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No. 10198
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>>10197
FYI I considered the leyline in the Sankis encounter a hazard more or less, since it was basically a separate creature that you couldn't attack or debuff. Though the encounter right before Sankis also had those pillars which were more or less hazards/traps. You are correct though, I could stand for a few more hazards and traps in encounters, it's just difficult to work them into a solo encounter's EXP budget.
Look, solos need a way to preserve their actions. Since they already get so few actions compared to PCs, if you can easily take those away, then it's not a threat. It becomes a mop up, "lower its HP while it's stunned" encounter. I have tried to make sure that a monster is never "immune" to a particular condition or effect, it just has a diminished impact on a solo.
I would think dazing would still be valuable here for several reasons, not the least of which is the fact that it has THREATENING REACH 3, will be surrounded by a field of difficult terrain that constantly slides you around (and therefore forces you to re-approach the monster), and thus denying it those opportunity actions may be pretty darned important...~
Just be glad I didn't have its basic attack be the grab attack like the kraken I based the design off of~
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