, too. Separation of all attacks into physical/magical, Constitution would add to physical damage resist while Intelligence would add to magical damage resist. The three defenses would be Evade (Dex/Int), Magic Evade (Wis/Cha), and Resilience (Str/Con). Evade and Magic Evade would be used in To-Hit rolls for most attacks, and Resilience would be used in To-Hit rolls for most conditions and forced movement.

In the end, though, I think the shift would be too dramatic and complicated. I'm not sure how to scale it. I was thinking of some hack-solutions like you have a base resist of one-half your level, which the relevant ability mod and armor adding to that, and no attack could be reduced below half damage (necessary to keep first level characters from completely resisting the damage of heroic tier monsters), but those ARE hacks and not terribly elegant. Also, since Con added to physical damage resist, there was a fear that it counted for too much in adding to HP/surges, so I though I'd remove it from those and make it so that HP/surges were dependent on racial modifiers + class modifiers and are independent of ability scores (High HP races would have +16 HP +3 surges, to low HP races would have +12 HP and +1 surges).
>> No. 2606 edit
Not sure if I can do anything much while dazed. I only get one action or something.
>> No. 2607 edit
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2607
Oh, and can't install character builder update on Windows 7 64 bit. Something about a 7-zip error.
>> No. 2608 edit
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2608
>>2607
I have Windows 7 64-bit too, and I installed it without trouble. Try using something other than 7zip?
>> No. 2609 edit
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2609
>>2608
I didn't even have 7-zip installed when I got the error.

I should turn file extensions back on, probably.
>> No. 2611 edit
>>2609
Looks like an access restriction problem of some kind is placed on that folder. How do I remove that?
>> No. 2612 edit
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2612
>>2611
Right-click the folder, Security, and set permissions so everyone has Full Access. You'll need Administrator rights to do that, of course.
>> No. 2613 edit
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2613
>>2612
Got it. It works now.
>> No. 2614 edit
Something just occurred to me. Since Michael has a Healing Brooch, if he uses the Battle Standard of Healing (a power with the healing keyword), the HP recovered from the standard should have the bonus from the brooch, right?
>> No. 2615 edit
>>2614
I think it works on powers, but the standard also uses a power.

Not sure that it's supposed to work like that anyway, though.
>> No. 2617 edit
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2617
>>2614
I am not really sure, but I am tentatively thinking I could allow it because it keeps the battle standard relevant at later levels. My gut reaction is that it could be overpowered, though, so no promises.
>> No. 2619 edit
>>2617
Then is it safe to say we can heal the extra for the short rest after this?
>> No. 2620 edit
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2620
>>2619
I suppose so. Don't take it as absolute precedent for the trick working, though.
>> No. 2625 edit
>>2620
Houserule them into item bonuses to healing or something so they don't stack.
>> No. 2627 edit
Myn: spend 0, heal for 0+6=6, 41/44 HP

Michael: spend 0, heal for 0+6=6, 40/40 HP (1 overhealing)

Bernkastel: spend 1, heal for 8+6=14, 34/34 HP (1 overhealing)

Torinn: *Inspiring Word* spend 1, heal for 16+6+(1d6+3+1)=26+1d6

Sureiya: *First Aid Second Wind* spend 1, heal for 11+6+1=18, 41/45 HP
(the extra 1 from the healing brooch if Michael grants the second wind, which is a healing power)

formatting mistakes ;_;
>> No. 2628 edit
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2628
>>2627
>Sureiya: *First Aid Second Wind* spend 1, heal for 11+6+1=18, 41/45 HP
>(the extra 1 from the healing brooch if Michael grants the second wind, which is a healing power)

First aid "allows them to use a second wind," it's not really "using a healing power on them," I am pretty sure.
>> No. 2630 edit
>>2628
And if I spend a healing surge, wouldn't that do the trick?
>> No. 2631 edit
>>2628
I thought it was a power, for some reason. Well, it's just 1 HP.
>> No. 2632 edit
Anyways, I don't mind missing 1 hp.
>> No. 2633 edit
Oh, and more importantly. Should we try to make the rail move again? Or simply ignore the danger and sleep again?
>> No. 2634 edit
>>2633
Get out of here. But that requires an arcana check.
>> No. 2635 edit
George, go to the rail and spam arcana checks, if you break it we use the scroll.
>> No. 2637 edit
What should I ask, anyway?
>> No. 2638 edit
>>2637
Their names, motive for raid, their leader's name, tribe size, usual etc.
>> No. 2639 edit
>>2638
Okay, but Torinn's already indicated he wants to move on. You'll have to tell him what you want.
>> No. 2645 edit
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2645
>>2636
You can, I'm just wondering if you had a plan before waking up a hostile monster in the middle of the group.
>> No. 2646 edit
If possible, when you update please consider we took the short rest. We probably don't plan to tie those guys or anything, if they don't seem like talking we will just move.
>> No. 2648 edit
No short rest for me, ne.
>> No. 2649 edit
>>2648
You don't have an aura. You don't really benefit from not resting.
>> No. 2650 edit
>>2649

It's a pain to go through encounter powers again when I could just use up my last one and get arcane reserves, though...
>> No. 2651 edit
>>2650
You do more damage with encounter powers than with arcana reserves.
>> No. 2652 edit
>>2651

1d10+2 vs 2d6 (+3 at start of turn) vs 2d6 (+weakness damage + 3). Given that eldritch blast does get stronger over time, once I reach even a small aura value it should be considered on par with darkworm feast, meaning that I should generally be using it instead. YDW is usually weaker than eldritch blast + arcane reserves, and would be a waste of a standard action unless there's a weakness present, which hasn't been as common as I expected.
>> No. 2653 edit
>>2652
But until you have that aura it's not as good. And you don't have one yet.
>> No. 2655 edit
>>2653

However, that also lets me attack with fire damage. The dark pact benefit will add +3 to that, but that's the same as AR + aura 1, which isn't difficult to get in the least.
>> No. 2656 edit
>>2655
Then you better use up blazing starfall right now, otherwise your damage will be very sub-par for the first round next fight bar some serendipitous positioning of enemies in a big cluster (or Bern going before you, but you can't rely on that). And as a striker, that's really bad.

I know you want to get some use out of everything you picked up, but with combat as short as it is, there's not going to be any significant gain from it until you get back that rod of corruption to get a very significant boost to the number of enemies cursed by you in that short time. The big reason you got such a huge aura last time was that gauntlet run that let you curse all those minions over the course of several turns. Until then you'd be rather sub-optimal at your striker role without encounter powers.

If you want to be sub-optimal, though, more power to you and do whatever seems more fun.
>> No. 2661 edit
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2661
Come to think of it, we probably already know why they're attacking : their king wants sacrifices.

Why're we interrogating them again?
>> No. 2666 edit
>>2661
Well Torinn knew, not us.
Anyways maybe we didn't consider the barrier in the communication between us. If anything you should try to ask them if their comrades are coming back.
>> No. 2668 edit
Standard plant on boat, rest on the boat while Myn doesn't take the short rest and makes the boat go?
>> No. 2670 edit
>>2668
Makes sense.
>> No. 2676 edit
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2676
Themes are up. And they're pretty cool.
>> No. 2678 edit
>>2676
info where
>> No. 2679 edit
>>2678
Oh, right, you weren't there last night.
>> No. 2680 edit
>>2679
http://www.megaupload.com/?d=K3GYA2YB
>> No. 2681 edit
>>2676
>>2680
They seem pretty good, depending on the class, but Noble might be the closest thing to my warlord right now I suppose.
>> No. 2682 edit
>>2681
Yeah, but the flavor about being associated with something like a noble or a clergy puts them off limits for me.
>> No. 2683 edit
I wanna become a Guard, it kinda fit my (non-existent) character background. Just gotta reread something about the city of Sureiya so I can write some explanations about it.
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