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No. 39361
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>Enemy AI moves a stack of more than 50 units into my territory
>I have about 20 units in position to defend, and their units are even a little better than mine in terms of pure offense and defense. They all have medic 2, courage, and some other promotions, and they have their hero Chalid with them. He's heavily promoted.
"We're screwed, wahaha~"
NOT SO FAST!
>Quickly switch around some of my mana nodes using dispel mages, get earth mana and entropy mana. Promote some unpromoted adepts to rust, and have one with wall of earth. Send them to the city that's going to be attacked. Move all of the rest of my forces there too.
>Use shield of faith and haste on my stack. +10% strength and +1 movement. Throw in courage for good measure. Throw a wall of stone up in the city for the defense boost.
>The enemy stack is 2 squares from the city.
>Use dispel magic to remove their buffs. Move adepts in range for Rust, retreat them back to the city.
>Move up Hemuh, so he's 2 squares from their stack but far away from my incoming units. Maelstrom, break spellstaff, maelstrom again. Retreat Hemuh to the city.
Despite Jyoji saying maelstrom sucks, there is something to consider: when dealing with a stack of this size, collateral falls short because it has a cap as to how many units can suffer collateral damage~! Usually, this is 5. AoE spells like maelstrom, however, have no such cap, so all 50 units will be affected~
>Move extra experienced adepts into the city. Promote two to mages, and give them blinding light.
Since blinding light and rust have a resist chance, it's best to have multiple casters capable of using the spell~
>Time for the enemy's move. He retreats them onto a desert tile, presumably heading back to his territory to heal.
Big mistake~ Desert tiles give a -25% defense penalty~ On the other hand, it does cost me 2 move to enter them. Unfortunately for him, hasted centaurs using Engineering roads can strike at a tile 3 squares away and retreat, even if it costs an extra move to do so~
>Move up my Sun II mages. Blast the stack with 2 hits of blinding light to immobilize them on the desert tile. Retreat mages to city.
>Move up my adepts. Hit them with Rust (removes bronze/iron/mythril weapons, and imposes a -10% strength penalty on units that use such weapons, can be repaired via enchant blade or by visiting a city with a forge). Retreat adepts to city.
>Have Hemuh hit the stack with maelstrom again for good measure. Retreat all the spellcasters back to the city for safety, of course.
>Fireball mages fireball the stack. Dispel mage dispels. Send in the lunatics first for their collateral damage.
>Use my centaurs. With the stack weakened by maelstrom and immobilized on a desert tile, my centaurs have 90% or better odds on his superior units. Slaughter half the stack, retreat to city so there's no possibility of counterattack.
>Next turn, mop up what's left (including Chalid, he took a few centaur archers down with him but they're expendable, he's not~), sign peace with the now crippled AI.
That took a long time, to execute, but it was oh-so-satisfying~
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