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File 129449955354.png - (57.12KB , 700x480 , fangame.png )
2 No. 2
Now with 80% less witch. Inquisition general, discuss.
Expand all images
>> No. 3
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3
Pic related, it's the culprit.
>> No. 4
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4
Eh, I missed the previous games. Anybody mind posting a couple of download links for me?
>> No. 5
>>11
EP3 includes EP1 and EP2.
>> No. 6
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>>12
Fair enough, then.
>> No. 7
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7
Just reposting the dine rules if anyone is interesed, I need to study them before doing my theory.
1. The reader must have equal opportunity with the detective for solving the mystery. All clues must be plainly stated and described.

2. No willful tricks or deceptions may be placed on the reader other than those played legitimately by the criminal on the detective himself.

3. There must be no rabu interest. The business in hand is to bring a criminal to the bar of justice, not to bring a rabulorn couple to the hymeneal altar.

4. The detective himself, or one of the official investigators, should never turn out to be the culprit. This is bald trickery, on a par with offering some one a bright penny for a five-dollar gold piece. It's false pretenses.

5. The culprit must be determined by logical deductions — not by accident or coincidence or unmotivated confession. To solve a criminal problem in this latter fashion is like sending the reader on a deliberate wild-goose chase, and then telling him, after he has failed, that you had the object of his search up your sleeve all the time. Such an author is no better than a practical joker.

6. The detective novel must have a detective in it; and a detective is not a detective unless he detects. His function is to gather clues that will eventually lead to the person who did the dirty work in the first chapter; and if the detective does not reach his conclusions through an analysis of those clues, he has no more solved his problem than the schoolboy who gets his answer out of the back of the arithmetic.

7. There simply must be a corpse in a detective novel, and the deader the corpse the better. No lesser crime than murder will suffice. Three hundred pages is far too much pother for a crime other than murder. After all, the reader's trouble and expenditure of energy must be rewarded.

8. The problem of the crime must he solved by strictly naturalistic means. Such methods for learning the truth as slate-writing, ouija-boards, mind-reading, spiritualistic se'ances, crystal-gazing, and the like, are taboo. A reader has a chance when matching his wits with a rationalistic detective, but if he must compete with the world of spirits and go chasing about the fourth dimension of metaphysics, he is defeated ab initio.

9. There must be but one detective — that is, but one protagonist of deduction — one deus ex machina. To bring the minds of three or four, or sometimes a gang of detectives to bear on a problem, is not only to disperse the interest and break the direct thread of logic, but to take an unfair advantage of the reader. If there is more than one detective the reader doesn't know who his codeductor is. It's like making the reader run a race with a relay team.

10. The culprit must turn out to be a person who has played a more or less prominent part in the story — that is, a person with whom the reader is familiar and in whom he takes an interest.

11. A servant must not be chosen by the author as the culprit. This is begging a noble question. It is a too easy solution. The culprit must be a decidedly worth-while person — one that wouldn't ordinarily come under suspicion.

12. There must be but one culprit, no matter how many murders are committed. The culprit may, of course, have a minor helper or co-plotter; but the entire onus must rest on one pair of shoulders: the entire indignation of the reader must be permitted to concentrate on a single black nature.

13. Secret societies, camorras, mafias, et al., have no place in a detective story. A fascinating and truly beautiful murder is irremediably spoiled by any such wholesale culpability. To be sure, the murderer in a detective novel should be given a sporting chance; but it is going too far to grant him a secret society to fall back on. No high-class, self-respecting murderer would want such odds.

14. The method of murder, and the means of detecting it, must be be rational and scientific. That is to say, pseudo-science and purely imaginative and speculative devices are not to be tolerated in the roman policier. Once an author soars into the realm of fantasy, in the Jules Verne manner, he is outside the bounds of detective fiction, cavorting in the uncharted reaches of adventure.

15. The truth of the problem must at all times be apparent — provided the reader is shrewd enough to see it. By this I mean that if the reader, after learning the explanation for the crime, should reread the book, he would see that the solution had, in a sense, been staring him in the face-that all the clues really pointed to the culprit — and that, if he had been as clever as the detective, he could have solved the mystery himself without going on to the final chapter. That the clever reader does often thus solve the problem goes without saying.

16. A detective novel should contain no long descriptive passages, no literary dallying with side-issues, no subtly worked-out character analyses, no "atmospheric" preoccupations. such matters have no vital place in a record of crime and deduction. They hold up the action and introduce issues irrelevant to the main purpose, which is to state a problem, analyze it, and bring it to a successful conclusion. To be sure, there must be a sufficient descriptiveness and character delineation to give the novel verisimilitude.

17. A professional criminal must never be shouldered with the guilt of a crime in a detective story. Crimes by housebreakers and bandits are the province of the police departments — not of authors and brilliant amateur detectives. A really fascinating crime is one committed by a pillar of a church, or a spinster noted for her charities.

18. A crime in a detective story must never turn out to be an accident or a suicide. To end an odyssey of sleuthing with such an anti-climax is to hoodwink the trusting and kind-hearted reader.

19. The motives for all crimes in detective stories should be personal. International plottings and war politics belong in a different category of fiction — in secret-service tales, for instance. But a murder story must be kept gemütlich, so to speak. It must reflect the reader's everyday experiences, and give him a certain outlet for his own repressed desires and emotions.

20. And (to give my Credo an even score of items) I herewith list a few of the devices which no self-respecting detective story writer will now avail himself of. They have been employed too often, and are familiar to all true raburs of literary crime. To use them is a confession of the author's ineptitude and lack of originality. (a) Determining the identity of the culprit by comparing the butt of a cigarette left at the scene of the crime with the brand smoked by a suspect. (b) The bogus spiritualistic se'ance to frighten the culprit into giving himself away. (c) Forged fingerprints. (d) The dummy-figure alibi. (e) The dog that does not bark and thereby reveals the fact that the intruder is familiar. (f)The final pinning of the crime on a twin, or a relative who looks exactly like the suspected, but innocent, person. (g) The hypodermic syringe and the knockout drops. (h) The commission of the murder in a locked room after the police have actually broken in. (i) The word association test for guilt. (j) The cipher, or code letter, which is eventually unraveled by the sleuth.

>> No. 8
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8
Still, just because I've had to repeat it multiple times doesn't make me dislike it.

>Still hasn't gotten past the second twilight.
>> No. 9
Genji, you did got a good ending, didn't you? It should be nice if you were able to show it to us.
>> No. 10
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10
>>15
>loops.
There was something like that.
>> No. 12
Some images were lost during the transfer.
>> No. 13
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13
Alright, so who wanna stream his path? Mine sucks but I can show you Krauss Jessica and Nanjo plots.
>> No. 14
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14
I took some notes. Mostly concerning all the testimony I got.
>> No. 15
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15
>>14
Then it would be nice if you could stream it when everyone else is around.
>> No. 16
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16
>>15
The playback for it seems a bit weird. Apparently if I select a choice I didn't pick on the first round, it loops back to the chapter start?
>> No. 17
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17
>>16
It loops back to the last choice you made, or the last place the story branched. To prevent cheating.~
>> No. 18
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18
>>17
>prevent cheating.
>> No. 19
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19
>>18
>> No. 20
>>17
Basically, each time you reach a decition the evil game autosaves, and if you try to make a option you didn't it returns you to your last save.
My idea was a bit more complicated, but more easy for the user.
>> No. 21
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21
>>18
>>19
Hahaha
>> No. 22
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22
>>17
I understand that, but it looped in such a way that I had to s-through a lot of dialogue again.

(By the way, selecting "Load Game" at the episode 3 selection screen and then exiting causes the program to crash.)
>> No. 23
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23
>>22
It's not like you could load anything anyway.
>> No. 24
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24
>>22
Oh, and it appears that:
a. You keep all your items when replaying. Even items you haven't obtained "yet" in that particular play-through. I wonder if it'd be possible to trigger the Jessica scene you couldn't see without the inhaler if you didn't have it when you originally talked to her but got it later.
b. Character events are already triggered. For example, Gohda was unhappy with me as soon as I entered the kitchen on my replay, even though I hadn't tried to steal a key from him yet in "that timeline."
>> No. 25
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25
>>23
...EP1 and EP2?
>> No. 26
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26
>>23
True, but crashing the game still opens the folder where the save files are stored.
>> No. 27
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27
>>24
Ah, that's right. I forgot to reset the variables after the first playthrough. I'll go ahead and fix it right now.

>>25
Does the same glitch happen when you select EP1 and EP2?

>>26
True. I'll just remove the option entirely then.
>> No. 28
>>27
How many Load Game screens are there? ...Anyway, I can't seem to reproduce Ange's crash.
>> No. 29
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>>28
Go back to the title screen and select each Episode. They have have their own new game/load game/chapter select screens.

Actually I kind of expect it to crash in the other ones too, but honestly I could just remove the Load Game option from all of them and it wouldn't make a difference. Because you could just start a new game/chapter select and right click and load anyway, so it seems kind of redundant.
>> No. 30
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30
I made no notes whatsoever. I probably should have wrote some stuff down.
>> No. 34
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34
Now time too Check my suspicions before the game starts.
>> No. 35
From what I remember.
Kyrie was a bitch and only used the "I believe in the dinner".
Rudolf acted somehow nervous.
But I'm not sure if I should point them as culprits, do they had any plot time?
>> No. 37
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37
test
test
>> No. 41
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41
There, the game thread is created.

I don't expect any real theories to pop up for a while though. Discuss amongst yourselves in a separate thread first, this one will do fine.

Only once you get serious, post in the other thread. I can't wait to see what you guys will think of.
>> No. 42
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42
This is my theory.
Meta did it.
With dry ice.
In the parlor.
>> No. 43
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43
And here I still haven't even read it.
>> No. 45
>>43
It won't take too long to read.
>> No. 48
>>43
Considering how easy is to die there, you won't need to take a lot of your time. Even if you get a good end it's not more than 2 hours I think.
>> No. 49
>>48
>implying that those are good endings.
>> No. 66
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66
...Why won't the chapel inscription let me leave? I've already spelled out the answer, haven't I?
>> No. 69
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69
Whoops, false alarm.
>> No. 211
Hey, Kinjo, I have no idea if you'' confirm this or not, but I'll give it a shot: Is it even possible to dye someone's hair permanantly?
>> No. 212
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212
>>211
Nope. Eventually the natural color will show, and it would have to be re-applied over and over throughout their lifetime.

That's probably not the question you should be asking though.
>> No. 214
The hair thing brings a contradiction, for now I shall offer a simple solution.
It's posible to lie even after Erika used the theatergoing autorithy. This is because Rudolf was confesing himself to Kyrie, not to the detective
Direct or indirect liying, he could not now all the truth, but he is telling what he think he knows.
>> No. 215
So Kinjo, just to be clear, we have until 5pm tomorrow to make our first guess, correct?
>> No. 216
>>215
I was under the impression that today was the day we had to present a theory.
>> No. 217
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217
>>215
Yep, that's right. Since I posted on Saturday, exactly 3 days would end on Tuesday at 5:30 PM (central time).

You're free to post it before then, however.
>> No. 366
Althought is too early for us for participating
Kinjo We loved the Magical Krauss and Magical Kyrie Fight
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