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No. 2598
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>>2596
>>2597
The system I was envisioning this for would be different in a lot of other ways, too. Separation of all attacks into physical/magical, Constitution would add to physical damage resist while Intelligence would add to magical damage resist. The three defenses would be Evade (Dex/Int), Magic Evade (Wis/Cha), and Resilience (Str/Con). Evade and Magic Evade would be used in To-Hit rolls for most attacks, and Resilience would be used in To-Hit rolls for most conditions and forced movement.
In the end, though, I think the shift would be too dramatic and complicated. I'm not sure how to scale it. I was thinking of some hack-solutions like you have a base resist of one-half your level, which the relevant ability mod and armor adding to that, and no attack could be reduced below half damage (necessary to keep first level characters from completely resisting the damage of heroic tier monsters), but those ARE hacks and not terribly elegant. Also, since Con added to physical damage resist, there was a fear that it counted for too much in adding to HP/surges, so I though I'd remove it from those and make it so that HP/surges were dependent on racial modifiers + class modifiers and are independent of ability scores (High HP races would have +16 HP +3 surges, to low HP races would have +12 HP and +1 surges).
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