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No. 53140
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>>53133
I'd say the biggest problem is probably, as Rosa said, is how unnatural the conversation does feel.
Try to act your conversation, either out loud or in your head, it's easier to see what's wrong in it. Make your dialogue the more natural sounding possible ( except if it's due to the way the characters are or some events, obviously ), it's really the most important thing to do. Always reread yourself and improve your wordings.
I'd also recommend thinking what emotions the character feels and the intonation they take, and try putting it in the phrase.
I say this because some of your sentences just feel flat, as a reader, I'm able to deduce their emotions only by the context and with some guessing.
A good example would be this phrase :
> “You're in a book club? That doesn't surprise me.”
There is absolutely no intonation in the way this sentence is formed. Of course, there's not always a need of intonation, but I'd recommend really thinking about it. Since this is a VN you're writing, there's always the use of sprites and the like to help conveys emotions, but it's usually not enough.
Intonations can also help you reduce all these onomatopoeias "huh" "urg" and the like.
Also, if you can change the way the text is displayed in a sentence, do it, suspension marks at a lower speed can easily be used in place of "huh".
>>53139
I don't think the length of the conversation is really an issue. Dragging out too much can be an issue, but a little padding doesn't hurt. I'd say padding is like salt : too much and it's vomit-inducing, not at all and you feel like something's missing.
Ah yeah, try to not repeat yourself, be it in the words, the conversation or anything at all. Seriously. It's your worst enemy as a writer.
Finally, in the same way that mustn't repeat in a story, try to make a point to your situations, conversations, etc. What I mean is that you must make the story go forward. It can be slow, even really slow, but it is important.
And by " making the story go forward ", I don't mean that it has to make the main plot itself advance. It can simply be characters having fun, expanding side-characters, some backstory, some simply for the fun wacky scene. Just something new that "expand" the setting is good.
Well, of course don't side-track too much either. It can be as bad as repeating yourself.
That's all my arrogant self has to say for now. I probably don't know what the hell I'm talking about in the end, but heh.
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