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17 No. 17 edit
This thread will be for OOC Chatter and Discussion.

Character Sheets:
George (Myn Nthelsyr) http://www.myth-weavers.com/sheetview.php?sheetid=215664
Hideiling (Michael Silversteel) http://www.myth-weavers.com/sheetview.php?sheetid=217177
Bernkastel ("Bernkastel") http://www.myth-weavers.com/sheetview.php?sheetid=215658
Astaroth (Torinn Tormine) http://www.myth-weavers.com/sheetview.php?sheetid=217138
Liliane (Sariel) http://www.myth-weavers.com/sheetview.php?sheetid=217112
anon-kun (Sureiya) http://www.myth-weavers.com/sheetview.php?sheetid=224099
Expand all images
>> No. 18 edit
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18
One thing I need to check before proceeding. The information accumulated has just about everything except for healing surge totals. If we don't have those... well, I'll just do something about it, but that's the one thing I need to check before just starting up where we left off.

Everyone remembers the plot, right?
>> No. 19 edit
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>>18
We were sent by our benefactors to retrieve somebody and were lead to this cave, which showed signs of a struggle, then got ambushed, right?
>> No. 20 edit
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>>19
I don't expect you to necessarily remember names, but I have them written down elsewhere so it's fine.

Your benefactor is Thalwynn Cragmaul, a somewhat pushy dwarf female, leader of the Flaming Fist.

The Flaming Fist is a former mercenary group that functions as a sort of "city guard" for Baldur's Gate.

Your "mission" as it were is to investigate the recent raids on caravans entering Baldur's Gate along the road to the north. And specifically, you are looking for one half-orc female named Thelkra, who you encountered briefly on the way in here. She's a member of the Flaming Fist, and Thalwynn wants to know what Thelkra is doing still out there on assignment.

Other characters of note you've met are Valanor, a somewhat mysterious male human sorcerer who is also a member of the Flaming Fist, Urist Ironwrought, male dwarf cleric, a member of the Flaming Fist who is a lorekeeper of the church of Oghma. The head of the church of Oghma is High Priest Faenor, who is a male human. Finally there is a female eladrin named Elayne, keeper of the Arcanimus, a great library and associate of Curuvar the wizard (local wizard of Loudwater). There are some other minor characters you've met, but I'm sure you'll be reintroduced to them in time.
>> No. 21 edit
Well, I usually updated my hp and healing surges on the sheet, so that's not a problem for Sureiya.
And about the plot, well we were ordered to bring back the half orc (Thelra was her name? I can't remember).
>> No. 22 edit
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>>20
That's what their names were. Thank you.
>>21
I should probably get into the habit of doing that as well.
>> No. 23 edit
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23
At this point, I am more inclined to start clean-slate with a "new day," fast-forwarding past the last encounter and assuming you all start fresh from an extended rest (still receiving EXP from the encounter, of course). What do you think? Without exact healing surge values for everyone, it seems better for me to do it this way--especially after such a long break, rather than just starting in the middle of an encounter.
>> No. 24 edit
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>>23
I'm fine with it. At this point it seems like we'd end up taking an extended rest after the end of the fight.
>> No. 25 edit
It's fine, anyways our situation wasn't that g-
>that thing
>and then there were none
>undo the rable
dear god why, no really why?
>> No. 26 edit
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>>23
Then I agree.

>Cragmaul asks for a report on the enemy's hideout
>no one remembers how we won
>> No. 27 edit
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>>26
That was only the first encounter of the dungeon, of course. You don't know what created these undead, and haven't found Thelkra either.
>> No. 28 edit
>>27
It's fine. We simply destroy an imageboard for every encounter.
>> No. 29 edit
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>>23

Sounds good~

>>28

...
>> No. 30 edit
>>28
That's quite expensive, ne.
>>27
So, we did not find Thelkra. Well, then we might need to describe what did we find in the cave after the encounter~
>> No. 31 edit
>>30
I know what I did.
>> No. 32 edit
>>31
R-really?
>> No. 33 edit
>>32
I've had a long time to consider it.
>> No. 34 edit
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34
Today is a tired day for me, but expect me to put something up tomorrow. Sorry for the delay.
>> No. 35 edit
Don't worry about it. This is to have fun, not to stress ourselves.
>> No. 37 edit
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37
At this point, you can all assume an extended rest (you're starting fresh for the day), with an updated XP total.

You may see a decrease in XP earned from this point on, as I won't be doubling XP values anymore. I'll be trying 1.5x instead. I do intend for the campaign to be somewhat fast-paced, but the pacing was a bit TOO fast for me before.
>> No. 40 edit
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>>37
Is the treasure increasing in proportion as well?
>> No. 41 edit
>>37
We were in easy modo? No way.
>> No. 42 edit
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>>40
I've always based treasure on a per-level basis rather than per-encounter. In other words, when you gain a level, I map out all the treasure I want you to obtain "before the next level." How I assign it to individual encounters or locations in the dungeon is left completely open.

So, you might see a slight decrease in the amount of treasure gained per encounter I suppose, but it was pretty random anyway. The treasure per level won't change.
>> No. 43 edit
>>42
Thank you, that's what I was really worried about.
>> No. 44 edit
So what does that makeshift holy symbol Astaroth made do anyway? I was wondering if it'd be possible to ask for one and maybe attach it to a shield or something.
>> No. 45 edit
>>44
I think it works as a focus for implement powers, but the thing is that it doesn't really do anything, other than save me ten gold that I would have spent purchasing a non-enchanted holy symbol.

It's just for reassurance.
>> No. 47 edit
>>44
>>45
Actually, let me clarify: It's not special because it has no enchantments. It doesn't even give me a proficiency bonus using attacks through it. If I had it enchanted into, say, a Symbol of the Champion's Code, then I'd get the enhancement bonuses to attack and damage rolls as well as access to the properties, critical hit damage, and daily powers.
>> No. 49 edit
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49
Don't wanna rush you guys, but I'll make some sort of update tomorrow regardless of the situation. Best to post now if you can!
>> No. 52 edit
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52
So who's taking all the herbs?
>> No. 53 edit
Little question, we already had a extended rest right? So the next step would be to continue exploring the caverns, or not?
>>52
If they are too heavy we should hide them somewhere if we are still not returning to the town.
>> No. 54 edit
>>53
Probably.

Also,
>too heavy
>bags of holding
>> No. 55 edit
Also, if you don't have any problems with it, might i suggest you be the one out front, anon? Rangers are supposed to make good scouts, even if you're the one who is all lit up.
>> No. 58 edit
>>55
Sure thing. And if Lily could stick one of these magic lights to me it would be even better.
>> No. 59 edit
Sorry about the delay, was hoping to get something from Liliane before proceeding. I'll look into our options when I next get on the board!
>> No. 60 edit
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Here's everything new from Heroes of the Forgotten Kingdoms that can be used by anybody.
>> No. 61 edit
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61
Hmmmm... I'm actually a bit concerned, since I haven't seen Liliane in a little while now. Need her on board to have the game go anywhere, really--her light source is one major one in exploring the tunnel.

Anyone seen her lately?
>> No. 62 edit
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>>61
Not really. Last time I saw her was when I said I would stream Gosick.
>> No. 63 edit
>>62
Specifically, Friday.
>> No. 64 edit
>>62
>>63
Did anyone try e-mailing her or anything?
>> No. 66 edit
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66
Right, well. Now that we're back on track, someone should mention going back into the cave and I can send you all back there~
>> No. 69 edit
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69
>Torinn heads back in without a light source
I really need to think my actions through.
>> No. 70 edit
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70
Eh, really, you should be able to see the entrance, at least, because of light entering into the cave from the outside. I'm just trying to figure out how best to model that right now.

I mean, you won't be going very far of course, but yeah.
>> No. 72 edit
>>70
I wasn't planning on going it alone.
>> No. 81 edit
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81
My nap going out of control made me realize I've left you guys hanging. I'll get to work building the next map right now!
>> No. 87 edit
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87
Climbing down the rope would be a DC 5 Athletics check, but you can just take 10 if you want since it's a non-combat situation where you are not rushed.
>> No. 94 edit
I hope there aren't any dreaded Dwarf Fortress carp in that water.
>> No. 95 edit
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95
>Already active
>Elementals
Are we going to fight Captain Planet this time?
>> No. 96 edit
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96
>water everywhere
>deep cavern
>elemental flunkies
Is it time already?
>> No. 97 edit
Right. First order of business: Get out of that little island trap.
>> No. 99 edit
I can already see a troll zombie breaking my ropework.
Astaroth, it's time to spam some checks~
>> No. 100 edit
>>95
As long as he isn't like the real one or the boss that is like that in WoW..!
>> No. 103 edit
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>>100
If he is the real one we can kill him throwin him some mud.
>> No. 104 edit
>>103
But we're surrounded by mud. Or clay, maybe. Some wet and malleable material.
>> No. 105 edit
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105
Kind of looking for some input from Lili and/or Bern here.
>> No. 107 edit
I didn't know spirit companions could make perception checks.
>> No. 108 edit
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>>107
They... can't, without a feat. I'm looking into the hole myself.
>> No. 109 edit
>>108
I don't know how much you could hope to see from that narrow hole.
>> No. 111 edit
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111
...I'll try to chase up Lili with an e-mail.
>> No. 113 edit
>Tell paladin to sit in the water that monsters are probably in
>> No. 117 edit
>>113
Not to mention they'd have the advantage if they attacked me while I was in the water.

I think we can all just take 10 on an athletics check to clear the smallest areas of the marsh anyway.
>> No. 121 edit
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121
Out of curiosity, Shion, what program do you use to make your maps?
>> No. 122 edit
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>>121
Is someone interesed?~
>> No. 123 edit
>>121
http://www.rptools.net/index.php?page=maptool
>> No. 124 edit
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>>122
You could say that~

>>123
Thanks.
>> No. 125 edit
>>124
You're gonna make Witches and Woodlands?
>> No. 126 edit
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>>125
Er, no.

I've just been getting interested in DnD lately, that's all.
>> No. 127 edit
>>126
Ah, I see.
>> No. 129 edit
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129
>Arcana, Religion, Heal, and Nature are the relevant skill checks
>Heal

Finally, something I have a positive modifier for.
>> No. 130 edit
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130
>>121
I also use Tokentool (both Maptool and Tokentool are part of RPTools, which are basics for helping run online DnD games--Maptool can also be used to host real time games but is somewhat unreliable) to create the tokens.

There are a lot of extra images and tokens I obtained beyond the defaults, too. You could look around to find them, or I could see if I could dig up the files and zip them up if you want.
>> No. 131 edit
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131
Why didn't I choose nature?...
>> No. 132 edit
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>>131
You could pick that up on a barbarian multiclass, though, so that makes the option even more attractive.

Speaking of multiclass skills, I decided that the gladiator is an attractive option after all, if only because it works so well flavor-wise. But I have to ask, does it confer any other benefits besides granting the class feature and opening it up for power swapping?
>> No. 133 edit
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>>132
Nope. I figure an encounter power for a feat is a pretty good deal on its own. Maybe too good.
>> No. 134 edit
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>>133
Fair enough. It doesn't change my decision.
>> No. 135 edit
>>134
Though the great paragon path and epic tier feats also help.
>> No. 136 edit
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136
Alright, I could try an attack roll but I don't feel as letting my guard down. By the way Shion, could you please move Sureiya in the next update you do? I'm supposed to be guarding Myn.
>> No. 137 edit
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>>136
Sure, though if you could say what square specifically that would be good.
>> No. 138 edit
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>>137
My bad, I forgot to specify it.
E-6 would be nice.
>> No. 140 edit
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>>130
If you did that, that'd help us out a lot.
>> No. 142 edit
>>136
Maybe you could ready an action to attack anything that comes near us while we try to disarm the thing.
>> No. 144 edit
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>>140
http://www.mediafire.com/?1208zdc1g02g97i

Oh, and if Kinjo needs help with Maptool, he can always contact me for pointers. Though given how much he's learned about Onscripter I doubt he'll need much help.

I actually got a lot more use out of those "generic letters" tokens than I thought. Sure, it's nice to have pictures for every token--but if you're like me, you don't like how a lot of those turn out when they're shrunk down. For example, in my first encounter, I had pictures for each different kind of goblin, but didn't like how they looked with the tokens shrunk down to "small" size. That's one of the reasons I went with generic letters. Much easier to identify them that way.

Another is laziness. If I'm too lazy to find an appropriate image for a creature, generic letters to the rescue!
>> No. 145 edit
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>>144
He has to DM a game of nine players. I hope these tools come in handy.
>> No. 147 edit
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>>145
That is quite the ambitious plan. I wish you all the best of luck with that campaign.
>> No. 148 edit
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>>147
I'll make it easier on him. I beat down a Flaming Fist guard official, so now all of the army, militia, etcetera are after me. Escaping Baldur's Gate, the party members who help me are fugitives. And so will sooner or later die to the ambushes. Simple counter-measure to the number of players.
>> No. 149 edit
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149
>>148
>inb4 traitor, traitors everywhere.
>> No. 153 edit
The circle doesn't seem to be doing anything important at the moment; it probably just stops us from leaving the room. Beginning to deactivate it imposes some time limit, at which point the monsters in the water could attack while the group is distracted by a skill challenge.
>> No. 154 edit
I'm thinking of moving over near the circle to help (and putting down my standard there), just waiting on some of the others a little bit more I guess.
>> No. 155 edit
>>154
Well, if you insist~

>>153
Alternatively, we could escape before the monsters kill us by deactivating the circle quickly, but it depends on the number of rounds to deactivate the circle, compared to the number required to defeat the monsters. The monsters could even chase us into the next room, if they're not the tentacle things Shion was making.
>> No. 156 edit
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156
>>155
Fighting them in a narrow corridor would be preferable to fighting them in this wide open area where they may have the advantage.
>> No. 157 edit
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>>156
But if we don't destroy the magic circle it will transport us to the dragon circus.
>> No. 158 edit
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>>157
Never said we wouldn't. Holding the water-dwellers at bay while everybody makes their checks is pretty much the idea.
>> No. 159 edit
>>158
You mean, to the upper floor?
>> No. 160 edit
>>159
No, I mean past the magic circle.
>> No. 161 edit
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161
...I'm sending a Lili another e-mail. I hope she's able to keep up with the game.
>> No. 164 edit
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164
Bern, you don't need to specify exactly where you'll move, but some kind of idea of how you intend to move would be good. A "move action" is rather broad, akin to saying "I ready an action."

We'll be starting initiative as soon as someone starts trying to dispel the circle.
>> No. 168 edit
>>164
I'll keep that in mind, next time.
>> No. 172 edit
>>171
It looks okay to me.
>> No. 173 edit
>>171
Can we take 10 on the very first attempt?
>> No. 174 edit
Will the banner activate once the battle starts?
>> No. 175 edit
>>174
I think it activates as soon as it's planted in the ground, period. That's why it can be used during a short rest.
>> No. 176 edit
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