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No. 33244
File
129816392330.png
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>>33172
>And, Kinjo, I have a question about ONS: How did you make the purple mist? I opened your script and saw these codes:
dllefe does indeed make the purple mist effect. It also makes the rain and snow effects.
mendef 0 is irrelevant to the purple mist. All it does is make sprites on the meta layer become part of the non-meta layer. So I can erase all sprites on the screen using a non-meta background, even when I put some sprites on the meta layer.
As for the numbers: dllefe 1,1 is the rain effect. dllefe 6,4 is the code for the purple mist.
When you use dllefe you are supposed to put two numbers next to it. The first one is %efespflg, which specifies the images used, and the second one is %efespflg2, which specifies the direction the images fly in. The game then checks to see what numbers you gave for %efespflg and %efespflg2. So this is the exact code for the purple mist:
if %efespflg = 6 layermessage 0,"i|custom\images\ep4\fog1p.jpg,custom\images\ep4\fog2p.jpg,custom\images\ep4\fog3p.jpg" ;画像登録
if %efespflg2 = 4 layermessage 0,"s|20,0,10,10,0" : layermessage 0,"f" :vsp efesp,1
Note that the above must be put underneath *dllefe, which is near the end of the .txt file.
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