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Death by poison.

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452 No. 452 edit
With few options available to them, the group heads north. The stretch of dead grass continues for a few miles before stopping outside a large cave entrance. This isn't the normal path through the mountains that travelers would normally take, but there haven't been any signs of pursuit yet. The cliffs seem too steep to navigate, and there's no sign of the pedestrian path, but odds are that the road has already been overrun by the cultists.

The dark cave entrance looms ahead, like a giant mouth waiting to swallow them up in the darkness.

Expand all images
>> No. 454 edit
Noting the darkness ahead, Yagi dismounts. Pulling out a sunrod, the knight activates it and attaches it to the horse's saddle.

Yagi then walks inside, leading the party horse.

>> No. 455 edit
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Cautiously, Kadol follows the goat-headed fighter inside, at a bit of a distance.
>> No. 456 edit
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The first thing Yagi notices when stepping into the cave is how damp it is. A fine mist covers Yagi, Kadol, and the injured mount, and the floor is slick with water. A few steps away from the goat-headed figure are a couple short drops in elevation, almost like stairs, coated in moss.

Perhaps the most interesting feature of the cave, though, are the large, glowing mushrooms in the back. Towering over even the full height of the horse, their pale green light surrounds them like an eerie aura. There doesn't seem to be anything visibly menacing about them, but they don't look like something you'd want to eat.


Identifying the mushrooms requires a successful Nature check.
>> No. 457 edit
Follow Yagi and Kadol into the cave and position behind both of them.
Free Action: Load Shortbow


Upon following Yagi and Kadol into the cave, Fays comments to his allies "Mushrooms? More like fodder for fire if you ask me."
>> No. 459 edit
Walala walks into the cave without fear, increasing the amount of illumination offered by her internal glowing. She takes a Chemistry check to identify the souce of the glowing of the mushrooms.
"They glow just like me," she whispers or telepathically transmits to all within range. She contemplates breaking one open to see if there's a "soul" in there, but decides not to -- often in alchemy, when things glow, they're acidic. She reaches into her cloak and offers journeybread to Kadol, motioning at the mushrooms as if to make a joke about glowing mushroom sandwiches.
Extend zone of illumination to 5 spaces. Still in battle form, armed with wrist razors. Not gonna bother readying crossbow; passive perception probably trumps perception if I roll it.
>> No. 460 edit
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"Er, try tae keep tha pyromaniac urges in check," Kadol advises, upon hearing the tiefling's words. "I'd rather not have them explode an' spread poisonous gas e'erywhere... or somethin'."

Lol untrained nature http://invisiblecastle.com/roller/view/3182178/
>> No. 461 edit
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>>460
Nature : This is a Lilypad Mushroom, a bioluminescent fungus which originates from the Feydark. Known to grow up to fifty feet in height, it can be found occasionally in damp cavern environments outside the Underdark, though nobody is certain why. They are inedible, but not poisonous, and are well regarded for their durability. It still isn't a good idea to burn them, though, as the fumes are somewhat noxious.
>> No. 464 edit
"Caves... why did it have to be caves?" Lia thinks inwardly. "What do I look like, a dwarf!?" she says inwardly again before looking longingly back towards the woods before sighing a little and making her way in with the others. Upon noticing the mushrooms, Lia tries to see if she can recall anything about that particular type.


Switch to Aspect of the Lynx stance if I haven't already

Move to the square near the wall to the south of Yagi's horse's southeastern most square.

nature check for dem shrooms
http://invisiblecastle.com/roller/view/3182358/


>> No. 465 edit
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>>464
Nature : You know what Kadol knows, in addition to the following:

The mushrooms get their name from the shape of their heads, which, from a certain perspective, resembles that of a lilypad. Also like a lilypad, the heads of these mushrooms are naturally buoyant. It always manages to right itself so the underside faces upwards.

At the end of its lifespan, the mushroom's head falls off, and the spores are released a few days later. However, it can survive afloat on river currents for several weeks thanks to its ability to float and natural equilibrium, and will wait until it finds a suitable environment to grow in that is several miles away from its initial location. For this reason, they are only found when there is a large source of flowing water nearby.

>> No. 467 edit
>>465
Lia jots down what she knows on a Piece of paper from her pack, before folding it into a shape sort of like a bird, which floats to Kadol when lightly tossed.
>> No. 469 edit
>>467
Yagi intercepts the paper bird; upon reading its contents, he hands the note to the invoker, and proceeds to chop down one of the mushrooms.
>> No. 472 edit
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Kadol follows the goat noble from a distance, reading the note passed to her by the ranger and fighter. After taking in what it says, she says aloud, "Eh, tha mushrooms ain't quite as bad as they look, but ye still shouldn't burn 'em, it'd likely fill the cavern with noxious vapor. Tha heads o' tha mushrooms do, 'owever, float, and they're quite durable."
>> No. 475 edit
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Yagi moves forward to cut down the biggest mushroom he can find. When he moves into the bigger chamber, he hears the sound of lightly flowing water coming from the north, probably a river.

The goat-head hacks at the thick base of the giant fungus, leaving a small gouge mark. The mushroom itself may take a while to cut down at this rate.

>> No. 478 edit
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Noting the darkness, Kadol moves out into the cavern and takes a sunrod into one hand, smacking it against the ground to activate it.
>> No. 479 edit
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Kadol's sunrod illuminates much of the cavern, revealing the expected river some distance away from her position. The waters are calm, but murky, and flow lazily towards the east.
>> No. 481 edit
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Kadol frowns at the sight of an underground river. "Back a' tha mountainhomes, these things cause untold 'mounts o' trouble," she says dryly. "Best be on yer guard, folks. Nasties tend tae make places like this their home."
>> No. 483 edit
Rock, finally pleased to see they weren't being followed, chases after the others, into the cave.

"Wait up for me, darnit!" he calls, puffing up his cheeks. The shiny mushrooms are completely uninteresting to Rock, and he pays them no more than a passing glance as he catches up to Kadol.

"Nasty things... more monsters?" He's not as eager to fight monsters as he is to fight humanoids.
>> No. 484 edit
By the time all the adventurers have gathered in the cave, Yagi has finished chopping down the mushroom, which falls to the ground with a quiet thud, balancing on its rounded underside. The bottom of the plant is shaped like a bowl, and the top is mostly flat.
>> No. 486 edit
carry mushroom to river, with help if available.
>> No. 487 edit
Aid Bern-tan.
>> No. 488 edit
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With Rock's help, Yagi brings the makeshift craft to the river. The mushroom head easily floats on the water, bobbing lazily against the current. It feels safe enough to board, but will probably get swept away shortly after being let go.
>> No. 490 edit
Chop down a second mushroom, and carry it to the river too.

We float one down first and ride in the other, behind the first.

>> No. 491 edit
>>488
Lia eyes this idea curiously, as to sort of say,"Really? Is this really the choice we have? Riding a cave river on possibly unstable mushrooms? Not that we have much choice at this point anyway..." She treads carefully towards it, giving a quick balance check or two on it with her foot, before resigning herself to the idea of preparing to board the bigger mushroom.
>> No. 492 edit
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Yagi chops down a smaller mushroom and carries it back overhead. It seems light enough to carry, but awkward to haul around due to its size.
>> No. 493 edit
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Looking a bit nervous about the water, Kadol nevertheless hops on the mushroom and makes ready to set off. Dwarves weren't meant for marine life...

Clearing her throat and speaking out loud, she says, "Let's just hope we don't stir up a nest of lizardmen or somethin'."
>> No. 495 edit
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With everyone on the platform, Yagi tosses the smaller mushroom a few feet ahead, which plops in the water before quickly righting itself. Using the halberds they took from their last encounter, the adventurers are able to cast off without issue and slowly paddle downstream.

The river opens up much wider rather quickly. You can't see the far walls, even by the light of the sunrod. The smaller lilipad mushroom bobs ahead of you, easily staying upright.

The party has a problem with that, though, as distributing weight to the wrong side could slide them off their float.


Nobody's perception has noticed anything amiss so far
>> No. 497 edit
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The river drifts about lazily for several hours (gonna need somebody to replace a sunrod). For the most part the current has been heading in a northern direction, although it's hard to tell when the cavernous walls are too far away to see.

Lia, Rock, Walala : Somewhere up ahead you can hear the sound of rushing water, which sharply contrasts with the tame ride you've had so far.
>> No. 498 edit
Walala telepathically transmits to the entire party: Up ahead, there is a rapids or waterfall.
brace for liarage
>> No. 499 edit
When the first sunrod begins to fade, Yagi pulls out another to replace the first.
>> No. 500 edit
Upon the warning of dangers ahead, Yagi pulls out a grappling hook attached to a length of rope, and ties one end to the mushroom stalk's remains, fastening it with a piton from a climber's kit. Gesturing to the party to hold on, the knight throws the hook at the rocky cavern wall.

Athletics, throw hook. http://invisiblecastle.com/roller/view/3184374/
>> No. 501 edit
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>>500
Yagi manages to tether the boat to the cave wall. The other mushroom drifts ahead, gradually accelerating as it enters the choppy waters.
>> No. 502 edit
Using the rope, Yagi pulls the mushroom boat close to the wall.
>> No. 503 edit
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The knight slowly pulls toward the wall, the other mushroom soon fading from view. A loud splashing sound is heard a few seconds later.

The group stands before a cavern wall made of solid stone. What do you do?

>> No. 504 edit
Securing the rope at its current length, the goat knight looks to the group. What next?
>> No. 505 edit
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"I dunt think we're gonna be able tae get anywhere unless we plunge ahead," Kadol notes. "But keep an eye out for shore."
>> No. 506 edit
Walala notes the invoker's words, neither nodding nor shaking her head in disagreement. She telepathically transmits: If there is a fall or rapids ahead, we had best be prepared. She motions to the bottom of the mushroom. If there's a falls, we need to make the mushroom able to descend safely. If there are rapids, we need a counterbalance -- more weight. Each makes the other more dangerous. Unless you want to just go it ahead.
>> No. 507 edit
Shrugging at the invoker's words, the knight dislodges the grappling hook with the halberd-oar.
>> No. 508 edit
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Without anything holding it back, the mushroom is swiftly pulled back into the current. The adventurers at the mercy of the raging river once more, the churning rapids draw ever closer.

However, there seems to be something in the upper corner of their vision. It looks like the edge of a dock. If the edge of a dock could be found underground for some reason. But the craft drifts further and further away from whatever it is, heading straight for what could very well be a waterfall.

>> No. 509 edit
Noting the dock-like feature, Yagi puts on a repeat performance.

Athletics, grappling hook throw. http://invisiblecastle.com/roller/view/3185385/
>> No. 510 edit
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Yagi throws a second hook at the rock wall, and it sticks firm once more. The current suddenly picks up, and the goat just has a moment to tie it to the stalk before the rope pulls taut, the mushroom lurching slightly, but the adventurers just manage to keep their footing. The boat swings up against the dock, bringing the full thing into view. The dock is short and made of wood, leading in briefly before a set of stairs, but you can't see further than that.

There's some sort of metal pipe a few feet away from the craft. It seems to be embedded in the rock wall.

>> No. 511 edit
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Fays, Walala : You get a strong, terrible feeling of dread just being near the pipe. It's as if it's pumping pure nightmares through itself, and you can feel it from all the way over here. It feels malevolent and alien, instilling a horrible sense of "wrongness", of blasphemy against the natural world, of all consuming thirst for destruction. And wherever it's coming or going, something positively horrifying and dire must be happening.
>> No. 512 edit
>>511
Walala recoils in horror, nearly throwing the mushroom out of balance, then starts streaming pure telepathic fervor out at random; various images of creatures from beyond the gate trailing as an afterthought. Anger and exasperation permeate these messages, and she begins to quake. After regaining some trace of well-being, she shakes her head, her "voice" barely suppressing some sort of emotion that is quickly fading out. Whatever you do, don't let that pipe spew its contents, she transmits. ... and I would not like to continue along the path in which it is going.
>> No. 514 edit
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>> No. 515 edit
Paying no attention to the pipe or the artificer, Yagi equips the heavy shield. He then leads the horse onto the dock, and begins climbing the stairs.
>> No. 516 edit
Quickly getting a grip of himself after being overcome with feelings of dread, thinking it best to follow Yagi, Fays quickly equips his short bow and hurries after him.

"It would be.. uhm.. best.. not to linger here any longer.."

Rolling Arcana check for the hell of it http://invisiblecastle.com/roller/view/3185507/
>> No. 517 edit
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The group at the head of the stairway can see the stairs head down a very long way. The horse looks rather uncomfortable at the prospect of climbing down stairs, and the assault of images didn't help steady its nerves. But the roar of the waterfall is no longer deafening, so at the very least it's somewhat calmer than sitting on a mushroom in wild waters.

Walala : From somewhere down the tunnel, you hear a child's voice sobbing loudly, screaming out, "Mommyyyyyyyy! Mommyyyyyyyy!" and generally calling for help. Sometimes it speaks in a language you don't understand, but it's not something that offends your senses, so as far as you can tell it's not the gibbering of Far Realm monstrosities. Whoever the voice belongs to, they sound very distressed and afraid.
>> No. 518 edit
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Kadol quickly moves up behind the others, attempting to get as far away from the rushing water and the pipe as possible.

"I feel as tho... we shouldn't linger 'ere tae long. Let's get movin'."
>> No. 520 edit
Rock makes to take off from the mushroom, but looks back at Lia who, for some reason, seems rooted in place. Not one to abandon a comrade, he takes her by the hand and drags her off the mushroom and onto the platform.

Still holding on to her, he guides her closer to the group, and with a shrug explains,
"I think she's finally lost it.

"So... I take it we're goin' on ahead, huh. Doesn't seem like't such a good idea to have taken up this job after all."
>> No. 521 edit
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When the group reaches the bottom of the stairwell, they all hear a loud grinding sound, followed by the sound of something spinning and decelerating, like it lost its source of power. There would be an oppressive silence, if not for sobbing sounds coming from the east.

Inside the chamber, there seems to be a table with tools on it, like those an alchemist might use. Another table sits nearby, various liquids bubbling inside the containers. It's hard to say what there is to the north, and it looks like there's some light source to the west, but a large runed slab quietly glows a sinister color, its base connected to a series of tubes. There's some sort of console nearby, but you'd have to move closer to read it.

The unknown voice continues sobbing.


Feel free to make whatever checks you need, but I'm going to restrict movement to the same amount you could normally move during a round. In other words, if your movespeed is 6, you can move up to 12 squares, or 16 if you run.

Squares marked with white triangles are difficult terrain, and costs you an extra square of movement to enter.

>> No. 523 edit
Still on edge, Walala carefully moves towards the liquids and examines them from afar. As an alchemist, she is somewhat interested but dares not touch them, from what she saw before.

Move to -AL-88.
Arcana check on unknown liquids; take 10 (+15).

>> No. 525 edit
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>>523
Arcana : From what you can tell, the bubbling vials contain an alchemical compound very similar to alchemist's fire. The difference seems to be that this type is slower to burn and less prone to violent explosions. Mostly unsuitable for use as weaponry, it can be used for welding among other things.

A well-worn book lays open on the table, the writing in Common script. The page it's on contains theoretical analysis on the possibilities of fusing organic and inorganic matter through arcane methods to create a creature with the traits of both. The page has its corner folded.
>> No. 526 edit
Walala takes a few bottles and motions to the party to go on ahead as she hasn't died yet.
>> No. 527 edit
Yagi looks for an exit.
>> No. 528 edit
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>>527
As Yagi searches for an exit, he comes across an open furnace. There are tiny chunks of metal on the floor, so it may have been used as a crude type of forge. It's too big to see beyond it, though it appears to lead straight into a wall.

The circular apparatus to the north is fully revealed, but it doesn't seem to do anything at the moment. Beside it, a stack of barrels are partly revealed. Some random junk can be seen to the east. Past the circular apparatus, though, there is a ledge several feet above the party's heads. You cannot see anything on top of it, however.

The voice pleads once more, "Mommyyyy! Help Mommy!"

>> No. 529 edit
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Showing more than a bit of concern for the voice that Kadol can now apparently hear, the dwarf takes a torch into one hand and begins searching the surrounding environment.

Take Everburning Torch into hand opposite my staff, walk to -AN-85.
Would roll Perception but Invisible Castle won't roll atm, so use passive for now.

>> No. 530 edit
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Kadol illuminates the surrounding gloom and bravely strides forward. The slab provides enough light for her to see a cage suspended several feet above their heads.

Passive perception (Kadol) : The crying is likely coming from inside the cage.
Passive insight (Kadol) : You cannot detect any malice from whatever is in the cage, only distress and anxiety.
>> No. 531 edit
Rock, still leading Kia by the hand, walks up to Yuu.

"Man, you guys're quiet," the Shifter complains. He'd rather have rowdy allies.
>> No. 532 edit
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"Now THA be strange," Kadol comments, looking up at the cage. "Ahm not one for pokin' my nose whar it doon't belong, but ah cannae ignore one in need." With that, the dwarf looks around for moveable objects to possibly stack in order to help her gain access to the cage.
>> No. 533 edit
The only objects that could be stacked are the tables, though they should be tall enough.
>> No. 534 edit
Walala notices the invoker's movements towards the noise. She telepathically calls out, Don't brandish a weapon towards it. Any threatening movements could cost us when it comes to victimized allies... or any enemies. But proceed with caution; ready your defenses, physical, mental, and emotional. Whoa, that sounded cool.
Can Walala reach telepathically above her to the child were she to stand directly below the cage?
>> No. 540 edit
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Kadol nods to the psionic warning, then moves over to the table containing potions, and carefully transfers them to her bag of holding. Afterwards, she drags the table over to just beneath the cage, climbs up on top of the table, and has a look.

Loot the potions, use the table as a stepping-stone. Check the contents of the cage, and if it is locked or otherwise secured, and try to figure out how I can open it.
>> No. 541 edit
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Swiping the contents off the table, Kadol reveals a skull design emblem beneath them, its tongue sticking out mockingly. This doesn't deter her from taking the table over and using it as a stepping stool to reach the cage. The river continues nearby with the same placidness it had for much of the cave, and a bridge goes over the water. Kadol stands on the table, able to see that the cage dangles from the ceiling by a chain, and is held shut by a simple yet strong-looking padlock. Peering inside, she can see that the prisoner...

...is a small, pitiful-looking green dragon, regarding her with absolute despair and much apprehension. Its eyes are streaked with tears, its wings and legs bound, and its body shaking in fear. This must be the source of the voice heard earlier.


Information about the dragon requires a successful Nature check. A Thievery check can be made to pick the lock or a [/b]Strength[/b] check can be made to break it.

The potions can be identified with a free action, but you must be able to see them.

>> No. 546 edit
Seeing the invoker climb up, Walala transmits, What is it? I was planning on going to check the noise out myself ahead of you guys, but I guess not.
>> No. 547 edit
>>520
>>541
Finally recovering from the telepathic freakout from Walala and the feeling of dread coming from the pipe after that little river ride, Lia hops on the table Kadol is using to see what is up top, interested in what was crying as well.

(If invisible castle worked I'd be making nature check)
>> No. 548 edit
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"Guys, there'sa... creature up 'ere in this cage. It be all tied up, an' ah doon't think it means us 'ny harm," she holds her hand out, as if she expects someone to place something in it, and says, "Anywon gottaa knife er something? Ahd like tae try an' cut it free. It be unbelievably frightened an' alone, so ahd rather not leave it here."

Despite numerous suspicions about this (why would a dragon cry out in common, what was a baby dragon even doing here), Kadol resolves to herself that she cannot allow this creature to come to further harm, should it be within her power to do so.

Take 10 for Nature check on teh dragon (18).
>> No. 549 edit
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>>548
Nature : This is an Emerald Dragon, and a very, very young one by the looks of it. Within three months of birth they grow a set of shiny green scales, yet this one seems to lack those.

Emerald dragons are known to be wiser than even the greatest of sages, and are highly inquisitive. They aren't very trusting, however, and will hide their lairs to the best of their abilities. Normally they live underground near cities and settlements, but they generally avoid drawing attention to themselves, and may live in the same area for several centuries before being discovered. Unlike chromatic and metallic dragons, gem dragons such as emerald dragons prefer total neutrality by nature.

An Emerald Dragon attacks with its claws, teeth, and breath like most other dragons. Its special affinity is that of thunder, as its breath can emit a burst of painfully loud noise that leaves foes reeling. In addition, they can focus their energy on a single point, creating a zone of sound that brings enemies to their knees. If all else fails, their gaze is capable of warding off predators and make them incapable of harming it.


The nearest settlement is far from here, though, so it shouldn't normally be found in the mountains like this. Especially not a baby one.
>> No. 550 edit
Lia helps Kadol unlock the cage and hands her a bolt to cut open the ropes with, hoping it looks much less threatening than, say, a knife.

Take 10 on thievery etc
>> No. 551 edit
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>>550
The heavy padlock comes off easily enough, and the dragon looks curious. It's still very scared, of course, but it is at least confused as to why its cage is being unlocked. It struggles weakly against its bonds in any case.
>> No. 552 edit
Walala moves under the cage, to get in telepathic range of what's in the cage. She telepathically broadcasts her general feelings of goodwill to it, accompanied by glamorized images of the party.
>> No. 553 edit
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Kadol reaches over and slices the ropes the best she can using Lia's bolt. She then draws her hands back quickly, hoping to not appear threatening or the like to the dragon.
>> No. 554 edit
The goat knight wanders back to the commotion. Upon sighting the dragon, he immediately draws his sword, ready to charge.

Move to -AS/-AR, 82/83 etc.
>> No. 555 edit
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Kadol growls at the suspicious goat noble. "Keep yer cool thar, this one be harmless."
>> No. 556 edit
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>>552
>>553
The dragon is captivated by the glamor projected from Walala, ever so gradually calming down. It flinches a little when the ropes are cut, but doesn't bite. It blinks its beady eyes and tries to stand up, slowly moving towards the opening in the cage. Regarding the adventurers with the wide-eyed amazement of babies everywhere, it speaks nervously, "Huh, huh, hi (draconic speak). You don't look like those bad hats." The creature peers out through the cage opening, "Are the bad hats all gone now?"

Lia : You hear a grinding sound from the large circular thing towards the north. Something is approaching from below and will arrive within two rounds.
>> No. 557 edit
>>555
>>556
After a moment of hesitation, the goat lowers his sword, if only for the moment.
>> No. 558 edit
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"Bad... hats?" Kadol considers, speaking in a soft, hopefully comforting tone. As much as this rather harsh dwarf can muster anyway. "We're not wit' 'em, but we'll do our best tae keep ye safe, arrite?"
>> No. 559 edit
>>558
"Yeah yeah yeah, they put me in a bag and took me away from Mommy. They wore these hats and had glowy eyes and biiiiig noses. And they were kinda smally and said 'heiho' a lot."

History check needed to come up with relevant knowledge to what the assailants are.
>> No. 560 edit
>>559
Walala attempts to recall something pertinent to the "bad-hats."
Take 10 on History check; 23.
>> No. 561 edit
>>556
Lia whirls around in the direction of that noise and starts signaling to the others that someone is coming and they should probably either get to safety (along with the baby dragon) or prepare to ambush whatever it is. She then bolts to hide behind the pillar on the other side of the room in preparation of an ambush.


Move to AN-94

>> No. 562 edit
>>560
History : The name of the Heiho clan is one immersed in infamy. They were notorious for their debauchery, but at the time their superior knowledge of mechanics was needed to construct terrible war machines. When peace came at last, though, they were finally banished to a lonely mountain range that had been mined clean and sealed up in a cave in.

The strange thing is that this happened several hundred years ago, and there were no accounts of big noses, glowing eyes, or being comparatively smaller than other dwarves back then.

>> No. 567 edit
Apparently a clan of dwarfs who build crazy machines for war were sealed in this cave hundreds of years ago because they were perverts. I think we've landed in a bit of trouble, Walala transmits to all in range.
>> No. 569 edit
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569
"Hundreds o' years ago? They'd be long dead..." the dwarf puzzles, then considers the strange appearance of the humanoids the wyrmling mentioned. It's only at that point she notices Lia's hurried state.

Kadol whispers to the wyrmling, "Stick close. We're gonna git ye out o' 'ere." She then hops down from the table, and motions for Rock and Yagi to get into position.
>> No. 570 edit
File 131611748587.png - (972.66KB , 1144x754 , cave.png )
570
>>569
The small emerald dragon beats its wings rapidly, slowly flying out of the cage. It hovers closely behind Kadol, glancing around nervously in case the 'Bad Hats' return.
>> No. 571 edit
File 131611801336.png - (191.33KB , 884x981 , mionthinking2.png )
571
The dwarfette motions for the emerald whelp to follow as she stalks into a more advantageous position.

Move to -AM-82, slowly and carefully, making sure the emerald wyrmling doesn't get too far behind. Ready an action to use lightning's revelation on ANYTHING that takes aggressive action against the wyrmling, pending my own approval of course.
>> No. 572 edit
The knight prepares in accordance to the warning.

Move to -BA/-AY, 91/92 and ready a melee basic attack against whatever threatening-looking thing that comes out of the door.
>> No. 574 edit

Ready an action for any hostile acting things which come out of that portal with a clever shot after maybe some other party members act. (Effect chosen when i see what it is and it hits.)

>> No. 575 edit
Walala readies her crossbow and loads alchemist's fire into it.
>> No. 577 edit
Move towards the party, positioning self behind them.

Giving the young dragon a look once over, Fays simply remarks "Well.. I guess you are kind of cute, might as well help out."

Equip shortbow, load it, switch it to fire damage, ready Jinx Shot for hostile targets, all the good stuff etc.
>> No. 578 edit
File 131619748386.png - (1.09MB , 890x738 , cave18.png )
578
Just as soon as the adventurers finish preparing themselves, the floor opens up and a platform rises out from it. A group of tiny bearded men with glowing yellow eyes emerges from it, one riding atop a giant menacing wheeled contraption. The one in the cockpit speaks, "You shouldn'ta interfered with the sacrificing, you damned plebians. Now we're gonna have to dump you in the soup as well."
>> No. 586 edit
File 131602166683.png - (168.62KB , 569x1006 , Deep in Thought.png )
586
Kadol might have seen something like this before...

Dungoneering (28) http://invisiblecastle.com/roller/view/3186827/
>> No. 587 edit
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587
>>586
Dungeoneering : The Dagger Dwarves specialize in using the dagger to attack, then retreating to safety. They can attack with it, throw it, or bewilder a person and leave them dazed. They're good at evading opportunity attacks, and won't hesitate to steal from downed opponents. Finally, if they have combat advantage, their attacks deal more damage. They are level 5 skirmishers.

Digger Dwarves will tunnel below the earth before attacking, then return to the earth again. They prefer to hide before making attacks, and deal more damage when hidden at the start of their turns. The squares they burrow through become difficult terrain, and they take no penalty to stealth for moving more than two squares. Digger Dwarves are level 5 lurkers.

Swagger Dwarves attack with big hammers that deal a lot more damage if the target is prone, and even more if they have combat advantage, and inflict attacking penalties on a hit. If they miss, they can try to hit on the backswing, although this will leave them vulnerable if they miss. When their enemies are bloodied, they react with a terrible blow that knocks their foes down in an attempt to finish them off. The Swagger Dwarves are level 5 brutes.

The Welder Dwarf grants its nearby allies a +2 bonus to all saving throws, and attacks with sound and flame. It shakes off any dazing or stunning effects against it or its mount fairly quickly, and its mount can attack with it at the same time. Its bow shoots flaming arrows that bathe allies in an armor of fire, repelling attackers with terrible burns. It can pluck the bowstring to create a cacophonous sound that staggers enemies and leaves them open to an attack from its allies. While enough of its allies are alive, it can rally them together in thundering blast of magic that deals damage, dazes, deafens, and knocks them prone. When it's bloodied, it uses a much more focused version of this attack on a target that can stun them.

All of them have a strange aura about them, but it doesn't seem to affect their combat capabilities in any way.

>> No. 588 edit
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588
"Careful, tha dagger-wielders and tha diggers 're wily and 'll attempt to attack from multiple angles, throwin' their daggers an' diggin' away," Kadol warns, then adds, "Tha hammer-wielders 're pretty deadly if yer knocked on yer back, so stick to yer feet! Tha leader up on tha' mechanical monstrosity be tha worst, firing bows of fire an' inciting choruses an' shieldin' 'imself fro' melee!"
>> No. 590 edit
At the moment the dwarves announce their hostility, Lia fires off a bolt at them which impedes all their movement, before sliding the tank slightly towards the out of range Knight.

Readied action of Clever Shot vs tank
http://invisiblecastle.com/roller/view/3187049/
(Free action for this clever shot attack: loading of Spider Bolt +1 for the shot, if it hits, it slows the enemy and all adjascent creatures until the end of my next turn.)

>> No. 596 edit
>>590



reroll of attack:
http://invisiblecastle.com/roller/view/3187447/
(reroll bonus)http://invisiblecastle.com/roller/view/3187452/
Slide tank one square towards Yagi so he can set off his readied actions

Rolling stealth for when encounter/"initiative" starts:
http://invisiblecastle.com/roller/view/3187453/

>> No. 598 edit
File 131627598069.png - (1.48MB , 984x918 , cave19.png )
598
Lia's arrow finds a gap in the mechanical monstrosity's armor, and the entire group is coated in a sticky webbing. The tank unwillingly moves closer to the knight while its rider curses the adventurers.

Lia's Clever Shot misses, but the reroll hits for 13 damage and slows all the enemies. In addition, the Heiho Tank is slide one square

Initiative Order
Digger Dwarf (Hungry) – 30
Heiho Tank – 29
Welder Dwarf (Haughty) – 27
Kadol – 24
Dagger Dwarf (Stingy) – 23
Youngest Emerald Dragon Wyrmling - 22
Fays – 21
Walala – 16
Digger Dwarf (Nappy) – 17
Dagger Dwarf (Whiney) – 17
Yagi Yuu – 16 (syllable of grace)
Lia – 15
Swagger Dwarf (Sleazy) – 15
Swagger Dwarf (Fury) – 12
Rock – 10

Players
Kadol Stormbrew (-AM, 82) 48/48 HP -10 damage from missed attacks
Lia (-AN, 94) 49/49 HP Aspect of the Pouncing Lynx
Rock (-AW, 84) 57/57 HP
Walala (-AR, 75) 53/53 HP
Fays (-AK, 84) 49/49 HP -10 damage from missed attacks
Yagi Yuu (-AZ/-BA, 91/92)) 60/60 HP
Riding Horse (-AZ/-BA, 91/92) 15/36 HP bloodied
Youngest Emerald Dragon Wyrmling (-AL, 83) -10 damage from missed attacks

Enemies
Heiho Tank (-AT/-AS/-AR 88/89/90) -13 HP slowed
Welder Dwarf Haughty (-AY/-AZ/-BA, 88/89/90) +2 to saving throws slowed
Dagger Dwarf Whiney (-BB, 86) slowed
Dagger Dwarf Stingy (-BA, 86) slowed
Swagger Dwarf Fury (-AZ, 86) slowed
Digger Dwarf Nappy (-BB, 88) slowed
Digger Dwarf Hungry – (-BB, 87) slowed
Swagger Dwarf Sleazy (-AY, 86) slowed

Notes
-Welder Dwarf’s Aura of Hubris grants itself and its living allies a +2 bonus to saving throws
-Youngest Emerald Dragon Wyrmling’s Plucky aura reduces damage to allies and itself that they would take on a missed attack
-Squares marked with a triangle are difficult terrain and require an extra square of movement to enter (but not to leave)
>> No. 600 edit
Walala fires off a vial of alchemist's fire at the Heihos upon sight.

Ranged Basic Attack with Alchemist's Fire ammo at Stingy.
Attack roll: http://invisiblecastle.com/roller/view/3187585/
Damage: http://invisiblecastle.com/roller/view/3187590/

>> No. 601 edit
Upon seeing the appearance of the dwarves, Fays lets loose a arrow from his shortbow.

Jinx Shot on orange circle man http://invisiblecastle.com/roller/view/3187624/
If hit, give 6 temp hp to Yagi
Arcana check on tank http://invisiblecastle.com/roller/view/3187626/

>> No. 602 edit
File 131628484632.png - (98.27KB , 233x232 , Hihotank.png )
602
Arcana : The Heiho Tank features various defensive measures to protect its rider and allies, such as a securing harness to help keep the rider mounted and an attack against anything that targets the rider, or that targets an ally while marked. All of its attacks can mark, and it can reduce forced movement distances by a square. When attacking, it can ram opponent and knock them away and down, fire on them and slow them, move and fire at the same time, or use a powerful blast of sound that knocks an enemy senseless. Its Force Tether reels in whatever it grabs, where anything that gets too close is subjected to its drill for extreme damage. It will repel attackers who try to flank it, and can follow its master's orders even when dismounted. Disabling it requires a DC 25 Thievery check or DC 27 Arcana check, and it can be reactivated with a DC 15 Thievery or Arcana check.

Walala's explosive concoction fires into the fray and burns a few of the dwarfs, but it only seems to anger them. Fays tries to strike one with a cursed arrow, but it sails over their heads.

Walala's Alchemist's Fire hits Stingy and Hungry for 4 fire damage but misses the other targets for 2 fire damage
Fey's Jinx Shot misses


Initiative Order
Digger Dwarf (Hungry) – 30
Heiho Tank – 29
Welder Dwarf (Haughty) – 27
Kadol – 24
Dagger Dwarf (Stingy) – 23
Youngest Emerald Dragon Wyrmling - 22
Fays – 21
Walala – 16
Digger Dwarf (Nappy) – 17
Dagger Dwarf (Whiney) – 17
Yagi Yuu – 16 (syllable of grace)
Lia – 15
Swagger Dwarf (Sleazy) – 15
Swagger Dwarf (Fury) – 12
Rock – 10

Players
Kadol Stormbrew (-AM, 82) 48/48 HP -10 damage from missed attacks
Lia (-AN, 94) 49/49 HP Aspect of the Pouncing Lynx
Rock (-AW, 84) 57/57 HP
Walala (-AR, 75) 53/53 HP
Fays (-AK, 84) 49/49 HP -10 damage from missed attacks
Yagi Yuu (-AZ/-BA, 91/92)) 60/60 HP
Riding Horse (-AZ/-BA, 91/92) 15/36 HP bloodied
Youngest Emerald Dragon Wyrmling (-AL, 83) -10 damage from missed attacks

Enemies
Heiho Tank (-AT/-AS/-AR 88/89/90) -13 HP slowed
Welder Dwarf Haughty (-AY/-AZ/-BA, 88/89/90) slowed +2 to saving throws
Dagger Dwarf Whiney (-BB, 86) -2 HP slowed +2 to saving throws
Dagger Dwarf Stingy (-BA, 86) -4HP slowed +2 to saving throws
Swagger Dwarf Fury (-AZ, 86) -2 HP slowed +2 to saving throws
Digger Dwarf Nappy (-BB, 88) -2 HP slowed +2 to saving throws
Digger Dwarf Hungry – (-BB, 87) -4 HP slowed +2 to saving throws
Swagger Dwarf Sleazy (-AY, 86) -2 HP slowed +2 to saving throws

Notes
-Welder Dwarf’s Aura of Hubris grants itself and its living allies a +2 bonus to saving throws
-Youngest Emerald Dragon Wyrmling’s Plucky aura reduces damage to allies and itself that they would take on a missed attack
-Squares marked with a triangle are difficult terrain and require an extra square of movement to enter (but not to leave)
>> No. 603 edit
The darned tank seems to be giving the knight trouble before the fight even begins.

readied MBA etchttp://invisiblecastle.com/roller/view/3187957/
Gloves of Recovery attack: http://invisiblecastle.com/roller/view/3187961/
Vicious Advantage +2 etc

>> No. 604 edit
Audio 107_Iconoclasm.mp3 - (5.00MB , 107 Iconoclasm.mp3 )
604
Through a combination of force and leverage, the knight manages to knock the tank onto its side, to the great vexation of the welder dwarf. Things seem pretty bad for the dwarves, and one of them seems to run away, disappearing into the earth without a trace.

But then the tank's 'jaw' springs out, bashing the horse against the wall and putting it out of its misery. Yagi falls to the ground and the tank rights itself,
"Go, my precious! Destroy the enemies of the great Archmagus!" The welder dwarf screams, smashing its fist on a button. The machine's turrets turn on the goatman and open fire, though a timely intervention from Walala manages to shield from the worst of the damage. The tank lumbers forward as the Welder dwarf plucks a horrid melody on its bowstring, but Kadol stands fast, and the dwarf stomps its feet again. Acting as one, the tank opens its 'mouth' and fires several strands of light that latch around Fays and hold him tight.

Now the battle begins in earnest.


Yagi Yuu hits Heiho Tank for 18 damage and knocks it prone
Digger Dwarf Hungry moves to -BD, 89 and burrows underground, then becomes hidden
Yagi's Battle Guardian hits the tank for 21 damage
Heiho Tank hits the riding horse for 23 damage and pushing it 2 squares, killing it and Yagi falls prone
Heiho Tank stands from prone
Walala's [yellow]Shocking Feedback[/yellow] interrupts the tank for [yellow]16 lightning damage[/yellow] and grants Yagi resist 5 to all damage
Heiho Tank uses Gatling Gun against Yagi for 23 (18) damage and he is slowed until the end of its next turn
Heiho Tank spends an action point and uses Drive-By Shooting against Yagi, hitting for a total of 34 (24) damage, ending its movement in -AW/-AX/-AY, 87/88/89
Welder Dwarf Haughty moves the tank to -AU/-AV/-AW, 86/87/88
Welder Dwarf attacks Kadol with Brown Note but misses
Synchronicity allows the Heiho Tank to use Force Tether against Fays, hitting for 8 damage. Fays is now grabbed

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