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Death by poison.

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2738 No. 2738 edit
This thread is for rules and announcements about the current campaign, including houserules. Please don't post in this thread. You can discuss potential additions or the current stuff in the OOC thread.
Contents may be subject to change, so I will try to inform people when that happens.
>> No. 2740 edit
Campaign Overview
-The campaign setting will be Eberron. That means that you can use dragonshards and acquire dragonmarks to augment your abilities. You can only have one dragonmark, and must pay for dragonshards normally.
-This is planned to be a low to medium optimization game. We will use monsters that have post-Monster Manual 3 stats (that means they hit harder but die quicker) but few encounters, if any of them, will be more than one level higher than your group. As long as you aren't reckless and play smart, you won't likely die.
-That said, please don't deliberately make a weak character if at all possible. You have to contribute too. Or too strong, making everybody else feel weaker by comparison. Try to stay around everybody else in terms of optimization.
-All characters will be level 10, and have 22,400 gold to spend on equipment. This does not count adventuring equipment, weapons, armor, implements, and the like that cost less than 150 gp, which cost nothing and are free (the various kits count as one item). Please don't grab everything you can get your hands on without talking it over with me first.
-It is recommended that, across the party, you guys have all the skills trained. Some skills, like perception, are important enough that having more than one person trained in them is a good idea. More on this at a later date.
-Try to check in here at least every other day when the game is on. Your input is important, even if you don't otherwise think so.
-If you have to quit or leave for some reason, please notify me in advance so that accommodations can be made. This killed the last /parlor/ game, and I don't want to see it happen again.
-This is a role-playing game, so I'm hoping you can play your roles as you designated them. Good role-playing may be rewarded in certain circumstances.
-The party must have at least one of the following : A striker, a leader, a controller, and a defender.
-No evil characters permitted.
-If you want an item that's marked as Rare. or labeled under boons, ask me for permission first. You will still have to pay for these as normal.
-Try to stay in contact with me, whether it be over instant messenger or Steam. Attending streams to discuss the game is recommended.

If you have anything to suggest, discuss, or complain about, talk to me about it.
>> No. 2741 edit
Houserules
All Homebrewed things : All homebrewed feats, items, powers, and the like can be found here
Feats:
-Free Feat: Expertise feat
You get a free weapon/implement/weapliment expertise feat of your choice.
Reason: This is a math fix, plain and simple. Even with the nice things tacked on the new ones, most of them still feel like a feat tax.
-Free Feat: Proficiency Freat (armor/weapon/implement/superior implement)
You gain a free feat for any armor, weapon, implement, or superior implement proficiency that you qualify for.
Reason: This was in the last /parlor/ game, and some classes really get the raw deal in proficiencies. Though most classes end up spending this feat regardless of what they're proficient with. Either way, it's in.
-Free Feat: Intelligent Blademaster
Swordmages automatically gain this feat for free.
Reason: Another feat tax. A reliable melee basic attack is important for defenders.
-Free Feat: Melee Training
Characters that do not have strength as their primary stat that make melee attacks gain this feat for free. If the character's role is as a striker, use the primary stat for damage rolls instead of half the primary stat. This does not apply to weapons the character is not proficient with.
Reason: Feat tax for certain classes. The fact that it got nerfed is just insulting.
Powers:
-Defender Aura (Knight/Cavalier/Berserker)
When an enemy leaves your defender aura, that enemy takes a -2 penalty to attack rolls that don't include you as a target until the start of your next turn.
Reason: Fixes a weakness in the defender aura's stickiness.
Items:
-Free Item: Bag of Holding
Each character receives a Bag of Holding for free
Reason: Every adventurer should have one of these. Having to pay a thousand gold for it is a bit much.
Things that are banned:
-Potion of Invulnerability is banned
Reason: Gaining damage resistance for an entire round that's greater than most monsters can even hit for, at the cost of just a healing surge, is too good.
-Backgrounds that substitute a stat for constitution to determine your max HP are banned
Reason: These kinds of backgrounds are so much better than any others for classes that don't have high constitution that it's outright cheap. If you want good HP or surges, you're going to have to invest in it.
Special Rule : Everybody Gets One:
Also known as the Rule of Cool, this is for those instances that the rules don't quite cover. If the action you want to take isn't covered by the rules (or you're not sure), but would look cinematic or clever, or makes sense from a non-rules standpoint, you can ask me if you can do it. Usually (but not always), you'll need to roll for it.

Cast Web on the dragon's wings so it crashes into the ground? You can do that if you hit it. Suplex a train? Grapple attack, then (epic level) strength check and you can flip that great big thing over.

But you can only do this stunt once! If you kick the bandit lord in the junk to incapacitate him (treat as unarmed attack), then that's all well and good, but I'm not letting you do that again. Otherwise it'd get stale and boring.
>> No. 2927 edit
Campaign Setting
-As noted before, the world this campaign takes place in is Eberron
-The vast majority of this campaign will take place aboard the Lightning Rail, which is much like a train. Cars are 15 feet wide and 85 feet long, and 15 feet high on the inside, or 3 squares by 17 squares by 3 squares. Plan accordingly! The inside of the cars are now usually 25 feet wide, 70 feet long, and 15 feet high, or 5 squares by 14 squares by 3 squares.
-The Lightning Rail floats 5 feet above the path of conductor stones it follows.
-The name of the train you are all using is the Five Nations Express.
-The trip will take a total of 4 days.
-The starting location is in Sharn, and the last stop is in Thaliost. From there you go across the water to Thronehold.
-Other than a total party kill, there is no "failure" condition.
>> No. 4149 edit
http://www.mediafire.com/?tgexx0p8apyweci
Put this in your character builder/custom directory and you can (possibly after loading cbloader a second time) add in all the stuff in the homebrew item thread.
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