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File 13075805633.jpg - (344.34KB , 700x990 , c527705a5b21d48eb6ec096d49d7310d.jpg )
15492 No. 15492 edit
"There is no way magic or miracles exist!"
Expand all images
>> No. 15494 edit
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15494
Everything was staged. All of it. For the lulz.
>> No. 15495 edit
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15495
>>15418
>> No. 15496 edit
>>15492
None of us can live without /Seacats/
>> No. 15497 edit
>>15496
I beg 2 differ
>> No. 15498 edit
File 129660079251.png - (412.65KB , 710x577 , 凛私服05b(近).png )
15498
Wow, it's been awfully quiet here since I went to sleep. Good morning, /seacats/.
>> No. 15499 edit
File 12977167132.png - (17.97KB , 200x200 , how tiresome.png )
15499
G'morning.
>> No. 15500 edit
Good morning everyone!
>> No. 15501 edit
>>15500
I said "Good morning"? Oh gosh... Here in Brazil is afternoon now. *facepalm*

Good afternoon, everyone! (now is right)
>> No. 15502 edit
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15502
>>15501
Good afternoon.
>> No. 15503 edit
>>15502
Good afternoon, ASTAROTH! How are you today?
>> No. 15504 edit
File 129824050448.png - (15.91KB , 179x153 , It\'s Been A Hard Day\'s Night.png )
15504
>>15503
Kinda blegh. Got rained on pretty heavily coming home.
>> No. 15505 edit
>>15504
Here is raining too. But it's not that heavy.
Sorry for keep you waiting. I am practicing umineko's programming.

Question: How is my english? Bad, Medium, Good, or Excellent? (I am good at reading, but I do not practice writting too much)
>> No. 15506 edit
File 129730529427.jpg - (153.58KB , 370x640 , georgestrained.jpg )
15506
Good day~
>> No. 15507 edit
>>15505
Pretty good.
>> No. 15508 edit
>>15507
Thanks, ASTAROTH. This means too much for me!

>>15506
Good afternoon, Meta-George!
>> No. 15509 edit
File 129886872735.png - (324.70KB , 636x579 , 凛私服03b(近).png )
15509
>>15506
You have barely begun to know heat.

>>15501
Good afternoon.
>> No. 15510 edit
>>15509
Good afternoon, Rin-san! I thought we never gonna met each other here *giggle* *giggle*
>> No. 15511 edit
File 130764314182.jpg - (44.65KB , 295x240 , 0860.jpg )
15511
THUNDERBOLTS AND LIGHTNING - VERY VERY FRIGHTENING ME
GALILEO, GALILEO
GALILEO, GALILEO
GALILEO FIGARO - MAGNIFICOOOOOOO
>> No. 15512 edit
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15512
Good afternoon seacats.
>> No. 15513 edit
Still good morning, guys.
>> No. 15514 edit
>>15513
Hello Anon.
>> No. 15515 edit
>>15512
Good afternoon, Rosa-san!

>>15513
Good afternoon, anon-kun!
>> No. 15516 edit
File 129659879234.png - (314.21KB , 484x580 , 凛私服01b(近).png )
15516
>>15510
Oh~? I wonder why that is...?

>>15512
>>15514
And a good day to the both of you as well.
>> No. 15517 edit
>>15516
I think it's because when you are here, I'm not. *giggle*
>> No. 15518 edit
File 129934141448.png - (514.01KB , 640x1080 , ros_a25 laughing 1.png )
15518
>>15515
Good afternoon Eriko. How have you been? How goes progress on your fanep?

>>15516
Greetings Rin, how has your day been going?
>> No. 15519 edit
File 129660024462.png - (412.15KB , 710x577 , 凛私服05d(近).png )
15519
>>15517
Is that so? Well, I can keep some odd hours at times.

>>15518
It's been going pretty well, though it's fairly early in the day yet.
>> No. 15520 edit
File 129875691680.jpg - (125.33KB , 640x480 , georgegunununu.jpg )
15520
>>15509

Heat is hot.
>> No. 15521 edit
>>15518
I'm pretty well, thanks. I went to a radiology's lecture yestreday. It was very interesting.
I saw 2/3 of lectures (the third one, unfortunatly, didn't happen). And you?

About my fanep, things are okay. Today I did some changes on Chapter List (I used your clean Chaos's script, okay?).
And I have some
problems with blade and custom sprite.

Stake's Blade: How I clean?
Custom Sprite: I want to show it with "breakup.dll" effect,
but didn't work.
>> No. 15522 edit
George we are on 40C~ already, so stop complaining.
>> No. 15523 edit
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15523
>>15522

I want my pleasant 60F weather back.
>> No. 15524 edit
File 130764727359.png - (512.76KB , 640x1080 , ros_a25 bothered 1.png )
15524
>>15520
How hot is it? (Degrees I mean)

>>15521
Radiology, interesting. Hmm.. My days consist of going to work, dealing with an overly clingy dog, and just relaxing with tv, video games, or writing. Which is actually is pretty exhausting. But I suppose I would say, I've been good.

Ummm.. I don't quite understand fully. What do you mean by clean, exactly.

And what happened exactly regarding the custom sprite. An error? Crash? Nothing showed up?

I'm afraid I'm going to need some more details before I can try to help.
>> No. 15525 edit
>>15522
>>15523
Don't talk about heat. Makes me think of 3 days ago... It was 100 maybe even higher. And no air, it was so hot and humid.
>> No. 15526 edit
>>15524
Oh, sure. More details.
Stake's Blade: Let's see here the script...
I loaded Blade in center, but when I used
cl c 99,2000,"trvswave.dll"
bg different_spiral_1b
The Blade was still there.

Custom Sprite:
ld c,"Goods_Practicing\tati\ro3\ro3_who.png",0 print 99,2000,"breakup.dll/llb"
It didn't work. When you run the game, appears "0 print 99,200,"breaku.dll/llb" in text screen.
I tried normaly (ld c,"Goods_Practicing\tati\ro3\ro3_who.png",22),
but didn't work too. Appears in textscreen
24
"Goods_Practing

Those are my currenctly problems.
>> No. 15527 edit
>>15524

Somewhere between 80 and 90~
>> No. 15528 edit
George is fat so 80 degree heat for him must be like 120.
>> No. 15529 edit
File 130747888850.png - (520.76KB , 714x1080 , ros_b23 default 1.png )
15529
>>15526
Ok, to get rid of the blade, this should work.

bcl c 99,2000,"trvswave.dll"

That should get rid of it. I'm pretty sure. It should clear the sprite and the blade. (It worked that way with the test I just ran)

Custom sprites are a little trickier. Unlike custom bgs and music, they can't be just entered in, with ep6+'s script. Each custom sprite has to be defined in 2 parts of the script.

numalias KIN_start_number,%0
numalias KIN_DefA1,%0 : inc %0
numalias KIN_WaraiA1,%0 :inc %0
numalias KIN_IkariA1,%0 :inc %0
numalias KIN_MajimeA1,%0 :inc %0

I defined my custom sprites as so.

;Mach
Somalians MAC_start_number,%0
numalias MAC_DefA1,%0 :inc %0
numalias MAC_NiramuA1,%0 :inc %0
numalias MAC_IkariA1,%0 :inc %0
numalias MAC_KomaruA1,%0 :inc %0
numalias MAC_NayamuA1,%0 :inc %0
numalias MAC_MajimeA1,%0 :inc %0
numalias MAC_FumanA1,%0 :inc %0
numalias MAC_FumanA2,%0 :inc %0
numalias MAC_NiyariA1,%0 :inc %0
numalias MAC_ItaiA1,%0 :inc %0
numalias MAC_last_number,%0 :inc %0

;Black Witch Rosa
numalias RO2_start_number,%0
numalias RO2_WaraiA1,%0 :inc %0
numalias RO2_AkuwaraiA1,%0 :inc %0
numalias RO2_AkuwaraiA2,%0 :inc %0
numalias RO2_AkuwaraiA3,%0 :inc %0
numalias RO2_AkuwaraiA4,%0 :inc %0
numalias RO2_AkuwaraiA5,%0 :inc %0
numalias RO2_AkuwaraiA6,%0 :inc %0
numalias RO2_DefA1,%0 :inc %0
numalias RO2_DefA2,%0 :inc %0
numalias RO2_MajimeA2,%0 :inc %0
numalias RO2_MajimeA3,%0 :inc %0
numalias RO2_MajimeA4,%0 :inc %0
numalias RO2_OdorokiA1,%0 :inc %0
numalias RO2_OdorokiA2,%0 :inc %0
numalias RO2_last_number,%0 :inc %0

The format goes: Numalias > 3 letter code/number code for the sprite > What you want to be typed for the shortcut later in the code when you want the sprite to appear. > %0 :inc %0

You need the first one to be:

XXX_start_number,%0

and the last one to be:

XXX_last_number,%0 :inc %0

This tells the script that the list sprites in between should be used (or something like that.)
Ok next. For a new string of sprites (For example Mach's in my game, which I used the code. "MAC")

Near the very top there is a section like this.

numalias KIN_Isyou,%0 : inc %0
numalias KLA_Isyou,%0 : inc %0
numalias NAT_Isyou,%0 : inc %0
numalias JES_Isyou,%0 : inc %0

There is one for each character.

I just added my customs to the list right below, the last characters.

numalias MAC_Isyou,%0 : inc %0

Next we want to go to where it decides to string.

search for this "for %Free1 = KIN_Isyou"

Scroll down until you get to one that looks like this.

for %Free1 = KIN_Isyou to RYO_Isyou;EP7時点の人数

It will be a little different, the second code will read KI2 if using ep7 script, the first one "KIN" tells the script that KIN is where it should start reading the above stuff. And the second code is where it should stop. Put your last code in there so it reads all your custom characters.

Next scroll down a little and your see this.

*ld_data
btndef clear
;立絵パス
notif %ld_pass_number >= KIN_start_number jumpf
notif %ld_pass_number <= KIN_last_number jumpf

if %KIN_Isyou = 1gosub *KIN_Isyou1 : return
if %KIN_Isyou = 2gosub *KIN_Isyou2 : return

goto *err_textbox

There is again one for each character. Just copy one of the other characters and then paste at the bottom below the last character.

~


;立絵パス
notif %ld_pass_number >= MAC_start_number jumpf
notif %ld_pass_number <= MAC_last_number jumpf

if %MAC_Isyou = 1gosub *MAC_Isyou1 : return
if %MAC_Isyou = 2gosub *MAC_Isyou2 : return

goto *err_textbox


All you need to do is change the code to your 3 letter/number code. What this section does is tells the game that those codes in between first and last number should be keep noted and to be used. (Or something like that.)

All right last part now. Scroll down some more and you'll see this.

*KIN_Isyou1

if %ld_pass_number = KIN_DefA1 mov $ld_pass,":a;bmp2\TATI\KIN\1\KIN_DefA1.bmp": return
if %ld_pass_number = KIN_WaraiA1 mov $ld_pass,":a;bmp2\TATI\KIN\1\KIN_WaraiA1.bmp": return
if %ld_pass_number = KIN_IkariA1 mov $ld_pass,":a;bmp2\TATI\KIN\1\KIN_IkariA1.bmp": return;怒り
if %ld_pass_number = KIN_MajimeA1 mov $ld_pass,":a;bmp2\TATI\KIN\1\KIN_MajimeA1.bmp": return;真面目
if %ld_pass_number = KIN_AkuwaraiA1 mov $ld_pass,":a;bmp2\TATI\KIN\1\KIN_AkuwaraiA1.bmp": return;悪笑い
if %ld_pass_number = KIN_AkuwaraiA2 mov $ld_pass,":a;bmp2\TATI\KIN\1\KIN_AkuwaraiA2.bmp": return;悪笑い
if %ld_pass_number = KIN_WaraiA2 mov $ld_pass,":a;bmp2\TATI\KIN\1\KIN_WaraiA2.bmp": return;笑い
if %ld_pass_number = KIN_nakuA1 mov $ld_pass,":a;bmp2\TATI\KIN\1\KIN_nakuA1.bmp": return;泣く
if %ld_pass_number = KIN_nakuA2 mov $ld_pass,":a;bmp2\TATI\KIN\1\KIN_nakuA2.bmp": return;泣く2
if %ld_pass_number = KIN_fumuA1 mov $ld_pass,":a;bmp2\TATI\KIN\1\KIN_fumuA1.bmp": return;ふーむ
if %ld_pass_number = KIN_fukigenA1 mov $ld_pass,":a;bmp2\TATI\KIN\1\KIN_fukigenA1.bmp": return;ふーむ

Once again there is a section for each character.

*MAC_Isyou1

if %ld_pass_number = MAC_DefA1 mov $ld_pass,":a;Aikousha_Cst\Sprites\Demons\MAC_DefA1.png": return ;
if %ld_pass_number = MAC_NiramuA1 mov $ld_pass,":a;Aikousha_Cst\Sprites\Demons\MAC_NiramuA1.png": return ;
if %ld_pass_number = MAC_IkariA1 mov $ld_pass,":a;Aikousha_Cst\Sprites\Demons\MAC_IkariA1.png": return ;
if %ld_pass_number = MAC_KomaruA1 mov $ld_pass,":a;Aikousha_Cst\Sprites\Demons\MAC_KomaruA1.png": return ;
if %ld_pass_number = MAC_NayamuA1 mov $ld_pass,":a;Aikousha_Cst\Sprites\Demons\MAC_NayamuA1.png": return ;
if %ld_pass_number = MAC_MajimeA1 mov $ld_pass,":a;Aikousha_Cst\Sprites\Demons\MAC_MajimeA1.png": return ;
if %ld_pass_number = MAC_FumanA1 mov $ld_pass,":a;Aikousha_Cst\Sprites\Demons\MAC_FumanA1.png": return ;
if %ld_pass_number = MAC_FumanA2 mov $ld_pass,":a;Aikousha_Cst\Sprites\Demons\MAC_FumanA2.png": return ;
if %ld_pass_number = MAC_NiyariA1 mov $ld_pass,":a;Aikousha_Cst\Sprites\Demons\MAc_NiyariA1.png": return ;
if %ld_pass_number = MAC_ItaiA1 mov $ld_pass,":a;Aikousha_Cst\Sprites\Demons\MAC_ItaiA1.png": return ;

Just copy an above character and change to codes to match what you put in the numalias section and then in the part to the right enter in the place where the file you want to read is found, along with its type of format it was saved as along with its file name.

Do you follow?
>> No. 15530 edit
>>15529
Yes! I get it, Rosa-san! Thank you sooooo much!
I am truly grateful!

But I'm gonna do this tomorrow. Now I have to prepare some stuffs for College.
Once more, thanks a lot!

Bye bye~!
>> No. 15531 edit
File 129934141448.png - (514.01KB , 640x1080 , ros_a25 laughing 1.png )
15531
>>15530
Your welcome, I'm glad I could help.
>> No. 15532 edit
File 130765323375.gif - (5.66KB , 650x450 , pringles.gif )
15532
>> No. 15534 edit
Supposedly leaked patch notes here:
http://www.reddit.com/r/HeroesofNewerth/comments/hvdkf/2034_patch_notes/

Compare with
http://forums.heroesofnewerth.com/showthread.php?t=276261
>> No. 15535 edit
File 130765741695.gif - (1.83MB , 200x200 , 1307502375314.gif )
15535
>>15534
>Treants
>> No. 15536 edit
Just pass to say "Hi!" *laughs*

I have to practice for my "lecture" tomorrow about mammography's history. I connected in internet for check some e-mails about the lecture and took this chance for say Hi here. *giggle*

That's it. Bye bye~
>> No. 15537 edit
>>15528

You've lost me.

>>15536

Do your best, ne~
>> No. 15538 edit
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15538
>>15534
Sil nerf finally!
>> No. 15539 edit
>>15418
>> No. 15540 edit
>You can now purchase stat resets and sub accounts in the store with Gold coins
>> No. 15541 edit
File 129934141448.png - (514.01KB , 640x1080 , ros_a25 laughing 1.png )
15541
Awesome! I got Nocturne in the mail finally.
>> No. 15542 edit
MY GOD
MY TOILET
RETURN TO ME URINATION
>> No. 15543 edit
File 130767310519.png - (319.16KB , 477x560 , 凛私服09f(近).png )
15543
>>15542
Why would you even post something like that?!
>> No. 15544 edit
File 129773810978.jpg - (78.32KB , 480x480 , Hang On__.jpg )
15544
>>15542
>> No. 15545 edit
File 129625508341.png - (39.18KB , 217x218 , kanonderp.png )
15545
>>15542
>>15544
>>15543
wait what
>> No. 15546 edit
Omigodomigodomigod Seacats is back! I missed you all so much even though I barely know any of you! It's so cold out there... so cold..
>> No. 15547 edit
File 12959202433.png - (89.42KB , 291x478 , kan_waraia123.png )
15547
>>15546
Oh, I remember you. Welcome back.
>> No. 15548 edit
>>15547
Yeah, mainly hoping IB4F would be back up, but this works just as well. I tried hanging out over at the Golden Gameboard, but it's too dry, and the frequent visitors have too much of a black and white view for me to really get along.

Plus it's deserted now.
>> No. 15549 edit
File 130691641128.png - (89.96KB , 291x478 , notatall copy.png )
15549
>>15548
>goldengameboard
Oh yes, that place.
Well, welcome back again, and enjoy your stay. Our place is not as active as we were in the past, but we enjoy some chilling out and streams about this hour.
>> No. 15550 edit
File 129660216661.png - (323.15KB , 636x579 , 凛私服03c(近).png )
15550
>>15548
Oh, heya! Good to see you again. It took some time for word to get around, I see.
>> No. 15551 edit
Who's Vadimas.
>> No. 15552 edit
File 129608944790.jpg - (40.44KB , 249x259 , georgebright.jpg )
15552
>>15546

Welcome back, Vadi-chan~!
>> No. 15553 edit
File 130771741121.jpg - (43.41KB , 432x421 , Divergence Clock.jpg )
15553
Fucking clock how does it work.
>> No. 15554 edit
File 129660024462.png - (412.15KB , 710x577 , 凛私服05d(近).png )
15554
G'morning.

>>15551
Someone from the ib4f /seacats/.
>> No. 15555 edit
>>15546
Welcome back!
>> No. 15556 edit
>>15550
>>15552
>>15555

Thanks guys! I'm actually working on new Vadi sprites, so I'll be faceless for a while until then.
>> No. 15557 edit
Good afternoon, everyone!

>>15546
Welcome back!
>> No. 15558 edit
File 129626327419.png - (84.95KB , 291x478 , kan_fumana3.png )
15558
Morning.
>> No. 15559 edit
File 130772745583.jpg - (80.94KB , 512x512 , gotime.jpg )
15559
The miraculous slayer of the previous forgotten beast, a soapmaker and hammerdwarf of neither great skill nor impressive armament, managed to hold off its successor alone for nearly three minutes to buy time for reinforcements. Despite suffering damage to every single body part, he managed to limp away after the kill, and has now fully recovered, besides some minor motor nerve damage.
>> No. 15560 edit
>>15559

...huh?
>> No. 15561 edit
>>15560
It's just probably some text from a dwarfortress gameplay.
>> No. 15562 edit
File 129807631687.png - (96.63KB , 400x400 , =3.png )
15562
>>15546
Yo.
>> No. 15563 edit
So, my Minecraft server is currently up. I don't have a dedicated server for it just yet, and I'm still working on the spawn island, but when it's all ready, I'm gonna install some mods to make it a "faction" server. Regardless, if you guys wanna hang out, the IP is 98.66.251.19
>> No. 15564 edit
File 129626566459.png - (6.59KB , 217x157 , georgeheh.png )
15564
>>15560
>>15561

His valor was without equal, and he will be remembered through a memorial slab and a statue of adamantine upon his death.
>> No. 15565 edit
>Gore Taunt for HoN, 500 gold coins or 1k silver, requires you to have taunt already bought
>Skeleton King-like Ra alt avatar, 600 gold
>Chicken Courier, Dragon, Goblin, penguin, and pig alt couriers, 400 silver each, with a bundle of pig, chicken and goblin for 960 gold coins
>> No. 15566 edit
File 129935515747.png - (513.31KB , 640x1080 , ros_a25 default 1.png )
15566
Good afternoon seacats.
>> No. 15567 edit
Afternoon Rosa, did you sleep too much?
>> No. 15568 edit
File 130764727359.png - (512.76KB , 640x1080 , ros_a25 bothered 1.png )
15568
>>15567
Yeah, I fell asleep around 3AM, and woke up just recently.
>> No. 15569 edit
File 13077393988.png - (320.48KB , 409x581 , 凛私服10c(近).png )
15569
>mfw when I discover OpenOffice has an "Export as PDF" function
>> No. 15570 edit
After that incident........I decided to finish my
Sprite patch........however I will only release it for /Seacats/ members.........

I-if-i-its Seacats I think it will be o-okay...~~~~
>> No. 15571 edit
>>15569

How nice, ne~
>> No. 15572 edit
File 129606422256.png - (85.38KB , 291x478 , kan_defa2.png )
15572
Oh, so you use OpenOffice as well? Don't wanna use a pirate version of Office?
>> No. 15573 edit
File 129883691250.png - (325.75KB , 636x579 , 凛私服03a(近).png )
15573
>>15570
Oh?

>>15572
Right. I really like OpenOffice and don't care to go through the hassle of pirating/cracking Microsoft Office.
>> No. 15574 edit
File 129599641767.png - (85.73KB , 291x478 , kan_komarua134.png )
15574
>>15573
There are some things there I like more than in the new versions of word, for example. But trying to open a .ppt file from OpenOffice in powerpoint it's sometimes a problem.
>> No. 15575 edit
File 129600070374.jpg - (77.69KB , 242x365 , drapey.jpg )
15575
>>15573
You don't have the free version?
>> No. 15576 edit
File 129660024462.png - (412.15KB , 710x577 , 凛私服05d(近).png )
15576
>>15575
Microsoft Office isn't free. The free versions are rather limited, if I recall right. OpenOffice is not.

>>15574
Yeah, I did notice some odd things happen in conversions. But so far I haven't had problems with getting files to my professors, they all open them fine if I save them in the correct format for Word, and I don't really use spreadsheets or anything in my course work so it's all fine.
>> No. 15577 edit
File 12959202433.png - (89.42KB , 291x478 , kan_waraia123.png )
15577
>>15576
I see, well I if anything if you are going to make a presentation be sure of bringing your our laptop to project it.
>> No. 15578 edit
File 130774738895.png - (30.33KB , 778x584 , earbuds.png )
15578
I just slapped some green stuff on my earbuds so they'd stay on my ears. Here's a crude illustration of how the finished product will look.

Yes, I attached a fin on the left one. Yes, it's fucking fabulous purple and lavender. why, u jelly?
>> No. 15579 edit
File 129660079251.png - (412.65KB , 710x577 , 凛私服05b(近).png )
15579
>>15577
Oh, right, for PowerPoint presentations I could see there being problems.
>> No. 15580 edit
>>15578

Is that a lopsided bird.
>> No. 15581 edit
>>15580
it's momy
>> No. 15582 edit
File 129876893043.png - (3.96KB , 175x169 , sakutarou_hehg.png )
15582
>>15580
Clearly those are the dark pact hexblade's pact weapons, the scythechucks.
>> No. 15583 edit
i take pictur after done painting
>> No. 15584 edit
File 130775161214.jpg - (233.59KB , 600x890 , muscle wizard.jpg )
15584
>>15582
Incidentally, monklock or a warlock that uses its fists would be a badass class.
>> No. 15585 edit
File 130775261826.jpg - (420.87KB , 1000x1000 , 15052292.jpg )
15585
Too early to be awake.
>> No. 15586 edit
>sleep 8 hours.
>still unknown error.
>> No. 15587 edit
>>15586
Stupid S2.
>> No. 15588 edit
>>15586
>>15587
?
>> No. 15589 edit
>>15587
Derp I see Testie still streaming away.
>> No. 15590 edit
>>15589
How to log in?!
>> No. 15591 edit
>>15589
>>15590
I logged in earlier just fine, if it keeps giving you problems, try flushing your dns, and if that doesn't work, just reinstall.
>> No. 15592 edit
Also, lol custom account icons cost gold coins or crazy amount of silver.
>> No. 15593 edit
>>15591
Guess I'll reinstall. Need to, to fix a bunch of UI issues anyway.
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