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No. 4395
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Channeling her power through her staff, Sophie opens up a great illusory ravine beneath her enemies. Bear and red-cloaked warrior alike are gripped with the sensation of falling and drop to their knees. However, only the bear seems to feel any significant harm from the effect, even though the chasm persists. GILGAMESH forces himself to stand, calling the conjuration a "cheap shot." He then urges, "To your feet, Enkidu! Stand fast, my faithful companion!" In what could be a heartwarming display of loyalty and willpower under more normal circumstances, the giant machine monster stands on its four trembling legs. It still can't bring itself to move, though. GILGAMESH has no such stipulations, and disappears in a frenzy of steel, drawing and sheathing several weapons and making many attacks, that ends in front of Kuro. For all the flashiness of his strikes, though, only Narerka is hit. It's still a significant enough injury to wound him, however, and the blow from the frigid weapon leaves his feet feeling lethargic. In the face of his adversary dodging his attacks twice in a row, GILGAMESH comments "Hmph, I've fought worse."
Sophie casts Phantom Chasm, missing GILGAMESH and hitting Enkidu for 13 psychic damage, using Staff of the Warmage to increase the size of her attack as a free action. Both fall prone and Enkidu is immobilized until the end of Sophie's next turn
GILGAMESH takes 15 damage from Dimensional Thunder (increased from 5)
GILGAMESH stands from prone
GILGAMESH uses Fly, Enkidu, Fly! and orders Enkidu to stand from prone
GILGAMESH uses Divider, swapping Spear of the Skylord for Frost Brand Weapon, shifting to J-80 and attacking Narerka and Melech; Narerka is his by Frost Brand Weapon for 23 cold damage, bloodying him, and is slowed (save ends), but misses Melech with Whelm for 1 damage
GILGAMESH spends an action point! GILGAMESH uses Zantetsuken, switching out Whelm for Dawn Warrior Weapon, and shifting to J-82, and makes two attacks against Kuro, missing with both for a total of 2 damage
GILGAMESH saves against ongoing damage
Initiative
Narerka - 30
GILGAMESH (Ultimate Illusion) - 26
Tainya - 22
Enkidu (delay) - 28
Sophie - 18
GILGAMESH - 16
Melech - 15
Kuro - 14
Lightning Rail - 0
Players
Kuro (J-85) 67/69 HP
Melech (J-79) 60/79 HP marked, grabbed
Sophie (K-86) 59/59 HP
Narerka (K-76) 38/86 HP (bloodied) marked, grabbed, slowed (save ends)
Tainya (J-84) 69/69 HP cloak of shades, hidden
Enemies
GILGAMESH (J-82) -10 HP Frost Brand Weapon and Dawn Warrior Weapon swordmage aegis
Enkidu (I/J-77/78) -52 HP immobilized
Notes
-To cross from one car to the next, you can jump by making an athletics check. You need a result of 10 or higher to clear the gap.
-Climbing up a ladder to the rooftop of the train requires 3 squares of movement.
- Falling from the top of the train car to the ground below will cause you to take 2d10 falling damage.
-Knowing more about Enkidu requires a successful nature check. Knowing about GILGAMESH's weapons requires (just one) history check. Knowing about GILGAMESH requires a successful streetwise check.
-Enemies in Enkidu's terrorize aura are marked until they end their turns outside the aura.
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