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No. 4515
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Sophie (Arcana) : This tiny rift to the deepest depths of The Dragon Below, where tunnels open into the Elemental Chaos, and the laws of nature are meaningless, is a hazard and a level 11 blaster. It's but a tiny fracture in the fabric of reality, and that's more than enough for the aspect to slip through. For those not twisted by insanity, however, being in proximity to it is detrimental to physical and mental well-being (ending your turn in or adjacent to the rift causes you to take psychic damage, and may result in taking ongoing 5 psychic damage and being dazed until you save; Ruuz and Khyber are, unfortunately, immune to its effects)
Once before the end of the encounter, a character within 3 squares of the rift can make an arcana check as a standard action with a DC of 27. A successful check will cause the rift to shrink, only affecting targets in its space and dealing half damage with its primary attack. In addition, performing this successfully causes Khyber to take a -2 penalty to attack rolls, damage rolls, and defenses until the end of the encounter. Failing this check results in the rift growing in size, and Khyber gaining a +2 power bonus to attack rolls, damage rolls, and defenses until the end of the encounter.
Sophie falls back out of the dragon's reach, and summons a hoard of treasure to lure her enemies away. Ruuz doesn't even notice it, but Khyber's draconic instincts get the better of it, and it abandons its post to hoard the pile to itself. However, the tremors of its movements knock Kuro off his feet, leaving him exposed to the doppelganger. Ruuz traces an arc in the air with her glowing weapon, a crescent shaped light forming from its tip that races towards Melech. The paladin isn't quick enough, and it draws a painful gash in his legs. After that, the girl turns her attention to Kuro, a predatory grin on her face as she closes in, heels clicking on the cold stone. Pulling a strip of something tan from her pack, she twists it until it is as thin as a strand of rope, her weapon mounted on her wrist and not impeding her in the slightest. Ruuz bends down and loops the band around Kuro's neck, then drags him back towards the anomaly, smugly stating, "I am not a bitch. I am a god."
Having been oddly silent for the past few minutes, Gilgamesh returns to form as he rushes towards the giant dragon, calling out, "This guy's mine!" Khyber swats at him, but Gil shrugs it off. Taking a similar stance to what he had before, Gilgamesh lets out a battle cry as he makes a series of attacks against the dragon, managing a couple of solid hits. But when he tries to land a big attack, his swords bounce harmlessly off the stony scales, leaving him exposed.
Sophie shifts to K-1
Sophie hits Khyber with Visions of Avarice and pulls it to H/I/J-9/10/11, immobilizing it (save ends); this triggers sudden quake and knocks Kuro prone
Ruuz hits Melech with lacerate for 17 damage; Melech will take damage if he moves before the end of Ruuz's next turn
Ruuz moves to D-7
Ruuz hits Kuro with Garrote; Kuro is now grabbed
Ruuz spends an action point! Ruuz uses forceful drag and moves to F-9, sliding Kuro to F-8
Gilgamesh moves to H-8; Khyber makes an opportunity attack with claw and hits for 17 damage
Gilgamesh enters the Battle Fury stance, gaining a +2 power bonus to damage rolls while taking a -2 penalty to AC
Gilgamesh attacks Khyber with Rain of Blows, missing once and hitting twice for a total of 34 damage (http://orokos.com/roll/148031), and marks Khyber as a result
Gilgamesh spends an action point, and invokes Kuro's Bravura class feature! Gilgamesh uses bedeviling assault against Khyber, but misses (http://orokos.com/roll/148032), granting combat advantage; until the end of the encounter, when an ally hits Khyber with a melee attack, Gilgamesh can make a melee basic attack with combat advantage against Khyber as a free action (once per round)
Initiative
Khyber - 35
Sophie - 32
Ruuz - 29
Gilgamesh - 28
Tainya - 25
Melech - 18
Kuro - 12
Players
Kuro (F-8) 69/69 HP prone, grabbed (DC 20)
Melech (J-3) 59/79 HP will take damage when moving
Sophie (J-2) 54/59 HP
Tainya (K-2) 67/69 HP hidden
Gilgamesh (H-8) 65/82 HP +2 damage, -2 AC, granting combat advantage
Enemies
Aspect of Khyber (E/F/G-5/6/7) -72 HP quaking earth aura 3, immobilized (save ends), bedeviling assault
The King in Red, Ruuz (G-10) -72 HP
Notes
-The squares marked with water are two feet deep and considered difficult terrain.
-Putting a pillar (M-5, M-11, and N-14) between yourself and an enemy grants partial cover from attacks.
-Learning more about Khyber and Ruuz requires a successful arcana check.
-Learning about the Rift hazard requires a successful arcana, dungeoneering or streetwise check
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