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610 No. 610 edit
You wake up with a start. Those noisy cicadas must've done it, crying so loudly at this hour...
Where is this place? From what you can tell, you're inside a one-person camping tent. Oh, that's right, you decided to go to Camp Seacat after all...

But isn't it odd? You can't recall what happened once you got here.

In any case, there's no time to waste sitting around; a note found beside your sleeping bag tells you so:

"When you wake up, please meet your fellow campers at the waiting area outside your tent. We will begin the activities once everyone gathers, so please refrain from sleeping in!"

Well, what are you waiting for?
27 posts omitted. Last 50 shown. Expand all images
>> No. 639 edit
>>5029
Lucas: "Oh, sorry about that. Here's your mirror. Did you check your room yet?"
>> No. 640 edit
"Not yet. I'll check it next."

He'd go check the room with two people that volunteer.
>> No. 641 edit
>>5032
((It seems the others are all leaving to go get lunch, in-game. Finding 2 volunteers that are online and in the hallway would be hard so do oyu just want to check yourself? Rika already did so for her room.))

Last edited at 13/06/13(Thu)12:02:50
>> No. 642 edit
>>5033
((Just to get the game moving faster, I'll let you go on your own.))

There is a piece of paper taped to the wall.

“An Announcement from Headmaster Monobear”

There is an anti-picking mechanism installed in the room’s locks. Duplicating the keys is difficult, so make sure you don’t lose yours. There is a shower installed in every room. Please note that during Night Time no water comes out. Additionally, only the shower rooms in girls’ rooms can be locked.

Finally, I have prepared a small present for you. In each room is a box containing five items. Those items are what you brought with you to the campsite. However, all of them were accidentally mixed together, and I had to sort them out by hand. Oops! This means you might not get what you originally brought! Well, mistakes happen! ...Also, you bastards sure love pen and paper! Almost every one of you asked for it!"


-Monobear

Your items:

1. Notepad
2. Fishing rod
3. Magnifying Glass
4. Sleeping bag
5. Paper
>> No. 643 edit
(( Sorry for being so incredibly inactive. Been very busy with my girl thing. ))

Philip would search the bathroom for anything like toothbrushes, any kind of hygiene products, the existence of a toilet plunger, etc. Also, whether or not the toilet top ca be removed and the chain inside the toilet can be easily detached and re-attached.

He'd do the same in the bedroom, to see if there are any other little things lying around of note.

He'd then remove the fishing line from the fishing rod and coil it around the handle of the magnifying glass, tying one end of the line to the neck of the magnifying glass. He'd stuff the notebook into his pocket and the now fishing-line-equipped magnifying glass into another pocket, leaving the rest in his room (in an empty cupboard if available; under the bed if not).

Following that, he'd put his ear to the door and see if anybody is outside the room. He'd wait inside until it sounded like there was nobody in the immediate vaccinity, and then leave the room and head out the dormitory doors.

A quick cursory inspection of how dense the woods are around the dorm, and then he'd wander off -- in whichever direction would seem to lead to high ground, if applicable; if not, he'd just wander off.
>> No. 644 edit
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>>5035
((Ah, alright then. You're not the least active one though, so don't feel too bad.))

Above the sink is a cabinet full of hygiene products including toothbrushes and paste. There do not seem to be any plungers. However, the toilet can be opened and messed around with as you suggested.

There are two sets of drawers and a garbage can in the bedroom with nothing inside of them. There is a lamp hanging above a table. Lastly, there are security cameras in the corners of the room.

You stuff the notebook and magnifying rod into your backpack, leaving the rest in one of the dressers.

Once the coast is clear you leave without anyone noticing. It seems the northern area leads to higher ground, so you go on that trail.

You arrive at the backside of the dormitory building. There is a junction: north and west, with the northern trail having higher ground. Up ahead in the north you can see what looks like a junk yard and a building amidst the trash.
>> No. 645 edit
Philip continues up the northern route, but not on the trail itself if possible. It will slow him down to skulk through the bushes off to the side, but he does so anyway, remaining wary of the trail in front of and behind him.
>> No. 646 edit
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646
>>5037
It takes him some time but he eventually finds a junkyard. You can see Kazuichi Souda looking around for treasures. Mounds of trash everywhere, there is a single building amidst it all. There is a sign: "Garbage Disposal Facility".
>> No. 647 edit
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647
>>5038
Suddenly all the TVs nearby turn on, displaying a picture of Monobear.

"Hello, everyone! One of you bastards asked me about setting fire to the forest, so I added a new rule:

New Rule: Anyone found to be destroying trees or other local flora will be severely punished! Non-destructive modification is allowed.

I hope that clears the situation up for you bastards. As for the buildings, they're fireproof. Trust me on this one. Because I'm a bear. And remember, only YOU BASTARDS can prevent forest fires!"

The TVs return to normal.
>> No. 648 edit
Philip would wander around the outskirts of the junk yard for a while, before heading back off into the woods once more, farther north. Would've attempted to evade Kazuichi's attention as much as possible while he was there.
>> No. 649 edit
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649
You go further north. After some walking you are stopped in your tracks by a gigantic wall. There appears to be a tunnel through it, but it's currently sealed off. A sign on it says "NORTH QUADRANT".
You start to feel hungry.

Last edited at 13/06/15(Sat)14:14:01
>> No. 650 edit
Philip grumbles a little bit, turning back down whatever path he followed to return to the dormitory. He looks up at the sky, noting the descending dusk, "Well, it appears I'll be skipping today's meals, mm."
>> No. 651 edit
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651
>>5042
You return to the dormitory area.

There are paths leading west, south, and east from here.

Last edited at 13/06/15(Sat)16:19:30
>> No. 652 edit
Philip would set about investigating the area around the dormitory, such as notable objects and areas within a quick few minutes walking distance of the dorm.

When done that, and assuming nothing happens to attract his attention away, he'd head inside to his room and remove the notepad he put in a drawer.

He'd tear off a few small slips of paper, rolling them up into a number of separate little toothpick-esque slips. He'd make at least two dozen of these. He'd then open all the doors and windows in the room, including the cupboards, and close them again with one slip wedged into each (y'know, so that if they're opened the slip will fall out, making it obvious unless the person is observant enough to notice the paper slips on the ground).

He'd then exit his room, and check the hall to make sure no one is looking, before putting two paper slips in the door -- one on the side of the door where it opens, where it would be more obvious that there's a slip wedged in there; the second slip, however, he'd attempt to wedge much more inconspicuously on the other side of the door, just an inch above the door hinge, so that it the door opens it won't actually fall to the floor but instead just down those few centimetres toward the hinge (hopefully tricking anybody in the off chance somebody does open the door).

This all done, he'd wander around the dorm to see what anybody else is up to in the area, a laid-back, casual smile on his face.
>> No. 653 edit
>>5044
It seems there is a rose garden to the northwest and a museum to the northeast of the dormitory. A lake is to the southwest. It is unknown what is to the southeast.

You tear up the paper and place the strips accordingly.

Rudolf and Drosselmeyer are standing around in the hallway. Kedgeworth and Blake can be seen returning to their rooms.
>> No. 654 edit
He'd approach Rudolf and Drosselmeyer. "So, anything interesting happen since noon?"
>> No. 655 edit
>>5046
Rudolf: "Nothing interesting save finding a museum in the forest with nothing of interest"

Last edited at 13/06/15(Sat)18:24:05
>> No. 656 edit
"I see. Thanks."

Philip would then head out the dormitory door, around the side of the building, to the cafeteria.
>> No. 657 edit
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>>5048
Seems the cafeteria is empty. Most people have probably already eaten dinner, or have better things to do.
>> No. 658 edit
He'd go to scrounge up a hearty meal of whatever to date his hunger. Following that, he'd leave the cafeteria and head for the rose garden, looking about the area relatively thoroughly.

Also, how dark is the dusk in this setting, and what is the weather presently looking like?
>> No. 659 edit
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>>5050
The darkness of the night is soon remedied by the presence of lights hanging from the trees. The trail is illuminated enough to clearly see where to go next, although going anywhere off it could mean jumping into total darkness.

It's a clear sky tonight, with many stars visible above.

Rose Garden Map: http://www.boonce.org/up/garden_map.png

Last edited at 13/06/15(Sat)20:36:06
>> No. 660 edit
Philip would, indeed, move off the trail, into the darkness around it. He knows full well that if he encounters anybody else who is under the lights, they'll be effectively blinded by the light to the surrounding darkness. Consequently, though it'd presumably take him much longer to pathfind through the woods parallel to the trail -- far enough away, and moving slow enough, to remain stealthy within a reasonable shadow of a doubt, but close enough to see anybody under the lights (or presumably hear anybody making a great ruckus?).

If/when he arrives at the rose garden, he'd circumnavigate its perimeter, looking within and around, before entering from the main entrance to the garden and proceeding toward the shed.
>> No. 661 edit
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661
>>5052
As you approach the shed and come into light, you hear Ozaki's voice from the gazebo.

"Oh hello. Philip was it? What are you up to?"
>> No. 662 edit
"Oh, y'know, just stalking the darkness hoping to find an unknowing victim in a plight of murderous opportunity," he responds, with a chuckle.

"Just looking around, actually. Sitting in the dormitories doesn't exactly strike me as something that'll help calm ones nerves. ... Although, I suppose wandering around in the darkness does make me a slightly more attractive target, doesn't it?" He chuckles once more.
>> No. 663 edit
>>5054
Ozaki: "...I see. Well come here a second I want a second opinion on this. I'll back away if you don't trust me."

He points to the table, keeping his distance.
>> No. 664 edit
Philip would approach the table, hands still in his pockets. He'd have one hand on the magnifying glass that he attached the fishing line to (y'know, fishing line garrote, mmmkay), just in case Ozaki decides to make any quick moves. He doesn't act overly suspicious, though, and is more curious about whatever it is that he wants a second opinion on.
>> No. 665 edit
>>5056
Ozaki points to the table. On it is carved "Will was here..."

Ozaki: "What do you make of this? As far as I know nobody called Will is in this camp. I have my own thoughts but I would like to hear a second opinion."
>> No. 666 edit
"Well, it is possible that there was a group here -- before us -- and this is a remnant of said group's interactions with the environment. I mean, considering how ... incredibly well planned this entire situation seems to be -- what with all the walls and cameras and shit -- it's not far fetched to assume that we're not the only ones that have been here. Or, not the only ones presently here, for that matter."

"Or, rather than from somebody in a similar situation to us, it could be somebody else just in the area. A sort of... distraction thrown into this event to perturb us; make the game more interesting. The massive quantity of cameras, televisions, lights -- everything -- all adds up to somebody with a great deal of wealth and resources, so this being some form of twisted 'reality television' wouldn't be surprising... and reality television is never real, it's always staged, and there's always shit thrown into the mix to make the otherwise inane and uninteresting lives of morons into something vaguely more amusing and palatable to whatever low-IQ, bad-taste crowd the show's being aimed at."

"... Or someone from our group just, y'know, scrawled that name on there as a marker, irrelevant of whether or not their name actually is 'Will' and whether or not anybody else would know that's their name."
>> No. 667 edit
>>5058
Ozaki nods his head as you talk.

Ozaki: "I see... Yeah those are definitely ideas that come to mind. However for the last one you have to ask 'why'. I mean... well actually nvm... it's probably nothing. I'll talk to you later. I'm getting a bit tired."

He then proceeds to leave the rose garden.

Last edited at 13/06/15(Sat)22:19:30
>> No. 668 edit
Philip would leave the shed, and look around the rest of the rose garden, stopping at the gazebo for a few moments to scan the area from it's presumably slightly raised platform. After that, he'd head back onto the trail to the dormitory, and then head toward the lake.

If/when he gets there, he'd look around, gauging the surroundings and shoreline and the density of foliage and obstructions near the water line and how the path follows the lake. After that, he'd return to the dormitory and head to his room.

Again, he'd stick to the woods and the darkness adjacent to the paths and their lights. If he sees someone on the path, he'll just pass them and attempt to remain unseen in the darkness, unless they're doing anything particularly interesting or of note.

If all of this occured without much event, he'd return to his room -- replacing the paper slips into the door into his room before closing the door behind him -- and get some sleep.
>> No. 669 edit
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669
>>5060
At the lake you encounter Ozaki again, but this time you keep your distance.

He walks over to a canoe, messing around with it in the darkness.

The path follows a semicircle of the lake. It looks impossible to get to the other side without using the canoe or going through dense trees.
>> No. 670 edit
He'd just watch Ozaki to see what else he does.
>> No. 671 edit
>>5062
After Ozaki is finished with the canoe he walks off and takes the trail to the east.
>> No. 672 edit
Philip would wait a few minutes to ensure Ozaki doesn't come back, and then he'd ring around the area to the woods closer to the canoe without actually approaching it directly. He'd then remain watching the area for a few more minutes, ensuring nobodies just waiting around in the woods too (or as much as he can be), before approaching the canoe.

He'd investigate it as closely as possible without touching it, it's berth, or it's contents. Anything that he does have to move -- incase there's anything covering anything else in the canoe -- he'd check very closely to make sure there's no little things hiding to give away whether or not it's fiddled with, such as his own paper slips in his door, before disturbing the contents to look in the canoe and place them back in place.
>> No. 673 edit
>>5064
After waiting a few minutes, Ozaki has not returned. You judge it is a good time to check the canoe.

The only thing you find in the canoe is a message carved into it: "Nessy is watching your..."
>> No. 674 edit
Philip leaves the scene, taking another next-to-the-path-in-the-darkness path back to the dormitories.
>> No. 675 edit
>>5066
You arrive back at the dorm, just before "Night Time".
>> No. 676 edit
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676
"Ehhh.... This is a camp announcement. It is now 10pm. Night Time begins now.

The cafeteria’s doors will be locked shortly. You are forbidden to enter it.

Well then, good night. I wish you all have pleasant dreams..."
>> No. 677 edit
He'd walk around the dormitory hall, seeing what activity there is, before heading into his room -- securing the paper slips becoming a standard routine -- and going to bed.
>> No. 678 edit
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Monobear Theater

Monobear: "You know, I always try to do my best, but sometimes I just get distracted. It's really annoying when you're sitting there innocently, and all of a sudden a fly comes and interrupts your thoughts! And it happens again and again! It's almost like they want you to hit them! ...However, if I hit them, I question my morality. What makes it okay to kill bugs, but not people? Why is it okay to torture farm animals in factories to feed ourselves but feel great shame from watching those animal shelter commercials featuring dogs and cats? ...The ramifications of this double standard plague my thoughts too often."

((And so ends Day 1. That took way too long. I'll try and speed up the posting, but you guys better get killing each other soon. Or else we won't have anything to solve! However, you all did a good job exploring places. I look forward to a calmer playing speed... hopefully, less posts with more meaning, allowing the passage of in-game time to go faster. I've noticed that activity is at its highest from 7-12 and 16-20 board time, so perhaps you can plan ahead to post then. It's good to take a break from posting every now and then.))

Monobear: "Good morning, you bastards! It’s 7 in the morning! Time to wake up! Let’s all strive to do our best today!"
>> No. 679 edit
Philip would rise from bed, after what seemed like a sempiternal sleep that even Cthulhu would have gotten bored with, and gets dressed and showered and blah blah.

His first order of business is to go around his room checking all of the little paper slips he put in doorways and windows and cupboards, like a good little paranoid boy.

Following that, he'd ensure that he still has his magnifying glass thing with the fishing line on it -- y'know, in case he needs to suddenly pull it out and garrote somebody with it, or whatever.

Then he'd leave the room and make sure to replace the two paper slips in the door when nobody is looking. If there are any groups gathered in the dormitory he'd approach them and listen; if not, he'd head to the cafeteria for breakfast.

Last edited at 13/06/20(Thu)08:02:32
>> No. 680 edit
>>5071
The paper slips are all intact.

You arrive at the cafeteria. Looks like Ozaki got here first.

One by one, everyone else arrives, except for Drosselmeyer.
>> No. 681 edit
Rika "Mi-. Good morning. I wonder where Drosselmeyer is? ......I suppose I shouldn't be too paranoid about it. He could just be sleeping in. I guess we'll just have to see whether he arrives or not."

Rudolf: "Looks like we've got to go find Drosselmeyer. Hopefully nothing ill has befallen them."

Kedgeworth: "Anyone notice the lack of knives? Seems like someone's been busy."

Ozaki goes out the backdoor to investigate. He quickly returns saying that Drosselmeyer's room looks messed up and that he will be breaking in through the window.
>> No. 682 edit
Philip would follow Ozaki outside, but then skirt around the dormitory building once to see if there's any evidence of anything interesting in the immediate vicinity of the building, before heading to Drosselmeyer's room probably a few minutes after Ozaki breaks into it.
>> No. 683 edit
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* Ding-dong-ding-dong *

BGM: http://tindeck.com/listen/rlup


Suddenly the TV turns on, and you see Monobear on the screen.

"Attention, you bastards! A body has been discovered! Following a brief period of investigation, we will commence our camp trial!

Let me explain the supplementary rules regarding 'graduation'!! The fact that 'someone who kills another can graduate the school' remains unchanged, but... There is one more clause to that rule that must be checked, right? It’s no good just killing someone. You must hide what you’ve from everyone else! And so, the system to judge whether that was accomplished or not... ...is a 'camp trial' session we will enact a short time after a killing occurs! This 'camp trial' will commence a few hours after murder takes place! It will be a battle between the 'culprit' who committed murder... And the 'innocents' - the rest of you students!!

During trial, you will get a chance to debate 'who among us is the hidden killer' among yourselves. The result will be decided by vote, held at the end of the trial session. And then, if the answer you reach is the correct one... The culprit who disrupted public order will be 'punished', and the rest can go on living our camp’s communal lifestyle. On the other hand, if the wrong person is voted for as the culprit... The real culprit who committed the crime stays alive, but all the innocents will be 'punished'. If that happens, that will also be the end of our communal lifestyle, of course!

If I may speak bluntly... I’m talking about execution, of course! Execution means execution. Eh-kse-kyu-shon. Zap-zap in the electric chair! Choke-choke from poison gas! Maybe I’ll tear your body up in a hurricane storm! Judging people is a duty not to be taken lightly. Your very lives depend on it! Those are the rules of the 'camp trial'!!

Isn’t it time you start your investigation into who the culprit is? This is a file I’ve written, containing details about the body. It’s name is... ...The Monobear File!! It didn’t escape me that I’m dealing with a bunch of amateurs here and there’s a limit to what you can learn from examining the body... So instead, I gathered up technical details like the circumstances and cause of death for you. Isn’t that handy?! Aren’t you dying to know how I know the cause of death? I saw the whole thing happen through the surveillance cameras! I’m a first-hand witness!! Anyways, good luck with your investigation! It’s not like you have any choice! Well then, I’ll see you in a bit at the camp trial!"

MONOBEAR FILE: The victim is Drosselmeyer. The time of death was around 11:45 PM. The body was found in his room. Cause of death is a wound to the face made by a sharp object. Other than that, there are traces of damage to the head and right leg.
>> No. 684 edit
Philip... should... be in the room investigating? Or something? Any word on that? Questionmark
>> No. 685 edit
>>5076
((Gah I'm sorry I missed that, it was hard to see since it was one line...))

Upon entering you find Drosselmeyer's corpse lying on the floor. The dresser drawers are all open and are empty. The table is on its side, and the pillows and blankets on the bed are in disarray. The bathroom's door is open; the curtain is open and the shower pointed toward the door. Most notable is an electric generator sitting in the center of the room plugged into an outlet.
>> No. 686 edit
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686
* Ding-dong-ding-dong *

BGM: http://tindeck.com/listen/homz


"Ehhh... I am getting bored... We should start the show, don’t you think? The camp trial... everyone is waiting for!!

Well then, let me announce the gathering place! Please go to the crash site where all of you first met. The trial will begin once everyone arrives. Anyone who doesn't show up will be punished severely! Upupu... I’ll see you soon!!"
>> No. 687 edit
(( No problem. My inactivity is problematic enough as it is, heh. Been incredibly busy with stuff that wasn't supposed to be happening. ))

Philip just heads to the crash site, apparently content to see how the trail plays out without involving himself too much initially.
>> No. 688 edit
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You arrive at the crash site. The broken helicopter still sits where you last saw it, smashed to pieces into the ground. Looks like everyone else has arrived.

Monobear: "Upupu... Is everyone here? If that’s the case..."

Suddenly, you feel the floor below you rumble like an earthquake. The ground moves down, and once you're several feet underground, two metal plates close off the ceiling. You're in an elevator. The rough metallic sound of the elevator reverberates as you travel downward. As if to compliment the mood, the elevator kept tumbling on down and down. Finally, the elevator stops, and everyone goes through a single door...

Monobear: "Nyohoho! You’re finally here! Well, what do you think? Isn’t this just like a courtroom? The scenery is on par with a Hollywood movie, isn’t it? Well then, everyone - please take the seat with your name written on it. Hurry up! Hurry up!"

You do as Monobear says and go to your designated seat. The seats are arranged in a circle so that everyone is facing each other. You notice there are two extra seats with the names "Dark Kamijou" and "Wright" written on them, for a total of 14 seats.

Monobear: "Upupupu... Let's begin!"

GO HERE: https://archive.seacats.net/Courtroom/res/14001.html
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