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No. 1856
Using imageboards wasn't the most effective setup for the game. Speaking from experience, running events handling 12+ people at a time in campaign series, the most effective medium really is to allow more direct interaction between the players without GM intervention, with more concise rules and mechanics that are visible to the players so that they may utilize them theirselves. In addition to some kind of program setup to accommodate the characters changing locations and whatnot, with a built-in system for "turns"; possibly something that allows everybody a certain number of posts within a certain timeframe, or waits until everybody else has posted before 'moving on' to a new round (ofc with a "time out" to just move on if someone doesn't respond) when they're all within proximity or interacting with each other, etc.
I actually run something quite a bit similar to this -- albeit not mystery oriented -- for a number of people using a program called... OpenRPG, I believe it is.
That said, I trusted and knew all of the players implicitly, and was fully capable of monitoring all of their self-driven interaction when necessary and they kept themselves from trying to cheat or metagame... primarily because most of the fun of that event series was, of course, the RP and the plot, so yeah.
This was all certainly a very interesting idea, and I did find it quite intriguing even granted I have 0 murder mystery experience, but the issue that really made everything so dependent on Kinjo was just the imageboard format I believe.
A more interactive medium -- a program designed for something like this -- would've flowed much better, indeed.
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